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Publishers of WFRP, The One Ring, Adventures in Middle-earth and Doctor Who RPG
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Adventures in Middle-earth PDF Bundle

Thu, 05/24/2018 - 15:51

We’re running a special Adventures in Middle-earth bundle deal at DrivethruRPG. It includes the two core titles – The Player’s Guide and the Loremaster’s Guide as well as the first two supplements: Rhovanion Region Guide and Wilderland Adventures. This gives you everything you need to start adventuring in Middle-earth using the familiar 5thedition OGL rules!

The special bundle is just $29.95, and gets you $70.36 of PDFs, a saving of $40.41!

http://www.drivethrurpg.com/product/242633/May-DD-Sale-Middleearth-Adventures-BUNDLE?affiliate_id=169435

Click to read more about the Adventures in Middle-earth titles included in the bundle:

More About Adventures in Middle-earth

Adventures in Middle-earth is an officially licensed 5e OGL setting, bringing Middle-earth to your 5e games. It provides an unparalleled handling of the source material, gorgeous art and bespoke rules that bring the feel of Middle-earth to your gaming table without the need to learn a new rules set!

Adventures in Middle-earth: Players Guide


The starting point for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.

Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.

The Quest begins with this lavishly illustrated  Player’s Guide. You can start playing right away with this Player’s Guide, and the rules to the world's most popular roleplaying game.

Adventures in Middle-earth: Players Guide contains:
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armour
• Unique Journey rules
• New rules for Corruption
• New Audience rules
• Rules for The Fellowship Phase
• Middle-earth maps (as the end papers) for Players and Loremasters

Adventures in Middle-earth Loremaster’s Guide

The quest that began in the Player’s Guide continues in this lavishly illustrated Adventures in Middle-earth Loremaster’s Guide. Packed with information, this volume is a hugely valuable resource for your games.

Adventures in Middle-earth Loremaster’s Guide contains:
• Extensive setting information for Wilderland
• A comprehensive guide to Lake-town
• Advice for before the game begins on theme and building your character group
• Notes on the Adventuring phase, inspiration, rests and more!
• Expanded journey rules, including guidance on narrating Middle-earth journeys
• Information to help you create your own journey tables
• A guide to creating and playing NPCs, and a gallery of NPCs for your games
• A Wilderland bestiary of adversaries
• New rules for customising monsters and using scenery in battle
• Notes on treasure in Middle-earth, magic items and weapons
• A guide to offering expanded magic options
• Advice on running the Fellowship phase, patrons, sanctuaries and undertakings

Wilderland Adventures

Wilderland Adventures features seven brilliant adventures by Gareth Ryder-Hanrahan that have been tried and tested for Adventures in Middle-earth's sister game, The One Ring Roleplaying Game, and which have now been carefully converted to Adventures in Middle-earth OGL rules.

Including new monsters, new journey event tables for each adventure, optional battle maps for use if that's how your group roll, as well as a unique XP award structure, Wilderland Adventures is the perfect companion to your other Adventures in Middle-earth volumes!

The seven adventures can be played individually, or as a linked campaign as our new-found company of heroes battles a darkness rising in Wilderland. Played as a campaign this is a tour de force expedition across the region. You'll meet familiar faces, experience the horrors of Mirkwood, meet ancient Elves, drink ale with Hobbits, defeat Goblins, resolve familial disputes, explore ancient ruins, fight a pitched battle and travel far, far North into the Waste, where dragons dwell...

Rhovanion Region Guide

Follow the Anduin river down from the chill springs of the Misty Mountains to the southern edge of the Wild! Explore the dread forest of Mirkwood, running from the lonely thickets of the north to the very gates of Dol Guldur! Enter the Heart of the Wild, and defend it against the rising Shadow.

The Rhovanion Region Guide is an invaluable resource for Adventures in Middle-earth further describing the lands of the River and the Forest – the rolling Vales of Anduin and the trackless forest of Mirkwood. It expands on the descriptions given in the core Guides, offering new sanctuaries and new perils for Player-heroes to discover.

Each region is described in detail, listing potential friends and foes, sites of interest and potential adventures.

An expanded bestiary contains a host of strange creatures and servants of the Enemy, from the beasts of the forest to the fabled Great Spiders.

Variant Cultural Backgrounds for the Wayward Elves and Wild Hobbits offer new options for adventurers, and new Fellowship Phase Undertakings being the Wild to life!

Grab the Bundle now: http://www.drivethrurpg.com/product/242633/May-DD-Sale-Middleearth-Adventures-BUNDLE?affiliate_id=169435

Categories: Company News

Eriador Adventures – out now in PDF!

Wed, 05/23/2018 - 14:07

Out now in PDF: Eriador Adventures for Adventures in Middle-earth™
Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits, the legacy of the Dúnedain and an evil awakening beneath the barrows – six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them.

Eriador Adventures contains six ready-to-play adventures for Adventures in Middle-earth™, complete scenarios that can be played separately or as an epic series spanning a number of years. All adventures are set in the years prior to 2977, and take place in the lands surrounding Rivendell.

Eriador Adventures complements the background and rules material contained in the Rivendell Region Guide.

Delve into the ruins of overgrown Fornost, walk amidst the cairns of the Barrow-downs and venture to the lair of the Witch-king of Angmar himself, the ancient city of Carn Dûm — if you have the courage!

Eriador Adventures contains material previously released as The Ruins of the North for The One Ring Roleplaying Game, fully converted to be compatible with Adventures in Middle-earth and the OGL rules.

Grab it now at DrivethruRPG: http://www.drivethrurpg.com/product/242740/Adventures-in-Middleearth--Eriador-Adventures
Alternatively, pre-order your copy from our web store, or a participating Bits and Mortar store and get your PDF free!

Categories: Company News

Warhammer Fantasy Roleplay Fourth Edition – System Preview

Fri, 05/18/2018 - 13:52

In the last few weeks we’ve talked a little more about what you can expect from Warhammer Fantasy Roleplay, opened pre-orders for the rulebook and starter set, and attended a tremendous Warhammer Fest. We’ve had such a fantastic response, thanks to everyone who has pre-ordered or gotten in touch with us, it really means a lot to all of us working on the game.

Today we’re taking a more detailed look at the game system. We’ve already said that it’s going to be a new implementation of the familiar d100 dice system, that you’ll be able to modify it to suit your play style, and that it will offer resolution options with a variety of levels of detail.

When a test is called for – generally a situation where a character is attempting an action, or reacting to an action affecting them – the GM has three choices:

1 – GM decision based on the characters’ abilities

Keeping the game flowing smoothly and quickly is important to keep everyone actively engaged in the adventure. Sometimes, especially when the outcome doesn’t really matter all that much, or the most likely outcome is pretty obvious, the GM is better off eyeballing the relev
ant character(s) abilities and making a call as to whether or not the action succeeds.

When situations are resolved this way, players will need to show trust and respect to the GM – the decision will need to be accepted as logical and impartial and not signal the start of a discussion!

2 – A simple pass/fail test

This is the one most players are familiar with! You decide which characteristic or skill to test, adjust for the difficulty of the test (for example, a hard difficulty subtracts 20 from your ability) and then roll equal to or under that total to succeed. It’s simple (hence the name), quick, straightforward, and tells you if you succeed or fail.

The downside of the quick pass/fail test is that the action stops dead if you fail. It’s fine in many situations, but that hard ‘No’ can be unsatisfying. And if you have grim and gritty, low-skilled characters, they can fail a lot, and that can get frustrating.

But don’t worry, because we’ve included the Dramatic Test – read on!

3 – A more nuanced dramatic test giving a range of outcomes and success levels

Sometimes you need to know what happens next, rather than just ‘yes’ or ‘no’, ‘pass’ or ‘fail’. The Dramatic Test helps you generate an outcome instead. Using Success Levels to show just how well or poorly you’ve done, these tests give you a result that keeps the story moving.

Rather than just failing to jump across the ravine and plunging to your death, maybe you almost made it and are left hanging onto a root at the other side of the gorge. The negative success levels of a Dramatic Test can help to keep the game interesting and help guard against arbitrary and disproportionate dice-based punishment.
Similarly, the positive success levels mean you can succeed beyond your wildest dreams, with unanticipated consequences piling good fortune at your feet, or scrape past by the skin of your teeth, achieving most of what you wanted, but with some complications.

The Dramatic Test is a tool for the GM to make tests meaningful and… well… dramatic!

You can mix and match these tests in your game to your heart’s content! You might mostly prefer the quicker and more narrative GM’s choice and just switch to dramatic rolls when the vitally important stuff happens. You might prefer the transparency and sense of fairness that dice rolling brings, and stick to Simple Tests to keep things moving quickly. It’s entirely up to you, and the way your group prefers to play.

That’s been one of the core design principles of this edition of the game – to give you the tools to play your Warhammer Fantasy Roleplay. We’re giving you lots of options to help tailor the game to you and your group.

Next time we’ll talk a bit more about fighting in Warhammer Fantasy Roleplay Fourth Edition!

If you’d like to find out more about the Rulebook, Collector’s Limited Edition Rulebook or Starter Set, you can check them out on the webstore.

Categories: Company News

Eriador Adventures™ for Adventures in Middle-earth – Pre-order now!

Tue, 05/15/2018 - 14:30

Today we're pleased to open the pre-order for Eriador Adventures™ for Adventures in Middle-earth™! As with other Adventures in Middle-earth titles we're running the pre-order for a week before the PDF goes out, so that everyone can get it in one go! You can secure your copy at our webstore.
This action packed set of adventures takes your Company around ruin-haunted Eriador, and is the companion volume to the Rivendell Region Guide.

Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits, the legacy of the Dúnedain and an evil awakening beneath the barrows – six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them.

Eriador Adventures contains six ready-to-play adventures for Adventures in Middle-earth, complete scenarios that can be played separately or as an epic series spanning a number of years. All adventures are set in the years prior to 2977, and take place in the lands surrounding Rivendell.

The adventures are suited to characters beginning at around Level 5, and ending at around Level 10.

Eriador Adventures complements the background and rules material contained in the Rivendell Region Guide.

Delve into the ruins of overgrown Fornost, walk amidst the cairns of the Barrow-downs and venture to the lair of the Witch-king of Angmar himself, the ancient city of Carn Dûm — if you have the courage!

Cover art by Ralph Horsley. Eriador Adventures is a gorgeous, 144 page hard cover, originally penned as Ruins of the North for The One Ring Roleplaying Game, by Francesco Nepitello, Adam Dials, James R. Brown, Richard Harrison, Andrew Kenrick, T.S. Luikart, Marco Rafalá and James M. Spahn. It's been masterfully converted to Adventures in Middle-earth by Jacob Rodgers.

Pre-order your copy now! All pre-orders come with a free PDF version. The PDF will be available next week, the hard copy is expected Summer 2018.

Find out more about Adventures in Middle-earth here.

Categories: Company News

WFRP Fourth Edition – Warhammer Fest Round Up

Mon, 05/14/2018 - 15:23

Thanks to everyone who came to meet us at Warhammer Fest! It was a fantastic weekend full of awesome people, news and gaming!

We appreciate that its not practical for lots of you to be there (oceans in the way, for example), but fear not, here’s a summary of the WFRP action.

Our focus for the event was making sure that as many people as possible heard about the new edition of the game, so if you’ve been keeping up with the website and social media then you’re pretty much up to date.
There were of course many questions asked, and astute inquisitors gleaned the following:

  • The d100 system used will be broadly familiar, but a new implementation designed to offer three ways of resolving actions:

1 – a decision based on the characters’ abilities

2 – a simple pass/fail test

3 – a more nuanced dramatic test giving a range of outcomes and success levels

GMs are encouraged to tailor their use of these to suit their group’s preferences.

  • The combat system has been designed to be quick, dynamic and exciting, with something happening as the result of every roll.
  • Careers remain an important feature. Dom waxed eloquent about how careers help immerse characters in the world, and give them something to fight for. He also talked about how that was reinforced in the new edition by Ambitions – personal goals that characters work towards.
  • You can initially play a Human, Dwarf, Halfling or Elf, and that range will grow through future expansions.
  • Dom did also talk about our ambitious plans for expansions. An expeditionary approach to Lustria was mentioned, as was his excitement about Dark Elf politics and how he always wanted to go to Ulthuan.
  • The Age of Sigmar Roleplaying Game will have its own game system. We haven’t set the release date yet, the game is in development, and we are all very excited about the new edition of Age of Sigmar!

We’ll be looking into some more details about Warhammer Fantasy Roleplay soon, so stay tuned!

The pre-order is open now: http://shop.cubicle7store.com/Warhammer-Fantasy-Roleplay

Categories: Company News

Warhammer Fest 2018

Fri, 05/11/2018 - 13:19

This weekend we'll be at Warhammer Fest 2018 in Coventry, UK. Swing by our booth and chat all things WFRP Fourth Edition and Age of Sigmar Roleplaying Game with Dom! You'll find us in the Licensed Games Area. Dom, who is heading up design on WFRP Fourth Edition, will be giving a talk on both days of Warhammer Fest.

The pre-order to Warhammer Fantasy Roleplay has bowled us over in scale. Please bear with us while we process all your pre-orders! And for those of you awaiting more info, please stay tuned - it is coming!

Categories: Company News

Coming soon for Adventures in Middle-earth: Eriador Adventures!

Wed, 05/09/2018 - 14:29

Coming Soon for Adventures in Middle-earth™, the 5thEdition OGL setting: Eriador Adventures™!

This action packed set of adventures takes your Company around ruin-haunted Eriador, and is the companion volume to the Rivendell Region Guide.

Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits, the legacy of the Dúnedain and an evil awakening beneath the barrows – six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them.

Eriador Adventures contains six ready-to-play adventures for Adventures in Middle-earth™, complete scenarios that can be played separately or as an epic series spanning a number of years. All adventures are set in the years prior to 2977, and take place in the lands surrounding Rivendell.

Eriador Adventures complements the background and rules material contained in the Rivendell Region Guide.

Delve into the ruins of overgrown Fornost, walk amidst the cairns of the Barrow-downs and venture to the lair of the Witch-king of Angmar himself, the ancient city of Carn Dûm — if you have the courage!

Cover art by Ralph Horsley.

In other news:
We’ll have more info on WFRP Fourth Edition soon, as promised!
We’ll be sharing new news on Laughter of Dragons for The One Ring Roleplaying Game soon as well!

Categories: Company News

Pre-orders open for Warhammer Fantasy Roleplay!

Thu, 05/03/2018 - 14:27

We’re delighted to share our initial range of Warhammer Fantasy Roleplay products – the Rulebook, Collector’s Limited Edition Rulebook and the Starter Set.

Warhammer Fantasy Roleplay Fourth Edition Rulebook

Can’t put it down, can you? You know what’s in here. You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.
Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.

The Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.

PRE ORDER – Delivery of PDF scheduled for June 2018 and hardcover book July 2018

Price: £44.99 / $59.99

Web store link: http://shop.cubicle7store.com/Warhammer-Fantasy-Roleplay-Rulebook

Warhammer Fantasy Roleplay Fourth Edition Collector’s Limited Edition Rulebook

The Collector’s Limited Edition comes presented in a beautiful, magnet-sealed box. The cover of the rulebook is leather-effect, embossed with a gorgeous Warhammer sigil. The pages are gilt-edged, and the book comes complete with cloth bookmarks. Included in the box is a numbered Certificate of Authenticity. This a must for any Warhammer collector!

PRE ORDER – Delivery of PDF scheduled for June 2018 and boxed hardcover book July 2018

Price: £89.99 / $119.99

Web store link: http://shop.cubicle7store.com/Warhammer-Fantasy-Roleplay-Fourth-Edition-Collectors-Limited-Edition-Rulebook

Warhammer Fantasy Roleplay Fourth Edition Starter Set

The perfect introduction to Warhammer Fantasy Roleplay, this boxed set includes an introductory scenario designed to teach you how to play, beautiful character portfolios, a guide to the town of Ubersreik and two ten-sided dice.

PRE ORDER – Delivery of PDF scheduled for August 2018 and boxed set September 2018

Price: £22.99 / $29.99

Web store link: http://shop.cubicle7store.com/Warhammer-Fantasy-Roleplay-Starter-Se

Warhammer Fantasy Roleplay Fourth Edition Collector’s bundle


This bundle gets you the Rulebook to use at the table, the Collector’s Limited Edition Rulebook to keep for best, and the Starter Set to introduce you and your friends to Warhammer Fantasy Roleplay Fourth Edition!

PRE ORDER –

Delivery of Rulebook PDF and Collector's Limited Edition PDF scheduled for June 2018 and hardcover book July 2018

Delivery of Starter Set PDF scheduled for August 2018 and boxed set September 2018

Web store link: http://shop.cubicle7store.com/Warhammer-Fantasy-Roleplay-Fourth-Edition-Collectors-bundle


Pre-order your choice of WFRP Fourth Edition releases now at the Cubicle 7 webstore now

Pre-order FAQ Will WFRP be available in PDF?
We aren't doing a pre-order for the PDFs, but WFRP will be available in PDF. The main rules are anticipated ot release in PDF in June.

What’s in the WFRP Starter Set?
We’ll have some more information about exactly what’s in the Starter Set in the coming days. We've opened up the pre-order so if you want to be among the first to buy you can be. We’ll get into more details very soon!

What about some previews?
We’ll share lots more details in the coming days. As soon as you feel comfortable you can jump on board the pre-order.

Will WFRP be available in French/German/Italian/Polish etc?
We’ll share some more information on translations soon!

How long does the pre-order run?
The Rulebook and Starter Set pre-orders will remain open until release. The Limited Edition will eventually sell out, but we'll let you know when that's imminent.

How long is the rulebook?
320 pages, full colour, hardback, US Letter size.

If I order the Bundle will everything be held and shipped together?
No - we’ll ship each item seperately as it is released

Categories: Company News

Warhammer Fantasy Roleplay Pre-Order Opens This Week!

Wed, 05/02/2018 - 14:24

The Warhammer Fantasy Roleplay Fourth Edition pre-order opens later this week! To whet your appetite, here are 4 things you can expect from the new edition of this beloved game.

  1. Your Warhammer for You!

Something that is really core to our WFRP is that we’ve created tools for you to play your Warhammer Fantasy Roleplay. We recognise and support that everyone plays their own version of the rules and the setting, and we fully embrace and encourage that. It’s your game! With 30 years of history under its belt, Warhammer Fantasy Roleplay means a lot of things to a huge number of players.

  1. Ideal starting point

Not much experience with RPGs? The Warhammer Fantasy Roleplay Starter Set is designed to be the ideal introduction, with a structured adventure to help you learn how to play. Also containing a guide to Ubersreik, there’s loads of gaming material for more experienced GMs too!

  1. System matters

WFRP4 uses ten-sided dice, and a tuned-up version of the familiar d100 system. You can tailor the rules to your preferences or different in-game situations, choosing from a menu of fast ‘roll under’ Simple Tests, Dramatic Tests giving success levels where you need more than a ‘yes or no’ result, and even barely rolling at all, if that’s your style.

  1. Passion for Warhammer

Our creative team are lifelong players of the three previous editions of the game, and between us we’ve worked on all these editions too! We bloomin’ love Warhammer, and we think it shows.

We’ll be bringing you more on WFRP4 regularly, so watch this space! And, very excitingly, pre-orders go live on Thursday…


Categories: Company News

Pre-order update – AME, LWAG and TOR

Wed, 04/25/2018 - 15:48

Gosh, we've been crazy-busy working on games! Here's a quick update for everyone who has pre-ordered AME, LWAG and TOR titles:

We have confirmed sightings in the UK and Europe of pre-ordered copies of Oaths of the Riddermark for The One Ring, Rivendell Region Guide for Adventures in Middle-earth arriving with pre-order customers. And everyone in the UK and Europe who backed or pre-ordered The Realm of Sommerlund and Rookhaven can expect to see those arrive very soon! Dispatch for those titles is well underway.

Stock of these titles is also en route to the US right now, so stay tuned and we'll update when those arrive in our US warehouse. Thanks for all your orders over our 100k Salesplosion, be sure to check out the current bundle for ConTessa at DrivethruRPG where you can grab a host of amazing games in PDF, including the Doctor Who RPG for a snip!

Stay tuned for more exciting news as it becomes available!

Categories: Company News

100K FACEBOOK BOOM SALESPLOSION

Wed, 03/28/2018 - 14:58

We've surpassed 100,000 likes on Facebook! To celebrate we're knocking 25% off everything at the Cubicle 7 web store until the 3rd of April! BOOOM!
Thank you for all your support!

Here's those codes in a copypaste format:
Paying in Pounds: 100KBOOMGBP

Paying in Dollars: 100KBOOMUSD

Categories: Company News

The Enemy Within: Empire in Flames out now in PDF

Mon, 03/26/2018 - 13:58


Available now in PDF: Empire in Flames, the final part of The Enemy Within Campaign!

"Graf Boris, Ar-Ulric and have talked for many hours. We planned and thought, but in the we that desperate times need desperate measures. "We want you to find Ghal-, the Hammer of Sigmar Heldenhammer."

The Emperor is weak - maybe - ready to abdicate. The Empire is torn by internal strife: old hatreds are remembered and new ones invented. Summoned to meet the Graf of Middenheim, the adventures are embroiled in high politics and sudden death. Civil war looms, and a symbol of unity must be found before too much blood is spilled - the legendary Hammer of Sigmar, the founder of the Empire! With time ( them, the adventurers must travel deep into Black Fire Mountains, following a trail which is 2,500 years old!

This 144-page adventure is the concluding part of the Enemy Within campaign for Warhammer Fantasy Roleplay. Optional starting points are included, so that this adventure may be played as a continuation of Power Behind the Throne or Something Rotten in Kislev. Also included are 8 pages of player hand-outs.

This PDF reissues the Games Workshop Edition of Empire in Flames. We’ve painstakingly scanned every page, and created a PDF that maintains the appearance of the original. This does make for a slightly larger file than we’d normally produce, but on this occasion, we think it’s worth it for all the great First Edition feel! The PDF is also extensively bookmarked for ease of reference.

Categories: Company News

WFRP First Edition Something Rotten in Kislev PDF out now

Tue, 03/20/2018 - 15:06

Available now in PDF: The Enemy Within Campaign Volume 4: Something Rotten in Kislev!

Something is rotten in Kislev. Beastmen are raiding, killing and burning. The dead are walking the streets of remote cities, and entire colonies are rejecting the Tsar's rule. But are these mysteries linked, and if so, how?

Sent by Graf Boris of Middenheim to 'help' the Tsar, the adventurers will find themselves contending not only with undead and beastmen but also with ghosts, elite Hobgoblin warriors, creatures of Chaos and strange nature-spirits - plus the Kislevites, who can be less than friendly, as well as puzzles, dilemmas and ominous curses to occupy their minds and keep them in trouble.

Something Rotten in Kislev contains three linked adventures that can be used separately, as a Kislev campaign, or as a part of 'The Enemy Within' series. The book also has full information on the nation of Kislev, its peoples, culture and its history, as well as local religion and spirit-worship. Also included are many hand-outs and maps, plus great art and six pre-generated PCs.

This PDF reissues the Hogshead Publishing Edition of Something Rotten in Kislev. We’ve painstakingly scanned every page, and created a PDF that maintains the appearance of the original. This does make for a slightly larger file than we’d normally produce, but on this occasion, we think it’s worth it for all the great First Edition feel! The PDF is also extensively bookmarked for ease of reference.

This PDF includes the book, and a large format scan of the poster map included with the Hogshead edition. One side featuring a battle map, the other two locations from the adventures.

Get it now! http://www.drivethrurpg.com/product/237546/Warhammer-Fantasy-Roleplay-First-Edition--Something-Rotten-in-Kislev-The-Enemy-Within-Part-4?affiliate_id=169435

Categories: Company News

Pre-order Rivendell Region Guide for Adventures in Middle-earth now!

Tue, 03/13/2018 - 14:59

Pre-order the Rivendell Region Guide™ for Adventures in Middle-earth™ now!

The Rivendell Region Guide takes your adventures West across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between.

There are also rules for creating your own Magical Treasure; playing High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before.

This hardcover, 144-page, full-colour supplement includes:
• Background for the Last Homely House, Rivendell, the sanctuary of Imladris.

• Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.

• New Fellowship undertakings.

• A history of Arnor, Angmar and the Rangers of the North.

• A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar.

• New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.

• A bestiary of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgûl himself, the Witch-king of Angmar.

• Rules for powerful adversaries, allowing you to customise any monster to provide a challenge for even the most heroic of adventurers.

• A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.

• Rules for adding Magical Treasure to your campaign, including dozens of ready-made artefacts, some famous, others less so.

• A new playable Heroic Culture: the High Elves of Rivendell.

All pre-orders at our store come with a free PDF!

About Adventures in Middle-earth

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

Adventures in Middle-earth is an officially licensed 5e OGL setting, bringing Middle-earth to your 5e games. It provides an unparalleled handling of the source material, gorgeous art and bespoke rules that bring the feel of Middle-earth to your gaming table without the need to learn a new rules set!

Find out more here.

Or start right away with the Eaves of Mirkwood PDF that will walk you through the additional rules that Adventuress in Middle-earth brings to the Fifth Edition rules for just $10:

Categories: Company News

Rivendell Region Guide pre-order opens tomorrow!

Mon, 03/12/2018 - 15:43

Tomorrow sees the opening of the pre-order for the Rivendell Region Guide, along with the PDF release!
This invaluable guide contains new setting material for the region of Eastern Eriador, a history of the region, as well as new rules for powerful adversaries, the magical treasure index, the rising threat of Sauron and an additional playable culture - the High Elves of Rivendell!

It’s a supplement packed full of useful material for players and Loremasters alike, all presented with the production quality you've come to expect from Adventure in Middle-earth.
Get yours tomorrow. All pre-orders from our web store come with the pdf for free!

Adventures in Middle-earth

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

Adventures in Middle-earth is an officially licensed 5e OGL setting, bringing Middle-earth to your 5e games. It provides an unparalleled handling of the source material, gorgeous art and bespoke rules that bring the feel of Middle-earth to your gaming table without the need to learn a new rules set!

Find out more here.

Categories: Company News

Eaves of Mirkwood & Loremaster’s Screen lands in the US!

Tue, 03/06/2018 - 16:12

The Eaves of Mirkwood™ & Loremaster's Screen for Adventures in Middle-earth™ is in our US warehouse right now, and preparations are underway to send it out to everyone who pre-ordered in the US!

The Eaves of Mirkwood is an introductory scenario for Adventures in Middle-earth. It comes with pre-generated characters, maps, and features streamlined versions of the Adventures in Middle-earth rules. It's the perfect package to introduce a new group to the game.

The great part is, if you want to try out Adventures in Middle-earth you don't need the Adventures in Middle-earth Player's Guide or Loremaster's Guide to run it. They would certainly be useful, but if you want to try out Adventures in Middle-earth for the first time, you just need the 5e rules.

Eaves of Mirkwood is a self-contained adventure, which should take roughly three hours to play, depending on your group's style. Perfect for a single evening's gaming session.

Showcasing the key additional rules that Adventures in Middle-earth adds to 5e, Eaves will take your group on a trek using the Journey Rules, they'll parley with a potential patron using the Audience Rules, and try out 5e combat in Middle-earth, with all the peril that comes from having no easy access to spell casters or healing potions!

Your players will also get to dine with Dwarves, blow smoke rings, battle Goblins (and worse), and maybe even meet a very special Wizard.

Eaves of Mirkwood is packed with advice on bringing the Middle-earth role-playing experience to your table. It also comes with a sturdy heavy weight LM’s screen full of handy Adventures in Middle-earth reference charts.

It’s heading to US game stores this month, so make sure your local store knows you want a copy! It’s available in UK and European stores already, so get your copy now!

You can also order The Eaves of Mirkwood & Loremaster's Screen at our web store, or your local Bits and Mortar retailer, and get the PDF free! http://shop.cubicle7store.com/The-Eaves-of-Mirkwood-Loremasters-Screen-PDF


Or just grab it now in PDF for the special price of $9.99: http://www.drivethrurpg.com/product/217829/Adventures-in-Middleearth-The-Eaves-of-Mirkwood--Loremasters-Screen


About Adventures in Middle-earth

At last you can officially play the world's favourite RPG in Middle-earth! Offering Middle-earth specific classes, cultures and backgrounds, as well as new rules for Journeys, Audiences, Scenery in Combat, Corruption, and unique Middle-earth adversaries,Adventures in Middle-earth has been both a huge popular and critical success. With gorgeous artwork and an adaptation that's as faithful to the source material as it is possible to be, Adventures in Middle-earth is simply a must-have purchase for 5e gamers. Learn more here: http://cubicle7.co.uk/our-games/adventures-in-middle-earth/

Categories: Company News

The One Ring – Loremaster’s Screen and Lake-town Guide back in stock!

Mon, 03/05/2018 - 18:50

After an epic journey worthy of the old tales, The Loremaster's Screen and Lake-town Guide is back in stock at our webstore now for both UK/European and US orders!

It's also heading out to distributors now, so your local game store will be able to get their stocks replenished too!

“LAKE-TOWN WAS REFOUNDED AND WAS MORE PROSPEROUS THAN EVER, AND MUCH WEALTH WENT UP AND DOWN THE RUNNING RIVER; AND THERE WAS FRIENDSHIP IN THOSE PARTS BETWEEN ELVES AND DWARVES AND MEN.” --THE HOBBIT

The Lake-town Guide, written by Francesco Nepitello, presents this fascinating setting in detail, including:

A guide to Lake-town, its inhabitants and culture
More information on the Long Marshes and the creatures dwelling within
New Fellowship Phase activities
A new playable culture – Men of the Lake

Also included in this product is the heavy-duty card Loremaster’s Screen, which presents useful information for easy reference during a game and features stunning art from The One Ring artist Jon Hodgson.

Grab yours today!

Categories: Company News

Adventures in Middle-earth: Rivendell Region Guide draws closer!

Wed, 02/28/2018 - 15:01
Coming soon to pre-order and PDF: The Rivendell Region Guide™ ! The Rivendell Region Guide takes your Adventures in Middle-earth West across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between.   There are also rules for creating your own Magical Treasure; playing High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before.   This hardcover, 144-page, full-colour supplement includes:   • Background for the Last Homely House, Rivendell, the sanctuary of Imladris.   • Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.   • New Fellowship undertakings.   • A history of Arnor, Angmar and the Rangers of the North.   • A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar. • New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.   • A bestiary of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgûl himself, the Witch-king of Angmar.   • Rules for powerful adversaries, allowing you to customise any monster to provide a challenge for even the most heroic of adventurers.   • A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.   • Rules for adding Magical Treasure to your campaign, including dozens of ready-made artefacts, some famous, others less so.   • A new playable Heroic Culture: the High Elves of Rivendell.   Pre-order will open as soon as all pre-orders of The Eaves of Mirkwood are dispatched!
Categories: Company News

Colour Friendly Middle-earth Map Update

Fri, 02/23/2018 - 16:52
Good afternoon! Just a quick update to let you know we’ve added colour blindness friendly versions of the Loremaster Maps to the following products at DrivethruRPG:
 The One Ring Core Rules
 The One Ring: Journeys and Maps
 Adventures in Middle-earth Player’s Guide 
Adventures in Middle-earth Loremaster’s Guide
 Adventures in Middle-earth The Road Goes Ever On   You can find them all here: http://www.drivethrurpg.com/browse/pub/54/Cubicle-7-Entertainment-Ltd?affiliate_id=169435
Categories: Company News

Event GM call 2018 – WFRP, The One Ring, Adventures in Middle-earth, Doctor Who RPG

Wed, 02/21/2018 - 14:55
Attention all Origins and Gen Con Attendees! Cubicle 7 Entertainment is looking for a few good GMs!   Would you like to catch some rats in the sewers of Ubersreik? Do you enjoy journeying through time and space? Would you like to join Hobbits taking dangerous paths through Mirkwood? If so, then we’d love for you to consider being an Event Game Master for the Origins Game Fair and/or Gen Con!   This year we plan to run events for our major lines, which include Warhammer Fantasy Roleplay Fourth Edition, The Doctor Who Roleplaying Game, The One Ring, Adventures in Middle Earth. Each event is designed to last 3 hours.   We’re offering a free GM’s badge for running four events (or 12 hours). Please note that we are considering each con as a separate offer, so, for example, you’d need to run 12 hours at Origins to qualify for an Origins GMs badge.   If you are interested in joining us, please let us know by emailing our event coordinator, Walt Ciechanowski at waltscie@yahoo.com (please put ‘Cubicle 7 Event GM 2018’ as the subject so we don't miss your email). Be sure to include your availability and how many events that you’d like to run. Please note Walt can't help you with any advanced information about WFRP at all, so have mercy on his in box!    While you can certainly include your RPG preferences, please note that we cannot guarantee that you’ll get to run a particular event. Each event is fully supported and designed with the beginner in mind, so even if you are unfamiliar with a particular system, rest assured that we’ll provide you with the tools you’ll need to run a fantastic game!
Categories: Company News

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