GURPS Steampunk 1: Settings and Style

RPGNow - Wed, 12/13/2017 - 09:02
 Settings and StylePublisher: Steve Jackson Games

GURPS has never run with such mechanical precision! GURPS Steampunk 1: Settings and Style explores the inner workings of steampunk games.

Get advice for running various models of steampunk campaigns, from a Kipling-inspired “scientific romance” to steampunk anime-style. Find out how to add steampunk technology to your game, with support for styles such as clockpunk, raygun Gothic, and mad biology. Learn about the social and cultural aspects of steampunk, too. Etiquette and status systems, for example, will help players experience the steampunk sensibility.

Price: $9.99
Categories: Company News

Strong Island

RPGNow - Wed, 12/13/2017 - 09:02
Strong IslandPublisher: Density Media

Gangs battle in urban landscapes, in the alleys, on the dance floors, and racing through the city streets. Strong Island empowers characters who put everything on the line, characters for whom the gang is all that they have. Are you willing to step up and throw dice, or are you gonna back down?

Strong Island is a setting, but more, it is also a toolkit, encouraging players to create their own settings:included within are numerous microsettings, each showcasing the strengths and flexibility of the system, without adding complicated rules.

In Strong Island, throwing dice isn’t just in the rules, it is part of the roleplaying. Excitement is encouraged any time players pick up the dice, because every throw of the dice brings with it consequences.

Perfect for: The Warriors, The Fast and Furious franchise, and Breakin’ 2: Electric Boogaloo.

Don’t just roll dice at your gaming table, throw dice!

Price: $3.00
Categories: Company News

Leagues of Gothic Horror: Guide to Mordavia

RPGNow - Wed, 12/13/2017 - 08:46
 Guide to MordaviaPublisher: Triple Ace Games

Welcome to Mordavia, a land blighted by vampires and werewolves, insane cultists, and mad scientists.

Nestled in the mountains of Eastern Europe, Mordavia is a land where the supernatural is very real. From foreboding forests to crumbling castles, remote hamlets to the gas-lit capital itself, every nook and cranny holds a dark secret, as do the people who dwell in this accursed land.

The book details the natives and customs of Mordavia, provides dozens of spooky locales, includes profiles for some of the more notable inhabitants and wicked cults, and gives the GM dozens of adventure seeds.

Compatible with other Ubiquity settings

Price: $10.99
Categories: Company News

Leagues of Gothic Horror: Ministry of Unusual Affairs

RPGNow - Wed, 12/13/2017 - 08:41
 Ministry of Unusual AffairsPublisher: Triple Ace Games

Do you have what it takes to safeguard the Empire from evil magicians, perverse cults, and supernatural creatures?

Working behind the scenes to protect the British Empire from these insidious threats is the Ministry of Unusual Affairs.

Inside this handbook you’ll discover the centuries-long history of the Ministry, tour the many departments responsible for fighting evil, explore how to borrow contents from the Ministry’s fabled Collection of arcane relics, and be taught how to cover up supernatural occurrences for reasons of public safety. You’ll even get to meet some of the many agents who defend Great Britain and her colonies against supernatural threats.

Compatible with other Ubiquity settings

Price: $10.99
Categories: Company News

The Mutant Race (Pathfinder Roleplaying Game)

RPGNow - Wed, 12/13/2017 - 08:30
The Mutant Race (Pathfinder Roleplaying Game)Publisher: Skirmisher Publishing

Crawling out from the wreckage of nuclear, biological, and chemical warzones, created in the laboratories of misguided geniuses, and spawning in realms contaminated by wild magic, mutants are both a race unto themselves and no race at all. Viewed with a mixture of contempt and pity by members of more clearly defined species, mutants are united in desperation by the abnormalities which separate them from other humanoids. As diverse — if not more so — in form and outlook as other humanoids, mutants display the best and worst characteristics evolution has to offer.

This title contains guidelines for playing the Mutant Race as characters and includes details on physical appearance, society, relations with other races, alignment and religion, and typical adventures; typical male and female names; and tables for randomly determining morphology/body type, deformities, and mutations. 

This mini-sourcebook has been specifically designed for use with the Pathfinder Roleplaying Game but can be used with any OGL-based game pretty much as-is and easily adapted to any related or successor systems. 

Price: $0.99
Categories: Company News

Ogham historical fonts

RPGNow - Wed, 12/13/2017 - 07:28
Ogham historical fontsPublisher: Wintertree Software

Ogham is an ancient Irish writing system which is as mysterious and mystical as the more familiar Norse runes. Its association with trees and things Celtic make it suitable for anything connected with elves, rangers, and of course druids. Its unusual nature, being constructed on a bar instead of as separate characters, makes it excellent for borders and margins. Additional characters have been added to the historic Ogham alphabet for the convenience of modern gamers.

By using strictly the uppercase characters, the user can type genuine ancient Ogham. Lowercase adds additional letters that did not exist in the original, so that it can be used for more modern texts. In addition to the historical and extended letters, the fonts contain some essential punctuation, four different corner types for use in constructing frames, a character to designate numerals, alternate vowel forms, two styles of ends for the druim lines, and horizontal, vertical, and crossed characters for do-it-yourself uses.

The Ogham font package contains four faces: plain and weathered, in both horizontal and vertical forms. The documentation contains historical and usage information, a list of tree and color correspondences, and a full character map.

Price: $4.00
Categories: Company News

TWO$DAY 12 Days of Christmas!

Legendary Games - Wed, 12/13/2017 - 06:03
Today on 12/12, we wanted to celebrate the season with some spectacular savings on stuff for your families and the young at heart, with a special focus on new gamers! Celebrating a great new review from Endzeitgeist for Rachel Ventura’s all-ages adventure, A Feast of Flavor, we are offering it as our TWO$DAY product of the week, 80% off […]
Categories: Company News

100 Santa's Little Helpers for all RPGs

RPGNow - Wed, 12/13/2017 - 05:35
100 Santa's Little Helpers for all RPGsPublisher: Grinning Skull Studios

Grinning Skull's seasonal Pointless Classics title is designed for those of you who want a little bit of Chrimbo Spirit in your adventures. 100 Santa's Little Helpers presents to you an absolutely Xmas offering of Northern Polar themed, toy making Elves for any festive RPG sessions.

As with all Pointless Classics titles, we offer these as PWYW, being that they are offered as basically free, but any donations are greatly accepted to help with the running costs and so forth.

Download this title now and "S'elf" help yourself to some of these little helpers!!

Price: $1.00
Categories: Company News

Teraborg: The book of Honor

RPGNow - Wed, 12/13/2017 - 04:46
 The book of HonorPublisher: StoryWeaver

Want to play a cybernetically-enhanced raptor from space? Delve into the culture of the Galaxy's ultimate hunter-techs and learn the secrets of the Imperial Nest.

Everything you need to bring the Teraborg to life in your games.

Who wouldn’t want to
be a hyper-advanced,
dinosaur samurai from the
far future?

Teraborg: The Book of Honor is the first expansion for
High-Space, the popular, far-future setting for Savage

Voted the #1 most-wanted expansion during the High-
Space Kickstarter, The Book of Honor is gives you an
insider’s view of the ancient civilisation of the PanDo’s
most technically advanced species.

Explore the worlds of the Iron Clouds, and discover the
intriguing secrets of the Teraborg Empire, including:
The five Teraborg Clans, including warrior Militara and
science Artifi clans

The rich culture, language, rights and observances of
the Teraborg - everything needed to get into the groove
playing a Teraborg.

The inner workings of The Imperial Nest court,
descriptions and maps of the hidden worlds within the
Carina Nebula.

The Book of Honor includes new character edges, starship
designs, tech, plot hooks and mini adventures!

Price: $14.99
Categories: Company News

Town Gate Interiors 24" x 24" RPG Encounter Map

RPGNow - Wed, 12/13/2017 - 00:56
Town Gate Interiors 24Publisher: BattleMats

Town Gate Interiors-24x24-AD.jpg

Town Square North Interiors - RPG Encounter Map

24" x 24" image of a town gate district showing interiors with optional square or hex grids.

Files included:

For Large Format Printing

Zip file containing 300 DPI JPEGs for 1" and 1.5" square grid variations

Zip file containing 300 DPI JPEGs for 1" and 1.5" hex grid variations

Zip file containing 300 DPI JPEG with no grid variation

For Virtual tabletop

Zip file containing VTT optimised JPEGs with all grid variations

Warning: for personal use only, commercial usage or printing for re-sale is not allowed.

Price: $0.99
Categories: Company News

Nomadic Camp 36" x 24" RPG Encounter Map

RPGNow - Wed, 12/13/2017 - 00:56
Nomadic Camp 36Publisher: BattleMats

Nomadic Camp-36x24-AD.jpg

Nomadic Camp - RPG Encounter Map

36" x 24" image of a nomadic camp with optional square or hex grids.

Files included:

For Large Format Printing

Zip file containing 300 DPI JPEGs for 1" and 1.5" square grid variations

Zip file containing 300 DPI JPEGs for 1" and 1.5" hex grid variations

Zip file containing 300 DPI JPEG with no grid variation

For Virtual tabletop

Zip file containing VTT optimised JPEGs with all grid variations

Warning: for personal use only, commercial usage or printing for re-sale is not allowed.

Price: $1.25
Categories: Company News

Fragged Empire: HACKED

RPGNow - Wed, 12/13/2017 - 00:13
 HACKEDPublisher: Design Ministries

A Fragged Empire Rules Supplement, a must have for all Fragged Empire GMs and Players.

Fragged Empire was developed over 3 years ago and during this time we have learned a lot about the potential for this rule system. Especially after the creation of 3 new settings: Fragged Seas, Fragged Kingdom and Fragged Aeternum.

This PDF pulls together a number of our new rules and ideas from these new Fragged setting books and adapted them to the science fiction setting of Fragged Empire.

This PDF is a living document that will be updated over time, with the hope that it will form the foundation of not only a new Fragged Empire book, the Exploration Archive, but also version 2.0 of the Fragged Empire Core Rule Book.


  • 22 page.
  • 2 new Playable Races (Tolatl & Half-Blood).
  • Outposts and Buildings.
  • Mass Combat.
  • Drive Complications.
  • Optional Rules Tweaks.
Price: $4.50
Categories: Company News

Fragged Aeternum

RPGNow - Wed, 12/13/2017 - 00:13
Fragged AeternumPublisher: Design Ministries
A Soulsborne inspired RPG. You are an immortal Tethered, a powerful warrior in the endless city of Aeternum

Aeternum, the eternal city, is a place of strife and mystery. It is a metropolis that spans the entirety of known existence, its buildings, parks, and streets stretch from horizon to horizon without end. Within Aeternum, the souls of the dead do not lie still. When a human dies, their soul will rise from their body as a green ghost of their former self. After the briefest pause, that soul will either ascend into the sky or crawl down beneath the ground. The people of the infinite city live their lives under the shadow of a disturbing revelation: the vast majority of souls do not ascend.

The Tethered, an order of undying champions, have stepped forward to guide and protect humanity. The early Tethered chose humanity over Celestials, Fiends, and worldly motivations and strove to ensure that the people of Aeternum could live long enough to find a way for their souls to ascend.

On the streets of Aeternum, the Tethered’s stories are told. Heroic tragedies play out in brutal fashion, unacknowledged by the people the Tethered are sworn to protect. The flash of black powder and the gleam of blades in the moonlight accentuate their struggle. Death is little more than an inconvenience to them, but each defeat carries a measurable cost in human souls.

The Rules
    • You will need the Fragged Core Rule Book.
    • 3d6 Resolution System.
    • Nonlinear Progression.
    • *Optional* Tactical Miniatures Combat.
    • Brutal Combat.
    • Simplified Fragged rules.
    • Dramatic characters.
    • *New* Combat Momentum rules.
    The Setting
      • Gothic horror.
      • Endless city.
      • Immortal PCs.
      • Fiends, Celestials, Monsters & More...
      • Dramatic.
      Rules Videos: Price: $18.00
      Categories: Company News

      Fragged Kingdom: CLASSIC Races & Magic.

      RPGNow - Wed, 12/13/2017 - 00:13
       CLASSIC Races & Magic.Publisher: Design Ministries

      A Fragged Empire Rules Supplement, a must have for all Fragged Empire GMs and Players.

      This document is designed to alter and add to the Fragged Kingdom
      rule system to accommodate more traditional fantasy campaigns.
      Primarily through the introduction of classic fantasy races and a
      broader magic system.


      • 10 pages.
      • 8 new Races (Dwarf, Elf, Goblin, Halfling, Human, Lizardfolk, Orc & Half-Blood).
      • Racial Traits.
      • 24 new magic Variations.
      • New magic Utility abilities.
      • New minor spells.
      • New magic Misc Items (including Familiars).
      Price: $3.50
      Categories: Company News

      Fragged Kingdom

      RPGNow - Wed, 12/13/2017 - 00:13
      Fragged KingdomPublisher: Design Ministries
      The Archdruid is dead! Now is the time to reclaim the world for civilisation.

      Akharon is a world scarred by a magical druidic war and overflowing with monsters. Much has been lost, waiting to be reclaimed by those bold enough to set foot outside of civilisation's last bastion, Stronghold. It is a world besieged by malevolent forces who channel the planet’s own dark magic and direct strange otherworldly creatures with malicious intent. It is a world where death and mystery wait around every corner, behind every tree, and in every rocky crag.

      But it is also a world of hope. The war that has lasted a generation is over, and the denizens of Stronghold have begun to step out into the w orld once again. What awaits them is a v ast, unexplored land, overgrown and full of grand treasures and lost magic waiting to be re-discovered.

      But the evil druids and the f orces of the dark goddess, Neph, are still out there in the wilds, plotting their next move. They may have failed to conquer Stronghold, and their Archdruid lies dead, but they will not stop their campaign until all civilisation on Akharon is extinguished.

      The races who took up residence in Stronghold - the Kaltorans, Legion, Remnant, and Tolatl - are once again free to spread civilisation across the face of Akharon. As Stronghold struggles to support its growing population, and food rations grow thinner, the time has come for bold adventurers to leave and reclaim the wilds.

      The Rules

        • You will need the Fragged Core Rule Book.
        • 3d6 Resolution System.
        • Nonlinear Progression.
        • Best for Long, Sandbox Games.
        • Tactical Miniatures Combat.
        • PC Vocations.
        • *New* Crafting rules.
        • *New* Establish your own holding/city/nation.
        • *New* Combat Momentum rules.
        • *New* Optional: Mass combat rules.

        The Setting

          • Nature vs civilisation.
          • Religious tension.
          • 5 playable races (Kaltorans, Legion, Remnant, Tolatl, Twi, Half-Bloods).
          • Exploration.
          • Set within the Fragged Empire universe.

          Rules Videos:

          Price: $18.00
          Categories: Company News

          Dim Carcosa

          Fantasy Flight Games - Wed, 12/13/2017 - 00:03
          Published 12 December 2017 | Arkham Horror: The Card Game Dim Carcosa

          Announcing the Sixth and Final Mythos Pack in The Path to Carcosa

          Songs that the Hyades shall sing,
          Where flap the tatters of the King,
          Must die unheard in
               Dim Carcosa

             –Robert W. Chambers

          In the realm of lost Carcosa, where black stars hang in the heavens, all truths will come to light beneath the fires of the suns. Fantasy Flight Games is proud to announce the upcoming release of Dim Carcosa, the sixth and final Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, available for preorder now at your local retailer or online through our website!

          Palace of the King

          Your investigation into the mysterious play The King in Yellow has led you through a maddening series of events, from the darkest corners of Arkham Historical Society, to twisted halls of the asylum, and even the catacombs of Paris. It has all led you here, to dim Carcosa, a place beyond all imagining. A warped, alien city lies before you. Its twisting streets and aberrant architecture have no semblance of order or structure. In the distance, a murky lake reflects the glare of two suns. This is Carcosa—the realm of madness in the stars, where Hastur reigns supreme.

          As the final act of the Path to Carcosa cycle, Dim Carcosa is filled with empyrean madness both beautiful and terrible. The once grand city stands in ruins, the remains of some accursed place that defies any sense or reason. In the middle of this madness you stand alone as the last defense for Arkham… and the world. If you wish to survive this journey into madness, you must learn as much as you can about this strange realm and make sure that you leave No Stone Unturned $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#14944').colorbox(opts); }); (Dim Carcosa, 307), searching your player deck for any one card that may prove useful and adding it to your hand. You may have doubted your sanity before, but now you see that it was true. Everything—it was all true. But now that you have found your answers, will you be strong enough to put an end to The King in Yellow’s dark design and find a new ending?

          Two Suns Sink

          Your time is running out. Even as you explore the Ruins of Carcosa $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#16EAF').colorbox(opts); }); (Dim Carcosa, 327), you become weak, taking damage as your investigation progresses. Your only hope for survival is to return to your own world. Yet somehow, you feel as if your fate is no longer under your control. Your story progresses with each location you discover, almost as if you are not acting under your own will. Each of the locations in the Dim Carcosa scenario have no unrevealed side. Instead, their reverse sides bear story cards. Trapped in a dim, distant realm, you will find few allies. But amongst the city’s remains, you may encounter one of the its dwellers, an Inhabitant of Carcosa $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#18002').colorbox(opts); }); (Dim Carcosa, 327), to aid you as the script demands.

          You encounter a man among the ruins of the city, haggard and tired. “Good stranger,” he says, “I am ill and lost. Direct me, I beseech you, to Carcosa.” You tell him that you believe you are in the realm of Carcosa right now, and he falls to his knees in despair. “No… But that cannot be!”

          The man cries and raves, telling you more of the ancient and famous city. Though his words have little meaning to you, deep within your mind, you begin to understand.

          Dim Carcosa is fraught with dangers. You can desperately empty your ammo into your enemy, forcing them to "Eat Lead!" $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#FA59').colorbox(opts); }); (Dim Carcosa, 304), but even this may not save you from the horrors that await you in lost Carcosa. In the moment of your demise, you may be lucky enough to Cheat Death $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#400B').colorbox(opts); }); (Dim Carcosa, 310), escaping the enemies surrounding you. But leaving combat alone would only buy a few sweet moments of life. Instead, this powerful Trick allows you to discard all cards in your threat area, heal two horror and two damage, and move to any revealed location where no enemies await you. This saving grace provide the opportunity you need to regain your strength and finish the seemingly impossible task before you. But the question remains: are you the master of your own fate, or are you simply a puppet of Hastur? What will become of you once your part has been played?

          Shadow of Men’s Thoughts

          In the lost realm of Carcosa, insanity is inevitable as the two suns that light the city burn madness into your mind. But even with your mind fractured and broken, your investigation does not end here. In Dim Carcosa, you are not defeated when you have horror equal to or greater than your sanity. Sometimes madness is the best response when confronted with an impossible reality. During your stay in Carcosa, you may continue to take horror in excess of your sanity, in which case your remaining sanity is considered zero.

          On the surface, this may appear to be a blessing, but it may also prove a curse as you move towards The Final Act $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#A3DD').colorbox(opts); }); (Dim Carcosa, 339). When this encounter card is revealed, you must place two doom on the current agenda if you have no remaining sanity, perhaps pushing it to advance. Other consequences of a broken mind may come about in battles, forcing you to fail skill tests and depriving you of elder sign effects. When your mind becomes the playground of Hastur, you will find yourself bending to a will that is not your own. Forced to battle your own mind in a world you do not understand, will you be able to end the madness and return, or will you become another lost soul?

          The Prophet’s Paradise

          Travel to the realm of madness beyond the stars and take on The King in Yellow before your time and sanity run out. This is your final act and your curtain is about to fall.

          Look for Dim Carcosa (AHC17) at your local retailer in the first quarter of 2018! You can pre-order this pack at your local retailer or on the Fantasy Flight Games website here!

          Discuss this article
          in our forums!

          © 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

          Categories: Company News

          Card Game Review: Too Many Cinderellas (2014)

          RPGnet - Wed, 12/13/2017 - 00:00
          Playtest Review by Shannon Appelcline (3/3): A shallow game with a clever deductive method and so-so production.
          Categories: Reviews

          Scott Harshbarger Presents: Killer Scarecrow

          RPGNow - Tue, 12/12/2017 - 20:50
           Killer ScarecrowPublisher: Misfit Studios
          Scott Harshbarger Presents: Killer Scarecrow

           Killer ScarecrowScott Harshbarger SignatureThis stock art piece by Scott Harshbarger depicts a dangerous looking Killer Scarecrow with a rather sharp looking scythe. Is this an actual scarecrow that's somehow been animated? A nightmare? Some other form of horror?

          This image is presented at 6 x 11 inches in size.

          This black and white purchase includes one JPG and one TIFF version, each at 300 dpi.

          All art files are bundled in a ZIP file.

          Scott Harshbarger Stock Art License Summary

          All stock art is licensed for use in professional publications. Scott Harshbarger retains ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit. There are limits regarding how this art may be edited for use.

          You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.

          Price: $2.99
          Categories: Company News

          Auraspure's Drinks of Perpetual Uncertainty - The War of Auraspure

          RPGNow - Tue, 12/12/2017 - 19:31
          Auraspure's Drinks of Perpetual Uncertainty - The War of AuraspurePublisher: The War of Auraspure

          The War of Auraspure presents: 

          Auraspure's Drinks of Perpetual Uncertainty

          Twenty-nine Adventures Within a Mug

          While most claim they know their way around a bar, and even more claim to be able to hold their mead,

          the exotic drinks in Auraspure's Drinks of Perpetual Uncertainty will leave the adventurers shocked, your players wow'ed, and everyone's humor satisfied. 

          hese lovely spirits are not just a prank at the local pub, but even a little bit of fun in the mug.  So pour yourself a generous bit in a big ol' cold glass and enjoy these spirits while still they last.

          If you like what you see, please consider donating or buying some of our other products to help suport us by clicking the picture below that leads to our homepage.

          Drink Examples:

          Whiskerburp Vodka
          This thin bottle features a drawing of what only could be wispy long whiskers of some unknown animal on it.

          BUBBLY as it could possibly be, Whiskerburp Vodka colors your sense of taste with a light orchid flavor hinted with clovers.

          The vodka fizzes up an obscene amount when swallowed.

          Every shot taken causes the drinker to burp grotesquely, and quite generously, for thirty to fourty seconds.

          A local favorite in the City of Jestero.


          Silly Giggles Lager
          “A Lager to raise and reverie! Haha! haha..”
          -Hashdad Brodensteel, drunken dwarf of Mountain’s Peak.
          A cupful of berries and a pinch of grain; this lager will take away all of your pain.

          In fact, it will do more than cheer you up.

          After one mug of this Silly Giggles Larger, you begin to giggle or laugh at the end of every sentence.

          You feel light-headed and will be thirsty for many more drinks to come this night.

          Besides, one more won't hurt. Right? The effects of this beverage wear off after a long rest.


          Down the Hatch Lager
          Ever had a drink so foul, it was better to just gulp it down as quickly as possible?

          Down the Hatch Larger lets you relish that feeling with every mug.

          Drink with your friends. Drink with your companions. Stack the mugs as trophies.

          You suffer one level of exhaustion for every 4 lagers that go “down the hatch.” The levels of exhaustion wear off after a long rest.


          Remember DM's, do not to use these spirits to "ale" your players.  As fun as the adventure is for you, it may not always be the same for them. 

          Always keep in mind, their path is hard and their flasks are dry.  Use these spirits to bring adventure and joy to their long road.

          Price: $0.00
          Categories: Company News

          Henshin!: A Sentai RPG Basic Playset

          RPGNow - Tue, 12/12/2017 - 19:18
           A Sentai RPG Basic PlaysetPublisher: Cave of Monsters Games
          HENSHIN! combines the best elements of Sentai action - martial arts moves, monsters, and morphing - with explosive world building and gameplay that takes the RPG to new heights!”

          —Matt Levine, Associate Editor at BOOM! Studios for the Mighty Morphin Power Rangers comic

          Henshin! is a storytelling tabletop game where a group of teens transforms into masked heroes! It is inspired by the Japanese sentai genre, filled with high-energy action sequences and fantastic special effects. The PDF is free-to-play so that you can henshin right away!

          This 12-page PDF includes an introduction to Henshin!, six character playbooks (Red, Blue, Black, Green, Yellow, and Pink), and comprehensive resources for the Narrator running the game. Everything you and your friends need to start playing Henshin! right away is here in this pay-what-you-want edition. Just print these pages, grab some tokens, and sit down with some folks who are ready to TRANSFORM!

          Interested in pre-made modules or Special Colors? Check out "Monster Freak" and keep an eye out for the other products coming soon on our website.

          Price: $2.00
          Categories: Company News