Generic One-Time Print

RPGNow - Tue, 12/12/2017 - 09:02
Generic One-Time PrintPublisher: Game Designers' Workshop (GDW)
Price: $0.00
Categories: Company News

Galaxy Pirates - Hazards: Alien Hazards

RPGNow - Tue, 12/12/2017 - 04:38
 Alien HazardsPublisher: Evil Robot Games

Alien hazards, from nanite hives to energy devouring life forms, the galaxy is filled with weird things that might try to kill you. Here are just six of them for your characters to encounter.

The Hazards series delivers hazards you can use in your Starfinder campaigns. 

This booklet contains:

Alien Hazards: CR 2-6+ hazards with descriptions and skill checks for knowledgeable PCs to have heard of these things before.

Six hazard knowledge blocks, each delivering five pieces of information at an increasing difficulty.

This Galaxy Pirates product is part of a new line, we’d love it if you'd give us some feedback on it.

Price: $1.99
Categories: Company News

RPGPundit Presents #11: Crazy Wizards

RPGNow - Tue, 12/12/2017 - 04:16
RPGPundit Presents #11: Crazy WizardsPublisher: Precis Intermedia
This weekly OSR periodical from the mind of RPGPundit features a different theme or topic in each issue.

Issue 11 (Dec 12, 2017): Crazy Wizards

This selection of wizards are very loosely, sometimes comically based on real figures from history and myth. From Gabal Godkiller to Joe the All Powerful, these wizards are sure to add a little flavor to any game.

Price: $1.99
Categories: Company News

1 Page Hexagonal War Game Maps - Gradual Slopes (A4)

RPGNow - Tue, 12/12/2017 - 04:09
1 Page Hexagonal War Game Maps - Gradual Slopes (A4)Publisher: E. Fuhr Game Accessories

1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space.

The collection "Shallow Canyons & Sinkholes" presents a selection of thirty (30) gradual slopes; two (2) are a "saddle" formation, sixteen (16) terminate with a low cliff compatable with the "Low Cliffs and Mesas" set.

This PDF is sized for printing on A4 Paper

Price: $2.99
Categories: Company News

1 Page Hexagonal War Game Maps - Gradual Slopes (US Letter)

RPGNow - Tue, 12/12/2017 - 04:08
1 Page Hexagonal War Game Maps - Gradual Slopes (US Letter)Publisher: E. Fuhr Game Accessories

1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space.

The collection "Gradual Slopes" presents a selection of thirty (30) gradual incline slopes; two (2) are a "saddle" formation, sixteen (16) terminate with a shallow cliff compatible with the set "Low Cliffs and Mesas".

This PDF is sized for printing on US Letter Paper

Price: $2.99
Categories: Company News

DGD17 Keenbone Leverage

RPGNow - Tue, 12/12/2017 - 03:36
DGD17 Keenbone LeveragePublisher: Dan Hass Endeavors

In the endless expanse of connecting underground caverns, various populations vie for power. Among these, the Keenbone kobolds are one of the most menacing. Can heroes seize the assets sacred to the Keenbones to gain leverage over the ever-present threats? A Dungeons and Dragons® 5th Edition Adventure for 1-8 11th level characters. An additional episode of Tyranny in Purple.<o:p></o:p>

Price: $3.99
Categories: Company News

Meditations on the Ephemeral

Fantasy Flight Games - Tue, 12/12/2017 - 03:02
Published 11 December 2017 | Legend of the Five Rings LCG Meditations on the Ephemeral

Preview the Sixth Dynasty Pack in the Imperial Cycle

Autumn’s voice falters
Visions of days together
Fade with the new snow

Everything ends. From the changing of the seasons to the passing of old legends, the Emerald Empire is no stranger to the impermanence of time. Change is coming to Rokugan, and new champions take up the mantle to lead their clan. Unseen forces pull the strings of war. And a new Emerald Champion shoulders the responsibility of keeping Rokugan together.

Join as today as we preview Meditations on the Ephemeral, the sixth and final Dynasty Pack in the Imperial Cycle for Legend of the Five Rings: The Card Game! As the finale to the Imperial Cycle, Meditations on the Ephemeral expands on each clan's strategies first introduced in the Core Set, as well as offering an assortment of Imperial cards, and a new neutral character that ties them all together.

Imperial Strength

The Imperial Cycle has introduced a wealth of cards with the Imperial keyword to the world of Legend of the Five Rings: The Card Game. From the magistrates of every clan to various districts in the Imperial city of Otosan Uchi, it is entirely possible to construct a deck focusing on these powerful Imperial fixtures. Miya family Daimyō Miya Satoshi $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#CAC0').colorbox(opts); });  (Meditations on the Ephemeral, 112) is not only a powerful force in political conflicts, he ensures that you can find the Imperial cards in your dynasty deck. As an Action with Miya Satoshi, you may discard cards from the top of your dynasty deck until you discard an Imperial card. Then, you'll switch that card with a card in one of your provinces, placing it faceup and ready to be brought into play. You may use Miya Satoshi to ensure that you can find your respective clan’s district of the Imperial City, since these holdings are generally limited to one per deck. Of course, there is no way to tell how far down your Imperial cards are in your dynasty deck, and you may set aside some important characters and holdings along the way. Still, this is a small price to pay for the gatekeeper to the Son of Heaven.

Aside from his ability to tutor through your dynasty deck, Miya Satoshi has an impressive amount of political acumen with four skill. Not only will he be a force in any political conflict, his status as a Courtier allows you to use cards like For Shame! $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#C36F').colorbox(opts); });  (Core Set, 207), or even Forged Edict $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#17174').colorbox(opts); });  (Core Set, 184), should you include him in a Scorpion deck.

Miya Satoshi gives you consistency when it comes to the clan-specific districts of the Imperial Cycle, including the new Phoenix district included in Meditations on the Ephemeral. The Kanjo District $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#564').colorbox(opts); });  (Meditations on the Ephemeral, 108) is a holding that provides an additional two strength to the province it is occupying. This already provides ample protection, but the Kanjo District also provides a powerful effect that takes the bite out of your opponent's forces. As an Action during a conflict, you may discard the Imperial Favor to send a participating character home and bow it! Kanjo District can even be used during conflicts where it's not being attacked, allowing you to conceivably use this ability every turn, as long as you maintain control of the Imperial Favor. With Kanjo District on the board, your opponent will have to account for their best character suddenly becoming a non-factor in conflicts, as their fate slowly drips away and they come one step closer to leaving the battlefield.

The Changing of the Season

Of course, no one can remain on the battlefield forever. From the least significant politician to the Clan Champions themselves, everyone’s time must come to an end as their fate is slowly removed. Impermeance has always been vital to the essence of Legend of the Five Rings: The Card Game, and what better way to bring the Imperial Cycle to a triumphant conclusion than a card that exemplifys that very concept.

Mono No Aware $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#3B7E').colorbox(opts); });  (Meditations on the Ephemeral, 120) is a neutral conflict card that can be used by any clan, and it simply removes one fate from every character on the field before allowing you to draw a card. When played in the right circumstances, Mono No Aware can absolutely destroy your opponent’s board. Whether it’s completely wiping out the boost provided by For Greater Glory $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1B13').colorbox(opts); });  (Core Set, 168) or simply taking a massive step forward in clearing the board, Mono No Aware can completely change the game. Of course, this card affects all characters, even your own… but there are always ways to extend a character’s time in your service.

The Crab defend the Emerald Empire with everything they have, extending their time in conflicts in the unsubstantiated hope that their service and sacrifice will help defend Rokugan. While their new province,  Iron Mine $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#13EB2').colorbox(opts); });  (Meditations on the Ephemeral, 103), doesn’t provide any additional strength to provinces, it can still activate cards like the Shrewd Yasuki $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#12EF8').colorbox(opts); });  (Core Set, 29), as well as providing a vital ability. When a character that you control would leave play, you may sacrifice the Iron Mine instead. The Crab defend the wall, and they will give their all to remain in the field of battle or in the courts of Rokugan, extending the time that they provide their service and breaking through the limits normally enforced by the fate mechanic. Filling your dynasty deck with Iron Mines and your conflict deck with Repreive $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#B69E').colorbox(opts); });  (Core Set, 132) will allow your brave Crab warriors and courtiers to remain in you service, to continue to fight against the encroaching evils of the south.  

All Things End

The Imperial Cycle comes to an end with Meditations on the Ephemeral. Complete your journey into Otosan Uchi with the final Dynasty Pack of the Imperial Cycle. Which clan will come out on top when all is said and done?

Complete your journey into the Imperial City of Otosan Uchi and pre-order Meditations on the Ephemeral (L5C07) from your local retailer or our website today!

Discuss this article
in our forums!
Categories: Company News

Governor Pryce

Fantasy Flight Games - Tue, 12/12/2017 - 03:02
Published 11 December 2017 | Star Wars: Armada Governor Pryce

2015 World Champion Jonathan Reinig on Designing Governor Pryce

"They fight so hard to gain so little."
     –Governor Arihnda Pryce

The Chimaera Expansion Pack for Star Wars™: Armada is notable for many reasons.

The expansion marks the arrival of Grand Admiral Thrawn. $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#80F8').colorbox(opts); });  It introduces a new Imperial Star Destroyer with an alternate paint scheme—designed to match Thrawn's signature Chimaera. It allows Imperial players to field a pair of Mandalorian Gauntlet squadrons. And as we revealed in our first preview of the expansion, it introduces a pair of Champion cards—designed by 2016 World Champion Josiah Burkhardsmeier and 2015 World Champion Jonathan Reinig.

One of the greatest parts of winning the Armada World Championship is earning the chance to work with the game's developers to design a card and make a lasting impact on the game you love. Now that we've already seen what Josiah Burkhardsmeier had to say about the privilege of introducing Grand Admiral Thrawn to the game, we turn our attention to Jonathan Reinig and the card that he hopes will shake up the metagame and bring back the big Imperial ships—the really big ships…


2015 Armada World Champion Jonathan Reinig shakes hands with his opponent during the final match. You can watch the match on our YouTube channel.

2015 World Champion Jonathan Reinig on Governor Pryce

When my swarm of A-wings $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1755A').colorbox(opts); }); led me to victory in the 2015 Star Wars: Armada World Championships, I was overjoyed. But if I am completely honest, it was not the way I wanted to win.

Prior to Worlds, I had dreamed of marching a giant Imperial Star Destroyer across the table and watching waves of enemy ships break against its shields as its turbolaser batteries ended their feeble attempts to stop me. Sadly, however, the more I put the Imperial Star Destroyer on the table, the more I found my attempts to fly it to victory more frustrating than impressive.

With opponents bringing more and more activations to the table, ships like the Imperial Star Destroyer that required large fleet-point investments simply became less and less practical. I would be forced to activate my Star Destroyer early in the round, having run out of other options, and then I would watch as the Rebellion's Corvettes snaked around and past me.


The iconic Imperial Star Destroyer.

In more than one game, I was forced to watch my opponent's Demolisher $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#15CF').colorbox(opts); }); activate last in a round, fly right in front of my Imperial Star Destroyer, fire, and then activate first in the next round, firing again and running away. My opponents were almost mocking my big ships in a way—playing chicken like that.

When I won Worlds, I knew I wanted my card effect to prevent the Imperials from suffering these kinds of insults in the future. The Star Destroyer was a massively imposing force in the movies, and I wanted it to invoke the same awe and fear on the table.

A Large Impact on the Value of Large Ships

Luckily enough, after I expressed this opinion, the design team did an amazing job of helping me create a card that really supports the types of ships I've always wanted to fly— Governor Pryce. $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#170FD').colorbox(opts); });

Governor Pryce may clock in at a monstrous seven fleet points, but she still feels fairly comfortable aboard a ship into which you are already sinking over one-hundred points. She takes up the officer slot, which is conveniently a slot currently available to all medium and large ships in the Imperial fleet, and the fact that she is restricted to medium and large ships means she won't add yet another tool to the Demolisher.

Far more interesting, though, is what Governor Pryce can do for the game's larger ships. In short, she makes all my dreams of big activations viable.

It's true that she forces you to showcase what round her ship will activate last, but this is a price I’m willing to pay for the ability to get all of the information possible before committing to a course. The payoff is that by activating last in a round, you will have forced your opponent to play out his entire hand, moving some of his ships into the danger zone before you activate. This gives you the chance to bring your Star Destroyer into the fight just the way you want them.


With some clever positioning, the Imperial player leaves the Rebels nowhere to go but straight into his Star Destroyer's main battery!

And if you have bid deep enough to become first player, you may even get to live the dream of activating your Star Destroyer last in one round, and then first in the next. Not many ships can withstand a Star Destroyer's full-strength one-two punch!

Governor Pryce in Action

Currently there are a ton of ships that could benefit from Governor Pryce. Activating last in a round with a heavy hitter is an extremely strategic tool.

The most obvious spot to stick Pryce would have been the Demolisher. Being able to guarantee it acts last in the round would have meant you no longer had to "out-activate" your opponent; however, Governor Pryce's restriction to medium and large ships ensures that this isn’t going to be a problem. Guaranteeing a player's ability to move the Demolisher last is not something I felt the game needed.

My favorite officer slot to fill with Governor Pryce is on the Imperial Star Destroyer. This fits with my original intent, and when I build a fleet, the officer slot is generally one of the last slots I worry about filling. The defensive retrofit, weapons, team, and turbolaser slots all generally rank far higher on my priority list. This means Governor Pryce's opportunity cost is rather negligible.

One build I look forward to trying out is an Imperial II-class Star Destroyer $(document).ready(function() { var opts = { iframe: true, innerHeight: 516, innerWidth: 300 }; $('#E29F').colorbox(opts); }); with Governor Pryce, Gunnery Team, $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#912D').colorbox(opts); });   Spinal Armament, $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#110AC').colorbox(opts); });  and Leading Shots. $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#9ECA').colorbox(opts); });

Properly positioned to activate last in a round, this punishing Star Destroyer can fire its forward battery armament at two separate targets trapped in its front arc. Then—if you are truly a master of positioning—you can activate it again in the next round to unload against the same two targets, presumably obliterating them.

Still, this isn't the only use for Governor Pryce. Another excellent place to put her would be aboard a Quasar Fire I-class Cruiser/Carrier $(document).ready(function() { var opts = { iframe: true, innerHeight: 513, innerWidth: 300 }; $('#48F').colorbox(opts); }); with Expanded Hangar Bay, $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#157B6').colorbox(opts); });   Flight Controllers, $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#5AF9').colorbox(opts); });  and the Squall $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#1106C').colorbox(opts); });   Title. Starting far outside of your enemies' threat range, this ship could pounce at the end of the turn to direct a large number of elite Imperial squadrons against your opponent—after he has lost his ability to counter your assault with his fighter activations.

There are plenty of other ways to use Governor Pryce, too, and I look forward to seeing her in action. I'm delighted to have had the chance to work with the design team, and I hope she'll help make the Empire's largest ships as brutally effective in the game as they were always meant to be!

Wave VII Is Coming

Armada Wave VII is coming, and it's going to introduce a host of exciting new tactics and strategies for both the Galactic Empire and Rebel Alliance. Without a doubt, the Champion cards from the Chimaera Expansion Pack are bound to play a prominent role in your upcoming battles—as players everywhere look for ways to incorporate Grand Admiral Thrawn and Governor Pryce into their Imperial fleets.

What else will we find in the Chimaera Expansion Pack and Profundity Expansion Pack? We'll take a closer look in our next previews, so stay tuned!

In the meantime, head to your local retailer to pre-order your copy of the Chimaera Expansion Pack (SWM29) or place your pre-order online through our webstore.

Discuss this article
in our forums!

Star Wars: Armada is an epic two-player game of tactical fleet battles in the Star Wars universe. Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. As Rebel and Imperial fleets collide, it is your job to issue the commands that will decide the course of battle and, ultimately, the fate of the galaxy.

© & TM Lucasfilm Ltd.

 

Categories: Company News

DGD16 Misguided Youth

RPGNow - Tue, 12/12/2017 - 02:59
DGD16 Misguided YouthPublisher: Dan Hass Endeavors

The biases of a superstitious world coupled with the lure of a sympathetic cult combined to draw a teen onto a self-destructive path. Can heroes help those concerned for him save the child? A Dungeons and Dragons® 5th Edition Adventure for 1-8 2nd level characters. An additional episode in Encounters with Gold.<o:p></o:p>

Price: $3.99
Categories: Company News

GMART950 Orc Archer

RPGNow - Tue, 12/12/2017 - 01:36
GMART950 Orc ArcherPublisher: GM 's ART
NEW! INCLUDES BONUS FRONT AND BACK FLAT PERPSPECTIVE IMAGES - PERFECT FOR PAPER MINI CREATION!

The GM's ART PACK GMART950 Orc Archer Stock Art pack provides 7 high quality images for your RPG Projects.

All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency.

Here's a preview of the images included;

Contact Sheet

Price: $1.75
Categories: Company News

GMART910 Orc Warrior

RPGNow - Tue, 12/12/2017 - 01:26
GMART910 Orc WarriorPublisher: GM 's ART
NEW! INCLUDES BONUS FRONT AND BACK FLAT PERPSPECTIVE IMAGES - PERFECT FOR PAPER MINI CREATION!

The GM's ART PACK GMART910 Orc Warrior Stock Art pack provides 8 high quality images for your RPG Projects.

All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency.

Here's a preview of the images included;

Contact Sheet

Price: $1.75
Categories: Company News

Clipart Critters 458 -Frankensteins Monster

RPGNow - Tue, 12/12/2017 - 01:17
Clipart Critters 458  -Frankensteins MonsterPublisher: Postmortem Studios

Frankenstein's Monster is an ageless classic, and a welcome addition to any horror game with this 300 dpi .tif to use in your personal or commercial projects.

Subject to the included license information. Printed size will be 1636 x 2243 pixels (5.5" wide by 7.4"tall). Included is a lo-rez version for easy online advertising.

This artwork is copyright (C) 2017 Bradley K McDevitt. You can use this image in commercial or fan projects, however you may not publish it as clip art. Any company that uses images from 'Clip Art Critters' is required to place the artist's name amongst the credits.

Price: $5.00
Categories: Company News

RPG Review: Transhuman Space (2002)

RPGnet - Tue, 12/12/2017 - 00:00
Playtest Review by Lev Lafayette (3/4): An optimistic view of the future almost to the point of being improbable. Nevertheless exceptional scope and detail of content making it a very worthwhile product.
Categories: Reviews

Airlocks and the Apocalypse

RPGNow - Mon, 12/11/2017 - 23:45
Airlocks and the ApocalypsePublisher: Great Lakes Games

"The clouds, they hide spaceships." The nun said again. I looked at her and blinked my eyes. She was definitely a nun. She was old. Hunched over, as old people often are. She wore the typical black and white penguin outfit, the nun's habit. She reached into her over-sized handbag. The enormous bag made her look even smaller.  It was crafted from some coarse material, burlap or rawhide, I couldn't tell which.  She reached her small, old hand into the oversized bag and pulled out an oversized can of Sapporo, Japanese beer. She casually tore the lid off and took a big gulp." 

- Spacewhales

From high-orbit above a burning world, to the cool depths of a serpent filled ocean, Airlocks and the Apocalypse takes readers on a wild ride. Stand guard with heroes of a dying kingdom, hunt treasure laden ships with the Serpent Riders of Atlantis, and tear across the the scorched wasteland in a mythological car. This collection includes the Aviator Fiction editor's choice story "The Census Bureau," the surreal "Calcutta," and the long awaited sequel, "Spacewhales II: The Nun-Remains The Same."

Each unique story is a step deeper into the author's imagination. Sometimes witty, sometimes disturbing, these tales are all expertly told. Beginning to end, the author's prose is terse, vivid and entertaining. 

This is the third short collection from by Eric Staggs, a Madison Wisconsin based writer. His hobbies include philosophy, anthropology, archaeology, astronomy, classical history, gaming, strategy, science-fiction, literature, cinema, cultural trends, technology, Buddhism and of course, zombies.

Price: $6.99
Categories: Company News

Publisher's Choice - Fantasy Characters: Hippo Fighter

RPGNow - Mon, 12/11/2017 - 22:31
 Hippo FighterPublisher: Fat Goblin Games
Publisher's Choice -Quality Stockart Fantasy Characters: Hippo Fighter

This new line of stock art aims to bring you a huge variety of popular and diverse fantasy characters. This file includes a 300dpi Tiff with transparent, background featuring a full-color depiction of a Hippo Fighter (or whatever you want it to be)!

Publisher's Choice Stockart is provided to aid new publishing companies in creating high-quality publications by providing the design essentials to compete with larger competitors. In addition, the line is perfect for adding fresh new content to the seasoned publisher's art library and aiding in keeping design budgets manageable.

Artwork License: A PDF copy of our license is included, allowing our customers to alter or modify any illustration in this set, in addition to rules on crediting, etc.

This image is part of the Publisher's Choice Fantasy Characters Subscription where every week you receive a new piece of character art at a huge discount! Make sure to check it out as you don't to miss out on this deal! 

http://www.rpgnow.com/product/192975/Publishers-Choice--Fantasy-Character-Subscription

Price: $9.95
Categories: Company News

Town Temple Interiors 24" x 24" RPG Encounter Map

RPGNow - Mon, 12/11/2017 - 22:07
Town Temple Interiors 24Publisher: BattleMats

Town Temple Interiors-24x24-AD.jpg

Town Temple Interiors - RPG Encounter Map

24" x 24" image of a temple and graveyard showing interiors with optional square or hex grids.

Files included:


For Large Format Printing

Zip file containing 300 DPI JPEGs for 1" and 1.5" square grid variations

Zip file containing 300 DPI JPEGs for 1" and 1.5" hex grid variations

Zip file containing 300 DPI JPEG with no grid variation


For Virtual tabletop

Zip file containing VTT optimised JPEGs with all grid variations


Warning: for personal use only, commercial usage or printing for re-sale is not allowed.


Price: $0.99
Categories: Company News

Winding Alleys Interiors 24" x 24" RPG Encounter Map

RPGNow - Mon, 12/11/2017 - 22:07
Winding Alleys Interiors 24Publisher: BattleMats

Winding Alleys Interiors-24x24-AD.jpg

Winding Alleys Interiors - RPG Encounter Map

24" x 24" image of a narrow streets showing interiors with optional square or hex grids.

Files included:


For Large Format Printing

Zip file containing 300 DPI JPEGs for 1" and 1.5" square grid variations

Zip file containing 300 DPI JPEGs for 1" and 1.5" hex grid variations

Zip file containing 300 DPI JPEG with no grid variation


For Virtual tabletop

Zip file containing VTT optimised JPEGs with all grid variations


Warning: for personal use only, commercial usage or printing for re-sale is not allowed.


Price: $0.99
Categories: Company News

Saga of the Goblin Horde: Sanguine Solstice (Savage Worlds)

RPGNow - Mon, 12/11/2017 - 22:01
 Sanguine Solstice (Savage Worlds)Publisher: Zadmar Games

Twas the night before Yuletide, and outside the village,
The goblins crept closer, eager to pillage.
The gate guards stood idle with nary a care,
Blind to the danger that soon would be there...

It is the evening before the Yuletide festival, and the people of Glyphstone village have prepared a feast for the morrow, sacrificing livestock and decorating their temple with blood and twigs. Unfortunately for them, several gangs of goblins plan to crash the party and participate in some feasting of their own.

This is a Savage Worlds One Sheet adventure for Saga of the Goblin Horde. It provides a simple five-scene framework which can be run with minimal preparation, leaving room for the Game Master to flesh out the story as much or as little as they wish.

Price: $0.00
Categories: Company News

The Tomb of Tulikak

RPGNow - Mon, 12/11/2017 - 21:51
The Tomb of TulikakPublisher: Leo Winstead

The legendary Orb of Perfection lies somewhere in the deep, dark jungles of the Yucatan.  You are tasked with retrieving the rare artifact from the ruins of a Mayan pyramid, but numerous obstacles stand between you and the prize including giant snakes, ancient traps, and evil Nazis!  This module contains a complete setting for play of the FATE: Accelerated rules. 

Price: $3.00
Categories: Company News

Ewen's Tables: Weird Libs

RPGNow - Mon, 12/11/2017 - 20:37
 Weird LibsPublisher: Yaruki Zero Games

This is a set of ____________ (number) ____________ (adjective) tables that you can use to ____________ (verb) ____________ (plural noun) for use with ____________ (adjective) games, ____________ (adjective) word games, or whatever else comes to mind. ____________ (exclamation)! This will be really ____________ (adjective)!

Price: $1.49
Categories: Company News

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