Stock Art: Greenfeeder

RPGNow - Tue, 08/14/2012 - 16:41
 GreenfeederPublisher: Purple Duck Games

A 300 dpi picture of aplant monster known as a greenfeeder for you to use for your personal or professional project such to the linked license. (1275 x 1650)

This purchase includes the image in line art, gray scale and coloured formats.

Price: $3.00
Categories: Company News

Mistrunner the RPG

RPGNow - Tue, 08/14/2012 - 16:31
Mistrunner the RPGPublisher: NakedHobo Productions

You are a mighty warrior, life and death is determined by the swing of your axe.

You are a fire elementalist, bending flame to your will.

You are a cunning rogue, relying upon your stealth and wits to fulfill your desires.

Your are a Mistrunner, plunging headlong into an unknown world, uncovering secrets long lost to the ravages of time, a living testament to the adaptability of ancient man.

Price: $10.00
Categories: Company News

Whispers of the Forgotten

RPGNow - Tue, 08/14/2012 - 16:24
Whispers of the ForgottenPublisher: gannet games

When Lord Dell killed the great black wolf with a single arrow he knew it was a sign from the gods. He decided to build his new hunting lodge on the site of his triumph, deep in the woods and far from civilisation. But from the very beginning the construction was beset with problems, the workers believing the site to be haunted or cursed.

The PCs have been hired to investigate what is happening and find themselves face to face with the remnants of an evil so terrible that all mention of it has been wiped from history.

The module includes new monsters, new templates and new magic items.

Whispers of the Forgotten is compatible with the Pathfinder Roleplaying Game and can be easily adaped to any campaign. It is designed for four characters of 4th level who should attain 5th level at completion.

Price: $3.99
Categories: Company News

Fiasco: The Dungeon Delve

RPGNow - Tue, 08/14/2012 - 16:05
 The Dungeon DelvePublisher: Brouhaha Games

This playset is an accessory for the Fiasco role-playing game.

Rumors of fabulous treasures and power beyond imagining drew us to this small village. Sure the tavern has a decent selection of ale and the inn is relatively free of bedbugs, but that’s not what we’re here for and we’re not sticking around once we clean out the dungeon. We might not be friends, heck, we might not even like each other. We do have one thing in common though: you want to win fame and for-tune, whatever the costs. What could go wrong?

The Dungeon Delve is a kid-friendly Fiasco playset - it’s designed for ages 12 and up and is meant to evoke the feeling and style of “old school” dungeon exploration.

Price: $0.00
Categories: Company News

We have a helper setting up the booth

Paizo - Tue, 08/14/2012 - 16:01

We have a helper setting up the booth

Tue, Aug 14, 2012 at 09:01 AM Pacific

Those of us here in Indy setting up the booth arrived to a nice surprise helper. We'll make sure he doesn't set the rest of the stuff on fire.

Mark Moreland

Tags: Gen Con

Categories: Company News

Deluxe Settlement Sheet

RPGNow - Tue, 08/14/2012 - 15:52
Deluxe Settlement SheetPublisher: Notsonoble's Gaming

This worksheet is an expanded, fillable, and savable version of The Pathfinder Roleplaying Game's Settlement Sheet. Like other NSN products it's the final design of several game masters and player's comments. It is also complete with Adobes Reader Extended Features so that you can save your data and work on it again later.

Here's why you should consider this sheet over others:

  • Developed over lots of time and user input
  • Expanded for easy of read and more details including:
    • More detailed NPC section
    • More detailed groups and factions section
    • More detailed location section
  • Fillable AND Savable
  • Will continue to improve based on YOUR input here's some changes already made due to use input
Price: $2.00
Categories: Company News

Frontier Explorer - Issue 1

RPGNow - Tue, 08/14/2012 - 15:04
Frontier Explorer - Issue 1Publisher: Frontier Explorer

Announcing Issue 1 of the new Frontier Explorer magazine.  The Frontier Explorer is a quarterly magazine dedicated to sci-fi RPGs and fiction.  In it's pages you will find short stories and articles covering topics from background material, ship deck plans, gaming tips, and new equipment to adventure locations and even full adventures.  This issue has a strong slant towards the Star Frontiers RPG as that game has a special place in the heart of the editors and this year is the game's 30th anniversary.

This issues contents (article titles) are:

  • The Dralasitic Creed
  • Crafting a Compelling Character in a Role-playing game
  • Lossend
  • What is War?
  • Mooks Without Number - Part 1
  • Planeron Station
  • CSS Nightwind
  • Make Run For It
  • Don't Go In The Water
  • About the Magazine
  • Grymz Guide Comic

Grab your copy and start exploring the frontiers with us.

Price: $0.00
Categories: Company News

School Daze

RPGNow - Tue, 08/14/2012 - 15:01
School DazePublisher: Sand & Steam Productions

Grade Cards

It’s 7:15am. The first bell rings in
about 15 minutes. Where are you and
what are you doing?

School Daze

High School is Fun Again!

Price: $10.00
Categories: Company News

Evermore Tactics : Labyrinth Of Souls - 1st Edition Rulebook

RPGNow - Tue, 08/14/2012 - 14:58
 Labyrinth Of Souls - 1st Edition RulebookPublisher: Evermore Evolution

Evermore Tactics : Labyrinth Of Souls

 Welcome to the world of Sinosha. Evermore Tactics is a strategy based LCG/RPG that uses the new Evolution Tactics System created by Evermore Evolution. With new innovative gameplay and customizable world creation, you will spend hours within the endless possibilities of tactic warfare.

This product Includes : Five PDF Documents

* Evermore Tactics : Labyrinth Of Souls - Official 1st Edition Rulebook   (40 Page Guide .PDF)

* Evermore Tactics : Book Of Legends - Free Introductory Adventure   (13 Page Adventure .PDF)

* Evermore Tactics : Game Sheets   (Player Data Sheet, Inventory Sheet and Battle Sheet  .PDF)

* Evermore Tactics : Official LCG/RPG Cards - 100+ Cards   (18 Page Guide .PDF)

* Evermore Tactics : Textured Papercraft Environment - 40+ Objects   (44 Page Guide .PDF)

Price: $9.95
Categories: Company News

Self-Healing in 13th Age

Pelgrane Press Ltd - Tue, 08/14/2012 - 14:11

D&D 4E caused a lot of controversy with its self-healing rules. Thirteenth Age has its own self-healing rules. Here’s my take on the topic.

My first self-healing rules were in 1992, in Over the Edge. It’s a modern-day RPG with no built-in healer class, so the characters needed to be able to heal up some on their own. My rule was that after every fight you’d get back half the damage you took in that fight. The rule reflected both real life and fiction, in which people who get beat up in a fight can  bounce back without magic.

Unlike Over the Edge, D&D 3E didn’t need self-healing. Instead, it had amped-up cleric healing. Spontaneous healing and wands of cure light wounds meant there was always plenty of healing available. But in 2002, when I wrote Omega World, player-characters again needed some self-healing capability. The characters were postapocalyptic mutants, and there were no healing spells. I thought about re-using the Over the Edge “half-damage” rules, but I instead came up with a mathematically similar system, called reserves. With reserves, you have a number of self-healing points equal to your hit points, and you can use them up on a one-to-one basis to heal hit points. Since Omega World was under the OGL, Mike Mearls picked up reserves in his Iron Heroes book, published by Monte Cook. Self-healing was later a major new feature of D&D 4E. I’m happy to include our own version of hit-point-recovery in 13th Age. PCs in 13th Age are heroes, the very sort of people who can pick themselves up after getting beaten down, with or without magic.

One virtue of self-healing is that it takes a load off the cleric. The traditional d20 cleric is inherently too powerful because it provides the party’s ability to heal up. In 3E, a party of four clerics kicks ass in a way that no other single-class party can. The spontaneous healing rules gave clerics more options, but they also made an already powerful class even more powerful. In 13th Age, clerics still heal their allies, but the PCs are in some sense responsible for most of their own hit point recovery. Recovery rules distribute the party’s ability to heal up among the party members, rather than concentrating it in one class’s portfolio. The party isn’t dependent on a cleric, and the cleric is free from the task for measuring out the party’s healing.



Categories: Company News

Kaiser's Gate Setting Soundtrack

RPGNow - Tue, 08/14/2012 - 12:51
Kaiser's Gate  Setting SoundtrackPublisher: Battlefield Press

Battlefield Press, Inc welcomes our first even setting soundtrack for the Kaisers Gate Savage Worlds Setting. Full of never before heard tracks, this soundtrack does its best to capture the feel of the setting and World War 1 in general. This soundtrack could be useful in other World War 1 games, and is not limited in particular to Kaiser's Gate. This soundtrack was designed by the RPG soundtrack composer Tree Dweller (David L. Woodrum Jr.), whose other works can also be found on this site. If you are uncertain if you will like this soundtrack, please feel free to check out some of David's other works.











Price: $4.95
Categories: Company News

Sonic Stock: Raining (Royalty Free Music)

RPGNow - Tue, 08/14/2012 - 12:24
 Raining (Royalty Free Music)Publisher: Fishwife Games

Sonic Stock: Raining (Royalty Free Music)

Total Length: 7 minutes, 0 seconds.

Mysterious in most places, calm in some places, and a wee bit hair raising in others. A great royalty free piece for podcasts, home brewed pc game projects, backing score for convention or home games, etc. You buy the mp3 and you get the license for commercial and non-commercial use.


CREATOR: Tree Dweller (David L. Woodrum Jr.)


As a purchaser of this file you have full permission to use this music clip in commerical and non-commercial ventures on a royalty free basis. You are not required to re-imburse Tree Dweller (David L. Woodrum Jr.) or Fishwife Games due to the royalty free status in the full license. By purchasing this product you have been given full license. If you have not purchased this music file then you do not have such permission.

If you have any questions concerning the extent of use of the files contained in this product, please do not hesitate to contact Dave Woodrum at

Price: $5.00
Categories: Company News

It’s Quiet… Too Quiet…

AEG - Tue, 08/14/2012 - 12:00

You may have noticed that the Tempest blog has been very quiet over the last two months. You may also have noticed that we are launching Smash Up at Gen Con. The two are related; we have a lot to say about Tempest, but we also wanted to ensure that Smash Up had its day in the sun. 

The next few months are all about Tempest. If you don’t know what Tempest really is, click here and find out.

Gen Con will be the first road test for the line. For the past few months, we have been having game designers and would-be game designers signing up to access our Tempest Developer’s Toolbox, which is chock full of background, art, and other items of interest to game designers. 

We are actively searching for more fun games for Tempest’s 2013 releases, and I expect that we—that is to say, fellow AEGis Jeremy Holcomb and myself—will be seeing many prototypes at Gen Con this year. 

And some of them have already been themed up for Tempest. How do I know? We’ve seen them

In addition, I will have fun stuff to show to the fine members of the gaming press. 

Sadly, we will not be showing (let alone selling) Tempest at Gen Con. But in the meantime, you can check out an interview with Philip duBarry, designer of the forthcoming Tempest game Courtier, here. His interview starts at 147:11.

And next week we’ll take a look at the origins of the games.

So comment below and let me know: which of the Tempest games are you most looking forward to?

Categories: Company News

Leagues of Adventure - Globetrotters' Guide to Unusual Places

RPGNow - Tue, 08/14/2012 - 09:16
Leagues of Adventure - Globetrotters' Guide to Unusual PlacesPublisher: Triple Ace Games

The world is vast and wondrous place. An entire ice-sheathed continent and the fathomless depths of the ocean floor have yet to be explored beyond cursory expeditions, and miles of dark, dank caverns have never echoed with the footsteps of man. While explorers prepare to penetrate these last truly unexplored regions, others cast their eyes to the heavens, wondering what might be found on the Moon, or even Mars, the planet of war, and cloud-swathed Venus, the planet of love.

This supplement focuses on some of the more unusual places globetrotters might end up exploring on their journeys of adventure and derring-do, and provides stats for their inhabitants. It introduces new Leagues, weird science devices, and Flaws, and provides two sample character and a page of henchmen ideal for aiding in expeditions to the unusual realms.

Although written for Leagues of Adventure, this produce is fully compatible with the Hollow Earth Expedition RPG.

Price: $4.99
Categories: Company News

Bad Girl Blowout: PL6 Femme Fatales

RPGNow - Tue, 08/14/2012 - 07:39
 PL6 Femme FatalesPublisher: Aegis Studios

Bad Girl Blowout: PL6 Femme Fatales is a collection of pregenerated characters that can be added to any M&M 3rd Edition game. This book contains six pregenerated characters, all badass, all female and all at PL6. Perfect for antagonist NPCs, PC's for a street level game, or as inspiration for a higher level character. All point totals are noted on the chatracter sheet for easy customization by players or GMs!

Bad Girl Blowout: PL6 Femme Fatales includes:

  • Amazona: A warrior woman who uses trick arrows to fight injustice.
  • The Cat: A poor little rich girl turned cat burglar.
  • Midew: A shaman-in-training with a troublesome bag of tricks.
  • Mormo: a Greek Ninja assassin, exiled from her clan.
  • Red Geisha: The bearer of the Mythic "First Kitana"? or just a sham...?
  • ThrillKill: A psychotic triggerwoman, feared throughout the underworld.

All this for only $0.99!

Super-Powered by M&M and its associated logo are Trademarks of Green
Ronin Publishing and are used under the provisions of the Super-Powered by M&M
Trademark License (see for details).

Requires the Mutants & Mastermind’s Hero’s Handbook by Green Ronin Publishing for Use.

Please check out our other products at

Price: $0.99
Categories: Company News

Castles & Crusades Golden Shingles

RPGNow - Tue, 08/14/2012 - 06:05
Castles & Crusades Golden ShinglesPublisher: Troll Lord Games

The House of Anduel stood for many years. Here men of the old gods gathered to make feast and sacrifice to the Og Aust; Nunt the River King and Anduel the Eagle. The house beckoned for within it stood a magical stair, the Eagle’s Walk. To climb its heights proved a challenge but to succeed gained one the blessings of the gods.

But time is a harsh master, and the house fell to ruin. A few walls, and flagstones remain; and the stair. It rises through the ruins, breaching the forest canopy to climb into the sky, a beacon to all. But few climb it now and those few who have tried have died. Tis said a haunt of the old world holds the stair its own, but if any could overcome it then they too would be blessed by the Golden Shingle.

Golden Shingles is part of an ongoing series of encounter areas, Adventures on the Powder River. Golden Shingles is a follow on to the To the Damenheit Bridge (part 1), Thorns for Beer (part 2) and River Walk (part 3) encounter areas, picking up the Cobbled Way. The encounter itself is portable to any locale but is designed for use in the Darkenfold Forest in the world of Aihrde. The encounter area serves as a good base of operations for the Adventures on the Powder River series, or as a plug and play for one night’s use.

Designed for use with Castles & Crusades, though portable to any standard RGP system.

Price: $0.99
Categories: Company News

August 14, 2012: The Czar Speaks!

Steve Jackson Games - Tue, 08/14/2012 - 05:50
Munchkin Czar Andrew Hackard was recently interviewed for the Gaming Chronicles podcast. Here's the first part of their conversation, covering Munchkin Conan, Munchkin Skullkickers, and some discussion about Geek & Sundry and Tabletop.

Warehouse 23 News: Fly Solo, Save The Universe!

Traders. Dreadnoughts. Deep-space exploration. Bah! Who cares! The really cool spaceships fly down trenches, zip between capital ships, and are piloted by aces. GURPS Spaceships 4: Fighters, Carriers, and Mecha has all this and more. Only available from the hot shots at e23!
Categories: Company News

Sonic Stock: Foxy (Royalty Free Music)

RPGNow - Tue, 08/14/2012 - 02:27
 Foxy (Royalty Free Music)Publisher: Fishwife Games

Sonic Stock: Foxy (Royalty Free Music)

This music has a crafty, cunning feel and utilizes many traditional instruments. It is available for purchase as a royalty free music/sound stock for both commerical and non-commercial use. The license regarding the purchased file is presented below. If you are planning to purchase this track for commercial or non-commercial use then please copy and paste this license and save it in a file for further reference.


CREATOR: Tree Dweller (David L. Woodrum Jr.)


As a purchaser of this file you have full permission to use this music clip in commerical and non-commercial ventures on a royalty free basis. You are not required to re-imburse Tree Dweller (David L. Woodrum Jr.) or Fishwife Games due to the royalty free status in the full license. By purchasing this product you have been given full license. If you have not purchased this music file then you do not have such permission.

If you have any questions concerning the extent of use of the files contained in this product, please do not hesitate to contact Dave Woodrum at

Price: $5.00
Categories: Company News

Expanded Races: The Shiftsteel Symbionts

RPGNow - Tue, 08/14/2012 - 01:32
 The Shiftsteel SymbiontsPublisher: Skortched Urf' Studios

The Shiftsteel Symbionts are a unique breed of cybernetic organism. They are humans whose bodies and souls are bonded, on a genetic level, to alien alloys. Created by a series of interlaced time paradoxes, Shiftsteel Symbionts are gifted with an assortment of unique superhuman powers and a unique perspective on space/time.

This PDF expands dramatically on the Shiftsteel Symbiont race, originally presented in the Psi-Watch Campaign Setting. Inside, you’ll find new racial traits, dozens of new race-specific talents and feats, and plot hooks. In addition, you’ll find out what Shiftsteel Symbionts look like in Otherverse America and Galaxy Command.

Price: $2.00
Categories: Company News

The Monolith from beyond Space and Time

RPGNow - Mon, 08/13/2012 - 23:06
The Monolith from beyond Space and TimePublisher: Lamentations of the Flame Princess

Written by James Edward Raggi IV

"The Owls' Service" by Kenneth Hite

Illustrated by Aeron Alfrey

Layout and Graphic Design by Mattias Wikström

In the center of a valley that should not be stands a thing that cannot be.

Those that go before the Monolith do not return the same as they left.

Sometimes they do not return at all.

An adventure for characters of any level, from zero to infinity, for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.

Price: $7.25
Categories: Company News