You are here

Home » Latest News » Sources

Paizo

paizo.com Recent Blog Posts in Paizo Blog 2018-01-20T00:07:43Z 2018-01-20T00:07:43Z
Updated: 2 hours 31 min ago

You're Gonna Flip Over These Tiles!

Sat, 01/20/2018 - 00:00

You're Gonna Flip Over These Tiles!

Friday, January 19, 2018

I have a secret to share: change isn’t always bad. This spring we are making a significant change to one of our Pathfinder Maps lines. Pathfinder Map Pack: Starship Decks is that last of the Pathfinder Map Pack line. But don’t fret, we are not giving up on modular mapping tools, they are just getting an upgrade. We are replacing Map Packs with a new line of maps called Pathfinder Flip-Tiles!

This new line launches this April, with the release of Pathfinder Flip-Tiles: Dungeon Starter Set, the first of a number of base sets that serve as one of the anchor points for the new line.

Flip-Tiles have a few marked differences from the older line.

As you’ve probably guessed, these tiles are double-sided, allowing us to present more mapping options per set, and allowing you to change adventure scenes with a mere flip of the tile! But that’s not all. We’re changing the size of the tiles. Each Flip-Tiles is a 6-inch by 6-inch square. The new configuration provides increased flexibility and ease of use, and since each tile is double-sided, this nearly doubles the play space each tile offers. The square side leaves little to ponder when you piece together your dungeon. If that were not enough, each of the new sets presents more tiles than the previous Map Pack line. While each Map Pack contained 18 tiles, Pathfinder Flip-Tiles: Dungeon Starter Set packs a walloping 42 tiles – or 84 sides of dungeon corridors and rooms, giving you an amazing array of possibilities right out of the gate.

You not only gain more tiles that are easier to use, but we have also changed the way we present and expand the line. The Dungeon Starter Set is that—a start. On the heels of its release comes the first expansion set—Pathfinder Flip-Tiles: Dungeon Perils. While the Dungeon Starter Set provides tools for creating basic dungeon complex, Dungeon Perils details corridors and areas with possible traps, hazards, and difficulties the PCs will have to explore or avoid. Down the line, other dungeon expansion packs will further build on the Dungeon Starter Set, granting you greater flexibility to develop whatever crazy dungeon your imagination conjurers. Each expansion pack is made up of 24 tiles—or 48 sides of dungeons, providing a wealth of more mapping options.

Of course, the line’s dungeon offerings are only the beginning. The future will see the release of more starter sets and more expansions to those sets, expanding the line into a number of different terrain types. You can get a hint at some of our initial plans for the line when you open the Dungeon Starter Set, as some of the tiles already feature tiles that will connect to future sets.

I know what some of you are thinking. But, Stephen, I have every single Map Pack, even multiples of some. What am I supposed to do with those? Worry not. Jason Engle is doing the art for these tiles too, and wherever possible, these tiles are designed to match or compliment art styles already found in the Map Pack line. While the sizes are different, the basic structure and motif of these tiles are fully compatible with your current Map Pack collection.

No matter if you are a grizzled veteran of our map products, or you have been thinking of starting your collection, I think you're going to like Flip-Tiles.

Stephen Radney-MacFarland
Pathfinder RPG Senior Designer and map guy

Tags: Pathfinder Accessories, Pathfinder Maps

2018-01-20T00:00:00Z
Categories: Company News

Homebrew Special: The Call of the Gods

Thu, 01/18/2018 - 20:00

Homebrew Special: The Call of the Gods

Thursday, January 18, 2018

For our latest entry in the Pathfinder Adventure Card Game homebrew series, we turn to Ron Lundeen, who's made a habit of crafting entire homebrew PACG Adventure Paths for free, posted on Ron's website. You should play them all, says us. (By the way, Paizo recently hired Ron as an RPG developer. Congratulations, Ron!)

I wanted to talk a bit about my latest variant Adventure Path for the Pathfinder Adventure Card Game, God Callers of Sarkoris. Let me open with a confession: I absolutely adore the Pathfinder Adventure Card Game, but I didn't much care for the Wrath of the Righteous set. Although it introduced a lot of interesting new mechanics, including cohorts, the mythic rules didn't scale in a way that I liked; overall, the set didn't resonate with me. This was a shame because, in playing through the game, I was frequently delighted to see items that I'd created for the RPG make their way into card form (such as Barding of Pleated Light and Pauper's Thighbone).

I wrote the book on that book, is what I'm saying.

I'd created an entire variant adventure path for the Rise of the Runelords set, called Shield of Rannick, as well as a variant adventure path for Skull and Shackles, called Bloodlust Corsairs. My variant adventure paths don't require new cards; they just let you use the cards you already own in new ways. I initially said I wasn't going to design a variant adventure path for Wrath of the Righteous, but my inner game designer just wouldn't let it go. It kept nagging at me with questions and insisting on answers.

Why didn't I like Wrath of the Righteous? Well, I didn't like the mythic components (mythic charges and mythic paths). Could the mythic aspects be jettisoned? Far fewer than half of the cards use those mechanics... but the basic blessings do, as well as many villains, barriers, and late-game armors. So I explored the idea of replacing them with something else, and eventually decided to use some neat Skull and Shackles cards to fill in those holes.

Or appear to fill in those holes.

Now I realized I was actually going to design something, so I set to work. For my previous variant Adventure Paths, I'd set out all the villains, henchmen, and locations and thought, "What new story do these cards want to tell?" That's pretty hard to do when you know the RPG adventure background (that Fort Rannick is a ranger fort overrun with ogres, for example), and I normally have to work hard to separate my RPG knowledge from what is plainly written (and illustrated) on the cards in front of me. But that wasn't so hard this time, because I'd never actually played the RPG version of Wrath of the Righteous. It should therefore have been easy to mix them around. Still, I kept coming back to the same story: the heroes go into the Worldwound and kill a bunch of demons. I thought that story had already been told quite well, and I needed something new.

I've done a lot of writing for the RPG and I knew quite a bit about the lore of the area around the Worldwound: it was once a barbarian nation called Sarkoris. To me, Sarkoris had a lot of the feel of the old Conan stories, with barbarian kings and witches and decadent cities and the triumph of brawn over beasts. Plus, its summoners called pieces of gods to their sides—that was really neat. It hit me that I didn't want to set my variant in the Worldwound; I wanted to set it before the Worldwound, in the time of Sarkoris.

It further struck me that I'd need some mechanic to "power up" the characters if I took mythic paths away, or even the ordinary monsters and barriers would be too tough. Rather than a straight numerical increase, I wanted to give some flexibility to all the characters; this took the form of additional "supercharged" power feats. I also wanted to offer some variety, so I gave players a choice of bonus power feats. A sudden idea simultaneously solved the power problem and gave my variant adventure path its name: I'd let all the characters tap into the deific powers of Sarkorian god callers. The cohort rules already showed how summoners worked (thanks, Balazar!), so I assigned everyone a cohort that gave them powers to "level up" over time. Everyone would be god callers of Sarkoris! The specific abilities were revised and refined several times, thanks to a lot of good feedback on the forums here.

Share the love, god caller Alase.

Let me jump on a legal tangent to say that my variant adventure paths are free; they have to be, because I produce them under Paizo's Community Use Policy. That policy forbids charging for products, but it opens up tons of fantastic art for use. The Community Use Policy doesn't let you use Paizo's storylines (I couldn't reproduce the plot of one of their RPG adventure paths, for example) or most of Paizo's maps.

But I really wanted a map to show all the neat locations in fallen Sarkoris; this map would also show how the characters travel across the land in their adventures. Fortunately, I know a talented cartographer named Marco Morte, and he put a map together for me at a reasonable rate. To sketch out that map—and, in fact, the whole plot of God Callers of Sarkoris—I relied on information about the Worldwound. (I later learned that Paizo had already produced a map of Sarkoris, tucked into Pathfinder Campaign Setting: Lost Kingdoms, and my map wasn't too far off the "official" one.) You can see Marco's map prominently displayed in God Callers of Sarkoris, available from welbybumpus.com, but here it is for your enjoyment.

Note: The map image above is not covered by the Paizo Community Use Policy.

Give God Callers of Sarkoris a try; I've changed a few other things, like how servitor demons work, how recurring villains become nemeses, and so forth. It all playtested quite well, and I'd love to hear what you think!

Ron Lundeen
Developer

Tags: Adventure Card Game Homebrew, Pathfinder Adventure Card Game

2018-01-18T20:00:00Z
Categories: Company News

A Call to Vol II--Gen Con 2018!

Thu, 01/18/2018 - 01:00

A Call to Vol II—Gen Con 2018!

Wednesday, January 17, 2017

I just finished attending MarsCon in Williamsburg, Virginia, and am making my way back to Seattle. An unexpected snowstorm kept me in Atlanta a bit longer than I planned, but piloting skill and no ice meant the plane flew today and I made it safely to Seattle this afternoon.

This weekend, badges for Gen Con went on sale. We sent the message out that our volunteer call would go live on Wednesday. So here it is! As the program continues to grow and evolve, we make changes from year to year to streamline processes and help the convention run smoothly. With over 300 volunteers and around 1700 tables of organized play games running, Gen Con is easily our largest event. This means even more attention on processes and efficiency. The changes below are the same adjustments we made to PaizoCon and are aimed at bringing all the large conventions into the same logistical umbrella.

First, we changed the nomenclature from session or slot to block. Each block is 5 hours. This unifies the terminology from the event support form used by our event organizers and keeps things consistent across the board.

Second, we ditched using the Tier system to describe how many volunteers. It is a RPGA holdover that caused confusion, as the lower number the tier, the more slots a person volunteered. Also, we have tiers for our scenarios, so having tiers for volunteers caused some confusion in our data. This year, you register for the number of 5-hour blocks you wish to volunteer.

Third, we are setting an 9-block maximum for volunteering, with the goal that no volunteer will do more than 8 blocks and that no one will be scheduled for more than 3 in a row. A full day is hard (been there, done that) and we want people to take breaks to sleep, eat, bathe, and see what the convention has to offer. This is really, really important, no matter how much of a GM/HQ machine you want to be!

Fourth, it is my understanding that the hotel lottery and badge refunds changed this year. I submitted our badge request and should be able to drop them into volunteer accounts as soon as we send out the acceptance letter and have an acknowledging email in reply. This should allow volunteers signing up for less than 8-blocks to submit their names for the hotel lottery, which occurs in February.

Fifth, we are looking at ways to streamline our processes and reduce the number of HQ personnel. In the interest of efficiency, we also are looking for volunteers willing to commit to 7 and 8 blocks. Anyone may volunteer for a HQ position, but I want to be forthright about the limitations of the position from the beginning.

Finally, we are looking to schedule tables bottom up, instead of top down. By starting off with a few tables of each scenario, then increasing based on ticket sales; we should be better poised to respond to player demand. Hopefully, this means that we will have fewer tables fail to make and fewer GMs released. Volunteers will have their block schedules before event registration opens, but may not have scenario list until late June/early July. We are still committed to getting scenarios into GMs hands at least 2 weeks before Gen Con starts. While this split schedule means more emails and paperwork, it should mean fewer changes at the last minute. Hopefully, a more streamlined system all around and more efficient use of our GM pool.

Block times:

BlockRPG/ACG GMsHQ Thursday Morning7:30 AM to 1:00 PM7:00 AM to 1:00 PM Thursday Afternoon1:30 PM to 7:00 PM1:00 PM to 7:00 PM Thursday Evening7:30 PM to 1:00 AM7:00 PM to 1:00 AM Friday Overnight1:00 AM to 7:00 AM1:00 AM to 7:00 AM Friday Morning7:30 AM to 1:00 PM7:00 AM to 1:00 PM Friday Afternoon1:30 PM to 7:00 PM1:00 PM to 7:00 PM Friday Evening7:30 PM to 1:00 AM7:00 PM to 1:00 AM Saturday Overnight1:30 AM to 7:00 AM1:00 AM to 7:00 AM Saturday Morning7:30 AM to 1:00 PM7:00 AM to 1:00 PM Saturday Afternoon1:30 PM to 7:00 PM1:00 PM to 7:00 PM Saturday Evening7:30 PM to 1:00 AM7:00 PM to 1:00 AM Sunday Overnight1:30 AM to 7:00 AM1:00 AM to 7:00 AM Sunday Morning8:30 AM to 2:00 PM8:00 AM to 2:00 PM

We base benefits on how many blocks a volunteer commits to working. The chart below illustrates the breakdown:

Block CommitmentHotelPrint ProductBadgeT-ShirtsBoon/RewardStore Credit 8 Blocks✔✔✔✔Choice of 3✔ 7 Blocks—✔✔✔Choice of 3✔ 6 Blocks—✔✔✔Choice of 2✔ 5 Blocks——✔✔Choice of 1✔ 4 Blocks———✔Choice of 1✔ 3 Blocks————Choice of 1✔ 2 Blocks—————✔ 1 Block—————✔

The details of each benefit are as follows:

  • Room—One-quarter of a double room. Volunteers may indicate their roommates preferences when completing the questionnaire.
  • Badge—A free 4-Day Gen Con 2018 badge
  • Print Product—A FREE copy of one Paizo print product. Offerings are TBD, but will include at least one Starfinder and one Pathfinder title.
  • T-Shirts—Limited release t-shirts (purple for GMs and orange for support staff) given every other year.
  • Store Credit—Paizo.com store credit at $10 per slot
  • Boon/Reward—A Gen Con exclusive boon/reward for Starfinder (RPG), Pathfinder (RPG), or Pathfinder (ACG).

Those interested in volunteering, please complete the Gen Con 2018 volunteer questionnaire. The leads and I will consider everyone who completes the form, but reserve the right to select volunteers who have worked at Gen Con in prior years. When you complete the form, please read all the question descriptions, as they give details for what information we need to place volunteers where they are best suited.

If you have questions, please put them in the comments section of the questionnaire or email them to [email protected]. Also, if you are willing to help with cleanup Sunday afternoon after the GM meeting (usually 4:00 PM to 8:00 PM), please indicate your availability in the comments section of the questionnaire. Volunteers assisting with cleanup will receive pizza for dinner, one additional block of store credit, and potentially other goodies.

Huge thanks to everyone who gives of their time and resources to help make us the largest organized play program in the world. We couldn’t do it without you!!! You are simply the best volunteer team out there and it is my greatest pleasure to work with all of you!

Until our next blog—Explore, Report, Cooperate!

Tonya Woldridge

Organized Play Manager

Tags: Adventure Card Guild, Conventions, Gen Con 2018, Organized Play, Pathfinder Society, Starfinder Society

2018-01-18T01:00:00Z
Categories: Company News

Occult Adventures Character Deck 1: Much Better than Bards

Fri, 01/12/2018 - 00:00

Occult Adventures Character Deck 1: Much Better than Bards

Thursday, January 11, 2018

You are feeling sleepy. Very sleepy. I'm going to count slowly backwards from 10 to 1. As I do, you'll find yourself relaxing and thinking of buying the Occult Adventures Character Deck 1.

You’re feeling spendy…

10. You will love it. It's much better than the Bard Class Deck. You're going to buy it again and again.


Do not think of Lem, my scurrilous fool of a half-brother! Instead, let us decorate your mind in your new most favorite thing: Me.

9. The deck contains the most important thing in the world. How could you do without the most important thing in the world? And it's oh-so-affordable. You could get one for yourself and one for each of your friends! And then another two for yourself and two more for each of your friends.


Including you.

8. I am Meligaster. The singular most intelligent and charming individual you will ever meet. You can trust me in all things. Would anyone dishonest wear such a fashionable fez? As you can see, I am a master of wit and word, and a master of every creature I encounter. Including you.


So many helpful meat shields. I mean, allies.

7. I have many, many thralls friends. Every creature has a useful skill. I am accustomed to the finest of entertainers and the most unquestioning of bodyguards. On rare occasion, I even need someone in my retinue who can bend space and time. What are your uses?


Rivani believes she won our duel.

6. Even those who think themselves powerful are my friends, eventually. Rivani is able to pick up almost anything with her mind and wield it as deftly as you might wield a pen. If only she hadn't looked me directly in the eyes. Yes, exactly, these eyes. Look deep.


There are many sources of power other than gods. Me, for example.

5. Rivani and her ring, you might notice, are helpful for calling upon the power found within the heavens themselves. No, not the kinds with angels, but the signs found in the stars and constellations; the forces of fate and prophecy. A psychic who understands when and how to invoke their power, especially one who can call upon many different signs, can rewrite the world. As I have rewritten yours.


A mind without limits is a world without limits.

4. Sometimes it is necessary to get your hands dirty. Not mine, of course, but yours certainly. I'll stand right back here and puppet you about until the danger's past, mm? But don't worry. If you get hurt, I can put you back together again. Or at least a version of you.


Oh, look what wonderful gifts my friends brought me.

3. Oh, what wonderful gifts my friends give me, all on their own, without prompting. That means get me some gifts. Yes, right now. A second Occult Adventures Character Deck will do nicely, thanks. In the meantime, what have we here? Ah, a truly powerful tome for obtaining even more servants and some other trinkets. One truly nice thing about psychic treasure is that one's perception and ability to see the truth in reality gives you greater power. Never forget to be perceptive. Forget what I just said.


Honaire, I think this scoundrel needs a lesson in manners.

2. I am— OWWW! Oh, knock off all that counting, whippersnapper. These fine folks aren't going to be gulled by your charlatan tricks. Honaire and I will knock that silly hat right off your head if your eyes so much as twitch this way. I was working marks since before you were born and Honaire here is immune to any of your tomfoolery. And you're not so immune to my cane! Sorry, dears. Meligaster is quite the rapscallion. Go on, now, and have yourselves a wonderful day.

Buy it again, and ag—! •CRACK•

Keith Richmond
Adventure Card Game Designer

P.S. Obligatory ancient joke reference.

Tags: Class Decks, Pathfinder Adventure Card Game

2018-01-12T00:00:00Z
Categories: Company News

Guest Spotlight Blog: How to Run a Convention

Wed, 01/10/2018 - 22:00

Guest Spotlight Blog: How to Run a Convention

Wednesday, January 10, 2018

One of the questions I often get asked is "how do I get organized play events started in my area?" There are many ways to answer this question, and I've turned to Venture-Lieutenant Carol Tierney in the UK to give her take. I've known Carol for years and her and I started planning conventions together. Before I turn it over to her, a bit of background.

In July 2010, my husband, Christopher (Crispy), attended PaizoCon UK II. He returned to our house excited to continue running and playing in the Pathfinder Society Organized Play campaign (PFS). He gathered a few people from work and a couple weeks later started advertising Pathfinder Society games. He registered it on paizo.com and we started running PFS with event number 2886.

A year later, we both attended PaizoCon UK III, where he introduced me to many people he had been telling me stories about for the prior year. Our Society event kept attracting new players (and GMs) and we had a regular Wednesday night game. We also added a few new players to our home campaign. One of our home players, Jester, asked if their friend, Carol, could come along. "Of course," was our answer. Carol and Jester became fixtures of our gaming group. So much that they joined us on our pilgrimage to PaizoCon UK IV in 2012.

At the end of PaizoCon, I asked the visiting Campaign Coordinator, Mike, what I needed to do to run a convention and get Paizo support. His answer was short and sweet—"Plan it and send me an email." As we packed up to head home, I mentioned to Carol, Jester, and Crispy that all one needed to do to hold a convention was plan the event and send an email to Brock. Carol thought this great news. She jumped in feet first and we spent the car journey home discussing logistics of our first event. CrispyCon (event 15862) occurred 4 months later, in November 2012, with over 85 tables of play. CrispyCon II followed in June 2013 and CrispyCon III in November 2013, when Chris Brockley-Blatt joined the organization team.

When we left England in 2014, the event had a change of name to 3XP and continues to this day. Carol and Chris BB expanded their scope, planning events throughout the UK, including the upcoming Contingency in Hampshire, England. Carol wrote up her thoughts on planning conventions and I'm taking this opportunity to share them with our community. Though we automated some of the event support processes, the main criteria for running an event is still, "plan it and let us know!"

From Carol—

"The Wyrd Sisters" started literally because we went to a Pathfinder convention and came away thinking we could do that. A dangerous thought which has led to Tonya becoming OPM, and Chris Brockley-Blatt and myself taking VO positions in the UK. We have also organized several Pathfinder events each year and are now two-thirds of the organizing team for Contingency, one of the UKs biggest open gaming events. We have also raised £10,000 for charity, made a ton of friends and had a huge amount of fun along the way.

So, if you find yourself thinking, "I want to run a convention," my advice is to go for it. Especially if you are lucky enough to have a fabulous friend or two who is willing to do it with you. Don't tell everyone, but Pathfinder/Starfinder conventions can be surprisingly easy to run. Of course, an event like Contingency with 500+ players over 5 days is going to take a stupid amount of work but if you start small, you can definitely do it.

Contraption and 3XP are at the easy end of con-running. These are one/two day events for between 25 and 75 people. Now that we have our systems in place they take very little work. So this is our system—hopefully it will encourage you to start your own mini conventions

First of all you need to know you have a pool of GMs available to run games—when it comes to selling tickets people are going to want to be guaranteed a seat in a game in every slot so you can only sell as many tickets as you have spaces available. We are lucky enough in the UK to have loads of really great GMs who will happily give up their time to attend conventions and run games, but if you only have a couple of GMs you need to plan for a smaller event. GMs are your greatest asset, so we always try to make them know they are appreciated. At the very least, they should get a discount on attending and the chance for some time off to play and socialize. If you don't know many GMs talk to your local Venture-Officer (VO) team. They can help put you in touch with GMs (and will often be willing to run games themselves) - if you can't round up enough GMs your event will not work, so make sure you have this step covered before you go any further.

Once you have your team sorted, the hardest part is picking the right date. There are loads of gaming events on throughout the year, so finding a date that's not too close to an existing event can be a challenge and you want to avoid clashing with holidays or celebrations where people will want to be with their families. In the UK, there are lists of RPG conventions (https://www.philmasters.org.uk/RPGs/conventions.htm and ukroleplayers.com) plus the Pathfinder/Starfinder events list on paizo.com. Make sure you know what is happening and when and once you have your date make sure it gets added to any published calendars straight away so no-one else books the same date afterwards.

Next, find your location. Contraption started in a function room of a pub, 3XP in a community center, but there are other options like hotels, conference centers, libraries and church halls. All you need is somewhere with decent lighting and enough tables and chairs for everyone where your gamers can be kept away from any non-gamers using the same venue. You may be able to find a pub that will give you the room for free in return for having a captive audience who will buy food and drink throughout the day. If not, there are options available in all price brackets.

In the UK. most RPG conventions cost around £5 per game slot to attend, so starting small with just 2 game sessions and 20 people playing in each gives a budget of £200 to pay for your venue. Check that the venue hire includes Public Liability Insurance. If it doesn't you need to factor that into your budget as well. It should go without saying that you should budget based on the minimum attendance you expect. We always try to raise money for charity with Wyrd Sisters events, and making sure all the costs are covered up front is essential if you are going to do this. Make sure you keep a careful eye on the costs. You don't want to end up in debt and your venue is the biggest cost. If you keep that affordable you won't go wrong.

The last thing you need is a name—ideally something that will stand out from the other events so people will remember you, and then you can start to promote and organize the event.

The first thing Wyrd Sisters do at this stage is set up an event on Warhorn. Warhorn is a fantastic resource for anyone organizing gaming events. It does all the table planning for you with minimum effort, serves as a website for the event, and will even collect your admission fees. Make sure your budget includes a donation to keep the site running.

Once the Warhorn site is set up and ready to go, write an announcement and post it to every forum and social media outlet you can think of. Pro tip—if you set up a Facebook group for your event, you can keep people informed in the run up to the event, and going forwards the group is where you start next time knowing you will reach your core players quickly without having to go looking. Every time you have some news, post an update. Don't be surprised if it takes a while for people to sign up, most people need to read about something new three or four times before they decide to commit to it so you need to keep the event fresh in people's minds. Post when games are added to the schedule, talk about your awesome GMs and what they will be running, give travel and accommodation updates and so on—keep the conversation going.

Do not rely entirely on social media. Ask your gaming friends to tell all their gaming friends about the con. Make sure they're all coming, invite them personally. Put up flyers for your con in local games shops, book shops, etc. If you go to other events take flyers. Send out press releases to local news channels. Create a Google Alert for your con. That way, as soon as Google notices anyone post about your con, they'll send you an email and you can go join the discussion. The easiest mistake you can make is not advertising enough. People will only come if they know your event is happening.

When joining in the discussions remember that you are the face of your event. Moaning about players or GMs or anything else related to your event is likely to put people off attending. Share the good stuff and you'll make people feel enthusiastic for the event.

Once your event is confirmed talk to your local VOs /RVC and ask about con support—this is where Paizo really excels, there are people who can offer advice and support and if you will be reporting 15 or more games of PFS/SFS, you will also qualify for gift vouchers, boons to use at the event, and free scenarios for your GMs. You need to apply at least 2 months before the event but sooner is better.

Other things to consider in the run up to the event: You'll need to make sure people know how to get there—check out parking and public transport and make that information known. If you are running a two or more day event you'll also need to circulate details of where people can stay. People are going to need food/drink. If you aren't in a venue that sells food and drink, you'll need to let people know to bring their own or where to buy locally. In these days of online takeout ordering it's pretty easy, but make sure the venue is ok with people bringing in greasy/smelly food. If you want to raise a bit of money for charity think about a tuck shop or cake stall. We always have snacks and drinks on offer at 3XP and have found the easiest way is to have an honesty pot for donations and let people help themselves. Our players are incredibly generous when they know any profit is going to a good cause and it means we don't need staff running the stall. We also have unlimited tea and coffee on hand, we've found it works best to sell mugs and give away the drinks. It's better for the environment than disposable cups and having players own the mugs means they do the washing up, not us!

If you are using Warhorn, you can keep track of any players who have not found games to play and speak with them before the event to make sure this is by choice rather than lack of selection. You'll also be able to see which games fill fastest and if any are not working out so you can change the schedule if you need to. Check this regularly.

On the day, you will want to have a member of staff available at all times. There will be questions and hiccups. We usually find that once the first game session has started things quiet down, but even if it is really quiet having a member of staff available is essential, they will be needed for collecting reporting sheets, helping people find games, directing food deliveries, liaising with the venue, selling raffle tickets, issuing boons and all sorts of other things you won't have thought of before one of your players asks.

People always forget what they have signed up to play, so make sure you print out a copy of the sign ups from Warhorn and have it handy. This will also come in useful when players need to change games. For example, their 8th level character died in the last game so they no longer have a character in tier, or they've played a few games since they signed up and have leveled up so they are now too high for that game or they realize they already played the game they were signed up for. You can also use the Warhorn sheet to keep track of the reporting sheets, ticking off each game as it is handed on. You can print reporting sheets for the games from the event page on paizo.com, make sure you have plenty available as reporting games is essential.

If you qualify for boons, you'll want to have them printed and prefilled a much as possible so they just need to be signed. You'll also need to decide how you are going to distribute them. Whether you pick names out of a hat or give them as a reward for good role play or heroic deaths, roughly 1 in 10 players should get one.

You will need to have a stack of pregenerated characters (pregens) at every level available and a few new player numbers. Laminating the pregens means you won't have to keep reprinting them every time, especially if you also provide a wet erase pen to use with the sheet.

It's always a good idea to have a stationery box available with pens, pencils, sharpeners, erasers and note paper. Marker pens and colored card are great for quick signage and don't forget Blutack and rubbish bags.

If you have Internet access in your venue, you can report games as they happen. This is the ideal way of doing it, as you'll have access to the players and GMs so can deal with mistakes and omissions as they crop up. Mistakes will crop up and not just with the reporting. Don't think that is a failing of your event—the only failing is if you don't act to sort them out when you notice them. You aren't aiming for perfection, just to give people a fun time.

Finally—when the event is over, ask for feedback. Ask people what they liked and what they would change and you'll get some great ideas which will help you make your next event even better. Trust me, there will definitely be a next event, nothing beats the feeling you get when you see a room full of happy Pathfinders/Starfinders playing together - reporting, exploring and co-operating because you made it happen.

Carol

Thanks to Carol for writing about her convention planning methods. If you have a topic you're passionate about and think others may enjoy, send it to me at [email protected] for review and inclusion in our blogs.

The Gen Con Lead team and I are working hard to get volunteer registration live before badges go on sale January 14th. If you are interested in volunteering, please keep an eye on this space for our "Call to Vol" blog!

Until next time—Explore, Report, Cooperate!

Tonya Woldridge

Organized Play Manager

Tags: Community, Conventions, Organized Play, Pathfinder Society, Starfinder Society

2018-01-10T22:00:00Z
Categories: Company News

Stars, Volunteers, Conventions, and More!

Wed, 01/03/2018 - 23:00

Stars, Volunteers, Conventions, and More!

Wednesday, January 3, 2018

Wow! What a year we had in 2017. Thanks to you, our community, for supporting us in bringing the joys of roleplaying to more players than ever before. I look forward to seeing what we can do in 2018!

I'm currently on the road, enjoying the holidays with my family, then gearing up for 2018 convention travel by heading out to MarsCon. More on that below! The rest of the team is at Paizo HQ, working hard on upcoming scenarios, updating additional resources, and a few other projects we will expand upon in upcoming blogs. We've got lots planned and are hard at work making those plans become reality.

Stars and Novas

Over the course of 2017, several of our stalwart GMs reached their 5th star milestone in PFS. Requirements to achieve 5 star status include running 150 games, of which at least 50 must be unique scenarios and 10 be special scenarios, but are not indicative of hours spent preparing for events. A conservative estimate of time needed to reach 5• is 650 hours! To our GMs listed below, thank you very much for the time and energy you spend running Pathfinder Society games! Your efforts are greatly appreciated.

  • Herman V Abelarde Jr
  • Timothy Mace
  • Miguel Madrid del Ama
  • Stephen Ross
  • Andrew Bourne

When we launched Starfinder Society, the organized play team chose to track GM activity for the two campaigns separately. As they are different systems and running one doesn't grant automatic familiarity with the other, it made sense. To keep the star theme, but make it different, we chose novas. At the time of announcement, we outline the requirements for reaching 5 novas, as we didn't expect any GM to reach that point in the first few months. Now that the campaign has a few months under its belt, and with the announcement of two scenarios a month, we are revisiting the topic of what milestones a GM must achieve to be recognized with the 5 nova status.

As this isn't just the org play teams campaign, it belongs to the players too, I wanted to give our community a chance to weigh in on what they would like to see the 5 nova status represent. Any criteria we use needs to be objective, measurable, obtainable, and equitable. As this can be a very hot topic, and one that may elicit polarizing opinions, I would ask you to send commentary via email to [email protected]. The team will read all commentary and use it in our discussion of policy.

Conventions

Our community hit the ground running in 2018 and has put together quite a few events spanning the globe! If you've wanted to travel to an event, but are unsure if there are Paizo organized play activities, this list should help you out!

Convention NameLocationStart Date MAGFest 2018 Washington ,DC 1/4/18 Start of the Year 2018 Geneva, Switzerland 1/4/18 PbP Community Multi Table Special III - Race for the Runecarved Key Online 1/5/18 ShadowCon 2018 West Memphis, AR 1/5/18 SacAnime Winter 2018 Sacramento, CA 1/5/18 Midwinter Gaming Convention 2018 Milwaukee, WI 1/11/18 Arisia 2018 Boston, MA 1/12/18 MarsCon 2017 Williamsburg, VA 1/12/18 Niu yia 2018 León, Spain 1/12/18 Paradise City Comic Con 2017 Miami, FL 1/12/18 SCARAB 2018 Columbia, SC 1/12/18 PAX South 2018 San Antonio, TX 1/12/18 The Grand Lodge Parties On Fresno, CA 1/13/18 Swampcon 2018 Gainesville, FL 1/13/18Contingency 2018 Fordingbridge, Hampshire, UK 1/17/18 Mammoth Con 2018 San Diego, CA 1/19/18 Winter War 45 (2017) Urbana, IL 1/25/18 3rd Convention Pathfinder France Paris, France 1/26/18 Cancon 2018 Canberra, ACT, Australia 1/26/18 Polar Vortex 2018 Glen Ellyn, IL 1/26/18 B-CON Winter 2018 Frankfurt am Main, Germany 1/27/18 Manaleak 2017 Birmingham, UK 1/27/18 AtomiCon Mini II Durham, NC 2/2/18 CaptainCon 2018 Warwick, RI 2/2/18 FlintCon 2018 Flint, MI 2/3/18 GalaxyFest 2018 Colorado Springs, CO 2/9/18 LodgeCon 2018 Peotone, IL 2/10/18 GenghisCon 2018 Aurora, CO 2/15/18 BASHCon 2018 Toledo, OH 2/16/18 Con of the North Minneapolis, MN 2/16/18 George WashingCon (2018) Bloomington, IN 2/16/18 Dreamation 2018 Morristown, NJ 2/22/18 TotalCon 2018 Marlborough, MA 2/22/18 2nd Annual Boys and Girls Club Con Bellevue, NE 2/23/18 OwlCon 2018 Houston, TX 2/23/18 ImperiCon 2018 Wixom, MI 2/24/18 CoNfUsIoN 2018 Utrecht, Netherlands 3/9/18 CosCon XXX 2016 Butler, PA 3/16/18 PFS MANCon 2018 Manchester, UK 3/23/18 Marmalade Dog 23 Kalamazoo, MI 3/30/18 Volunteer Opportunities

As we spin up 2018, watch for a few more Call to Vol blogs. We will need GMs/HQ personnel for Gen Con and Origins . We are also looking for volunteers willing to help demonstrate games in the Paizo booth at UK Games Expo and PAX Unplugged. Calls for Gen Con, Origins, and UKGE should go out within the first quarter, with PAX arrangements occurring in July/August.

I've got the list of PaizoCon volunteer registrations and will be working to match volunteers to tables over the week or two. I will send emails to all registrants regarding their status. For those that hadn't completed the form but wanted to volunteer, you can still register by completing the 2018 Volunteer Registration.

2018 Organized Play Staff Travel

Last month, I added a column to the convention list to show which events the organized play team planned on attending. While helpful, it didn't allow for much pre-planning, since event support requests submissions tend to be 1-2 months before the event. So this month, I've pulled together a list of all events in 2018 that will have an organized play staff presence. A few are listed as TBD and there may be some changes, as who attends depends on workloads and availability, but this is our currently planned itinerary.

If you are an event organizer and want to invite us out at your event in 2019, drop an email to [email protected] before next summer. We review our schedule in the fall and try to get all decisions wrapped by the end of the year.

Convention NameLocationStart DatePaizo Staff Attending MarsCon 2017 Williamsburg, VA 1/12/18 Tonya SCARAB 2018 Columbia, SC 1/12/18 John OrcCon Los Angeles, CA 2/16/18 John TotalCon Marlborough, MA 2/22/18 TBD OwlCon 2018 Houston, TX 2/23/18 Tonya Emerald City Comic-Con Seattle, WA 3/1/18 Tonya, John, Linda GaryCon Lake Geneva, WI 3/8/18 Tonya Gama Trade Show Reno, NV 3/12/18 Tonya GameStorm Portland, WA 4/5/18 Linda Quad Cities Game Fest Quad Cities, IA 4/27/18 Tonya PaizoCon Sea-Tac, WA 5/25/18 Tonya, John, Linda UK Games Expo Birmingham, England 6/1/18 Tonya Origins Columbus, OH 6/13/18 Tonya, John ALA Annual Conference New Orleans, LA 6/20/18 Tonya PaizoCon UK Birmingham, England 7/20/18 Tonya Gen Con Indianapolis, IN 8/2/18 Tonya, John, Linda DragonCon Atlanta, GA 8/30/18 John Fan Expo Toronto, Ontario, Canada 8/31/18 TBD SkalCon Minnaepolis-St. Paul, MN 9/14/18 Tonya Hurricon Tampa, FL 9/27/18 Tonya PaizoCon OZ Melbourne, Australia 10/19/18 Tonya U-Con Ann Arbor, MI 11/16/18 Tonya PAX Unplugged Philadelphia, PA 11/30/18 Tonya Spotlight Blogs

Some of my greatest enjoyment being part of organized play stems from sharing stories and experiences with our players. For those that garner the same enjoyment from sharing, I would invite you to submit a blog for the organized play team to highlight in our Wednesday blogs. Topics are flexible, as long as it relates to organized play, though we reserve the right to edit for content and clarity. Please send submissions to [email protected] with the subject Spotlight Blog.

Wow. That's a lot of information packed into the above paragraphs. I'll leave it there for now and continue on next week.

Until next time—Explore, Report, Cooperate!

Tonya Woldridge

Organized Play Manager

Tags: Community, Conventions, Organized Play, Pathfinder Society, Starfinder Society

2018-01-03T23:00:00Z
Categories: Company News

2017, A Big Year for Pathfinder Society

Wed, 12/27/2017 - 20:00

2017, A Big Year for Pathfinder Society

Wednesday, December 27, 2017

Every year goes by so quickly, yet every year I end up looking back and realizing just how long it's been—and how much we've accomplished—since January. 2017's no exception. All the work that went into getting Starfinder Society going, we've been keeping busy bringing you more stories, adventures, art, and memories in Pathfinder Society Roleplaying Guild. While we've enjoyed all of the scenarios, there's a handful that I feel really defined 2017.

This year we tried something new: publishing a new series of quests mid-season. Pathfinder Society Scenario #8-16: House of Harmonious Wisdom really knocked it out of the park, and the positive feedback has encouraged use to launch a similar series in early 2018.

Season 8 was our opportunity to travel to the elemental planes, and we scheduled two scenarios on each plane with an aim to present one urban adventure and one "wilderness" adventure. To me, Pathfinder Society Scenario #8-19: Treacherous Waves by Eleanor Ferron really captured the flavor of the elemental planes and of Vialesk, the foremost city on the Plane of Water, with colorful characters and daring scenes that flit between dry and wet environments.

Illustrations by Hannah Boving, Sebastian Rodriguez, Akim Kaliberda, and Giorgio Baroni

Every season comes to an end, and we try to bring everything together with a bang—often in a confrontation with loathsome foes. Ever since the "All for Immortality" series, we've scheduled at least one Tier 12+ scenario per season. For Season 8 we knew our goal from the very beginning, and we knew it was a worthy challenge for our seeker-level characters: break open the Untouchable Opal and free the being trapped within. The result, Pathfinder Society Scenario #8-25: Unleashing the Untouchable, is a truly epic adventure by Robert Brookes.

Multi-table interactive specials are pretty great, but they're also an immense amount of work to assemble. To both deliver more multi-table content and change up our traditional format, we created a "modular special" with easily replaced parts that we can swap out with new content over time. Pathfinder Society Special #8-99: The Solstice Scar tread new ground with Andrew Hoskins as the author, and we've already finished the next installment that's set to appear at conventions beginning in mid-January.

Speaking of multi-table interactive specials, no retrospective's complete without the Gen Con centerpiece. This year Absalom itself came under attack in Pathfinder Society Special #9-00: Assault on Absalom by Mikko Kallio, and the Pathfinder Society's factions pooled their resources and expertise to help fight off the invasion. This was one of the smoothest-run specials yet!

The Season of Factions' Favor kicked off with a trio of great scenarios, and one in particular really set the tone for Season 9. Pathfinder Society Scenario #9-02: A Case of Missing Persons by Alex Greenshields continues the ongoing saga of Major Colson Maldris, and the looks of disbelief I've seen on people's faces when they play this one... they give me life. The Liberty's Edge struggle this scenario introduces also kicked off our Leaders in Liberty contest and voting. I can hardly wait for the next installment in Spring 2018.

Illustrations by Tom Ventre and Josef Kucera

The elemental planes have plenty of conflict, and conflict begets adventures. Heaven's a different story, as it's easy to think that no matter what happens there, a horde of archons is ready to jump on it. For more than a year we'd been considering an adventure in Heaven an unattainable goal... then we checked the reporting data for a Season 7 scenario and saw that participants had overwhelmingly chosen exactly that. Thus began Pathfinder Society Scenario #9-06: The Shores of Heaven, a delightful and heavenly story that brought out the plane's potential in a compelling way with compelling characters. Cole Kronewitter did an excellent job.

Just as some factions are struggling with leadership or learning to flex their muscles in new ways, others are tackling an internal threat that threatens to destroy the organization entirely. The Scarab Sages got to show off their strength and destroy an ancient evil in Pathfinder Society Scenario #9-07: Salvation of the Sages, one of the most extraordinarily fun and over-the-top scenarios I've had the pleasure to develop in a long while. Just as he helped kick off the Scarab Sages storyline in Season 5 and drive it forward in Season 6, I enjoyed having Matt Duval to tie things together with this adventure.

Ever since The Confirmation, no season's been complete without a new replayable (aka evergreen) scenario. Last year we published the first replayable adventure above 1st level, and we knew that this year we wanted to provide a similarly compelling mid-level experience. Brian Duckwitz delivered with Pathfinder Society Scenario #9-09: Beyond the Halflight Path, which delves deep below the eclectic city of Kaer Maga in pursuit of numerous objectives that change with each retelling.

And even with this long list I'm omitting tons of great adventures, from Mike Kimmel's trip under Merab's streets to Crystal Malarsky's archaeological peacekeeping mission to Larry Wilhelm's voyage into a live volcano to many, many more. What were your favorites?

Finally, no season's complete without some excellent artwork. Here are some of our favorites from 2017, compliments of Akim Kaliberda, Giorgio Baroni, Hannah Boving, Josef Kucera, Sebastian Rodriguez, and Tom Ventre. Also, although I don't want to provide spoilers by posting it here, we also adore Sean MacDonald's cartography from Pathfinder Society Scenario #8-20: Torrent's Last Will, for which I've seen some of the most dazzling printed maps.

See you in 2018!

John Compton
Organized Play Lead Developer

Tags: Akim Kaliberda, Giorgio Baroni, Hannah Boving, Josef Kucera, Organized Play, Pathfinder Society, Pathfinder Society Scenarios, Sebastian Rodriguez, Tom Ventre

2017-12-27T20:00:00Z
Categories: Company News

These Are a Few of Our Favorite Things (of 2017)

Tue, 12/26/2017 - 20:00

These Are a Few of Our Favorite Things (of 2017)

Tuesday, December 26, 2017

This past year has been a big wild ride. We launched Starfinder to great success, had a busy Gen Con watching the book fly off the shelves, and put out some amazing books that aren't set in space. We've even had some changes in our line-up, with changing job titles and responsibilities that helped a number of us take a step up. 2017 has been full of excitement (and a little chaos, but what creative endeavor doesn't have at least a little chaos?). It's been a busy year for everyone here at Paizo, and I wanted to give the developers and designers a chance to talk about some of the projects they've worked on this year that they've enjoyed working on the most. Being a creator can be rough sometimes, and it's important to feel pride about the things you've helped make.

•Any developer or designer not included in this blog was far too busy to contribute to this blog I sprung on them. Sorry folks!

Logan Bonner (Designer)
Most of my stuff that came out in 2017 feels like I worked on it a million years ago. I had a big hand in the underlying math and class design of Starfinder, and it was so much fun going into deep design and play with foundational concepts in a way we rarely get to do with the more established Pathfinder. I also worked up the monster creation rules, based on work I initially did for Pathfinder Unchained, during the Starfinder Core Rulebook creation process. Seeing them make their way to the public in Alien Archive was exciting! And speaking of exciting, the highlight of the year was seeing Starfinder fly off the shelves at its Gen Con launch. I was there Thursday morning, went on my scheduled break, and when I came back, it was gone! Mind-blowing!

Jason Bulmahn (Director of Game Design)
2017 has been a truly exciting year in the game design mines... but as with most years, the things I have been working on have yet to even be announced! So, here is to 2018 and all of the amazing things I am looking forward to sharing with all of you in the coming months!

John Compton (Organized Play Lead Developer)
Although its copyright date shows 2016, Pathfinder Adventure Path #113: What Grows Within ended up hitting shelves in 2017, marking not only the first Adventure Path volume of the year but also the first one I wrote. It was a great experience and a great opportunity to create some really weird characters (including Hoshbagh) and present desperate PCs with desperate situations. The process also prepared me for writing the second volume of the Starfinder Adventure Path, Temple of the Twelve, which let me draw on my archaeology training to invent a host of academics—both qualified and absurd—and a lost culture on a hitherto undocumented continent.

On the organized play front, I'm proud of helping Thurston Hillman get the Starfinder Society program up and running, especially in the changes we incorporated into the Guide (like the new approach to boons) and the plans we've set in motion for more than a year of great adventures. In the meantime, Pathfinder Society's been creating great adventures and accomplishing big things. In 2017 we wrapped up the Season 8 plotline, culminating in the excellent Pathfinder Society Scenario #8–25: Unleashing the Untouchable that has ramifications across the inner planes.

Adam Daigle (Managing Developer)
I had a hand in thirteen books that came out in 2017, by either being the developer for the whole book or pitching in on a book with another development lead. (I had a lighter hand in a whole bunch more, but those contributions aren't terribly noteworthy and are frankly quite boring.) Of all of these, I'd have to say that the one thing I'm most proud of is the Ruins of Azlant Adventure Path. This was the first Adventure Path where I got to fully run the show, so to speak. I got to outline the Adventure Path and form the excellent team of writers who brought it to life. Working with all of them was a developer's dream, and seeing this Adventure Path go from ideas to real books that people are playing and enjoying has been a highlight of my work year. I was also happy to get more information about my lil' fear babies, the sahkils, in Book of the Damned.

My favorite personal development over this past year has been stepping up to lead the best damn group of developers in the business. I can't wait to share some of our efforts in 2018. Onward and upward!

Thurston Hillman (Starfinder Society Developer)
As many know, this was my first year working for Paizo. I had been freelancing for Paizo for a while, but this was the year I took on the Starfinder Society Developer position and got to work on helping to build an entirely new Organized Play program (alongside Tonya, John, Linda, and several others.) It's hard to pinpoint a single "best moment” in this year, but I think I have to go with Gen Con 2017, where we officially launched the Starfinder Society Roleplaying Guild. Along with getting to see our new game in action, it was an incredible experience seeing GMs from across the world coming to help run the first games of Starfinder Society. Given how we've just announced several (but not all) of our plans for 2018, I suspect next year's PaizoCon, Origins, and Gen Con (ok, and SkålCon) will be full of new Starfinder Society stories!

Amanda Hamon Kunz (Development Coordinator)
Wow, 2017 has been busy! I've worked on a whole bunch of products, but I think the highlight for me has to be the Starfinder RPG. I really enjoyed working on some of the core system design of our new science-fantasy game as a member of the Starfinder design team; you'll see my fingerprints all over the Starfinder Core Rulebook's tactical rules, equipment, and magic chapters, as well as chunks of the character creation and setting chapters and beyond. It's very rewarding to see our game's positive reception among fans, and to be involved with so many great Paizo team members to help create it and get it out into the world. Similarly, writing the third Starfinder Adventure Path volume, Splintered Worlds, was also a huge highlight of 2017 for me. I had a ton of fun creating the creepy atmospheres and plots that pervade that adventure, from a Dead Space-inspired cultist base to macabre adventures among the undead residents of Eox. I'll avoid spoilers and stop there! Regardless, a lot happened in 2017, and it's exciting to think about what 2018 may bring.

Jason Keeley (Developer)
Of course, I am very proud about the release of Starfinder, whose popularity has surpassed all of our expectations. But while we were putting the finish touches of the Starfinder Core Rulebook, I was already up to my waist in Alien Archive, corralling most of those weird beasties and fascinating aliens. I couldn't be more excited to have worked on a roleplaying game where a party can consist of a floating jellyfish being, an albino minotaur, a humongous brain, and a lizard person that can shoot blood out of her eye! On a personal note, I am also thrilled to have written the articles on Hadregash and Cyth-V'sug that appeared in the Ironfang Invasion Adventure Path. Two different evil gods, but both so fun to write. And one of them let me indulge in writing some very gross stuff. I'll leave it to you to figure out which deity is more disgusting: the militaristic barghest or the demon lord of fungus and parasites.

Rob McCreary (Creative Director, Starfinder)
This past year was all about Starfinder for me, most notably the Starfinder Core Rulebook. But I'm especially happy with Incident at Absalom Station, the adventure I wrote for the Dead Suns Adventure Path. Besides kicking off the Starfinder Adventure Path, Incident at Absalom Station was also the very first adventure published for Starfinder. The project presented a number of challenges, not the least of which was the fact that we didn't have the final Starfinder rules when I started writing it! But that didn't stop me, and it did give me the chance to bring one particular monster from Pathfinder to Starfinder—the akata, which I've loved ever since it first appeared back in Pathfinder Adventure Path #14: Children of the Void. I also had a lot of fun designing the PCs' first starship, the Sunrise Maiden, which is the Starfinder iconic characters' ship too. I've really enjoyed hearing about people's experiences running and playing the adventure on the messageboards, and can't wait to see how people respond to the rest of the adventures in the Dead Suns campaign!

Joe Pasini (Developer)
In the first few months of this year, I was a contract editor for Paizo, hustling with a fantastic group of people to get Starfinder, a brand new RPG, out the door. Now, as the year comes to a close, I'm a developer for that same RPG, and I couldn't be more proud of the collective effort (including my small part) that it took to bring this game to the world.

In the summer and fall, I got to work with Adam Daigle, Crystal Frasier, and Amanda Hamon Kunz (listed alphabetically, because I'll always be an editor at heart) to put out a couple rad Player Companions (Antihero's Handbook and People of the Wastes) and the back matter of the first volumes of the War for the Crown Adventure Path. Learning at the feet of such titans of the industry was enlightening, humbling—and frickin' awesome.

Here's to an epic 2018!

Owen K.C. Stephens (Starfinder Design Lead)
It likely comes as no surprise that the thing I am proudest of that I worked on in 2017 is Starfinder. My work on the Starfinder Core Rulebook was mostly done in 2016, though some of that work bled into the early weeks of this year, but I'm not even talking about just the rulebooks. With Starfinder, I have gotten to be on the ground floor of a new RPG line again, and that comes with a lot of work beyond the rulebooks. I have enjoyed being part of planning a universe, and expanding it to new places, brainstorming new concepts and new adventures, discussing which of the things we don't have yet we want (and which we don't), and when and how to present them. I'm part of a brilliant team that's setting the tone and course for a brand new venture, and I am proud of both the work we've done and what we have in the pipeline.

Linda Zayas-Palmer (Developer)
I'm bad at picking favorites, so I won't pick just one. I'm pumped about Season 9 of Pathfinder Society, the Year of Factions' Favor, and proud of the work I put into building the overarching story. After seeing the reception to several scenarios, especially Pathfinder Society Scenario #9-02: A Case of Missing Persons, I'm looking forward to seeing what people think of the ways these plots in unfold later in the season. Another fun project I worked on this year was a pair of flexible Pathfinder Adventure Card Guild adventures, #4–P1: Murder in the Marketplace and #4–P2: Dangerous Cargo. I play the ACG almost every week, and there's something amazing about watching my friends have fun with something I wrote. And finally, I would be remiss if I didn't mention my first published race: the vine leshy from Ultimate Wilderness. More leshys makes for a better game.

Mark Seifter (Designer)
"The math is going to be completely different, but also it needs to be fully compatible with all the Pathfinder monsters." Doing both of those things in Starfinder seemed like a tall order, so one of my absolutely coolest moments was when I plugged all the required constraints together, working alongside Logan, and tweaked all the variables along until finally…it clicked! I found an arrangement that would allow the brand new combat math, no longer balanced around making attacks at –10 or –15 at higher levels, to mesh directly with numbers right out of the table in the back of the Pathfinder Roleplaying Game Bestiary. There was literally a single path to victory, a ray of light in the sea of numbers. I was able to lay it out, and sure enough, Starfinder characters have math that interacts completely smoothly with the numbers on Pathfinder foes, while retaining a combat dynamic all their own!

Adam Daigle
Managing Developer

Tags: Adventure Card Guild, Ironfang Invasion, Organized Play, Paizo, Pathfinder Adventure Path, Pathfinder Roleplaying Game, Pathfinder Society, Ruins of Azlant, Starfinder, Starfinder Adventure Path, Starfinder Society

2017-12-26T20:00:00Z
Categories: Company News

Happy Holidays from the Paizo Crew!

Fri, 12/22/2017 - 20:00

Happy Holidays from the Paizo Crew!

Friday, December 22, 2017

Another year is coming to a close, and 2017 has been a landmark year for us at the Paizo office! In the last few weeks, we've begun reflecting on and collecting memories from the last 12 months, and the support that you, our community of amazing fans, have given to our projects. We're blown away by it all, and before we begin our recap blogs for the year, we want to take a moment to say: thank you!

These "adorable" little skittermanders are ready for the winter festivities!
Illustration by Kent Hamilton

The release of a new roleplaying game is an all-hands-on-deck effort, and it is no understatement that the reception for Starfinder has exceeded our expectations many times over. While we plan on recapping our projects from this year in another blog, it's notable that the gamers we've seen at conventions, organized play events, game stores, and patronizing paizo.com seem to really enjoy this crazy, wonderful, spacey adventure we've put so much work into. The next year is definitely going to be full of even more Starfinder (and of course, Pathfinder) excitement to come.

This widening community of gamers is what makes it possible for everyone at Paizo to keep aspiring for bigger and better goals. To show our appreciation, you can now use the holiday18 promotional code at checkout to receive a discount on an order from paizo.com.•

Once again, and we can't say it enough, thank you! We wish you all safe travels, critical hits, and all the adventure that the holiday season brings!

Best wishes and happy gaming,
The Paizo Staff

•The holiday18 code stacks with Pathfinder Advantage. This discount does not apply to subscriptions, backorders, preorders, or third-party downloads.

Tags: Kent Hamilton, Paizo

2017-12-22T20:00:00Z
Categories: Company News

Fear and Sunburn in the Pact Worlds

Thu, 12/21/2017 - 20:00

Fear and Sunburn in the Pact Worlds

Thursday, December 21, 2017

The Organized Play team is quite excited to showcase the release of this month's Starfinder Society scenario: Starfinder Society #1-07: The Solar Sortie by Paizo freelance veteran, Jenny Jarzabski. I've known Jenny for years, and she's made numerous contributions to the Pathfinder line. She's worked on printed projects like Pathfinder Campaign Setting: Heaven Unleashed and Pathfinder Player Companion: Paths of the Righteous, as well as on Pathfinder Society projects like Pathfinder Society Quests: Honor's Echo and Pathfinder Society Scenario #8-05: Ungrounded but Unbroken.

I always get the chance to meet-up with Jenny at Gen Con, and knew before this year's convention that I wanted to give her a chance to write a Starfinder Society scenario. When we inevitably met up at the convention, I posed an open-ended question about what Jenny would like to do with a scenario along with some rough guidelines of certain tags she had to conform to. By the end of the convention, Jenny blindsided me with a fantastic pitch: "I want the PCs to have to manage and impress a rich socialite."

Taking some story cues from Pathfinder Society Scenario #4-19: The Night March of Kalkamedes, this month's Starfinder Society scenario requires a group of dedicated PCs help the Dataphiles faction leader, Historia-7. As the last faction to get a faction-tagged scenario, the Dataphiles haven't been idle, and Historia-7 has uncovered hints of a wider conspiracy arrayed against the Society. Her data leads her to Brilliance station, a space station orbiting the Pact Worlds' sun. The Society may not be in a position to break in and forcefully take the data they need, but Historia-7's found a weakness in the station's hierarchy: the reputed "king of selfies," Envar Tamm.

Illustrations by Benjamin Widdowson

I suspect that Envar Tamm is going to be one of those NPCs that players just love to hate. Exactly why this is the case, is something I'm going to wait until players get a chance to try out the scenario. I will say, the art for Envar (displayed below) is spot on, and he's likely exactly the type of NPC you assume him to be from first glance. Jenny did a phenomenal job at showcasing a very different style of scenario than we're used to seeing in Starfinder Society. She's combined the high-stakes element of an infiltration mission alongside a cast of characters that are both ridiculous and completely plausible. In reading the turnover text for this scenario, I went into three separate laughing fits from some of the presented scenes•. So, it's safe to say that The Solar Sortie should be a memorable experience for characters and—while still a high stakes endeavor—an event that can bring some much needed levity around the holiday season.

This scenario uses the Faction (Dataphiles) and Starship scenario tags.

As a heads up, due to some space gremlins getting into the works, we're going to be swapping the order of our next two announced scenarios. This is to help alleviate some development burdens, and smooth the transition to some other (as of yet unannounced) initiatives that we'll be sharing in the coming weeks. So, expect to hear more about Starfinder Society #1-08: Sanctuary of Drowned Delight in my next scenario preview blog. This upcoming scenario is set to bring the Wayfinders faction back into the spotlight.

Happy Holidays!

Thurston Hillman
Starfinder Society Developer

•Sorry Jenny, I just don't think most PCs would take Profession (Sommelier), so I had to take that line out.

Tags: Organized Play, Starfinder Society

2017-12-21T20:00:00Z
Categories: Company News

Adventures Along the Arcadian Ocean

Thu, 12/21/2017 - 01:00

Adventures Along the Arcadian Ocean

Wednesday, December 20, 2017

The approaching solstice marks the point at which the Paizo office starts to look a little emptier for a few weeks. Just because a bunch of folks are taking some time off, though, doesn't signal any break in scenario production. We have two new scenarios coming out tomorrow, December 20th. Consider the early release our holiday gift to you!

If you're looking for a frigid adventure to commemorate a northern hemisphere's winter, look no further than Pathfinder Society Scenario #9-11: The Jarlsblood Witch Saga by Nathan King. This Tier 5-9 adventure returns us to the Lands of the Linnorm Kings, where it's the PCs' job to dissect—and possibly debunk—a centuries-old legend of a local bogeyman. The truth carries the PCs to a dying town and into the desolate taiga, and what the PCs find could change the fate of another nation thousands of miles away.

I'm pleased with how this adventure turned out. First, this continues the ongoing Sovereign Court faction's storyline in Season 9, and although The Jarlsblood Witch Saga is not a true sequel to Pathfinder Society Scenario #9-08: Birthright Betrayed, they both play key roles in setting up Pathfinder Society Scenario #9-13: The Lion's Justice (Tier 7-11) that's coming out in January. Second, I'm pleased to note that this scenario includes access to some fun gear from Pathfinder Player Companion: Adventurer's Armory 2. Third, this scenario involves a major Lands of the Linnorm Kings adventure trope that I've wanted to see in print for a long, long time.

Finally, this scenario introduces our newest venture-captain, Bjersig Torrsen. It's bothered me for a while that the Pathfinder Society's presence in northwest Avistan is limited to Sheila Heidmarch in southern Varisia (and wherever her husband Canayven has wandered that week). Linda and I have also been trying to expand our roster of non-human venture-captains, and Bjersig brings the list of regularly featured half-orcs to two (the other being the popular Calisro Benarry). What's more Bjersig has a canine pal named Mahki (modeled off one of the Pets of Paizo, a handsome husky named Ajax) who helps the very competent and unabashedly deaf venture-captain navigate the hearing world.

And that's only half of December's new releases. Linda Zayas-Palmer, the development lead, takes over from here.

The Pathfinder Society may have struck a truce of sorts with the Aspis Consortium in Season 7, but that doesn't mean that the Pathfinder Society will never again be at odds with their old foes. The Aspis Consortium has recently launched a mysterious mining operation in the Mwangi Expanse. Ever since this operation started, however, locals have been connecting it to all manner of sinister incidents. However, the Aspis Consortium's entrenched influence in the region makes opposing them a difficult proposition. If the Society hopes to uncover the truth without destroying the truce, they'll need allies.

Illustrations by Dion Harris

In Pathfinder Society Scenario #9-10: Signs in Senghor, a Tier 1-5 scenario by Kris Leonard, the Pathfinder Society seeks allies in the city of Senghor, a flourishing port that has long resisted Aspis influence. Fortunately for the Society, the mining operation isn't the only suspicious business linked to the Consortium. Hushed whispers on the streets of Senghor speak of Aspis agents lurking among the ruins of the forbidden and accursed city of Boali, whose mere mention is taboo. One brave group of Pathfinders is about to get a taste of the unknown perils that lurk on its uncharted soil, and in the process discover what drew the Consortium to its perilous shores in the first place.

Signs in Senghor also kicks off the Exchange faction's pursuits in Season 9. They may begin the season desiring stronger regional ties to Senghor and other cities along western Garund, yet as we look ahead, the faction will see more opportunities to wield its economic might less for personal enrichment but more to avert a disaster and effect lasting change.

What's more, we have illustrated another great venture-captain, Finze Bellaugh of Eledir, Sargava. I was delighted to see Finze portrayed in Pathfinder Tales novels such as Through the Gate in the Sea by Howard Andrew Jones, and the venture-captain's a consummate scholar who exudes curiosity and understanding. We're excited to give him a proper introduction.

Have a lovely rest of December!

John Compton
Organized Play Lead Developer

Tags: Dion Harris, Organized Play, Pathfinder Society, Pathfinder Society Scenarios

2017-12-21T01:00:00Z
Categories: Company News

PaizoCon 2018 Announced!

Wed, 12/20/2017 - 20:00

PaizoCon 2018 Announced!

Wednesday, December 20, 2017

If you've been waiting for PaizoCon 2018 badges to go on sale, your wait is over!

May 25th-28th 2018, join Paizo employees, authors, artists, and many more as we gather in Seatac, Washington for another year of gaming and camaraderie. In addition to lots of Starfinder & Pathfinder Society and Adventure Card Guild games, we'll be offering games, panels and workshops run by Paizo staff, game industry veterans and fans from our community. Guests of Honor from the Glass Cannon Podcast have promised events and shenanigans all weekend long and our artist guest of honor, Taylor Fischer will be hosting panels on concepting and designing aliens and monsters.

4-Day Badges are $75, Preview Banquet tickets are $35 and purchasing them together gives you a $10 discount! We also offer Kids Badges for children 10 years old and younger. Single Day Badges will be available in person at the PaizoCon convention store and are priced at $25 for adults and $15 for kids. For 2018 we have revised our Code of Conduct and all attendees, by accepting their badge, agree to follow PaizoCon's Code of Conduct.

If you have any questions about the PaizoCon 2018 (including badges/tickets or hotel information), please check our FAQ or visit the PaizoCon forums.

We're so excited for PaizoCon 2018 to get here and will be updating you with more information including how to sign up for games and how to submit your own events as the show gets closer.

Sara Marie
Customer Service Manager

Tags: Community, Conventions, PaizoCon, PaizoCon 2018

2017-12-20T20:00:00Z
Categories: Company News

A Call to Vol—PaizoCon 2018!

Tue, 12/19/2017 - 00:00

A Call to Vol—PaizoCon 2018!

Monday, December 18, 2017

In prior years, it seemed that we had a distinctive convention season with a slower period during the winter. This model doesn't work anymore, as PAX Unplugged extended the season into mid-November, and next year pushes it further back into early December, while Martin Luther King Junior's birthday weekend is the launch of the new convention season.

The new season brings with it several Paizo-sponsored conventions with a large organized play presence. PaizoCon, Gen Con, Origins, as well as travel to other shows such as UK Games Expo, PaizoCon UK, and PaizoCon OZ. Planning for these conventions started several months ago. Over the past few months, Paizo staff worked hard on updating the Attendance policy. With it completed and releasing to the public this month (along with updates the PaizoCon area of paizo.com), tickets sales are soon to follow. One of my goals includes offering volunteer slots for Paizo-sponsored conventions before the ticket sales open. This allows volunteers to make plans with their friends before purchasing tickets. Thus, we moved the call for volunteers from its usual February timeslot to today.

We have a few big changes from last year. We hope this streamline some of the processes or bring more options for attendees at the convention.

First, we changed the nomenclature from session or slot to block. Each block is 5 hours. This unifies the terminology from the event support form used by our event organizers and keeps things consistent across the board.

Second, we ditched using the Tier system to describe how many volunteers. It is a RPGA holdover that caused confusion, as the lower number the tier, the more slots a person volunteered. Also, we have tiers for our scenarios, so having tiers for volunteers caused some confusion in our data. This year, you register for the number of 5 hour blocks you wish to volunteer.

Third change is overnight madness! Following on the success of having overnight games at Gen Con 50, we are trying it out at PaizoCon. We will schedule some tables of Pathfinder Society or Starfinder Society, but there will be a limited number of tables available on a first-come, first-served basis for attendees wishing to play other games.

Fourth, afternoon tables may be submitted to the PaizoCon event system. When Sara Marie requests submissions from third parties, feel free to submit items for Pathfinder Society or Starfinder Society. Any tables not allocated through the system by the time submissions will be available on site with first-come, first-served priority.

Finally, we are setting a 7 block maximum for volunteering. We want people to take a break and see what the convention has to offer. PaizoCon is a celebration of Paizo, its staff, and community and we want you to experience different aspects of it. Oh, and eat. We really want you to have time for food, rest, and showers.

Last year, we utilized 78 GMs, Card Guild organizers, and HQ volunteers to ensure organized play activities at PaizoCon ran smoothly. I anticipate the same needs again this year, depending on how many blocks each volunteer requests. We have a few new choices for volunteers this year. As we are running overnight games, we will need a handful of GMs to run games through the wee hours of the morning. We are also looking for two HQ volunteers for the afternoon block to man the information desk and two for the overnight block, when they would be manning the info desk but mainly focused reporting prior blocks game information. Due to the limited number of places, space fills up quickly, so I recommend signing up as soon as you know you can commit to the event.

Volunteer slots are scheduled as follows:

SlotRPG/ACG GMsHQ Friday Morning7:45 AM to 1:00 PM7:30 AM to 1:00 PM Friday AfternoonN/A1:00 PM to 7:00 PM Friday Evening6:45 PM to Midnight6:30 PM to Midnight Friday Overnight12:45 AM to 6:00 AM1:00 AM to 7:00 AM Saturday Morning7:45 AM to 1:00 PM7:30 AM to 1:00 PM Saturday AfternoonN/A1:00 PM to 7:00 PM Saturday Overnight12:45 AM to 6:00 AM1:00 AM to 7:00 AM Sunday Morning7:45 AM to 1:00 PM7:30 AM to 1:00 PM Sunday AfternoonN/A1:00 PM to 7:00 PM Sunday Evening6:45 PM to Midnight6:30 PM to Midnight Sunday Overnight12:45 AM to 6:00 AM1:00 AM to 7:00 AM Monday Morning7:45 AM to 1:00 PM7:30 AM to 1:00 PM

The breakdown of what benefits are available for each tier are:

TierPrint ProductBadgeT-ShirtsBoon/RewardStore Credit 7 Blocks✔✔✔Choice of 3✔ 6 Blocks✔✔✔Choice of 2✔ 5 Blocks—✔✔Choice of 1✔ 4 Blocks——✔Choice of 1✔ 3 Blocks———Choice of 1✔ 2 Blocks————✔ 1 Block————✔

The details of each benefit are as follows:

  • Print Product—A FREE copy of one Paizo print product of your choice valued at $59.99 or less (excludes preorders or backorders).
  • Badge—A free 4-Day PaizoCon 2018 badge
  • T-Shirts—Limited release t-shirts given every other year.
  • Boon/Reward—An PaizoCon exclusive boon for Starfinder (RPG), Pathfinder (RPG), or (ACG)
  • Store Credit—Paizo.com store credit at $10 per slot

Those interested in volunteering, please complete the PaizoCon 2018 volunteer questionnaire. I will consider everyone who completes the form, but reserve the right to select volunteers who have worked at PaizoCon in prior years.

Huge thanks to everyone who gives of their time and resources to help make us the largest organized play program in the world. You rock!

See you Wednesday for an early holiday present. Until then—Explore, Report, Cooperate!

Tonya Woldridge

Organized Play Manager

Tags: Conventions, PaizoCon, PaizoCon 2017, Pathfinder Society

2017-12-19T00:00:00Z
Categories: Company News

Order of the Amber Die--The Azlant Odyssey, Part 1

Sat, 12/16/2017 - 20:00

Order of the Amber Die—The Azlant Odyssey, Part 1

Saturday, December 16, 2017

The Order of the Amber Die is back with another marathon run through an Adventure Path, and this time they've picked the Ruins of Azlant Adventure Path. I'm not going to spend too much time introducing this blog, but I do want to warn readers that there are some spoilers in here. If you're a player or just want to be surprised when you read The Lost Outpost, read at your own risk!

In case you're new to our projects or what Order of the Amber Die is all about, here's a quick summary: We play the longest sessions in the industry, we've been through a couple of lifetime's worth of published adventures, and we like to push the envelope of gaming as far as it can go—and then some.

During the Adventure Path seminar at Gen Con 50, Managing Developer Adam Daigle said Paizo had waited ten long years to release an Azlant-themed AP, and despite not having much of a break after The Strange Aeons Experiment, we couldn't resist the call to play it. Further, if Paizo waited this long to unveil Azlant, we needed to match the significance with something equally monumental: We would take our game on-location. Just as we started off “The Lost Outpost” with our characters approaching a beach, we put nine members of the Order from different parts of the country into a New Jersey beach house for many days of straight gaming. With this much immersion, the long weekend was bound to end up like an episode of Survivor or Jersey Shore-gone-Pathfinder, so we filmed portions of the escapade—and yes, we even did confessionals.

Session Stats
  • Adventure: Pathfinder Adventure Path #121: The Lost Outpost
  • Marathon Length: 113 hours
  • Session Hours: 51hrs, 15min

We like to give each of our projects a spin or focus, and for The Azlant Odyssey we'll be highlighting the setting and atmosphere throughout. Submerged ruins, forgotten islands, lore lost for millennia—it's too exciting not to detail it as we explore. To prepare for the launch of this project, the four core players were assigned homework: to study the Pathfinder comics and master their iconic characters. Finally, with such a large number of colonists available for role-playing opportunities, our GM tapped four additional members of the Order for live-NPC roles throughout the marathon.

Highlights From The Lost Outpost
  • Our characters arrived on the beach to find the colony of Talmandor's Bounty deserted and the first wave of colonists missing. During our subsequent search, a distressed poltergeist sent our characters sprinting for the water quite a few times. Our GM ruled that since our characters were running from the grass to the waterline, we should leave our dice and make the mad dash across the sand ourselves. Harder than it seemed!
  • Intermingling with the colonists and their elaborate backgrounds kept us right on track with reality TV, as we had two separate love triangles running: Anya Sandstrider the stoic Shoanti ranger with a crush on Harcourt Carrolby, the arrogant well-to-do, who was in turn the enemy of Leutin Calewick, the hefty blacksmith with a thing for Anya. That's all aside from the usual Kyra and Merisiel flame, where Ramona Avandth, the expedition's capable facilitator, added in some tension with Kyra while refuting the advances of Antona Sedgewick—one of the colony's most prominent soldiers. Can you follow all that drama?
  • A self-controlled defense mechanism of ancient Azlant stalked the island, leaving ominous tracks that built fear in us until the confrontation finally occurred. It consisted of thousands of tiny spheres that could emit spikes and even knock you to the ground. Merisiel, our relic raider, had studied its path on the island carefully, and enabled us to exploit its weakness: it couldn't climb most objects.
  • During an incident involving quicksand, Valeros the aquanaut pulled off his best rendition of Baywatch as he ran to the rescue and dove in with his swim speed, while we sweated round-by-round watching the drowning colonist. Even Merisiel was impressed.
  • Author Jim Groves never let us get comfortable with the island or our mission, as this adventure tested a wide array of tabletop RPG skills: social combat from Ultimate Intrigue, roleplaying, investigation, traditional combat, underwater combat, linguistics, and even a player's ability to adapt to a new mechanic: "soft initiative." If the rest of the Adventure Path is anything like The Lost Outpost in this regard, we're going to find out what we're made of.
  • Class was in session when we came across two celedons who wanted nothing more than to teach us about their goddess, Acavna. The academics in our group grabbed a bench and started taking notes, until our teachers casually mentioned that instruction would take years to complete—and that we couldn't leave until it was over. We brainstormed ways to cut class, but we were terrified about getting disciplined by the eternal guardians.
The Odyssey

Sand, seagulls, and the smell of salt water completely immersed us in even the most nominal role-playing encounters. We also wanted to emphasize the role of sunlight in island survival, so as a group we decided to get up before dawn every day and begin playing with the sun's rays streaming in. So far, Ruins of Azlant is clearly more than just "the underwater AP." Survival has been the most important skill—used more often than swim—and both the exploration and discovery aspects of our Odyssey left our lore-delvers with plenty of knowledge checks throughout.

Character Deaths

None! We'll leave the credit to the preparatory underwater grid-training sessions run by our Player Captain.

Best Quote From Marathon 1

Valeros (needlessly shouting): Madam, your colony is clear!
Ramona Avandth: How much has this man had to drink?
Valeros: I've been drinking all day.
Ramona (to the party): Is this true?
Ezren: Yes, he has been drinking all day, but he can be trusted.

Current Situation

We managed to scout some of the island, but many questions remain about why the former colonists disappeared. We did rescue and return the original expedition leader, Rayland Arkley, and another colonist that we hope can provide more answers in the coming days. Between adventures, we'll be taking the author's suggestion of utilizing the downtime rules from Ultimate Campaign as we attempt to rebuild the colony of Talmandor's Bounty.

More Content

For character builds, questions about The Azlant Odyssey, additional content and more, see our thread [Link: http://paizo.com/threads/rzs2unce?The-Azlant-Odyssey] on the Paizo messageboards.

Follow Order of the Amber Die on Facebook, Instagram, Twitter, or YouTube.

Adam Daigle
Managing Developer

Tags: Community, Order of the Amber Die, Pathfinder Adventure Path, Ruins of Azlant

2017-12-16T20:00:00Z
Categories: Company News

I Want to Play a Game

Fri, 12/15/2017 - 20:00

I Want to Play a Game

Friday, December 15, 2017

PaizoCon 2017 had all the gaming, seminars, and announcements you have come to expect from Paizo's official convention, but it also featured a very special addition: the inaugural PaizoCon Puzzle Hunt. Any could grab this packet of puzzles and mind-benders and solve them in their spare moments, with the hopes of winning a special prize! A lot of you participated, and everyone who got the correct final answer went home with a booster pack of Pathfinder Miniatures. We had a blast presenting it to the con attendees, and thanks to the magic of the internet, we are proud to present it here for you for free! Check the link below, which contains everything you need to participate in this Starfinder-themed puzzle hunt... except, of course, your wits. Unfortunately, we can't offer any prizes for completing this puzzle hunt, but if you can make it to PaizoCon 2018, we should have a brand-new set of challenges for you to tackle!

Download the Puzzle Hunt!—856 KB zip/PDF

What is a puzzle hunt?

A puzzle hunt is a series of linked puzzles, with the answer to each being a word or phrase. Those words and phrases are used in one more puzzle to generate the hunt's final solution. Figuring out how this last puzzle works is part of the challenge!

Who made this, anyway?

Why, that's us, of course! Both of us have a deep, abiding love of puzzles, ranging from crossword puzzles to the spatial puzzles you might find in an escape room or the video game The Witness. We figured we had solved enough puzzles over the years that we could design our own and present them in this puzzle hunt format. We tried to get as many styles of puzzle into the hunt as we could: cryptograms, word seeks, anagrams, etc.

The art for the Starfinder iconics featured in this puzzle hunt is by Remko Troost.

What do I do if get stuck?

First, put the puzzle down and come back at it in an hour or so with a fresh mind. Perhaps you'll spot something you hadn't seen before. Be sure to reread the instructions at the top of the page; sometimes clues are hidden in there! If all that fails, feel free to ask for a hint on the messageboards. There's no shame in getting a nudge from a fellow solver, and perhaps you can help her in return with a different puzzle!

Jason Keeley and Joe Pasini
Developers

2017-12-15T20:00:00Z
Categories: Company News

Hunting Season is Upon Us, and There's No Bag Limit!

Thu, 12/14/2017 - 20:00

Hunting Season is Upon Us, and There's No Bag Limit!

Thursday, December 14, 2017

I'm very excited that folks are finally getting a chance to get their hands on the Hunter Class Deck! Adowyn was one of the most popular and awesome characters in Wrath of the Righteous, and players have wanted to be able to play her in Organized Play for quite some time. Alas, there was no good class deck that offered a decent suite of Ranged, Divine, and Animal cards. Well, now there is, and Adowyn's going to love it. And hopefully you'll love the three characters in it!

Who's a good puppy finding all the monsters? You are, Leryn!

As expected, Adowyn and Leryn are downright fantastic at scouting. Once she finds some banes, Adowyn is great at drawing more Animals, which power her exploration engine. With her Ambusher role, Adowyn picks up some valuable skills for sneaking and laying traps, as well as the ability to have a devastatingly effective first exploration each turn.

He likes big animals, and he cannot lie.

For our second hunter, I really wanted to emphasize the more savage end of the spectrum. Korundo was inspired by the Primal Companion Hunter archetype, with his flexible power feat representing his ability to channel primal power into evolving situations. Like when your python suddenly needs a second head. That breathes fire.

1) Every Ally and Spell an Animal. 2) ??? 3) Profit!

Ukuja is the latest in a line of -mancers, bringing all the Animals to solve his problems. That said, his real power won't necessarily be obvious until you look at the cohort line on his card list. Ukuja can really leverage the powerful cohorts in the Hunter deck to overcome the difficulty in each scenario. As an Animancer, Ukuja's got a thrumming engine of cycling Animals constantly into hand to solve all his problems.

Wear protective gloves before handling any of these cards.

The Hunter deck is full of all manner of weapons. The Beaststrike Club is one of a small cycle of Survival-based weapons that every savage character should get their hands on. The deck also has a great selection of Ranged weapons. And if you don't think a Polar Bear is a massively destructive weapon, say that to its face. I dare you.

The deck is pretty much just tons of natural utility and savage boons (bones?) all mixed together.

There are also a ton of other cards that nature lovers will want to acquire. Animal Call is a great Basic card to keep around, ensuring you have your best Animal cards in hand. Everyone needs a Klar to wear for any fancy Shoanti shindig. And the Blessing of Wind and Waves is Gozreh's gift to all, letting you designate a location for closing any number of turns before it's needed.

Harsk is ready for Movember.

Unsurprisingly, this deck includes another cycle: Aspect spells. Each of these spells provides a solid benefit for a full round of play and has the Animal trait, much to Adowyn and Ukuja's appreciation. The Headband even leverages a technique unveiled in the Pathfinder Tales Character Deck to let you wolf out over and over, in case that recharge check is tough for you.

Happy hunting season!

Keith Richmond
Adventure Card Game Designer

Tags: Class Decks, Hunters, Pathfinder Adventure Card Game

2017-12-14T20:00:00Z
Categories: Company News

Introducing the Concordance Faction!

Thu, 12/14/2017 - 01:00

Introducing the Concordance Faction!

Wednesday, December 13, 2017

In Season 8 of the Pathfinder Society Roleplaying Guild, the Pathfinder Society set its sights far from Golarion. Pathfinders soared through the skies of the Plane of Air, swam through the endless oceans of the Plane of Water, embroiled themselves in genie politics on the Plane of Fire, and brought lost and forgotten secrets to light on the Plane of Earth. And while they were hopping through the planes, the Pathfinders ran headfirst into the plans of a group called the Concordance of Elements. The Concordance first came onstage as a fierce opponent to the Pathfinder Society, but ultimately became an ally. In the interests of keeping this blog low on spoilers, I'll just say: nothing like an angry demigod to help two groups set aside their differences. But what began as an alliance of desperation evolved into a genuine partnership.

So what is the Concordance? It is an ancient and diverse organization whose membership spans multiple planes, with a particular focus on the elemental planes. Its members take great interest in the interplay among the primal forces of air, earth, fire, and water. They believe that the stability of the multiverse ultimately depends upon these forces—and many others—remaining in balance.

Each member has her own ideas about how to maintain this equilibrium. Some of them set upon a perilous quest for understanding in places where elemental forces are at their strongest, from howling blizzards to ferocious thunderstorms to active volcanoes. Others seek to refine the balance within, mastering magical forces or fighting styles that evoke multiple elements. Still others search for yawning planar rifts and other massive disturbances to study or seal away.

As an organization, the Concordance believes that each individual member's personal journey of discovery is important. Its leaders, collectively known as the Cycle of Five, spend much of their time in meditation and reflection, leaving its agents free to act with relative autonomy. Of course, agents who contribute more to the Concordance's collective knowledge and overarching goals gain deeper access to its ancient reservoirs of elemental knowledge and power. Such ambitious agents would do well to seek out opportunities to make a name for themselves. Fortunately for Pathfinders interested in gaining influence, the Society's contact in the Concordance is a direct emissary to the Cycle of Five. He is our new faction leader: Ashasar, Liaison to the Seat of Balance, a Suli druid with an airship-shaped air elemental companion, as well as three other elemental companions who will be showing up in future scenarios.

Illustration by Sebastian Rodriguez

So what does the Concordance bring to the Pathfinder Society? It brings a fresh perspective on Golarion combined with a rich reservoir of planar and elemental knowledge. The Pathfinder Society has shown the Concordance that Golarion is a world worth exploring in much more detail. From the erratic magic of the Mana Wastes to the Abendego-battered Sodden Lands, the Concordance has just begun to scratch the surface. The Concordance is a nature faction, but it's not a typical nature faction. Its members respect nature, and typical nature-themed characters like druids and rangers are quite welcome in its ranks. Still, you're more likely to find someone in the Concordance trying to channel the essence of a hurricane than you are to find them attempting to befriend every plant and animal they meet.

If you're interested in learning more about the Concordance, check out the scenarios that have already featured their story:

  • Pathfinder Society Scenario #7-99: Through Maelstrom Rift (6th-level Pregenerated Characters)
  • Pathfinder Society Scenario #8-08—Tyranny of Winds, Part 1: The Sandstorm Prophecy (Tier 1-5)
  • Pathfinder Society Scenario #8-10—Tyranny of Winds, Part 2: Secrets of the Endless Sky (Tier 1-5)
  • Pathfinder Society Scenario #8-12—Tyranny of Winds, Part 3: Caught in the Eclipse (Tier 3-7)
  • Pathfinder Society Scenario #8-17: Refugees of the Weary Sky (Tier 7-11)
  • Pathfinder Society Scenario #8-24: Raid on the Cloudborne Keep (Tier 5-9)

Since this is the Year of Faction's Favor, we would be remiss not to give our newest faction a chance to shine. We've got opportunities coming up in February for both Pathfinder Society campaigns. In Pathfinder Society Scenario #9-14, the Society will call upon the Concordance's expertise to investigate bizarre phenomena in the Verduran Forest. Meanwhile, in Season 4 of the Pathfinder Adventure Card Guild's, Ashasar will help the PCs quell an unnatural storm. The Concordance will also appear in the upcoming Player Companion Disciple's Doctrine.

Interested in joining the Concordance? Ashasar is about to start an active recruitment drive, traveling from lodge to lodge across the Inner Sea and beyond. If your character would like to become a part of this new initiative, keep an eye out for the faction's formal launch in early 2018. As with other faction changes, you'll be able to switch your character over to the Concordance freely without spending Prestige Points. As a part of this launch, we'll be updating the Pathfinder Society Roleplaying Guild Guide to include the Concordance and giving the faction a shiny new Faction Journal card.

Linda Zayas-Palmer
Developer

Tags: The Concordance of Elements, Factions, Organized Play, Pathfinder Society, Sebastian Rodriguez

2017-12-14T01:00:00Z
Categories: Company News

Mid-Season Faction Updates

Wed, 12/13/2017 - 20:00

Mid-Season Faction Updates

Wednesday, December 13, 2017

Despite their intended role as a secondary feature, there's no doubt that factions have become a central component of Pathfinder Society Roleplaying Guild—so much so that we made them a key fixture of the overarching narrative in Season 9, the Year of Factions' Favor. This season's a time for us to explore these factions' ongoing stories, and as is true for any story, the characters grow, change, and sometimes disappear entirely. In the past, we've handled most of these changes at the beginning of a new season. Not so in Season 9. We've been working toward a mid-season update in our storyline for some time, and I'd like to share three major developments with you.

Liberty's Edge

Back in July 2017 we launched the Leaders in Liberty contest, inviting you to send us a backstory for a rising star in the Liberty's Edge faction. We were blown away by the submissions and posted our top five for you to vote for your favorite. With your help and that of the winning contestant Sam Sampson, we formally introduced Karisa Starsight into the campaign. Most recently we shared that Liberty's Edge was in need of an interim leader, with the two leading candidates being Karisa Starsight and the halfling Tamrin Credence. Once again, you the public cast your votes and selected Tamrin Credence!

Three things in particular struck me over the course of these contests. First, these are a lot of fun, and I'm interested in exploring ways to include more contests in the future. Second, the voting between Karisa and Tamrin was quite close, showing that both of these figures really gained traction with sizeable portions of the audience. Third, the commentary (in-character and out) in the discussion threads provided a great insight into why each of the candidates resonated and what you hoped to see in the future. What was one of the most common suggestions? Co-leadership. Although I anticipate Tamrin will be the leader of the Liberty's Edge faction, it's clear that Karisa should play an active role going forward (much as Aaqir al'Hakam and Guaril Karela share management despite the former being the final arbiter).

Illustration by Kenneth Camaro

Either way, expect to see the next installation of the Liberty's Edge story in May at PaizoCon 2018!

Scarab Sages

The Scarab Sages came into being almost four years ago, formally replacing the old Osirion faction in mid-2014. The premise was pretty simple: recover a host of gemstone artifacts that store the memories of long-dead sages, recruit strong minds to host these memories, and revive the ancient order of Jeweled Sages. Ever since the Destiny of the Sands series in Season 5, PCs have exceled at doing just that, and I have no doubt that we could continue doing so for another four years. While some of our narratives benefit from such extended arcs, we decided that the Scarab Sages' story would be strongest with a decisive end. How it ends—whether the Jeweled Sages thrive as an ally of the Society or whether they fade into obscurity—depends on you. Matt Duval played such an instrumental role in writing earlier Scarab Sages scenarios that I invited him back to bring things to a close in Pathfinder Society Scenario #9-07: Salvation of the Sages. Be sure to check those reporting checkboxes—our hope is to have a canonical outcome by the end of Season 9.

So what does this mean for the future? At the end of Season 9, the Scarab Sages faction retires, and current members will need to change to a different faction. As noted on page 28 of the current Pathfinder Society Roleplaying Guild Guide, "any characters affected by faction retirement can retain any faction-based benefits but can't purchase new items specific to the retired faction. Such characters must choose a new faction at no cost prior to receiving credit for any further scenarios." In addition, members of the Scarab Sages faction will keep any benefits earned on Scarab Sages Faction Journal Cards, but once the faction's retired, they won't be able to fulfill further goals.

In the meantime, I encourage you to experience the Scarab Sages storyline in full in case you've missed a few adventures. Keep in mind that the Scarab Sages was also the first faction whose storyline we incorporated directly into the Pathfinder Adventure Card Guild, specifically in Season 3, the Season of Plundered Tombs. In chronological order, these are:

  • Pathfinder Society Scenario #5-12: Destiny of the Sands, Part 1: A Bitter Bargain (Tier 1-5)
  • Pathfinder Society Scenario #5-15: Destiny of the Sands, Part 2: Race to Seeker's Folly (Tier 1-5)
  • Pathfinder Society Scenario #5-16: Destiny of the Sands, Part 3: Sanctum of the Sages (Tier 3-7)
  • Pathfinder Society Scenario #6-04: Beacon Below (Tier 7-11)
  • Pathfinder Society Scenario #6-19: Test of Tar Kuata (Tier 3-7)
  • Pathfinder Society Scenario #7-04: The Ironbound Schism (Tier 7-11)
  • Pathfinder Society Scenario #7-11: Ancients' Anguish (Tier 7-11)
  • Pathfinder Society Adventure Card Guild, Season 3 (Especially #3-3: In Search of a Sage and #3-4: Tomb of the Godless Host)
  • Pathfinder Society Scenario #8-17: Refugees of the Weary Sky (Tier 7-11)
  • Pathfinder Society Scenario #9-04: The Unseen Inclusion (Tier 1-5)
  • Pathfinder Society Scenario #9-07: Salvation of the Sages (Tier 7-11)

So that might leave a few of your characters in need of a new faction. Sounds like you'd appreciate a new option, right?

The Concordance of Elements

Pathfinder Society's factions cover a huge range of character concepts quite nicely, particularly for PCs who are interested in history, knowledge, and exploration. That said, the campaign's always struggled to accommodate one particular class: druids. I've struggled with this issue, as on most days the Pathfinder Society's interest in nature boils down to "that thing full of brambles and mud that we cross to reach the abandoned temple." Sure, the Society has its share of botanists, zoologists, and ecologically minded adventurers, yet that's not something that lends itself to sustainable storytelling. On top of that, there are already enough druid circles in the setting that we didn't want to add just one more to the multitude. No, we wanted something that we could make our own and have it stand out.

As we were planning out Season 8, we realized we had an excellent opportunity to introduce just such a group, an extraplanar operation known as the Concordance of Elements (or just the Concordance for short). The Concordance isn't your typical "nature for nature's sake" druid faction. Instead, it seeks out elemental imbalances, planar breaches, and extraordinary natural phenomena to close breaches, reestablish natural order, and study the multiverse in all its splendor. To fail in this is to allow rampant growth to choke out all life, stand by as one plane's power snuffs out the life of another, or watch as the cosmos spins out of alignment. While there are plenty of ways in which this fulfills the classic Nature Character's desires, I think you'll find that the Concordance tends to slap druids and fey on the wrist with some regularity. We're excited to announce the Concordance faction, and a blog by Linda Zayas-Palmer should appear on paizo.com a little later talking about the Concordance in more detail.

In the meantime, know that we'll be making the faction a playable option early in 2018, complete with new faction traits, a new Faction Journal Card, and a faction-related scenario due out in February. As has been the case with the introduction of other factions, characters will have the option to switch to the Concordance without spending any Prestige Points.

John Compton
Organized Play Lead Developer

Tags: The Concordance of Elements, Factions, Kenneth Camaro, Liberty's Edge, Pathfinder Society, Scarab Sages

2017-12-13T20:00:00Z
Categories: Company News

Starfinder Society Chronicle, Updates from the Organized Play Team

Thu, 12/07/2017 - 20:00

Starfinder Society Chronicle, Updates from the Organized Play Team

Thursday, December 7, 2017

Mega-Regions

Back in mid-October, Starfinder Society Developer Thurston Hillman gave a sneak peak into Starfinder Alien Archive and the organized play team's plans to introduce more alien species as player character options. We put our heads together and developed the Mega-Region plan!

Over the past weeks, we worked on implementing our idea, writing boons, developing regions, and identifying upcoming conventions running Starfinder Society. The only thing left is to announce the regions to our community. Please note, the Mega-Region is only a unit of accounting. It doesn't change anything about how our organized play volunteers are structured or the Regional Support programs. The first iteration of this plan will start with conventions this weekend. Sometime in March or April, we will rotate the boons around, so that each region has new rewards for their GMs. Future rotations will occur on roughly a 3-month timeframe, so that each region will get all the boons over the course of a year.

Mega-Regions Divisions
  • Mega-Region 1—Africa-East Eurasia (AEE) and Asia-Pacific
  • 
Mega-Region 2—Central Europe, Northwest, and Southeast
  • Mega-Region 3—Western Europe Middle East (WEME), Northeast, and Southwest
  • Mega-Region4—Midwest and Great Lakes

But a list of regions is bland, without the races to accompany them. So without further ado, here's the news you need to start planning trips around the globe:

Mega-Region Starting Boons
  • Mega-Region 1: Kalo & Verthani
  • Mega-Region 2: Draelik & Witchwyrd
  • Mega-Region 3: Maraquoi & Nuar
  • Mega-Region 4: Formian & Ikeshti

Illustrations by David Franco Campos, Connor Sheehan, Matthias Kinnigkeit, and Pixoloid Studios

When deciding how to handle the regions, we were left with our newest region, Online, as a bit of an oddity, as it encompasses all the physical regions. After putting their heads together, Thurston and John came up with a solution. Instead of being part of the rotation, they would get their own racial boons from a source other than the Alien Archive. In Thurston's words, "The online region gets something unique, while the value of physical regional boons won't be seem devalued by online availability. We think this is a good way to include the new online region in our program, and hope to review it in the future to see what other unique boons might be appropriate for distribution through our online region."

So Online will be Mega Region 5 and GMing a game online will open access to the Ferran & Woioko races, both of which are available Starfinder Adventure Path #2: Temple of the Twelve. Like the races in the Alien Archive, a player needs to own the resource and have the boon to play the race.

Starfinder Season Launch

When the team looked at the summer convention schedule and what spinning up new seasons on two organized play programs meant to our timelines (and sanity), we decided a split release would work better. So we went looking for an event that our players could get to, that had the size and scope of a premier event, and that would welcome the profile of a new season launch. Our choice is Origins Game Faire, June 13-17 at the Greater Columbus Convention Center in Columbus, Ohio. In past, the Ohio Pathfinder Society planned games at Origins. The same leadership team of Mike McNerney and associates will work with myself to bring you a quality, Paizo-sponsored event. Watch this space in early 2018 for the blog calling for GM volunteers.

Starfinder Society Scenarios

Since we rolled the Starfinder Society out at Gen Con 50, players clamored for more content. We've evaluated a number of factors in-house, including available organized play resources and current project commitments (more on this in a future blog). It brings us great pleasure to give our players a treat. To once more quote Starfinder Society Developer Thurston Hillman:

"Two is a pretty cool number. I hear a lot of people talking about two in recent months. Lots of questions and comments about the word two. What is two? What does two mean to you? The dictionary defines two as "equivalent to the sum of one and one." Did you know that two is the smallest and first prime number? Two is also the only even prime number. Did you know that a honeybee must tap TWO million flowers to make one pound of honey!

There's just so many interesting and fun facts about the number two..."

As you may have guessed by Thurston's fixation on the number two, we are pleased to announce an increase to two Starfinder Scenarios a month, starting in March 2018.

Scenario News

We are deep in plans for 2018, so I asked John and Thurston if we could give a few snippets of information about upcoming scenarios. In Thurston's words, "April sees the release of a new Tier 1-4 repeatable scenario. We've received great reviews on Starfinder Society #1-01: the Commencement, and knew we wanted to get another repeatable scenario out. As an added bonus, this scenario is also slated to include starship combat, making it a suitable teaching tool for players just learning Starfinder.

June brings us the release of a new Quest Pack. This should help the summer conventions out by providing further introductory material for bringing in new Starfinder players.

Our first Tier 5-8 scenario debuts in June. This scenario is the capstone for our ongoing Scoured Stars storyline, which began in Starfinder Society #1-05: The First Mandate, and continues until Origins.

June (a popular month) also sees Starfinder Society debut its first interactive special, starting at Origins, with later appearances at Gen Con and conventions across the world. While this event is still being planned out, we are ready to announce that it will be a Tier 1-8 event!

While June is popular, we also want people to know that PaizoCon 2018 is getting closer. This year not only debuts Starfinder Society events at the convention, but also debuts a very special product. Four words: Strawberry Machine Cake Scenario.

•mic drop•

On that note, and given I can't top Strawberry Machine Cake, I'm signing off for this week. With so much Starfinder Society goodness in this blog, we are going to take a break next week, and return on December 20th. Next week's blog will feature some upcoming Pathfinder Society tidbits, since we can't give the Starfinder Society all the shiny new toys!

Until next time—Explore, Report, Cooperate!

Tonya Woldridge
Organized Play Manager

Tags: Alien Archive, Community, Connor Sheehan, Conventions, David Franco Campos, Matthias Kinnigkeit, Organized Play, Pixoloid Studios, Starfinder, Starfinder Adventure Path, Starfinder Society, Starfinder Society Scenarios

2017-12-07T20:00:00Z
Categories: Company News

Wrapping Up 2017—GM Stars, Conventions, and PAX Unplugged!

Wed, 12/06/2017 - 20:00

Wrapping Up 2017—GM Stars, Conventions, and PAX Unplugged!

Wednesday, December 6, 2017

As I write the final "First of the month blog" for 2017, my thoughts roam back over the year. The Organized Play community delivered more games in 2017 than ever before—kudos to everyone involved! The biggest news of 2017 was the launch of our new organized play program—Starfinder Society. Though it had its hiccups, overall it was a resounding success. We are seeing players return to organized play, and many more who are new to Paizo and organized play are finding us at events around the world. Over the next few weeks, the team and I will write more about our thoughts on 2017 and what we have in store for 2018. Keep an eye on this space!

PAX Unplugged

Several members of Paizo staff, along with a cadre of volunteers, spent the weekend of November 17th in Philadelphia at the inaugural PAX Unplugged. There wasn't an empty seat in the booth as we ran hour long demos using Starfinder Society Quest: Into the Unknown. We had a few repeats, but most of our players were new. The enthusiasm and excitement in the booth kept me going through some long days. A huge thank you to the volunteers that came out and helped, both in the booth and the organized play tables downstairs. We greatly appreciate your efforts in spreading the word of the Society!

Paizo and Organized Play are looking to return to PAX Unplugged in 2018, with more demos and organized play tables. Currently, PAX is listing November 29th to December 2nd as their dates for the 2018 show. Right now the plans are nebulous, but if you're interested in helping out in the booth or running Pathfinder/Starfinder Society scenarios, save the date and watch this space mid-year for more info!

DIY Terrain Contest

In August, we opened a competition for the best homemade terrain and in November, we presented four entries to our community and asked them to vote for their favorite. It is my pleasure to announce the winner! The competition was tight, but the entry that received top honors, or should I say honours, is Chris Manning from the UK/Online community, for their 3D ship. Congratulations Chris! A huge kudos to all our participating artists, for their wonderful creations—Sam Sampson, Quinn Shannon, Scott Young, and Chris Manning

5• GM Recognition

Our GMs haven't let up the pace in running games and several of them achieved recognition in the past month. We saw more additions to the Nova Club, as GMs ran and reported games of Starfinder. We also had several GMs completed their 5-star requirements for Pathfinder Society. The requirements include running 150 games, of which at least 50 must be unique scenarios and 10 be special scenarios, but are not indicative of hours spent preparing for events. A conservative estimate of time needed to reach 5• is 650 hours! To those listed below, who earned their 5th star over the past few weeks, welcome to the club and thank you for your dedication to our Society

  • Jack Amy
  • Elizabeth R Corrigan
  • Andreas Frederiksen
  • Mario Grande
Conventions

2018 is filling up with conventions, thanks to the effort of our volunteer event organizers! Check out the list below for upcoming events with Starfinder Society and Pathfinder Society play. This iteration, we added a column of where you can find the Organized Play staff hitting the tables and rolling the dice.

While our convention schedule is pretty set for 2018, if you are an event organizer and want to invite us out at your event in 2019, drop an email to [email protected] before next summer. We review our schedule in the fall and try to get all decisions wrapped by the end of the year.

Convention NameLocationStart DatePaizo Staff Attending Aus East Coast Interactive 4Sydney/Brisbane, Australia12/8/17— Pathfinder Christmas Party 2017Turku, Finland12/9/17— 30 Hour Food Drive 2017Spokane Valley, WA12/15/17— A Queen City Holiday 2017Cincinnati, OH12/15/17— CoolCon IV (2017)Maitland, FL12/27/17— Path Mas 17Leon, Spain12/28/17— #real GAPFS Holiday Party 2017Winder, GA12/30/17— Start of the Year 2018Geneva, Switzerland1/4/17— SacAnime Winter 2018Sacramento, CA 1/5/17— PAX South 2018San Antonio, TX1/12/17— MAGFest 2018Washington ,DC1/4/18— ShadowCon 2018West Memphis, AR1/5/18— Midwinter Gaming Convention 2018Milwaukee, WI1/11/18— MarsCon 2017Williamsburg, VA1/12/18Tonya Niu yia 2018León, Spain1/12/18— Paradise City Comic Con 2017Miami, FL1/12/18— SCARAB 2018Columbia, SC1/12/18John Swampcon 2018Gainesville, FL1/13/18— Winter War 45 (2017)Urbana, IL1/25/18— Cancon 2018Australia1/26/18— Manaleak 2017Birmingham, UK1/27/18— FlintCon 2018Flint, MI2/3/17— LodgeCon 2018Peotone, IL 2/10/17— TotalCon 2018Marlborough, MA2/22/18TBD OwlCon 2018Houston, TX2/23/17Tonya CoNfUsIoN 2018Gouda, Netherlands3/9/17— Marmalade Dog 23Kalamazoo, MI3/30/17

We have a few more updates to get to, mostly involving Starfinder Society, which seemed like a good thing to put in its own blog. So check back later to see what new developments are in store!

Next week, John brings us news on the faction front, including the results of the Leader's in Liberty contest. If you haven't voted, you have until tonight at 11:59 PM Pacific time to record your choice. Vote now for your favorite!

Tonya Woldridge
Organized Play Manager

Tags: Community, Contests, Organized Play, Pathfinder Society, Starfinder Society

2017-12-06T20:00:00Z
Categories: Company News

Pages