[ICONS]Improbable Tales: Helicarrier Heist

RPGNow - Wed, 05/23/2018 - 21:29
 Helicarrier HeistPublisher: Fainting Goat Games

Who doesn’t love the concept of a helicarrier?

The venerable flying fortress has become one of the most iconic settings within superhero media. Whirling turbines, tons of armed troops, and the constant peril of crashing to earth make a helicarrier into an ideal setting for a superhero game.

In this adventure, the heroes infiltrate the flying HQ of a super-science criminal organization.

Their mission will be to steal a dire world-ending device and escape without getting caught. (So, essentially, this scenario is the last act of a superhero heist movie. The fun part - where everything goes sideways.)

Helicarrier Heist is a short scenario, designed to be played in an evening or two. Included are several pre-gen characters to get the action started quickly.

This adventure is complete in itself - but does contain some references to the setting in the Super Villains Handbook.

This adventure was created for heroes using the ICONS —Assembled Edition RPG.

Price: $2.99
Categories: Company News

“Shadowrun: Sprawl Ops” Goes Live on Kickstarter

Catalyst Game Labs - Wed, 05/23/2018 - 19:54
Innovative worker-placement game features push-your-luck dice rolling mayhem in the Sixth World (SEATTLE – May 23, 2018) The magic and high technology of the Sixth World are now open to tabletop gamers with today’s launch of “Shadowrun: Sprawl Ops” exclusively … Continue reading →
Categories: Company News

THON - Warfront

RPGNow - Wed, 05/23/2018 - 19:54
THON - WarfrontPublisher: Forge Father Games

THON - Superhumans in the distant future.

Price: $10.00
Categories: Company News

Pregen Characters

RPGNow - Wed, 05/23/2018 - 19:46
Pregen CharactersPublisher: GenIsys Games

Included here are 13 fully pre-generated characters for your players to use. It includes both a PDF and Excel Calculating character sheet. 

Price: $1.00
Categories: Company News

BadWrongFun - a game

RPGNow - Wed, 05/23/2018 - 19:39
BadWrongFun - a gamePublisher: BadWrongFun

More cooperative than Munchkin!

Less edgy than FATAL!

More playable and possibly slightly less confusing than HöL!

Oh no! I've made the entire thing readable in the preview! I am not good at computer.

Price: $3.00
Categories: Company News

Deception, Betrayal, Redemption

Paizo - Wed, 05/23/2018 - 19:00

Deception, Betrayal, Redemption

Wednesday, May 23, 2018

PaizoCon is just a few days away, and that means some great adventures are already in GMs' hands. Sure, Gen Con is important for releasing piles of new scenarios and kicking off a new season, but PaizoCon's where we love debuting adventures that really appeal to the engaged fans who attend that convention. The organized play team's been saving three scenarios for just this opportunity, and that's not to mention the delightful pair of adventures published for Starfinder Society this month. With our expanding cast of developers, you'll get to hear from each of the Pathfinder Society developers about their respective projects.

This year at PaizoCon we're debuting Pathfinder Society Special #8-99C: The Solstice Scar, the penultimate version of the evolving storyline that began one year ago. We've brought on Kalervo Oikarinen to write the last two parts of the adventure, including both this fifth chapter as well as the final piece that debuts early in 2019. If you're new to the whole Solstice Scar phenomenon, I encourage you to check out the blog that details this experimental format and its schedule.

As a low-spoiler overview, the Pathfinder Society has been helping a Kellid following recover a potent relic—a morally upstanding favor made all the more urgent because that relic keeps a powerful supernatural evil at bay every winter solstice. Thanks to the relic's recent theft, the Society and Kellid following have been working overtime not just to recover it, but also to track down the tools necessary to end the slumbering evil forever. In Version C, the PCs are fending off an invasion, seeking out a long-lost Shining Crusade paladin in the frozen Tusk Mountains, and finally vanquishing a powerful curse in the Northern Fangwood in Lastwall.

The adventure is exclusive to a handful of conventions until Gen Con 2018, after which anyone can play it at events with three or more tables.

Next up, Linda's got some news about our higher-level scenario this month. As she warns, there are some spoilers about an earlier Season 9 scenario in the second paragraph.

I'm excited to see what everyone thinks of this month's Tier 7-11 offering, Pathfinder Society Scenario #9-20: Fury of the Final Blade. Author Lyz Liddell has edited quite a few Pathfinder Society scenarios, and it's awesome to have her writing for us too. Lyz's writing is immersive, creative, and beautiful, and this scenario was truly a joy to work on. If you haven't yet played Pathfinder Society Scenario #9-02: A Case of Missing Persons, I recommend checking that out first, because there are spoilers ahead. So without further ado, here's a preview of what's coming up next in the Liberty's Edge story—with a little more context for people who were baffled by the product page.

Illustration by Marko Horvatin

Liberty's Edge faction leader Colson Maldris is no stranger to crossing lines of propriety in what he believes to be the service of the greater good, and he's learned that his agents are willing to bury his indiscretions. This time, he's taken more drastic action than ever before. After a wealthy man was cleared of treason charges under dubious circumstances and several troubling measures for punishing debtors received serious debate on the floor of Andoran's senate, Maldris became convinced that Andoran's elite had become an untouchable class destined to destroy democracy and bring de-facto slavery to the nation. The only way forward in his mind was bring those treacherous "nobles" before a jury of people who he believed could give them a more just trial for their crimes than Andoran's courts—the citizens of Galt. In exchange for several concessions from the Galtans, such as a promise that Galt would not to use their infamous soul-trapping guillotines to carry out a sentence, Maldris arranged for the people he believed to be most guilty of corruption to be kidnapped and transported to Galt. Yet with the captives in their hands, Galtan authorities were quick to discard the promises they made to Maldris, forcing Maldris to take action against them. If the PCs don't act quickly and carefully, Maldris's rash actions could spark an international incident and possibly end in a gruesome fate for both the captives and Maldris himself. For a peek at what may happen to Maldris, check out this portrait by Marko Horvatin.

But hey, when we're thinking of NPCs with controversial reputations, we can't ignore Grandmaster Torch. Michael gives us some insights into the lower level May adventure.

Pathfinder Society Scenario #9-21: In the Grandmaster's Name takes place in Druma, where the PCs have been sent to intercept an agent of the enigmatic Grandmaster Torch. Similar to a certain low level adventure from Season 5, this adventure is an opportunity for players to insert themselves into one of Torch's cryptic plots. In addition to continuing one of the longest and most polarizing storylines of the Pathfinder Society campaign, author Jenny Jarzabski brings some very unique challenges and story elements to this scenario, weaving her background as a sommelier into an adventure that climbs into the luxurious estates of Kalistocratic high society.

In addition to the excellent opportunities to undermine Torch and several other longstanding villains in the Pathfinder Society campaign, In the Grandmaster's Name has also been a fun opportunity to present elements of Druman society, from hardworking, handsome half-orc bartenders to confident and capable tieflings. These illustrations by Sebastian Gomez really highlight the possibilities as well as the colorful characters you'll certainly meet during this adventure.

Illustrations by Sebastian Gomez

That's it for now. Be sure to check out the Starfinder Society blog today, too, and check in regularly for news updates from PaizoCon this weekend. See many of you at the show!

John Compton, Michael Sayre, and Linda Zayas-Palmer
Pathfinder Society Developers

Tags: Marko Horvatin, Organized Play, Pathfinder Society Scenarios, Sebastian Gomez

2018-05-23T19:00:00Z
Categories: Company News

STARSHIPS SERIE vol.I- HOBGOBLIN BATTLESHIP

RPGNow - Wed, 05/23/2018 - 18:19
STARSHIPS SERIE vol.I- HOBGOBLIN BATTLESHIPPublisher: ANGRY GOLEM GAMES

STARSHIPS SERIE vol.I

THE DRESDNER 

HOBGOBLIN BATTLESHIP

Price: $2.99
Categories: Company News

Arcanis - Codex of Adventures, vol. I (ARG Edition)

RPGNow - Wed, 05/23/2018 - 16:35
Arcanis - Codex of Adventures, vol. I (ARG Edition)Publisher: Paradigm Concepts, Inc.

Codex of Adventure, vol. I

PLEASE NOTE: THIS PRODUCT USES THE ARCANIS ROLE-PLAYING GAME SYSTEM

Arcanis: The World of Shattered Empires is a world rife with epic adventure, with ancient mysteries to unlock, long lost tombs to explore, and malevolent adversaries to confront.  Within are six adventures written by the industry’s most talented authors that will pit you against some of Arcanis’ deadliest foes!             

Delve into Patrick Kapera’s Harvest House and discover the deadly secret it holds.

Unearth a lost Myrantian tomb battling both the living and the ancient dead in Jeffrey Witthauer’s Burial Offerings.

Search for kidnapped innocents deep within then Blighted Bog, in Cody Bergman’s Unintended Victim’s.

Trail a thief into the Hidden Canyon of Zhu and face a threat from the distant past in Robert J. Schwalb’s Shadow of the Serpent Men.

Confront a devastating attack by the Harvesters of Ymandragore in Jeffrey Witthauer’s Collateral Damage.

Travel into the Theocracy of Canceri in Samuel Cluck & Henry Lopez’s tale of tragedy and revenge, Heart’s Blood, Fire’s Vengeance, and stand before cultists prepared to unleash Armageddon upon the world.

 Epic Adventures and implacable foes await you in the Shattered Empires!

Price: $14.99
Categories: Company News

Non-Human Player Codex for Early Era Fantasy Gaming

RPGNow - Wed, 05/23/2018 - 16:26
Non-Human Player Codex for Early Era Fantasy GamingPublisher: Old Lingolf House
Labyrinth Lord Non-Human PCs Across the Ages

This book celebrates one of the great and unique joys of playing Labyrinth Lord: adventuring with non-human player character types from all three early eras of the Original Game in the same party.

Labyrinth Lord allows you to play all of the earliest versions of Dwarves, Elves, and Halflings, whether they're from the 1974 Original Edition Game, the 1981 B/X Game, or the 1977-1989 Advanced First Edition Game. The rules for these characters are in Original Edition Characters (OEC), core Labyrinth Lord (LL), and the Advanced Edition Companion (AEC), which also adds the Gnome, Half-Elf, and Half-Orc from the Advanced era.  All such characters are fully compatible and can even be in the same party, thus allowing for thrilling situations where players can potentially experience up to three different early game eras simultaneously. 

This Codex is designed to help players fully appreciate this amazing game feature and make informed choices when selecting character types for them. It has three purposes: 

  • Provide handy reference summaries of the OEC, LL, and AEC versions of the three core races side-by-side, as well as the three AEC-only races, allowing for gamers to compare, contrast, and select
  • Present optional non-human trait tables for customizing non-human PCs for OEC, LL, AEC, the Original Game, and other retro-clones - over 60 new traits!
  • List other sources of Labyrinth Lord non-human PC rules and new non-human types

Relive all the early eras of the Original Game, with the help of this guide!

Premium color edition is staple-bound for extra ease of keeping open at the gaming table; standard color edition is perfect bound. All editions are digest-sized.

If you like playing non-humans in other old-school RPGs, be sure to check out  Non-Human Player Codex for Swords & Wizardry Complete and Non-Human Player Codex for Swords & Wizardry Light as well.

Price: $1.49
Categories: Company News

Fighter Art

RPGNow - Wed, 05/23/2018 - 16:24
Fighter ArtPublisher: Timothy Watts Artworks

This stock art piece is a fighter class character illustrated by Tim Watts.

This image is presented at 5.5 x 10.5 inches in size.

This  purchase includes one JPG, TIFF, and PDF version in both black and white and color, each at 300 dpi.

All art files are bundled in a ZIP file.

All stock art is licensed for use in professional publications. Timothy Watts retains ownership of the work. You cannot resell the art in your own art packs or the like, and may be required to post an artist credit. The are may be resized as needed but cannot be digitally altered in any way.

You must include the artist's copyright statement in all publications using the art. You obtain a license to use the art, but do not own any rights to it beyond that.

Price: $4.00
Categories: Company News

May 23, 2018: The Desolation Of Blarg Prereleases And Learn-To-Play Events

Steve Jackson Games - Wed, 05/23/2018 - 16:24
Are you excited about The Desolation of Blarg expansion – and you just can't wait to get your hands on Blarg himself (and other great new cards)? Or maybe you just need a learn-to-play event for you or your friends? Either way, these events are for you! Each of the following The Desolation of Blarg Prerelease Events is preceded by a learn-to-play event. 

The Desolation of Blarg comes out May 30, but if you're in one of the following areas, you can play it earlier! Most of these have limited seating, so get signed up today! 

If you don't live in one of these areas, never fear. We've got The Desolation of Blarg Release Events the weekend of June 8 all over the U.S. and Canada. 

ILLINOIS 
Saturday, May 26
Top Cut Comics - Rockford
2430 South Alpine Rd.
Rockford, IL 61108
779-423-1600
Join our graphic artist Andrew Frisch for a learn-to-play at 1 p.m. and a Blarg prerelease at 3 p.m.! (Ask him about his Ranger deck. It's a Beastie.) 

NEW YORK
Saturday, May 26
The Uncommons
230 Thompson Street
New York, NY 10012
646-543-9215
You may know our marketing director, Rhea Friesen, from some of our Facebook Live events. Join her for a learn-to-play at 10 a.m. and a Blarg prerelease at noon! 

Sunday, May 27
The Comic Book Depot / Battle City Gym
2847 Jerusalem Ave.
Wantagh, New York 11793
631-943-3450
Marketing director Rhea Friesen, who likes a good Orc Bard deck, will run a learn-to-play at 11:30 a.m., with a Blarg prerelease at 1 p.m.

TEXAS
Thursday, May 24 
Titan Moon Comics
1540 Cypress Creek Road #108
Cedar Park, TX 78613
512-358-1030
Devin Lewis, one of Steve Jackson Games' developers, will run a learn-to-play at 6 p.m. and a Blarg prerelease at 7:30 p.m. Feel free to ask him for spoilers from upcoming sets. (He won't tell you any, but feel free to ask . . .)

Saturday, May 26, with times TBD
Dragon's Lair Houston at Comicpalooza 2018
832-761-0072

Saturday, May 26
Collected Fort Worth
3016 Alta Mere Dr.
Fort Worth, TX 76116
817-945-1722
Devin Lewis will run a learn-to-play at 1 p.m. and a Blarg prerelease at 3 p.m. Ask him about his Warrior deck. 

Sunday, May 27
Knight Watch Games
16350 Blanco Road #116
San Antonio, TX 78232
210-888-1051
Game developer Devin Lewis will run a learn-to-play at 1 p.m. and a prerelease at 3 p.m. Ask him about his Lucky Giant's Toe-themed Thief deck. 

WISCONSIN
Friday, May 25
Heroes Welcome Comics & Games
424 Main Street
Menomonie, WI 54751
715-505-4660
Steve Jackson Games graphic designer Andrew Frisch will run a learn-to-play at 5 p.m. and a Blarg prerelease at 7 p.m. Ask him about the best use of the Dork Steel Hat; he's figured out how to maximize it!

Sunday, May 27
I'm Board! Games & Family Fun
6917 University Ave.
Middleton, WI 53562
608-831-6631
Steve Jackson Games CEO Phil Reed will teach a learn-to-play at 11 a.m. and run a Blarg prerelease at 1 p.m. Phil will happily destroy any W cards you bring! 

-- Ariel Barkhurst

Warehouse 23 News: Blaaaarg!

Looking to expand on your Munchkin Collectible Card Game collection? Well, the first expansion, The Desolation of Blarg, is coming out soon! Really soon. It contains tons of brand-new cards to help you customize your decks for the Warrior, Ranger, Cleric, Thief, Bard, and Wizard. Each randomized booster contains 12 cards. Preorder now on Warehouse 23!
Categories: Company News

BlaszczecArt Stock Art: Winged Demon

RPGNow - Wed, 05/23/2018 - 15:26
 Winged DemonPublisher: BlaszczecArt

Winged Demon by Bartek Blaszczec 


Contains two version of Winged Demon art:

-black & white drawing,
-inked art

- all 350 DPI PNG's with transparent and normal background in single zip file.


You want me to draw your character, specified illustration? Comission can be ordered here 

also you can find my prints on: Fine Art America


About me:

I'm self-taught fantasy art artist. I love RPG games and drawing so I take inspirations from our own RPG sessions. I thought to share with my drawing and painting skills with community.
I hope you'll enjoy it.
Feel free to contact me for any commission.

Thank you for your support:)


Stock Art License:

Thank you for purchasing this Stock Art by Bartek Blaszczec.

Commercial Use License Our terms and conditions for the commercial use of stock art are as follows: • The illustrations in this product may appear in print, electronic or web-based advertisements for the product you use it in. You may not include any illustration in this product in a stock art product of your own. • You may crop, rotate, resize and reasonably modify any illustration in this product as needed, providing the artist’s signature is clearly visible, in the image, or printed just below the image. • We require that the artist (as Bartek Blaszczec) is credited in your product’s credits. Private Use License : • You may use the illustrations in this product in any personal products without restriction.Price: $3.00
Categories: Company News

The Greydeep Marches

RPGNow - Wed, 05/23/2018 - 14:07
The Greydeep MarchesPublisher: Griffon Publishing Studio
A System-Neutral Fantasy Roleplaying Game Setting

Three hundred years ago adventurers from the Vilburg Kingdom forayed into the untamed border region and quickly drove away isolated, unorganized bands of humanoids. Many settled here under the watchful eye of the Sentinel Knights and have prospered in their enterprises. But dark powers left from a wicked empire 2,000 years earlier still lurk in dark forests, forlorn ruins, and subterranean labyrinths...and a growing threat in the Ostmaur Peaks to the east threatens to overrun the apparent peace and prosperity in the Greydeep Marches.

This supplement contains a map of the Greydeep Marches; an outline of its major features; list of rumors; description of the Sentinel Knights; four new monsters; the Hammer & Tun, a tavern serving as a base of operations for adventurers; encounter tables for different regions within the Marches; three short adventures; and the Any-OSR Key, a system to easily convert stats in this supplement to your favorite OSR-style fantasy roleplaying game.

Veteran game designer, writer, and editor Peter Schweighofer founded Griffon Publishing Studio as a platform to publish his own sourcebooks and games for adventure gaming enthusiasts, including roleplaying sourcebooks like Pulp Egypt and Heroes of Rura-Tonga as well as other projects like the solo wargame Operation Drumbeat and the children’s tabletop game rules Valley of the Ape and Panzer Kids. Known for writing and editing numerous Star Wars roleplaying game products for West End Games, his game design and publishing career has spanned more than 25 years.

Price: $6.99
Categories: Company News

Eriador Adventures – out now in PDF!

Cubicle 7 - Wed, 05/23/2018 - 14:07

Out now in PDF: Eriador Adventures for Adventures in Middle-earth™
Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits, the legacy of the Dúnedain and an evil awakening beneath the barrows – six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them.

Eriador Adventures contains six ready-to-play adventures for Adventures in Middle-earth™, complete scenarios that can be played separately or as an epic series spanning a number of years. All adventures are set in the years prior to 2977, and take place in the lands surrounding Rivendell.

Eriador Adventures complements the background and rules material contained in the Rivendell Region Guide.

Delve into the ruins of overgrown Fornost, walk amidst the cairns of the Barrow-downs and venture to the lair of the Witch-king of Angmar himself, the ancient city of Carn Dûm — if you have the courage!

Eriador Adventures contains material previously released as The Ruins of the North for The One Ring Roleplaying Game, fully converted to be compatible with Adventures in Middle-earth and the OGL rules.

Grab it now at DrivethruRPG: http://www.drivethrurpg.com/product/242740/Adventures-in-Middleearth--Eriador-Adventures
Alternatively, pre-order your copy from our web store, or a participating Bits and Mortar store and get your PDF free!

Categories: Company News

Adventures in Middle-earth - Eriador Adventures

RPGNow - Wed, 05/23/2018 - 14:06
Adventures in Middle-earth - Eriador AdventuresPublisher: Cubicle 7 Entertainment Ltd.

Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits, the legacy of the Dúnedain and an evil awakening beneath the barrows – six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them.
Ruins of the North 

Eriador Adventures contains six ready-to-play adventures for Adventures in Middle-earth™complete scenarios that can be played separately or as an epic series spanning a number of years. All adventures are set in the years prior to 2977, and take place in the lands surrounding Rivendell.

Eriador Adventures complements the background and rules material contained in the Rivendell Region Guide.

Delve into the ruins of overgrown Fornost, walk amidst the cairns of the Barrow-downs and venture to the lair of the Witch-king of Angmar himself, the ancient city of Carn Dûm — if you have the courage!
Bilbo

Eriador Adventures contains material previously released as The Ruins of the North for The One Ring Roleplaying Game, fully converted to be compatible with Adventures in Middle-earth and the OGL rules.


Price: $19.99
Categories: Company News

Enemies on All Sides

Fantasy Flight Games - Wed, 05/23/2018 - 10:24
Published 22 May 2018 | Legend of the Five Rings LCG Enemies on All Sides

Announcing a Beta for Multiplayer Rules in Legend of the Five Rings: The Card Game

Legend of the Five Rings: The Card Game is known for its intense, strategic, head-to-head gameplay. Now, games of Legend of the Five Rings have the opportunity to expand, as the intense conflicts between the Great Clans explode into an all-out, free-for-all battle that engulfs multiple clans at once.

Fantasy Flight Games is proud to announce multiplayer rules for Legend of the Five Rings: The Card Game, now entering a beta process in which you're invited to participate!

This new variant is designed to allow three or more players to participate in a game of Legend of the Five Rings: The Card Game, and even introduces a new win condition: Enlightenment. To download the beta version of these multiplayer rules, click here ( 0.1MB)!

Decide Your Fate

This beta will be run through our community forums, and anyone interested is encouraged to participate. Visit this Legend of the Five Rings: The Card Game subforum for discussion and updates on the Legend of the Five Rings: The Card Game multiplayer beta. Starting one week from today and continuing for the next five weeks, developers will post a weekly update in the forum as well as a survey, which players can fill out to deliver feedback on the rules. After five weeks, the finalized rules for the Legend of the Five Rings: The Card Game multiplayer variant will be uploaded to the Fantasy Flight Games website!

As you will soon find, the Legend of the Five Rings: The Card Game multiplayer variant plays similarly to a normal game, but now with the added victory condition of enlightenment. Instead of claiming rings as normal, rings are placed on your provinces. To reach enlightenment, you just need to collect all five elemental rings to ascend past your peers and lead your clan to victory! You can play multiplayer Legend of the Five Rings: The Card Game with as few as three players, but it can also support as many as needed for a multiplayer showdown. Download the rules today to find out everything you need to know about the multiplayer variant for Legend of the Five Rings: The Card Game.

Become Enlightened

Keep an eye on the Fantasy Flight Games website for more updates about Legend of the Five Rings: The Card Game, and join us tomorrow at noon Central Time on Reddit for an AMA with designers Brad Andres and Tyler Parrott. Also, look for a special Legend of the Five Rings: The Card Game livestream on May 30th on Twitch, with more details to follow.

Rise above your peers and participate in the Legend of the Five Rings: The Card Game multiplayer beta on our community forum today!

Discuss this article
in our forums!
Categories: Company News

The King's Quest

Fantasy Flight Games - Wed, 05/23/2018 - 10:24
Published 22 May 2018 | The Lord of the Rings LCG The King's Quest

A Scenario Preview for The Wilds of Rhovanion

“The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater.”
   –
Haldir, The Fellowship of the Ring

In The Wilds of Rhovanion, you are tasked with protecting the remnants of a Haradrim tribe seeking asylum in Middle-earth. After being denied safety in both Gondor and Rohan, you are forced to lead your allies up the vales of Anduin, through Mirkwood, and into the city of Dale. But even if you survive this perilous journey, you must still gain the favor of King Brand in order to settle the Haradrim in his realm, and he is not easily swayed. He is sure to require some proof of your loyalty.

Today, we're pleased to offer you a closer look at “The King’s Quest,” the third scenario in The Wilds of Rhovanion deluxe expansion for The Lord of the Rings: The Card Game, now available for pre-order at your local retailer or online through our website here!

Prove Your Loyalty

The Lord of the Rings: The Card Game transports one to four heroes to the world of J.R.R. Tolkien’s Middle-earth, where dark powers long-thought dead are stirring in the east and their influence is felt throughout the realm. In the Haradrim cycle, you were thrown into a series of trials in the south following a terrible shipwreck. You would never have survived the journey back to Gondor if not for a tribe of Haradrim who sacrificed their own safety to protect you. Now, you are honor-bound to see them safely to a new home in the Wilderlands. In a previous article, we introduced you to Brand son of Bain $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#4391').colorbox(opts); }); (The Wilds of Rhovanion, 1), the noble king whose blessing you must obtain in order to settle the Haradrim refugees within his realm and under his protection. “The King’s Quest” scenario is preluded by your conference with the king where Brand considers your case.

“This is no small thing that you ask of me. Even here in the north we have heard tales of the savage Haradrim. It is a marvel to my ears to hear you speak of them as you do, but I do not doubt the truth of your words. The journey you have undertaken on their behalf speaks to their credit.”

He pauses for a moment before continuing, “It is timely that you arrived when you did, for I have need of heroes such as you: something drives the fell mountain creatures from the north and into my realm. An entire village was reported destroyed only yesterday. There were no survivors to tell the tale and the knights of my house are already stretched thin defending the other outlying villages. That is why I need you to investigate this attack and discover who is responsible. I must secure the borders of my kingdom before I can admit your friends to settle here. What say you?”

What answer can you give? You have journeyed the length of the Middle-earth with these people. They risked their lives for yours and you have done as much for them. Honor calls you to see your mission to its end; to see these people settled in the safety and peace they deserve. You must accept the quest.

Darkness Deep

Soon, your quest leads you to the mines beneath The Iron Hills $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#1902').colorbox(opts); }); (The Wilds of Rhovanion, 78). The Dwarves who once resided here have fled, and the mines have since become a haunt for evil. The warm halls that once housed the hospitality of the Dwarves are now cold and corrupt; home to Trolls, Orcs, and other Creatures that thrive in the gloom. All sense tells you to turn back, but the future of your Haradrim friends rests in your hands. They have placed their faith in you and you cannot fail them now.

There is no telling what dangers you will find in the lost caverns with an encounter deck made up of a dizzying seven encounter sets. In every shadow, the Eyes in the Dark $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#16A2E').colorbox(opts); }); (The Wilds of Rhovanion, 57) are watching you. All you know is that whatever is the cause of the grisly attacks on King Brand’s realm resides somewhere within and you will do whatever it takes to find it, even if you must explore every cavern in the mountain. These underground areas that you'll explore are created through the use of the Caves deck, a separate encounter set made of the Lost Caves and the creatures and treacheries that reside there.

As your adventures progress in The Lord of the Rings: The Card Game, the game itself continues to change and grow with your new experiences, introducing new rules and keywords to fit the settings of each new expansion. In The Wilds of Rhovanion, you will encounter the new Deep keyword on locations you visit in “The King’s Quest.” After traveling to a Deep location, you must discard it and replace it with the top card of the Caves deck. For example, if you journey down a Dark Tunnel $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#BA43').colorbox(opts); }); (The Wilds of Rhovanion, 54), you may find that there is more to the twisted caverns than you thought. In your exploration, you draw from the Caves deck to reveal the Lightless Grotto $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#D88').colorbox(opts); }); (The Wilds of Rhovanion, 63), which is now the active location. If you have reached a point in your quest where your band of heroes has thoroughly explored the abandoned mines of the Dwarves and there are no more Caves to be explored, the Deep keyword is ignored.

 

Even if you discover and destroy the threat to King Brand’s realm, you may find that your troubles are only beginning. In this time of gathering evil and strife, there can be no rest for those who stand against darkness. The Wilds of Rhovanion marks the beginning of the Ered Mithrin cycle, which leads you further into the northern mountains to defeat old evils that have newfound strength from the shadow of Mordor. But at least if you complete this mission, you will repay your debt to your Haradrim allies and bring them the peace denied to too many.

Accept Your Mission

Descend into the tunnels of the Iron Hills. Fulfill the King’s Quest and earn your Haradrim allies a new home in The Wilds of Rhovanion!

Pre-order The Wilds of Rhovanion (MEC65) today at your local retailer or on the Fantasy Flight Games website here!

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The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 - 2013 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

Categories: Company News

But Stranger Still: Samuel Araya explores the imagery of Carcosa

Arc Dream Publishing - Wed, 05/23/2018 - 10:23
EDITOR’S NOTE: Samuel Araya previously explored his process for illustrating The King in Yellow in “The Darkening of Materials” and “No Mask.” “But Stranger Still” is a love letter to […]
Categories: Company News

JEStockArt - SciFi - Hooded Alien with Steaming Mug

RPGNow - Wed, 05/23/2018 - 08:02
JEStockArt - SciFi - Hooded Alien with Steaming MugPublisher: Jeshields

Want more sci-fi stock art?

Custom Sci-Fi Stock Art Example

Try the Choose Your Own Sci-Fi Stock Art Kickstarter.

Image Details:
1 PNG
Inked Art
5.5" x 7"
300 DPI

License Terms:
May be modified for specific needs.
Must credit 'Jeshields' for any use.

May not be used in the following:
Products sold primarily for artistic value (Stock art, tokens, posters, etc)
Sexually explicit works
Works deemed racist, sexist, or similarly offensive works

Key Words: Ink Inked Line Art Black and White Free Pay What You Want SciFi Science Fiction Hooded Alien Steaming Mug Coffee Bad Attitude Shadow Grumpy

Price: $1.99
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PC15 - The OSR Chymist

RPGNow - Wed, 05/23/2018 - 04:43
PC15 - The OSR ChymistPublisher: Jeremy Reaban

The Chymist is an adaption of the 3.75 Alchemist to older (OSR) editions of the game. Unlike the traditional old school alchemist, the chymist throws bombs, picks locks and find traps, creates spell-like magical potions called extracts, and oh, transforms into a Mr. Hyde type figure.

Although primarily intended for the 1st advanced edition of the worlds first fantasy role-playing game, tables are included for the original and expert editions.

Price: $0.50
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