GURPS Classic: Atomic Horror

RPGNow - Wed, 02/21/2018 - 09:02
 Atomic HorrorPublisher: Steve Jackson Games
Watch the Skies!

Alien invaders! Giant lizards from another age! Flesh-eating zombies! Colossal insects! Mad scientists! Blobs! Only you can defend humanity, civilization, and the American Way from these terrible horrors.

GURPS Atomic Horror contains everything you need to roleplay the science-fiction and horror movies of the 1950s. The campaign can be as scary as The Thing, as dramatic as The Day the Earth Stood Still, as strange as Little Shop of Horrors, or as goofy as Plan 9 From Outer Space – the choice is yours. Characters can be square-jawed scientists and military men, heroic explorers, misunderstood teenagers, cold-war spies, G-men, gangsters . . . or just ordinary folks caught up in unearthly weirdness.

GURPS Atomic Horror contains:

  • A comprehensive guide to '50s politics, society, and attitudes suitable for any campaign – not just science fiction/horror.
  • Five new alien races, completely described and ready to invade the Earth. In fact, some of them are already here!
  • Guidelines for creating more than a dozen different kinds of movie monsters, from gill-men to carnivorous plants to living human brains in jars.
  • Alternate-world campaign ideas, like a '50s where the Nazis won World War II, or a futuristic '50s where our own flying saucers conquer space.
  • A detailed filmography listing dozens of '50s science horror films, from the classics to the turkeys.

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
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GURPS Classic: Best of Pyramid 2

RPGNow - Wed, 02/21/2018 - 09:02
 Best of Pyramid 2Publisher: Steve Jackson Games

Pyramid Magazine has been bringing you the best in gaming since 1993. Here's a second volume of the best of Pyramid's GURPS coverage, all in one convenient place.

GURPS Best of Pyramid 2 includes the "Unlimited Mana" variant rules, "The Hole" – one of the most requested articles ever, straight from Pyramid #1 – plus the complete run of Terra Incognita and Warehouse 23 features from the paper edition, and lots more!

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
Categories: Company News

GURPS Classic: Bio-Tech

RPGNow - Wed, 02/21/2018 - 09:02
 Bio-TechPublisher: Steve Jackson Games
The Future Is Alive

"Who needs chrome, pal? Raw meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all . . ."

Who needs silicon and steel? Upgrade your old body with steroids and smart drugs, transplants and viral nano . . . or just get a new one. Or maybe you don't think being human is so great? Then improve on nature with eugeneering and genefixing, or just go parahuman: Why just admire cats when you can be one? The technology's changing fast, but you'll have lots of time to get used to it - death is a temporary nuisance with cryonics, cloning and braintaping.

Welcome to the post-human age.

Have you upgraded your genetics this year?

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
Categories: Company News

GURPS Classic: Cops

RPGNow - Wed, 02/21/2018 - 09:02
 CopsPublisher: Steve Jackson Games

Out on the streets, it's you, your service revolver, and your partner. Remember to wear your vest. The day you forget it is the day some punk pops a cap in your gut.

GURPS Cops is an in-depth look at the world of the police officer. Players can recreate their favorite cop show with details about police forces through history, different sorts of police jobs, what investigations are like in the real world . . . through the courts and sentencing. This is a gritty, no-punches-pulled book for the player and GM who want a realistic game.

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
Categories: Company News

GURPS Classic: Covert Ops

RPGNow - Wed, 02/21/2018 - 09:02
 Covert OpsPublisher: Steve Jackson Games
Adventure In The Shadows . . .

Assassins, saboteurs, and terrorists have been with us all through history. Sometimes their deeds have changed the course of empires. If you want to change history – or stop those who would – then GURPS Covert Ops is the book you're looking for.

GURPS Covert Ops features:

  • A comprehensive catalog of the tools of the trade, from guns and bombs to disguises and forged documents.
  • A guide to the defenses and countermeasures that operatives will have to defeat to accomplish their mission.
  • Covert operations for historical, science-fiction, and fantasy settings.
  • Templates for agents in any setting, from the street-corner thug to the secretive poisoner, from the mercenary to the religious fanatic.
  • Profiles of organizations that can be used as sponsors . . . or adversaries.

GURPS Covert Ops can be used in any roleplaying game that involves assassins, saboteurs, or terrorists, either as the heroes – or the enemy. Come play in the shadows . . .

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
Categories: Company News

GURPS Classic: Cyberworld

RPGNow - Wed, 02/21/2018 - 09:02
 CyberworldPublisher: Steve Jackson Games
Life is Cheap on the Edge

So, paryeni, you think you got what it takes to live on the Edge. Lots of livewires think so. Most of them wind up rotting in the body banks. We'll see . . . we'll see.

GURPS Cyberworld is your guide to the world of the One-and-Twenty, where the United States is under the totalitarian hold of the Provisional Government, the cities are floundering in their own decay and technology races forward faster and faster.

This book has everything players and GMs need to explore a dangerous and brutal world. If you're quick enough, you can outwit the black-clad Nerks, get enough cred and connections to fix yourself up with some street cyberwear, and maybe even jack into the global network and poke around for some easy loot. But if the korp console jockeys catch you in their part of the matrix, you'll be dodging zeromen for the rest of your short life.

Inside you'll find:

  • The World. A 50-year history of the United States and the rest of the world from 1993 to 2043.
  • Culture on the Edge. Musicians and their cyberaxes . . . and bloodsport gladiators, decked out with lethal body-mods.
  • Crime and Punishment. Including the vicious Mafia, more powerful than ever, the brutal Chinese Triads, and the 'Traffs, cold-hearted drugrunners from South America.
  • Technology. Cyberwear, guns, grenades, lasers and gyrocs, plus other equipment. Everything a street-op needs to stay one step ahead of the Nerks.
  • The Net. From personal computers to supermainframes to the experimental cyberdecks, this chapter has it all. Plus new attack and defense programs for bold netrunners.

This book also includes maps, tables and lots of new adventure ideas for GURPS Cyberpunk roleplaying.

So come on, dyadooska, get with it. Don't be the only one in the world who hasn't arrived in the One-and-Twenty.

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
Categories: Company News

GURPS Classic: Deathwish

RPGNow - Wed, 02/21/2018 - 09:02
 DeathwishPublisher: Steve Jackson Games
Are You Ready to Rock?

There's no business like show business, and Deathwish knows how to put on a show! The show has strobe lights, laser effects, smoke machines, and enough wattage to deafen even the most hardcore rockers. But strange things are starting to happen at Deathwish shows – a shooting here, a stabbing there, and the occasional full-blown riot to make things interesting. Add to this mixture a sinister group of meta-villains whose tastes run more to museum robberies than to guitars and drums, and you've got a mystery on your hands!

Deathwish is an adventure for three or more 500-point supers. The investigation spans coast-to-coast with stops in Los Angeles, Denver, and several other cities across the U.S.

Deathwish includes:

  • Complete descriptions of the bands Deathwish and Sinister Drums (including a Deathwish Discography).
  • Detailed maps of concert sites, villain headquarters, and other important areas.
  • Several NPCs that can be used in an ongoing campaign.
  • Adventure seeds that make this a perfect sourcebook for continuing adventure even after the initial investigation is over.
  • And much, much more . . .

(This is a digital reprint of a GURPS Third Edition product.)

Price: $2.99
Categories: Company News

GURPS Classic: Illuminati

RPGNow - Wed, 02/21/2018 - 09:02
 IlluminatiPublisher: Steve Jackson Games

The Secret Masters have denied all knowledge of the various conspiracy theories put forth in GURPS Illuminati.

"To begin with, we don't even exist," said a spokesman. "The Illuminati are a myth." He went on to deny specifically that:

  • Everything you read in the tabloids is true! Aliens regularly visit Earth, and are in contact with high government officials.
  • The Men in Black are everywhere, and will snatch you from your home if you ask too many questions or just see something you shouldn't.
  • Orbital Mind Control satellites cruise the skies, influencing international politics and deciding the fates of billions.
  • The Gnomes of Zurich control the world's monetary supply, and manipulate it to fit their own sinister plans.
  • The world is such a complex web of secrets, mysteries, and conspiracies that nobody really knows what is happening. But everyone in power lies . . . all the time.
  • The only real way to protect yourself is to join the conspiracy. But even then, you'll never know who is pulling your strings.
  • Everything you know is a lie. Everything you suspect is true. The world is a very strange place.

Hail Eris! All Hail Discordia!

The publishers of GURPS Illuminati, Steve Jackson Games, admitted that it was a work of fiction, but added, "It's all true anyway! Just look at the book. It's closer than you think."

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
Categories: Company News

GURPS Classic: Imperial Rome

RPGNow - Wed, 02/21/2018 - 09:02
 Imperial RomePublisher: Steve Jackson Games
Let the Games Begin!

Explore a world of adventure and intrigue, gladiators and glory. The sprawling Roman Empire is full of campaign options, from orgies in the decadent Roman villas to battles with pirates off the coast of Sicily. As an adventurer in the Imperial Age of Rome, you can . . .

  • Journey through the narrow streets of the greatest city in the world. Haggle with shop owners, debate with senators on the floor of the Forum, or run through dark alleys with the infamous Roman gangs.
  • Fight gruesome battles as a slave gladiator in the Colosseum – clashing with other warriors or dangerous beasts. Or race your chariot around the Circus Maximus, cheating death and vying for Imperial favor.
  • Visit exotic provinces like Greece, Egypt, and Asia, and meet traveling thinkers, merchants, soldiers, and mysterious natives – from the barbarian Celts of northern Britain to the nomadic Berbers of Africa.
  • March to war with the Roman legions, defending the borders against Carthaginian invaders or the savage Huns of Asia.

GURPS Imperial Rome also includes maps of Rome and its provinces, adventure ideas, and much more . . .

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
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GURPS Classic: IOU

RPGNow - Wed, 02/21/2018 - 09:02
 IOUPublisher: Steve Jackson Games

Admit it. College would have been more fun if you were allowed to blow up the instructors. And you really would have liked to major in Military Biology, Anti-Social Sciences, Double-Entendre Bookkeeping, or Computer Wizardry. Too bad you didn't know about IOU.

Illuminati University is THE best place to learn Things Man Was Not Meant To Know. With departments like Weird and Unusual Science and Engineering, Inapplicable Mathematics, Misanthropology, and Zen Surrealism . . . not to mention extracurricular activities like Democrats for Cthulhu, Moopsball, and food fights that set off nuclear alerts . . . this is college as it should have been. And gadgets? Everything from the Crockpot of the Gods to the Enigmatic Alien Device Button-Pushing Table.

Illustrated by the one and only (two and only?) Phil and Kaja Foglio, this book supports three different campaign styles . . . Silly, Weird, and Darkly Illuminated. GURPS IOU takes you from creating a character to enrolling in classes, to study, finals, and the occasional academic blood feud, all the way to graduation.

If you survive.

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
Categories: Company News

GURPS Classic: Low-Tech

RPGNow - Wed, 02/21/2018 - 09:02
 Low-TechPublisher: Steve Jackson Games

From the dawn of civilization to the Middle Ages – or in any fantasy game – GURPS Low-Tech is a universal resource for any campaign set before the age of gunpowder and the printing press. It's 128 pages of detailed research and game ideas:

  • Weapons: Cleave an enemy's skull with a stone axe, stab him with a bronze sword, or impale him on your obsidian-tipped spear.
  • Armor: Whether it's the crudest leather or the finest iron chain, any armor is better than none. Plus new rules for piecemeal armor!
  • Vehicles: Steer a dogsled across the Arctic, sail a trireme across the Mediterranean, or ride your chariot over the battlefields of Asia.
  • Equipment: Yokes and plows, adzes and hammers, sundials and locks; everything it takes to build a town or a nation.
  • Plus shelter, science, and civilizations . . . from the Stone Age to the Middle Ages.

Whether you're playing cavemen fighting to stay alive, armored knights jousting for honor, or time travelers searching for the truth about history, GURPS Low-Tech brings the past to life!

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
Categories: Company News

GURPS Classic: Mecha

RPGNow - Wed, 02/21/2018 - 09:02
 MechaPublisher: Steve Jackson Games

From battlesuited space marines making an orbital drop to cinematic Japanese anime action featuring giant walking tanks piloted by beautiful alien princesses, GURPS Mecha covers the entire genre of mecha action! In the pages of Mecha, you'll find:

  • An easy-to-follow, step-by-step guide to building mecha.
  • Advanced rules with a plethora of options like transforming and combining machines that can turn into cycles or fighter planes, overload boosters, psionic mecha, energy battlesuits, giant swords and shields, even steampunk mecha!
  • Character-creation rules for mecha-genre characters and cinematic aliens.
  • Advice on using mecha in everything from alien invasions to superhero campaigns, and suggestions for running anime-themed adventures.
  • Special combat rules that emphasize the cinematic nature of mecha combat, as well as realistic rules for sensors, weapons, and orbital drops.
  • Sample mecha and battlesuits.
  • A detailed campaign world, Cybermech Damocles!

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
Categories: Company News

GURPS Classic: Ogre

RPGNow - Wed, 02/21/2018 - 09:02
 OgrePublisher: Steve Jackson Games

For more than 25 years, the mighty Ogre cybertanks have terrorized boardgamers and miniature players around the world. Now the Ogres are coming to roleplaying.

Take the part of a GEV pilot, driving his craft at fighter-plane speeds a foot off the ground . . . a ragged partisan, armed only with determination and a nuclear bazooka . . . or a brand-new artificial intelligence, awakening to a world in which it is the most dangerous creature of all . . . the Ogre.

GURPS Ogre includes characterand vehicle descriptions, a future timeline, a discussion of the world of the Ogres, and the Armor Unit Combat System, a quick way to resolve battles involving player characters so you can get back to the roleplaying!

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
Categories: Company News

GURPS Classic: Operation Endgame

RPGNow - Wed, 02/21/2018 - 09:02
 Operation EndgamePublisher: Steve Jackson Games

The breakup of the USSR brings a thousand dangers, a thousand tragedies, a thousand opportunities . . and agents from around the world rush to fight over the spoils.

This book contains four heart-pounding adventures by Thomas Kane, author of GURPS Espionage. These missions will challenge the craftiest spies.

Operation Endgame. Midnight, a top KGB agents, is hiding in Copenhagen. Find her and convince her to come to the West instead of selling her talents to Singapore - before a treacherous double agent silences her.

Operation Loose Ends. Midnight has bad news about former Soviet Army units trained for terrorism and assassination. Officially, they've been disbanded. But they went political instead. Hunt down the last six assassins - before they strike again . . .

Watching the Dragon. The Soviet terrorist unit was stockpiling weapons - a lot of weapons. But no one's talking about their intended destination - or why the Communist Chinese should support them . . . Ferret out the reasons in Beijing, but don't get caught.

Sons of the Bear. As the USSR disbands, control slips, to the dismay of loyal Soviet Army officers. One rebel officer fights against dissolution to safeguard mankind form a terrible weapon: another tries to grab power for himself. The showdown comes in the steppes of Kazakhstan.

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
Categories: Company News

GURPS Classic: Psionics

RPGNow - Wed, 02/21/2018 - 09:02
 PsionicsPublisher: Steve Jackson Games
Mind Over Matter

Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics.

Psionics is the ultimate sourcebook for psi powers. It includes a complete world background – and the GM can use it as a resource for campaigns in any background.

In Psionics you'll find:

  • Unified Rules – the psi systems from GURPS Basic Set Third Edition and GURPS Supers combined into a complete, official whole.
  • Psionic Abilities – including Mindswitch, Combat Teleport, psychic vampirism, and cyberpsi.
  • More Rules – featuring gestalts, group minds, latent psis, ghosts, psionic combat, and poltergeists.
  • Psionic Technology – two chapters of psionic equipment, including psychotronic weaponry, dreamscanners, and psionic computers – even psionic starship drives!
  • Campaign Advice – on smoothly integrating psi into other GURPS worldbooks, or designing your own psi campaign.
  • Complete Campaign Background – in which powerful psis struggle with secret government agencies and globe-spanning conspiracies in a world eerily like our own . . .

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
Categories: Company News

GURPS Classic: Robots

RPGNow - Wed, 02/21/2018 - 09:02
 RobotsPublisher: Steve Jackson Games

GURPS Robots contains detailed rules for designing, building, and playing robots – from the tiniest nanobots to the mightiest megabots. You can create cyborgs, androids, and even biomorphs – deadly fluid-metal machines that can take any shape.

The advanced design rules are compatible with GURPS Vehicles, 2nd Edition. Choose everything from the frames to weapons to the tiniest accessories!

Also included are rules for robots as player characters; artificial intelligences and battlesuits; and over 30 completely worked-out sample robots.

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
Categories: Company News

GURPS Classic: Space Adventures

RPGNow - Wed, 02/21/2018 - 09:02
 Space AdventuresPublisher: Steve Jackson Games
Alien Assault!

Strange alien races . . . space battles . . . shadowy criminal contacts . . . paramilitary paramedics? Here are three intricate, exciting and deadly quests – from David Pulver's puzzling and sinister Rebirth to the hilarious Beware the Health Police (by the co-author of GURPS Space, William Barton). They are designed for use with the award-winning GURPS Space background, but can be used in any interstellar roleplaying campaign.

Also included:

  • Complete game statistics for a new alien race – the mancing and inscrutable Shylari.
  • Adventure seeds – so you can continue where the quests leave off.
  • Suggestions for using these adventures with the GURPS Space Atlas series or with your own campaign.
  • And much, much more . . .

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
Categories: Company News

GURPS Classic: Space: Stardemon

RPGNow - Wed, 02/21/2018 - 09:02
 StardemonPublisher: Steve Jackson Games

Welcome to quaint, old-fashioned Anson, where life proceeds at the leisurely and graceful pace of the 20th century. Forget the rush and bustle of spacefaring civilization and learn the simple pleasures of:

Organized crime and guerrilla warfare in the steaming jungle.

Back-breaking labor for starvation wages.

Bugs, beasts and slimy critters in their native habitat . . . and your bedding.

Delightful, primitive religious rites (with a special place reserved for you!) . . .

And don't worry about your ultra-tech gadgets and luxuries. The polite and efficient customs officers will return them in perfect condition – if you get back.

Stardemon is a GURPS Space adventure for 4-8 players.

(This is a digital reprint of a GURPS Third Edition product.)

Price: $2.99
Categories: Company News

Quests of Doom 4: Awakenings (SW)

RPGNow - Wed, 02/21/2018 - 04:49
 Awakenings (SW)Publisher: Frog God Games

Awakenings by Steve Winter

Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars). 

Price: $7.99
Categories: Company News

Quests of Doom 4: Awakenings (PF)

RPGNow - Wed, 02/21/2018 - 04:40
 Awakenings (PF)Publisher: Frog God Games

Awakenings by Steve Winter

Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars). 

Price: $7.99
Categories: Company News

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