Shadowrun: Tödliche Wogen

RPGNow - Tue, 02/14/2012 - 17:30
 Tödliche WogenPublisher: Pegasus Press

Gefahr im Wasser!

Es tut sich was in den Gewässern der Sechsten Welt. Auf und unter den glitzernden Wellen ziehen Schlachtschiffe, Segelboote und Unterwasserdrohnen ihre Bahnen. Ob Frachtschiff oder schnelles Motorboot - wer nicht auf dem Laufenden ist, dem droht der Untergang!

Nach dem Standardwerk Arsenal 2070 präsentiert Tödliche Wogen neue schwimmende Transportmittel für Shadowrun 4. Vom Jet-Ski bis zum modernen Torpedo: Man sollte wissen, welche Gefahren im Wasser lauern. 


Price: $10.97
Categories: Company News

Shadowrun: Masterindex

RPGNow - Tue, 02/14/2012 - 17:20
 MasterindexPublisher: Pegasus Press

Übersicht ist alles!

Und dies ist geballte Übersicht. Auf 36 Seiten finden sich in einem Index gesammelt die Nachschlagwörter für das Shadowrun-4-Grundregelwerk, Arsenal 2070, BodyTech, Runnerkompendium, Straßenmagie, Vernetzt und Wildwechsel. Von A wie Aardwolf bis Z wie Zyklopenauge - ein Blick in den Masterindex, und sofort weiß man, wo man in den Regelwerken nachzuschlagen hat.

Der Masterindex für Shadowrun 4 ist Teil des Printproduktes Schattenrüstzeug. Er soll sowohl Spielleitern als auch Spielern ein schnelleres Suchen in den Regelwerken ermöglichen.


Price: $4.13
Categories: Company News

Shadowrun-Poster: Weltkarte - Almanach der Sechsten Welt

RPGNow - Tue, 02/14/2012 - 17:10
 Weltkarte - Almanach der Sechsten WeltPublisher: Pegasus Press

Die Welt im Schatten!

Nun gibt es sie endlich als Download: Die großen, vollfarbigen Weltkarten aus dem Almanach der Sechsten Welt. Auf einer Satelliten-Karte und einer physischen Karte sind alle Ländergrenzen, wichtige Sprawls, umkämpften Gebiete und Hauptstädte von Shadowrun zu finden. 

Einfach runterladen, beim nächsten Copy-Shop auf DIN A1 ausdrucken und an die heimatliche Wand hängen. Und immer die Übersicht behalten.

Price: $5.51
Categories: Company News

Shadowrun: Almanach der Sechsten Welt

RPGNow - Tue, 02/14/2012 - 17:03
 Almanach der Sechsten WeltPublisher: Pegasus Press

Atlas und Geschichtsbuch!

Kein anderer Quellenband hat jemals mit solcher Detaildichte die Historie und Geographie von Shadowrun beleuchtet. Mit vollfarbigen Illustrationen, Kartenmaterial und ausführlichen Beschreibungen werden die Jahre von 1999 bis 2072 sowie fast 40 Länder, verteilt über den gesamten Globus, präsentiert. Zusammen mit Kurzgeschichten, die einen vielfältigen Blick auf die Sechste Welt einfangen, ist der Almanach ein Muss für alle Runner und Spielleiter, die noch tiefer in Shadowrun eintauchen möchten. 

Das doppelseitige Poster mit einer großformatigen Weltkarte ist nicht in dieser Datei enthalten, sondern als getrenntes Produkt erhältlich.

Price: $27.54
Categories: Company News

February 14, 2012: Now Shipping In January!

Steve Jackson Games - Tue, 02/14/2012 - 17:00

In January, we've shipped a brand new plush and a place to store your braaaaaaaaiiiiiiiiinnnnnnnnnssssssss!

Munchkin Zombies Meat Lockers

Where do zombies store those tasty, tasty brains? Right here! The Munchkin Zombies Meat Lockers are sturdy cardboard boxes, one for Doors and one for Treasures, big enough to hold 500 Munchkin cards apiece.

Bonus: This set includes two new Munchkin Zombies cards! Mmmm . . . more brains!

Two sturdy fold-up cardboard boxes and two cards. Stock #5538, UPC 8-37654-32140-9. $9.95.

Plush Tentacle
It's a 30" long plush posable tentacle. Why did we do it? Because Evil Stevie likes tentacles. And this one is soft and furry.

Make it a fashion statement, poking out of your shirt. Use the loop in back to hang it from your belt. Put it in your next haunted house . . . or in your cubicle! Threaten your other plush toys, just to remind them who's the boss.

It's completely posable. Bend it to your own wicked will.

One 30" long plush tentacle. Stock #9441, UPC 8-37654-32137-9. $24.95.

Categories: Company News

Allies and Enemies of The Imperial Throne

Fantasy Flight Games - Tue, 02/14/2012 - 16:16
A Warhammer: Invasion The Card Game spotlight

Man does not stand alone in his war against the darkness. The proud warhosts of the elder races stride out from their ancient realms, resplendent and majestic.
    –Warhammer, “War Unending”

Even as the Empire of Man strengthens its borders with the upcoming release of The Imperial Throne, new allies arrive to lend their aid for the coming battles, and messengers arrive from the threatened lands to the north, offering reports of terrible Daemons who have joined the ranks of the Chaos marauders. War is coming. War will shake the very foundations of the Old World, and no one can remain secluded, isolated, and hope to emerge unscathed.

Warhosts of the elder races

Nearly half of the cards from The Imperial Throne lend strength to the mighty Empire’s cause in the face of daunting opposition. However, each of the factions gains new strength from this final Battle Pack in The Capital Cycle, and the High Elves gain the services of a truly potent Mage. The Mage of the White Tower (The Imperial Throne, 113) lends tremendous focus to a deck that incorporates the High Elves’ many useful Attachment support cards.

The Mage’s loyalty cost means he’ll rarely see action before the second turn, and his one power and two hit points are unremarkable for three resources. However, the Mage’s true strength is in finding the potential within each Attachment you play. Not only do Attachments played upon the Mage of the White Tower provide their normal bonuses, they each provide the Mage an additional power. Furthermore, each time you play an Attachment on the Mage, you gain a free card draw. Thus, in a deck with a good ratio of Attachment cards, the Mage can quickly ramp up to immense power.

What support cards should you consider? In short, any Attachment gains triple purpose when you control the Mage of the White Tower, but you can cycle through your deck with zero-cost Attachments like Dragon Mage Wakening (Assault on Ulthuan, 12), Isha’s Gaze (The Deathmaster’s Dance, 68), and Blessing of Isha (Core Set, 53), gaining additional card draw and power by playing them.

Dragon Mage Wakening is especially strong, helping to protect your Mage from your enemies, and the card also makes an excellent combination with the Dreamer of Dragons (Redemption of a Mage, 68). With these cards and a quiver full of Ithilmar Arrows (Realm of the Phoenix King, 29), the High Elves stand poised on the precipice of greatness, looking forward to the exciting future before them in The Bloodquest Cycle.

Blood rituals

How would you like to crush the forces of Order with a unit that grants you four power for zero resources? Well, you might not be able to summon a Daemon Prince (The Imperial Throne, 114) entirely free, but if you demonstrate sufficient loyalty to the Ruinous Powers and offer a few blood sacrifices, the Daemon Prince will help you carve a path through the Empire’s cavalry and skewer their footmen.

Of course, the fact you must sacrifice three units appears a significant drawback, but it becomes less and less of one as you consider fulfilling it with cards that grant other boons as they leave play. Crypt Ghouls (March of the Damned, 43) feed you two resources when they leave play, making them effectively cost neutral after you no longer need their power. A Doombull (Chaos Moon, 32) wreaks havoc upon your opponent’s units with its dying breaths, Ungor Raiders (Omens of Ruin, 12) wreck your opponent’s developments as they depart, and Blue Horrors (Tooth and Claw, 51) can respawn in unending waves (if you have ways of getting them from your discard pile back into your hand). Often these effects that are triggered when these units leave play are more important than the power and hit points the units add to their respective zones, making them excellent fodder for blood rituals that gain you even greater power.

War is coming

Armies on all sides move through the Empire of Man, anticipating bloody battle as The Imperial Throne braces for war. This climactic final Battle Pack in The Capital Cycle for Warhammer: Invasion is due to shake the foundations of the Old World by next week, when it becomes available at retailers everywhere!


Categories: Company News

Wicked Fantasy: Orks: Children of Pain

RPGNow - Tue, 02/14/2012 - 15:58
 Children of PainPublisher: John Wick Presents

Come closer to the fire, child. Come closer, listen and I will tell
you how we murdered the gods...

Wicked Fantasy began as a series of articles in Kobold Quarterly
Magazine reinventing the "standard races" in fantasy roleplaying. Now,
those same articles have been expanded and revised (five times their
original size!) and fit with the PATHFINDER Roleplaying Game.

The second in the series--Children of Pain--tackles the most set upon, abused and misunderstood race in all of fantasy literature: the orks.

Created for lives of evil, orks rose up and overthrew their gods. Now,
they battle against what they were so they may forge their own

No longer the "standard evil race," orks have become something more.
Taught that all life was pain and that only pain makes an ork great,
they have embraced that philosophy, while at the same time, turning it
into something greater. They are no longer the slaves of dark gods.
They are orks. Free to choose. Free to make the world into a better
place... or rend it to shreds with their bloodlust and rage.

Wicked Fantasy: Children of Pain includes:

  • New Ork Racial Traits
  • New Feats including Masochistic Feats and Reputation Feats
  • New Oracle Archetype: The Oracle of Blood
  • New Barbarian Archetype: The Gahthrak (God Eater)
  • New Bard Archetype: The Fala
  • Ork Blooding Rituals
  • And More!
Price: $5.00
Categories: Company News

Freedom Union :The Guardians Superhero RPG Adventure Companion

RPGNow - Tue, 02/14/2012 - 15:36
The Guardians Superhero RPG Adventure CompanionPublisher: Vonschlick Productions

Supervillains Beware!

Detroit's Greatest Superheroes (That's what it syas on their business cards) are ready to fight for truth, justice, and... other things superheroes usually fight for...

The first adventure companion for the Guardians RPG, this book includes statistics for the Freedom Union members, the major gangs of Detroit, and the mercenary team Force Four, who challenge our heroes.  It also includes a 42-page comics story that IS the adventure scenario.  Players get to see the characters in action, then play out the adventure.

Price: $4.95
Categories: Company News

Informational Rescue

Pelgrane Press Ltd - Tue, 02/14/2012 - 15:29

A Ripped From the Headlines Scenario Premise for Ashen Stars

As this article reveals, the conversion of mortgages into complex financial instruments did more than provoke the 2008 global financial meltdown. The data-tracking process used to spin fragments of mortgages off into a tradeable derivative—creating a sort of mortgage slurry, if you will—now makes it impossible to determine whether homeowners, banks, investors, or anyone at all really owns certain real-world property. A nebulously owned property can’t be used as collateral, undermining a key value of everyday finance.

Speaking of slicing and dicing, this springboards a scenario that perfectly fits the Ashen Stars setting, where information loss has been one of the prices paid by a former stellar utopia torn at the seams by recent warfare.

Unlike most planets of the Combine, the synthculture planet Trump’s World practiced 20th century capitalism –albeit in idealized, tourist-park form—even before the Mohilar War. Private ownership of property underpinned this historical reenactment economy. Now info-saboteurs have struck at the heart of the system, scrambling the worldwide property database. The PCs are hired to track down the McGuffin on which the entire economy rests—the single accurate copy of the pre-disaster real estate registry. Complicating the mission: plenty of Trump’s World moguls want the database back up—after they get a chance to fiddle with it, just a little…


Categories: Company News

Portrait PAck [BUNDLE]

RPGNow - Tue, 02/14/2012 - 13:44
Portrait PAck [BUNDLE]Publisher: Sade

Portrait Pack 1
Regular price: $1.50
Bundle price: $1.00

9 different avatar in four version:

-transparent png around 750 px

-400x300px size with background

-200x300px size with background

-100x150px size with background

Both for your personal or commercial project.


Portrait Pack 2
Regular price: $1.50
Bundle price: $1.00

9 portrait images in two versions:

- original transparent png render without background, (around 750-2000 px)

- 300x400 px size avatar images with background and frame

Both for personal or commercial use.


Check the first part of the series:


Portrait Pack 3
Regular price: $3.00
Bundle price: $1.00

Let me introduca my Portrait Pack 3.

This pack contains:

- 9 transparent PNG version (each one around 1000)

- 9 portrait with background (400x300px)

..and as bonus :

- 9 altered version portrait  (400x300 px)

You can alter, resize, etc. them.

Both for personal or your commercial projects.

Please, check my other portrait packs too:



Total value:$6.00Special bundle price:$3.00Savings of:$3.00 (50%)Price: $6.00
Categories: Company News

Blog: D&D Playtest News

WoTC D&D - Tue, 02/14/2012 - 08:00
Find out what's taking place in the D&D Next Community for the week of February 13th.
Categories: D&D

Uniting the Editions, Part 3 Addendum

WoTC D&D - Tue, 02/14/2012 - 08:00
We revisit the poll from Uniting the Editions, Part 3.
Categories: D&D

Rule-of-Three: 02/14/12

WoTC D&D - Tue, 02/14/2012 - 08:00
You've got questions—we've got answers! Here's how it works—each week, our Community Manager will be scouring all available sources to find whatever questions you're asking. We'll pick three of them for R&D to answer.
Categories: D&D

Dead Things Board Game Bundle [BUNDLE]

RPGNow - Tue, 02/14/2012 - 06:50
Dead Things Board Game Bundle [BUNDLE]Publisher: DCS

Dead Things (Zombie Horror Board Game)
Regular price: $2.00
Bundle price: $2.00

Here's a chance to play a zombie game that works like it does in the movies. The system is fast and deadly. Comes with map as well as character cards. An innovative turn order keeps you guessing and zombies are likely to surround you at any time. Can you survive?


Dead Things: Expanded Map
Regular price: $1.50
Bundle price: $1.00

This is the expanded map for Dead Things the zombie board game. The map is 19 x 20 inches giving your group of survivors more room to run. However now you have to compete several tasks to escape the doomed city.

6 Print and play maps of the town

10 car cards.

The map is marked with zombie respawn points as well as several buildings.

You need to have the game dEad thINgs in order to use this mapboard


Total value:$3.50Special bundle price:$3.00Savings of:$0.50 (14%)Price: $3.50
Categories: Company News

Dead Things: Expanded Map

RPGNow - Tue, 02/14/2012 - 06:46
  Expanded MapPublisher: DCS

This is the expanded map for Dead Things the zombie board game. The map is 19 x 20 inches giving your group of survivors more room to run. However now you have to compete several tasks to escape the doomed city.

6 Print and play maps of the town

10 car cards.

The map is marked with zombie respawn points as well as several buildings.

You need to have the game dEad thINgs in order to use this mapboard

Price: $1.50
Categories: Company News

6d6 Core + Outbreak! + Starter Pack

RPGNow - Tue, 02/14/2012 - 06:02
6d6 Core + Outbreak! + Starter PackPublisher: 6d6 Fireball
6d6 Core - A Game for the 21st Century

"This is a really tight little rules set that is very detailed. I’ve played and enjoyed card-based systems before and I’m impressed with the innovation for play and the interplay of cards and flow that go into making up actions. It changes the dynamic from a typical tabletop RPG and even from the other card-based RPGs I’ve played. The freedom to design an action from all your cards is compelling."  - The Rhetorical Gamer, review of 6d6 Core

"The game scenario will work brilliantly and you’ll probably never get the same exact results twice. 6d6 RPG and Outbreak! definitely seems like a winning combination to me. It’s not your average RPG, and that makes it very intriguing." - Game Knight Reviews, review of Oubreak!

Chris Tregenza running 6d6 at Indiecon 2010

Hello, I'm Chris Tregenza

I wrote 6d6 because I did not have the time to read a 300 page rule book. I wrote it because I was frustrated by players' turns taking 10 minutes as they worked out the modifiers to their attack roll for each the seven different spell effects currently running. I wrote it because I wanted game mechanics that supported my role-playing and characterisation.

I released it under the Creative Commons because I want people to share and pass round my PDFs. I made everything available free-to-read online because buying an RPG product should never be a leap in the dark and I created the Living Document Promise because I believe you should only need to buy a game once.

What is the 6d6 Core?

6d6 CoreThe 6d6 Core explains how to play the 6d6 RPG from first principles right up to expanding the game. The table of contents and everything else in the book can all be read online. As the core rule set, the book does not come with any details about a setting or pages of monster stats and character types. These the GM will have to create, or they can us the growing library of adventures and settings.

What is Outbreak!?

Outbreak!Outbreak! is an adventure set during a zombie apocalypse and is designed to be played over one or two sessions. It has been 6d6's staple demonstration game for the last eighteen months and has been polished into a great introductory adventure.

What is in the Starter Pack?

The stater pack contains the designs for 240 cards suitable for use in a modern-day setting, and is an ideal starting point for the GM interested in developing their own settings or adventures. For ease and speed of printing the cards are formated 10 per A4 page and laid out to fit the Avery C32011 'print-your-own' business card range. 

The Living Document, What Is That All About?

6d6 believe you should only have to buy a game once and that you should not need to spend more money just because the publisher decides to release a new edition. After buying any 6d6 product, if you register it with us we make this promise -- No matter how many versions, editions and updates of the 6d6 Core or Outbreak! we do in the future, you will always be able to download the latest version.

Anything Else I Should Know?

6d6 is an open company. All our plans are discussed in public and our financial situation can be read about on our blog. We are building a company for long-term success which means we have to support and reward our writers. Instead of paying them royalties, we pay them one third of the sales price (excluding the reseller's cut). So whatever you pay for this PDF, after RPG Now take their 35% cut, two thirds cover the company's overhead and one third of that goes to the writer.

Any More Questions?

If you have any questions about 6d6, the core rules, Outbreak! or the business, or if you are interested in writing for 6d6, please just ask. We can be found on Twitter, Facebook and Google+.

Price: $15.00
Categories: Company News

The Genius Guide to What's in my Pocket?

RPGNow - Tue, 02/14/2012 - 06:02
The Genius Guide to What's in my Pocket?Publisher: Super Genius Games

It’s fairly common for randomly generated treasure to include a few mundane or low-value items. While these may be appreciated and hoarded for the few coins they can raise at low-levels, fairly early in most campaigns players stop caring much about items taken from the standard equipment tables (players only appreciate so many sunrods). However, sometimes a GM wants to spark some interest and mystery without handing out a major magic item, or at least make a world seem more in-depth by providing some colorful items that suggest they have a backstory behind them. To assist in such efforts, this product provides 110 odd little items, none of which will be of great use to players, but all of which might pique their interest.

To be on the list, an item had to be small enough to fit in a pocket, belt pouch, or backpack. Its weight had to be negligible, and its value low. None of these items give bonuses to rolls or checks. Rather, the items were designed to encourage players to ask questions and to act as starting points for GMs who wanted to introduce some new story hooks. These are creative motes and ideas rather than specific story elements, and they are best used by GMs who like creating stories and rumors on the fly. Even if one of these items didn’t encourage further investigation when found, it may provide another great opportunity for a GM to create a colorful background when characters attempt to sell it.

Unless an item gives a specific value, these items are worthless (or if the GM prefers worth 1 cp) or valued at 10 gp. While in most cases it should be obvious whether an item is a minor valuable or essentially junk, ultimately it’s left as an exercise for the GM to decide which is which – while mithral shards may be valuable in one campaign and a rat jawbone worthless, it would not be difficult to conceive of an economy that reverses those valuations.

Price: $2.99
Categories: Company News

Bree Orlock Designs: Dragons Crest 4

RPGNow - Tue, 02/14/2012 - 04:38
 Dragons Crest 4Publisher: Stardust Publications

A 300 dpi .tif image for you to use in your personal or professional projects, subject to the attached license. Art by Bree Orlock.

Price: $4.00
Categories: Company News

Bree Orlock Designs: Dragons Crest 3

RPGNow - Tue, 02/14/2012 - 03:56
 Dragons Crest 3Publisher: Stardust Publications

A 300 dpi .tif image for you to use in your personal or professional projects, subject to the attached license. Art by Bree Orlock.

Price: $4.00
Categories: Company News

Bree Orlock Designs: Dragons Crest 2

RPGNow - Tue, 02/14/2012 - 03:54
 Dragons Crest 2Publisher: Stardust Publications

A 300 dpi .tif image for you to use in your personal or professional projects, subject to the attached license. Art by Bree Orlock.

Price: $4.00
Categories: Company News