You are here

Home » Latest News » Sources

Fantasy Flight Games

Leading publisher of board, card, and roleplaying games.
Updated: 3 hours 7 min ago

Cosmic Encounter 42nd Anniversary Edition

Sat, 05/26/2018 - 07:29
Published 25 May 2018 | Cosmic Encounter Cosmic Encounter 42nd Anniversary Edition

Return to the Classic Game of Galactic Colonization

 

In the far reaches of space, the aliens of the cosmos vie for control of the universe. Alliances are constantly forged and broken in the pursuit of power as starships journey from planet to planet, ready to build colonies and battle foreign powers. Only one species can win dominance and ensure the survival of their people as they spread throughout the stars. Fantasy Flight Games is proud to announce the upcoming release of Cosmic Encounter 42nd Anniversary Edition!

Now is the perfect time to return to Cosmic Encounter or to experience the classic game of intergalactic colonization for the first time. Cosmic Encounter 42nd Anniversary Edition will become the new standardized version of the game when it hits shelves in Q3 of 2018. For more information about the game and the exciting changes that await, read on!

Search the Stars

At the dawn of a forgotten age, the Precursors sought intelligent life in the cosmos, only to discover that they were alone. Feeling the weight of their solitude, they sent the seeds of life to thousands of planets in the hope that sentience would follow. But before they could see the fulfillment of their legacy, they disappeared.

Now, the species that sprung from the Precursors' efforts populate thousands of solar systems, with only the remnants of their creators’ technology to guide them. Without the guiding hand of the elder race, these aliens fall to squabbling amongst themselves and battle for supremacy over the stars. In Cosmic Encounter 42nd Anniversary Edition, as in previous editions of the game, you're invited to become the leader of your own unique alien species, seeking to expand the reach your civilization across the cosmos. You will launch the spaceships of your fleet through the Hyperspace Gate to reach planets beyond your home system where, with your own cunning and a bit of luck, you just might establish a colony. If you can successfully establish five of your colonies on foreign planets, you will earn victory and your species’ supremacy will be assured!

Extraterrestrial Expansion

As you attempt to colonize beyond the reaches of your home system, you will quickly find that every planet is controlled by someone. In Cosmic Encounter, the planets you target for your colonies are determined by Destiny cards, meaning you may be sent to the home system of a loyal friend or a dire foe, and alliances can shift in an instant. If you wish to establish a colony, you must win over the ruling species, either by negotiating a peace or engaging in conflict. If you succeed, you move closer to victory, but if you fail, you risk not only falling into obscurity, but also falling into the black abyss of space!

Cosmic Encounter is a competitive social game, where diplomacy is every bit as important as numerical strategy. Once you launch your spaceships, you can ask the other players at the table for support in your campaign… but of course, they each have their own goals, and their investment may cause you more harm than good. After the attackers and defenders are declared for conflict or a peace has been negotiated, you and the ruler of your target planet each select an encounter card and play it facedown.

No encounter takes place solely between two players, of course. At this time, every player can weigh in, using their Alien Powers, Artifacts, Reinforcements, or Flares to tip the odds in one side’s favor, allowing alliances to be forged and broken between anyone who wants to be part of the action. If your fleet wins the encounter, you may establish your colony, but if you lose, your ships may be sent into the Warp, trapped until you find a chance to rescue them! The back-and-forth action, surprising moves, and treacherous backstabs of Cosmic Encounter take center stage as every species struggles for supremacy, and we'll take a much closer look at these encounters in future previews!

Customize Your Conquest

Cosmic Encounter 42nd Anniversary Edition welcomes new players to the game of infinite possibilities with a freshly revised rulebook and a beautifully illustrated Quick-start Guide that captures the nostalgia of the original game and makes it easy for anyone to learn. The Quick-start Guide’s comic book style throws readers back to the 1970s, providing vital insight into the core rules of the game while embracing the fun of a cosmic conquest filled with wacky aliens and outrageous abilities. What's more, with the beautiful translucent ship pieces (as shown above), spreading your colonies across the galaxy has never been more stylish!

A newly discovered species joins the classic line-up of aliens. You can, of course, play as old favorites such as Mite $(document).ready(function() { var opts = { iframe: true, innerHeight: 600, innerWidth: 400 }; $('#10F69').colorbox(opts); }); or  Remora, $(document).ready(function() { var opts = { iframe: true, innerHeight: 600, innerWidth: 400 }; $('#D67').colorbox(opts); });   or you can try your hand at leading the ruthless Demon $(document).ready(function() { var opts = { iframe: true, innerHeight: 600, innerWidth: 400 }; $('#15494').colorbox(opts); }); to victory. Previously only released at Cosmic Con, this species was exiled from their original galaxy for unprincipled opportunism. Now they seek cosmic vengeance, using their power to possess other players’ hands to bolster their own strength and sap others’ will to win.

In addition to this monstrous newcomer, Cosmic Encounter 42nd Anniversary Edition offers you new ways to customize your games with the introduction of Cosmic Combo cards. These carefully assembled cards offer a list of alien species with a brief description of their powers to create themed matchups and explore different types of games. You may find yourself among some  Big Time Clubbers $(document).ready(function() { var opts = { iframe: true, innerHeight: 465, innerWidth: 300 }; $('#2832').colorbox(opts); }); or Cellar Dwellers, $(document).ready(function() { var opts = { iframe: true, innerHeight: 465, innerWidth: 300 }; $('#47D8').colorbox(opts); });  that can be integrated into three, four, or five-player games. Every card spins a new challenge and with these new options for customization, no two games are ever the same.

Conquer the Cosmos

The infinite possibilities of the cosmos lay before you. Forge your alliances, plan your betrayals, and expand your civilization’s reach to the farthest star!

 

Discuss this article
in our forums!

The copyrightable portions of Cosmic Encounter are © 2008 Fantasy Flight Publishing, Inc. Cosmic Encounter is a registered trademark of Eon Products, Inc. Used under license from Eon Products, Inc. Fantasy Flight Supply is a trademark of Fantasy Flight Publishing, Inc. All rights reserved.

Categories: Company News

Terror from Beyond the Mist

Sat, 05/26/2018 - 01:29
Published 25 May 2018 | Runewars Miniatures Terror from Beyond the Mist

Announcing the Lord Vorun'thul Expansion for Runewars Miniatures Game

Order your own copy of the Lord Vorun'thul Hero Expansion at your local retailer or online through our website today!

Mindless monsters are not the only thing to emerge from the terrifying Mistlands of Mennara. In hushed whispers, many speak of ancient vampires, creeping from the mist to hunt those unlucky enough to find themselves on the edges of Waiqar's domain.

Lord Vorun was a renowned defender of the land and a knight of unquestionable honor. When his liege swore allegiance to Waiqar the Undying, Vorun was faced with a choice. Torn between his duty to Terrinoth and his oath of fealty, Vorun chose to trust in the wisdom of his master and continue his service despite his misgivings, and so the lord of House Ammanas joined the other great nobles of Bilehall in a fateful ritual that transformed them all into undead horrors. Upon realizing the full truth of what he had done, Vorun was overcome with shame and self-loathing, and he found himself unable to tolerate any reminder of his lost honor. He turned upon the lesser nobles and servitors of his house and hunted them down one by one, forcing them to join him in service to Waiqar.

$(document).ready(function() { var opts = { iframe: true, innerHeight: 867, innerWidth: 1024 }; $('#E826').colorbox(opts); });

Fantasy Flight Games is proud to announce the Lord Vorun’thul Hero Expansion for Runewars Miniatures Game!

A once noble and stalwart knight, Lord Vorun pledged his service to Waiqar and became the terrible, monstrous vampire Lord Vorun'thul. Trapped between his honorable intentions and an insatiable bloodlust, Lord Vorun’thul is the first Runewars Miniatures Game character with the power to transform mid-battle, alternating between his humanoid form and the terrifying Vorun’thul the Cursed. With an assortment of new upgrade cards alongside new deployment, objective, and terrain cards, this expansion brings vampiric power to the forces of Waiqar the Undying.

Honor and Chaos

For forty points, Lord Vorun'thul can be deployed into battle as either version of himself, giving an enemy unit of your choice a stun or immobolize token, depending on which version of Vorun'thul you choose to deploy. 

Lord Vorun’thul is a former stalwart knight, and though he has taken on a more ghoulish appearance, he still maintains the combat prowess he held prior to his dark transformation. Once during an attack, you may spend two surges to give the defender a stun token… which makes it much more difficult to strike back at this fearsome vampire, who attacks with white, red, and blue dice. However, if you choose to end your activation with a special modifier, Lord Vorun’thul transforms into his other, more fearsome, half.

Giving into his hunger, a special modifier sees Lord Vorun’thul placed within Range 1 and in line of sight of his current position and engaged with an enemy. Then, Vorun’thul squares up and transforms into Vorun’thul the Cursed before performing an attack. While you remove a die for this attack, the abilities provided by Vorun’thul the Cursed more than make up for removing a single die in an attack.

$(document).ready(function() { var opts = { iframe: true, innerHeight: 547, innerWidth: 700 }; $('#1773A').colorbox(opts); });
Thanks to his blue special modifier, Lord Vorun'thul can engage an enemy at Range 1, transform into Vorun'thul the Cursed, and attack an unsuspecting group of Oathsworn Cavalry.

With Brutal 1 and a Lethal value equal to the stable runes on the field, Vorun’thul the Cursed is almost guaranteed to do some kind of damage. Furthermore, rolling a surge can allow Vorun’thul to gain an additional Brutal 1 for the attack, increasing his threat to three. What's more, with the Protected 2 keyword, Vorun’thul the Cursed is an expert at being engaged with enemies and tearing them apart while taking minimal damage. While Vorun’thul the Cursed misses out on green actions and modifiers, he has his own built-in escape mechanism that allows him to prowl the battlefield with ease.

With you use the special modifier with Vorun’thul the Cursed, you can place him at Range 2 of his current position and not engaged with an enemy before transforming into Lord Vorun’thul and receiving one stun token.

$(document).ready(function() { var opts = { iframe: true, innerHeight: 547, innerWidth: 700 }; $('#A61C').colorbox(opts); });
Looking to disengage with the Oathsworn Cavalry, Vorun'thul the Cursed uses a special modifier to be placed at Range 2 of his current position, transform into Lord Vorun'thul, and receive a stun token.

Both of Vorun’thul’s unit cards share the same command tool, and it allows this deadly vampire to easily manuever around the battlefield in any form. With four white march orders, Vorun’thul has plenty of options for modifiers as he makes his way across the field. Blue modifiers offer two different charges that can launch either version of Vorun’thul into battle, and while Vorun’thul the Cursed loses access to green actions and modifiers, Lord Vorun’thul can use these actions and modifiers to shift and rotate, giving him easy control over the space around him.

Terror from the Mist

Each time Vorun’thul gives in to his hunger, it becomes harder for him to recollect himself and become the calm, composed lord he pretends to be. His handsome features have begun to twist with feral rage, and his hunger whispers incessantly for him to give up the fight. Centuries of lying to himself and others have divided his nature, but eventually, one of his halves is sure to win out over the other, and given the power of Waiqar’s curse, it is unlikely to be his beneficent guise. When Vorun’thul’s hunger finally overcomes him, there will be a reckoning within House Ammanas as his shrouded secrets fall away and his horrific nature is revealed to all.

$(document).ready(function() { var opts = { iframe: true, innerHeight: 868, innerWidth: 1024 }; $('#7EA7').colorbox(opts); });

Give in to your true nature with the Lord Vorun’thul Hero Expansion (RWM31) for Runewars Miniatures Game, available for pre-order from your local retailer or our website.

Discuss this article
in our forums!

TM & © 2016 Fantasy Flight Games.

Categories: Company News

Spreading Hope

Fri, 05/25/2018 - 04:29
Published 24 May 2018 | Star Wars: Legion Spreading Hope

Two Rebel Alliance Expansions for Star Wars: Legion Are Available Now

    

"We have no time for sorrows, Commander."
   –Leia Organa, Star Wars: A New Hope

The Rebel Alliance is accustomed to being on the defensive on almost every front of the Galactic Civil War. In terms of pure numbers, they are no match for the vast legions of the Galactic Empire. Fortunately, help has arrived that should tip the scales in the Rebellion’s favor.

Order your own copy of these expansions at your local retailer or online through our website today!

The Leia Organa Commander Expansion and the Fleet Troopers Unit Expansion for Star Wars™: Legion are available now from your local retailer or online through our website. Fill out your Rebel forces and spark hope across the galaxy today!

An Inspiring Presence

Despite the long odds they face, the Rebellion does have a few advantages over the Empire. One of them is their cadre of leaders who inspire their troops to perform to the best of their abilities and no one is better at this than Leia Organa. While she may not be adept with a lightsaber like fellow Rebel commander Luke Skywalker, Leia Organa brings her own brand of leadership to the battlefields of Star Wars: Legion.

A former Imperial Senator, Leia Organa knows how lead people and she retains all of these abilities even in the heat of pitched battle. The Leia Organa Commander Expansion invites you to make the most of these skills. In addition to a beautifully detailed Leia Organa miniature, this expansion also features her three signature command cards that highlight her ability to get the best out of the troops under her command. You’ll also find three upgrade cards in this expansion that can be used to further customize Leia Organa or another unit in your army.

As the Rebel Alliance’s second commander, Leia Organa gives you more options when filling out your ranks. At only 90 points, you can easily slot her into your army alongside Luke Skywalker and still have plenty of points left over for other units. But on the other hand, Leia Organa might work better on her own, with the points that you save by removing Luke from your army being used to surround Leia with even more troops. 

Luke’s combat prowess might be missed, but Leia Organa can help keep these extra soldiers in the fight by granting them additional dodge tokens thanks to her Take Cover 2 ability while also removing their suppression tokens with her inspiring presence.

For a full preview of the Leia Organa Commander Expansion, including an in-depth look at her command cards, click here!

Protecting the Fleet

Rebel troops are prepared to defend freedom on almost any world, and even on the ships that fly between them. One such unit is available to you with the Fleet Troopers Unit Expansion. With seven unpainted, easily assembled Fleet Trooper miniatures and all the cards and tokens you need to integrate a unit of Fleet Troopers into your army, you have a new option for filling out the corps of your army.

Accustomed to fighting in the tight confines of naval starships, the Fleet Troopers work best up close to the enemy. Their DH-17 blaster pistols have a shorter range than other Rebel infantry units, but they do allow each miniature in the unit to contribute two white dice to every attack. At just 44 points, this added firepower is only marginally more expensive than a unit of Rebel Troopers and adding another Fleet Trooper $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#15586').colorbox(opts); }); mini can make the Fleet Troopers even more potent.

In addition to the standard Fleet Trooper, your unit can be further enhanced by troopers carry a variety of heavy weapons. An MPL-57 Barrage Trooper, $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#962D').colorbox(opts); });  for example, has a bit more range and is an ideal choice for attacking enemy vehicles or infantry hunkering behind cover. Alternatively, the Scatter Gun Trooper $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#7B15').colorbox(opts); }); shares the Fleet Troopers’ affinity for close-quarters combat, but adds even more lethality with the two red dice it contributes to the attack pool.

No matter how you choose to deploy your Fleet Troopers, they are excellent at holding their position and daring the enemy to move on them. Their Ready 1 grants them an aim token after they perform a standby action, putting them in perfect position to launch a counterattack if an enemy unit moves too close.

Be the Spark

The Rebel Alliance may be outnumbered, but they are resilient. Recruit new troops to push back against the weight of the Empire with these two expansions for Star Wars: Legion! 

Inspire rebellion with the Leia Organa Commander Expansion (SWL12) and the Fleet Troopers Unit Expansion (SWL13) for Star Wars: Legion, available now from your local retailer or our website!

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.

Categories: Company News

Roam Across Rhovanion

Thu, 05/24/2018 - 01:24
Published 23 May 2018 | The Lord of the Rings LCG Roam Across Rhovanion

Announcing the Second Adventure Pack in the Ered Mithrin Cycle

"It was a path made by strong arms and heavy feet."
   –J.R.R. Tolkien, The Fellowship of the Ring

Fantasy Flight Games is proud to announce Roam Across Rhovanion, the second Adventure Pack in the Ered Mithrin cycle for The Lord of the Rings: The Card Game!

Order your own copy of Roam Across Rhovanion at your local retailer or online through our website today!

After venturing deep into the Grey Mountains and tracking an ancient beast across the Withered Heath, perhaps an even more daunting task stands before you: infiltrate the Orcish stronghold of Gundabad. But such a task requires you to first find a way in. Once your prisoner, the Goblin Urdug has promised to guide you to a secret entrance built by the Dwarves in times immemorial, but can he be trusted? With no other choice, you must follow this loathsome creature along an uncertain path.

Roam Across Rhovanion contains sixty cards, including a new hero card and other new player cards to enhance your decks and help your group of heroes meet this challenge. Additionally, the quest cards included in this pack can take you down any number of roads, from a deep bog to a ravine in search of an ancient key, ensuring that the quest plays differently each time you decide to try it. 

Lead the Way

After your adventures in The Withered Heath, you find yourself with a new quest. Your path may lead out of the bitter cold of the Grey Mountains, but that does not mean it gets any easier. Many hardships lie between you and Gundabad, and you’ll need all the help you can get to blaze a trail to the many locations you’ll visit along the way. Roam Across Rhovanion makes this a little easier with the inclusion of new Lore hero Haldan $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1CFC').colorbox(opts); }); (Roam Across Rhovanion, 26).

The first hero with the Woodman trait, Haldan can quickly lead you down almost any path. And, if the active location has an attachment on it, Haldan does not exhaust to quest, allowing him to commit to a quest and also lend his three attack to a fight without pausing to catch his breath. His affinity for attachments on locations doesn’t end there, either. As soon as the active location is explored, Haldan can draw one card for each attachment on that location, giving you quick access to even more cards.

With these abilities, Haldan forms the foundation of a new Woodman deck type that makes use of locations to gain several benefits. When paired with cards such as Woodmen's Path $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#BA14').colorbox(opts); }); (Roam Across Rhovanion, 30), Haldan helps you quickly find a path, draw cards, and fend off enemies all at once.

When venturing to Gundabad—and the Orcs that wait there—you’ll have to rely on all the allies you have made throughout your travels. The Eagles of Middle-earth can always be counted on to lend aid at just the right moment. In Roam Across Rhovanion, this aid extends all the way to the encounter deck. The Eagle of the North $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#ADFE').colorbox(opts); }); (Roam Across Rhovanion, 35) card bears the encounter keyword, meaning it can be shuffled into the encounter deck when the  Flight of the Eagles $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#17872').colorbox(opts); }); (Roam Across Rhovanion, 32) begins. This does require you to return an Eagle ally to your hand, but if this ally happens to be Meneldor $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#16B35').colorbox(opts); }); (Roam Across Rhovanion, 31), this drawback becomes a boon, allowing you to place two progress on a location. 

Through the Wilderland

Allying yourself with a Goblin is a risky proposition, of course, but this risk is worth it if it means avoiding a frontal assault on Gundabad. Before you head to the Orcish fortress, however, Urdug insists that you help him recover some things he lost in Rhovanion. But these items are scattered across the landscape and you can never be quite sure where he’ll lead you next.

Unlike a typical Adventure Pack, Roam Across Rhovanion can take you in many different directions. Once you complete the first part of your quest, you’ll randomly move on to one of three tasks. You might be asked to retrieve Urdug’s Horn from a massive Giant who is using it as a toothpick, or you could journey into a deep bog to save Urdug’s friend, Tiny. Finally, Urdug might take you on a hunt for a key that could ease your entry to Gundabad.


Once you complete the first stage of your quest, you randomly select one of three tasks to complete, ensuring your adventure plays differently every time!

No matter what happens, your journeys through Roam Across Rhovanion can vary considerably, providing you with a variety of challenges and taking you across the varied terrain of the Wilderland. Your path could take you through some Grey Moorland $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#12593').colorbox(opts); }); (Roam Across Rhovanion 41), for example, forcing you to shuffle all of the encounter cards you’ve worked through back into the encounter deck. What’s more, the Wilderland is full of wild Creatures that threaten your party. If you cross paths with a Wilderland Bear $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#5FFF').colorbox(opts); }); (Roam Across Rhovanion, 40), for example, it will either swiftly attack or make off with some of your cards. 

To Gundabad

Whether you venture through bog or deep ravine, all roads lead to Gundabad. To make it this far, though, you must place your lives in the hands of a treacherous Goblin. Steel your nerves and Roam Across Rhovanion!

Pre-order Roam Across Rhovanion (MEC67) at your local retailer today or on the Fantasy Flight Games website here!

Discuss this article
in our forums!

The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 - 2013 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

Categories: Company News

The Path to Enlightenment

Wed, 05/23/2018 - 22:24
Published 23 May 2018 | Legend of the Five Rings LCG The Path to Enlightenment

Discover the Mystical Dragon Clan with Guest Writer Kilian Downey

"Find your own path."
   –Way of the Dragon

Order your own copy of Legend of the Five Rings: The Card Game Core Set at your local retailer or online through our website today!

The enigmatic Dragon are hard to define. With a focus on individuality, the Dragon Clan run the gamut from introspective detectives to monks who have become masters of the martial arts. Their themes in Legend of the Five Rings: The Card Game are just as diverse, with plenty of options on how to approach the unique conflicts of the game. Today, guest writer Kilian Downey unravels the mysteries of the reclusive monks of the mountain.

The Path

Kilian Downey: Do you like monks with magical tattoos that may or may not have driven them to the edge of madness? How about hardboiled detectives who upend the norms of their society in search of truth and justice? Perhaps you like master alchemists raining down fiery potions? Or steadfast samurai, a sword in each hand, ready to duel to the death? Well then have I got a clan for you! Even if you don’t connect with any of these things (and I’m not sure how that’s possible) the Dragon have got something for you because, more than any other clan, the Dragon accept and even embrace individuality.

This acceptance is borne out of the pursuit of enlightenment for which the clan was founded. Other clans ignore the path towards enlightenment entirely or pursue it through strict adherence to a single ideal. Samurai and monks alike grasp endlessly in their pursuit. Most fail, not understanding what the path is, or how to traverse it. The Dragon Clan, however, are not like most of their peers. Whether it’s the pragmatic Mirumoto, the mystical Agasha, the insightful Kitsuki, or the mysterious Togashi, all who call themselves Dragon understand the truth. Enlightenment is not at the end of a path—it is the path itself.

All are welcome on the path and all who earnestly seek enlightenment are welcome in the temples of the Dragon. Each path towards enlightenment is unique, just as no two people journey the same path up the mountains. In their mountain temples, the Dragon are set apart from the rest of the empire: geographically, philosophically, and culturally.

Actions that would be unthinkable for the samurai of any other clan are accepted and encouraged within the Dragon. The Kitsuki eschew testimony in favor of evidence. The Agasha pursue potions and elixirs as eagerly as they do the favor of the spirits. Even peasants may raise their place in the social order if they earnestly pursue enlightenment with the Togashi. There is no clan that has more diversity of thought, more adaptability, or more outright strangeness than the Dragon.

The Mountain

The diversity, adaptability, and yes, even the strangeness of the Dragon Clan has been captured beautifully in their design for the LCG®. This diversity can be seen chiefly in the fact that their design doesn’t box you into a rigid playstyle. If you want to build up a single, giant character and take your opponent’s stronghold at the end of turn two, you can do that. Just recruit a Niten Master $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#16384').colorbox(opts); });  (Core Set, 64) and give him a Fine Katana $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#16EB').colorbox(opts); });  (Core Set, 200) or two. On the other hand, if you want to slowly eat away at your opponent’s hand while saving up fate to grind them out in a long game, you can do that too. Drop a Jade Masterpiece $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#10821').colorbox(opts); });  (Tears of Amaterasu, 14) on a Kitsuki Investigator $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#37E8').colorbox(opts); });  (Core Set, 61) and watch your opponent’s resources dwindle. When you're deckbuilding for a Dragon deck, few cards are off-limits. In addition to having their own Monk theme, the Dragon have Bushi aplenty and Shugenja enough to play Spells. Dragon can even comfortably run Courtier cards, as their two Courtier characters are both quite good and go into most decks. If you love bringing a personal flair to the decks you build, then the Dragon gives you all the tools you could want.

The adaptability of the Dragon is reflected in the design of their characters, who tend to have balanced stats, and in the Dragon attachments, which often provide a static skill bonus and another mechanic to generate value. Because of this, the Dragon can not only use value or tempo based strategies, but they can pursue either strategy out of a single deck by simply changing their playstyle.

This means that players who favor a particular style can have fun with the faction regardless of their preference, but it also means that a skilled Dragon player can adapt to whatever is needed in a particular game and still have a chance to win from any board position. Looking at the Dragon stronghold, we again see the adaptability of the clan. On the face, Mountain's Anvil Castle $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#2069').colorbox(opts); });  (Core Set, 3) is simple—it gives a strength boost to a character with attachments. It's the myriad ways in which you can use this ability that make it so interesting. Some of these uses are obvious, like boosting a character’s skill to crack a province or raising your character's skill before they initiate a duel. Other uses, however, are more subtle.

The way that I most enjoy using the stronghold is to force my opponent to use cards. Sometimes, simply using the stronghold in the normal course of play is enough to draw additional cards from your opponent’s hand. This is certainly nice when it happens, but, thanks to the Dragon’s access to Ancestral attachments, these kinds of scenarios can be purposefully engineered turn after turn. Because Ancestral attachments return to hand when the character they are attached to leaves play, these attachments, combined with the stronghold, allow an unthreatening character like Togashi Initiate $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#5F9C').colorbox(opts); });  (Core Set, 55) to transform into a threat that must be answered. Moreover, unless an answer targets the attachment itself, you’ll simply be able to repeat the process again next turn with a Togashi Mendicant $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#F5C0').colorbox(opts); });  (Meditations on the Ephemeral, 105) or a Doomed Shugenja $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#9F8F').colorbox(opts); });  (Core Set, 54). Beyond Ancestral attachments, the Togashi have their Tattoos, the Agasha have their Spells, and more than once I’ve used an opponent’s Pacifism $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#640B').colorbox(opts); });  (Core Set, 174) or Cloud the Mind $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#C69A').colorbox(opts); });  (Core Set, 202) to boost the character it was attached to. If you love the puzzle-solving aspect of finding the right line of play in card games or if you just hate feeling like you're out of choices, then the Dragon put you in a good spot.

Finally, the Dragon have access to some of the most unusual card effects in the game. They can manipulate fate on rings in a way that nobody else can. They have a holding $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#756A').colorbox(opts); });  (The Chrysanthemum Throne, 66) that can attach to their stronghold. Their Champion $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#7724').colorbox(opts); });  (Core Set, 65) is a Bushi and a Shugenja. Kitsuki Yaruma $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#2612').colorbox(opts); });  (Tears of Amaterasu, 6) can flip provinces facedown. They have conflict characters that can be played as attachments. Togashi Tadakatsu $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#14A63').colorbox(opts); });  (Disciples of the Void, 15) allows the defender to choose the element of a conflict. All of these cards are unique within Legend of the Five Rings: The Card Game and that’s what makes them so much fun. Basically, if you enjoy having your opponent say “Wait, what?” and then read your card with a confused look on their face, then look no further.

Finding Enlightenment

So, there you go. I’ve given you the lowdown on the Dragon and why they’re my favorite of the clans of Rokugan. They’ve got the tools and they’ve got the talent. There’s plenty more I could say, but much like the Dragon, each player’s path will be their own. So, sleeve up some green guys and see if you don’t have a good time.

Kilian Downey is a contributor to the Jade Throne Podcast and a Dragon Clan Hatamoto. You can check the Jade Throne Podcast out here . Special thanks from Kilian to all the Team Tsunami guys.

Discuss this article
in our forums!
Categories: Company News

Enemies on All Sides

Wed, 05/23/2018 - 10:24
Published 22 May 2018 | Legend of the Five Rings LCG Enemies on All Sides

Announcing a Beta for Multiplayer Rules in Legend of the Five Rings: The Card Game

Legend of the Five Rings: The Card Game is known for its intense, strategic, head-to-head gameplay. Now, games of Legend of the Five Rings have the opportunity to expand, as the intense conflicts between the Great Clans explode into an all-out, free-for-all battle that engulfs multiple clans at once.

Fantasy Flight Games is proud to announce multiplayer rules for Legend of the Five Rings: The Card Game, now entering a beta process in which you're invited to participate!

This new variant is designed to allow three or more players to participate in a game of Legend of the Five Rings: The Card Game, and even introduces a new win condition: Enlightenment. To download the beta version of these multiplayer rules, click here ( 0.1MB)!

Decide Your Fate

This beta will be run through our community forums, and anyone interested is encouraged to participate. Visit this Legend of the Five Rings: The Card Game subforum for discussion and updates on the Legend of the Five Rings: The Card Game multiplayer beta. Starting one week from today and continuing for the next five weeks, developers will post a weekly update in the forum as well as a survey, which players can fill out to deliver feedback on the rules. After five weeks, the finalized rules for the Legend of the Five Rings: The Card Game multiplayer variant will be uploaded to the Fantasy Flight Games website!

As you will soon find, the Legend of the Five Rings: The Card Game multiplayer variant plays similarly to a normal game, but now with the added victory condition of enlightenment. Instead of claiming rings as normal, rings are placed on your provinces. To reach enlightenment, you just need to collect all five elemental rings to ascend past your peers and lead your clan to victory! You can play multiplayer Legend of the Five Rings: The Card Game with as few as three players, but it can also support as many as needed for a multiplayer showdown. Download the rules today to find out everything you need to know about the multiplayer variant for Legend of the Five Rings: The Card Game.

Become Enlightened

Keep an eye on the Fantasy Flight Games website for more updates about Legend of the Five Rings: The Card Game, and join us tomorrow at noon Central Time on Reddit for an AMA with designers Brad Andres and Tyler Parrott. Also, look for a special Legend of the Five Rings: The Card Game livestream on May 30th on Twitch, with more details to follow.

Rise above your peers and participate in the Legend of the Five Rings: The Card Game multiplayer beta on our community forum today!

Discuss this article
in our forums!
Categories: Company News

The King's Quest

Wed, 05/23/2018 - 10:24
Published 22 May 2018 | The Lord of the Rings LCG The King's Quest

A Scenario Preview for The Wilds of Rhovanion

“The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater.”
   –
Haldir, The Fellowship of the Ring

In The Wilds of Rhovanion, you are tasked with protecting the remnants of a Haradrim tribe seeking asylum in Middle-earth. After being denied safety in both Gondor and Rohan, you are forced to lead your allies up the vales of Anduin, through Mirkwood, and into the city of Dale. But even if you survive this perilous journey, you must still gain the favor of King Brand in order to settle the Haradrim in his realm, and he is not easily swayed. He is sure to require some proof of your loyalty.

Today, we're pleased to offer you a closer look at “The King’s Quest,” the third scenario in The Wilds of Rhovanion deluxe expansion for The Lord of the Rings: The Card Game, now available for pre-order at your local retailer or online through our website here!

Prove Your Loyalty

The Lord of the Rings: The Card Game transports one to four heroes to the world of J.R.R. Tolkien’s Middle-earth, where dark powers long-thought dead are stirring in the east and their influence is felt throughout the realm. In the Haradrim cycle, you were thrown into a series of trials in the south following a terrible shipwreck. You would never have survived the journey back to Gondor if not for a tribe of Haradrim who sacrificed their own safety to protect you. Now, you are honor-bound to see them safely to a new home in the Wilderlands. In a previous article, we introduced you to Brand son of Bain $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#4391').colorbox(opts); }); (The Wilds of Rhovanion, 1), the noble king whose blessing you must obtain in order to settle the Haradrim refugees within his realm and under his protection. “The King’s Quest” scenario is preluded by your conference with the king where Brand considers your case.

“This is no small thing that you ask of me. Even here in the north we have heard tales of the savage Haradrim. It is a marvel to my ears to hear you speak of them as you do, but I do not doubt the truth of your words. The journey you have undertaken on their behalf speaks to their credit.”

He pauses for a moment before continuing, “It is timely that you arrived when you did, for I have need of heroes such as you: something drives the fell mountain creatures from the north and into my realm. An entire village was reported destroyed only yesterday. There were no survivors to tell the tale and the knights of my house are already stretched thin defending the other outlying villages. That is why I need you to investigate this attack and discover who is responsible. I must secure the borders of my kingdom before I can admit your friends to settle here. What say you?”

What answer can you give? You have journeyed the length of the Middle-earth with these people. They risked their lives for yours and you have done as much for them. Honor calls you to see your mission to its end; to see these people settled in the safety and peace they deserve. You must accept the quest.

Darkness Deep

Soon, your quest leads you to the mines beneath The Iron Hills $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#1902').colorbox(opts); }); (The Wilds of Rhovanion, 78). The Dwarves who once resided here have fled, and the mines have since become a haunt for evil. The warm halls that once housed the hospitality of the Dwarves are now cold and corrupt; home to Trolls, Orcs, and other Creatures that thrive in the gloom. All sense tells you to turn back, but the future of your Haradrim friends rests in your hands. They have placed their faith in you and you cannot fail them now.

There is no telling what dangers you will find in the lost caverns with an encounter deck made up of a dizzying seven encounter sets. In every shadow, the Eyes in the Dark $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#16A2E').colorbox(opts); }); (The Wilds of Rhovanion, 57) are watching you. All you know is that whatever is the cause of the grisly attacks on King Brand’s realm resides somewhere within and you will do whatever it takes to find it, even if you must explore every cavern in the mountain. These underground areas that you'll explore are created through the use of the Caves deck, a separate encounter set made of the Lost Caves and the creatures and treacheries that reside there.

As your adventures progress in The Lord of the Rings: The Card Game, the game itself continues to change and grow with your new experiences, introducing new rules and keywords to fit the settings of each new expansion. In The Wilds of Rhovanion, you will encounter the new Deep keyword on locations you visit in “The King’s Quest.” After traveling to a Deep location, you must discard it and replace it with the top card of the Caves deck. For example, if you journey down a Dark Tunnel $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#BA43').colorbox(opts); }); (The Wilds of Rhovanion, 54), you may find that there is more to the twisted caverns than you thought. In your exploration, you draw from the Caves deck to reveal the Lightless Grotto $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#D88').colorbox(opts); }); (The Wilds of Rhovanion, 63), which is now the active location. If you have reached a point in your quest where your band of heroes has thoroughly explored the abandoned mines of the Dwarves and there are no more Caves to be explored, the Deep keyword is ignored.

 

Even if you discover and destroy the threat to King Brand’s realm, you may find that your troubles are only beginning. In this time of gathering evil and strife, there can be no rest for those who stand against darkness. The Wilds of Rhovanion marks the beginning of the Ered Mithrin cycle, which leads you further into the northern mountains to defeat old evils that have newfound strength from the shadow of Mordor. But at least if you complete this mission, you will repay your debt to your Haradrim allies and bring them the peace denied to too many.

Accept Your Mission

Descend into the tunnels of the Iron Hills. Fulfill the King’s Quest and earn your Haradrim allies a new home in The Wilds of Rhovanion!

Pre-order The Wilds of Rhovanion (MEC65) today at your local retailer or on the Fantasy Flight Games website here!

Discuss this article
in our forums!

The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 - 2013 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

Categories: Company News

Best Pilot in the Resistance

Tue, 05/22/2018 - 13:23
Published 21 May 2018 | X-Wing Best Pilot in the Resistance

See the Prizes for the 2018 X-Wing™ National Championships

"I had no idea we had the best pilot in the Resistance on board."
     –Kylo Ren, Star Wars: The Force Awakens

We'll all soon discover who is truly the Resistance's best pilot… The 2018 X-Wing National Championship season begins soon!

The 2018 National Championships are top-level tournaments held around the world. They are designed to celebrate the game’s top players and strategies, and they feature some of the game's coolest prizes, including a chance to win free seats at the next X-Wing World Championships for you and a friend!

Top 64

The Top 64 participants in each 2018 X-Wing National Championship receive an alternate art ship card for the dark side Force user Kylo Ren.

Illustrated by Jake Murray and hidden behind his cloak and mask, this Kylo Ren is an unknowable and intimidating figure—one who can easily fly his TIE silencer to flank his foes and destroy them at point-blank range!

Top 32

The Top 32 players at each 2018 X-Wing National Championship earn a set of mirrored green Focus and Evade tokens—three of each.

Every X-Wing veteran knows the importance of using actions to modify your attack and defense rolls, and these high-quality tokens add extra value to each of your focus and evade actions.

Top 16

We knew Poe Dameron was the Resistance's best pilot because The Force Awakens told us. Even Kylo Ren acknowledged Poe's talent during his interrogation.

But we would have figured out that Poe was the best pilot even if we hadn't been told directly—from the scene in which he led the strike against the First Order at Maz Kanata's castle to the fact that he was the only Resistance pilot with a signature ship: his very own black-and-orange T-70 X-wing.

Soon, however, the black-and-orange pattern from Poe's X-wing can represent not only his skill, but yours, too. The Top 16 players at each 2018 X-Wing National Championship win an acrylic black-and-orange range range ruler to line up their shots from round to round.

Top 8

The Top 8 add to their set of Poe Dameron-themed range rulers with custom range rulers for Range 1 and Range 1-2.

These additional range rulers are perfect for setup and for measuring the distance of your pilot abilities and Range 1 shots—especially when you're as good at close-range combat as Poe Dameron!

Top 4

The Top 4 players from each 2018 X-Wing National Championship continue to measure up, winning a complete set of black-and-orange maneuver templates with which they can race effortlessly through asteroids and debris fields, swoop behind their foes, and boost into position for the final shot!

Finalists

Finalists, your fellow competitors will be rooting for you to represent them in the battles to come… at the X-Wing World Championships!

The Top 2 players at each 2018 X-Wing National Championship will earn a free seat at the next X-Wing World Championship.

National Champion

Win a 2018 X-Wing National Championship, and you'll have truly proven yourself among the galaxy's elite! You'll deserve to take the cockpit of Black One and you'll be able to do so with your 2018 X-Wing National Championship trophy.

Additionally, you won't just get to play at the next X-Wing World Championship; you'll get to race right for the top competition—flying deftly through the first round with a Prize Bye.

$(document).ready(function() { var opts = { iframe: true, innerHeight: 429, innerWidth: 700 }; $('#13E66').colorbox(opts); });

Take Your Shot

Can you prove yourself the best pilot in the Resistance—or your nation? You won't know until you give it a shot. Even if you come short of the top, you'll still enjoy a high-energy event shared with plenty of other friendly and enthusiastic X-Wing aces!

Check our 2018 X-Wing National Championships page to see if there's an event you can attend, and be sure to check back as we update the list!

Discuss this article
in our forums!

© and ™ Lucasfilm Ltd.

Categories: Company News

An Unexpected Pleasure

Tue, 05/22/2018 - 13:23
Published 21 May 2018 | Star Wars: Armada An Unexpected Pleasure

See the Prizes for the 2018 Star Wars™: Armada National Championships

"We shall double our efforts."
     –Moff Jerjerrod, Star Wars: Return of the Jedi

You'll need to put forth your best effort—perhaps even double your efforts—to claim victory at one of this year's Star Wars™: Armada National Championship tournaments.

Top-level events that celebrate all the very best players and strategies that Star Wars: Armada has to offer, the 2018 National Championships feature some of the game's most exciting prizes—including the chance to win seats at the next Star Wars: Armada World Championships for you and a friend!

Top 64

The Top 64 participants at each 2018 Star Wars: Armada National Championship receive an alternate art version of Moff Jerjerrod.

Illustrated by David Auden Nash and with a look of grim resolve on his face, this version of Moff Jerjerrod doesn't appear at all happy about being asked to double his efforts to ready the second Death Star ahead of Emperor Palpatine's visit… But as we all know, Jerjerrod and his crew managed to get the battle station armed and operational with sufficient time for the Emperor to lay his trap for the Rebellion.

You, too, can use Jerjerrod's talents to your advantage—dealing damage to your ships in order to turn them more sharply and lay some traps of your own.

Top 16

There are tremendous differences in the strengths of the galaxy's many starships. Still, despite all the firepower that a Star Destroyer can bring to bear against a fleet of Corellian corvettes or that a Mon Calamari cruiser can direct against an isolated Imperial Arquitens-class Light Cruiser, the greatest fleet battles of Star Wars have often turned upon the actions of a single fighter pilot.

To commemorate the impact and importance of skillful piloting in even the greatest of battles, the Top 16 participants at each 2018 Star Wars: Armada National Championship tournament are awarded a double-sided plastic squadron card. One side features the Rebellion's A-wing ace, Shara Bey, and the other features the fearsome Imperial pilot, Maarek Stele.

Top 8

The Top 8 participants at each 2018 Star Wars: Armada National Championship earn a set of custom acrylic range rulers.

Cut at each different speed and firing range, these rulers make it easy to line up your maneuvers and shots in even the most heated combat.

Top 4

No matter how much your fleet uses its starfighter squadrons, no matter how large an impact they may play upon your games—the crux of every Star Wars: Armada battle is its ship-to-ship combat. There is nothing more central to Armada than its capital ships.

That's why the Top 4 players at each 2018 Star Wars: Armada National Championship win a custom ship tray.

Decorated with the colors and symbol of the Rebel Alliance, this tray is comes with spaces to hold your ship card, defense tokens, command dials, and command tokens—holding everything neatly in order, even if your ship is battered, bruised, and ragged from combat!

Finalists

One of the greatest prizes any fleet admiral can hope to win is survival—and the chance to fight again. Make the finals of a 2018 Star Wars: Armada National Championship, and you'll earn this chance to continue fighting for your Empire or Rebellion.

The Top 2 players at each 2018 Star Wars: Armada National Championship earn a free seat at the next Armada World Championship!

National Champion

Win a 2018 Star Wars: Armada National Championship, and you'll have truly proven yourself one of the galaxy's greatest fleet admirals!

Of course, as one of the galaxy's greatest admirals, you'll need a worthy ship—like the Chimaera, Grand Admiral Thrawn's ship, which is featured on the 2018 Star Wars: Armada National Championship trophy.

$(document).ready(function() { var opts = { iframe: true, innerHeight: 423, innerWidth: 700 }; $('#3588').colorbox(opts); });

Meanwhile, as you head to the next Star Wars: Armada World Championship, you'll need to stay focused on winning the war—not just the next battle. Accordingly, your National Championship will earn you a first round Prize Bye.

We Will Be Honored by Your Presence

You may not be Lord Vader, but we'll still be honored to have you attend one of the 2018 Star Wars: Armada National Championships. Look for more information on our 2018 Star Wars: Armada National Championship website, and be sure to check back as this information will be updated over time!

Discuss this article
in our forums!

Star Wars: Armada is an epic two-player game of tactical fleet battles in the Star Wars galaxy. Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. As Rebel and Imperial fleets collide, it is your job to issue the commands that will decide the course of battle and, ultimately, the fate of the galaxy.

© & TM Lucasfilm Ltd.

 

Categories: Company News

Shape the Galaxy

Tue, 05/22/2018 - 13:23
Published 21 May 2018 | Star Wars: Imperial Assault Shape the Galaxy

See the 2018 Star Wars™: Imperial Assault National Championship Prizes

"What you need is faith; faith that there is a long-term plan that is bigger than you or me."
     –Hera Syndulla, Star Wars: Rebels

You'll need a big plan if you hope to claim victory at one of this year's Imperial Assault National Championship tournaments!

Top-level events that celebrate all the very best players and strategies Imperial Assault has to offer, the 2018 National Championships feature some of the skirmish game's most exciting armies, action, and prizes—including the chance to win seats at the next Imperial Assault World Championships for you and a friend!

Top 64

The Top 64 participants at each 2018 Imperial Assault National Championship receive an alternate art deployment card for Emperor Palpatine.

Illustrated by Ryan Barger and depicted atop his throne with his face seemingly ready to break into a contemptuous smirk, this Emperor Palpatine is no stranger to big, far-reaching plans. This is the Sith Lord who orchestrated the fall of the Republic, who led the entire Rebel fleet into a trap above the Forest Moon of Endor, and who nearly seduced Luke Skywalker to the dark side of the Force.

Of course, the Emperor is a masterful manipulator in Imperial Assault as well, and if you're not using this powerful Force User in your Imperial army, you'll need your own plan to deal with the threat he poses.

Top 16

To find success in the Imperial Assault skirmish game, you need to strike a careful balance between your army's focus on offense and defense, as well as its pursuit of the victory points it can win from objectives.

Appropriately, then, the Top 16 participants at each 2018 Imperial Assault National Championship tournament receive a carefully balanced, two-sided plastic deployment card. Featuring the Rebel leader Hera Syndulla on one side and the veteran Stormtrooper Captain Terro on the other, this spot-glossed Top 16 prize card offers you a stylish way to play two of the game's leaders.

Top 8

You can avoid the distractions presented by inconsequential developments and keep your focus squarely on your looming victory with the acrylic point dial awarded to each Top 8 participant at a 2018 Imperial Assault National Championship tournament.

With artwork of the Emperor unleashing a blast of Force lightning on some would-be hero, this dial offers you a powerful means of tracking your victory points up toward forty.

Top 4

The Top 4 participants at each 2018 Imperial Assault National Championship earn an Imperial-themed unit tray, featuring a slot for your unit's deployment card and room to track the tokens associated with each of the unit's figures.

Finalists

If you make the finals of a 2018 Imperial Assault National Championship, you'll have truly established yourself among the galaxy's greatest military minds—setting yourself in position alongside the likes of Emperor Palpatine and Hera Syndulla.

However, your victory won't echo their past successes; it will usher forward a new legacy—yours. And as your reward, you'll have the cance to continue forging your legacy at the next Imperial Assault World Champion. The Top 2 players from each 2018 Imperial Assault National Championship earn a free seat at the Imperial Assault World Championships!

National Champion

If you win one of the 2018 Imperial Assault National Championships, your 2018 Imperial Assault National Champion trophy will reflect the nearly limitless potential for new action, drama, and accomplishment within the Star Wars galaxy.

And while other World Championship participants will have to navigate all the early exchanges of blaster fire once the shield doors open in the tournament's first round—you'll be free to explore other possibilities, racing straight toward your objectives and victory points with a first round Prize Bye that allows you to aim for greater success later in the tournament!

Put Your Plan into Action

Put your plan into action and reshape the Star Wars galaxy at the 2018 Imperial Assault National Championships. Look for more information on our 2018 Imperial Assault National Championship website, and be sure to check back as this information will be updated over time!

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.

Categories: Company News

A Substantial Reward

Tue, 05/22/2018 - 13:23
Published 21 May 2018 | Star Wars: Destiny A Substantial Reward

See the Prizes from the 2018 Star Wars™: Destiny National Championships

"There will be a substantial reward for the one who finds the Millennium Falcon."
     –Darth Vader, Star Wars: The Empire Strikes Back

The 2018 Star Wars™: Destiny National Championships are a celebration of the game's greatest players, strategies, and fast-paced, dice-and-card action. They're also a great chance to win some of the game's coolest prizes!

Top 64

The top 64 participants at each 2018 Star Wars: Destiny National Championship tournament earn a double-sided card that features alternate art versions of Luke Skywalker and Boba Fett from the Luke Skywalker Starter Set and Boba Fett Starter Set.

Shown wielding his lightsaber atop the snowfields of Hoth, Luke Skywalker is not yet a Jedi, but he has already proven himself a hero of the highest order. He has destroyed the Death Star and coordinated the most effective response to the Empire's AT-AT walkers. This Luke is a hero of seemingly limitless potential, and this heroic artwork by Ryan Valle will reshape the way you think of his unique power action.

Boba Fett, meanwhile, is depicted by Matthew Zeilinger as the consummate professional, coolly considering his next target, rifle slung casually over his shoulder. Matthew Zeilinger's art draws attention not only to Fett's rifle, however, but his back-mounted rocket and the weapons on his wrists, as well. This is a Boba Fett who's ready for anything—as befits the versatility and lethality of his dice.

Top 32

Make your way among the Top 32 participants at a 2018 Star Wars: Destiny National Championship and you'll earn yourself a double-sided plastic plot card, featuring Preemptive Strike on one side and Fortify on the other.

After making their debut to the game with the Legacies Booster Packs, plot cards have settled naturally into the Star Wars: Destiny meta at all levels—providing a natural complement to combinations of characters that weigh in at just under thirty points.

This double-sided card features alternate art that lends each plot a renewed sense of strategic import. On the Fortify side, you'll find General Rieekan checking on your shields from the command center of Echo Base. On the Preemptive Strike side, you'll find a squad of Rebel scouts plotting their next attack—and with your plot, you'll be able to start dealing damage before your opponent even takes an action.

Top 16

The Top 16 participants at each 2018 Star Wars: Destiny National Championship earn a set of nine custom shield tokens.

Based upon the design of Captain Phasma's helmet, these shield tokens offer protection worthy of the First Order's finest!

Top 8

As a game of "What if?" battles that spans the entire Star Wars saga, Star Wars: Destiny can be truly unpredictable. You might face a trio of troopers loaded with blasters. You might face a pair of dark side Force users armed with lightsabers and Force lightning. Or you might face a "mill" strategy that seeks to run you out of cards before you can destroy your opponent's characters.

To make the Top 8 at a 2018 Star Wars: Destiny National Championship, you'll need as versatile an arsenal as that belonging to Boba Fett. And you'll be able to commemorate your success with a stunning playmat of the fearsome bounty hunter in action.

Top 4

The differences between the Top 4 at a 2018 Star Wars: Destiny National Championship and the rest of the field don't typically reside so much with selections of cards and dice as how the players are able to make use of them.

To make the Top 4, you need to think carefully at each action step. You need to remember your characters' abilities and play intentionally around the events in your hand. You might have the same characters and upgrades as your opponent, so you need to put them to better use.

In keeping with this concept, the Top 4 at each 2018 Star Wars: Destiny National Championship receive a double-sided plastic version of the same Luke Skywalker and Boba Fett card as is rewarded to all participants. But it's better—made from plastic, durable, spot-glossed, and foil stamped to commemorate your Top 4 finish.

Finalists

Every good bounty hunter needs to show ambition, and the greatest among them are always aiming for bigger prey… As a finalist at a 2018 Star Wars: Destiny National Championship, you'll earn the chance to pursue the greatest prey of all.

The Top 2 players at each 2018 Star Wars: Destiny National Championship earn a free seat to the next Star Wars: Destiny World Championships, allowing them to continue their pursuit of the World Champion title!

National Champion

A victory at one of the 2018 Star Wars: Destiny National Championships is certain to earn you a reputation as one of the galaxy's most fearsome comptetitors—someone with a whole arsenal of deadly tricks, someone that everyone else should be afraid to face in battle…

As National Champion—like Boba Fett—you'll be preceded by your reputation, and your 2018 Star Wars: Destiny National Championship trophy will cement your status among the galaxy's most resourceful hunters.

Additionally, while other World Championship participants will have to blast their way through the chaos of rival hunters—you'll be able to focus on larger prey, clutching a first round Prize Bye that allows you to chase the tournament's biggest bounties!

Claim Your Reward

Make your mark upon the galaxy and collect your bounty at the 2018 Star Wars: Destiny National Championships. Look for more information on our 2018 Star Wars: Destiny National Championship website, and be sure to check back as this information will be updated over time!

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.

Categories: Company News

Classic G-Mods

Tue, 05/22/2018 - 13:23
Published 21 May 2018 | Android: Netrunner LCG Classic G-Mods

See the Prizes from the 2018 Android: Netrunner National Championships

"Information asymmetry is the norm in real combat, and knowing more than the enemy is how you win."
     –Reina Roja

Want to access some of the greatest prizes available for Android: Netrunner? Then start prepping for your run on a 2018 Android: Netrunner National Championship!

As a celebration of all the game's greatest players and strategies, each 2018 Android: Netrunner National Championship tournament is certain to feature bleeding-edge deck designs—and we'll be sure to complement them with prize designs to match.

Top 64

The Top 64 participants at each 2018 Android: Netrunner National Championship get a stunning, alternate-art version of the Revised Core Set's Anarch runnner, Reina Roja.

Featuring full-bleed art by Christina Davis, this version of Reina Roja recalls her formative years as a drone operator with the US Electronic Warfare Service on Mars, and you'll find the art repeated without interruption on the card back.

Top 32

Stay ahead of your competition as the field narrows, and you'll earn another custom g-modded runner ID. Available to the Top 32 participants at each 2018 Android: Netrunner National Championship, this tinted plastic version of Hayley Kaplan offers you a stylish take on one of the game's most competitive runner IDs.

Top 16

Something for the Corp fans, too!

The Top 16 players at each 2018 Android: Netrunner National Championship win a set of twelve silver advancement tokens.

Use these tokens to advance your biggest agendas. Use them to advance your ambushes. Just use them… Runners will feel compelled to throw themselves against your servers, certain that your custom tokens signify something critical!

Top 8

The Top 8 players at each 2018 Android: Netrunner National Championship claim a playmat featuring Haas-Bioroid's smiling defense construct.

Top 4

As a chess enthusiast, Reina Roja understands that there are numerous ways you can manipulate the same pieces. Each move leads to new permutations and possibilities. Two players might bring the same ID—maybe even the same deck—but their decisions over time will lead them down different paths.

To make at the Top 4 at a 2018 Android: Netrunner National Championship, you'll need to make all the right decisions, all the right moves. You'll need to get more value from each of your cards, and the Top 4 prize card reinforces this fact.

A durable, spot-glossed plastic version of the same Reina Roja ID you get for making the Top 64, this card comes foil stamped to commemorate your Top 4 finish. And even if you don't run Reina Roja at your next tournament, you might still benefit from her ability by hosting her on DJ Fenris (Reign and Reverie, 25) once Reign and Reverie is released.

Finalists

One of the greatest truths about Android: Netrunner is that there's always another run. There's always a runner looking to get rich, trash a corp, or prove a point. There's always a corporate sysop prepping the newest defenses—something deadly or devious, or both. There's always a chance to push for higher stakes…

As a finalist at one of the 2018 Android: Netrunner National Championships, you'll earn the right to compete for the highest stakes of them all. The Top 2 players at each National Championship win a free seat at the next Android: Netrunner World Championships!

National Champion

Win a 2018 Android: Netrunner National Championship, and you'll have proven yourself an exceptional talent—a major player in the greatest cyberstruggles of New Angeles and beyond. And you'll have had to do it all without extensive g-modding or cybernetic enhancements.

As National Champion, you'll commemorate your success with a trophy of Reina Roja standing before the New Angeles skyline, and you'll gain access to the next level of competition…

Your victory at the 2018 Android: Netrunner National Championships will boost your World Championship run by granting you access to a Prize Bye that allows you to bypass the first round of ice and vaulting you ahead of the other runners. Just be ready for that deeper layer of ice!

Always Be Running

Android: Netrunner has always been the game of high-stakes cybercrime, and there are few places you'll find the stakes higher than at one of the 2018 Android: Netrunner National Championships.

With all the prizes on hand, you can expect to face competition from all sorts of talented runners. So start banking your credits, stock up on Diesel, and head to our Android: Netrunner National Championship website to see when events are scheduled. Then be sure to check back later as we'll be keeping up with updates!

Discuss this article
in our forums!

Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2018 Fantasy Flight Games. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2018 Wizards.

Categories: Company News

Something to Remember

Tue, 05/22/2018 - 13:23
Published 21 May 2018 | A Game of Thrones: The Card Game Something to Remember

See the Prizes from the 2018 A Game of Thrones: The Card Game National Championships

Lord Tywin did not suffer disloyalty in his vassals. He had extinguished the proud Reynes of Castamere and the ancient Tarbecks of Tarbeck Hall root and branch when he was still half a boy. The singers had even made a rather gloomy song of it.
     –George R.R. Martin, A Storm of Swords

If you're looking to establish your reputation as a strong leader, you could extinguish a couple of rebellious vassals root and branch… or you could win a 2018 A Game of Thrones: The Card Game National Championship!

Massive, energetic, and high-stakes celebrations of all the greatest players and strategies in A Game of Thrones: The Card Game, the 2018 A Game of Thrones: The Card Game National Championship tournaments are certain to feature top-tier competitors, decks heavily laden with deadly schemes, and plot decks that unfold into dramatic reversals of fortune. They're also certain to feature some of the game's coolest prizes.

Top 64

The Top 64 participants at each 2018 A Game of Thrones: The Card Game National Championship will each receive a copy of Milk of the Poppy with alternate artwork by Jason Jenicke.

There's a delicious irony to the idea of a Milk of the Poppy souvenir, as the card's strength lies in its ability to make your opponent's characters forget themselves—slowing their minds and easing them into a haze through which they can no longer access their unique game text.

Top 32

There's a certain irony in the Top 32 prize as well.

The Top 32 participants at each 2018 A Game of Thrones: The Card Game National Championship will receive a double-sided, spot-glossed plastic card, featuring a pair of agendas—The Conclave and "The Rains of Castamere".

While the Maesters represented by The Conclave are known for their educations and long memories, they are known, also, for their secrecy. Supposedly loyal to the Houses they serve, these Maesters are often as mysterious and inscrutable as the most devious schemers among the lords and ladies of the Seven Kingdoms.

Meanwhile, as a souvenir, "The Rains of Castamere" is less a celebration of your acomplishments than it is a tool to inspire fear and respect in your opponents. Named after the song that commemorated Tywin Lannister's extermination of the disloyal Reynes and Tarbecks, "The Rains of Castamere" boldly proclaims the devastation in store for anyone who would attempt to thwart your schemes.

Top 16

The Top 16 participants at each 2018 A Game of Thrones: The Card Game National Championship earn yet another tool to remind their opponents of the likely consequences of their battles—a set of fifteen mirrored silver tokens featuring the flayed man of House Bolton.

Top 8

After scheming and battling your way into the Top 8 at one of the 2018 A Game of Thrones: The Card Game National Championships, you'll be ready for some respite from the flayed men, shattered castles, and dreamless sleep represented by the other prizes you'll have won.

Instead, you'll receive a playmat that carries you north to the Wall, where your breath clouds in the cold air, and wildlings gather in Castle Black in hopes they'll survive the winter—and the advancing armies of the white walkers.

With its stunning image of Val, the wildling woman whose beauty captivated Stannis Baratheon and his knights, this playmat reminds you that life can be beautiful—although the only way to stay alive is to keep winning all your battles.

Top 4

To make the Top 4 at a 2018 A Game of Thrones: The Card Game National Championship, you'll need the support of all types of characters—not just your House's most prominent lords and ladies, but knights, maesters, and armies, as well. You'll also need a good deal of support from the lords, ladies, and knights of those Houses who have pledged their banners to yours.

These lesser Houses find recognition at the 2018 A Game of Thrones: The Card Game National Championships not only in the House Bolton tokens, but also in the wooden faction card awarded to each of the Top 4 participants.

This eye-catching faction card may declare that you fight for House Stark, but it also shows that you do so as a member of House Mormont.

Finalists

As a finalist at one of the 2018 A Game of Thrones: The Card Game National Championships, you'll find yourself positioned among the most powerful knights, Lords, and Ladies in the Seven Kingdoms.

Moreover, you'll have positioned yourself to climb another step up the ladder toward the ultimate prize—the title of World Champion. The Top 2 players at each 2018 A Game of Thrones: The Card Game National Championship earn a free seat at the next A Game of Throne: The Card Game World Championship!

National Champion

Win a 2018 A Game of Thrones: The Card Game National Championship, and you'll have done more than just position yourself among the greatest powers in Westeros; you'll have proven yourself to be one of them—a lord or lady among commoners—and your victory will be accompanied by a trophy featuring Margaery Tyrell being celebrated atop her steed.

With her beauty and generosity toward the common folk of King's Landing, Margaery Tyrell earned herself the love and adoration of the masses—even while she clawed her way into power with her schemes and ambitions.

In addition, your National Championship will help you continue to advance your own schemes and ambitions. Each National Champion earns a Prize Bye for the first round of the World Championship, reducing the possibility that you'll be poisoned or stabbed in the back before you have time to put your plans into motion.

Will They Sing of Your Victory?

Will you leave the field as ragged and devastated as the remains of Houses Reyne and Tarbeck? Will the 2018 A Game of Thrones: The Card Game National Championship echo with the songs of your victory?

You have to play to win, so be sure to check our A Game of Thrones: The Card Game National Championship website for event details, and be sure to check back as we update the site!

Discuss this article
in our forums!

The copyrightable portions of A Game of Thrones: The Card Game Second Edition is © 2015 Fantasy Flight Publishing, Inc. Licensed by George R.R. Martin. The names, descriptions, and depictions applied to this game are derived from works copyrighted by George R.R. Martin, and may not be used or reused without his permission. A Game of Thrones: The Card Game Second Edition, its expansion titles, Living Card Game, LCG, the LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.

Categories: Company News

Conquest and Glory

Tue, 05/22/2018 - 13:23
Published 21 May 2018 | Runewars Miniatures Conquest and Glory

See the Prizes for the 2018 Runewars Miniatures Game National Championships

From the Darklands beyond the Ru Steppes, the Uthuk Y'llan have returned. Tainted by their Ynfernael pacts, they rush to battle with demon claws, sickles, scythes, spells, and teeth. Their arrival signals a new age of chaos and terror, and all Mennara trembles beneath their charges.

Where will you fight as the Locust Hordes surge across the plains? Will you join their ranks? Will you oppose them alongside the noble Daqan Lords? Or will you trail behind the wake of devastation, watching as Waiqar the Undying reinforces his undead legions?

The next wave of epic battles for Mennara is coming soon… The 2018 Runewars Miniatures Game National Championship season is on its way!

The 2018 National Championships are top-level tournaments held around the world. They are designed to celebrate the game’s top players and strategies, and they feature some of the game's coolest prizes, including a chance to win free seats at the next Runewars Miniatures Game World Championships for you and a friend!

Top 64

The Top 64 participants in each 2018 Runewars Miniatures Game National Championship receive an extended art card for the witch Kethra A'laak.

Mounted atop her loyal flesh ripper, Hurokk, this Blood Coven sorceress races swiftly across the battlefield, unleashing death and destruction at every turn, and her extended card art seems to blaze with her power and fury.

Top 16

The Top 16 players at each 2018 Runewars Miniatures Game National Championship earn a set of mirrored red and white wound tokens.

 

With the Uthuk Y'llan now a part of the battles, we shall see no shortage of wounds—nor of the Uthuk's savagery. With their foreboding, blood-red design, these tokens are sure to get you thinking about the depth of every cut and wound your units suffer.

Top 8

The Top 8 add a red-and-black acrylic round dial to their set of red and white wound tokens.

You can expect to see battlefields drowned in blood with the savage Uthuk Y'llan now a part of Terrinoth's ongoing battles, and nothing will remind you more that you need to fight your battles intelligently than to see the round number tick up on this round dial, the design of which will have you thinking of blood, casualties, and ruin.

Top 4

The Top 4 players from each 2018 Runewars Miniatures Game National Championship continue their march into the thickest of battles with a set of blood-red maneuver templates decorated with aggressive, angular, spear-like designs in black.

This set of maneuver templates also includes a range tool, decorated in the same red-and-black motif to recall the blood pacts the Uthuk Y'llan made to gain the support of their Ynfernael allies.

Finalists

Battle your way to the final table of a 2018 Runewars Miniatures Game National Championship, and you'll have truly proven yourself capable of either leading the Uthuk Y'llan or halting their rampages across Mennara.

You'll have proven you're ready for the greatest of challenges, and your people will be rooting for you to represent them in the battles to come… at the Runewars Miniatures Game World Championships.

The Top 2 players at each 2018 Runewars Miniatures Game National Championship win a free seat at the next Runewars Miniatures Game World Championship—where you can represent your favorite faction in the greatest battles Terrinoth has to offer!

National Champion

To win your 2018 Runewars Miniatures Game National Championship, you'll need to hold the battlefield against all rivals. For your efforts, you'll receive a stunning 2018 Runewars Miniatures Game National Champion trophy… as well as a clear path toward your goals in the next Runewars Miniatures Game World Championship.

In addition to the free seat you'll have already earned as a finalist, your National Championship victory will earn you a first round Prize Bye—and while your rivals fight amongst each other in that round, they'll flee before you, leaving you free to pursue the deadliest foes!

Pursue Total Domination

Can you lead your forces to victory on the battlefields of Mennara? Even if you falter, the presence of the newly returned Uthuk Y'llan is sure to make an epic experience of this year's Runewars Miniatures Game National Championships!

Check our 2018 Runewars Miniatures Game National Championships page to see if there's an event you can attend, and be sure to check back as we update the list!

Discuss this article
in our forums!

TM & © 2016 Fantasy Flight Games.

Categories: Company News

Take Action

Tue, 05/22/2018 - 13:23
Published 21 May 2018 | X-Wing Second Edition Take Action

Preview Actions in X-Wing Second Edition

“Here goes nothing.”
   –
Lando Calrissian, Star Wars: Return of the Jedi

Being an ace starfighter pilot takes more than just fancy flying. You need to be in tune with your ship, making use of all of its unique capabilities if you want to come out on top. Whether you lock on to an enemy ship, fly erratically to become harder to hit, or clear your head of distractions, a pilot and ship working in tandem can be a powerful destructive force in the space battles of the Star Wars galaxy.

Order your own copy of X-Wing Second Edition at your local retailer or online through our website today!

As you lead your squadrons into the heart of intense X-Wing™ Second Edition battles, your success or failure will depend upon the actions that you pair with the maneuvers your ships perform. While many of the fundamentals of actions carry over from the first edition, X-Wing Second Edition makes a number of refinements that add new dimensions to the game, creating new opportunities for bold gambits and surprising attacks.

Before you build your squadron and launch your fighters, we're happy to offer you a closer look at actions in X-Wing Second Edition!

Red Alert

The battles of X-Wing Second Edition are fast-paced affairs, with ships darting in and out of each other’s firing arcs in an instant. Each round, you’ll send your fighters blazing into battle, pushing them to the limit in order to eliminate enemy ships. Taking actions is a fundamental part of your strategy every game and X-Wing Second Edition gives you plenty of options for outsmarting and outmaneuvering your opponent.


A T-65 X-wing can perform the focus, target lock, and barrel roll actions.

Just as each type of ship has its own unique maneuver dial, each ship also has its own action bar printed on its ship card indicating the actions it can perform, as shown above. After a ship activates and executes a maneuver, it may also perform one of these actions. Some actions, like focusing, can help you hone in on your target or deftly avoid incoming fire. Others, such as boosting, reposition your ship slightly, putting it in a better position.  

These action aren’t always easy to pull off, and each one puts its own pressure on both the pilot and ship. For this reason, X-Wing Second Edition introduces red actions. After a ship performs one of these red actions, it gains a stress token. Just like when you take stress from performing a red maneuver, you cannot perform actions or execute red maneuvers with this pilot until they no longer have any stress tokens.


The Y-wing will gain a stress token after performing either the barrel roll or reload action.

Performing a red action might be beneficial, but that must be weighed against the limitations it places on the ship in the next round. For example, a Y-wing equipped with bombs or torpedoes can take the reload action to recover one charge on that secondary weapon. But, seeing as the reload action on the Y-wing’s action bar is red, it would receive a stress token in addition to the disarm token it gains from performing the action.


The Y-wing takes the reload action to recover one charge of its Proton Bombs, then gains a stress token and a disarm token.

Becoming stressed can have potent consequences, but a certain class of pilots doesn’t have to worry quite so much about being stressed. As long as they have active Force charges, Force-sensitive pilots can spend these charges to modify their attack or defense dice, even if they have stress tokens. These pilots allow you to think about actions differently, allowing you to unexpectedly pull off a red maneuver or fly through a debris field and rely on the power of the Force to carry you through safely. (We'll take a much closer look at the power of the Force in a future preview!)

Beyond simply performing red actions, the ships of X-Wing Second Edition can pull off some impressive feats, and occasionally a daring pilot might be able to push their fighter beyond its normal abilities. Some second edition ships now have actions linked to other actions on their ship cards, forming some potent combinations. For example, the Fang Fighter can follow either a boost or barrel roll action with a focus, putting it in good position to make a powerful attack and survive any retaliatory fire.


The Fang Fighter may immediately perform a focus action after performing a barrel roll or boost.

The linked actions shown above do incur stress, however, which makes using one a calculated risk. The impact could be felt for multiple rounds in the future.

Upgrade Complete

The actions available to a ship aren’t limited to a ship’s action bar. Every ship can be customized with upgrade cards that can enhance the actions already available to a ship or even unlock new actions for you to perform. The Expert Handling $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#15010').colorbox(opts); }); upgrade, for example, allows a ship with a red barrel roll icon to gain a white barrel roll action, giving it even more freedom to reposition itself without taking stress.

Still other upgrades improve the potency of your actions. Astromech droids in particular help to make your actions more versatile. Not only does equipping a ship with an R3 Astromech $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#18570').colorbox(opts); }); allow that ship to maintain up to two locks, it also gives that ship the ability to acquire both of those locks at once.


As an action, the T-65 X-wing spends one of R5-D8's charges to repair a facedown damage card, completely removing it from the ship!

Alternatively, other astromechs are known for their ability to make repairs to ships mid-flight, and having one equipped can keep your ship in the fight a little bit longer. With R5-D8 on your ship, you can use an action to repair a faceup Ship damage card, flipping it facedown. Alternatively, if you spend one of his charges and take an action, you can get rid of a facedown damage card completely.

Join the Fight

Deep in the heart of a space battle, it can be hard to determine the best course of action. Only the best pilots have the nerve to stay calm and take the actions that will keep themselves—and their squadmates—in the fight. Join their ranks and jump into the thick of the action!

Look for X-Wing Second Edition (SWZ01) to be sold early at Gen Con 2018, with a wide release on September 13th, 2018. Pre-order your copy at your local retailer or online through our website today! 

Discuss this article
in our forums!

© and ™ Lucasfilm Ltd.

Categories: Company News

Maintaining Balance

Tue, 05/22/2018 - 13:23
Published 21 May 2018 | Legend of the Five Rings LCG Maintaining Balance

A New Legend of the Five Rings: The Card Game Rules Reference Is Now Available

The latest version of the Legend of the Five Rings: The Card Game  Rules Reference is now online! This update contains the usual streamlined rules, clarifications, new questions, and other minor changes that come with refining the rules. In addition, today’s update introduces a restricted list that players should ensure they read about. Learn why these changes were made directly from the developers in the paragraphs below, and then download the new Rules Reference to see all the changes for yourself!

Click on the image above to see the new Rules Reference.
This update goes into effect 5/29/2018.

Legend of the Five Rings: The Card Game Developers

With this Rules Reference update, we are introducing a new element to the game: a restricted list. For those who aren’t familiar with the concept, the restricted list is a development tool that allows us to better control an evolving metagame by placing an opportunity cost on individual cards. When selecting one card on the list for their deck, a player cannot include any other card on the list in their deck. We may add cards to this list for a variety of reasons: to break up overpowered combinations, to reduce a card’s frequency in an environment, or to help the metagame evolve by restricting a couple key elements of a dominant deck type.

Using the list in this manner allows the metagame to be influenced by the development team in a less disruptive way than some alternatives that could be employed (such as banning or errata). A well-maintained list allows players to still play with their favorite cards, but it encourages them to build their decks around those cards, rather than just play them alongside the other most powerful cards in the environment.

Why Now?

For a game this new, its metagame has developed very rapidly. In watching the results of the Kotei series, the Scorpion Clan has steadily continued to rise toward the top, vanquishing the competition in tournaments at PAX South, Warpcon, Paris, and Warsaw. Additionally, certain cards have proven to be more efficient and effective than intended, having begun to appear in decks for the sole purpose of combating opponents’ use of those cards. There’s been a fair deal of talk as to whether or not a restricted list is necessary, with people making good points for both sides. A more pertinent question, we feel, is whether or not a restricted list could improve the tournament experience—and we feel the answer to that question is a resounding yes!

Why These Cards?

Each card on the restricted list was selected for a specific reason. There were many options to choose from, but we felt that these eight cards would be the ones to most dramatically improve the metagame by presenting players with a compelling deck-building decision.

Policy Debate (For Honor and Glory, 40): While it was intended to provide some powerful strategic control to more politically-focused clans, the cost of winning the Policy Debate $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#25AD').colorbox(opts); }); duel has turned out to be less restrictive than we expected. Players have been able to leverage this card even in low-political clans like Crab, so long as they could get a character with higher political skill into the conflict. When every player is playing it—even as a way to mitigate an opponent’s Policy Debate—the effect becomes far less exciting. As such, we included Policy Debate on the list so that it is no longer a “free” neutral card: including it requires giving up some of the strongest cards in any given clan.

Mirumoto’s Fury (Core Set, 159) and Forged Edict (Core Set, 184): Despite being split between two clans, these two cards make up the core of the most efficient control elements available to the Scorpion Clan. Mirumoto’s Fury $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#165A1').colorbox(opts); }); provides a one-cost way to take an opponent’s character out for a turn, while Forged Edict provides a powerful event cancellation effect with a very minimal cost. In order to curtail the Scorpion Clan’s dominance in the tournament scene, we feel that taking away their most efficient control options will help to bring them into a more level playing field with the rest of the clans. However, both of these cards have less-efficient alternatives— A Fate Worse than Death $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#AF78').colorbox(opts); }); (Fate Has No Secrets, 98) and Censure $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#18599').colorbox(opts); }); (Into the Forbidden City, 60)—that allow Scorpion control decks to still participate in the environment.

Charge! (Core Set, 210), Iron Mine (Meditations on the Ephemeral, 103), and For Greater Glory (Core Set, 168): There is a set of powerful Crab and Lion decks that are able to cheat expensive characters such as Akodo Toturi $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#CC97').colorbox(opts); }); (Core Set, 79) and Hida Kisada $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#12E40').colorbox(opts); }); (Core Set, 37) into play, and then use other effects to prevent them from leaving play at the end of the phase. This is a play pattern that was intended for Charge!, $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#AF7B').colorbox(opts); });  but we have found it to be too efficient in the tournament environment. While we did not want to restrict Charge! alongside its obvious companion, Reprieve $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#DDED').colorbox(opts); }); (Core Set, 132), we have found that both Iron Mine $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#35A7').colorbox(opts); }); and For Greater Glory $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#10D6C').colorbox(opts); }); do what Reprieve does when paired with Charge!, but with a lower cost or a higher upside.

Iron Mine has several advantages over Reprieve. It costs zero, it takes up a less-competitive deck slot (Dynasty versus Conflict), it can be re-used with Rebuild $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#B83A').colorbox(opts); }); (Core Set, 136), and it can be more difficult to interact with Iron Mine than with Reprieve. If an Iron Mine is revealed in a broken province, it’s currently impossible for the opponent to prevent it from triggering, even if they wanted to. Meanwhile, For Greater Glory allows a Lion player to Charge! in a character to help them win a conflict, and then put fate on not only that character, but every other character that attacked in that conflict.

Against the Waves (Core Set, 177):  Against the Waves $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#16385').colorbox(opts); }); has always been a prominent part of the clan, rewarding players for playing their powerful Shugenja. Despite being a valuable tool to Phoenix decks, we have seen that the ability to play it six times off of Kyūden Isawa $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#1509F').colorbox(opts); }); (Disciples of the Void, 1) and repeatedly ready high-impact Shugenja such as Isawa Tadaka $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#78D5').colorbox(opts); }); (Disciples of the Void, 10) and Master of Gisei Toshi $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#10A78').colorbox(opts); }); (Fate Has No Secrets, 88) has allowed the Phoenix Clan to dominate early conflicts too effectively. This is a play pattern that we want players to be able to pursue, but without the other powerful tools that enable it, specifically Charge!.

Pathfinder’s Blade (Imperial Cycle, 31): The final addition came about through playtesting the restricted list, where we discovered that the dominant Dragon clan strategy remained largely unaffected. This deck ran Charge! and Policy Debate, but only out of convenience, and could afford to lose them to play Mirumoto’s Fury. When the deck continued to win by readying its Niten Masters $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#14DE').colorbox(opts); }); (Core Set, 64) and breaking provinces without risk, we decided to encourage Dragon players to choose between a more offensive play style featuring Pathfinder’s Blade $(document).ready(function() { var opts = { iframe: true, innerHeight: 558, innerWidth: 400 }; $('#17146').colorbox(opts); }); and a more well-rounded or defensive style that ran Mirumoto’s Fury.

Taken together, we feel that restricting these eight cards will improve the competitive metagame and provide players with a more interesting challenge when building their decks.

Looking Ahead

What can we expect for the future of the restricted list and Legend of the Five Rings: The Card Game in general? Alongside the Organized Play team, the developers intend to keep a close eye on the metagame experience for players in an attempt to make Legend of the Five Rings: The Card Game continually fun and rewarding. We will continue to monitor the game going forward to provide updates to the Rules Reference Guide, restricted list, and tournament regulations in as timely a manner as possible.

Download the new Legend of the Five Rings: The Card Game Rules Reference now to read the entire update. If you're planning on playing in an event, make sure to read the changes so you're prepared!

As always, game rules, tournament regulations, and other support materials for Legend of the Five Rings: The Card Game can be found on our Legend of the Five Rings: The Card Game page.

Discuss this article
in our forums!
Categories: Company News

Let the Force Be Your Guide

Sat, 05/19/2018 - 01:20
Published 18 May 2018 | Star Wars: Force and Destiny Let the Force Be Your Guide

Unlimited Power Brings New Adventure to the Tabletop

“The Force is in all things. In me, in you, in all of us—and in the spaces in between, as well.”
   –Neeza Arrell, Rebel Operative

The galaxy is filled with people who believe hokey religions and ancient weapons are no match for a good blaster at your side, but the Mystic knows better. They can feel the power that lies beneath the surface of every planet, every star, every object in the galaxy.  They understand the greatest weapon ever built is no match for the power of the Force. Unlimited Power is the next sourcebook for the Star Wars™: Force and Destiny™ roleplaying game, and it can significantly expand on the role of the Mystic in your campaign. In addition to three new Mystic specializations, Unlimited Power includes new species, new equipment and weapons, and instructions for how to best integrate a Mystic character or NPC into an adventure.

Unlimited Power also features the tools a Game Master can use to highlight the talents of a Mystic character searching for direction or how to introduce a new Mystic into an existing campaign. The Living Force, crafting via alchemy, and the perils of falling to the dark side are discussed in depth so your player characters can live up to their full potential and discover the truly unlimited power that flows through them when they become an ally to the Force.

Today's preview of Unlimited Power will focus on how you can even more closely tie your campaign to the Force and help Mystic characters to attain their destiny, whichever side of the Force it may be on...

You can pre-order your copy of Unlimited Power at your local retailer or online through our website today!

The Living Force in Your Campaign

While Mystics are not alone in their attunement to the will of the Force, Mystic characters may benefit from a more prominent use of the Force as a narrative element than, say, a Guardian. Mystics are characters who most frequently employ the Force in mysterious ways, and will often take the foreground when the campaign features such elements. Unlimited Power details how to incorporate visions, the will of the Force, and the concept of the Force as "magic" into your campaign.

Visions are one of the most common ways for the Force to play a narrative role in a campaign. Much like Luke Skywalker's vision of his friends in danger on Cloud City, the visions a character receives may not always be true—they may not ever come to pass—but they can spur a Mystic to action. A vision can fill the downtime between adventures and kick off a new story arc, but it is wise to know where that vision is headed and to keep the will of the Force consistent throughout the campaign by treating the Force almost as a character with recurring themes and goals.

Add the visions to the many ways a Mystic makes use of their connections to the Force, and it can seem as though the Force is an almost magical element. Cultures and individuals raised with a certain understanding of what the Force is—an understanding often rooted in Jedi beliefs—might find a Magus character strange, or even terrifying. The use of obviously supernatural abilities can have an effect on the campaign's narrative as well, making it clear that there is more to the Force than simply the Jedi and the Sith.

Alchemy Crafting

Alchemy is the process of imbuing elixirs, potions, and items with seemingly arcane power. To the uninitiated, this may appear to be a kind of magic, but it is no different than a Jedi constructing his or her lightsaber. Alchemical creations are rarely so grand as the famed Jedi weapon, however, with items ranging from simple potions and trinkets to powerful talismans.

In addition to salves and potions, the trained alchemist is capable of concocting poisons as well as fetishes built to inspire fear. Although the Mystic Alchemist may know a thing or two about crafting, much of the alchemical knowledge of the galaxy has existed in secret, ignored by the Jedi and practiced by cultures that have been nearly obliterated by the Galactic Empire. The hint of a new alchemical recipe or scrap of knowledge should be enough to spark an adventure for a Mystic.

Although Unlimited Power features a variety of recipes and templates for crafting, the GM is encouraged to expand beyond what is presented. One Jedi Master's home might be a slimy mudhole to a newcomer, and a native Dathomiri might craft the same kinds of potions and poisons as a Thisspiasian from radically different materials.

Falling to the Dark Side

It is hard to deny the temptations of the dark side, and there are few Force users who have never felt its pull as they searched for the strength to defend their friends or avenge their loved ones. Unlimited Power delivers on its title, offering avenues for a GM to allow dark side player characters into the campaign. Whether they exist in secret among the player characters or a dark side PC attempts to lead their former comrades into darkness, the inclusion of characters who are falling or have fallen to the dark side is rife with opportunity for exciting new stories.

Unlimited Power details the ways in which a GM and a player can work to conceal the player's fall from the rest of the party until it is revealed through the story. There are also multiple solutions to resolving conflict between characters who are now likely in opposition to each other without spilling over into hard feelings between players.

With a dark side player in the campaign, Morality can take on a different role as well. While Morality is normally only adjusted as a result of Conflict, dark side characters often participate in actions that would impact their Morality without requiring a die roll. Similarly, the redemption of a once-fallen character should not leave Morality to chance. While direct adjustments to a character's Morality should be rare, Unlimited Power details how a GM can incorporate them—as well as how to best conceal a dark side character's morality from other players.

Harness Unlimited Power

To see everything that Unlimited Power has to offer your campaign, you'll have to peer within, looking for its new equipment and adventures, new Mystic specializations, new races, and more.

Pre-order Unlimited Power (SWF52) from your local game store or our online webstore today!

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.

Categories: Company News

The Road Ahead

Fri, 05/18/2018 - 01:19
Published 17 May 2018 | The Lord of the Rings LCG The Road Ahead

Designer Caleb Grace Looks Forward to The Wilds of Rhovanion

“Still round the corner there may wait
A new road or a secret gate,”

   –J.R.R. Tolkien, The Fellowship of the Ring

Middle-earth is shadowed by the threat of war as the powers of Sauron gather in Mordor. Families are torn apart and people are left without homes, but hope is far from lost. As long as there is darkness, there will always be heroes who stand against it and fight to preserve the bonds of community and kinship. In The Wilds of Rhovanion, the latest deluxe expansion for The Lord of the Rings: The Card Game, you and your band of adventurers are tasked with protecting and resettling a group of Haradrim refugees seeking asylum in the Wilderlands after they defied the rule of Mordor. After all you have seen on your adventures, the task may appear simple. But you have not traveled this way for many years and the land has changed as much as you.

Your quest begins in "Journey up the Anduin" as your small band of heroes attempts to make their way to The Old Ford $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#155AF').colorbox(opts); }); (The Wilds of Rhovanion, 36) and begin their journey. This land, once familiar, has become treacherous. Trolls, Goblins, and other evil creatures roam the Vales, and even old foes have returned for revenge with power sevenfold. The land is no longer safe. If you survive the first length of your journey, "Lost in Mirkwood" draws you deep into the woodland where you first began your adventures in the Core Set. Since your last passage, the dark influence of Dol Guldur has increased and can now be felt throughout the mist-choked, labyrinthine forest. The difficulty increases as you desperately search for familiar landmarks, unable to advance your quest until you reach key Objective locations. What you find shall determine where you go. There is no telling where you'll end up.

If you are to survive these perilous adventures, you will need as much guidance as you can find. Today, we meet with designer Caleb Grace to preview The Wilds of Rhovanion, the newest deluxe expansion for The Lord of the Rings: The Card Game, which is now available for pre-order at your local retailer or on the Fantasy Flight Games website here!

Sending A Scout

Fantasy Flight Games: How does The Wilds of Rhovanion fit with the latest cycles of The Lord of the Rings: The Card Game?

Caleb Grace: Three years ago, when The Lord of the Rings LCG® design team was discussing the future of the game, we made the decision to explore some of the lesser-known parts of the world that J.R.R. Tolkien created. It was a thrilling time to be a part of The Lord of the Rings LCG design team. We were mapping out two years of content that would take players far from the Middle-earth that they were used to and into places most of us had never explored in our imagination. But we also knew that at the end of these adventures, fans would be ready to return to a more familiar setting to enjoy the things that first brought them to this game. After years of sailing and desert-crossings, The Wilds of Rhovanion is more than just a search for the Haradrim’s new home; it is a homecoming for all of our The Lord of the Rings LCG fans.

FFG: The Haradrim cycle took players to the southernmost reaches of Middle-earth. Where does The Wilds of Rhovanion pick up?

CG: The Wilds of Rhovanion picks up right after the events of the Haradrim cycle. The heroes and their Southron allies have escaped the Shadow of Mordor only to find that they aren’t welcome in Gondor. So, they begin the long journey to Dale, where they hope to find refuge for the Haradrim in their care. Winter is fast approaching and the heroes fear that the Southrons will not survive the dangerous journey to Dale in the cold weather, so they leave the Haradrim in the care of the Galadhrim who agree to shelter the Southrons at the edge of Lórien until spring. After saying their farewells, the heroes begin their journey North along the western shore of the River Anduin in the expansion’s first scenario, “Journey Up the Anduin.”

FFG: The first two scenarios in The Wilds of Rhovanion pay homage to two of the scenarios found in the original Core Set. Why did you want to revisit “Journey Down the Anduin” and “Passage Through Mirkwood”?

CG: Revisiting previous encounter sets is something the design team has wanted to do for a long time, and the story was bringing us back to the same region as two of the Core Set scenarios. Once again, we would be journeying along the Anduin and trekking through Mirkwood, so we knew this was the ideal time to reexamine those encounter cards. I think we came up with some really fun ideas as a result.

FFG: Are there any new deckbuilding opportunities that you’re especially excited for?

CG: Definitely! The Wilds of Rhovanion introduces a host of new player cards themed around the Dale trait, and they can be combined to make a solid deck right out of the box. Developer Matt Newman even went so far as to build a Dale deck with just cards from The Wilds of Rhovanion and its following cycle during testing, and it worked really well.

What makes the Dale trait unique is how they reward you for playing attachments on your allies. Brand son of Bain $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#F5E7').colorbox(opts); }); (The Wilds of Rhovanion, 1) raises the willpower of each of your Dale characters with an attachment, and he lets you draw a card when you play an attachment on a Dale character without one. That helps offset the drawback of relying on attachments to activate your allies’ abilities.

Bard son of Brand $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#57EB').colorbox(opts); }); (The Wilds of Rhovanion, 2) also helps fuel the deck by allowing him to pay for Item attachments of any sphere. That ability alone vastly increases the number of attachments that you can include in your deck, and his second ability allows you to reclaim some of those attachments when a character you control leaves play.

FFG: What was your greatest challenge when designing The Wilds of Rhovanion?

CG: When we started developing The Wilds of Rhovanion, there were over 100 different playable scenarios in the game, each with a unique hook. We have to reach that much deeper and think that much harder to create something innovative for each new adventure.

When faced with this type of challenge, the temptation is to bend and stretch the core mechanics of the game further each time, but we’ve found that the most enjoyable scenarios are often the more straightforward ones that offer lots of replayability. So, our goal with The Wilds of Rhovanion was to come up with adventures that felt fresh without overburdening players with new rules. I think we did just that, and I think players are going to really enjoy what we’ve made.

FFG: What are you most excited for players to experience in this deluxe expansion?

CG: I’m excited for veteran players to enjoy revisiting Wilderland and to see how far the game has come since the Core Set was first released in 2011. I think players are going to really enjoy seeing old encounter cards made new again in their scenarios, and I think they’re going to have fun with the new mechanics we introduce in this box too.

I’m also excited for new players who choose to pick up The Wilds of Rhovanion as their first deluxe expansion. The new player cards in this expansion make it easy to build a strong deck around the Dale trait and attachments, and the new adventures are fun and challenging.

Venture Forth

With this gathered reconnaissance, you are prepared to journey into the Edge of the Wild and embark on an adventure that is truly your own. Assemble your band of heroes, protect your Haradrim allies, and earn them a new home in The Wilds of Rhovanion

Pre-order The Wilds of Rhovanion (MEC65) today at your local retailer or on the Fantasy Flight Games website here!

Discuss this article
in our forums!

The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 - 2013 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

Categories: Company News

Get Your Thrills in Netspace

Thu, 05/17/2018 - 04:18
Published 16 May 2018 | Android: Netrunner LCG Get Your Thrills in Netspace

Find an Android: Netrunner Regional Championship Near You

"This run is gonna have to be fast as fritzing cats, though, ’cos it’ll get frigging hard real quick."
     –Kabonesa Wu

The 2018 Android: Netrunner Regional Championships are nearly here, and they promise to offer some of the greatest cyberduels the game has ever seen!

As the Kitara Cycle races toward its climactic conclusion, and we draw nearer to the release of Reign and Reverie, the 2018 Regional Championships will reward those runners and sysops who can best adapt to the ever-changing battlefield. The principles of economy, bluffing, and calculated risk remain, but your virtual struggles find new context—impacted by the release of new ice, icebreakers, and key events in the meat world.

Accordingly, while the 2018 Android: Netrunner Regional Championships offer you a chance to enjoy large, energetic events, full of your region's best and most enthusiastic players, they also serve as a critical test. Is your deck ready? Have you learned how to pilot it? How do you adjust your strategy when you fall behind? How do you bait your traps, and when do you spring them? The answers lie before you—our list of 2018 Android: Netrunner Regional Championships is now available. Visit the list to find the event or events nearest to you!

The Prizes at Stake

Of course, as any veteran runner could tell you, the Android: Netrunner Regional Championships don't just offer some of the year's best competition; they also offer some of the year's coolest prizes.

The 2018 Android: Netrunner Regional Championships continue this trend with a collection of alternate art cards, plastic spot-glossed cards, custom tokens, playmats, trophies, and a first-round Prize Bye for the winner to claim at an upcoming National Championship.

Participation

The Top 64 participants at each 2018 Android: Netrunner Regional Championship receive an alternate art version of the Criminal decoder, Amina.

Top 16

Purple and orange one-credit and three-credit tokens. The Top 16 at each 2018 Android: Netrunner Regional Championship claim a set of ten of these acrylic tokens, seven of the 1-credit tokens and three of the 3-credit tokens.

Top 8

Break into the Top 8 at one of this year's Android: Netrunner Regional Championships, and you'll earn a commemorative playmat featuring the art from the icebreaker Engolo—frozen in motion as it breaks down corporate defenses with a powerful kick.

Top 4

The Top 4 virtual thrillseekers at each 2018 Android: Netrunner Regional Championships win a spot-glossed plastic identity card for the Shaper Kabonesa Wu.

Regional Champion

Each 2018 Android: Netrunner Regional Championship is bound to send you crashing into servers, thrust you face-to-face with potent icebreakers, lure you into carefully disguised traps, and lead you just outside of some of the Android universe's most valuable data.

Will you be the one to seize it? Will you gamble everything on the most daring of runs—the runs that separate everyday hackers from the runners of legend? If so, you'll find Kabonesa Wu adorning your Regional Championship trophy, and you'll gain a Regional Championship card that you can redeem for a first-round bye at an upcoming Android: Netrunner National Championship!

Plug In and Run!

Make your plans to attend a 2018 Android: Netrunner Regional Championship. View our list of Regional Championships to find one near you!

Discuss this article
in our forums!

Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2018 Fantasy Flight Games. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2018 Wizards.

Categories: Company News

Visions of Westeros

Thu, 05/17/2018 - 04:18
Published 16 May 2018 | A Game of Thrones: The Card Game Visions of Westeros

Find an A Game of Thrones: The Card Game Regional Championship Near You

"A long stone table filled this room. Above it floated a human heart, swollen and blue with corruption, yet still alive. It beat, a deep ponderous throb of sound, and each pulse sent out a wash of indigo light."
     –George R.R. Martin, A Clash of Kings

The 2018 A Game of Thrones: The Card Game Regional Championship begins soon, and our list of Regional Championship venues is now available online.

As you look for new ways to explore the battles and intrigues of Westeros, the A Game of Thrones: The Card Game Regional Championships loom before you—each one a promise of untold adventures.

Will you find gold and glory? Or will you find the dead awaiting you with their icy blades and cold blue eyes? The Seven Kingdoms of Westeros are full of unique and storied treasures, and the deeper you advance in your A Game of Thrones: The Card Game Regional Championship, the more you'll discover. You may even find yourself on the path toward King's Landing and the Iron Throne!

Visit our list of A Game of Thrones: The Card Game Regional Championships to find one near you, or continue reading to see what prizes you may win.

Participation

Figures of blue shadow seated around a floating human heart. A fleet of ships trapped and set ablaze with green flame. An army of the dead led by commanders with pale blue eyes. There are plenty of things in George R.R. Martin's A Song of Ice and Fire that are worthy of nightmares, but if you are to have any hope of conquering Westeros, you'll need to harness your fears—not succumb to them.

Each participant in a 2018 A Game of Thrones: The Card Game Regional Championship receives an alternate art version of Nightmares with artwork by Leanna Crossan, drawing on imagery from Daenerys Targaryen's journey through the House of the Undying.

Top 16

Make your way into the Top 16 at a 2018 A Game of Thrones: The Card Game Regional Championship, and you'll receive a set of fifteen acrylic tokens, styled gold with black paint, and decorated with House Baratheon's crowned stag.

Top 8

If you fight your way into the Top 8 at a 2018 A Game of Thrones: The Card Game Regional Championship, there can be little doubt that you've got your eye on larger things—like King's Landing and the Iron Throne.

As you continue your pursuit, your Top 8 King's Landing playmat will help you mind the details. This is Westeros, after all, and you could find treachery or uprising around any corner.

Top 4

Many of the largest and most significant conflicts between the Great Houses have hinged upon the actions of their vassal houses, and the Top 4 players at each Regional Championship will be reminded of this fact by their wooden faction cards that suggest the support House Greyjoy has long received from House Botley.

Regional Champion

To win a 2018 A Game of Thrones: The Card Game Regional Championship, you'll need to win countless battles. You'll need to time your schemes just right—and survive your opponent's most devious plots. You'll need to endure the most outlandish atrocities. And you may need to step off your high horse and get your hands dirty, as well—with poisons, lies, betrayals, and dark magic.

There's no guarantee your victory will be easy, but you can bet it will be eventful. The Seven Kingdoms are home to all manner of wonders and terrors, and you'll likely find many of both on your path to victory. In fact, you'll have gained a greater insight into the nature of Westeros than most, and you'll find that insight reflected in your Regional Championship trophy—which depicts the three-eyed raven.

Despite your insight, however, your path won't lead you away from the concerns of Westeros and its people. Instead, you'll be called to take action more fervently than ever—to fight for your House on a larger stage, at the next National Championship. The winner of each 2018 A Game of Thrones: The Card Game Regional Championship will win a Regional Championship card to be redeemed for a first-round prize bye at an upcoming A Game of Thrones: The Card Game National Championship!

Discover More of Westeros

The 2018 A Game of Thrones: The Card Game Regional Championships are a great opportunity to experience the game at a high level. But they're more than just that. They're an opportunity to meet the other players willing to travel far and wide to enjoy spirited jousts. They're an opportunity to forge new friendships and to learn from your region's best players.

Enjoy the only game that matters. Find a 2018 A Game of Thrones: The Card Game Regional Championship near you!

Discuss this article
in our forums!

The copyrightable portions of A Game of Thrones: The Card Game Second Edition is © 2015 Fantasy Flight Publishing, Inc. Licensed by George R.R. Martin. The names, descriptions, and depictions applied to this game are derived from works copyrighted by George R.R. Martin, and may not be used or reused without his permission. A Game of Thrones: The Card Game Second Edition, its expansion titles, Living Card Game, LCG, the LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.

Categories: Company News

Pages