Mighty Protectors Combat Logbook

RPGNow - Sat, 10/14/2017 - 14:06
Mighty Protectors Combat LogbookPublisher: Monkey House Games

Print, cut and assemble this handy accessory for tracking your character's initiative, power, hit points and more!

Price: $1.99
Categories: Company News

100 Pieces of Flotsam and Jetsam To Find On A Beach

RPGNow - Sat, 10/14/2017 - 13:09
100 Pieces of Flotsam and Jetsam To Find On A BeachPublisher: Azukail Games

Should characters be beside a body of water at some point, especially large ones such as seas and oceans, they may stumble across various bits of debris and other items that could be found on a beach, whether rocky or otherwise. These could be lost or discarded from ships or simply usually found in such locations. This list has 100 different such items, from scene dressing to useful to valuable to potential adventure hooks to potentially dangerous.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here is a sample result:

An ivory-inlaid snuff box. It is worth 100 gold pieces, but a suitable skill check reveals that the crest of a boar smashing a ship belonged to the infamous privateer Sir Brutus Blackwater. To the right expert, such a piece of history could fetch as much as 1,000 gp.

One page is the front cover, one the front matter and around half a page is the introduction.

This supplement is also available in a version for the Pathfinder Roleplaying Game. The latter is a bit longer and includes Pathfinder stats for some items. You do not need to buy both versions.

Price: $0.99
Categories: Company News

100 Pieces of Flotsam and Jetsam To Find On A Beach (PFRPG)

RPGNow - Sat, 10/14/2017 - 13:08
100 Pieces of Flotsam and Jetsam To Find On A Beach (PFRPG)Publisher: Azukail Games

Should characters be beside a body of water at some point, especially large ones such as seas and oceans, they may stumble across various bits of debris and other items that could be found on a beach, whether rocky or otherwise. These could be lost or discarded from ships or simply usually found in such locations. This list has 100 different such items, from scene dressing to useful to valuable to potential adventure hooks to potentially dangerous.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here is a sample result:

A footlocker. Inside are two sets of wet sailor’s clothes, a ruined book, a tarnished silver ring worth 3 sp, and a broken storm lantern. Carved into the locker is the name Adolphus, and a DC 20 Knowledge (Local) check reveals that was the name of a merchant ship that went down in a storm around these parts ten years ago. The legend says the captain was smuggling something valuable on the ship, and he drowned trying to get it out of its hiding place.

One page is the front cover, one the front matter, one the Open Game License and around half a page is the introduction.

This supplement is also available in a system neutral version. The latter is a bit shorter and doesn't have the Pathfinder stats for some items. You do not need to buy both versions.

Price: $0.99
Categories: Company News

October 14, 2017: Muertoons Takes The Stage!

Steve Jackson Games - Sat, 10/14/2017 - 10:55
Muertoons It's not every day that a game we make has characters also featured in a play, and it's even less common that you could find them in the same place. Fortunately for us, serendipity happens!

All month, the Austin Scottish Rite Theater is performing Rosita y Conchita, a play celebrating Dia De Los Muertos. This perfectly seasonal production ties into our recent release: Muertoons! Our card game is based on the show of the same name, and the creator, Eric Gonzalez, based characters in that universe on his own books, namely, Rosita y Conchita. Even better, authors Eric Gonzalez and Erich Haeger will be attending the show later this month. 

If you're in the Austin area, come by the show and celebrate this spooky time of year! I visited, and can tell you the theater is beautiful; I can't wait to check out a show! You can even pick up a copy of Muertoons in the foyer where they sell merchandise. But don't worry, if you aren't in the area, you can still get your own copy of Muertoons at your friendly local game store or Warehouse 23! Might want to grab some sugar skulls while you're out, too. 

Hunter Shelburne

Warehouse 23 News: Vampires? Werewolves? Zombies? Bad News For You . . .

The most-recent Pyramid issue ramped up the tension in your GURPS Monster Hunters campaign, but there's more waiting in the shadows! Pyramid #3/31: Monster Hunters and Pyramid #3/73: Monster Hunters II add new villains, heroes, armaments, tactical options, and more. Download them today only from Warehouse 23 . . . but read them with the lights on!
Categories: Company News

Murderous Marauder

Fantasy Flight Games - Sat, 10/14/2017 - 01:55
Published 13 October 2017 | Runewars Miniatures Murderous Marauder

Previewing the Hero of the Uthuk Y'llan Army Expansion

“I, Ravos the Everhungry, took this Ylairc! The spoils come to ME!”

East beyond the careful watch of Hernfar Isle in Terrinoth’s northeast, and as far south as the edge of the Aymhelin, the sun-bleached steppes of the Ru gleam across the wide Lothan River. The inhospitable lands are home to the vicious, demon-worshipping tribes of the Uthuk Y’llan. Once thought dead, the ancient enemy has returned from exile in the distant east to ravage Terrinoth once more. Today, we'll journey to that blighted land for a closer look at Ravos the Everhungry, the dark hero of the Uthuk Y’llan Army Expansion for Runewars Miniatures Game!

Demonic General

The embodiment of ruthlessness and greed, Ravos the Everhungry manifests every aspect valued by the Uthuk Y’llan. The hulking creature is covered in bulging, sagging tissue and sharpened, bony growths. Open gashes crisscross his enormous belly and thighs and weep a foul substance with every movement. A stranger to both fear and mercy, Ravos is equipped with three keywords: Brutal 1, Precise 1, and Steadfast [Fear 2]. The deadly warrior is armed with a brutal scythe of bone, inscribed with unholy bronzed scrawls. This foul blade means death for any who come too close, regardless of whether they are friend or foe. When participating in a melee, Ravos the Everhungry can spend a surge once to inflict a wound on every enemy at range one… but the demonic general’s thirst for blood is not restricted to his enemies. Before each End Phase, you must choose a unit—friend or foe—at range one of Ravos, and force that unit to suffer one wound!

The very knowledge that Ravos the Everhungry has taken to the battlefield is enough to strike fear into the hearts of men and elves alike. His Ynfernael Presence causes each enemy to receive one panic token after setup. Once the battle begins in earnest, Ravos rolls a red, a blue, and a white die during melees, nearly ensuring that the brutal warrior will find hits to inflict extra damage.

Relentless Assault

Ravos the Everhungry is a one-man war machine. He is the first hero of any army faction to be categorized as a siege unit; large, strong, and singular. But dissimilar to the defensive nature of most other siege units in Runewars Miniatures Game, Ravos has the unstable speed of the Uthuk Y’llan. At initiative four, Ravos the Everhungry can harness the Uthuk Y’llan’s link to the Ynfernael and perform a march action with speed equal to the number of unstable energy runes in play. However, if the evil warrior finds himself on a battlefield where the runes are against him, he may simply bide his time until initiative eight, when he may perform a speed four march, regardless of which runes are present.

Aside from his remarkable speed, Ravos is ravening warlord, instinctively understanding how to strike at the heart of an enemy army to cause maximum bloodshed. The Uthuk’s hero has not one, but two melee actions on his action dial. He may strike early in the round at initiative three, or wait until the Berserkers and Fesh Rippers under his command have had their fill and instead strike at initiative six. When striking at his enemies, Ravos can pair his melee actions to cause bonus hits or inflict significant panic. If the Ynfernael bestows its favor upon Ravos and grants him bonus panic icons in his dice rolls, the results of a morale test can become nothing short of devastating.

Sower of Catastrophe

The raw power of Ravos the Everhungry is compounded by devastating upgrade cards. Like many among the ranks of the Uthuk Y’llan, Ravos the Everhungry’s sole desire is to cause as much pain to his enemies as possible, caring little for who falls from collateral damage. Ravos the Everhungry $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#DBBB').colorbox(opts); }); ’s upgrade card states that before each end phase, a player commanding Ravos the Everhungry must choose a unit at range one to suffer one wound. What's more, after setup, each enemy receives one panic token. This powerful upgrade also maintains Ravos's Precise 1 and Steadfast [Fear] keywords.

Driven by bloodlust, Ravos the Everhungry’s Insatiable Hunger $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#5CC').colorbox(opts); }); pushes him to continue pursuing enemies, even after his action for the round is complete. Before each End Phase, this upgrade lets Ravos perform a speed one or two march that he may treat as modified by a turn if he chooses. Ultimately, this allows Ravos to use his dark cunning and maneuver into a position that best exploits his enemies’ vulnerabilities. After all, how can your opponent fight an enemy that he cannot catch?

Ravage, Pillage, Plunder

A new darkness falls over Terrinoth. Add Ravos the Everhungry to your ranks and let him lead your demonic host to victory!

Look for the Uthuk Y’llan Army Expansion (RWM22) when it hits shelves in the fourth quarter of 2017! You can pre-order this expansion at your local retailer or online through our webstore today.

Discuss this article
in our forums!

TM & © 2016 Fantasy Flight Games.

Categories: Company News

Star RPG Alien Races 3

RPGNow - Sat, 10/14/2017 - 01:00
Star RPG Alien Races 3Publisher: GM DemonMoose

Star RPG 

Alien Races 3

GM DemonMoose

This title includes 10 strange alien races from across the galaxy with equipment and optional traits for use as player characters or non-player characters, villains, or world-building elements.

Alien Races 3 includes the Durugans, time-controlling troll experiments; the Equufae, horse-like fey with spatial abilities; and the Ooznans, odorous ooze creatures that practice commerce in hazardous material suits.


Price: $5.00
Categories: Company News

Blood on the Blade

RPGNow - Sat, 10/14/2017 - 00:18
Blood on the BladePublisher: STUDIUM CMLXV

Blood on the Blade is a micro set of rules for solitaire or co-op skirmish game, set on a fantasy background, but can also be used for non-fantasy games (planned expansions will cover Middle-Ages and Dark Ages, possibly Samurai era).

The “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details are left to the player, only the “important” rules are included in the twelve pages of the game.

The game includes nine Scenarios, covering classical wargame scenes like searching for loot, attacking an enemy base, defending your territory, freeing prisoners. Event markers placed on the Map will create the needed Fog of War and randomize the placement of enemies, events and of course loot!

Scenarios can be played individually or as part of a Campaign game: in this case a flowchart will (randomly) determine the next mission; as an example, after a “Scout” mission a bad roll could send your characters on the “Ambush” scenario. Characters on a Campaign will be able to improve their characteristics, but with the improvement of the Reputation Level of your Warband, your enemies will also become stronger.

Activation of units (friendly and enemies) is managed with a pool of activation markers, but you can never be sure that every unit will be activated. When an “Enemy” marker is drawn by the pool you will roll on the ENEMY ACTIVATION table in the current Scenario to determine the unit to activate and its orders.

CONTENTS

  • Game Rules
  • 9 Scenarios
  • 8 Enemy Sheets
  • 2 Character sheets
  • 4 Table sheets
  • 2 Campaign Rosters
  • 1 Campaign Sheet
  • 32 markers

 

Price: $8.00
Categories: Company News

Galaxy Pirates - Adversaries: Lightning Destroyer

RPGNow - Fri, 10/13/2017 - 23:24
 Lightning DestroyerPublisher: Evil Robot Games

The brutal Destroyers are the Vanguard of invaders from the Sagittarius Galaxy sent to wipe out sentient life in the galaxy. For thousands of years they have attacked mining outposts, colonies, and civlization in general. Strong as powered armor they are menacing in melee, and effective at range with their powerful Arc Rifle and Grenade Launcher.  

The Adversaries series delivers monsters you can use in your Starfinder campaigns. 

This booklet contains:

The Lightning Destroyer: a CR 11 creature, including a full stat block, four monster knowledge blocks, each delivering new information at an increasing difficulty. Expanded ecology information about the Destroyers including the fast attack specialist the Plasma Destroyer.

This Galaxy Pirates product is part of a new line, we’d love it if you'd give us some feedback on it.

Price: $0.99
Categories: Company News

Just My Luck, I Get Stuck with a Race that Speaks Only in Macros

Paizo - Fri, 10/13/2017 - 23:00

Just My Luck, I Get Stuck with a Race that Speaks Only in Macros

Friday, October 13, 2017

The first hardback sourcebook for Starfinder is Alien Archive, a book with scores of npcs and monsters drawn from numerous species and rules for creating brand new creatures. That obviously makes it a book GMs are going to get a lot of use out of. But there's a great deal more to it than just a bestiary of space monsters. Alien Archive has lots of additional material that's useful to players, from new player character races to new equipment options and even a whole set of summoning spell rules.

While there are stat blocks appropriate for GM use with every species, 22 of them also give the traits that allow the creation of player characters of that race. The races that receive the racial traits to allow them to be used as player characters (along with their size when it is different from Medium, and their type and subtype if any) are: barathu (aberration), contemplative (monstrous humanoid), draelik (humanoid, draelik), dragonkin (Large dragon), drow (humanoid, elf), formian (monstrous humanoid), space goblin (small humanoid, goblin), gray (small humanoid, gray), haan (Large monstrous humanoid), ikeshti (small humanoid, ikeshti), kalo (monstrous humanoid, aquatic), maraquoi (humanoid, maraquoi), nuar (monstrous humanoid), reptoid (humanoid, reptoid, shapechanger), ryphorian (humanoid, rhyphorian), sarcesian (Large humanoid, sarcesian), shobhad (Large monstrous humanoid), skittermander (Small humanoid, skittermander), urog (Large magical beast), veranthi (humanoid, veranthi), witchwyrd (monstrous humanoid), and wrikreechee (monstrous humanoid, aquatic). While some of those races are familiar to players from Pathfinder or earlier Starfinder products, others appear here for the first time.

As a sample of the new kinds of creatures available to players, here are the racial traits for wrikreechees, chitinous natives of the watery planet of Akchios.

Wrikreechee Racial Traits

Ability Adjustments: +2 Con, +2 Int, -2 Dex

Hit Points: 4

Size and Type: Wrikreechees are Medium monstrous humanoids with the aquatic subtype.

Amphibious: Wreikreechees are able to breath both water and air normally.

Cooperative (Ex): Wrikreechees spend much of their lives in close contact with one another, learning to predict their neighbors' reactions and coordinate their actions.
A wrikreechee gains a +2 bonus to skill checks for the aid another action and to attack rolls to provide harrying fire. A creature using the aid another action to assist a wrikreechee's skill check gains a +2 bonus to her check.

Darkvision: Wrikreechees have darkvision with a range of 60 feet.

Sheltering (Ex): A wrikreechee instinctively knows how to exploit sources of cover. When a wrikreechee is benefiting from partial cover, cover, or improved cover, the granted bonus to its AC and Reflex saves increases by 1. Snag (Ex): Thanks to the feathery material lining its forelimbs, a wrikreechee is adept at grabbing small prey. A wrikreechee gains a +4 bonus to attack rolls when attempting to grapple a creature smaller than itself. As a full action, a wrikreechee can make two attempts to grapple a creature with a -4 penalty to the attack rolls.

Wrikreechee Movement: A wrikreechee has a base speed of 20 feet and a swim speed of 30 feet.

Beyond the expansion of 22 new players races, many of the creature entries also include equipment that can potentially be made from a slain monster (such as the bones cestuses that can be crafted from a crest-eater), or that is an advanced item most often found in the possession of members of a specific race (such as the grays' memory expunger) or even a whole new kind of technology (such as the nuar's multifunction maze-core technology). Each piece of new equipment is tied to a new race in some specific way, allowing players to know what kinds of gear is preferred by members of various races, or to allow them to benefit from overcoming foes that can be usefully turned into equipment that may not otherwise be available.

Finally, Alien Archive includes the summon creature variable-level spell, which is available to both mystics and technomancers. This spells allows spellcasters to select four types of planar creatures that can be summoned, ranging from angels, devils, and other outsiders to elementals, shadow creatures, or even beasts from the First World (only for mystics) or robots drawn from pieces scattered through the Astral Plane (only for technomancers). Where appropriate, specific creatures from the Alien Archive are available as choices to be summoned by the spell, but a series of simple templates ensures a wide range of generic outsiders can also be called upon. If a mystic wants to focus on summoning good outsiders, it's possible to have an agathion, angel, archon, and azata at every spell level the mystic can cast summon creature.

While not every player may wish to use equipment from distant cultures, and GMs may not make all the new potential player character races available in every campaign, the ability to have new life forms and new civilizations impact player options is an important part of the information presented in Alien Archive.

Owen KC Stephens
Starfinder Design Lead

Tags: Alien Archive, Starfinder

2017-10-13T23:00:00Z
Categories: Company News

Your Investigators in Action

Fantasy Flight Games - Fri, 10/13/2017 - 22:55
Published 13 October 2017 | Arkham Fiction Your Investigators in Action

Hour of the Huntress Begins Our New Line of Arkham Horror Novellas

The engraved nickel plating was beautiful, but Jenny liked the tapered grip even more. She’d fired big pistols before, but she’d found the grips too big for her hands. These fit perfectly.
     –Dave Gross, Hour of the Huntress

Find your favorite Arkham Horror investigators springing into action and confronting unknowable horrors. Beginning with Hour of the Huntressavailable now—our new Arkham Horror novellas bring your investigators to life like never before!

“Perhaps Izzie saw something they didn’t want known.” Jenny turned to Gal. “It doesn’t matter what else they’re trying to hide. They’re definitely hiding whatever happened to my sister.”

You've stepped into their shoes. You've accompanied them for battles with cultists, monsters, and Ancient Ones. And you've steered them through the multi-layered mysteries of Arkham Horror, Eldritch Horror, Elder SignMansions of Madness Second Edition, and Arkham Horror: The Card Game. But you've never seen them like this—grappling with their choices and uncertainties, pitted against unthinkable evils, and fighting for their lives as they unravel the mysteries that forced them to come face to face with the Mythos for the first time!

In addition, each Arkham Horror novella unveils a secondary window into its mysteries—with a full-color insert of notes, fliers, newspaper clippings, book excerpts, letters, and more of the in-universe artifacts and text in which the story's investigator finds his or her clues. And just as these images beckon you towards a deeper experience of the story, each novella comes with five exclusive cards for Arkham Horror: The Card Game that allow you to gain a more rounded appreciation of the character's talents in that game.

Arkham's Investigators Brought to Life

There's no question that the Arkham Horror Files universe has been heavily influenced by the works and world of H.P. Lovecraft. Both feature stories set in sleepy, coastal New England—rooted among the quiet, wooded hillsides and punctuated by the flappers and bootleggers of the Roaring Twenties. And both have a tendency to peel back the ragged veil between our world and the strange realities beyond human comprehension. They challenge us with truths we cannot ignore. Truths concerning humanity's infinitesimal significance in the greater cosmos. And terrifying truths about merciless powers—the Ancient Ones—that we cannot unlearn.

It was a crude depiction of a man’s face, rough as though carved into a long-eroded stone. The man’s hair and beard appeared braided, but Jenny knew that what seemed like braids in this crude print were willow fronds. She’d seen the same image on a medallion she owned, one she had paid a Marseillais jeweler to duplicate for Izzie. They were two of a kind and—as far as Jenny knew—only two.

But the Lovecraftian mythos and the Arkham Horror universe are nearly as different as they are similar. It's all about attitude. Arkham Horror is a place of terrors, to be certain, but it's also a setting full of unlikely heroes willing to act against danger. These are not the wilting protagonists of Lovecraft's slow, simmering stories of dread. These are action heroes—clever, brave, resourceful, and more than willing to squeeze off a few rounds to see if the monsters can bleed.

Now with Hour of the Huntress and the rest of our upcoming Arkham Horror novellas, you can find these daring investigators treated with the same love and respect that they received in The Investigators of Arkham Horror—but within the context of a full, book-length investigation. You'll be able to get inside their heads as noted authors explore their personalities, backgrounds, fears, and motivations. You'll see them in action. You'll recognize their strengths and weaknesses. And you'll recognize their iconic accoutrements, as well as the stories behind them.

Finally, it's not just the insight you'll gain into these investigators that will help you bring them more fully to life within your favorite Arkham Horror Files games. Each Arkham Horror novella comes with five cards for Arkham Horror: The Card Game that are exclusive to the novella—one rules card, one alternate art investigator, the investigator's alternate art mini-card, and two never-before-published signature cards for the investigator, both of which feature the "Replacement" keyword that allows you to use them in place of the investigator's normal signature cards.

$(document).ready(function() { var opts = { iframe: true, innerHeight: 427, innerWidth: 700 }; $('#85DB').colorbox(opts); });

Hour of the Huntress

A young woman's disappearance. A daring and resourceful dilettante. A sleepy New England town brimming with dark and deadly secrets…

Guinevere "Jenny" Barnes never guessed that she would be returning to America so soon, or under such circumstances. Arkham, Massachusetts, is a far cry from Paris, but after her sister’s regular correspondence became increasingly deranged—then ceased entirely—Jenny couldn't shake the feeling that something terrible had happened to Izzie.

As Jenny begins the search for her sister, she quickly realizes that Isabelle isn't the only girl in Arkham who has gone missing. How might the disappearances be connected? And why do the flyers for the local harvest festival depict the face from a medallion Jenny sent to her sister?

Izzie’s trail leads Jenny from jazz-filled speakeasies to the dusty alcoves of the famed Miskatonic University. And as it becomes increasingly clear that Izzie's disappearance is tied to dark events, Jenny realizes she must make allies among the strange and secretive citizens of Arkham or risk losing her sister forever.

$(document).ready(function() { var opts = { iframe: true, innerHeight: 604, innerWidth: 700 }; $('#AFB3').colorbox(opts); });

Written by Dave Gross and set in the Roaring Twenties, Hour of the Huntress is full of e.e. cummings, loud jazz, and knee-length dresses. And while it plucks Jenny Barnes out from your games of Arkham Horror and Eldritch Horror to drop her into action against cultists, mobsters, and monsters, this novella offers you a rare chance to get inside Jenny's head as she follows her leads, ensuring you'll enjoy the drive, resourcefulness, and sass that make her such a popular heroine.

Lay Bare the Secrets of Arkham

Join Jenny Barnes on her quest to find her missing sister, and lay bare the secrets of Arkham. With his steady command of pace, author Dave Gross slowly opens your eyes to the darkest of the city's truths—and to the terrible truths of the things beyond.

Prepare yourself for truths that can never be unlearned. Hour of the Huntress (NAH10), the first of our new Arkham Horror novellas, is now available. Order your copy today!

Discuss this article
in our forums!

The copyrightable portions of: Ghouls of the Miskatonic are © 2010 Fantasy Flight Publishing, Inc.; Dance of the Damned are © 2011 Fantasy Flight Publishing, Inc.;  Bones of the Yopasi and Lies of Solace are © 2012 Fantasy Flight Publishing, Inc.; Feeders from Within and Dweller in the Deep are © 2013 Fantasy Flight Publishing, Inc. The Hungering God are © 2014 Fantasy Flight Publishing, Inc.; Arkham Horror is a registered trademark of Fantasy Flight Publishing, Inc.

Categories: Company News

It Came From Somewhere Else!

RPGNow - Fri, 10/13/2017 - 22:46
It Came From Somewhere Else!Publisher: Dapper Bear Publishing

We all know the story: a small group of friends take a weekend vacation to a secluded location, where they get drunk, have fun, and screw. Then, a monster appears! It picks them off one by one until finally one of two things happens: the movie ends with a lone survivor standing over the body of the monster, or the monster reigns triumphant to kill again another day.

This is B-movie heaven, where sometimes the living envy the dead. And now you get to be one of those hapless characters fighting to survive.

Price: $4.99
Categories: Company News

Design Camp Presents: Lugh, Master of Many Arts

RPGNow - Fri, 10/13/2017 - 21:44
 Lugh, Master of Many ArtsPublisher: Storm Bunny Studios

Design Camp Presents - Lugh, Master of Many Arts

The collective effort of our first Design Camp last September, Lugh, Master of Many Arts features some of the patron-inspired work, including a detailed look at Lugh, the Youthful Hero, the Long Arm, and the Master of Many Arts; as one of the principal deities of the Tuatha Dé Danann, this PDF will add value to anyone running games set in ancient Ireland, Gaul, historical Earth, or any other setting that makes room for the ancient ones.

Lugh, Master of Many Arts includes full details on Lugh:

  • Omens, Obediences, his Divine Realm, and his planar allies.
  • Details on the priest's role, holidays/festivals, his domains, and information on his shrines and holy sites.
  • The sing-staff, a new weapon for his clergy.
  • Rules for The Golden Gwyddbwyll - a detailed game of fate and destiny that players can challenge one another!
  • Completely free while our Kickstarter is active (until November 1st, 2017).
  • This is Storm Bunny Studios first patron-driven project and includes several newer authors, including Darren Bellisle, Craig Campbell, Andrew Christian, Andrew Durston, Robert Fairbanks, Jeffrey Hersh, Les Hostetler, Chad Middleton, Christen Sowards, and Kimberly Murphy Wilbanks.
Price: $0.00
Categories: Company News

Spy Master

RPGNow - Fri, 10/13/2017 - 21:40
Spy MasterPublisher: CM Games

Gear changing, high rolling, adrenaline fueled, action-pasked adventure seeks agents to run all the risks and get none of the glory!

London to monte Carlo, Cairo to New York, the role of the Super Spy is ever changing.

Are you that person? Do you have what it takes?

Using a task resolution system unique in RPGs, based on a classic card game that you probably already know. 

Spy Master requires only a deck of ordinary playing cards for each player.

The game is fast, intuitive and exciting to play and where the player's own skill makes a difference.

Spy Master! Strap on your Walther PPK, clip you ear mic in place and take the fight to the bad guys!

Includes a full colour and a printer firendly version.

NB: The print copy (coming soon) comes with the Special Edition black and gold cover!

Price: $9.95
Categories: Company News

Lore of the Gods: PFRPG Edition

RPGNow - Fri, 10/13/2017 - 20:53
 PFRPG EditionPublisher: DragonWing Games

Add some new deities to your Pathfinder Roleplaying GameLore of the Gods: PFRPG Edition introduces four new pantheons to your game. Choose from Egyptian, Greek, Mesopotamian, and Norse mythologies to broaden your game. Learn the histories behind each god profiled. Learn what it takes to be a devout follower rather than just a worshiper. Face the monsters of mythology and seek out the artifacts and magic items of the gods. Included in Lore of the Gods: PFRPG Edition are:

- Deity profiles that include favored classes and races

- Rules for creating avatars, demigods, deities and even designing your own pantheon

- New feats, skills, domains, spells, and magic items

- New prestige classes and templates that are directly influenced by certain deities

- Creatures, beasts and heroes drawn directly from mythological lore

Whether it's Odin, Zeus, Amon, or Ishtar, show your players that there are reasons why the gods grant boons and bring dooms.

Price: $27.99
Categories: Company News

Grinning Skull's Historical Reference Bundle, Part One [BUNDLE]

RPGNow - Fri, 10/13/2017 - 20:01
Grinning Skull's Historical Reference Bundle, Part One [BUNDLE]Publisher: Grinning Skull Studios
This special bundle product contains the following titles.


Grinning Skull's Historical Reference Series: Antique World Maps- Poster Map Collection Vol 1.
Regular price: $2.00
Bundle price: $1.25
Format: Watermarked PDF
Grinning Skull’s Historical Reference series titles are intended to assist both players and Games Masters in adding authentic elements from historical record to their gaming sessions. These poster maps are taken from the Public Domain and antiquity for use as visual props and display during games based in the real world and historical eras. Be it Steampunk or alternative history, these full colour print out posters will add an authentic look to your adventures and campaigns. Each of the 5 poster maps are sized at 3x3 A4 pages, and will look fantastic adorning any wall, even if just used for decoration! Just print out the appropriate pages from the PDF, then use clear tape or paste to a large sheet of card or board for a sturdier poster....

Grinning Skull's Historical Reference Series: Vintage Astronomy Poster Collection Vol 1.
Regular price: $2.00
Bundle price: $1.25
Format: Watermarked PDF
Grinning Skull’s Historical Reference series titles are intended to assist both players and Games Masters in adding authentic elements from historical record to their gaming sessions. These posters are taken from the Public Domain and antiquity for use as visual props and display during games based in the real world and historical eras. Be it Steampunk or alternative history, these full colour print out posters will add an authentic look to your adventures and campaigns. Each of the 5 posters are sized at 3x3 A4 pages, and will look fantastic adorning any wall, even if just used for decoration! Just print out the appropriate pages from the PDF, then use clear tape or paste to a large sheet of card or board for a sturdier poster....

Grinning Skull's Historical Reference Series: Vintage Medical Anatomy Poster Collection Vol 1.
Regular price: $2.00
Bundle price: $1.25
Format: Watermarked PDF
Grinning Skull’s Historical Reference series titles are intended to assist both players and Games Masters in adding authentic elements from historical record to their gaming sessions. These posters are taken from the Public Domain and antiquity for use as visual props and display during games based in the real world and historical eras. Be it Steampunk or alternative history, these full colour print out posters will add an authentic look to your adventures and campaigns. Each of the 5 posters are sized at 3x3 A4 pages, and will look fantastic adorning any wall, even if just used for decoration! Just print out the appropriate pages from the PDF, then use clear tape or paste to a large sheet of card or board for a sturdier poster....

Grinning Skull's Historical Reference Series: Vintage Scientific Poster Collection Vol 1.
Regular price: $2.00
Bundle price: $1.25
Format: Watermarked PDF
Grinning Skull’s Historical Reference series titles are intended to assist both players and Games Masters in adding authentic elements from historical record to their gaming sessions. These posters are taken from the Public Domain and antiquity for use as visual props and display during games based in the real world and historical eras. Be it Steampunk or alternative history, these full colour print out posters will add an authentic look to your adventures and campaigns. Each of the 5 posters are sized at 3x3 A4 pages, and will look fantastic adorning any wall, even if just used for decoration! Just print out the appropriate pages from the PDF, then use clear tape or paste to a large sheet of card or board for a sturdier poster....


Total value:$8.00Special bundle price:$5.00Savings of:$3.00 (38%)Price: $8.00
Categories: Company News

Your Place in the Story

Fantasy Flight Games - Fri, 10/13/2017 - 19:55
Published 13 October 2017 | Legacy of Dragonholt Your Place in the Story

Inside the Narrative Adventure of Legacy of Dragonholt

Terrinoth is a world full of magic and mystery. Its deep forests and dark caverns beckon to adventurers, while the plots and political intrigues of the court promise danger and hidden secrets. Now, you have the opportunity to explore the realm like never before in Legacy of Dragonholt, a cooperative narrative adventure for one to six players. This standalone game set in the Runebound universe is not about winning or losing, but about creating a story. The world is yours to command and explore as you seek love, revenge, or answers to the mysteries lurking in the seemingly quiet village. Before you strap on your pack and set out for new adventures, take a closer look at the identity of a narrative adventure game, and what you can expect to find in the world of Legacy of Dragonholt!

You can pre-order Legacy of Dragonholt at your local retailer or online through our webstore today!

What Is a Narrative Adventure Game?

Legacy of Dragonholt is a new style of game: the narrative adventure game. Its unique, intuitive system borrows elements from roleplaying games and adventure board games, open world video games, and even Choose Your Own Adventure books to create an expansive story experience. Your goal in a narrative adventure game is not to win or to lose per se—instead, you're creating a story that you can experience with your friends. However, Legacy of Dragonholt is not truly a roleplaying game, because it offers significantly more structure to your adventure, focusing your choices and helping the player to build the narrative without the need for a Game Master. A full playthrough of Legacy of Dragonholt can't (usually) be played in a single sitting. Instead, you're embarking on an adventure that will unfold over the course of several play sessions.

Players begin a game of Legacy of Dragonholt by creating their own characters, complete with a race, class, and history. Each of these aspects of character creation inform the sort of skills that your character may possess and how they contribute to the group. A rebellious elf who has turned their back on the teachings of the Latari may know little arcana, despite this skill being typically attributed to their race, but they may be a skilled apothecary with a rich knowledge of alchemy and craftsmanship. Just as in life, people are more than their pasts. There is always more than meets the eye. (We'll take a closer look at character creation in a future preview!)

Once the characters’ identities have been formed, they are placed in a fully realized world and set in motion on a story. Players may choose to go on quests in the areas surrounding your home base of Dragonholt village, help an entrepreneur start a business, or even pursue romantic interests with the people they encounter. The options are limitless and with the game system’s freedom from the need of a Game Master, everyone is a vital part of the story. While playing the game, players will be presented with a series of choices and scenarios that will affect how their story unfolds. The game tracks the choices that you make, and those same choices will affect your options and your unfolding story. We'll take a much closer look at the choices that you make below.

Even beyond the immediate impact of the choices that you make, the story of Legacy of Dragonholt changes independent to the players’ involvement as the world continues to breathe around them. Quests, stories, and interactions can change and morph based on anything and everything; from who the adventurers have met, to which items they possess, to what day of the week it is.

Explore New Vistas

As players explore Terrinoth, they will find six quests that they may embark upon. Here, they may delve into dark crypts, battle goblin bands, or solve a mystery that has plagued the once quiet village. Players do not need to become noble heroes. They are under no obligation to rescue innocents or search for treasure. The story progresses however the adventurers choose. While their decisions have consequences, ultimately, the power is with the players—and it all starts with the To New Roads adventure.

To New Roads is where you'll begin your experience with Legacy of Dragonholt—in the midst of a new adventure! Legacy of Dragonholt will teach you to play as you embark on this initial adventure, illustrating all rules as they become pertinent. At the heart of these rules and the experience of the game are the choices that you and your fellow players will make. At the beginning of the game, each adventurer receives an activation token. Whenever your band of adventurers is faced with a choice, you may naturally discuss and debate, but ultimately one player decides how the group will act. When that player declares the group’s course of action, they flip their activation token and the entire band must abide by that player’s decision. However, that player does not get the final say again until each of the players have used their activation token, at which point the tokens refresh and the cycle begins again. In this way, Legacy of Dragonholt ensures that all players have an equal opportunity to determine their fate, no matter how many players you have in your party.

For example, in the To New Roads quest, an adventurer on watch is confronted by a troupe of bandits, as described in the text to the right. This discovery of these villains leads you to first mark story point X1—marking story points is the game's way of remembering your choices and encounters and adapting to what you have done in future adventures. Perhaps the discovery of the bandits (and marking story point X1) will save the travelers by giving them extra time to escape, or make a preemptive strike more plausible. Perhaps one of the bandits will appear in a tavern in three days, or a character may find one rogue particularly attractive in the firelight. The only way to find out is to read on.

At the end of the entry, the adventurer is faced with three possible choices. They may shout a warning to their companions, draw their weapon and engage the bandits, or sneak up on the bandits and ambush them. Each decision leads to a different entry within the quest book. This is where the player’s character comes in to play. Which option makes the most sense for who they are? Does your character have the extensive military training to allow them to feel confident in direct melee? Do they even have the stealth skills that would enable them to creep up behind the bandits? There are no wrong answers, but only one can be chosen!

If players manage to make it safely out of Eventide Forest and complete the To New Roads adventure, Legacy of Dragonholt opens up into a new experience, with the vibrant village of Dragonholt itself. The party of players can explore Dragonholt by interacting with the expansive village book. With nearly 150 pages filled with possibilities, it is impossible for any troupe of adventurers to explore Dragonholt’s many hidden corners on a single playthrough. As in real life, the stories woven in Legacy of Dragonholt do not progress in a strictly linear fashion of cause and effect. Rather, the village book adopts an open world concept where adventurers are free to explore shops, taverns, libraries, and even the manor of Lady Regina Fairfax, the Countess of Dragonholt. In this sweeping literary landscape, players may only see a quarter of the entries during any game, but the encounters that you have, and the friends that you make can have an effect on countless other storylines.

As part of your explorations in the village of Dragonholt, you and your fellow adventurers will inevitably uncover the threads of additional quests, leading you out into the wild. These quests may lead you into dark crypts, into battle with marauding goblins, or into even stranger situations—and we don't want to spoil what you may encounter in Terrinoth once you stray beyond Dragonholt's borders. But rest assured that these quests provide you with new stories to tell, testing your characters to the utmost and transforming every game of Legacy of Dragonholt that you play in completely unique ways.

Live the Story

Begin a new adventure. Gather your team of heroes, explore the realm of Terrinoth, and build a story worthy of legend!

Pre-order Legacy of Dragonholt (ORA01) today at your local retailer or on the Fantasy Flight Games website!

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Categories: Company News

Arkham Horror: Hour of the Huntress

RPGNow - Fri, 10/13/2017 - 19:33
 Hour of the HuntressPublisher: Fantasy Flight Games

A DARK MOON RISES OVER THE SLEEPY STREETS OF ARKHAM

Jenny Barnes never guessed that she would be returning to America so soon, or under such circumstances. Arkham, Massachusetts, is a far cry from Paris, but when her sister’s regular correspondence became increasingly deranged before stopping entirely, Jenny could not shake the feeling that something terrible had happened to her.

As Jenny begins the search for her sister, she quickly realizes that Isabelle is not the only girl in Arkham to have gone missing. How might the disappearances be connected? And why do the flyers for the local harvest festival depict the face on a medallion Jenny sent her sister?

Isabelle’s trail leads Jenny from jazz-filled speakeasies to the famed Miskatonic University. She must seek out allies from among the strange and secretive citizens of Arkham or risk losing her sister forever.

Note: This digital edition includes ePub and Mobi (Kindle) versions of the novel.

Price: $3.99
Categories: Company News

Adventure Design in Practice

RPGNow - Fri, 10/13/2017 - 19:30
Adventure Design in PracticePublisher: ThinkDifferent

Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style.

I analyze collaborative storytelling and how it can be fused with more linear story design. The importance of proper framing is key to success in this merger of narrative styles. Creating an understanding for you as the game master of the laws of your characters and world in general will unlock any level of improvisation. As in any field of expertise, the application of knowledge is based on understanding.

I've written this for novice and veteran GMs alike, hoping to bring new angles and viewpoints to the art of game mastering and adventure design. My passion for stories and interacting around stories is what gets me writing in the first place.

Price: $2.00
Categories: Company News

Magnum Vice: Fury Force

RPGNow - Fri, 10/13/2017 - 19:25
 Fury ForcePublisher: Gallant Knight Games

Magnum Vice: Fury Force is a minimalist, action packed, over the top take on the tropes of 70s and 80s action films and television!

It uses a heavily modified version of the TinyD6 ruleset! Like all Gallant Pocket Games, Magnum Vice: Fury Force assumes a basic level of knowledge about roleplaying games and their tropes, trends, and standard modes of play. 

Price: $2.50
Categories: Company News

Starfinder Masterclass Miniatures Kickstarter Ends Soon!

Paizo - Fri, 10/13/2017 - 19:00

Starfinder Masterclass Miniatures Kickstarter Ends Soon!

Friday, October 13, 2017

Only a few days remain in the Starfinder Masterclass Miniatures kickstarter project by the folks over at Ninja Division! They've already exceeded their fundraising goal and unlocked a number of cool and weird aliens and characters for you to drop onto your Starfinder campaign table (including Skittermanders, Ysoki Bounty Hunter, and Necrovite!). Today, we have a preview of some of the miniatures that will be unlocked shortly. To start, here's an image of the Swarm Thresher Lord based on artwork from the Alien Archive! Taking up four creature slots, the Swarm Thresher Lord miniature will be a biggun (large size).

Next, we have the Swarm Corrovox, the Swarm "Soldier," also found in the Alien Archive.

And for our final reveal, we have renders from Ninja Division of the Vesk Free Captain!

These are just a few of the awesome miniatures just waiting to be unlocked and spread across the galaxy. Don't miss out—go to the Starfinder Masterclass Miniatures kickstarter page and back it now!

Michael Kenway
Director of Licensing

Tags: Licensed Products, Miniatures, Starfinder

2017-10-13T19:00:00Z
Categories: Company News

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