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Roving Band of Misfits
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Hero Kids Character Sheets

Tue, 05/23/2017 - 19:31

I love Hero Kids. My kids love Hero Kids. We’ve been playing for years, and we’re still going strong in our Bayhaven campaign. It’s gotten to the point where my kids want to include their friends in the game from time to time. I’m happy to do this because Hero Kids is such a simple system to teach and use.

But there’s this one thing. It’s small, but whenever I teach the game, the kids always get hung up on it. And it’s this rule: Whenever you make a skill check, you roll 1d6, and add d6’s based upon your skill proficiency and the related attribute. So a Dexterity (Stealth) check starts with 1d6, and then the player would add their Dexterity dice, and a d6 if they were trained in Stealth. Easy, right? But kids always get hung up on that first, free d6. Why do they get it when they roll a skill, but not an attack? It’s hard to explain because there’s no in-game reason for it. On the base game character sheets, every character gets one skill, and one inventory item. So players don’t realize that they actually have one die in every skill, and two dice in the pictured skill. And they don’t realize that other inventory items are available to them.

Then I realized that if I could illustrate it in the form of “just another dice pool,” and include all available inventory items as pictures, it would be easier. And so, this new character sheet was born. I ran over to the awesome, free repository at game-icons.net, and pulled some icons that would serve my purpose. Then, I did a little gimp-fu, and basic layout, and voila. A new character sheet design. I translated all 10 of the characters from the base game into the new format, plus threw in some blank sheets with instructions on creating a character. And made it form-fillable!

You can check out the new character sheets at Drive Thru RPG. If you already have the Bayhaven Ultimate bundle or the Starter Pack bundle, you’ll pay far less than $1 for the new character sheets.

Categories: Blogs, D&D

What I’ve Been Up To

Sat, 07/02/2016 - 09:15

Wow, four months and no post. My apologies. I have been working on stuff, however, and I thought I’d share some of that with you.

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First up, there are now 10 two page mini delves that I have completed, and are available on Drive Thru RPG. There’s even a bundle of 5 free ones, so you can check out the format, and see if this sort of thing is right for your campaign. You can get the Two Page Mini Delves here.

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Second, I know I’ve been kind of quiet on the Adventures In Bayhaven front, and for that I apologize. At one time, my goal was to publish one adventure per month. Obviously, that hasn’t happened. However, I do have one new adventure in the works, and will post it here when it’s available. In the meantime, go check out what Justin (the creator of Hero Kids) has been up to – there will soon be a Monster Compendium with over 100 monsters! Add to that the monsters in the Bayhaven Guide, and you’ll have… well, enough monsters to last you a while. I’m also happy to see that he’s consolidating the monsters into their own book, as it was a bit of a pain to go to different adventures to find the monster you need.

On top of that, Justin has updated the Hero Kids rules, and is offering a 50% off coupon for the softcover book. I don’t know how long that will last though. I only had the PDF up to this point, so I was happy to pick up the physical book. I know it will get a lot of use in our house!

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Finally, I’ve submitted the 5 Questions supplement to Drive Thru RPG to be the Deal of the Day, at 60% off. That’s $2 for a really great supplement. I don’t know when it will be the deal of the day (because it’s determined randomly each day), but you can put the product in your wishlist; I’ll be sending an email on the day of the sale targeted to people holding it as a wishlist item.

Aaaand, in the “Miscellany” category, there’s one more product I’m working on; it’s the reason I haven’t posted in so long, and why I’ve been neglecting my Adventures in Bayhaven series. It’s been quite the undertaking, especially for a one man show like myself. However, I’ll be announcing that product in the next post. Stay tuned!

Categories: Blogs, D&D

New Magic Item: Stones of Friendship

Mon, 03/07/2016 - 20:38

rune stonesI came up with this on my way home from work today, and thought I’d throw it up on the blog. I’m puzzling over another RPG problem, and I didn’t want to be too heavy handed in the implementation of a solution. I’m not sure I’ve arrived at a solution for that problem, but in the process, I came up with a new magic item for you to use in your campaign:

Stones of Friendship

These smooth obsidian stones all have the same ancient sigil engraved on them, and come in a set. Once per day, a holder of a stone can teleport adjacent to any other creature holding a stone from the same set, up to 1 mile. Requires attunement.

During creation, the stones all must have the same sigil engraved on them, and different sets can have different sigils. The stones from a set must all be attuned to each other by being fired in a kiln together for 24 hours. More expensive materials increase the quality of the effect, allowing for further teleportation.

I can see all sorts of fun uses for these stones. They make “split the party” scenarios possible, but I could also see the party slipping one in the pocket of an NPC they’d like to follow. Or maybe the assassin slips it in his target’s pocket in the market square, and then appears in her bedroom later that night…except maybe instead of arriving in the target’s bedroom, he arrives in a room filled with knights waiting for him because his target was wise to the trick… A party could also use them to cross a chasm – the character with Acrobatics crosses the rickety bridge, and then the Paladin in his full plate can just teleport next to him.

All sorts of fun stuff! Enjoy!

Categories: Blogs, D&D

New Hero Kids Pets Expansion!

Wed, 01/13/2016 - 06:00

chamroshTransparentBGI’ve developed a new set of pets for your Hero Kids game!

Pets are consistently a favorite among the young kids who play Hero Kids, and I thought it was a shame that they only had 11 to choose from. I also thought that some mythological animals could be included, since Hero Kids is a fantasy game. You can add these creatures to your heroes’ choices of pets right away, or you could design a special adventure where they find one of these creatures. (Imagine an adventure where they have to fight a bunch of goblins that ride on giant beetles!) It’s totally up to you. I hope your kids have as much fun with them as I had designing them!

Here are the 11 new pets in this expansion:

  • The Giant Riding Beetle has no attack, but its thick carapace makes it a powerful ally. (This pet card comes in two versions: Ladybug [aka Ladybird] and Rhino Beetle)
  • The Giant Komodo Dragon’s powerful bite can make enemies weaker
  • The Magic Butterfly can summon a whole swarm of butterflies with razor sharp wings.
  • The Wolpertinger is a strange and terrifying animal that most people have never seen.
  • The Chamrosh is a cross between a dog and an eagle – and it can make a leaping flyby attack.
  • The Raiju is a small animal that has electrical powers – it has a shocking attack, and it can move around with lightning speed.
  • The Stag is a regal animal, but you don’t want to be on the wrong side of his antlers when he makes his charge attack.
  • The Monkey is a clever and useful ally both in and out of combat.
  • The Porcupine uses its sharp quills to both attack and defend itself. It can even shoot them!
  • The Chameleon is virtually invisible when it’s sneaking around.
  • The Gromp has the ability to shake the earth and knock enemies over with its powerful stomp. (This creature was first seen in the Bayhaven adventure “The Ringmaster’s Request.”)

In addition, I’ve added two new apprenticeships to the Bayhaven setting guide – Beast Master and Outrider. With these new apprenticeships, the kids can “officially” be pet trainers. If you already have that book, go download the updated file!

You can get the Bayhaven Hero Kids Pets Expansion here.

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Categories: Blogs, D&D

Becoming a Great DM: Talent vs. Experience

Tue, 01/05/2016 - 20:54

DM ScreenIn a recent blog article, Teos Abadia (aka Alphastream) posed the question: Is a good DM “good” because of talent or because of experience? And is there even such a thing as DMing talent?

By way of response, if I have to choose talent or experience, I choose experience. While there may be certain aspects of DMing that some people do “naturally” well, I don’t believe that anyone naturally possesses everything it takes to be a good DM. Further, I believe that everyone can learn enough of the skills necessary to be a competent DM through practice and experience. And even those natural abilities some people have can be honed further through experience.

That being said, I think that the article misses the heart of the issue by asking a question that is only tangentially related to what we all (DMs and soon-to-be DMs alike) ask at some point. The real question at the heart of the matter is this:

Can you learn to be a good DM?
Or, asked in a more personal way,
How can I become a better DM?

“Experience or Talent?” is a theoretical question. “How can I improve?” is a rubber meets the road practical one.

To our more practical question, I believe the answer again is yes. DMing is a skillset, and every skillset can be improved. Naturally, the follow up question is, “What would that take? What sorts of skills does a DM need to develop to be ‘good’?”

Here is my humble, and off the top of my head list. Feel free to make additions in the comments:

Confidence
My initial response to Alphastream, when he posed the question on Twitter was that every good DM has confidence. If you don’t believe you can handle “off the rails” situations that come up in the game, you’ll freeze when they (inevitably) come up. And the game will suddenly stop. If you feel like you need to reference the rules at every turn, the game will suddenly stop. If you don’t know what to do when the players are floundering with a clue or plot hook… yup, the game will suddenly stop (even if the players don’t know it at the time).

So, what drives confidence? Certainly, some of us have more “confidence” than others, but by and large experience drives confidence. Here are a few things that will give you the confidence to run a fun game:

Knowing the rules – and knowing when to bend them. To be a good DM, you have to know the rules. Enough of the rules to get by, that is. You don’t need to have the books memorized, but you do need to know generally how the system works. As you DM more, and run into more situations, you’ll get better at this because you’ll see how the rules work in various situations.

Preparation. If you feel more prepared, you’ll be more confident. But what does that preparation look like? For some, it means knowing the game world and its NPCs like the back of their hand. For others, it simply means a couple of general notes about where the session could be headed. Still others create cool terrain layouts for their groups. The point is, whatever preparation makes you feel more comfortable about a session, do that.

Experience with different groups. Let’s face it: if you DM for the same group every week, you’re going to get a feel for what your group will do in certain situations. And you can prepare for that. In my experience, a really good DM can create a fun game for any group that sits down at their table. The best way to get this kind of experience is to DM for one of the major conventions. One year, I DM’d the Delve at Gencon, and ran for 24 very different groups of 6 players over the course of a single weekend. Talk about a great experience! (And it was fun!)

Social Skills
If Confidence comes from knowing the game and being prepared to run the game, then Social Skills covers the “people interaction” side of things – because let’s face it, RPGs are social games. Social skills are required to run them.

I’ve had many DMs over the course of my D&D “career.” I’ve been heavily involved in Organized Play (OP), and attending conventions means that pretty much every time you sit down to play an adventure, you have a different DM. So I’ve seen the gamut. (I’ll never forget the DM who didn’t even speak loudly enough to be heard over the din of the convention hall). Far and away, the best DMs I’ve run into had the same three traits:

  • They smiled and laughed along with us
  • They conveyed their own excitement for the game
  • They figured out a way to say “yes” or at least “no, but you can…”

Of course, there are more facets to the social skills you need to run a good game – you also have to be aware enough to make sure all players are included, and that no one is getting offended, for example. But smiling, conveying excitement, and helping the players do awesome stuff is a pretty good start.

The good news is, the RPG community has more tools for aspiring DMs that it has ever had in the past. Twitter, Blogs, Books, Conventions…there is literally more information that you could possibly ingest, and it’s all there to help you become a better DM. So go out there, ingest some of it, and then try it. There is no better way to become a good DM than experience.

What do you think? Did I miss something in my list of things a good DM needs? Leave it in the comments!

Categories: Blogs, D&D

New Adventure in Bayhaven: Sunrise Over Still Water

Thu, 12/31/2015 - 10:00

BayHavenDTRPGthumbNEWIt’s the end of 2015, and I’ve released the last Adventure in Bayhaven of the year. On top of that, it’s the conclusion to the three part “Shrike Incursion” series. Does it have awesome art by Wes Hall? Why yes, yes it does. If you’ve purchased the other two parts of the series, you’ve seen the other shrike art he’s done, and this adventure introduces the Shrike Shaman (pictured below).

PLUS, this adventure includes notes at the end on how to flow the next session seamlessly into The Lost Village.

Shrikes have attacked Bayhaven, and as one might expect, the adventure is combat heavy. But it’s not boring combat. Each combat has an objective that adds a layer of complexity beyond “kill all the monsters.” For example, in the first encounter, the characters must use bombs to close a sewer entrance. In the second, they must work against a shrike that is trying to open a portcullis.

The adventure is 3-4 encounters, with 3 of them being combat (one is an extraction mission that involves being stealthy).

You can get Sunrise Over Still Water here.

Shrike Shaman art by Wes Hall

Shrike Shaman art by Wes Hall

Categories: Blogs, D&D

Character Backstory: A DM’s Best Friend, A DM’s Worst Nightmare

Wed, 12/30/2015 - 19:13

Stack of BooksFor some time now, I’ve been pondering the problem of character backstory.

On the one hand, you have the player who does nothing to flesh out any kind of backstory. I call these the “orphan” characters. Why? Because that’s inevitably their backstory. “My character is an orphan.” I don’t know why that seems to be the default backstory for all the lazy players out there, but it is.

And while “no backstory” isn’t a problem for the DM, per se, it also doesn’t give the DM too much to work with. If you want your players invested in your campaign beyond killing the monsters and looting the bodies, you need to tie at least SOME of the story to their characters. And character backstory is useful for that.

On the other end of the spectrum, you have the players who love to write backstory. They come to your table with a ream of paper, and hand you their character’s backstory. And if we’re being honest, it’s not very well written. Even if it was… do you have the time (or inclination) to read it? No. So while the “my character is an orphan” player doesn’t give you anything of substance to work with, the novelist player gives you TOO MUCH to work with.

In all my years as a DM, I’ve encountered a lot of the former type of player, a few of the latter, and barely any players who strike a nice balance somewhere in the middle. Which leads one to think… is there a good middle ground for character backstory? I believe there is. And so I created 5 Questions.DTRPGCover

5 Questions is totally system and genre neutral. It prompts players with 5 questions about their character’s backstory that they must answer on a single sheet of paper. They’re leading questions, so a player who is stuck on where to start will have an easy time. There’s not a lot of room (one page, 5 questions) so your aspiring novelist is given boundaries. Balance. You have great character hooks to use, but not pages and pages of narrative to sift through.

(If the idea of a character questionnaire seems familiar, it is. I’m riffing off the Dread questionnaire a bit, although in that system, the questionnaire is the entirety of the character sheet, and each questionnaire is specific to the adventure being run. I had to come up with more system neutral questions, and allow for the reality that in most RPG systems, there is more to the character creation process.)

In all, the document has 500 character backstory questions arranged 5 at a time, so a total of 100 totally different questionnaires. Plus an appendix that lists all 500 questions at once. It’s as easy as print and go for the lazy DM, or you can use the questions to make up (or roll up) your own questionnaires. Totally up to you.

I hope some people find it useful. I know I do.

(If you want to know the sorts of questions that are in the document, check out my Twitter feed. I’ve been tweeting a question a day.)

Categories: Blogs, D&D

Hero Kids Christmas Adventure!

Tue, 12/01/2015 - 09:32

Gingerbread Melee SmallFrom now until December 25, there is a FREE “Adventures In Bayhaven” Christmas Adventure on Drive Thru RPG! Get it now though, because on December 26, the title will be a pay title.

The adventure is titled “Dance of the Sugar Plum Fairy.” The kids are enjoying a mug of hot chocolate at the Bayhaven Bakery, when the Sugar Plum Fairy appears, and brings the Gingerbread Men to life. From there, she goes on a mischievous spree around town, bringing other things to life. Can the characters stop her before she gets to Don Pepito’s Weapons Shoppe? And why did the Sugar Plum Fairy appear in the first place?

Included in this adventure are three Christmas monsters, and two pieces of Christmas treasure.

Enjoy!

You can get Dance of the Sugar Plum Fairy here.

Categories: Blogs, D&D

Treasure Map Fragments!

Mon, 11/02/2015 - 14:00

Map Fragment ThumbAnyone who has been running my Adventures in Bayhaven for your kids will have come across a treasure map fragment or two. Or more. I just went through the old adventures and added a Treasure Map Fragment “Equipment Card” for your players, so they can keep track of how many they’ve found. As a result, I thought I would list here the adventures that include a map fragment:

Why are these map fragments special? Well, they’re sort of like easter eggs in a video game. The adventure runs fine without them, but if a character does something specific, or rolls really well, they’ll come across a map fragment. Collect four of them, and a special adventure is unlocked! It will be titled “Cave of the Black Sail Pirates,” and no, it is not written yet. I still need to hide more treasure map fragments for your kids to find…

 

Categories: Blogs, D&D

Two New Adventures in Bayhaven

Wed, 10/28/2015 - 20:28

BayHavenDTRPGthumbThere’s a new adventure out today! It’s part 2 of a 3 part series I’ve titled “The Shrike Incursion.” Shrikes are evil fish-men who have invaded the bay. In the first part of the series “Empty Nets,” the kids discover that the fishermen of Bayhaven aren’t catching any fish, and eventually find that they have to explore a cave to fix the problem. Who’s to blame? Shrikes!

But the shrikes aren’t done with their mischief yet… in “The Heart of the Bay,” a water elemental appears and asks the kids for help. But how can they help it? They need to dive to the very bottom of the bay after they’ve searched a library for clues, and done a bit of shopping in town…

What’s cool about these adventures? Well, aside from some art by Wes Hall

ShrikeOnSharkThumb

We have:

  • A weapon upgrade
  • A new bonus ability for magic users
  • A new magic item
  • A new potion
  • And stat blocks for a few new monsters, including that cool mounted shrike above
  • And TWO opportunities for your party to find Treasure Map fragments!

Stay tuned for the grand finale next month!

Categories: Blogs, D&D

Bayhaven Review

Fri, 05/22/2015 - 08:00

EFG_Logo21-300x129There’s a nice review of Bayhaven over at Engaged Family Gaming.

“Real life is filled with so many things that eat away at your time that it can be tough to come up with missions for the players, ways to link them together, or places for them to explore.  Even a game as straightforward as Hero Kids requires time and creativity to set up new trials for the heroes.  Adventures in Bayhaven, by Roving Band of Misfits Press, takes care of some of that legwork for you, alleviating that stress with a series of new adventures, centered in the port city of Bayhaven.”

 Check it out! In celebration of our first review, I’ve posted two coupon codes over at Drive Thru RPG.

Click here for Caravan to Rivenshore for $1.99

Click here for Mystery of the Stolen Pendant for $1.99

These coupon codes expire May 27, 2015.

Categories: Blogs, D&D

New Adventure in Bayhaven: A Simple Errand

Wed, 05/13/2015 - 23:27

BayHavenDTRPGthumbThis one falls into the “better late than never” category, as I actually released the adventure last week. It’s a fun linear plot that sends the kids all over town in search of “things that people need.”

I’m especially excited about this adventure because it features a full page color illustration by Wes Hall – there’s a sample after the jump

This is a long-ish adventure, with two pieces of equipment as treasure, two combats, a new monster,  some puzzles, and fun NPC interaction. All that’s missing is the kitchen sink!

Keep an eye out for the next adventure, coming out in June, which is the first in a three part series!

You can get the adventure “A Simple Errand” here.

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Categories: Blogs, D&D

New Adventure in Bayhaven: The Ringmaster’s Request

Mon, 03/23/2015 - 18:21

BayHavenDTRPGthumbThere’s a new Adventure in Bayhaven out! I apologize that it’s been a few weeks, but I’m in my “busy season” at work, so I haven’t had much time to write. Going forward, things should get back on schedule.

There’s a circus in town, and the kids get to explore the circus grounds, play some games, get their fortune, and check out some sideshows. But then, on their way home, the ringmaster stops them, and makes a request of them.

This adventure is unique because there are two distinct tracks. One for parties who accept the ringmaster’s request, and one for parties who decline it. And just in case you think you’re only really getting half an adventure, there are also ideas presented for using the “other half” of the adventure, by changing the premise and plot, but keeping the general mechanics.

This adventure introduces your kids to one of our contest winners: Bayhaven Center for Magical Pets, and its proprietors, Sybil-Sage and Jayden. It also introduces two new monsters – the shrike and the gromp, and for those of you collecting map fragments, there’s one in this adventure (IF your party chooses the right path!)

If you want a really cool mini for your gromp, you can get a dinosaur mini that looks a lot like a gromp at Amazon.

You can download The Ringmaster’s Request here.

Categories: Blogs, D&D

Bayhaven Gazeteer

Mon, 03/09/2015 - 17:32

BayHavenDTRPGthumbThe Bayhaven Gazetteer is available for sale on Drive Thru RPG!

I’ve been hard at work cobbling together all my scattered notes and scraps of paper to tie them all together into one document. I feel it is important to note that the gazeteer is not finished yet. The price is currently set for what the gazetteer currently contains, and as I add more content (and artwork!), the price will increase. However, if you buy it now, all future updates will be free to you! That’s a great reason to grab it in its unfinished state.

 

As of right now, it includes:

  • A town map
  • 34 locations
  • 21 NPCs
  • 4 Optional Rules: Experience Tokens, Time Units, Inventory, and Apprenticeships for Heroes.
  • Also included are several hooks tied to locations and NPCs for GMs to use as a jumping off point to write their own Bayhaven adventures.

You can buy the Bayhaven gazetteer (Bayhaven: Port on the Bay) here.

Categories: Blogs, D&D

New Adventure in Bayhaven: Escape From The Goblin Lair

Sat, 02/14/2015 - 16:33

BayHavenDTRPGthumbThe newest adventure is out! Titled “Escape From The Goblin Lair,” it railroads the party into being captured by a group of goblins in the forest, and then gives them a chance to escape their imprisonment before the goblin chief returns.

This adventure is probably most like Mines of Martek, so if your kids liked that adventure, they’ll most likely enjoy this one as well. The great thing about this adventure is it could be inserted as a “side quest” in any travel narrative for the kids – i.e., they get captured while travelling to or from somewhere.

It is a very non-linear, exploratory type adventure that doesn’t really have a plot, other than trying to escape. Hopefully, your kids will relish exploring the goblin lair, and also escape in time! There is some good treasure for the kids to find, and lots of sneaking around.

You can get the adventure here.

Categories: Blogs, D&D

Adventures in Bayhaven Contest Winner

Tue, 02/03/2015 - 12:00

CompassRoseOk, I’ve spent a lot of time with these contest entries, and I’m ready to announce a winner: Miles Glauser for his submission of Old Man Milo, his ramshackle home, and his strange “fishing” boat. I picked this submission because there were a few details in the description of Milo and his backstory that I immediately knew I could incorporate into adventures I already have planned. It was like Miles designed an NPC that I didn’t know I needed to be designed! So you will be seeing Old Man Milo appearing in several future adventures.

HOWEVER! I received 5 entries into this contest, and I honestly loved all of them. I truly did have a very hard time picking a winner. Because of this, I will be including EVERYONE’S submissions in the Bayhaven Gazeteer, to be titled “Bayhaven: Port on the Bay.” And all four runners up will be receiving 3 free Adventures in Bayhaven (their choice), PLUS the first adventure that their NPC character or location appears in.

Here are the other entrants and their entries, in the order I remember receiving them:

  • Leah Hostetler – Bayhaven Bakery, whose owner is Leah Callemae, and her mischievous brother Tyler. Leah Callemae’s shop is very popular in Bayhaven, and she uses that popularity to stay on top of rumors and whisperings around town. Why? Well, she and Tyler may be involved in a secret organization…
  • Ivan and Daniel Castro – Don Pepito’s Weapons Store. Don Pepito dresses in a flamboyant feathered cape, and looks a little… bird-like. He also may or may not be the head of a secret organization.
  • James and Ethan Maxwell-Meyer – Bayhaven Center for Magical Pets run by siblings Sybil-Sage and Jayden. If you use the Hero Kids Pets expansion, you may be visiting this location a lot…
  • Will Vandervalk – Jackson King, and the crew of the Black Lotus, which is a river skiff that merchants hire to ferry their goods from Bayhaven to Rivenshore. Jackson King is well revered among the river skiff operators – he is the only one not afraid to sail the river at night ever since the hauntings started…

(Those of you that entered may see slight changes to your entries that I made to better integrate your characters or locations into what I have planned for Bayhaven. When your NPC’s appear in the adventures, I hope you’ll agree.)

Categories: Blogs, D&D

New Adventure in Bayhaven: Mystery of the Stolen Pendant

Thu, 01/29/2015 - 17:34

BayHavenDTRPGthumbThe next Adventure in Bayhaven is here! In this one, the heroes are tasked with solving a mystery. Given a list of suspects, the kids have to go to some locations in town and look for clues. Each clue will eliminate a number of suspects until they are left with only one!

This adventure hands your players a fun (though simple) logic puzzle to solve, and includes some really cool art by Wes Hall that I teased last week. It also includes a piece of treasure for your players (so make sure you have the Hero Kids Equipment book!) and a super secret…thing…that your players may or may not find. Don’t worry, that last bit is not central to the adventure. So, what are you waiting for?

You can get “Mystery of the Stolen Pendant” here.

Categories: Blogs, D&D

A Teaser for the next Adventure in Bayhaven

Mon, 01/26/2015 - 13:00

BayHavenDTRPGthumbI’m hoping to release the next Adventure in Bayhaven by the end of the week, or early next week. (The variable is Drive Thru RPG – they review every PDF for inappropriate content before it goes up for sale). It’s titled “The Mystery of the Stolen Pendant,” and it has the kids running around town, gathering clues, and eliminating suspects until only one remains! It’s got a couple of combats, but the fun part for the kids is being able to cross off suspects as clues rule them out.

Wes Hall has been hard at work drawing the suspects for this adventure, so I thought I’d share the preliminary sketch, as a fun teaser for the adventure. Click the jump to see it…

Suspects sketch

Categories: Blogs, D&D

New Adventure in Bayhaven: Caravan to Rivenshore

Tue, 01/20/2015 - 08:00

BayHavenDTRPGthumbThere’s a new Adventure in Bayhaven available today. The first in the series! The heroes are tasked with guarding a caravan travelling to Rivenshore. But not everything is easy on the road. You have to deal with wagon attacks, infighting, and natural disasters.

I chose this adventure to be my first release because it can be run as a caravan from Rivenshore to Bayhaven. In this way, your kids who have been adventuring in Rivenshore have a way of travelling to Bayhaven to begin adventuring there. If you do this, here’s a little background to insert into the adventure in place of what is already there:

“Hollistar is a linen merchant who has travelled from Bayhaven into the Druinhowe mountains. While there, he bought fine wool from the shepherds who tend their sheep in the foothills. He is now travelling back to Bayhaven where his ship is waiting for him. The trip from Rivenshore to Bayhaven is the last leg of his journey, and he is looking for caravan guards to escort him.”
If you do this, run the adventure encounters in the order written. At the end of the journey, the heroes will be in Bayhaven, where they can continue to adventure using the Adventures in Bayhaven series.

You can get the adventure at Drive Thru RPG.

Categories: Blogs, D&D

Bayhaven: A Hero Kids Contest!

Sat, 01/10/2015 - 15:50

CompassRoseI’ve been hard at work getting things ready for the release of 24 Hero Kids adventures this year. Right now I’m waiting on the cover art for the adventures, and once I have that in hand, I’ll be mostly ready to release the first two adventures. Target date: January 17th and 31st. We’ll see if I can hit the target. Once I get into the flow of things, releases should happen twice a month (or maybe more, if you’re lucky!) In the meantime, A Contest!

Bayhaven, the setting for the adventures is (theoretically) on the west coast of the Brecken Vale’s bay. I’ve been diligently cleaning up the map I drew for it, and already have ideas for quite a few of the locations. I plan to publish a gazeteer for the setting (more on that in a future post), and would love to include some input from the community. And that’s where the contest comes in. But first, the prize: a free copy of every Hero Kids adventure I publish this year, and a $10 gift certificate to Drive Thru RPG. Also, inclusion of your location in the Bayhaven Gazeteer and a future adventure.

How to win: stat out one of the locations in Bayhaven, including purpose, a short history, and at least 1 NPC that might be found there (combat stats are not necessary). A “location” can be a building, but doesn’t have to be. You could stat out the stone bridge in the north, one of the wall towers, or something else. There’s a map included at the bottom of this post that had red dots on it – those locations are “taken.” In other words, I already have plans for them. Be sure to pick a location that doesn’t have a red dot on it. Feel free to email me with your idea before you work on it to see if it will fit with the setting, and if I already “have one of those.”

Some Bayhaven background: Most of the locations I have done are municipal or industrial buildings. I have almost no “shops.” I have zero homes. There are already two marketplaces, three taverns, and an academy that the kids attend. Since the town is on a bay, there is a fair amount of trade that comes through from the wider world on its way further into the Brecken Vale. There is also a fishing industry and a logging industry in town – there are a few sawmills at the north of town. Again, feel free to email me with your idea before you work on it to see if it will fit with the setting, and if I already “have one of those.”

The rules:

  • Submissions must be received by January 31, midnight EST.
  • Email submissions to rovingbandofmisfits at gmail. You can also use the red email icon in the top right sidebar.
  • Entrants must be between the ages of 3 and 12, but can have parental help. In fact, collaboration between parents and kids is encouraged.
  • Drawings and location maps are encouraged.
  • Entries become my property because I want to be able to publish the winner without hiring a lawyer.
  • Ultimately, Bayhaven is my setting, so I am the final chooser of the winner (in case anyone was wondering).

 

Bayhaven Contest

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