Medieval map: Lost Souls Desert

RPGNow - Thu, 12/14/2017 - 01:46
 Lost Souls DesertPublisher: CoolStuff

You want a really beautiful map for your adventures? Here it is... Check it, love it, and get it!!

Lost Souls Desert is a very warm sandy area, where some humans survive, usually very close to a drinkable water source. This is also the powerful necromancers playground, their black magic allow them to survive death itself and of course summon a large variety of creepy undead creatures to annoy dwarves living in the Indomitables, located west of the desert, or humans located north of the territory.

Price: $1.00
Categories: Company News


RPGNow - Thu, 12/14/2017 - 01:31
 IndeaPublisher: Campion & Clitherow

Adding weather to your fantasy adventure game campaign can be fun, but most systems are either too simple to be satisfying or too complicated to be practical. SEVEN YEARS of FANTASY WEATHER gives you seven years of realistic weather for 2556 days. Each twelve-hour day or evening entry includes information on temperature (in Celcius and Fahrenheit) weather events - fog, thunderstorm, blizzard, etc. - amount of rainfall/snowfall, occurrence or possibility of lightning, wind speed, wind direction, phases of the moon, effect on movement rates and chance of getting lost. It's an almanac for the fantasy gamer. No more annoying die rolling or consulting an app or online program to generate a random or patternless result. With FANTASY WEATHER you can see all of it at a glance. Whether you're using Dungeons & Dragons 5e, an OSR retro-clone or any other current or past game or mechanic, this is the last word on weather for your roleplaying needs, This third volume simulates the weather patterns of the "monsoon coasts" of india and other locations in Southeast Asia. Good travels! May the wind be always at your back!

Price: $7.00
Categories: Company News

Giant Exploding Robots

RPGNow - Thu, 12/14/2017 - 01:13
Giant Exploding RobotsPublisher: Tanner C

GIANT EXPLODING ROBOTS is a micro-RPG about exactly what it sounds like its about. You will pilot giant mecha, fight robots and monsters, and probably eventually EXPLODE. Your mecha will get beat up, damaged, and destroyed, and you'll have to find increasingly clever ways to use your subsystems to face challenges, until you decide to make the final sacrifice... and EXPLODE.


  • d100 weapons and equipment pieces to customize your GIANT ROBOT
  • d100 names to properly randomly-generate your over-the top GIANT ROBOT name!
  • An extremely printer-friendly layout, print and play!
Price: $2.00
Categories: Company News

Aliens & Asteroids Quickstart

RPGNow - Thu, 12/14/2017 - 01:10
Aliens & Asteroids QuickstartPublisher: Moebius Adventures

Aliens & Asteroids is a tabletop roleplaying game with a streamlined mechanic, fast character creation, and easy ways to ratchet up the dramatic tension of every encounter. The rules are focused on allowing you to tell exciting stories around alien encounters, abductions, combats, and horrors, inspired by science-fiction films like Aliens and Starship Troopers, computer games like X-COM: UFO Defense, and television shows like Babylon-5 and The Expanse.

Aliens & Asteroids is written to evoke the terror of being on a spaceship in the middle of nowhere being stalked by creatures only wanting to survive and thrive. Maybe you’re a tasty morsel. Maybe you’re a warm body for hosting the next generation of horrors. But it’s definitely going to come down to you or them.

The setting is a future of hope, wonder, expansion, and profit as humankind stretches beyond the cramped borders of our solar system and branches out to other nearby star systems. The Dominion has but two goals: gather power and gather wealth. To that end, they employ billions of men, women, and robots across multiple star systems to do their bidding. And sometimes those minions get into trouble. 

That’s where you come in as members of the Dominion Space Forces (DSF). The “suits” who run the Dominion call you soldiers but you know you’re really expendable space marines, sent out to protect their assets across the universe.  

Are there aliens? Yes! We’ve come into contact with a number of alien species so far, including the Grey Men, the Skaali, and the Gollus. We are far from alone in the greater universe. Some want us for spare parts. Some just want us to leave them alone. But some almost certainly want us all dead.

And out there, somewhere waiting in the void, is the Dread: an alien species determined to wipe out life where they find it. Unfortunately for us, the Dominion presents a tasty buffet of worlds to choose from these days and Earth would just be the icing on the cake. 

Our Kickstarter was fully funded in November 2017 and we are on target for a February 2018 release. This Quickstart offers the basics for creating characters, the rules for the Inverse20 system, and a quick scenario with some pre-generated characters for you to play with. 

Though the Quickstart does not include any of the cool art we have prepared for the final book, we've added a sample of some of the alien art to the cover image and we're excited to share the rest in February!

Price: $1.00
Categories: Company News

3 Minutes to Roleplay

RPGNow - Thu, 12/14/2017 - 01:01
3 Minutes to RoleplayPublisher: Le Trip Fantastique

Recipe for creating a new role-player in 4 steps:

1 - Invite an innocent passer-by

2 - Waylay him/her/it with a single D6 blow

3 - Create the character in 3 real human minutes, no more

4 - Play a few dozens minutes

DONE: you have a new roleplayer, and you can go to another passer-by

Now REPEAT until world conquest is effective

Price: $0.58
Categories: Company News

Introducing the Concordance Faction!

Paizo - Thu, 12/14/2017 - 01:00

Introducing the Concordance Faction!

Wednesday, December 13, 2017

In Season 8 of the Pathfinder Society Roleplaying Guild, the Pathfinder Society set its sights far from Golarion. Pathfinders soared through the skies of the Plane of Air, swam through the endless oceans of the Plane of Water, embroiled themselves in genie politics on the Plane of Fire, and brought lost and forgotten secrets to light on the Plane of Earth. And while they were hopping through the planes, the Pathfinders ran headfirst into the plans of a group called the Concordance of Elements. The Concordance first came onstage as a fierce opponent to the Pathfinder Society, but ultimately became an ally. In the interests of keeping this blog low on spoilers, I'll just say: nothing like an angry demigod to help two groups set aside their differences. But what began as an alliance of desperation evolved into a genuine partnership.

So what is the Concordance? It is an ancient and diverse organization whose membership spans multiple planes, with a particular focus on the elemental planes. Its members take great interest in the interplay among the primal forces of air, earth, fire, and water. They believe that the stability of the multiverse ultimately depends upon these forces—and many others—remaining in balance.

Each member has her own ideas about how to maintain this equilibrium. Some of them set upon a perilous quest for understanding in places where elemental forces are at their strongest, from howling blizzards to ferocious thunderstorms to active volcanoes. Others seek to refine the balance within, mastering magical forces or fighting styles that evoke multiple elements. Still others search for yawning planar rifts and other massive disturbances to study or seal away.

As an organization, the Concordance believes that each individual member's personal journey of discovery is important. Its leaders, collectively known as the Cycle of Five, spend much of their time in meditation and reflection, leaving its agents free to act with relative autonomy. Of course, agents who contribute more to the Concordance's collective knowledge and overarching goals gain deeper access to its ancient reservoirs of elemental knowledge and power. Such ambitious agents would do well to seek out opportunities to make a name for themselves. Fortunately for Pathfinders interested in gaining influence, the Society's contact in the Concordance is a direct emissary to the Cycle of Five. He is our new faction leader: Ashasar, Liaison to the Seat of Balance, a Suli druid with an airship-shaped air elemental companion, as well as three other elemental companions who will be showing up in future scenarios.

Illustration by Sebastian Rodriguez

So what does the Concordance bring to the Pathfinder Society? It brings a fresh perspective on Golarion combined with a rich reservoir of planar and elemental knowledge. The Pathfinder Society has shown the Concordance that Golarion is a world worth exploring in much more detail. From the erratic magic of the Mana Wastes to the Abendego-battered Sodden Lands, the Concordance has just begun to scratch the surface. The Concordance is a nature faction, but it's not a typical nature faction. Its members respect nature, and typical nature-themed characters like druids and rangers are quite welcome in its ranks. Still, you're more likely to find someone in the Concordance trying to channel the essence of a hurricane than you are to find them attempting to befriend every plant and animal they meet.

If you're interested in learning more about the Concordance, check out the scenarios that have already featured their story:

  • Pathfinder Society Scenario #7-99: Through Maelstrom Rift (6th-level Pregenerated Characters)
  • Pathfinder Society Scenario #8-08—Tyranny of Winds, Part 1: The Sandstorm Prophecy (Tier 1-5)
  • Pathfinder Society Scenario #8-10—Tyranny of Winds, Part 2: Secrets of the Endless Sky (Tier 1-5)
  • Pathfinder Society Scenario #8-12—Tyranny of Winds, Part 3: Caught in the Eclipse (Tier 3-7)
  • Pathfinder Society Scenario #8-17: Refugees of the Weary Sky (Tier 7-11)
  • Pathfinder Society Scenario #8-24: Raid on the Cloudborne Keep (Tier 5-9)

Since this is the Year of Faction's Favor, we would be remiss not to give our newest faction a chance to shine. We've got opportunities coming up in February for both Pathfinder Society campaigns. In Pathfinder Society Scenario #9-14, the Society will call upon the Concordance's expertise to investigate bizarre phenomena in the Verduran Forest. Meanwhile, in Season 4 of the Pathfinder Adventure Card Guild's, Ashasar will help the PCs quell an unnatural storm. The Concordance will also appear in the upcoming Player Companion Disciple's Doctrine.

Interested in joining the Concordance? Ashasar is about to start an active recruitment drive, traveling from lodge to lodge across the Inner Sea and beyond. If your character would like to become a part of this new initiative, keep an eye out for the faction's formal launch in early 2018. As with other faction changes, you'll be able to switch your character over to the Concordance freely without spending Prestige Points. As a part of this launch, we'll be updating the Pathfinder Society Roleplaying Guild Guide to include the Concordance and giving the faction a shiny new Faction Journal card.

Linda Zayas-Palmer

Tags: The Concordance of Elements, Factions, Organized Play, Pathfinder Society, Sebastian Rodriguez

Categories: Company News

Save for Half - Episode 0: New Show!

RPGNow - Thu, 12/14/2017 - 00:53
 New Show!Publisher: The Save for Half Podcast

“What’s this?” you ask in your best Adam West Batman narration voice? It’s the all new, repurposed, family-friendly Save for Half podcast! Now with 100% more DM Corbett! DMs Mike, Liz, and C-Daddy join you for a talk about what this show is, our Top 5 wishes for future episodes, and generally prattle on about RPG stuff. No Dungeon Crawl Classics were hurt in the making of this show!

Price: $0.00
Categories: Company News

RPG Review: GURPS Reign of Steel (1997)

RPGnet - Thu, 12/14/2017 - 00:00
Playtest Review by Lev Lafayette (4/4): Tragic-comedy setting where the world is controlled by 18 squabbling demigods. Evocative art adds to the inspired setting. In the end the machines will win.
Categories: Reviews

Down in Yon Forest

RPGNow - Wed, 12/13/2017 - 23:14
Down in Yon ForestPublisher: Zzarchov Kowolski

Down in Yon Forest is a seasonal adventure about a small town dealing with the threat of Krampus and torn between the Holy Church and the Old Gods in dealing with him.  I only plan to offer it for purchase for 12 days every year (the 13th through 25th of December)

Currently the layout is unfinished,  the art is not yet present, and there needs to be some copy editing, but Christmas is coming up and so this is being offered in rough format.  As it is cleaned up,  the file will be updated with cleaner layout and art.

On Sale Until Christmas!

Price: $2.00
Categories: Company News

Redshirts: Adventures in Absurdity, Volume 1

RPGNow - Wed, 12/13/2017 - 22:53
 Adventures in Absurdity, Volume 1Publisher: Happy Gnome Publishing

Redshirts: Adventures in Absurdity (Vol. 1) is a Starfinder compatible Adventure Path, guaranteed to have your PCs laughing hysterically from one end of the galaxy to the other.

 Critics have called it "The Office meets space." 

Unlike most RPGs which set up the PCs to achieve great heroic victories over threats to the very existence of the world, Redshirts is more a game of survival, as in can the PCs survive the ridiculous orders of the command crew. Redshirts is perfect for players wishing to emulate the tone of comedic Space-Opera settings such as Hitchhiker's Guide to the Galaxy, Futurama, or Spaceballs. It parodies and builds upon popular Sci-fi settings and tropes, while building its own niche. 

Redshirts plays like a combination of a Role-playing game and an improv comedy routine (always say "yes"), as the PCs run the crew's most dangerous errands. Vol. 1 encompasses the first three "missions" and takes the PCs from level 1 to level 3.

Price: $9.99
Categories: Company News

People of the Mist

RPGNow - Wed, 12/13/2017 - 22:38
People of the MistPublisher: Leo Winstead

Your people once thrived far to the south, but drought and earthquakes now ravage the land.  You must journey to a new home beyond the high mountains in the mysterious Valley of Mist.  Fight against saber-toothed tigers, giant sloths, and rival tribes of early humans along the way.  Will you survive long enough to discover long-buried secrets or will you fall prey to those who dwell in the mist?  This module contains a complete setting for play of the Fate: Accelerated rules.

Price: $3.00
Categories: Company News

Supergame: Super-Powered RPG (3rd Edition)

RPGNow - Wed, 12/13/2017 - 22:38
 Super-Powered RPG (3rd Edition)Publisher: Precis Intermedia

Watch Out, Super-Villains!

Originally published in 1980, Supergame was one of the earliest roleplaying games specifically designed for super-powered heroes. This all-new, third edition provides quick and exciting gameplay without straining your budget.

  • Create your own hero in minutes that can be recorded on an index card.
  • Use a wide range of powers with effects that can be measured with universal benchmarks.
  • Size the scope of action with six different scales.
  • Spend hero points to call on fate, summon resolve, pull off stunts, and shrug it off.
  • Customize the game with various options.
  • Use 4DF (+/–), D6 (six-sided), or D10 (ten-sided) dice (the choice is yours).

This core rules book provides everything you need to play, from an easy system for creating heroes to fast gameplay, as well as advice on building your settings and adventures.

Note: This download contains the same content as the Softcover.

Also check out the Classic Edition here.

Price: $4.95
Categories: Company News

Pathfinder [BUNDLE]

RPGNow - Wed, 12/13/2017 - 21:55
Pathfinder [BUNDLE]Publisher: Skirmisher Publishing

This special 52% off bundle contains seven Pathfinder RPG compatible titles from Skirmisher Publishing, including its just-released "Mutant Race," recently-released "Coldblooded: A Player's Guide to Lizardfolk," "Finders of Fortune," and "Black Hat Magic," and its classic "Insults & Injuries" guide to medical maladies, "Noble Wild" animal player's handbook, and "Jester Dragon's Guide to Defects" manual of anti-feats.

Black Hat Magic
Regular price: $0.99
Bundle price: $0.47
Format: PDF
Advanced computer and magic users share many traits, including their eccentric natures, propensity to recluse themselves, and shared taste for comfortable clothing. It stands to reason therefore, that if the respective users of these arcane skills share personality traits, that they might use their abilities in similar ways as well. One phenomenon that makes for a fascinating study, but lacks a magical counterpart in any games we are familiar with, is computer malware. This publication explores the various types of malware and, with a little creativity, attempts to describe what the magical varieties might look like, and, finally, provides a “Spell Hacker” prestige class as an example of how to make use of these concepts. ...

Coldblooded: A Player's Guide to Lizardfolk (Pathfinder Roleplaying Game)
Regular price: $0.99
Bundle price: $0.47
Format: PDF
Wading through the mire of mist-shrouded swamps, dwelling in the shadows of ancient ruins, and lurking in the primeval wilderness just beyond the edge of mankind’s domain, the reptilian Lizardfolk are a cold-blooded reminder of the fragility of civilization. Hidebound and distrustful of the ways of settled races, the Lizardfolk maintain ancient traditions and practice a culture as brutal as it is timeless.  This title contains guidelines for playing Lizardfolk as characters and includes details on physical appearance, society, relations with other races, alignment and religion, and typical adventures; alternate racial traits and a new racial archetype, the Dragon Priest; and equipment, including the dragonflight boomerang, macana, grandfather scales, sauri...

Finders of Fortune: Three Treasure-Seeking Prestige Classes
Regular price: $0.99
Bundle price: $0.47
Format: PDF
This publication contains descriptions and stats for three very different prestige classes, the Gimmicker, Tomb Robber, and Tunnel Rat, that have one key thing in common: their desire to acquire loot that is beyond the reach of other characters! These prestige classes are designed primarily to be compatible with the Pathfinder roleplaying game system but are usable pretty much as-is with OGL rules as well. One is skilled at (mis)using magic items, another is a classic tomb raider, and the third is adept at navigating and surviving the darkness and hazards of the subterranean world.  This book was authored by bestselling game developer and illustrated by acclaimed fantasy artist Amanda Kahl. ...

Insults & Injuries: A Pathfinder Sourcebook for Medical Maladies
Regular price: $13.99
Bundle price: $6.67
Format: PDF
You have never read a game book quite like this one! Written by a practicing medical doctor, Insults & Injuries presents real world illnesses in Pathfinder game terms. Why afflict characters with “filth fever” when you can give them rabies, the black plague, or the flu? Within this sourcebook, you will find dozens of sicknesses that your players already know and fear in a format that allows them to be easily and realistically brought into your games. You will also find expanded rules for more effective non-magical healing. This detailed book is divided into an introduction, 14 chapters, and six appendices and includes: * Rules for more than 50 diseases and disorders, their game effects, and how they can be treated by both mundane and magical means. * A chapt...

The Jester Dragon’s Guide to Defects (Pathfinder Role-Playing Game)
Regular price: $7.99
Bundle price: $3.81
Format: PDF
Behold The Jester Dragon’s Guide to Defects, a complete Pathfinder role-playing game sourcebook detailing every character flaw, mental disorder, physical abnormality, medical condition, and outright quirk you could ever want to liven up your characters and your campaigns! The hundreds of Defects within these pages give you a whole new way to customize characters and create the roles you want to them play. Remember, the only thing better than a hero is a flawed hero, because perfection is boring. This book contains: * Nearly 300 Defects, from minor faults to fatal flaws. * Defects appropriate for any genre, from Swords-and-Sorcery to Space Opera. * Innovative “Metagame” Defects that effect players as well as characters. * Additional rules for Fumbles, Cri...

The Mutant Race (Pathfinder Roleplaying Game)
Regular price: $0.99
Bundle price: $0.47
Format: PDF
Crawling out from the wreckage of nuclear, biological, and chemical warzones, created in the laboratories of misguided geniuses, and spawning in realms contaminated by wild magic, mutants are both a race unto themselves and no race at all. Viewed with a mixture of contempt and pity by members of more clearly defined species, mutants are united in desperation by the abnormalities which separate them from other humanoids. As diverse — if not more so — in form and outlook as other humanoids, mutants display the best and worst characteristics evolution has to offer. This title contains guidelines for playing the Mutant Race as characters and includes details on physical appearance, society, relations with other races, alignment a...

The Noble Wild: An Animal Player’s Handbook for Fantasy Role-Playing Games (Pathfinder Edition)
Regular price: $15.99
Bundle price: $7.63
Format: PDF
... and so, we tracked the evil necromancer Marrowglass through uncharted wilderness and over treacherous mountains, attempting to right the wrongs that were done in his name. We did bloody battle with his minions, losing not a few comrades along the way. We found his stronghold and stormed it in righteous fury. We clashed with the foul wizard in a battle that will live in song long after we fade from this world. We vanquished the villain through our might and our craft ... And then we ate him. Welcome to the Noble Wild! Take a look at fantasy adventure from a new perspective. Living secretly alongside the humans, elves, dwarves, and even orcs, Noble Animals are descended from god-touched bloodlines, capable of accomplishing amazing things. The Pathfinder edition of th...

Total value: $41.93 Special bundle price: $19.99 Savings of: $21.94 (52%) Price: $41.93
Categories: Company News

BlaszczecArt Stock Art: Spectre

RPGNow - Wed, 12/13/2017 - 21:26
 SpectrePublisher: BlaszczecArt

Spectre by Bartek Blaszczec 

Contains three version of Spectre art:

-black & white inked art,
-pencil sketch,
-full color character

- all 300 DPI TIF's with transparent background in single zip file.

This art is part of Undead subscription:

You want me to draw your character, specified illustration? Comission can be ordered here 

also you can find my prints on: Fine Art America

About me:

I'm self-taught fantasy art artist. I love RPG games and drawing so I take inspirations from our own RPG sessions. I thought to share with my drawing and painting skills with community.
I hope you'll enjoy it.
Feel free to contact me for any commission.

Thank you for your support:)

Stock Art License:

Thank you for purchasing this Stock Art by Bartek Blaszczec.

Commercial Use License Our terms and conditions for the commercial use of stock art are as follows: • The illustrations in this product may appear in print, electronic or web-based advertisements for the product you use it in. You may not include any illustration in this product in a stock art product of your own. • You may crop, rotate, resize and reasonably modify any illustration in this product as needed, providing the artist’s signature is clearly visible, in the image, or printed just below the image. • We require that the artist (as Bartek Blaszczec) is credited in your product’s credits. Private Use License : • You may use the illustrations in this product in any personal products without restriction.Price: $5.00
Categories: Company News

Unmasked: In the City

RPGNow - Wed, 12/13/2017 - 20:43
 In the CityPublisher: Monte Cook Games
Superpowers and Horror in a Dark Eighties

Everyone loves Patty. Top of the class. Student council. Debate club president. Unashamed trekkie. But her boyfriend Robert is another matter—violent and troubled. And secretly, you and your friends know, a prodigy.

Trouble is brewing—trouble bigger than you find in Boundary Bay. Because Robert’s family has some dark connections, and when Robert runs off to New York City, Patty follows him. Will the player characters let the mob get a hold of a prodigy’s power?

Unmasked: In the City is an adventure for the Unmasked setting for the Cypher System. It can be played as a part of a campaign or as a standalone adventure, and works well for beginning or experienced characters. You need both the Cypher System Rulebook and Unmasked to play this adventure.

Price: $2.99
Categories: Company News

Steel Deckplate 36" x 24" RPG Encounter Map

RPGNow - Wed, 12/13/2017 - 20:38
Steel Deckplate 36Publisher: BattleMats

Steel Deckplate-36x24-AD.jpg

Steel Deckplate - RPG Encounter Map

36" x 24" image of a steel deck with square or hex plates.

Files included:

For Large Format Printing

Zip file containing 300 DPI JPEGs for 1" and 1.5" square grid variations

Zip file containing 300 DPI JPEGs for 1" and 1.5" hex grid variations

For Virtual tabletop

Zip file containing VTT optimised JPEGs with all grid variations

Warning: for personal use only, commercial usage or printing for re-sale is not allowed.

Price: $1.25
Categories: Company News

Graveyard 24" x 24" RPG Encounter Map

RPGNow - Wed, 12/13/2017 - 20:38
Graveyard 24Publisher: BattleMats


Graveyard - RPG Encounter Map

24" x 24" image of a graveyard with optional square or hex grids.

Files included:

For Large Format Printing

Zip file containing 300 DPI JPEGs for 1" and 1.5" square grid variations

Zip file containing 300 DPI JPEGs for 1" and 1.5" hex grid variations

Zip file containing 300 DPI JPEG with no grid variation

For Virtual tabletop

Zip file containing VTT optimised JPEGs with all grid variations

Warning: for personal use only, commercial usage or printing for re-sale is not allowed.

Price: $0.99
Categories: Company News

Raging Bull 3Deep Edition, Theatre Of The Mind Encounters Season II

RPGNow - Wed, 12/13/2017 - 20:03
Raging Bull 3Deep Edition, Theatre Of The Mind Encounters Season IIPublisher: PPM

Raging Bull is a ‘set piece’ encounter. By that I mean the entire adventure is set up to bring about a single scene. If you can remember Indiana Jones running away from the rolling boulder or you have ever seen video of the Running of the Bulls near Pamplona, Spain then you will get what this adventure brings.

This is Theatre of the Mind Season II. This second collection of adventures goes beyond the scope of the first season. Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval European campaign.

These encounters are specified for various systems and in a generic/system neutral format with no game stats. You should ensure you have bought the correct version for the game you are playing or the system neutral version if you are converting it yourself.

If a character’s profession is mentioned that should be taken to me the actual profession of the ‘living’ person not necessarily the character class of the same name if it exists. By that I mean if I mention a thief then I just mean someone who steals something not an NPC of the thief character class and all the associated skills and abilities. That does not mean that they are not of that class or profession. That is a choice for the DM/GM to make when preparing the encounter for his or her players.

Price: $0.99
Categories: Company News

Mid-Season Faction Updates

Paizo - Wed, 12/13/2017 - 20:00

Mid-Season Faction Updates

Wednesday, December 13, 2017

Despite their intended role as a secondary feature, there's no doubt that factions have become a central component of Pathfinder Society Roleplaying Guild—so much so that we made them a key fixture of the overarching narrative in Season 9, the Year of Factions' Favor. This season's a time for us to explore these factions' ongoing stories, and as is true for any story, the characters grow, change, and sometimes disappear entirely. In the past, we've handled most of these changes at the beginning of a new season. Not so in Season 9. We've been working toward a mid-season update in our storyline for some time, and I'd like to share three major developments with you.

Liberty's Edge

Back in July 2017 we launched the Leaders in Liberty contest, inviting you to send us a backstory for a rising star in the Liberty's Edge faction. We were blown away by the submissions and posted our top five for you to vote for your favorite. With your help and that of the winning contestant Sam Sampson, we formally introduced Karisa Starsight into the campaign. Most recently we shared that Liberty's Edge was in need of an interim leader, with the two leading candidates being Karisa Starsight and the halfling Tamrin Credence. Once again, you the public cast your votes and selected Tamrin Credence!

Three things in particular struck me over the course of these contests. First, these are a lot of fun, and I'm interested in exploring ways to include more contests in the future. Second, the voting between Karisa and Tamrin was quite close, showing that both of these figures really gained traction with sizeable portions of the audience. Third, the commentary (in-character and out) in the discussion threads provided a great insight into why each of the candidates resonated and what you hoped to see in the future. What was one of the most common suggestions? Co-leadership. Although I anticipate Tamrin will be the leader of the Liberty's Edge faction, it's clear that Karisa should play an active role going forward (much as Aaqir al'Hakam and Guaril Karela share management despite the former being the final arbiter).

Illustration by Kenneth Camaro

Either way, expect to see the next installation of the Liberty's Edge story in May at PaizoCon 2018!

Scarab Sages

The Scarab Sages came into being almost four years ago, formally replacing the old Osirion faction in mid-2014. The premise was pretty simple: recover a host of gemstone artifacts that store the memories of long-dead sages, recruit strong minds to host these memories, and revive the ancient order of Jeweled Sages. Ever since the Destiny of the Sands series in Season 5, PCs have exceled at doing just that, and I have no doubt that we could continue doing so for another four years. While some of our narratives benefit from such extended arcs, we decided that the Scarab Sages' story would be strongest with a decisive end. How it ends—whether the Jeweled Sages thrive as an ally of the Society or whether they fade into obscurity—depends on you. Matt Duval played such an instrumental role in writing earlier Scarab Sages scenarios that I invited him back to bring things to a close in Pathfinder Society Scenario #9-07: Salvation of the Sages. Be sure to check those reporting checkboxes—our hope is to have a canonical outcome by the end of Season 9.

So what does this mean for the future? At the end of Season 9, the Scarab Sages faction retires, and current members will need to change to a different faction. As noted on page 28 of the current Pathfinder Society Roleplaying Guild Guide, "any characters affected by faction retirement can retain any faction-based benefits but can't purchase new items specific to the retired faction. Such characters must choose a new faction at no cost prior to receiving credit for any further scenarios." In addition, members of the Scarab Sages faction will keep any benefits earned on Scarab Sages Faction Journal Cards, but once the faction's retired, they won't be able to fulfill further goals.

In the meantime, I encourage you to experience the Scarab Sages storyline in full in case you've missed a few adventures. Keep in mind that the Scarab Sages was also the first faction whose storyline we incorporated directly into the Pathfinder Adventure Card Guild, specifically in Season 3, the Season of Plundered Tombs. In chronological order, these are:

  • Pathfinder Society Scenario #5-12: Destiny of the Sands, Part 1: A Bitter Bargain (Tier 1-5)
  • Pathfinder Society Scenario #5-15: Destiny of the Sands, Part 2: Race to Seeker's Folly (Tier 1-5)
  • Pathfinder Society Scenario #5-16: Destiny of the Sands, Part 3: Sanctum of the Sages (Tier 3-7)
  • Pathfinder Society Scenario #6-04: Beacon Below (Tier 7-11)
  • Pathfinder Society Scenario #6-19: Test of Tar Kuata (Tier 3-7)
  • Pathfinder Society Scenario #7-04: The Ironbound Schism (Tier 7-11)
  • Pathfinder Society Scenario #7-11: Ancients' Anguish (Tier 7-11)
  • Pathfinder Society Adventure Card Guild, Season 3 (Especially #3-3: In Search of a Sage and #3-4: Tomb of the Godless Host)
  • Pathfinder Society Scenario #8-17: Refugees of the Weary Sky (Tier 7-11)
  • Pathfinder Society Scenario #9-04: The Unseen Inclusion (Tier 1-5)
  • Pathfinder Society Scenario #9-07: Salvation of the Sages (Tier 7-11)

So that might leave a few of your characters in need of a new faction. Sounds like you'd appreciate a new option, right?

The Concordance of Elements

Pathfinder Society's factions cover a huge range of character concepts quite nicely, particularly for PCs who are interested in history, knowledge, and exploration. That said, the campaign's always struggled to accommodate one particular class: druids. I've struggled with this issue, as on most days the Pathfinder Society's interest in nature boils down to "that thing full of brambles and mud that we cross to reach the abandoned temple." Sure, the Society has its share of botanists, zoologists, and ecologically minded adventurers, yet that's not something that lends itself to sustainable storytelling. On top of that, there are already enough druid circles in the setting that we didn't want to add just one more to the multitude. No, we wanted something that we could make our own and have it stand out.

As we were planning out Season 8, we realized we had an excellent opportunity to introduce just such a group, an extraplanar operation known as the Concordance of Elements (or just the Concordance for short). The Concordance isn't your typical "nature for nature's sake" druid faction. Instead, it seeks out elemental imbalances, planar breaches, and extraordinary natural phenomena to close breaches, reestablish natural order, and study the multiverse in all its splendor. To fail in this is to allow rampant growth to choke out all life, stand by as one plane's power snuffs out the life of another, or watch as the cosmos spins out of alignment. While there are plenty of ways in which this fulfills the classic Nature Character's desires, I think you'll find that the Concordance tends to slap druids and fey on the wrist with some regularity. We're excited to announce the Concordance faction, and a blog by Linda Zayas-Palmer should appear on a little later talking about the Concordance in more detail.

In the meantime, know that we'll be making the faction a playable option early in 2018, complete with new faction traits, a new Faction Journal Card, and a faction-related scenario due out in February. As has been the case with the introduction of other factions, characters will have the option to switch to the Concordance without spending any Prestige Points.

John Compton
Organized Play Lead Developer

Tags: The Concordance of Elements, Factions, Kenneth Camaro, Liberty's Edge, Pathfinder Society, Scarab Sages

Categories: Company News

[mutants] [bundle]

RPGNow - Wed, 12/13/2017 - 19:47
[mutants] [bundle]Publisher: Skirmisher Publishing
This special 50% off bundle contains three mutant-oriented titles, including the just-released "Mutant Race" for OGL/Pathfinder games, the Gold bestselling "100 Oddities for a Wasteland" universal mini-sourcebook, and the set of colorful mutant miniatures known as the "Thrasher Gang"!

100 Oddities for a Wasteland
Regular price: $0.99
Bundle price: $0.50
Format: PDF
Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.  Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild, 100 Oddities for a Wizard’s Library, and 100 Oddities for a Wizard’s Tower — have tied in primarily with the fantasy and horror genres, and 100 Oddities for a Wasteland is the first to cross over into post-apocalyptic science fiction. It is thus ideal for adding a twist to encounters for Gamma World, Mutant Future, and many other modern, sci-fi, and post-apocalypt...

Creatures of the Wastelands: The Thrasher Gang
Regular price: $1.99
Bundle price: $0.99
Format: PDF
This set of 30mm downloadable miniatures has been designed to be suitable with any post-apocalyptic or science-fiction game in general and Skirmisher Publishing LLC's licensed Mutant Future supplements in particular. These include Creatures of the Wastelands, Creatures of the Wastelands: Random Encounters, Creatures of the Wastelands: Mutational Evolution, and Creatures of the Wastelands: Habitats. This set includes nine full-color miniatures that can be printed out either in color or black-and-white on cardstock and full instructions for assembling them. It is part of Skirmisher's Cardstock CharactersTM line of downloadable miniatures. "A had a few things going on it my head when I designed this mutant set," said artist William T. Thrasher. "T...

The Mutant Race (Pathfinder Roleplaying Game)
Regular price: $0.99
Bundle price: $0.50
Format: PDF
Crawling out from the wreckage of nuclear, biological, and chemical warzones, created in the laboratories of misguided geniuses, and spawning in realms contaminated by wild magic, mutants are both a race unto themselves and no race at all. Viewed with a mixture of contempt and pity by members of more clearly defined species, mutants are united in desperation by the abnormalities which separate them from other humanoids. As diverse — if not more so — in form and outlook as other humanoids, mutants display the best and worst characteristics evolution has to offer. This title contains guidelines for playing the Mutant Race as characters and includes details on physical appearance, society, relations with other races, alignment a...

Total value: $3.97 Special bundle price: $1.99 Savings of: $1.98 (50%) Price: $3.97
Categories: Company News