Quests of Doom 4: Awakenings (5e)

RPGNow - Wed, 02/21/2018 - 04:31
 Awakenings (5e)Publisher: Frog God Games

Awakenings by Steve Winter

Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars). 

Price: $7.99
Categories: Company News

The Duels in Portland

Fantasy Flight Games - Wed, 02/21/2018 - 03:51
Published 20 February 2018 | Star Wars: Destiny The Duels in Portland

A Report from the Star Wars™: Destiny Galactic Qualifiers

This past weekend, Portland's Oregon Convention Center played host to the most recent Galactic Qualifiers for Star Wars™: Destiny.

The tables were packed, the battles hard-fought, and for the pair of players who went undefeated, the rewards were as sweet as could be. Of course, they earned stacks of Prize Credits to cash in for custom prizes at the Prize Wall, but more than this, they earned invitations to the 2018 Star Wars: Destiny World Championships!

So as we look forward to the next Galactic Qualifiers in Seattle, who are these players, what heroes—or villains—helped carry them to victory, and what can you learn from their decisions that might help you find success in your own battles?

Saturday's Champion

There were two Galactic Qualifier tournaments held in Portland—one Trilogy and one Standard—and the action began with Saturday's Trilogy Qualifier.

While players were all still experimenting with the new charaters and tactics from the Boba Fett Starter Set, the Luke Skywalker Starter Set, and the Legacies Booster Packs, we saw just one player go undefeated on the day—Andrew Heintz.

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Andrew's deck relied heavily upon the new indirect damage mechanic from Legacies, and he told us that his indirect damage caught a lot of his opponents by surprise. "I think indirect damage has significant value," he said, "especially in the end-game."

Apart from its focus on indirect damage, Andrew's deck brought a lot of health to the table—twenty-seven points of health between his three characters—which bought him time to pile on the damage before tilting games irrevocably in his favor with big plays from cards like Sudden Impact.

Sunday's Champion

With the full force of the Star Wars: Destiny dice and card pools behind it, Sunday's Galactic Qualifier was a battlefield erupting in blaster fire and shrapnel.

At the end of the day, only one player managed to navigate the tides of battle and go undefeated. Relying upon a combination of Kylo Ren's dark side mastery and Mother Talzin's witch magick, Ryan Caldwell earned himself an invitation to the World Championships in May.

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Ryan's deck shows that you don't need to lean heavily on legendary cards to play at the top levels in Star Wars: Destiny. Instead, as Ryan said, his deck was based on "characters I own and characters I like."

Loaded with healing from cards like Witch Magick and Rise Again, along with the damage prevention from Force Illusion, Ryan's deck proved highly durable, but was nearly caught off-guard by a hero discard strategy featuring Rose, Jar Jar Binks, and Yoda.

The Battles to Come

With the duels from Protland now behind us, we can turn our attention to the blast of Star Wars: Destiny Galactic Qualifiers headed our way in March. We have events lined up in Seattle, Washington; Austin, Texas; Schaumburg, Illinois; and Houston, Texas. Each of these events offers another shot at some of the hottest custom cards and playmats that you'll find anywhere—along with a chance to qualify for the World Championships in May.

What will we see at these events? If the results at Portland are any indication, we'll see plenty of Mother Talzin and her Witch Magick, and we may see more hero discard strategies as well. Both Andrew and Ryan claimed that their toughest match-ups were against these hero "mill" decks.

In the end, though, there's really only one way to know what heroes or villains will claim the day—by taking matters into your own hands. Take the time to dig deep into Legacies, build your best deck, head to one of these upcoming Galactic Qualifiers, and win!

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.

Categories: Company News

Breaking Ties

Fantasy Flight Games - Wed, 02/21/2018 - 03:51
Published 20 February 2018 | A Game of Thrones: The Card Game Breaking Ties

A Champion Card Preview for A Game of Thrones: The Card Game

Lothar smiled. "My lord father bids me tell Your Grace that he will agree to this new marriage alliance between our houses and renew his fealty to the King in the North, upon the condition that the King's Grace apologize for the insult done to House Frey, in his royal person, face to face."
  
–George R.R. Martin, A Storm of Swords

In the game of thrones, alliances are forged and broken with disturbing regularity. Claiming the Iron Throne is your ultimate goal, but to attain it, you’ll have to make sacrifices. Sometimes, you’re forced to betray your own.

In Sands of Dorne, the fifth deluxe expansion for A Game of Thrones: The Card Game, House Martell holds the spotlight, but you’ll find cards for each other faction, as well as an assortment of neutral cards and plots. One of those neutral plots was designed by none other than the 2016 European Melee Champion, Luiz Gustavo Bretas.

You can pre-order Sands of Dorne at your local retailer or online through our website today! Then, read on for Luiz’s thoughts on designing his champion card.

Luiz Gustavo Bretas on His Champion Card

I love A Game of Thrones: The Card Game! And, more than that, I love the community around it! Those alone were good enough reasons to make me leave Rio de Janeiro to play in the great Tourney of Stahleck! What more could I ask? Winning? Having a chance to work on a card design? Those things never crossed my mind. 

So, when the final match of the European Melee Championship started at Stahleck, I was already feeling like the luckiest person in the world! When the game ended and I had won, it felt like a dream. I was not only having the best time with my friends—I also won the opportunity to work on a card design!  

When the design process started, my goal was to make a very special card. I wanted to work with every feature of the card to make each of them meaningful. And now, since Fantasy Flight Games gave me this opportunity, I get to share some of my intentions and the meaning behind each aspect of Breaking Ties $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#62C8').colorbox(opts); }); (Sands of Dorne, 50)!

Playstyle: I’ve always liked versatile cards. I wanted a card that could be used aggressively to apply pressure, or played more defensively. The best example of another card in this category is our beloved Valar Morghulis $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#5A73').colorbox(opts); }); (There Is My Claim, 80). I think Breaking Ties is the same type of card—a card that can provide control when the situation isn’t going well or help you establish and hold the position that you’ve created.

The Mechanics: One of my favorite mechanics in A Game of Thrones: The Card Game is sacrifice, which forces you to pay a hard price in exchange for an impactful effect. I wanted the card that I designed to have that kind of ability. Also, I am a big fan of the loyal and non-loyal cards introduced in the game’s second edition, and I wanted my card to interact with loyalty. In its final form, Breaking Ties certainly has a strong and flexible effect, but it comes with the price of losing one of your loyal characters.

The Effect: Breaking Ties was meant to be an “on-demand toolbox effect.” I wanted a card that could help players deal with anything that might crop up during the game. After all, do you really have to find space in every deck for Nightmares $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#EFCE').colorbox(opts); }); (Calm Over Westeros, 99)? Isn’t it hard to deal with locations if you’re not playing House Greyjoy or House Stark? Don’t you wish that you had alternative ways to deal with The Wall $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#F707').colorbox(opts); }); (Core Set, 137) and Chamber of the Painted Table $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#166AD').colorbox(opts); }); (Core Set, 60)?

These were some of the principal thoughts in my head while I was designing the effect. Even when you’re using Nightmares and other removal cards, sometimes you won’t draw them. A plot card is always there when you need it. And because Breaking Ties is a Scheme plot, it can’t be blanked by Forgotten Plans $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#251').colorbox(opts); }); (True Steel, 119) and it can be accessed with  "The Rains of Castamere" $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1255D').colorbox(opts); }); (Lions of Casterly Rock, 45).

The Traits: Why House Frey? I know, it’s hard to like them in the books, but we can all agree that they add some spice to the story. Also, the Freys are probably the biggest family, spread across all of Westeros. For me, the A Game of Thrones: The Card Game community is a big family, spread around the world. We act nothing like the Freys, though!

The Art and Lore: High initiative and a threatening effect for negotiation are good things to have in a melee game, but Breaking Ties was designed to be a powerful toolbox card for joust as well. Still, another goal was to use its art to hail the melee format and the Brazilian meta, where we only play melee. The moment when the Starks arrive at The Twins to deal with the “betrayal” is a reference to the melee format and all the alliances that are broken in melee. Deciding when and how to make deals and when and how break ties is something that all good melee players have to know how to do!

The Name: This is my favorite part of the card and probably the most meaningful. In fact, this was among the first things that I chose for the card. The name “Breaking Ties” was a suggestion from Kostas Adamopoulos, one of the finalists at Stahleck 2016. For those who don’t know, I won the melee tourney in a tie breaker. Kostas, Wedge, and I were incompetent enough to only have twelve power after three full rounds. What were the odds? Of course, I was the lucky player who had more cards in the deck and won a card design. I like to think that I was the lucky player who won five tables in a row and was able to participate in the best melee game anyone could ever ask for. No collusions, great players, and great friends killing each other until the very last minute.

I hope I could give you a good idea of the meaning behind Breaking Ties! I want to acknowledge the designers and the playtesters so they know how thankful I am for their incredible work. The whole process was very professional, serious, and quick. And last, but not least, I hope that Breaking Ties can fight for scarce space in plot decks around the world! Can’t wait to have players finding creative ways to use it.

Luiz Gustavo Bretas started playing A Game of Thrones: The Card Game at the end of 2014, and after Gen Con 2015, he decided to make A Game of Thrones a big part of his life. Unlike most players, he primarily plays competitive melee. Belo Horizonte, his home town, holds a melee league that is already in its fourth year! His passion for the game has made him leave Brazil to travel to tournaments in Europe, Chile, and the United States.

Discuss this article
in our forums!

The copyrightable portions of A Game of Thrones: The Card Game Second Edition is © 2015 Fantasy Flight Publishing, Inc. Licensed by George R.R. Martin. The names, descriptions, and depictions applied to this game are derived from works copyrighted by George R.R. Martin, and may not be used or reused without his permission. A Game of Thrones: The Card Game Second Edition, its expansion titles, Living Card Game, LCG, the LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.

Categories: Company News

A Scurvy Day at last for Pirates!

Legendary Games - Wed, 02/21/2018 - 03:51
Today we are delighted and excited in the extreme to release one of the long-awaited aquatic adventure Fort Scurvy! This massive expedition takes the heroes into the heart of a living fortress swarming with pirates and scallywags of every stripe, with every one of them gunning for blood. Your PCs will need to blend guile, stealth, and […]
Categories: Company News

Sanctum Secorum - Episode #32 Companion

RPGNow - Wed, 02/21/2018 - 03:13
Sanctum Secorum - Episode #32 CompanionPublisher: Sanctum Media

Classes
Ancient Hyperborean - Ari-Matti Piippo

Fiction
The Blood-Drinking Box [part 8] - Clifford Morton

Monsters
Blood Rats - Jon Hook
Bone Ghost - Jon Hook
Gobloid - Anton Wilsbach
Harringo - Jon Hook
Hydradeatya (Carnivorous Plant, Giant) - Anton Wilsbach
Ichthyosaur, Mutant - Bob Brinkman
Korpuz, Messenger of Ahriman - James Pozenel
Octobear - Jon Hook
Pummel Golem - James Pozenel
Sunjelly - Jon Hook

Price: $0.00
Categories: Company News

Extrastellar: Non-Player Characters

RPGNow - Wed, 02/21/2018 - 02:56
 Non-Player CharactersPublisher: Okumarts Games

Keeping encounters interesting is sometimes the most challenging part of Game Mastering. Not every encounter should devolve into open warfare. Sometimes, however, it’s not easy to come up with encounters on the fly and often players grow to expect certain things as they get to know the style of the GM. This book is an attempt to keep a sci fi space opera setting interesting and unpredictable with a nod to retro sci fi from the 70s and 80s. The book uses characters, equipment and rules from the recent White Star: Galaxy Edition by James M. Spahn, but it is compatible with any White Box based game. If you want a crew of fantasy adventurers to encounter killer robots or meddling aliens, here is your opportunity to make that happen. Stats are also given for Okumarts Games Save the Day Super Powered Role-Playing Game and Darkfast Dungeons. Alien invaders and futuristic agents are just the thing for cosmic comic book adventures. 

Price: $4.45
Categories: Company News

Hybrid Class: Pundit

RPGNow - Wed, 02/21/2018 - 02:15
 PunditPublisher: Purple Duck Games

There are those who think they know it all, or at least, they think they know all there is worth knowing. Pundits study narrow fields of magic and knowledge to better assert their control over the world around them. Often seen as bookish, arrogant, and intellectually vain—no matter what their intentions—these scholarly authoritarians apply their talents to endeavors that would advance themselves and their allies to greater levels of influence.

In spite of their reputations as pedantic bores, they are still valued by many lords and kings as advisers, tutors, and in times of trouble, warrior mages. Mounted on “high horses”, they carry a great deal of clout to see them through many obstacles and challenges. Blending formidable arcane magic and martial prowess with equestrian skill, pundits journey to stick their nose where it is often not wanted to make matters their own to deal with.

Role: A pundit simply knows where and how they are needed. Don’t ask them to explain their methods; it’s best to not get them started.
Parent Classes: Cavalier and Wizard

Price: $2.99
Categories: Company News

Hybrid Class: Lurker

RPGNow - Wed, 02/21/2018 - 02:06
 LurkerPublisher: Purple Duck Games

The desire to kill can spring from any intensely felt emotion; ambition, fear, even love. In some individuals, this homicidal urge unlocks psychic power and lays down a bridge between life and death, real and false, material and phantasmagorical. Lurkers, often resistant to and confused by their waking powers, manifest weapons forged from their unfulfilled desires for death and violence. Many go mad or embrace their gift too readily, becoming vicious and corrupt murderers. Others take up their blades for a higher purpose, dealing justice however they deem fit. Despite their moral and philosophical leanings, all lurkers are driven by emotional instinct and kill their foes with methods others might deem unnatural or inglorious. To call a lurker disturbed is no insult.

Role: Lurkers are melee-focused combatants that excel when using stealth, or as part of a skirmishing assault. They can scout ahead regardless of obstacles, and can sabotage enemies with their occult powers.
Parent Classes: Soulknife and Spiritualist

Price: $2.99
Categories: Company News

Changelings of Porphyra

RPGNow - Wed, 02/21/2018 - 01:59
Changelings of PorphyraPublisher: Purple Duck Games

What is a Changeling?
In the Lands of Porphyra campaign setting, a changeling is a humanoid that was raised to believe they were a member of a certain race, only to find out they had been born something else entirely. As infants these beings are abducted, adopted, abandoned, sold, and/or traded, and then changed by magic to resemble a member of a different people. The circumstances of a changeling’s existential reassignment are often a complex mystery. This change is not perfect, however, and many changelings grow up wondering why they feel different. This feeling can grow into unforgiving resentment or overwhelming curiosity, depending on the individual.

Changelings of Porphyra includes:

  • The Pink Flower of Saint Zenobie story by Aaron Hollingsworth.
  • Changeling racial characteristics for the Lands of Porphyra Campaign Setting.
  • Ecology and roleplaying information on this infiltrative race.
  • 5 race traits and 5 alternate racial characteristics.
  • An arcane trickster archetype, a sorcerer bloodline, and a swashbuckler archetype.
  • 2 pieces of mundance equipment, 3 feats, 3 magic items, and 3 spells.
  • Favored class bonuses for a multitude of classes.
  • A 1st level changeling bloodrager npc
Price: $2.99
Categories: Company News

Unchained Monks of Porphyra

RPGNow - Wed, 02/21/2018 - 01:44
Unchained Monks of PorphyraPublisher: Purple Duck Games

This book shows you the way of the monks of Porphyra. New options and themes for monks allow you as a player or as a GM to add flavor to your monastic characters.

This includes


7 monk archetypes:
-the descendant, who can use and control his ancestral powers.
-the firefall monk, bomb-throwing specialist.
-the flying monk, whose mobility is so great one could believe he is… flying.
-the martial virtuoso, a monk who decided to master many fighting styles and combine them efficiently.
-the naginata master, who masters reach weapons like no one.
-the pinyinist, who learned how to open his organs’ meridians for extraordinary benefits.
-the void monk, whose mind is the purest form of meditation.

2 prestige classes
-the grasshopper, a monk specialized in kicks to the extent that his whole fighting style revolves around jumping and kicking.
-the wild master, a druidic monk who mastered his body control while in bestial shape, so that he can perform martial arts while transformed.

7 new ki powers: Arsenal Mastery, Blood Ki, Ki Sight, Major Meridian, Meridian, Wall Runner and Weapon Specialization.
5 new styles, called imperial styles: The Forest style, the Sea Style, the Sky Style, the Sovereign Style and the Underworld Style, all usable by monks and other martial characters.
8 other feats designed for monks

These numerous options will please those who are in need of new ideas for their monk characters, and may even tempt players who don’t like monks with new twists or themes.

Price: $3.99
Categories: Company News

Board/Tactical Game Review: Tyrants Of The Underdark: Aberrations & Undead (2017)

RPGnet - Wed, 02/21/2018 - 00:00
Playtest Review by Antonios S (3/4): Great add-on when it comes to the gameplay, yet having cards with a different quality to the basic game is bound to cause trouble.
Categories: Reviews

Dice Game Review: Pandemic: The Cure - Experimental Meds (2016)

RPGnet - Wed, 02/21/2018 - 00:00
Playtest Review by Antonios S (4/5): I love expansions which combine the 'more of the same' with the 'brand new stuff' approach.
Categories: Reviews

Ultimate Covenant Magic

RPGNow - Tue, 02/20/2018 - 23:42
Ultimate Covenant MagicPublisher: Purple Duck Games

In 2013, David N. Ross wrote Legendary Classes: Covenant Magic for Purple Duck Games.

At the time, Endzeitgeist said, "My final verdict would be 6 stars, if I only could - hence, 5 stars + seal of approval and a high chance that this will feature on my Top Ten of 2013-list."

Since then Julian Neale expanded the series with two support products: More Covenant Magic and Covenant Magic: Further Covenants

Now David N. Ross has returned to Purple Duck Games to compile, correct, and expanded the work into Ultimate Covenant Magic.

Within Ulitimate Covenant Magic you will find:

  • Two base classes, the covenant mage (replacing the medium) and the dervish.
  • Over 30 influences for covenant mages and 30 dervish paths.
  • Over 25 archetypes for core class and our base classes.
  • Over 30 least covenants, 30 minor covenants, 30 major covenants, 25 greater covenants, 15 superior covenants.
  • Over 15 feats, 10 traits, 3 drawbacks, 10 spells, and 8 universal mythic abilities
  • Background generators for covenant mages and dervishes.
  • Campaign advice for including covenant magic
  • Over 15 sample NPC and PC characters
  • 160 pages of collected and expanded content
Price: $14.99
Categories: Company News

Medieval map: Swardy

RPGNow - Tue, 02/20/2018 - 22:35
 SwardyPublisher: CoolStuff

You want a really beautiful map for your adventures? Here it is... Check it, love it, and get it!!

The Swardy is a vast territory, located far east of the main continent. The only issue in this area are the beasts... Indeed, when the moon is full, behind the multi-centuries old trees, beasts are not only wild, they are huge, strong, bloodthirsty... Werewolves, werebears, or even wererats are just out of control...

Price: $1.00
Categories: Company News

Adventure Realm Map Tiles - Castle and Dungeon Extras

RPGNow - Tue, 02/20/2018 - 21:22
Adventure Realm Map Tiles - Castle and Dungeon ExtrasPublisher: Red Dragon Gaming

This is a one page image of extras to supplement the Adventure Realm Castle and Dungeon map tile images.  Created by Red Dragon Gaming as part of a successful Kickstarter project, and now available on DriveThruRPG.

The main Castle and Dungeon pdfs include 16 images each and can be used to quickly make modular map scenes during RPG sessions.  We have also released a set of Town and Wilderness maps which fit together seamlessly with the Castle and Dungeon set, giving you even more options when creating a roleplaying scene.

Price: $0.00
Categories: Company News

Adventure Realm Castle Map Tiles

RPGNow - Tue, 02/20/2018 - 21:22
Adventure Realm Castle Map TilesPublisher: Red Dragon Gaming

This is a set of 16 full colour map images based on a castle theme.  The images were part of a successful Kickstarter project run by Red Dragon Gaming, and are now available to purchase as PDFs on DriveThruRPG.

The set is designed to give maximum flexibility for gamers, allowing the quick assembly of castle maps during a gaming session.  The Castle set includes wall sections, wall corners, a gatehouse, a dungeon entrance,  tower/keep roof and several inner courtyard sections.  Each image measures 8 inches square when printed out, and has a subtle 1 inch grid pattern built into the artwork to assist play.

When using other maps we found they they were either too specific, so can only be used for one adventure, or so generic that they are lifeless.  With the Adventure Realm series we produce maps that have character, yet are able to be used and re-used in many different settings.

We have also released a set of Town and Wilderness maps which fit together seamlessly with the Castle and Dungeon set, giving you even more options when running a game - please see our other products for the full listing!

Price: $8.39
Categories: Company News

Adventure Realm Dungeon Map Tiles

RPGNow - Tue, 02/20/2018 - 21:19
Adventure Realm Dungeon Map TilesPublisher: Red Dragon Gaming

This is a set of 16 full colour map images based on a dungeon theme.  The images were part of a successful Kickstarter project run by Red Dragon Gaming, and are now available to purchase as PDFs on DriveThruRPG.

The set is designed to give maximum flexibility for gamers, allowing the quick assembly of dungeon maps during a gaming session.  The Dungeon set of 16 images includes:

  • Throne room
  • Tower stair well
  • Cellar stairs
  • Prison cells
  • Torture chamber
  • Demonic temple
  • Carpeted corridor
  • T Junction stairs
  • Circular pit
  • Wizards tower
  • Corner corridor
  • Storage room
  • Guard chamber
  • Tower chambers
  • Grassland secret entrance
  • Water secret entrance

Each image measures 8 inches square when printed out, and has a subtle 1 inch grid pattern built into the artwork to assist play.


When using other maps we found they they were either too specific, so can only be used for one adventure, or so generic that they are lifeless.  With the Adventure Realm series we produce maps that have character, yet are able to be used and re-used in many different settings.

The main Castle and Dungeon pdfs include 16 images each and can be used to quickly make modular map scenes during RPG sessions.  We have also released a set of Town and Wilderness maps which fit together seamlessly with the Castle and Dungeon set, giving you even more options when running a game - please see our other products for the full listing!

Price: $8.39
Categories: Company News

100 Things to Find in a New Age or Occult Store

RPGNow - Tue, 02/20/2018 - 20:56
100 Things to Find in a New Age or Occult StorePublisher: Pink Dice Bag Publishing

They should have tons of candles in there right? Wonder if there's anything else good left...

This list features 100 items that might be found in a typical new age or occult store. From silver bells to essential oil kits to unusual candles and their holders, this list has it all. Whether the party is combing through the ruins of a post-apocalyptic disaster or just picking up some supplies for a good old banishment, they'll find all they need here.

Looking for somewhere to put all this stuff? Check out our list of 100 New Age and Occult Store Names.

Price: $0.75
Categories: Company News

100 Things to Find in a New Age or Occult Store

RPGNow - Tue, 02/20/2018 - 20:56
100 Things to Find in a New Age or Occult StorePublisher: Pink Dice Bag Publishing

They should have tons of candles in there right? Wonder if there's anything else good left...

This list features 100 items that might be found in a typical new age or occult store. From silver bells to essential oil kits to unusual candles and their holders, this list has it all. Whether the party is combing through the ruins of a post-apocalyptic disaster or just picking up some supplies for a good old banishment, they'll find all they need here.

Looking for somewhere to put all this stuff? Check out our list of 100 New Age and Occult Store Names.

Price: $0.75
Categories: Company News

100 New Age & Occult Store Names

RPGNow - Tue, 02/20/2018 - 20:49
100 New Age & Occult Store NamesPublisher: Pink Dice Bag Publishing

Easy enough, we just pop down to House of the Pale Hand, pick up some supplies, and send this bugger back to where it came from.

This list features 100 fictional names for new age and occult stores such as Crossroads Bookstore, Moon Child Crystals, and By Book and Bell. Whether the party is looking to banish an unwelcome guest, brush up on some occult reading, or figure out where that weird "happy" cult is based out of, you'll find the perfect name here.

Looking for some more modern locations? Check out our lists of 100 Cafe and Coffee Shop Names and 100 Bar and Nightclub Names.

Price: $0.75
Categories: Company News

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