Stock Art: Blackmon Galactic Queen

RPGNow - 18 hours 41 min ago
 Blackmon Galactic QueenPublisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

See preview for license.

Price: $1.45
Categories: Company News

Stock Art: Blackmon Male Star Hero

RPGNow - 18 hours 44 min ago
 Blackmon Male Star HeroPublisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

See preview for license.

Price: $1.45
Categories: Company News

Stock Art: Blackmon Male Heavily Armed Assassin

RPGNow - 18 hours 47 min ago
 Blackmon Male Heavily Armed AssassinPublisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

See preview for license.

Price: $1.45
Categories: Company News

VTT Map Set - #014 Abandoned Automaton Factory

RPGNow - 18 hours 47 min ago
VTT Map Set - #014 Abandoned Automaton FactoryPublisher: Pathstoadventure.com

This product is the high-resolution map set for Map #014 from The Big Book of Maps for Tabletop Roleplaying Games - Volume 1: Fantasy Adventure (book available here).

Included with this purchase are the following versions of this map: 

  1. VTT Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  2. Player Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  3. GM Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  4. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  5. Player Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  6. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)

GM Maps -- Show grid, room numbers & lables, any secret doors or passages, and any hidden areas on the map. 

Player Maps -- Show grid, but NO room numbers, lables, secret doors or passages, and any hidden areas are neatly obscured on the map. 

VTT Maps -- The map without any grid, room numbers, lables, secret doors or passages. Map icons and other elements are removed so the map can be cusomtized however you please. 

Please see the product image for a preview of the GM Map version included in this product. 

What does "Poster-Print Quality" mean? 

Due to the high resolution of the digital maps included in this product, they can be scaled up and print crisp and clean at the 1-inch scale for use with miniatures or pawns. Please see the following video for a visual example of a map from this collection printed out at 34-inch by 44-inch poster map (which scales the grid to exactly 1-inch): 

Price: $2.00
Categories: Company News

Stock Art: Blackmon Male Android Engineer

RPGNow - 18 hours 50 min ago
 Blackmon Male Android EngineerPublisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Price: $1.95
Categories: Company News

VTT Map Set - #013 Winter Eternal

RPGNow - 18 hours 50 min ago
VTT Map Set - #013 Winter EternalPublisher: Pathstoadventure.com

This product is the high-resolution map set for Map #013 from The Big Book of Maps for Tabletop Roleplaying Games - Volume 1: Fantasy Adventure (book available here).

Included with this purchase are the following versions of this map: 

  1. VTT Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  2. Player Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  3. GM Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  4. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  5. Player Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  6. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)

GM Maps -- Show grid, room numbers & lables, any secret doors or passages, and any hidden areas on the map. 

Player Maps -- Show grid, but NO room numbers, lables, secret doors or passages, and any hidden areas are neatly obscured on the map. 

VTT Maps -- The map without any grid, room numbers, lables, secret doors or passages. Map icons and other elements are removed so the map can be cusomtized however you please. 

Please see the product image for a preview of the GM Map version included in this product. 

What does "Poster-Print Quality" mean? 

Due to the high resolution of the digital maps included in this product, they can be scaled up and print crisp and clean at the 1-inch scale for use with miniatures or pawns. Please see the following video for a visual example of a map from this collection printed out at 34-inch by 44-inch poster map (which scales the grid to exactly 1-inch): 

Price: $2.00
Categories: Company News

VTT Map Set - #005 City Streets

RPGNow - 21 hours 6 min ago
VTT Map Set - #005 City StreetsPublisher: Pathstoadventure.com

This product is the high-resolution map set for Map #005 from The Big Book of Maps for Tabletop Roleplaying Games - Volume 1: Fantasy Adventure (book available here).

Included with this purchase are the following versions of this map: 

  1. VTT Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  2. Player Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  3. GM Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  4. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  5. Player Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  6. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)

GM Maps -- Show grid, room numbers & lables, any secret doors or passages, and any hidden areas on the map. 

Player Maps -- Show grid, but NO room numbers, lables, secret doors or passages, and any hidden areas are neatly obscured on the map. 

VTT Maps -- The map without any grid, room numbers, lables, secret doors or passages. Map icons and other elements are removed so the map can be cusomtized however you please. 

Please see the product image for a preview of the GM Map version included in this product. 

What does "Poster-Print Quality" mean? 

Due to the high resolution of the digital maps included in this product, they can be scaled up and print crisp and clean at the 1-inch scale for use with miniatures or pawns. Please see the following video for a visual example of a map from this collection printed out at 34-inch by 44-inch poster map (which scales the grid to exactly 1-inch): 

Price: $2.00
Categories: Company News

VTT Map Set - #004 Bandit Abode

RPGNow - 21 hours 11 min ago
VTT Map Set - #004 Bandit AbodePublisher: Pathstoadventure.com

This product is the high-resolution map set for Map #004 from The Big Book of Maps for Tabletop Roleplaying Games - Volume 1: Fantasy Adventure (book available here).

Included with this purchase are the following versions of this map: 

  1. VTT Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  2. Player Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  3. GM Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  4. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  5. Player Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  6. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)

GM Maps -- Show grid, room numbers & lables, any secret doors or passages, and any hidden areas on the map. 

Player Maps -- Show grid, but NO room numbers, lables, secret doors or passages, and any hidden areas are neatly obscured on the map. 

VTT Maps -- The map without any grid, room numbers, lables, secret doors or passages. Map icons and other elements are removed so the map can be cusomtized however you please. 

Please see the product image for a preview of the GM Map version included in this product. 

What does "Poster-Print Quality" mean? 

Due to the high resolution of the digital maps included in this product, they can be scaled up and print crisp and clean at the 1-inch scale for use with miniatures or pawns. Please see the following video for a visual example of a map from this collection printed out at 34-inch by 44-inch poster map (which scales the grid to exactly 1-inch): 

Price: $2.00
Categories: Company News

VTT Map Set - #003 Dark Crypt

RPGNow - 21 hours 16 min ago
VTT Map Set - #003 Dark CryptPublisher: Pathstoadventure.com

This product is the high-resolution map set for Map #003 from The Big Book of Maps for Tabletop Roleplaying Games - Volume 1: Fantasy Adventure (book available here).

Included with this purchase are the following versions of this map: 

  1. VTT Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  2. Player Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  3. GM Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  4. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  5. Player Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  6. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)

GM Maps -- Show grid, room numbers & lables, any secret doors or passages, and any hidden areas on the map. 

Player Maps -- Show grid, but NO room numbers, lables, secret doors or passages, and any hidden areas are neatly obscured on the map. 

VTT Maps -- The map without any grid, room numbers, lables, secret doors or passages. Map icons and other elements are removed so the map can be cusomtized however you please. 

Please see the product image for a preview of the GM Map version included in this product. 

What does "Poster-Print Quality" mean? 

Due to the high resolution of the digital maps included in this product, they can be scaled up and print crisp and clean at the 1-inch scale for use with miniatures or pawns. Please see the following video for a visual example of a map from this collection printed out at 34-inch by 44-inch poster map (which scales the grid to exactly 1-inch): 

Price: $2.00
Categories: Company News

VTT Map Set - #002 Simple Cavern

RPGNow - 21 hours 38 min ago
VTT Map Set - #002 Simple CavernPublisher: Pathstoadventure.com

This product is the high-resolution map set for Map #002 from The Big Book of Maps for Tabletop Roleplaying Games - Volume 1: Fantasy Adventure (book available here).

Included with this purchase are the following versions of this map: 

  1. VTT Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  2. Player Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  3. GM Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  4. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  5. Player Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  6. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)

GM Maps -- Show grid, room numbers & lables, any secret doors or passages, and any hidden areas on the map. 

Player Maps -- Show grid, but NO room numbers, lables, secret doors or passages, and any hidden areas are neatly obscured on the map. 

VTT Maps -- The map without any grid, room numbers, lables, secret doors or passages. Map icons and other elements are removed so the map can be cusomtized however you please. 

Please see the product image for a preview of the GM Map version included in this product. 

What does "Poster-Print Quality" mean? 

Due to the high resolution of the digital maps included in this product, they can be scaled up and print crisp and clean at the 1-inch scale for use with miniatures or pawns. Please see the following video for a visual example of a map from this collection printed out at 34-inch by 44-inch poster map (which scales the grid to exactly 1-inch): 

Price: $2.00
Categories: Company News

VTT Map Set - #001 Simple Dungeon

RPGNow - 21 hours 47 min ago
VTT Map Set - #001 Simple DungeonPublisher: Pathstoadventure.com

This product is the high-resolution map set for Map #001 from The Big Book of Maps for Tabletop Roleplaying Games - Volume 1: Fantasy Adventure (book available here).

Included with this purchase are the following versions of this map: 

  1. VTT Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  2. Player Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  3. GM Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  4. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  5. Player Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  6. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)

GM Maps -- Show grid, room numbers & lables, any secret doors or passages, and any hidden areas on the map. 

Player Maps -- Show grid, but NO room numbers, lables, secret doors or passages, and any hidden areas are neatly obscured on the map. 

VTT Maps -- The map without any grid, room numbers, lables, secret doors or passages. Map icons and other elements are removed so the map can be cusomtized however you please. 

Please see the product image for a preview of the GM Map version included in this product. 

What does "Poster-Print Quality" mean? 

Due to the high resolution of the digital maps included in this product, they can be scaled up and print crisp and clean at the 1-inch scale for use with miniatures or pawns. Please see the following video for a visual example of a map from this collection printed out at 34-inch by 44-inch poster map (which scales the grid to exactly 1-inch): 

Price: $2.00
Categories: Company News

RPG Review: The Magnificent Joop van Ooms (2012)

RPGnet - 21 hours 58 min ago
Playtest Review by Endzeitgeist (4/2): Anachronistic ber-Da Vinci character with magical art; cool ideas, but can feel Gary Stu-ish; hard to integrate into an ongoing game; rules not as tight as usual for LotFP
Categories: Reviews

RPG Review: The Manor #3 (2013)

RPGnet - 21 hours 58 min ago
Playtest Review by Endzeitgeist (3/3): Overall workmanship is better than in #2, but also sports less highlights
Categories: Reviews

Nightbane® World Book 1: Between the Shadows™

RPGNow - Thu, 02/22/2018 - 23:45
 Between the Shadows™Publisher: Palladium Books
Nightbane® World Book 1: Between the Shadows™

Between the Shadows explores three mysterious worlds. The first is the world of espionage, spies, duplicity and secrets as practiced by an organization known as Spook Squad — ex-CIA, FBI, DEA, and other operatives, soldiers in a war against the supernatural.

The Astral Plane, an endless expanse of swirling, white mists and clouds, but far more mysterious and alive than most Earth mystics realize. An entire dimension of the fantastic.

Even humankind’s dreams are not safe from the Nightlords and their minions. The Dreamstream is the creation of humankind’s collective subconscious, yet it is more than the stuff of lost dreams and desires — it is the domain of Living Nightmares, Guilt Eaters, and dark personas waiting to strike while we sleep. Plus ...

  • Over a dozen new character classes including the Astral Mage, Dream Dancer, and the Arcane Detective.
  • Spook Squad, its agents, organization, weapons and goals.
  • Astral and Dream magic, combat and predators.
  • New Nightbane Morphus Tables and Talents.
  • The secrets of the Astral Plane and Dreamstream.
  • World information, adventures, adventure ideas, and more.
  • The first of many supplements for the Nightbane® RPG series.
Price: $10.99
Categories: Company News

Rocket Pig Games Trog

RPGNow - Thu, 02/22/2018 - 22:34
Rocket Pig Games TrogPublisher: Rocket Pig Games Inc.

Rocket Pig Games is a leader in the 3D industry. We specialize in creating 3D printable files that work on your home or public 3D printer. If you are looking for unique and flawless 3D printable files to create miniatures, modular terrain, and props then look no further! We have yearly Kickstarters! Follow our progress on our website or on Facebook.

This model does not come with supports. You will need to generate them with the software of your choice or use Autodesk Meshmixer which is free.

Trog

These are the settings we have used to get perfect prints on our printers. Printers vary as do different types of filaments and how prints behave in different types of weather! You will need to get comfortable with your printer and how it prints in the hot, cold, and humidity. Regardless of the printer you choose, I recommend keeping your room cool and dry. I also, highly recommend using Hatchbox PLA. It may cost a bit more but it’s 100% worth it. Seriously.

Here's what is working really well with Hatchbox PLA: 
TEMP: 195 (40-55 for bed depending on season) 
SPEED: 60 mms 
RETRACTION DISTANCE: 0.80 
RETRACTION SOPEED: 30 
INFILL: 15% (for tiles) 
TOP SOLID LAYERS: 7 
BOTTOM SOLID LAYERS: 4



Price: $4.99
Categories: Company News

Synthicide Excerpt: Optional Rules

RPGNow - Thu, 02/22/2018 - 21:22
 Optional RulesPublisher: Will Power Games

Preview Synthicide's advanced optional rules in this 16 page excerpt. Use them to add more depth and surprise to your game.

When robots are gods, killing humans is fair game.

Civilization collapsed long ago in the wake of mutant warfare. Survivors toil beneath the bootheel of their privileged Synthetic overlords. The Tharnaxist Church, a corrupt machine cult, suffocates the Galaxy with their tyrannical dogma. Yet you and your friends make a name for yourselves as sharpers, lowly space criminals contracting with gangs and mega-corporations alike.

To see Synthicide's combat and roleplay rules with a short adventure and premade characters, check out the adventure:

http://www.drivethrurpg.com/product/185315/Synthicide-Preview-Adventure

To buy the full rules and start playing, go here:

http://www.drivethrurpg.com/product/203928/Synthicide-RPG

Price: $0.00
Categories: Company News

The Apostle preview

RPGNow - Thu, 02/22/2018 - 20:18
The Apostle previewPublisher: One Dwarf Army

This is a preview of the Apostle character class found in The Frontier Companion vol. 1.

A new psionic class focused on healing and manipulating biological forces. Just the companion you need in the dangerous wilderness of Prometheus!

Price: $0.00
Categories: Company News

Pathfinder Adventure Card Game Strategy #14--Improving Your Character: Strategy & Tactics

Paizo - Thu, 02/22/2018 - 20:00

Pathfinder Adventure Card Game Strategy #14—Improving Your Character: Strategy & Tactics

Thursday, February 22, 2018

This is the fourteenth installment of our strategy blog written by game historian Shannon Appelcline. You can read all the installments here.

Building a party is only half the story; you also want to improve those characters over time. This article talks about how to do so in a general way, then next month's article focuses on thinking about precise cards (and traits). Most of this general advice is strategic, affecting overall play.

Start with the pregen decks


It might seem like strange advice, but it's often best to begin inefficiently. If you start with the pregenerated deck for your character, listed in the rulebook, then you have great ground to build from: you can spend the "Basic" adventures, which don't give out many feats, adapting your deck to your own liking.

(This also has the benefit of making it really easy to start your first game.)

Corollary #1: If cards aren't fun, dump them. But don't go too far. If it looks like a card is never going to get used and doesn't add to your fun, dump it. The goal of this starting advice is to make the early parts of your PACG campaign more fun, so make sure that's what happens.

Assess what characters need before each game


At the start of each scenario, review your characters' weaknesses and what categories of cards might help them. These might be group-wide inadequacies, such as insufficient healing or inability to deal with traps. More likely, they're weaknesses in your own character, such as not having leveled up your combat cards or having items that just aren't that useful. Use these needs as a guide for play throughout the session.

Corollary #1: Make card needs a priority in location choice. Once you've determined what sorts of cards your characters could benefit from, consider positioning them at locations that are full of those cards—though do so as part of a total strategy for choosing locations, as outlined in "Choosing Location Decks."

Tag-team your deckbuilding

Remember that this is a cooperative game. You should help other characters get what they need. When you discover a gap among your skills, or a character that needs a specific sort of card, your next step should be to determine who can best acquire those cards. Then send them in! You can always trade cards at the end of the game.

Corollary #1: Toss cards that are useless to you into your discard pile. You should never be afraid to toss cards that are clogging your hand into your discard pile. This is particularly true when you acquire a card for someone else, and it's not that useful to you.

Make deckbuilding a priority in play

In order to constantly improve your characters, you need to make sure that deckbuilding is a priority in your play. Send characters to locations where they can get stuff that your party needs, then consider spending blessings or playing other good cards to make sure they get that good stuff. It shouldn't be your first priority; that should be winning. But it should probably be your second priority, and something that you're always considering.

Corollary #1: Make deckbuilding the first priority if you're losing. If you're already losing, why not making deckbuilding the first priority? Talk with your group, and if you decide your current mission is hopeless, refocus on getting as many boons as you can before the timer runs out.

Corollary #2: Perhaps making deckbuilding the first priority if you're running behind. This could be controversial, but sometimes you may want to go into a game with a losing attitude. If you feel like your characters are behind the curve and haven't picked up enough of the more recent cards, then you're likely to be losing some games in your near future anyway. So, why not cut to the chase and start going after boons now? If you get lucky and close some locations, then you can reassess.

You can also play a few tactical tricks to improve your overall deckbuilding.

Purposefully void a category during play

You can improve your group's decks by purposefully creating a void in a category of cards. It works like this: one or more characters have bad cards in the category; you don't collect anything new for the category during the adventure; and you banish some of the bad cards through play. For example, you can void items by using up potions, you can void armor by using their banish effects, and you can void spells by casting them without the right skill. Some locations also require card banishment. At the end of the game, you will then be able to choose specific cards from the box to fill that void.

This is probably only worthwhile if you realize midgame or later that you're not acquiring a card type. But, if that's the case, consider taking advantage of it.

Corollary #1: Use card feats to create voids. It's even easier to create voids during adventures where victory gives you a card feat. You can take card feats in categories where you're short on cards or have just enough, and that will instantly allow you to draw from the box!

Corollary #2: Push on this tactic starting in adventure #3. This advice isn't that strong while you're working on the first two adventures, because you can only replace voids with Basic cards. But, starting in adventure #3, you can retrieve any card from two boxes earlier. That's the deckbuilding jackpot for this tactic.

Be careful what you take

If you're purposefully voiding a card category, be careful what you take. You don't want to fill that carefully constructed void with some card that you don't care about. Remember that when you encounter a boon, you do not have to try and acquire it. Just reject it if it would fill a void (unless you really need the hit point).

Corollary #1: Also reject Basic and Elite cards late in the game. Rejecting cards is also good advice late in an adventure path when Basic and Elite cards are removed from the game when you banish them. Reject them and they'll be gone instantly; this will also improve your long-term deckbuilding, because it will improve your pool of cards.

Don't give characters cards that will get stuck

Here's another way to be careful about what you take. When you're rebuilding decks, don't give characters cards that will get stuck in their hand, clogging it for a whole game. What this means is different for different characters. If a character can recharge (like Lem) or bury (like Amiri) or discard (like Lirianne), they can get anything out of their hand. But, if a character instead has to depend on the actual cards for deck cycling, then be sure to give them lots more recharging cards, particularly allies, armors, and (if it's possible) items.

I've got one more article for this series, which is going to talk about specific types of cards to acquire. I hope to see you back in a month to bid my strategy discussion bon voyage.

Shannon Appelcline
Game Historian

Tags: Adventure Card Game Strategy, Pathfinder Adventure Card Game

2018-02-22T20:00:00Z
Categories: Company News

The Encyclopedia Draconica Volume 1: Tales & Stories

RPGNow - Thu, 02/22/2018 - 18:58
 Tales & StoriesPublisher: Magpie Games

THE ENCYCLOPEDIA TAKES FLIGHT!

The Encyclopedia Draconica, Volume 1: Tales & Stories is a supplement for Epyllion: A Dragon Epic, a tabletop roleplaying game in which players become young drakes who adventure throughout Dragonia while discovering the power of friendship and tradition. This companion book contains encyclopedic entries on the tales and stories of Dragonia, featuring new playbooks, exciting entries, and unique moves that add depth to the history of Dragonia while giving players and GMs new tools for play!

What You Get:

  • A collection of rituals and ideas to enrich draconic culture, from aging to festivals to urban legends.

  • New history fleshing out the Shadow War and how individual Houses interacted with it and each other during that time.

  • Four new playbooks: The Elementalist, The Envoy, The Orphan, and The Rebel, along with advice on how to use them in your game.

If you are a fan of Spyro the Dragon, My Little Pony: Friendship is Magic, and Fellowship of the Ring, you will love Epyllion!

Price: $11.99
Categories: Company News

February 22, 2018: Munchkin: Teenage Mutant Ninja Turtles Announced By IDW Games

Steve Jackson Games - Thu, 02/22/2018 - 18:53
"We strike hard and fade away into the night . . ."   Welcome to the rooftops and sewers of New York City, where ninjas, mutants, and aliens prowl, and a special group of heroes . . . kicks down the door, kills the monsters, and steals their loot!  

[Image] [Image] [Image] We are excited to announce that IDW Games, in conjunction with Steve Jackson Games and Nickelodeon, is producing Munchkin: Teenage Mutant Ninja Turtles in both a standard edition and two special editions, Deluxe and Deluxe Ultimate. TMNT founding artist Kevin Eastman is also involved with the project. IDW will be supporting the game with a Kickstarter campaign, beginning 11 am PST on March 7. For more details, see the official IDW announcement.   Speaking as a fan of the Turtles since the '80s, I am thrilled that we are mixing Munchkin and mutants! I can't wait to Team-up with Casey Jones to fight Shredder. Grab your Sai, Katana, Nunchuck, or Staff and get ready to rumble!

Alain Dawson

Warehouse 23 News: Get Your Tanks Ready!

It's time to play with Ogre Miniatures Set 1! Turn your Ogre Sixth Edition or Ogre Designer's Edition into a miniatures game with these 43 unpainted plastic miniatures . . . or just get some carnage started with the Ogre Miniatures Lite rules which are included in the box. Get yours today from Warehouse 23!

Categories: Company News

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