Afterbomb Madness

RPGNow - Mon, 12/11/2017 - 14:10
Afterbomb MadnessPublisher: CYFROGRAFIA

Afterbomb Madness jest polska gra fabularna osadzona w Stanach Zjednoczonych zrujnowanych przez Wojne Totalna zapoczatkowana przez sojusz Obcych ze Zwiazkiem Radzieckim. Gracze cenia ten system za to, ze laczy w przemyslanych proporcjach najlepsze motywy postapokaliptyczne i czuc w nim ducha produkcji takich jak ,,Fallout", ,,Stalker" czy ,,Mad Max". Druga edycja systemu ukazala sie w 2017 roku i uwzglednia wyniki kilku lat testow gry. Ksiazka zawiera ponad 110 mrocznych obrazow w czerni i bieli, ktore ukazuja ponury swiat pelen mutantow i osobliwych zjawisk.

"Jest to system o niebo lepszy od Fallout RPG" (Pen & Paper - przypisek red.)
- Karol Klucznik, YouTube.com/CellarDorr

"Linie wydawnicza systemu Afterbomb Madness obserwuje od momentu ukazania sie pierwszych zapowiedzi publikacji gry, ponad piec lat temu; takze informacje o pracach toczonych nad druga edycja sledzilem z uwaga. Koncowy produkt zachowuje wiele z elementow, ktore stanowily o atrakcyjnosci pierwszej edycji systemu, wprowadza tez nowe, nie zmieniajace jednak zasadniczo realiow swiata gry [...] Odbiorcy znajacy jej pierwsza edycje z pewnoscia nie rozczaruja sie nowa odslona systemu, a ci, ktorzy dotad nie mieli okazji zetknac sie z podrecznikiem wydanym przed laty, na pewno moga dac szanse najnowszej wersji gry."
- Adam Waskiewicz, Polter.pl

"Mnogosc miejscowek i sposob tworzenia postaci przekladaja sie na bardzo duza roznorodnosc i mnogosc wystepowania ewentualnych scenariuszy. W zwiazku z tym z podrecznika mozna korzystac przez cale lata, o ile nie dekady, i sie nie znudzic. Gry RPG sa urzekajace wlasnie w ten sposob."
- Wiktoria Mierzwinska, OstatniaTawerna.pl

"Kiedy gralem w Afterbomb Madness przypomnialy mi sie czasy kiedy pogrywalem w Warhammer'a i zawsze marzylem aby pograc w odpowiednik rasowego Post-apo i teraz kiedy ktos wraz z pomoca dobrych ludzi stworzyl takowa gre czuje sie szczesliwy ze jednak wyszla i doczekala sie wersji drugiej-ulepszonej a ja mam przyjemnosc ja dla Was Recenzowac! Gra jest swietna [...]"
- Adam Piekielny, Radionieaktywni

"...dziesiatki nawiazan do gier z serii Fallout powoduja, ze gra wrecz ocieka klimatem"
- Jakub ,,Arathi" Nowosad, Paradoks.net.pl

"Mechanizmem, ktory ,,kupil mnie bez reszty" jest sposob rozstrzygania konfliktow spolecznych. [...] swietnym pomyslem jest morale, ktore praktycznie nie wystepuje w zadnym innym systemie - jezeli twoja postac przegrala konflikt spoleczny, to w przypadku agresywnych dzialan w stosunku do strony wygrywajacej spotka sie z utrudnieniami do testow. Eliminuje to niezwykle czesty problem, ktory wystepuje powszechnie wsrod graczy - probuja oni kogos zastraszyc, a gdy im nie wychodzi, po prostu wyciagaja noze, giwery lub w ruch ida piesci. [...] Jak mozna w kilku slowach podsumowac Afterbomb Madness? Jest to solidna gra, ktora czerpie calymi garsciami z postapokaliptycznej estetyki. Powielana z medium na medium historie atomowego konfliktu okrasza dodatkowo inwazja obcych i mocno groteskowym klimatem rozgrywki."
- Tomasz ,,Sting" Chmielik, Rebel Times Miesiecznik Milosnikow Gier

"Uniwersum, jakie stworzyli tworcy, jest dosc solidnie skonstruowane. Rozbudowane, wciagajace i niesamowicie plastyczne. Tworcy rzeczywiscie sie postarali."
- Krzysztof Chmielewski, Literacka Kanciapa

"Afterbomb Madness - druga edycja"
postapokaliptyczna gra fabularna

Istny koszmar zamiast amerykanskiego snu - oto co spotkalo Stany Zjednoczone w wyniku konfliktu zapoczatkowanego przez Zwiazek Radziecki i obca cywilizacje. Tym samym znalazly potwierdzenie najgorsze leki, ktore nekaly Amerykanow w polowie XX wieku. Inwazja pozaziemskiej rasy stala sie faktem - podobnie jak potworne nastepstwa wojny nuklearnej. Ziemia przypomina poligon jadrowy, na ktorym grasuja mutanci i manifestuja sie osobliwe zjawiska. Batalia trwa od dziesiecioleci. Odmieniona podczas teleportacji Armia Czerwona nie daje za wygrana, a Obcy staraja sie wyplenic rodzaj ludzki. Tymczasem amerykanskie spolecznosci desperacko walcza o przetrwanie. Wydaje sie, ze wynik tych zmagan nie jest jeszcze przesadzony.

,,Afterbomb Madness - druga edycja" to nowa wersja postapokaliptycznej gry fabularnej, w ktorej uczestnicy wcielaja sie w postaci ocalalych obywateli Ameryki zrujnowanej przez konflikt nuklearny i Anomalie. Moga odegrac istotna role w Wojnie Totalnej albo zrealizowac egoistyczne cele. Tak czy inaczej drzemie w nich ponadprzecietny potencjal, ktory domaga sie realizacji, choc samo przetrwanie skrajnych warunkow tez stanowi wyzwanie. Podrecznik podstawowy zawiera zasady pozwalajace rozgrywac roznorodne scenariusze. Ponadto jest bogato ilustrowanym, obszernym zrodlem informacji o realiach swiata, a takze spolecznosciach i stworzeniach, ktore go zamieszkuja.

Price: $1.00
Categories: Company News

Lion & Dragon

RPGNow - Mon, 12/11/2017 - 14:10
Lion & DragonPublisher: DOM Publishing

Lion & Dragon is a Medieval Authentic OSR game. Until now, you only thought you were playing "medieval fantasy"!

With Lion & Dragon, the rules of the original tabletop RPG have been adapted to create a more historically authentic medieval experience, to reflect the grittier and yet more mythic world of a magical medieval Europe.

L&D includes new rules governing social class and materials on culture to help a GM craft a world that feels closer to the world of the 100-years war or the War of the Roses. It has a grittier and more dangerous feel to reflect the cheapness of life at the time. Also included are sections on medieval economics, law & justice, and chapters with monsters and magical items based on authentic medieval legends. Finally, a completely revamped magic system is based on actual grimoire-magic as the medieval magicians really envisioned it.

From the creator of Dark Albion, Lion & Dragon will have you discovering real medieval fantasy for the very first time.

(Publisher’s note : Lion & Dragon is a complete OSR game in itself. However, even if you prefer to stick with traditional fantasy RPGs featuring dwarves, elves, spellcasters, and the like, L&D can still provide a lot of options that will help you give much flavor to a more usual campain world. For example, the sections on alchemy, herbal medicines, poisons, or law & justice, could be imported in any other fantasy game.)

Price: $9.50
Categories: Company News

Cthulhu Christmas Card

RPGNow - Mon, 12/11/2017 - 14:09
Cthulhu Christmas CardPublisher: The Vaults of McTavish

The Cthulhu Christmas Card

Want to send your family and friends insane this Christmas? Then look no further than the Cthulhu Christmas Card!

Print your own card from the Layered PDF with multiple greetings and messages including...

Have an Insane Christmas, Go Mad this Christmas, etc.

A4 and Letter versions available.

Want their name on the card with a personalised message? Check out the Personalised Cthulhu Christmas Card

For more information about the life and discoveries of Stapleton McTavish, visit www.thevaultsofmctavish.com

For updates on upcoming projects and WIP please check out FACEBOOK and GOOGLE+

Please note that this is for personal use only. If you wish to discuss a commercial license please contact me at [email protected]

© Stacey Marshall

Price: $2.68
Categories: Company News

Cthulhu Christmas Card

RPGNow - Mon, 12/11/2017 - 14:09
Cthulhu Christmas CardPublisher: The Vaults of McTavish

The Cthulhu Christmas Card

Want to send your family and friends insane this Christmas? Then look no further than the Cthulhu Christmas Card!

Print your own card from the Layered PDF with multiple greetings and messages including...

Have an Insane Christmas

Go Mad this Christmas

etc

A4 and Letter versions available.

For more information about the life and discoveries of Stapleton McTavish, visit www.thevaultsofmctavish.com

For updates on upcoming projects and WIP please check out FACEBOOK and GOOGLE+

Please note that this is for personal use only. If you wish to discuss a commercial license please contact me at [email protected]

© Stacey Marshall

Price: $2.68
Categories: Company News

December 11, 2017: Be The Architect With Castellan!

Steve Jackson Games - Mon, 12/11/2017 - 12:02
Castellan Feel like giving your noggin some exercise? Try Castellan on for size!

Designed by Beau Beckett, Castellan is a really fun way to strengthen your spatial-awareness skills. Two players work together to build a castle. As you add walls, you enclose courtyards that you claim with a Keep. Every tower in that courtyard gives you points! The game comes with cards that determine what pieces you can use each turn, but you need to plan the best way to place them.

This game speaks to those who want to build their strategy skills in a fun way, since you can and should plan your moves to get the most points while blocking your opponent from scoring. The game's plastic components are beautifully detailed, letting you see your courtyards grow in the course of the game.

Castellan is perfect for families - it keeps adult minds sharp and helps kids grow their spatial ability while giving them something tangible to play with. (Okay, the play value is good for adults, too.) Plus, its simple mechanics are easy to learn. Castellan received a Recommended designation by Mensa in 2015, so you know it's good for your little one's brain! Plus, if you also buy the international edition, you can expand the game to include up to four players.

Those who love strategy and building things will find this satisfyingly challenging, no matter your age. It's an engaging way to exercise your brain – your most important body part, without question!

To see more of the components and get a quick rules rundown, like our Facebook page and watch our #SJGamesLive stream, featuring a Castellan unboxing and how-to-play! 

So hurry up and get Castellan at your friendly local game store or Warehouse 23.

Tyeera Garza

Warehouse 23 News: The War Is Raging . . .

Ogre Sixth Edition is a desperate contest between a super-intelligent, bloodthirsty, AI-controlled tank and the squads of infantry, armor, and artillery fighting to stop its advance. You can be the Ogre and ruthlessly steamroll the humans in your way, or play the defenders, trying to defeat it at any cost. See how long you last in the fastest and deadliest warfare ever – get your copy from Warehouse 23 now! 
Categories: Company News

Tales from the Loop: Our Friends the Machines & Other Mysteries

RPGNow - Mon, 12/11/2017 - 10:51
 Our Friends the Machines & Other MysteriesPublisher: Modiphius

Toys suddenly developing intelligence. A mystical mummy roaming the beaches. Weird events in the local video store. A mixtape full of mysteries. Four wondrous machines. A guide to creating your own setting for the game. All of this and more is included in this volume, the first official module for the multiple award-winning Tales from the Loop RPG. This book includes:

  • Our Friends the Machines. A mystery about a product launch of a new line of action toys that suddenly takes a turn to the weird.
  • Horror Movie Mayhem. The ’80s was the decade of moral panic, when everything new was dangerous and corrupting. In this mystery the Kids will investigate what is really happening in and around the local video store.
  • The Mummy in the Mist. There are whispering rumors that it is back again. The mummy down by the lake. Roaming the beaches by night, looking for something, hungering after something. It will be up to the Kids to solve this mystery.
  • A mixtape filled with mysteries. Eight short mysteries based on classic pop songs from the era.
  • Blueprints, background and adventure hooks for four advanced and iconic machines from the world of the Loop.
  • Hometown Hack. A guide to creating your very own setting for the game, complete with the Norfolk Broads, a UK-based Loop.
Price: $17.41
Categories: Company News

Village Backdrop: Hosford (5e)

RPGNow - Mon, 12/11/2017 - 09:02
 Hosford (5e)Publisher: Raging Swan Press

A 5e GM’s Resource supplement by John Bennett

The quaint village of Hosford rests along the Cliffway of the Lonely Coast. The industrious folk of Hosford diligently work the area’s largest mine, digging deep into the cliffs for ores and gems. However, decades ago, a large section of the mine suddenly collapsed into the sea, taking a chunk of the cliffs with it along with a handful of small homes. Out of this tragedy was born opportunity as the collapse created a sheltered cove and natural harbour for small fishing boats. Thus, in addition to their mine, the citizens of Hosford ply the coastline, narrowly avoiding the sharp rocks just below the water that would doom a larger ship.

Yet, terror now grips Hosford. Folk have recently gone missing, including the former village reeve. A sea drake secretly stalks the coastline, fed on fresh human sacrifices by a senile old druid who believes the creature to be some sort of god. The fortress of Caer Syllan has dispatched a new reeve, an ambitious, inquisitive young man to look into the disappearances but so far all he has uncovered are old grudges as neighbour accuse neighbour of these recent crimes. Hosford is compatible with the Lonely Coast campaign setting, but is also easily inserted into any GM’s home campaign.

This product is a Dual Format PDF.The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

For free samples head over to ragingswan.com/hosford

Price: $3.45
Categories: Company News

Village Backdrop: Hosford (SNE)

RPGNow - Mon, 12/11/2017 - 09:02
 Hosford (SNE)Publisher: Raging Swan Press

A System Neutral Edition GM’s Resource supplement by John Bennett

The quaint village of Hosford rests along the Cliffway of the Lonely Coast. The industrious folk of Hosford diligently work the area’s largest mine, digging deep into the cliffs for ores and gems. However, decades ago, a large section of the mine suddenly collapsed into the sea, taking a chunk of the cliffs with it along with a handful of small homes. Out of this tragedy was born opportunity as the collapse created a sheltered cove and natural harbour for small fishing boats. Thus, in addition to their mine, the citizens of Hosford ply the coastline, narrowly avoiding the sharp rocks just below the water that would doom a larger ship.

Yet, terror now grips Hosford. Folk have recently gone missing, including the former village reeve. A sea drake secretly stalks the coastline, fed on fresh human sacrifices by a senile old druid who believes the creature to be some sort of god. The fortress of Caer Syllan has dispatched a new reeve, an ambitious, inquisitive young man to look into the disappearances but so far all he has uncovered are old grudges as neighbour accuse neighbour of these recent crimes. Hosford is compatible with the Lonely Coast campaign setting, but is also easily inserted into any GM’s home campaign.

This product is a Dual Format PDF.The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

For free samples head over to ragingswan.com/hosford

Price: $3.45
Categories: Company News

Village Backdrop: Oakhurst (5e)

RPGNow - Mon, 12/11/2017 - 09:02
 Oakhurst (5e)Publisher: Raging Swan Press

A 5e GM’s Resource supplement by John Bennett

The village of Oakhurst squats deep in the gnarled boughs of the Tangled Woods. The Lonely Coast’s smallest and most isolated village, only the most daring or the most desperate call it home, surrounded as it is on all sides by  monstrous denizens and half-goblin tribes. Its dilapidated buildings sink into the squalor of the streets, presenting a loathsome and unwelcoming appearance. Oakhurst’s villagers are no better. Mostly trappers and hunters, the grim folk of Oakhurst distrust outsiders and keep to strange ways and customs. Visitors are strongly discouraged from overstaying their welcome.

Yet, Oakhurst’s darkest secret lies in a cave situated in a nearby cliff. On full moons, the villagers lock their doors and shutter their windows, pretending they do not hear the incessant flapping of wings in the sky overhead. Oakhurst’s oldest family, the Wearnes, long ago made a pact with a fell god, gaining the power of lycanthropy. Years of inbreeding to keep the line pure have driven the family of werebats to the brink of madness. High in the cave, the Wearnes participate in vile rites to their dark god, offering worship to one of its hideous servants. As the family slips further into insanity and their devotions more heinous, Oakhurst has become more dangerous for the unwary than it ever has before.

Oakhurst is compatible with the Lonely Coast campaign setting, but is also easily inserted into any GM’s home campaign.

This product is a Dual Format PDF.The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

For free samples head over to Raging Swan's website

Price: $3.45
Categories: Company News

Village Backdrop: Oakhurst (SNE)

RPGNow - Mon, 12/11/2017 - 09:02
 Oakhurst (SNE)Publisher: Raging Swan Press

A System Neutral Edition GM’s Resource supplement by John Bennett

The village of Oakhurst squats deep in the gnarled boughs of the Tangled Woods. The Lonely Coast’s smallest and most isolated village, only the most daring or the most desperate call it home, surrounded as it is on all sides by  monstrous denizens and half-goblin tribes. Its dilapidated buildings sink into the squalor of the streets, presenting a loathsome and unwelcoming appearance. Oakhurst’s villagers are no better. Mostly trappers and hunters, the grim folk of Oakhurst distrust outsiders and keep to strange ways and customs. Visitors are strongly discouraged from overstaying their welcome.

Yet, Oakhurst’s darkest secret lies in a cave situated in a nearby cliff. On full moons, the villagers lock their doors and shutter their windows, pretending they do not hear the incessant flapping of wings in the sky overhead. Oakhurst’s oldest family, the Wearnes, long ago made a pact with a fell god, gaining the power of lycanthropy. Years of inbreeding to keep the line pure have driven the family of werebats to the brink of madness. High in the cave, the Wearnes participate in vile rites to their dark god, offering worship to one of its hideous servants. As the family slips further into insanity and their devotions more heinous, Oakhurst has become more dangerous for the unwary than it ever has before.

Oakhurst is compatible with the Lonely Coast campaign setting, but is also easily inserted into any GM’s home campaign.

This product is a Dual Format PDF.The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

For free samples head over to Raging Swan's website

Price: $3.45
Categories: Company News

EABA grep

RPGNow - Mon, 12/11/2017 - 09:02
EABA grepPublisher: BTRC

The alien spaceship crash landed in Red Square in early 2018 and promptly disintegrated. No trace was found except for the visual record, and many thought it was a sophisticated hoax. But analysis of the surroundings showed changes and erosion at a molecular level. Behind closed doors and in classified briefings the word “nanotech” was used.

In 2020 the first reports came out of Africa, where shamans were using magic spells to create weapons out of industrial sludge. There was a report from Rome about water being turned to wine. Then the anonymous YouTube videos popped up on how to make bathtubs full of hundred dollar bills. Some wit called it “grep” from the Unix expression “global regular expression print”, and the word stuck.

And then people figured out how to grep THC. And then guns. And then nerve gas. And then Kiev got nuked.

Thus began the Dark Days, when people learned that it was possible to reshape matter by will alone into virtually anything they wanted. The supply and demand economy collapsed. Gun control became impossible. Cash became worthless. What could have been the dawn of a new age of prosperity failed because of one crucial flaw. People.

Potentially freed from need, people still found things to fight over. Wars and plagues raged until they burned out, and the survivors were not the loners who could grep their survival needs, but the communities that pooled their talents and created a new way of living and a new economy.

It is 2030. The world is a bigger place now, because there are a lot less people in it. There is peace, but there is also tension. Not over resources, but over control of people’s lives. What is left of the central governments wants to be back in charge, but no longer has the monopoly on ultimate force. Skullduggery, treachery and espionage are the backups for diplomacy. And the alien ship is still here, just scattered across the globe in microscopic bits. People are discovering how to use its knowledge base and the first people to unlock it will have an edge that others may never catch up with.

Welcome to the New World disOrder.

grep is a 172 page setting for EABA v2 and includes the full world background, sample adventures and a detailed location for your early campaign. The pdf download includes the augmented color pdf and a flat grayscale version for printing.

Price: $20.00
Categories: Company News

GURPS After the End 1: Wastelanders

RPGNow - Mon, 12/11/2017 - 09:02
 WastelandersPublisher: Steve Jackson Games
New Heroes for a New World

They say that life used to be easy, back before The End. People were civilized, food was abundant, and freakish monstrosities weren't trying to kill everyone. That all sounds so utopian, so peaceful . . . so boring!

GURPS After the End 1: Wastelanders lets you create bold adventurers who journey forth to explore and thrive in a post-apocalyptic world. Written by Jason "PK" Levine (creator of the GURPS Monster Hunters series), this supplement has everything you need to get started:

  • Eight 150-point templates, each with enough key choices to ensure that even similar heroes have their own niche. Build a party of four scavengers if you wish, without stepping on each others' toes.
  • Six 50-point lenses, so you can crank up the power level with even more options for customization. Are you experienced? Fast? Learned? Heck, in a high-powered game, maybe you're all three and more!
  • Optional rules for mutations that twist people in interesting, potentially useful ways. Every mutation increases your Freakishness, however, setting you apart from humanity.
  • Simplified rules for fatigue, starvation, dehydration, and radiation. These key genre elements are streamlined here to focus on the important effects, with minimal bookkeeping.
  • New equipment and supplies useful for anyone traveling through the wastes, along with rules for gear in a world where Wealth doesn't exist and the tech level is "complicated."

Just add the GURPS Basic Set -- and perhaps Pyramid #3/88: The End is Nigh -- to create heroes ready to conquer the wastes or die trying. It's a rough world out there, but the Wastelanders are ready for it!

Price: $7.99
Categories: Company News

GURPS After the End 2: The New World

RPGNow - Mon, 12/11/2017 - 09:02
 The New WorldPublisher: Steve Jackson Games
It's Hellish but It's Home

Civilized society is a thing of the past. Murderous creatures lurk around every corner. Even the environment itself seems out to get you. The worst thing you can do is travel into the wastes unprepared. The only way to survive is to know what hazards you'll be facing and how to overcome them. And GURPS After the End 2: The New World has everything you need to:

  • Create a unique and exciting setting by just answering a few questions about the apocalypse. After that, let this supplement do the heavy lifting of generating hazards and threats specific to your campaign!
  • Show players what traits are vital in this new world, so that their heroes -- whether created with GURPS After the End 1: Wastelanders or something else -- can survive and thrive here.
  • Deal with the common challenges of a post-apocalyptic world, using quick-play rules to find food, navigate ruins, scavenge for gear, fix equipment, survive firefights, make friends, and more. (And grab Pyramid #3/88: The End Is Nigh for even more threats!)
  • Learn about the unique hazards specific to certain apocalypses. Face toxic chemicals, deadly weather systems, plagues, bizarre gangs, mutated animals and plants, nanobots and robots, paranoid paramilitaries, radioactive craters, or zombie mobs -- though usually not all in the same game!
  • Ensure that everyone has the same expectations for the game, builds wastelanders who can work together, and feels useful and productive in every session.

Knowledge is power -- and this is true whether you're fighting androids left over from the Great Human-Robot War, slaying zombies spawned from the glowing meteor that hit Earth, or trying to survive the hyperstorms and neo-druidic gangs now that Mother Nature has declared war on humanity. So think of this as your atlas to the wasteland, helping you live another day as you explore this dangerous new world!

Price: $9.99
Categories: Company News

GURPS Disasters: Meltdown and Fallout

RPGNow - Mon, 12/11/2017 - 09:02
 Meltdown and FalloutPublisher: Steve Jackson Games
Atomic Power, Epic Danger!

Radiation can be scary. You can't see it, smell it, or fight it by any conventional means, but it can be deadly just the same. GURPS Disasters: Meltdown and Fallout helps you bring this invisible threat to your gaming table, and gives adventurers the tools they need to deal with it. Inside this volume, you'll discover:

  • The most common types of modern nuclear reactors, plus a few theoretical ones. Learn about reactors' core functionality, fuel sources, durability, security measures, and more.
  • A primer on radiation, including sources and ways to measure it, game effects, updated Protection Factors for various materials, equipment for dealing with radioactive issues (with revised GURPS game mechanics), and a few crazy ways people have used radiation.
  • What happens during, immediately after, and long after a meltdown, both in terms of scene-setting descriptions and nitty-gritty game mechanics.
  • Perks, quirks, disadvantages, and skills that normal humans might have, plus radiation-related advantages for exotic beings. Use the provided suggestions to atomically alter people for cinematic action.
  • Ways to use nuclear power in modern, historical, magical, and futuristic campaigns, plus suggested power-plant complications, adventure seeds, and campaign ideas.
  • A bibliography of books, films, and GURPS supplements to inspire you, from factual accounts to wild speculations.

Whether you're looking for realistic dangers for near-modern adventurers, cinematic set pieces for modern-day GURPS Action heroes, or apocalyptic possibilities to kickstart a GURPS After the End campaign, Disasters: Meltdown and Fallout is an inexhaustible radioactive sourcebook!

Price: $7.99
Categories: Company News

Player Paraphernalia #147 Bloodline Schools Part I, New Arcane Schools

RPGNow - Mon, 12/11/2017 - 09:02
Player Paraphernalia #147 Bloodline Schools Part I, New Arcane SchoolsPublisher: The Knotty-Works
Player Paraphernalia #147 Bloodline Schools Part I, New Arcane Schools

This issue presents several new schools for the wizard based on many of the sorcerer bloodlines found in Paizo's Pathfinder Roleplaying Game Core Rulebook™. Rules are also presented explaining how bloodline schools function differently than standard arcane schools and eight schools from which to choose from.

Turning off backgrounds for a Printer Friendly Version

This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing

turn off layers

Price: $1.29
Categories: Company News

Village Backdrop: Bossin (5e)

RPGNow - Mon, 12/11/2017 - 09:02
 Bossin (5e)Publisher: Raging Swan Press
A 5e Compatible GM’S RESOURCE by John Bennett

The village of Bossin sits nestled in a deep dell behind the cliffs guarding the Lonely Coast. Storms periodically batter the village, flooding the lower portion where the poorest villagers dwell. Yet, the rich bounty of the nearby mines and the excellent farmland provide the villagers with a comfortable living. The routine patrols from Caer Syllan offer a measure of safety to the unfortified Bossin, deterring raids from the half-goblins and other monsters dwelling in the Tangled Woods. To the east, a series of broken cliffs and unexplored forests provide plentiful game for hunters.

Life would almost be idyllic in Bossin if it were not for the machinations of the current village reeve, the retired adventurer Jacca Lander. Seeing an easier way to accumulate wealth than risking his life exploring old ruins, Jacca quietly disposed of the previous reeve and brought in a group of thugs to consolidate his power. He and his men regularly extort money from the villagers for their “protection”, rigging accidents to dispose of those who do not cooperate. Jacca ensures that none of this reaches the ears of the Lochers in Caer Syllan and so far he seems content ruling Bossin as his own fiefdom with an iron fist.

Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.

Bossin is compatible with the Lonely Coast campaign setting, but is also easily inserted into any GM’s home campaign.

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad

For free samples head over to ragingswan.com/bossin

Price: $3.45
Categories: Company News

Village Backdrop: Bossin (SNE)

RPGNow - Mon, 12/11/2017 - 09:02
 Bossin (SNE)Publisher: Raging Swan Press
A System Neutral Edition GM’S RESOURCE by John Bennett

The village of Bossin sits nestled in a deep dell behind the cliffs guarding the Lonely Coast. Storms periodically batter the village, flooding the lower portion where the poorest villagers dwell. Yet, the rich bounty of the nearby mines and the excellent farmland provide the villagers with a comfortable living. The routine patrols from Caer Syllan offer a measure of safety to the unfortified Bossin, deterring raids from the half-goblins and other monsters dwelling in the Tangled Woods. To the east, a series of broken cliffs and unexplored forests provide plentiful game for hunters.

Life would almost be idyllic in Bossin if it were not for the machinations of the current village reeve, the retired adventurer Jacca Lander. Seeing an easier way to accumulate wealth than risking his life exploring old ruins, Jacca quietly disposed of the previous reeve and brought in a group of thugs to consolidate his power. He and his men regularly extort money from the villagers for their “protection”, rigging accidents to dispose of those who do not cooperate. Jacca ensures that none of this reaches the ears of the Lochers in Caer Syllan and so far he seems content ruling Bossin as his own fiefdom with an iron fist.

Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.

Bossin is compatible with the Lonely Coast campaign setting, but is also easily inserted into any GM’s home campaign.

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad

For free samples head over to ragingswan.com/bossin

Price: $3.45
Categories: Company News

Technomancer Charactor Folio

RPGNow - Mon, 12/11/2017 - 08:46
Technomancer Charactor FolioPublisher: Broken Gear Studios

Everything you need to play your Technomancer.  All of your skills are marked, all of your Technomancer class ability’s and  spells are listed and plenty of room to expand your character for endless adventure. All 10 themes from the Core rule book are included so you won’t have to keep paging through using up valuable game time. Just click, print and pencil in your stats and info and you’re ready to play.  

Price: $1.49
Categories: Company News

RPGPundit Presents #10: The Kitchen Sink (Spanish)

RPGNow - Mon, 12/11/2017 - 05:05
RPGPundit Presents #10: The Kitchen Sink (Spanish)Publisher: Precis Intermedia

This weekly OSR periodical from the mind of RPGPundit features a different theme or topic in each issue.

Issue 10 in Spanish (Dec 5, 2017): The Kitchen Sink (El Fregadero)

When a pool or fountain just won't do in a dungeon or other place being explored -- use the kitchen sink! These random tables determine where it's found, what it looks like, what's in it, what comes out of it, and its condition.

La edición española de la publicación semanal OSR creada por RPGPundit que presenta un tema diferente en cada número. 

Cuando un estanque o fuente no encaje en un dungeon o en cualquier otro lugar que haya que explorar -- ¡usa un fregadero! Estas tablas determinarán dónde se encuentra, su aspecto, qué contiene, qué sale de él y en qué estado.


Click here for the English version of this issue.

Price: $0.99
Categories: Company News

Gossamer Worlds Compendium (Diceless)

RPGNow - Mon, 12/11/2017 - 02:14
Gossamer Worlds Compendium (Diceless)Publisher: Rite Publishing
The Grand Stair stretches behind the scenes of the multiverse, the Doors upon its unfathomably vast span leading the way to Gossamer worlds of limitless variety and infinite possibility. Everything imaginable is out there to explore, if only one can find it.

In his wild adventures across the multiverse, the wily and notorious Gossamer Lord Yaeger Zane has seen it all: faerie realms, nightmare realms, post-apocalyptic wastelands, vast intergalactic empires, flooded planets, hollow planets, city planets, junkyard planets, cloud worlds, magic worlds, dragon worlds, two-dimensional worlds, worlds where poetry is power, and at least one island where you can totally ride an aether-controlled T-rex with steam-powered battle-arms. Yaeger's been there and done that, and his assembled travelogues full of lush description and sly advice are an indispensable resource for all who wish to roam.

 This Gossamer Worlds Compendium brings together in a single volume TWENTY astonishingly unique and impossibly diverse Gossamer worlds, including the never-before-seen Gossamer Worlds: Fury. These are just a few of the infinite possibilities within Lords of Gossamer and Shadow by Jason Durall, powered by Erick Wujcik's Diceless Roleplaying.

 

Price: $19.99
Categories: Company News

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