Tatzelwurm

RPGNow - Mon, 10/16/2017 - 15:53
TatzelwurmPublisher: Matush Manhunt Publications

An original game about German old school fantasy. In English.

The wildly weird and optimistic decade of the 1980‘s. It was a time when roleplaying in Germany was still in its infacy. Only a handful of rpg systems were available, so we relied on writing our own material. And we used the material we found in fanzines, and books, and movies, and comic books. The world, in a quite literal sense, was a simpler place with a slower pace.

80‘s small-town kids like us grew up on tv shows and roleplaying, and when we played, all these different elements somehow clicked into place and became that unde nable, huge and weird thing that entertained us for years. And in the back, the old tape recorder is playing movie soundtracks. Fond memories of marathon sessions.

Tatzelwurm is the game I‘ve written to create new memories like that. It‘s deliberately vague on the setting, and it‘s de nitely „cross-genre“, or using the old pulp de nition, „science fiction“. 

So, why is Tatzelwurm such a cool game? Because it uses rules that were used by many wargamers back in the days, or at least are similar to them. It also has all the topics and tropes that were so prevalent in early 80‘s roleplaying. And yes, this means the setting is gonzo. Not only because the heroes will find crashed spaceships and robots, but also because wildly different time periods exist right next to each other. Why? Because it‘s cool. 

Price: $4.12
Categories: Company News

Swords & Wizardry Continual Light

RPGNow - Mon, 10/16/2017 - 15:50
Swords & Wizardry Continual LightPublisher: Triumvirate Tavern Publishing

You remember, don't you? The sounds of battle heard through the clatter of dice? The shuffling of character sheets? The war stories shared with fellow campaigners?

There is a longing in the soul of every adventurer and though it sometimes fades to a whisper, you still hear it. Swords & Wizardry Continual Light marks your return to fantasy roleplaying - or if you're curious what fantasy gaming is all about, this is the perfect introduction.

This book, a twenty-sided die, and a few six-sided dice are all you need to return to the table, recall those halcyon days of heroism, and forge brand new legends! Welcome back!

Price: $2.50
Categories: Company News

Monster in the Mirror

RPGNow - Mon, 10/16/2017 - 15:50
Monster in the MirrorPublisher: Bailey Records

Monster in the Mirror
Copyright 2017 Winged Warrior Publishing (ASCAP).  All Rights Reserved!
Song Length = 3:34
Audio = Stereo MP3
Sample Rate = 44,100 Samples/Second
Bit Rate = 192 Bits/Second

Style = Cinematic / Soundtrack
Theme = Perfect for any modern setting.

"Monster in the Mirror" is the track 19 on Stratos: The Final Frontier (Bailey Records, 2017). This song was originally demoed for inclusion on Spycraft - The Soundtrack but was not approved. It was later reworked for inclusion on The Final Frontier.

"Monster in the Mirror" was composed and arranged by Stratos of Bailey Records Composition and Sound Design - the team that brought you the Origins Award-nominated Universe87 Campaign Setting Soundtrack (Bailey Records, July 19, 2005).

Price: $0.99
Categories: Company News

Love Dies

RPGNow - Mon, 10/16/2017 - 15:44
Love DiesPublisher: Bailey Records

Love Dies
Copyright 2017 Winged Warrior Publishing (ASCAP).  All Rights Reserved!
Song Length = 2:28
Audio = Stereo MP3
Sample Rate = 44,100 Samples/Second
Bit Rate = 192 Bits/Second

Style = Piano / Soundtrack
Theme = Minimalist piano with haunting analog recording.

"Love Dies" is the track 18 on Stratos: The Final Frontier (Bailey Records, 2017). This song was originally demoed for inclusion on Warlands - The Soundtrack (Bailey Records, 2009) but found itself on the chopping block due to space and time restrictions. It was later reworked for inclusion on The Final Frontier.

"Love Dies" was composed and arranged by Stratos of Bailey Records Composition and Sound Design - the team that brought you the Origins Award-nominated Universe87 Campaign Setting Soundtrack (Bailey Records, July 19, 2005).

Price: $0.99
Categories: Company News

Mayhem at Midnight

RPGNow - Mon, 10/16/2017 - 15:38
Mayhem at MidnightPublisher: Bailey Records

Mayhem at Midnight
Copyright 2017 Winged Warrior Publishing (ASCAP).  All Rights Reserved!
Song Length = 3:38
Audio = Stereo MP3
Sample Rate = 44,100 Samples/Second
Bit Rate = 192 Bits/Second

Style = Cinematic / Soundtrack
Theme = Perfect for any modern setting.

"Mayhem at Midnight" is the track 17 on Stratos: The Final Frontier (Bailey Records, 2017). This song was originally demoed for inclusion on Spycraft - The Soundtrack but was not approved. It was later reworked for inclusion on The Final Frontier.

"Mayhem at Midnight" was composed and arranged by Stratos of Bailey Records Composition and Sound Design - the team that brought you the Origins Award-nominated Universe87 Campaign Setting Soundtrack (Bailey Records, July 19, 2005).

Price: $0.99
Categories: Company News

Camp Sasquatch

RPGNow - Mon, 10/16/2017 - 15:37
Camp SasquatchPublisher: Twisted Finger Press

A horror scenario of kids surviving the worst summer camp experience of their life.

When these children's parents sent them to Camp Sasquatch for a week in the summer they didn't expect to hear stories of giant pink monsters, aliens, and bad guys, but that's what they got.

Can be run with the inbuilt rules or any other percentile based horror system.

Price: $2.00
Categories: Company News

Into the Living Library

RPGNow - Mon, 10/16/2017 - 15:33
Into the Living LibraryPublisher: Sir Poley

"Sorry I'm late, Professor; a gelatinous cube ate my homework..."

Brought to you by the author of Harry Potter and the Natural 20, this introductory adventure to "The World's Most Popular Role-Playing Game" sets the players in a cutthroat magical academy built atop a multiversal, living library that contains a copy of every book written by anyone, anywhere, anywhen. As this body of literature grows, so too does the library, sending out tendrils and feelers of bookshelves and aisles, breaching caverns, classrooms, and gods know what else.

To avoid expulsion, the party must brave the library and recover three books while braving traps, monsters, secret passages, and bloodthirsty rival students. Do it for the knowledge. For the glory. For the EXTRA CREDIT!

This 23-page adventure comes complete with a fully-keyed dungeon map, over a dozen colourful NPCs from students to professors to sagacious ogres, a week's worth of clubs, classes, and other campus activities, plus and all the rules you need for monsters both new and old, all presented in a simple, printable PDF.

Price: $4.99
Categories: Company News

Licensed to Improvise

RPGNow - Mon, 10/16/2017 - 15:07
Licensed to ImprovisePublisher: Bailey Records

Licensed to Improvise
Copyright 2017 Winged Warrior Publishing (ASCAP).  All Rights Reserved!
Song Length = 3:14
Audio = Stereo MP3
Sample Rate = 44,100 Samples/Second
Bit Rate = 192 Bits/Second

Style = Cinematic / Soundtrack
Theme = Perfect for any modern setting.

"Licensed to Improvise" is the track 15 on Stratos: The Final Frontier (Bailey Records, 2017). This song was originally demoed for inclusion on Spycraft - The Soundtrack but was not approved. It was later reworked for inclusion on The Final Frontier.

"Licensed to Improvise" was composed and arranged by Stratos of Bailey Records Composition and Sound Design - the team that brought you the Origins Award-nominated Universe87 Campaign Setting Soundtrack (Bailey Records, July 19, 2005).

Price: $0.99
Categories: Company News

All Flesh Must Be Eaten - Halloween Special [BUNDLE]

RPGNow - Mon, 10/16/2017 - 15:00
All Flesh Must Be Eaten - Halloween Special [BUNDLE]Publisher: Eden Studios
This special bundle product contains the following titles.



All Flesh Must Be Eaten Character Journal
Regular price: $2.50
Bundle price: $0.71
Format: PDF
Torn-out pages, three-hole punches, worn spots from too much erasing, cramped margin scrawl. Sometimes that's what surviving is all about. Most times it's just a horror. Time to free your mind for the job at hand, keeping the brain-munchers from you and yours. Put the edge back in horror survival with the AFMBE Character Journal. Record your character stats, skills, Qualities, Drawbacks, description, history, powers, supplies, companions, horrors overcome, last words and much more in this must-have gaming accessory. Your very survival may ­depend on it!...

All Flesh Must be Eaten Revised
Regular price: $15.00
Bundle price: $4.27
Format: PDF
As they approach your home, the evening wind carries their stench through the air. Your dog barks wildly, frenzied by the smell. You awaken from a restless sleep, look out your window and see staggering corpses on the move. You are halfway down the stairs when you hear footsteps on the porch. You run into the living room and pry open your gun cabinet. As you fumble, the front door collapses from the weight of a pair of rotting corpses. They shamble into the hall, arms outstretched, reaching for you. You unload your shotgun into them. They fall back. To your horror, they rise . . . Welcome to the World of Survival Horror! All Flesh Must Be Eaten is a complete roleplaying game. In it, you will find: Eleven different Deadworld settings allowing customization of the storyline ...

Book of All Flesh
Regular price: $4.99
Bundle price: $1.42
Format: Watermarked PDF
The dead have risen. God help the living. It's too late to run. The zombies are everywhere. They stalk through urban jungles and across the carefully manicured lawns of suburbia, shudder to unlife on the bloodiest battlefields of the Civil War and in the deepest tunnels of far-flung interstellar mining colonies. They lurk on your street, in your company's boardroom, in your own bedroom. And they hunger. The Book of All Flesh presents twenty-five original tales of zombie horror, including works from such renowned chroniclers of fantastic terror as C. Dean Anderson, Robert Vardeman, Ed Greenwood, Scott Edelman, Robin Laws, and Matt Forbeck....

Dungeons & Zombies
Regular price: $12.00
Bundle price: $3.42
Format: Watermarked PDF
Swords, Sorcery, and Shambling!   Dungeons and Zombies is a new genre-based sourcebook for the All Flesh Must Be Eaten game line. It covers all aspects of fantasy role-playing, from gritty swords and sorcery to literary high fantasy, from King Arthur to the mysterious orient, all using the popular Unisystem rules, and compatible with Armageddon, Terra Primate, WitchCraft, and the entire Unisystem line! In it you'll find: Complete character creation guidelines for making elves, dwarves, wizards, warriors, and any type of high fantasy character you can imagine. Expanded Metaphysics for use with fantasy characters, compatible with any Unisystem game. Magic items and item creation New Qualities, Drawbacks, and Skills uniquely suit...

Pulp Zombies
Regular price: $10.00
Bundle price: $2.85
Format: Watermarked PDF
What is Pulp? Stories of exploration: adventurers penetrating the darkest, unexplored regions of the Earth. Stories of heroism: the bold and brave foiling the nefarious plots of dastardly villains. Stories of mystery: gritty, streetwise gumshoes wearing out their shoe leather in search of clues. Stories of weird menace: unfortunate nephews heir to Secrets Man Was Not Meant To Know. These only scratch the surface of the pulp genre. Now add zombies! Two-fisted high adventure just got down, dirty and disgusting . . . Pulp Zombies is a supplement for the All Flesh Must Be Eaten roleplaying game. In it, you will find: Extensive background on the the "Pulp Era", including new character creation information. New rules for adding gadgets and mentalism powers to you...

Zombie Master's Screen
Regular price: $8.00
Bundle price: $2.28
Format: Watermarked PDF
A must-have reference for All Flesh Must Be Eaten, the Zombie Master's Screen is filled with charts and tables. From fear to weapons to outcomes, every reference that a prepared Zombie Master needs is packed onto a four-panel screen. The flip side of the screen scares and delights the players with full-color zombie images. A four-panel, handy reference of charts and tables for all Zombie Masters, including the Fear Table, equipment charts, the Outcome Table and much more. Coffee Break of the Damned, a ready-to-run 48 page introductory adventure for immersing players in a world of zombie survival horror. Six pregenerated Cast Members with full backgrounds that may be played as is, individualized as desired, or used as examples for the creation of new characters. ...

Total value: $52.49 Special bundle price: $14.95 Savings of: $37.54 (72%) Price: $52.49
Categories: Company News

Mummy: The Curse - Halloween Special [BUNDLE]

RPGNow - Mon, 10/16/2017 - 15:00
 The Curse - Halloween Special [BUNDLE]Publisher: Onyx Path Publishing
This special bundle product contains the following titles.



Book of the Deceived
Regular price: $14.99
Bundle price: $4.60
Format: PDF
It is not because they are extinct that the Restless Stars are lost to us. They are lost to us because they were deceived. — Antu-Herap, the Prince of Glass   This book includes: The inscrutable history, motives, and inner workings of the so-called Lost Guild of mummies. Enemies to most and a mystery to all, theirs is a multi-snake person legacy of treachery, madness, and revenge. Complete rules and systems for running the Akhem-Urtu, lost Irem’s guild of Restless Stars, including step-by-step player character creation — for those who dare step inside the minds of the Deceived. “The Trail of Heresy” — a complete Mummy story that Storytellers can run alone or as the second act in a three-part series called The Avarice Chronicle....

Cursed Necropolis: D.C.
Regular price: $12.99
Bundle price: $3.99
Format: PDF
You came all this way, to a land you once spurned, just to find me—to know my wisdom—and I say to you it begins with a question: What is a pillar, truly? You know the word, certainly, think you apprehend its meaning, but this is the lesson that defies learning… the page that eludes the seeking scribe. What the quill can never see is the essential truth, the immutable design that in itself strips the word of all meaning, whatever its definition. If you would answer my question by reaching for the word, you would already be in the wrong. You cannot define the pillar, though in the fullness of time, you might come to know it. If you would understand the pillar, look to its source. There lies its purpose. And I am the h...

Guildhalls of the Deathless
Regular price: $14.99
Bundle price: $4.60
Format: PDF
When you come to this guildhall, you come to learn the value of value. We walk in the flesh divine. Born of gold, we stride among the basest metals of man, learning the unfixed worth of each thing… apprehending the Dedwen of the living world. We do this not merely for our Judge, nor even for the greater glory of the gods, but to manifest the unutterable greatness that is our birthright, burden, and ultimate borne. To this guildhall, one comes not to learn the oldest rites of burial, nor the latest sacred scrawl, but to learn and then embody the great lesson of greatness—to live inside the reality that binds all things, great or small, of value: Greatness is worth. — Merew-Tjaw, the Anointed One Thi...

Mummy: The Curse
Regular price: $19.99
Bundle price: $6.14
Format: PDF
When you trespass,  the reason you feel  you are being watched  is because you are. The fear is real. When you steal,  the dread that comes over you  is neither guilt nor paranoia,  but the cold certitude of fate. The curse is real. When you die,  know that your life was but a flash  upon the face of the deep  in the mind of your judge. We are real. And we are arisen. — Ankh-Nephris, the Hand of Wisdom Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing that you will eventually not only arise again, but awaken to an unfamiliar world that mostly fears and hates you. Now imagine that your purpose...

Ready-Made Characters (Mummy: The Curse)
Regular price: $1.99
Bundle price: $0.62
Format: PDF
We were alone once. Though surrounded by one another, all of us workers in the mighty craft-houses of old, we lived bent to task, eternally cloaked in the shadows of our masters...forever alone, but for their dark company. As before, we remain bent to task, serving in the only way we know how, but it is different now. We are not alone. Not anymore. - Men-Seftekh Shahara, Founder of the Club Taboo In these pages you'll find the five Arisen patrons of the Club Taboo, from Lady Isis, the mistress of masks, to Djehutimose, the club's undying bouncer, each with a detailed background and complete game statistics. Five very different souls, one very unique meret of mummies. This product requires the Mummy: The Curse corebook for best use....

Total value: $64.95 Special bundle price: $19.95 Savings of: $45.00 (69%) Price: $64.95
Categories: Company News

Shadow of the Demon Lord - Halloween Special [BUNDLE]

RPGNow - Mon, 10/16/2017 - 15:00
Shadow of the Demon Lord - Halloween Special [BUNDLE]Publisher: Schwalb Entertainment
This special bundle product contains the following titles.



Dead by Dawn (Starting)
Regular price: $1.49
Bundle price: $0.46
Format: Watermarked PDF
A Starting Adventure for Shadow of the Demon Lord Even as the darkness from the Void casts its shadow across Urth, there are other dangers found lurking in the gloamings of the world. Some perils seek to entrap the innocent. Some are never defeated, their evils only delayed for a time. And at least one hungers for blood and meat to sustain its immortality. Tonight, this horror sets out to feed its vile hunger with fresh flesh.      A love letter to every story about holding down a bad position against even worse people, whether the attackers are human or not quite, Dead by Dawn is an adventure written for a group of three to five starting characters. In it, the player characters must find a way to survive an onslaught of undead, driven by a malevolent n...

Ghastly Gourmands
Regular price: $2.49
Bundle price: $0.77
Format: Watermarked PDF
Monstrous Pages for Shadow of the Demon Lord Many perils await the travelers who venture beyond the villages and towns speckling the countryside. Among the greatest and most dangerous of these are ogres. Great, lumbering brutes driven by a need to gorge themselves on living flesh and warm blood, they constantly roam, seeking to stuff their gigantic maws with any creature too slow to escape their huge grasping hands or the deadly swing of their giant spiked clubs. Gobbling down their prey, they pay little heed to whatever fur, fleece, filth, clothing, armor, or weapons their struggling victims may have. They ceaselessly want—need—only to eat. And when they have swallowed the last of their meal, they let loose a thunderous belch and move on to find another victim to devour. ...

Horrific Parasites
Regular price: $1.99
Bundle price: $0.61
Format: Watermarked PDF
Monstrous Pages for Shadow of the Demon Lord Lurking in dark alleyways or hiding in plain sight on bustling streets, the enigmatic and damned creatures known as harvesters stalk and murder the innocent to fulfill peculiar needs. Named for their acts of killing and surgically removing organs, bones, and skin from their victims, harvesters have been horrific parasites on civilization for millennia. Harvester bodies are literal patchworks of organs, limbs, and bones, none of which are their original parts. When an organ begins to fail, a harvester removes the damaged, diseased, or aged one, replacing it with one from a healthy "donor." This grotesque practice grants them near immortality as they do not appear to age in any tradi...

Of Monstrous Mien
Regular price: $2.49
Bundle price: $0.77
Format: Watermarked PDF
Monstrous Pages for Shadow of the Demon Lord! The misbegotten hybrids of strange unions, the results of bizarre conjurations, creatures warped through experimentation, alchemical effluvia, or the corrupting taint of the Void, monsters are often unique beings. Few monsters are members of entirely new species though some species have their origins in such beasts. Usually prone to fits of violent rage, monsters are driven by hunger, brutal instinct, and all-too-commonly pain wrought by their unnatural creation or existence. Whether found in the forsaken wilds, hidden laboratories, or areas polluted by alchemical toxins, most are thankfully solitary. Only in rare instances are several identical monsters created, those capable of fighting as a pack most likely to coopera...

One Perfect Moment (Novice)
Regular price: $1.99
Bundle price: $0.61
Format: Watermarked PDF
A Shadow of the Demon Lord Adventure for Novice Characters Promises of pleasure, of wisdom, and of escape draws the people of Granville, young and old, into the clutches of the Adepts of the Epiphany. Locals are divided about these strangers. Some believe them to be harmless, while others call them degenerates, hedonists, and dangers to the community’s morality. In One Perfect Moment, a group of novice characters finds themselves investigating the strangers and their unusual society to determine the fate of one young woman. Can the characters resist the temptation to join the cult or will they succumb to its seduction? ...

Shadow of the Demon Lord
Regular price: $19.99
Bundle price: $6.15
Format: Watermarked PDF
The End Is Just the Beginning Sometimes the world needs heroes. But in the desperation of these last days, the world will take all those it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons or will you burn it all down and dance among the ashes? Who will you become when the world dies?  Shadow of the Demon Lord® opens a door to an imaginary world held in the grip of a cosmic destroyer. Enter a land steeped in the chaos and madness unleashed by the end times, with whole realms overrun by howling herds of beastmen, warped spirits freed from the Underworld, and unspeakable horrors stirred awaken by the Demon Lord’s imminent arrival.  A complete tabletop roleplaying game in one boo...

Wretched and Unclean
Regular price: $1.89
Bundle price: $0.58
Format: Watermarked PDF
Monstrous Pages for Shadow of the Demon Lord! They come in the night, the wretched and unclean, an unholy mob intent on murder and plunder. Their white bodies, eyes dark with hate, appear human, but they surrendered their humanity long ago and now are little more than monsters. The troglodytes steal supplies, carry off victims, and butcher everything they leave behind, smearing their bodies with the blood of their kill and lifting their voices into hooting cries to mock the wails of those they make suffer. Time and again, the peoples of the world above have tried to dig out these subterranean dwellers, but no expedition, no matter how well funded or supplied, has ever managed to clear them all away. The troglodytes always return.      Wretched and Uncl...

Total value: $32.33 Special bundle price: $9.95 Savings of: $22.38 (69%) Price: $32.33
Categories: Company News

The Tartarus Gambit

RPGNow - Mon, 10/16/2017 - 14:54
The Tartarus GambitPublisher: Zoid Enterprises

When the ConFed has prisoners too valuable to execute and too dangerous to keep in the HighSec facilities coreward, they secure the criminals aboard the ships in the Maximum-Security Fleet. The longest serving in this capacity is the Tartarus, a hardened and upgraded version of the common heavy freight liner Niobe class. Exact specifications are closely guarded secrets and the location and itinerary are need-to-know only.

But word travels fast in your circles.

The Tartarus is late to rendezvous with sister ship the Erebus to transfer prisoners. And you have the coordinates of where it might be found. Can you act fast enough?

- - -

This system agnostic starship adventure was collaboratively created by the community at RPGGeek.com

Price: $0.00
Categories: Company News

Rogue's Gallery: The Banshees

Utherwald Press - Mon, 10/16/2017 - 09:00
There are many sky pirate outfits that operate across the face of Darmonica, Alyeska is no exception given that it is home to the notorious pirate haven of Broken Spires. One outfit known as the Tundra Wolves has already been mentioned, though this week I want to take a look at an another outfit; The all-female outfit known as the Banshees.

Warrior Women of the Skies

The Sky Band - The Phantom (1996 film)The Banshees owe their existence to a woman called Natasha 'Tash' Rogan, who learnt to fly from a young age. Natasha's father was a courier pilot before the Great Darmonican War in what is now the Wulflands, back then the area was known as Western Alyeska and home to numerous settlements. Her father taught her everything he knew about flying and when he was eventually called up for war service, Natasha was able to take his courier job. A double tragedy befell the young Natasha; her father was killed in action whilst Wulvers overran the territory and Natasha was forced to flee. She developed a grudge against the Commonwealth (for the death of her father and the loss of her home), but as a young woman on her own she still needed to survive.

The answer came in an unlikely form.

Natasha had ended up at a remote trading post, one where a sky pirate outfit (the Dragonspine Marauders) was laying up after a recent job and blowing off steam with the aid of women and alcohol. She managed to fend off a number of approaches by the drunken members of the outfit, but she decided to stay and watch the sky pirates. Her decision proved to be a mixed blessing as before dawn the following morning a rival sky pirate outfit attacked the trading post.Given that most of the Marauders were nursing hangovers, Natasha took matters into her own hands and jumped into one of the Marauders' planes.

Natasha's quick thinking saved the Marauders' hide as she managed to stall the rival outfit long enough for more of the Marauders' own planes to take-off and join the fray. Two of the rival sky pirates were shot down before the rest fled, though Natasha realized that she'd better face the music as she was unsure how the Marauders would react to somebody taking one of their planes. Much to her surprise the Marauders' leader hired her on the spot, she had made a good enough impression and they were down a pilot or two. She was only with the Marauders for a short time, the attitude of her other pilots and unwanted attention force her to leave but not before she learnt the finer points of aerial combat.

Natasha wandered for a while and managed to track down a few female pilots like herself, all who wanted to prove that they weren't just 'pretty things' and were just as capable of being sky pirates as their male counterparts. Soon they were in the news after robbing a train carrying gold south of Tay River, but their capture of a zeppelin (the first time it had been attempted) earned them worldwide fame...and a bounty on their heads. It was a newspaper reported who coined the name 'Banshees' after the sirens the gang had fitted on their planes at Natasha's orders, a scare tactic to reduce casualties by sapping the enemy's will to fight that quickly became known as the Banshees' Cry. 

Banshee Sky Pirate

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Driving d4, Fighting d6, Intimidation d6, Piloting d8, Shooting d6, Streetwise d6, Taunt d6
Charisma: +2; Pace: 6; Parry: 5; Toughness: 5
Hindrances: Greedy, Loyal, Wanted (Major)
Edges: Ace, Alertness, Attractive
Gear: Knives, clubs, pistols or SMGs.

Natasha's Agility, Smarts and Piloting all increase one die. In addition she gains the Command and Quick edges.

Banshee Plane

Acc/TS: 20/10; Toughness: 12 (3); Crew: 1; Climb: 1; Handling: +1; Notes: Medium Chassis, Armor x1, Increased Handling x1, Improved Gunsight, Extra Ammo x1
Weapons: x2 50-cal MG (50/100/200, 2d10, RoF 4, Bursts 28, AP 3)
Special - Banshees' Cry: When diving down on an enemy aircraft, the enemy pilot must make a Spirit roll at -2 or become Shaken.
Cost: £2,500+
Categories: Company News

Top Tips from a Sample of 4,000 Dungeon Masters

Sly Flourish - Mon, 10/16/2017 - 06:00

Each one of us has opinions and ideas on how to make our D&D games great. It's harder, however, to group all of these opinions together to find the commonalities.

By categorizing a random sample of 400 DM tips from a selection of over 4,000 such tips submitted as part of the 2016 Dungeon Master's Survey, I give you a summarized list of the top advice offered by D&D dungeon masters:

  • Prepare to improvise.
  • Focus on the players and their characters.
  • Monitor the pacing of your game.
  • Evoke memorable NPCs and fantastic worlds.

Manually Categorizing DM Tips

Though I had conducted a number of automated processes to categorize the 4,153 results of the 2016 DM survey, I decided instead to conduct a sample categorization by hand to see what trends occurred. I didn't use any special machine learning or natural language processing techniques for this analysis. I simply read them and categorized them myself.

I conducted this analysis to look at what DMs advise to other DMs in aggregate so we can learn from hundreds of DMs at once.

I chose four hundred responses because it's a large enough sample to have some statistical significance. It isn't a perfect representation but its a likely (95% confident) look at what topics bubble up to the top (with about plus or minus 4% error).

Here's a table of the top eleven results, cut off when there were less than ten responses for any particular category.

Summarized Top DM TipsRespondents% estimate
Prepare to improvise.6216% Use the ideas that players bring to the table.4311% Focus the game on the characters.359% Pay attention to the pacing of the game.267% Say yes.215% Understand the desires of the players.154% Prepare for your game.144% Develop interesting NPCs.144% Build rich worlds.144% Provide evocative narration.113% Prepare lightly.103%

You'll notice that these results are similar to the top traits for D&D Dungeon Masters. In particular, both lists focus heavily on the need to improvise and the drive to pull as much from the game from the ideas of the players as we can.

This also isn't far off from the results of our clustering analysis of the full range of tips:

  • Focus on the players.
  • Make things happen.
  • Let things happen.
  • Focus on characters, backgrounds, and stories.
  • Improvise.
  • Say yes.
  • Have fun.
A Heavy Focus on Improvisation

All of these analyses have a heavy focus on the importance of improvisation and our preparation to improvise. This was a focus of our DM Deep Dive with Tom Lommel. A popular trick described often in DM-tip-focused surveys, discussions, videos, and blog articles was to keep a list of names we can quickly reference to improvise NPCs. There are many other tricks for good improvisation but keeping a list of NPC names comes up often.

"Saying yes" also came up often in both the 2016 DM survey and our study of top DM traits. This is a complicated topic with many facets. Tom Lommell, for example, recommends replacing "yes and" with "no but". This also brings us to the topic of failing forward, where we must improvise the results of failures into new and interesting events that keep propelling the story forward.

Improvisation isn't an easy technique to master, which makes its prominence in all these surveys and studies valuable. When we take a wide view of the tips offered by DMs; grouping together topics like improvisation, NPC development, evocative narration, "saying yes", and light preparation; it accounts for roughly 50% of the tips offered.

Based on this prominence, I argue that improving our skills, tools, tips, and tricks for improvisation may have the biggest benefit to our game.

A Focus on the Players and the Characters

Many other tips from numerous studies centered around focusing our attention on the players and the characters. We often discuss this topic here on Sly Flourish. We DMs can get so caught up in our own worlds and our own ideas for the stories that the characters almost become secondary. Focusing on the characters, understanding the desires of the players, and using what they give you to build the story accounted for roughly 34% of the sampled responses above.

Pacing

Pacing came up high in our sample from the 2016 survey but didn't show up in our top DM tips from the Facebook poll. Still, experienced DMs and RPG designers often discuss the importance of pacing in our games. Monte Cook discusses it in his introduction to Weird Discoveries for Numenera and RPG luminary Robin Laws wrote a book on the topic filled with excellent and practical advice called Hamlet's Hit Points. If you read no other book on the topic of pacing, read *Hamlet's Hit Points*. The main concept is easy to digest and easy to implement in your game right away.

The Importance of Preparation

Our sampled DM tips split between heavy and light preparation recommendations. Some described a high degree of preparation to remove uncertainty when running the game. Others discussed the importance of light preparation and building the flexibility to react to a changing game. It is no secret, being the author of the Lazy Dungeon Master that I prefer and recommend lighter preparation with a focus on flexibility and improvisation.

What we can agree on is the importance of some preparation. In my experience, even the laziest dungeon master is best served by preparing components for their next session that aid them in running a fun and fluid game. Some of our light preparation steps might include:

Worldbuilding

9% of the sample also recommended the importance of building a rich world. Worldbuilding gave DMs the material they needed when the characters took an unexpected side trek. The more these DMs knew their world and the more details that existed in that world; the more real it felt to them and to their players regardless of the situation.

Because it doesn't feed well into the ideas of the lazy dungeon master, I've often avoided digging into the topic of worldbuilding, leaving it to the experts, but many DMs find worldbuilding a useful and highly entertaining activity. How often can we find a way to flee from our regular lives with our regular problems and escape to an entire universe we can build from our own limitless imaginations?

Worldbuilding also ties into the tip mentioned roughly 7% of the time to provide evocative descriptions in narration. Capturing the imaginations of our players requires that we evoke fantastic imagery. The more we have developed this imagery ahead of time, the easier it is to evoke fantastic descriptions when we need them. This was a large focus of Sly Flourish's Fantastic Locations.

Powerful Skills for Lifelong Learning

Combing through hundreds (and thousands) of DM tips helps us recognize where many DMs have found the greatest value in their games. While each of us might have a unique way of making our game great, it helps us to see the ways that have worked well for so many other DMs.

Here's a boiled-down summary of the advice of thousands of dungeon masters:

  • Prepare to improvise.
  • Focus on the players and their characters.
  • Monitor the pacing of your game.
  • Evoke memorable NPCs and fantastic worlds.
Categories: Blogs, D&D

RPG Review: Strange Stars: Game Setting Book (2015)

RPGnet - Mon, 10/16/2017 - 00:00
Playtest Review by Endzeitgeist (5/4): Inspiring, drop-dead gorgeous space-opera setting book
Categories: Reviews

RPG Review: Strange Stars: OSR Rule Book (2017)

RPGnet - Mon, 10/16/2017 - 00:00
Playtest Review by Endzeitgeist (4/4): Neat SWN-rules companion tome for the amazing system neutral dressing book
Categories: Reviews

RuneQuest-Gesellschaft e.V - Verlagsprogramm 2017/2018

RPGNow - Sat, 10/14/2017 - 19:19
RuneQuest-Gesellschaft e.V - Verlagsprogramm 2017/2018Publisher: RuneQuest Gesellschaft e.V.

RuneQuest-Gesellschaft e.V - Verlagsprogramm 2017/2018

“Die RuneQuest-Gesellschaft e.V. ist ein Verein zur Förderung
und Pflege der auf dem Basic-Role-Playing basierenden
Spielen und deren Hintergrundwelten, so wie der Hintergrund-
welt Glorantha und deren Spielsysteme; weiterhin die
Beschäftigung mit den historischen, mythologischen und
ethnologischen Grundlagen des Fantasy-Rollenspiels. Er
veranstaltet dazu Spielertreffen, veröffentlicht Publikationen,
nimmt zu Regel- und Hintergrundfragen Stellung...”

UND

publiziert die deutschspachige Ausgabe des,
ehemals als RuneQuest 6 bekannten, Rollenspiels

MYTHRAS


Price: $0.00
Categories: Company News

'City Builder' [BUNDLE]

RPGNow - Sat, 10/14/2017 - 19:06
'City Builder' [BUNDLE]Publisher: Skirmisher Publishing
This special bundle product contains all 11 individual City Builder volumes and the 174-page Gold-bestselling book into which they were consolidated, which contains an additional eight locations. Its price is equal to that of the combined volume alone, making it ideal for both people who don't have any City Builder products and those who have some or all of the 11 separate volumes (and the price will be even lower for those who do). 

City Builder Volume 10: Governmental Places
Regular price: $1.99
Bundle price: $0.87
Format: PDF
City Builder Volume 10: Governmental Places is the tenth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, fantasy, or other role-playing milieu. City Builder Volume 10: Governmental Places examines venues associated with and controlled by the ruling powers of a community or state. Characters might decide to visit such places for any number of reasons, but might also find themselves summoned or unwillingly taken to some of them. Contents of this book i...

City Builder Volume 11: Underworld Places
Regular price: $1.99
Bundle price: $0.87
Format: PDF
City Builder Volume 11: Underworld Places is the final volume in a series of 11 complementary books designed to help guide Game Masters create exciting and compelling urban areas and places within them for their campaigns. It is a universal game resource that is not specific to any particular system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Its contents include: * An Introduction that describes the series and how to use the material in this volume; * Sections devoted to Brothels, Gambling Dens, Pit-Fighting Rings, and Thieves’, Assassins’, and Beggars’ Guilds; and, * Two or more Adventure Hooks tying in with each described sort of place.  This download includes l...

City Builder Volume 1: Communities
Regular price: $3.99
Bundle price: $1.74
Format: PDF
City Builder Volume 1: Communities is the first in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.  Contents of this book include: An Introduction that describes the scope of the series and the contents of the upcoming volumes; A section on the Characteristics of Communities that examines small communities, towns, cities, and special-purpose communities like military bases and plantations, along with regional and racial influences on the development of communities; A sec...

City Builder Volume 2: Craftsman Places
Regular price: $1.99
Bundle price: $0.87
Format: PDF
City Builder Volume 2: Craftsman Places is the second in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.  Contents of this book include: An Introduction that describes the scope of the series and how to use the material in this volume; Individual sections devoted to detailed descriptions of Armories, Arsenals, Blacksmithies, Clothiers, and Jewelers; and One or more Adventure Hooks tying in with each described sort of place. This download includes both low-resolution ...

City Builder Volume 3: Entertainment Places
Regular price: $1.99
Bundle price: $0.87
Format: PDF
City Builder Volume 3: Entertainment Places is the third in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.  Contents of this book include: An Introduction that describes the scope of the series and how to use the material in this volume; Individual sections devoted to descriptions of Carnivals, Menageries, Museums, Parks, and Theaters; and One or more Adventure Hooks tying in with each described sort of place. This download includes both low-resolution screen-frien...

City Builder Volume 4: Professional Places
Regular price: $1.99
Bundle price: $0.87
Format: Watermarked PDF
City Builder Volume 4: Professional Places is the fourth in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Contents of this book include: An Introduction that describes the scope of the series and how to use the material in this volume; Individual sections devoted to descriptions of Guildhouses, Hospitals, Mages’ Lodges, and Training Halls; One or more Adventure Hooks tying in with each described sort of place; and An appendix on Guilds that describes such institution...

City Builder Volume 5: Tradesman Places
Regular price: $1.99
Bundle price: $0.87
Format: PDF
City Builder Volume 5: Tradesman Places is the fifth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any specific game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.  Its contents include: An Introduction that describes the scope of the series and how to use the material in this volume; Sections devoted to descriptions of Apothecaries, Breweries, Livery Stables, Mills, and Slave Pens; and One to three Adventure Hooks tying in with each described sort of place. This download includes low-reso...

City Builder Volume 6: Mercantile Places
Regular price: $1.99
Bundle price: $0.87
Format: PDF
City Builder Volume 6: Mercantile Places is the sixth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.  Its contents include: An Introduction that describes the scope of the series and how to use the material in this volume; Sections devoted to descriptions of Banks, Brokerages, General Stores, Marketplaces, Pawnshops, Trading Posts, and Warehouses; and One to three Adventure Hooks tying in with each described sort of place. ...

City Builder Volume 7: Service Places
Regular price: $2.99
Bundle price: $1.30
Format: PDF
City Builder Volume 7: Service Places is the seventh offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.  Its contents include: An Introduction that describes the scope of the series and how to use the material in this volume; Sections devoted to descriptions of Barbershops, Bathhouses, Hostels, Inns, Kitchens, Restaurants, Rooming Houses, and Taverns; An appendix devoted to randomly determining the characteristics and numbers o...

City Builder Volume 8: Scholarly Places
Regular price: $2.99
Bundle price: $1.30
Format: PDF
City Builder Volume 8: Scholarly Places is the eight offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.  Its contents include: An Introduction that describes the scope of the series and how to use the material in this volume; Sections devoted to descriptions of Academies, Alchemists’ Workshops, Fortune Tellers, Libraries, Scriptoriums, Scrollshops, and Wizards’ Towers; One to three Adventure Hooks tying in with eac...

City Builder Volume 9: Religious Places
Regular price: $1.99
Bundle price: $0.87
Format: PDF
City Builder Volume 9: Religious Places is the ninth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, fantasy, or other role-playing milieu. Its contents include:  * An Introduction that describes the scope of the series and how to use the material in this volume; * Sections devoted to descriptions of Cemeteries and Graveyards, Monasteries and Convents, Shrines, and :st="on">:st="on">Temples; * Four sets of historic f...

City Builder: A Guide to Designing Communities
Regular price: $19.99
Bundle price: $8.69
Format: PDF
City Builder: A Guide to Designing Communities is a manual specifically designed to help guide Game Masters through the process of creating exciting and compelling urban areas and other sorts of communities and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, fantasy, or other role-playing milieu. This comprehensive, fully-illustrated book is divided into 14 sections and includes: * An Introduction that describes the scope of the book and how to use the material it contains; * A chapter on Communities that examines the Characteristics of Communities, including thorps, hamlets, villages, towns, citie...

Total value: $45.88 Special bundle price: $19.99 Savings of: $25.89 (56%) Price: $45.88
Categories: Company News

(G-Core) Monsters Twilight 8

RPGNow - Sat, 10/14/2017 - 17:25
(G-Core) Monsters Twilight 8Publisher: Dilly Green Bean Games

It's another October and that means Monsters Twilight returns!

Welcome to Guardian Universe X (2010) and the horror behind the scenes. The Jesus Orb has been recovered and someone has used it to bring back everyone who had contact with it in 1940. But that type of stretch of Holy power comes with unholy results.

This product is FULL color

Includes 8 NPCs

Requires: G-Core PRIME

Suggested: Guardian Universe REVIVAL Setting

Price: $1.70
Categories: Company News

Stock Art: Hidden Monster

RPGNow - Sat, 10/14/2017 - 16:05
 Hidden MonsterPublisher: Purple Duck Games

A picture of a monstrous humanoid hiding in the woods for use with the license below. 

This purchase includes a .tif image in colour, grayscale, and line art format. The image has no signature.

License

We at Purple Duck Games hope that this image is exactly the thing you need for your game table or your publication. If you have any comments, questions or suggestions about the line or illustration (or wish to suggest which bestiary monsters appear next), drop me an email at [email protected]

Commercial Stock Art License

The commercial terms and conditions for the Stock Art are simple and flexible.

The image can appear in print, electronic or web-based advertisements for the product in which it features. The image may not be used in another stock art collection.

The licensee may crop, rotate, and/or resize the image as they see fit to work within the publication provided the artist’s signature must legibly appear in the final image (if present) or be credited below it. If the image is resized, the original proportions must be maintained.

The artist's name must appear in the product's credits.

Private Use License

This illustration can be used in personal products without restriction.

How to Contact the Artist for Additional Commissions

[email protected]

https://brettneufeld.carbonmade.com/

License updated March 30, 2013.



Price: $4.00
Categories: Company News

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