The Ancient Academy

RPGNow - Tue, 10/02/2012 - 18:42
The Ancient AcademyPublisher: Robertson Games

4 Leagues from the village of Thorn, the ruins of a monastery sit atop a rocky hill. Inside the last intact building is a staircase to the dark dungeon below. 

An old school one-page dungeon including dungeon map, legend, wandering monsters, and descriptions for 39 separate rooms.

Price: $0.00
Categories: Company News

Killer Cover Compilation

Paizo - Tue, 10/02/2012 - 17:00

Killer Cover Compilation

Tuesday, October 2, 2012

Since we had our Pathfinder RPG NPC Codex preview yesterday, here's something a bit more general. Check out this fantastic compilation of the first 60 Pathfinder Adventure Path covers, stitched together by our own Senior Art Director, Sarah Robinson. This set collects our first 10 Adventure Paths, highlighting the themes and deadliest threats of each campaign up through volume #60. Five years ago I didn't even dare to hope I might be saying this, but I guess we're going to have to start planning something really special for Pathfinder Adventure Path #100 in November 2015.

So, which one's been your favorite?

F. Wesley Schneider

Tags: Pathfinder Adventure Path

Categories: Company News

New October Street Dates

Catalyst Game Labs - Tue, 10/02/2012 - 16:36
The following products have a Street Date of OCTOBER 17TH, 2012: British Fleet Box ($49.95) The British Fleet Box contains the British battleship, light cruiser and two destroyer high-quality plastic ship miniatures from the Leviathans Core Box Set, but with … Continue reading →
Categories: Company News

Golden Geek Nominations for The One Ring!

Cubicle 7 - Tue, 10/02/2012 - 16:03

We're delighted to have received nominations in the RPG Geek Golden Geek awards! The One Ring is up for RPG Game of the Year, and for Best Artwork & Presentation. Voting is open now.

Read all about it over at

Categories: Company News

Plasma Character Sheet

RPGNow - Tue, 10/02/2012 - 15:28
Plasma Character SheetPublisher: Kunlun Mountain Studios

A great way to manage your character's information!  Designed to be clear, concise and open, this sheet contains every stat you'll need to track for playing the Plasma System.  And it's free!

Price: $0.00
Categories: Company News

Week Five

Fantasy Flight Games - Tue, 10/02/2012 - 15:14
An Update on the STAR WARS(R): Edge of the Empire Beta Test

Hello Edge of the Empire Beta testers!

After the wealth of new information we introduced last week, this week’s update is somewhat smaller. It focuses on two separate tweaks, as well as the smaller changes associated with them.

First, we’ve eliminated the Surveillance skill. All of the tasks handled by the Surveillance skill can be covered by one of three other skills: Computers, Perception, or Stealth. Since Surveillance is removed as a skill, the various careers and specializations that included Surveillance as a career skill gain new career skills instead.

The second major change is the introduction of the Adversary talent. The Adversary talent is a unique ranked talent that is only given to NPCs. It’s designed to replace all other defensive abilities for NPCs, and allows GMs to give mid or high-level adversaries defensive buffs without having to actively track a wide variety of abilities.

Week 5 Update (low-res pdf, 2.3 MB)
Week 5 Update (high-res pdf, 5.2 MB)

There are a fair number of changes in the Adversaries chapter, most of them to update profiles with this new talent. As always, we appreciate your participation and we look forward to your feedback!


Categories: Company News

Anachronistic Adventurers: The Luminary

RPGNow - Tue, 10/02/2012 - 15:03
 The LuminaryPublisher: Super Genius Games

“I threaded a sufficient number of loops, trying the length over the edge. Then I said to Elsie, who sat cowering, propped against the crag, ‘You must come and look over, and do as I wave to you. Mind, dear, you must! Two lives depend upon it.’

‘Brownie, I daren’t? I shall turn giddy and fall over!’

I smoothed her golden hair. ‘Elsie, dear,’ I said gently, gazing into her blue eyes, ‘you can always be brave, where those you love are concerned; and I believe you love me.’ I led her, coaxingly, to the edge. ‘Sit there,’ I said, in my quietest voice, so as not to alarm her. ‘You can lie at full length, if you like, and only just peep over. But when I wave my hand, remember, you must pull the rope up.’

She obeyed me like a child. I knew she loved me.”

—Lois Cayley, Miss Cayley’s Adventures, Grant Allen

The luminary is an object of constant attention, and often fame. Through force of personality and the ability to read the strengths and weaknesses of those around her, the luminary can bring out the best in her allies and befuddle and vex her foes. A luminary may seem to be little more than a cheerleader or mascot, but her power to control and alter the morale and inspiration of those around her allows the allies of a luminary to do far more with her than on their own, even if they never realize how crucial her presence is to their success.

Since a luminary’s force of personality is hard to miss, many take roles that suit the constant attention they inevitably attract. The most well-known luminaries are performers and celebrities, but people with the ability to influence and inspire others can be found in many walks of life. A luminary may be a natural born leader, possibly even a military commander, rebel organizer, or rabble-rouser. Some luminaries work behind the scenes, acting as deal-makers, radio news announcers, extremist writers, or salacious pleasure-providing criminals. More rarely a luminary may even use her power of gaining attention work to “hide in plain sight,” allowing a spymaster to pose as something innocuous, ranging from a rich playgirl to a vapid celebrity famous only for being famous

Included in this 20 page book are three new archetypes: the celebrity, headliner, and fixer as well as rules expanding the use of the Diplomacy skill to allow characters to influence the attitude of entire groups, be that as small as a gathering on a corner or as large as an entire nation. Finally we touch on the idea of Progress Levels (PL), a simple way to determine the general technological advancement of a campaign (and outlined in more detail in Anachronistic Adventurers: The Enforcer).

Price: $3.99
Categories: Company News

Kingdom of Asan: Cochocli Fortress: Empire of Rats

RPGNow - Tue, 10/02/2012 - 14:45
 Empire of RatsPublisher: Art of War Games

Cochocli Fortress  is an ancient fortress and the last remnent of the bugbear nation. It is still inhabited to this day by a force of bugbears who raid the Highland Pass and the surrounding countryside. The fortress was never taken by the forces of King Asan and subsequent assaults have proved ineffective.  The fortress is a large sprawling affair with huge stone walls and a square stone tower at all four corners. A narrow winding path leads up to a single story gatehouse. After the gatehouse is a narrow ramp leading into the fortress proper. 

Background and stats on the Wererat Necromancer Nulyakro and details of her intentions for the fortress.

This adventure is for 4-6 Characters of 3-5 level.  

Price: $3.00
Categories: Company News

Torchbearer #1: "07:47"

RPGNow - Tue, 10/02/2012 - 14:42
Torchbearer #1: "07:47"Publisher: Odd Truth

Hyperia has just been attacked. One person has been identified as the perpetrator. But, is he, really? 

Price: $2.29
Categories: Company News


RPGNow - Tue, 10/02/2012 - 12:55
ImagiNationPublisher: Postmortem Studios

A personal game about depression and its effects intended to help people with invisible illnesses broach the subject and explore it in a way they can have power over it.

ImagiNation is set after the fall of mainland Britain to a strange reality breakdown. The barriers between imagination and reality, dreams and nightmares have shattered and strange things dreamed up by people caught in the event teem across the land.

Only those who are already 'broken' can hope to cope with exploring, understanding and combatting this strangeness for the sake of the huddled refugees that sit and wait and watch from the smaller islands around the coast.

A game of mental illness and art using The Description System (Neverwhere).

This game is available FREE so please promote, download, host and spread as far and wide as you can.

Price: $0.00
Categories: Company News

‘Better Angels’: What Are We Doing, and Why Is It Fun?

Arc Dream Publishing - Tue, 10/02/2012 - 12:55
Shane Ivey here, editor-in-chief of Arc Dream Publishing. Better Angels, Greg Stolze’s roleplaying game of supervillainy and EEEVIL, passed its Kickstarter fundraising goal with four flying colors and is now...
Categories: Company News

Villains and Vigilantes:Menagerie

RPGNow - Tue, 10/02/2012 - 12:38
MenageriePublisher: Fantasy Games Unlimited

Would be world conquerors,
ancient civilizations lost in the mists 
of the icy peaks, and an errand of mercy
to get anyone into the holiday spirit.
Throw in a compendium of villains
and it's a recipe for something new

for Villains and Vigilantes,
the Original Super Hero Role Play.
Menagerie is a collection of short adventures
designed for a group of heroes to play 
through in episode fashion
Written by Stewart and Steve Wieck and
Illustrated by James Bishop.

Price: $4.00
Categories: Company News

Gloom Expansions In Stock at Warehouse 23

Atlas Games - Tue, 10/02/2012 - 11:54
We recently shipped the last copies of Unfortunate Expeditions, the third Gloom expansion, from our warehouse.  Reprints of all three expansions are in progress, along with the new Cthulhu Gloom expansion, Unpleasant Dreams, with delivery expected in November.

There are still many copies out in the sales channels, but if you are looking for one or more of these decks without success so far, I recommend visiting our mail order partner, Warehouse 23.  As of their end-of-September inventory report, they still had some copies on hand of all three: Unhappy Homes, Unwelcome Guests, and Unfortunate Expeditions (and of course the original Gloom game itself).
Categories: Company News

The 13th Age

Pelgrane Press Ltd - Tue, 10/02/2012 - 09:34
13th Age is a new fantasy roleplaying game, designed by Jonathan Tweet – lead designer of Dungeons & Dragons® third edition – and Rob Heinsoo, the lead designer of the fourth edition of D&D®. The fourth post-playtest draft of 13th Age is now included with the pre-order. To learn more about the game, check out the EN World Q&A with Jonathan Tweet and his Geek in Review interview. NEW: video from Gen Con where Rob and Jonathan talk about the icons.

“[13th Age] has just enough of the freedom I want from a tabletop game while also being able to balance the crunchy aspects. I was just about to swear off D20 games, too. So I’m glad I found this.” – Kirby Smith, playtester

“The combination of a streamlined…system with fun and unique character creation and an interesting high fantasy world have completely won me over.” – Robot Viking blog, “13th Age RPG is a Roiling Broth of Intrigue”

In the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while powerful individuals known as icons pursue goals that may preserve the empire from chaos, or send it over the edge.

Players decide which icons their characters ally with, and which ones they oppose. These relationships, along with a personal history and a unique trait chosen during character creation, help define an adventurer’s place in the world of 13th Age and lay the groundwork for epic stories that emerge through play.

There are also fun new rules for hitting orcs and making them go splat.

An early draft of 13th Age was playtested by more than 200 gaming groups around the world. The game will be published by Pelgrane Press in December 2012.

The Escalation Edition is an advanced pre-order of 13th Age.

Along with the full colour hardback book, you get:

  • First refusal on the Limited Edition
  • Signed postcards
  • Your name in the credits
  • The PDF of the playtest rules which will be upgraded to a PDF of the final rules then upgraded again to the final layout version of the book
  • The first part of the forthcoming adventure
  • The Escalation Edition web badge.

“Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. …13th Age makes the play group’s campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games.” – Jonathan Tweet, co-designer

About Rob Heinsoo
Rob Heinsoo has created dozens of role-playing games, card games, miniatures games and board games. He led the design of the fourth edition of Dungeons & Dragons® and wrote or led the design of many 4e sourcebooks. Rob has just released the card game Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre. Other recent game designs include THREE-DRAGON ANTE, THREE-DRAGON ANTE: Emperor’s Gambit, Inn-Fighting, Dreamblade, FORGOTTEN REALMS® Campaign Setting, and the first nine sets of D&D Miniatures®. Games he worked on in the 90’s that have aged well include Shadowfist, Feng Shui, and King of Dragon Pass.

About Jonathan Tweet
Jonathan Tweet has been creating games professionally for 25 years. He created or co-created the roleplaying games Ars Magica (1987), Over the Edge (1992), and Everway (1995). He started writing for Dungeons & Dragons in 1992, and in 2000 he became the lead designer of the game’s third edition. In addition to roleplaying games, Jonathan has created and contributed to card games, miniatures games, computer games, and fiction. His games have won three Origins Awards, and he is in the Origins Award Hall of Fame.

Status: Available to Pre-Order



Categories: Company News

Excerpts: Money Matters

WoTC D&D - Tue, 10/02/2012 - 08:00
We continue with Chapter 4: Money Matters. In the words of the sage Calathra 'Lady Coinmaster' Mralahard of Athkatla, "Flows of coins are like the pumping blood of dragons -- where they are hot and thick, life is vigorous, but where they are cold and few, life is feeble."
Categories: D&D

What Do You Think?

WoTC D&D - Tue, 10/02/2012 - 08:00
James has gone over several creatures in the past columns. Now it’s time to share some of the results of those polls indicated to us! Come take a look.
Categories: D&D

Seeds of Decay Focus: Interaction

AEG - Tue, 10/02/2012 - 07:10

Seeds of Decay, the upcoming expansion for the L5R CCG, continues the tradition of reflecting the valiant efforts of players who have had an impact on the game in some way with cards. The expansion contains a large spread of storyline prizes, and today, we’re going to look into some of them.

As we talked about in the Embers of War article on interaction, Name a Card still remains a very popular storyline tournament format in which players seek to name a variety of card types for the L5R CCG. In Seeds of Decay, there are two cards that were the results of Name a Card Tournaments in 2011. The first is Blades of the Black Dragon, won by Scotty Couchman. The weapon could easily find its way into many of the Kensai theme Dragon decks (and even a few others), and the card itself continues the story of an infamous Dragon samurai named Mirumoto Taki. We now can see that he has earned, at least posthumously, the nickname of ‘Black Dragon’ and this weapon was one he carried with him.

The second card from this set also references a beloved character from previous arcs, and also depicts the growing conflict between the Mantis and Crane in the story. Robert Pursell won a Name a Holding event in 2011, and choose the name Hachi’s Revenge – which initially, might seem a bit difficult to name a holding after, as the name carries with it a feeling of power and awe. However…not all holdings are stationary buildings or pieces of land. Hachi’s Revenge is a ship, one of the most powerful in the Crane fleet, and its ability to disrupt your opponents gold holdings shows off mechanically that the ship is powerful enough to be a threat both on land and sea. The flavor text is particularly amusing as well.

Also in 2011, there was a series of tournaments where players could choose personalities to become favored by the Celestial Dragons. Three such personalities have been printed in Seeds of Decay, and each one is an interesting choice for the story. Robyn Pavlakovich won the Favored of the Void Dragon, and chose for the enigmatic dragon to favor Yasuki Tsujiken, a powerful courtier who manipulates economies to gain advantage for himself and the Crab Clan.  Frederic Capbert chose for the Water Dragon to favor Mirumoto Houken, adeadly kensai of the Dragon Clan. Finally, Kyle Anderson choose the enigmatic Asako Rikate, the Tainted henshin who bears strange abilities which have given him the title of ‘Golden Arm’. Each of these personalities is unique in some way, and the favor they now carry from the Dragons is sure to have a significant impact on their lives in the coming conflicts. Keep an eye out in future sets for the remaining favored personalities!

Seeds of Decay is also the set where we see for the first time the results of the 2011 GenCon World Championships. There were a number of tournaments at Worlds that year, and in this expansion we see four of the results in card form. The first is the Governor of the Second City herself, Otomo Suikihime, which was the result of Daniel Walker winning GenCon playing The Forgotten Temple. The Governess is a powerful ally to any deck that is honorable enough to field her, but she is significantly less useful when faced against the Forgotten Temple, symbolizing the victory of the Dark Naga’s forces. The Second Chance tournament that year allowed the winner to raise a personality to the status of a celestial being, and Paul Clute won choosing Akuma no Oni – which is represented in the Celestial Akuma’s Power. It gives the player the ability to draw upon similar powers to that of Akuma from days of old, albeit at a price.Finally, there were two tournaments to determine who would become the new Shogun of the Empire, and who would serve as his personal yojimbo. AJ Valle won War of Honor, and his victory for the Unicorn has led to the creation of Moto Taigo, who is a skilled tactician and Moto Chagatai’s son. Case Kiyonaga won the Invitational that year, and selected Matsu Koyama to serve as Taigo’s right hand man and yojimbo.

So as you can see, there are a lot of direct storyline influences that can be seen in Seeds of Decay. There are a few other storyline prizes within the set from other tournaments as well – Imperial Explorers from 2011, as well as the identity of the new Ruby Champion. We want to keep their identities a mystery for now, as what fun is it if we spoil everything for you guys? However, credit will be given where it is due – Jakub Baranski was the victor for the Imperial Explorers tournament with Scorpion, and André Rinn won the 2011 Ruby Championship playing Mantis – fitting, considering the heavy emphasis the clan has placed on their magistrates in the past few months. We hope you enjoy learning the identities of these two personalities and look forward to their deeds and exploits in the coming weeks and months!

We hope you’ve enjoyed this article detailing the interaction of players with the L5R universe and the rewards for their hard efforts. Enjoy Seeds of Decay and look forward to our next release where you will get to see more players highlighted for their victories in L5R tournament play. Utz!

Categories: Company News

October 2, 2012: Now Available: Pearl Ivory Cthulhu Dice With Black Ink!

Steve Jackson Games - Tue, 10/02/2012 - 05:55
Pearl Ivory Cthulhu DiceOur dark pact friendly arrangement with the semi-aquatic oyster/elephant/squid chimaera we affectionately call "Muffin" (because its actual name is unpronounceable) has finally borne fruit, in the form of a new, heretofore unseen color of Cthulhu Dice for your purchasing pleasure!

These new Cthulhu Dice are a pearl ivory color, with the symbols tooled in dark black ink. Now you know why Muffin's particular talents were required.

Supplies are limited, so get yours now at (and only at) Warehouse 23!

Leonard Balsera

Warehouse 23 News: Now With Kung-Fu Grip!

Keep on Munchkining with Munchkin Fu! Now the game is chop-socky Hong Kong action. Play a Samurai, Monk, Ninja, or a Yakuza while battling assorted bad guys from all the worst martial arts films you've ever seen.
Categories: Company News

Shadowrun: Blut und Spiele

RPGNow - Tue, 10/02/2012 - 05:02
 Blut und SpielePublisher: Pegasus Press


Es herrscht Krieg in den Straßen - doch nicht um Geld oder Macht, sondern um Punkte. Die Stadtkrieg-Saison hat wieder begonnen, die DeMeKo flutet die Medien mit Werbung für die Mannschaften, und die Fans machen sich auf einen heißen Sommer gefasst. In den Straßen und auf den Plätzen der geräumten Wohngebiete laufen die Stars der Chromlegion Bremen, der Naniten Nürnberg und der Berliner Cybears auf, um den Zuschauern ein Spektakel besonderer Art zu bieten - im blutigen Kampf um zwei Bälle und zwei Torzonen. Wen jucken da noch der jüngste Vereinsskandal oder die vertriebenen Bewohner der Spielareals?

Blut und Spiele ist ein Abenteuerband für Shadowrun 4, der sich mit Stadtkrieg befasst - einer der brutalsten Sportarten der Sechsten Welt. In vier Abenteuern wird das Thema lose aufgenommen. In einem Zusatzkapitel wird der Sport genauer beleuchtet, die Liga der Allianz Deutscher Länder beschrieben, hinter die Kulissen der Vereinsstrukturen geschaut. Neben Werten für Spieler und Sportpersonal ist auch die Beschreibung eines besonderen Sportevents enthalten - mit der man die vier Abenteuer im Band zu einer Kampagne der besonderen Art verknüpfen kann. Damit es auch bei den Runnern ankommt: Es ist wieder KRIEG!

Price: $19.23
Categories: Company News

Shadowrun: Rhein-Ruhr-Megaplex

RPGNow - Tue, 10/02/2012 - 05:02
 Rhein-Ruhr-MegaplexPublisher: Pegasus Press


Der Rhein-Ruhr-Megaplex. 25 Millionen Metamenschen. Luxusviertel, extraterritoriale Konzerngelände, Slums, Massenarbeitslosigkeit, Ausbeutung. Nirgendwo in der ADL leben so viele Menschen zusammengedrängt beieinander. Wo zwischen Büdchen und Städtetag kommunale Politik gemacht wird, wo die Grenze zwischen Arbeiterverein und radikaler Sprawlguerilla fließend ist, wo alle Kulturen Europas sich zu einer heterogenen Masse vermischen – dort geht die gute alte Polizei auf Streife, dort hat die italienische Mafia das Heft in der Hand, dort sind die Schatten rußig, rau und blutig. Und dort thront wie ein König in seinem Weltreich der goldene Drache und zieht wie eine Spinne seine Netze zusammen.

Rhein-Ruhr-Megaplex beschreibt den größten Sprawl der ADL, der sich von Unna bis Bonn zieht. Neben einem genauen Blick auf Saeder-Krupp und seine Pläne mit Essen werden die trendigsten Orte, die dreckigsten Slums, die toxischsten Zonen für Spieler und Spielleiter beleuchtet. Neben Abenteuerideen, Grundrissen und einer Beschreibung der Saeder-Krupp-Arkologie mit Planausschnitten findet sich auch ein vollfarbiger Werbeprospekt von Saeder-Krupp in diesem Quellenbuch für Shadowrun 4, bei dem es sich um eine weitere deutsche Eigenentwicklung handelt.

Price: $25.67
Categories: Company News