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Updated: 1 hour 29 min ago

Save money on AutoHARP and ERA with e-support bundles

Tue, 08/08/2017 - 11:37

ERA for RolemasterWhile some roleplaying gamers love scratch paper, friends round a table and the feeling of holding your dice in your hand, others are keen to remove what they see as some of the less exciting, more administrative aspects of gaming so that they can focus on the characters, the adventure and the excitement.
 
To that end, Iron Crown Enterprises has created a number of different e-support products to manage everything from character creation and combat tracking to complete virtual tabletops.
 
We’re really pleased with the products that we’ve produced, so much so that we want as many people to be using them as possible (if that’s how they like to game) so we have created bundles on RPGNow so that you can buy complete sets of Iron Crown e-support products all in one go.
 
Electronic Roleplaying Assistant for Rolemaster
 
ERA (Electronic Roleplaying Assistant) for Rolemaster is the ultimate companion for Rolemaster campaigns. This free application manages all aspects of your RPG including character creation, campaign management and combat resolution.
 
You can download the application for free from RPGNow and now you can buy add-ons for the product in three bundles: RM Classic core dataset (containing Arms Law, Character Law, Spell Law and RMC Creatures), RMFRP core dataset (containing Core and Character Law, Spell Law, Arms Law and RMFRP Creatures) and RMFRP companion dataset (containing Arcane Companion, Channeling Companion, Essence Companion and Mentalism Companion).
 
Each of these bundles are now available for just $20 which is almost half the original price.
 
AutoHARP
 
In addition to the ERA bundles, we are now offering two bundles for the brilliant AutoHARP e-support product.
 
AutoHARP combines a Character Creator and a Combat Tracker and is available for both HARP Fantasy and HARP-SF. We are now offering two bundles for AutoHARP – An SF bundle (containing AutoHARP SF and AutoHARP SF Xtreme datasets) and an AutoHARP Fantasy Supplements bundle (containing the Martial Law, College of Magics and Folkways datasets). Both bundles can be picked up from RPGNow for just $15.
 
For more information on Iron Crown Enterprises’ e-support offering, please visit our e-support page. For hints and tips on how to get the most out of ERA for Rolemaster or AutoHARP and to have your say on which features you would like to see next, visit the Iron Crown Enterprises forum.
 

Categories: Company News

Director’s Briefing – August 2017

Thu, 08/03/2017 - 12:28

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the seventy-fifth Briefing and the eighth scheduled Briefing of 2017.
 
 
ICE at GenCon 2017
 
GenCon is only days away. Eight large boxes of HARP and Shadow World books have safely made it to the Pointy Hat Games gathering point and will be on the road soon to GenCon. Various packs of flyers and bookmarks and assorted odds and ends have also arrived. Colin is geared up to support with some transatlantic marketing. Our representatives (Aaron, Monte, and Mark) are ready to man the stand and our GM reps have tables booked, and we wish them all every success.
 
 
ICE at Dragonmeet 2017
 
The call to traders to book stands went up mid-month. I had our stand and our trade badges booked that very same day.
 
Dragonmeet will be Saturday 2nd December. This year, they have added a new hall, increasing the gaming, seminar and demo space considerably.. Tickets are now available from www.dragonmeet.co.uk
 
 
Shadow World
 
The time window for Terry to get Jaiman complete for a last-minute print run for GenCon has already closed. Which is a shame, but looking on the bright side, I will have a less madcap editing phase, which means fewer typos in the pdf and the ability to release the pdf well ahead of the print books (so hopefully even fewer typos in print).  
 
 
HARP, HARP SF and Adventure Modules
 
The adventure module, “A Wedding in Axebridge”, is now ready for its layout phase – again too close for GenCon safety. A real cover by Raymond (rather than giving the game away with a location map on the front cover as in the previous edition), new interior artwork by Raymond and Maria, and refreshed maps and layouts by Joel. I completed the stat block update to be consistent with HARP Fantasy. Once Terry completes his writing work on Jaiman, I will edit Jaiman while he does layout on A Wedding in Axebridge.
 
I am now embarked on my editing pass of the full draft of Brad White’s Garden of Rain adventure module.
 
 
Rolemaster
 
Nothing new to report from Jonathan and Joeri from the RMU Creature Law trenches
 
 
Computer Software Projects
 
HARP Folkways coverWe are very pleased to announce the release of the latest AutoHARP dataset, namely AutoHARP Folkways. This has all the new races and cultures from HARP Folkways plus a random culture generator based on the tables found in that volume.
 
AutoHARP Folkways is available now from OneBookShelf.
 
You will note that this dataset has been priced at 7 USD. We have listened to customer feedback and we have repriced all of the AutoHARP products. In addition, we are now offering two bundle products – an SF bundle containing AutoHARP SF and AutoHARP SF Xtreme, and an AutoHARP Fantasy Supplements bundle containing the Martial Law, College of Magics and Folkways datasets.
 
Similarly we have held discussions with Max regarding ERA and we are now very pleased to offer three bundle deals for ERA – a RM Classic core dataset deal of Arms Law, Character Law, Spell Law and RMC Creatures, a RMFRP core dataset deal of Core and Character Law, Arms Law, Spell Law and RMFRP Creatures, and a RMFRP Companion dataset deal of Arcane, Channeling, Essence, and Mentalism Companion datasets. Each of these bundles is priced at 20 USD, so an effective saving of almost 20 USD compared to purchasing each dataset of the bundle individually.
 
The validation event for the new MSc Computer Games Development degree at the University of Suffolk took place today (1st August). I essentially invited myself – there have to be some perks to being a professor! – but made it clear that I was attending on behalf of ICE.
 
The degree was successfully validated. Some modest conditions for the course team, but nothing that they cannot handle trivially.
 
One of the course team has already been in discussion with me regarding possible projects, including a possible project that he could undertake himself as a way of encouraging students to engage with us. We look forward to setting the students some significant challenges which will hopefully lead to some great computer games and apps.
 
 
Until next time
 
For those of you fortunate to be attending GenCon, have a great time.
 
For me, it is back to a mix of writing Something Wicked and editing manuscripts. The next scheduled Briefing will be in September 2017.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Green Gryphon Inn now an electrum pick!

Tue, 08/01/2017 - 11:32

Green Gryphon Inn RPG adventure coverIron Crown Enterprises are thrilled to announce that Shadow World: Tales from the Green Gryphon Inn is now an electrum pick product on RPGNow!
 
Very few products on RPGNow ever reach the level of ‘electrum pick’ and we’re incredibly proud that Green Gryphon Inn has now received this accolade and that it has achieved it quite so quickly.
 
Huge congratulations and thanks to Terry K. Amthor and everyone involved in creating the product and thanks to everyone who has bought it, played it and loved it. We couldn’t have done it without you.
 
 
Shadow World: Tales from the Green Gryphon Inn
 
Terry Amthor brings you a brand-new adventure module for Shadow World. Set in northern Rhakhaan on the continent of Jaiman, this module includes:
 

  • Nine complete adventures, plus several adventure seeds
  • Complete plans of the Green Gryphon Inn, along with profiles of the eccentric staff.
  • Complete stats for major NPCs in Rolemaster Second Edition/RM Classic and RMRFP /RMSS.
  • Charts for area encounters, pricing charts for food and lodging. Information about the Kingdom Highway crossroads.
  • Powers of the ancient Gryphon Bridge, built by the mythical Earthwardens.
  • Layout of the town of Gryphonburgh, including important locations.

If you haven’t bought your copy of Shadow World: Tales from the Green Gryphon Inn yet, you can get your copy from RPGNow where you can also get a wide range of other Shadow World setting material from Iron Crown Enterprises.
 

Categories: Company News

What makes a game great?

Wed, 07/19/2017 - 07:06

What makes a tabletop RPG great?Regardless of which tabletop roleplaying game is your favourite, everyone who has ever played an RPG, whether as a GM or as a player has got a story to tell about it. Whether they are perfectly timed critical hits, hilarious critical failures, epic stories, life-long friendships or perfectly rounded characters, everyone has something to say about “this great game I played in once”.
 
With that in mind I wanted to see if there was some commonality about these ‘great’ games. Is there a recipe for success? Can GMs follow a step-by-step guide and create a game that people will be talking about for generations to come? We asked our fans and followers what they thought made a game great and here are the results.
 
First off, we asked people how much they felt certain aspects of a game contributed to making it great. What follows are the game elements from most popular to least popular with their weighted scores. To be clear, we weren’t asking what made an RPG system great but what made an individual game run by a GM great.
 
An engaging story – 2.78
A talented GM – 2.68
A well thought out and fleshed out world/setting – 2.51
The opportunity to develop your character – 2.49
Players that you get along with – 2.41
Playing a system that you know and understand – 2.27
Excitement and high stakes – 2.22
Funny moments – 2.12
A sandbox type environment – 2.10
Puzzle solving – 1.90
Politics and intrigue – 1.90
Lots of combat – 1.80
A clear beginning, middle and end to the game – 1.73
 
While the results don’t show an obvious winner, it is clear that an engaging story and a GM with the talent to carry the story off and help players remain immersed in their world for the duration of the game are the keys to success.
 
While it doesn’t show any huge surprises in terms of what people look for in a game, I was a little surprised to see that “players that you get along with” and “lots of combat” were as low as they were.
 
In addition to this, we asked respondents if they had any other comments on what they felt made a game great. Though we can’t show all the responses, below are a few of the more thought-provoking ones:
 
“Players who play well”
“Snacks”
“Allowing players to be anything they want and develop their characters however they want”
“An environment for playing that has very few distractions”
“A well-balanced adventure in which each player has a chance to shine”

 
What are your thoughts on what makes a game great? Is there anything you think we have missed or anything you disagree with? The survey is now closed but you can still have your say on the ICE forum.
 

Categories: Company News

Director’s Briefing – July 2017

Thu, 07/06/2017 - 07:22

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the seventy-fourth Briefing and the seventh scheduled Briefing of 2017.
 
 
ICE at GenCon 2017
 
GenCon approaches. An order for several hundred HARP and Shadow World books has been placed through OneBookShelf to LightningSource. It’s a mixture of hardcovers and softcovers, so hopefully something for everyone’s budget. We will be watching with baited breath as the books are printed and dispatched to the Pointy Hat Games gathering point. We don’t know whether we have underestimated or overestimated demand and one of the jobs of our reps will be to keep a close eye on sales. Regardless, those boxes of books will be giving an important message to GenCon goers – ICE is back.
 
 
Shadow World
 
Terry is back from his short vacation and has been going all out on an enhanced version of Jaiman. Craig John is already working on the art. As soon as Terry can send me the complete manuscript, I will commission the RMSS/FRP stats and undertake an editing pass. Terry is hoping that he can get Jaiman ready in time to sneak some hot off the press print copies to GenCon.
 
Terry has put Haalkitaine and the editorial work into holding mode so that he can focus on completing Jaiman in this narrow time window. (We will aim to have Haalkitaine available for Dragonmeet. Which reminds me that it is nearly time for the call to book stands for Dragonmeet 2017 to appear.)
 
 
HARP, HARP SF and Adventure Modules
 
While Terry is focusing on Jaiman for GenCon, my focus is on A Wedding in Axebridge. Joel has transformed Chris’ sketches in a set of wonderful and effective maps and location layouts. I am labouring away on getting all the stat blocks in place. I still cannot tell if the final version will be large enough for print-on-demand. If it is, then it will be a softcover only, probably staple bound like the Shadow World Player Guide rather than the slender perfect-bound edition of Tales from the Green Gryphon Inn. Again, it’s a hard push to get it ready for GenCon, especially if it is a print-viable product.
 
 
Rolemaster
 
Jonathan and Joeri are working furiously on monster skill bonuses (so that you have plausible and consistent numbers for when you need a creature’s skill in Perception or Stalk/Hide). They are also figuring out the best split of Creature Law into two volumes.
 
 
Computer Software Projects
 
The validation event for the new MSc Computer Games Development degree at the University of Suffolk has been set for 1st August. A validation event is where a panel including external experts from academia and industry reviews a proposed new degree and determines whether it has been appropriately designed and developed, and whether the proposing department and staff are able to deliver. I may be invited to attend – if so, I will be attending as a Director of ICE to give my views on how ICE can work with course academics and students to create innovative computer games which will be good for the students in terms of gaining experience and building portfolios, and good for ICE fans in terms of new stuff to play with and to support all our games.
 
 
Until next time
 
Back to a mix of writing and editing as we race to GenCon. The next scheduled Briefing will be in August 2017.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Roleplaying adventure hooks

Mon, 06/19/2017 - 07:23

 
Looking for inspiration for your next roleplaying adventure? Then look no further! We’ve put together these three adventure hooks to give you some ideas for your next gaming session. Enjoy!
 
 
Political suicide
 
One by one the city’s politicians have been brutally murdered. Now no-one is willing to take office and the city is slowly slipping into anarchy.
 
Synopsis
 
A large city state has seen all its politicians murdered one by one. Now officials are resigning in fear and no one is willing to take any kind of public office. Local law enforcement have got no leads and the city is beginning to slip into anarchy. Your adventurers must find the culprit and keep the city running in the meantime.
 
 
The haunted woods
 
On a scouting mission you find an un-touched gold mine. You could be rich beyond your wildest dreams. But you will need to tell some lies to get it.
 
Synopsis
 
Your party are sent to scout a location for a new settlement and rid the area of beasts. However, after a brief look round, it becomes apparent that you are standing on top of a huge seam of gold. You could be rich but you’ll have to convince the townsfolk not to move here and to forever avoid these ‘haunted’ woods.
 
 
Friends in need
 
An ‘earthquake’ has caused the collapse of large parts of an underground dwarven city. You must find survivors, survive yourself and discover the cause of these quakes.
 
Synopsis
 
A messenger arrives from a nearby dwarven city. An earthquake has caused a cave in and hundreds are trapped, dying or dead. You must send aid. However, it soon becomes clear that these are not natural earthquakes and to prevent further death, your party will need to find the source of the ‘quakes’ and put a stop to it.
 
 
Previous adventure hook posts:
 
Adventure Hooks #1
Adventure Hooks #2
Adventure Hooks #3
Adventure Hooks #4
 
 
If you think you could turn one of these adventure hooks (or one of your own creation) into a full blown adventure module for publication, we’d love to hear from you – Get in touch >>
 

Categories: Company News

Rolemaster Classic goes electrum!

Fri, 06/09/2017 - 07:14

Rolemaster Classic CoversIt is with great pride and pleasure that Iron Crown Enterprises can announce that all three core rulebooks for Rolemaster Classic (Character Law, Spell Law and Arms Law) are now electrum pick products on RPGNow!
 
We’re proud of all of our products, but it is always good to see one (let alone three) surpass the bronze and silver pick products to become electrum. A huge thanks to everyone who has bought and supported these products. We couldn’t have done it without you.
 
Rolemaster Classic
 
Rolemaster offers advanced and expert role players the opportunity to take part in a game filled with gritty realism and exciting open-ended dice roles where the only limit is your imagination.
 
Character Law pioneered many of today’s gaming concepts and still sets the standard for fantasy RPG character creation. Character Law offers you the power to create the character of your dreams, from the toughest fighter to the most powerful spell caster.
 
Arms Law is about fantasy roleplaying combat – the kind that leaves you shaking and bragging to your friends about your character’s exploits. If you prefer safe, ho hum, by-the-numbers RPG combat then Arms Law is not for you. If you are looking for fantasy roleplaying combat that leaves you breathless your quest ends here.
 
Spell Law is at the heart of the Rolemaster system. Explore new realms of power and plumb the depths of magic without sacrificing playability. Why settle for less when your spellcaster can have it all?
 
If you haven’t yet tried Rolemaster Classic, you can get the core rules along with supplements such as RMC Creature & Treasures, the Electronic Roleplaying Assistant and Emer III and other Shadow World setting material from RPGNow.
 

Categories: Company News

Director’s Briefing – June 2017

Tue, 06/06/2017 - 11:25

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the seventy-third Briefing and the sixth scheduled Briefing of 2017. Its marking season again for me – the worst is now over, but there will be a second spike in the second week of July as summer term module assignments and resit exam scripts turn up.
 
 
ICE at GenCon 2017
 
Another month closer to GenCon. Colin is tracking availability of people to man the stand and run games. We have been asked by fans “Do I have to run game X?” and “Do I have to man the stand?” and similar sorts of questions. The simple answer is that we want all our fans to have fun at GenCon. So if you want to run RMU, HARP, HARP SF, Spacemaster (2nd or Privateers), Rolemaster (Classic or FRP) or Run out the Guns!, then go ahead. Run the game you want to run and run it well, so that you have fun and your players have fun. In terms of manning the stand, we believe we have coverage, but if you want to do some stand work for a couple of hours, let Colin know and he’ll add you to the supporting list.
 
 
HARP and HARP SF
 
Last month, I indicated that there was a three-writer race on who would finish their portion of HARP Bestiary first. I won! I finished the Elemental chapter. All 72 stat blocks completed. Since I knew the marking hurricane was coming, I rewrote the introductory chapter to bring it into alignment with the rest of the manuscript. I also performed an editing pass on John’s chapter on Lycanthropes. In terms of the race, it is now between John finishing the Demon stats and Colin finishing his stat checking. Once both John and Colin are finished, there will be a full manuscript editing sweep, the artwork phase and then the layout phase. As all the monster entries are known, we don’t need to wait on John or Colin. I need to create the big list of illos required, we (and it will probably be Terry and I) need to determine which illos can be met from existing art resources, and for which illos we would like new art, and then get artists underway on those new illos.
 
Last month, I indicated that we had received a very strong proposal for HARP Subterfuge. I am delighted to say that the author (who wishes to remain anonymous at this time) is now under contract with us. Elsewhere Jon Cassie is still working quietly away on HARP Beyond the Veil (the divine sourcebook) and Sam Orton is fortifying himself with work on HARP Strongholds. In HARP SF, I am equally delighted to report that Clint Fell is formally under contract for HARP SF Vehicles Compendium, and that Joel Lovell has been producing additional art for his Poseidon Gambit adventure module. I have distracted Joel, however, with some cartography work.
 
 
Adventure Modules
 
Andrew and Heleen Durston have asked to be released from their contract on the “Trail of the Corrupt” adventure module for personal reasons. They have generously offered their working notes to anyone who would like to take over the project.
 
Brad White has completed his full draft of the “Garden of Rain” adventure module and that is now in my editorial intray.
 
Having been released from the critical writing path for HARP Bestiary and with Bestiary now essentially stable, a number of projects can now advance (as they are no longer waiting on monster stat blocks). I have already completed a full editing pass on Chris Seal’s A Wedding in Axebridge module. We have a gorgeous front cover and some fantastic new additional interior art already – Joel is reworking Chris’ sketch maps and plans. I have to essentially drop in the new monsters stats from Bestiary and then this module will be ready for layout. The only question is whether the new version of A Wedding in Axebridge will have enough pages to be viable in a printed edition as well as a pdf edition.
 
 
Rolemaster and ERA
 
Jonathan and Joeri are still crunching monsters for Creature Law. I am currently trying to figure out how best to perform my editing pass on the other RMU books –I am fairly certain that large portions of the editing won’t be sensible to undertake on my tablet. Still experimenting with what works and what does not.
 
Max has been updating ERA to include RMFRP flaws in the RMSS/FRP datasets, fixing some bugs and preparing ERA for future support of RMU. Updated datasets can be downloaded from the OneBookShelf network.
 
 
 
Computer Software Projects
 
As those of you who read these Briefings on a regular basis are likely aware, I am a computing professor at the University of Suffolk. Officially I am Professor of Information Systems Engineering (so almost Professor of ICE) and one of my big tasks has been to expand the computing portfolio at Suffolk, sometimes in concert with other teams. The next degree we expect to validate will be a MSc in Computer Games Development, as a postgraduate taught progression route for undergraduates.
 
So why do you care?
 
Firstly in the UK, all undergraduates do some form of final-year project. For students on our BA Hons Computer Games Design and BSc Hons Computer Games Programming degrees, they do final-year projects and other projects throughout their programmes which typically involve the creation of game software artefacts of varying complexity, so that they have portfolios to show to future employers. Secondly, the intention of the MSc Computer Games Development degree is to go beyond this with student teams forming virtual companies to develop software from conception to release. Wearing my ICE hat, I offered my colleagues in computer gaming the opportunity to have their students create games for our rules systems and settings, whether these be desktop, web or mobile app games. My colleagues are keen to run with this.
 
We would be interested in hearing your ideas for what sort of computer games you would like to see created using ICE rules and worlds. I have already suggested that something like Baldur’s Gate but using HARP rules and the Cyradon setting would be great. Post your ideas on our forums.
 
I should note that there are still places available on our undergraduate gaming degrees for September 2017; once we have the MSc Computer Games Development validated, we will be able to accept students on that programme – we may even run a cohort in September 2017.
 
 
Until next time
 
Back to a mix of writing and editing. The next scheduled Briefing will be in July 2017.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Magical businesses that should be in your RPG

Wed, 05/24/2017 - 07:16

Magical businesses for your RPGThere are a number of reasons that magical businesses may not be present in your roleplaying game. Perhaps magic is particularly rare or difficult to manage, perhaps magic is regarded with distrust by the majority of the population or perhaps the mages guilds restrict magical businesses to protect their own interests and ensure that the guilds remain the only place to go for magical help and advice. Even if all of these are true, there is always space for a black market ‘dealer’ in your campaign world.
 
So whether your businesses are ‘off the radar’ and demanding coin from a population who have nowhere else to go or established, respected businesses in large population centres, here are some ideas for magical businesses that you don’t often find in role playing games:
 
Long door travel agents
In a world where coach and horse is one of the fastest forms of transportation, the rich and powerful would no doubt be interested in ways of reaching their destinations quicker and with less risk of being held up by bandits. Businesses that offer (for a small fee of course) to use long door spells to transport people to popular destinations or teleportation spells (for a much larger fee) to transport people to exactly where they want to be would no doubt be a popular choice.
 
Illusion casting services
Beyond their uses to trick and confuse people, I imagine illusions would be pretty popular amongst the lonely (and perhaps perverse) of the population. A pet that doesn’t require any upkeep, a silent companion with which to while away the hours or an alluring member of the opposite sex to join you on the quiet nights in alone. Whatever it is you’re looking for, illusion casting services will no doubt be able to oblige and be very discrete in doing so.
 
Protections/security businesses
This one is pretty obvious, but if guards and common thugs are popular in your setting, why wouldn’t magical based security be just as popular. As well as enchanted vaults and mischievous traps, magical security businesses will no doubt make a lot of their money from common people who want to protect the few valuables they have or less desirable individuals who would like to avoid being taken by surprised or spied upon by their enemies.
 
Animal wranglers / Pest control
If Medieval times were anything to go by, fantasy settings would be rife with pests and unwanted animals. Rats, mice, insects, wolves, bears and dragons would all cause major problems. In a fantasy setting however, people wouldn’t just have to live with it. There are plenty of ways that magic could help cope with the problem. Whether using illusions to scare off animals, mind control to convince the animals to move on or familiars to chase off unwanted pests, there would be plenty of demand for magical pest control from all sorts of different people.
 
Spying/PI
With some magic users being able to eaves drop using magic, make themselves invisible or get into rooms that others simply can’t get into, commercial spies or private investigators would be in high demand in most fantasy settings. From guilds looking to steal secrets from competitors to poor farmers wanting to check on the fidelity of their spouses, there would always be demand for someone in this type of work. The flip side of this of course would be that gangs of stealthy magic users may begin spying on rich individuals and using what they find to extort money from them. Why spend hours spying on a farmer’s wife for a pittance when you can blackmail a rich noble for ten times as much in half the time?
 
Lie detectors
Perhaps there is a reason that lie detection spells wouldn’t be used to identify guilty parties in terms of crime (though I can’t think of one), but there will always be a demand for this kind of magic from the general public. I suspect it would mostly be jealous husbands and wives or business owners trying to weed out thieves. The cost of using the service would be relatively low, however, magic users in this kind of business could make money on the side by suggesting that the person is telling the truth and extort “a small fee” from them later as a “thank you” for not ratting them out.
 
Weather reporters
With farming and shipping relying so much on the weather, it is odd that weather reporters aren’t more prevalent in fantasy settings. Surely a magic user that focussed entirely on foreseeing changes in weather or being able to manipulate the weather when necessary would be worth their weight in gold aboard a trading ship? Because of this I imagine they would be freelance individuals touting their abilities at docks rather than shop-owning businesses.
 
There are plenty of other ideas for magical businesses; repair shops, demolition crews, fortune tellers, dream/sleep merchants and light sellers for instance. If you have ideas on other magical businesses, thoughts on the ones I’ve proposed or want to discuss how magic works in your RPG or campaign setting, feel free to do so on the ICE forum using this thread.
 

Categories: Company News

Creatures and Treasures II now a silver pick product

Thu, 05/11/2017 - 06:06

Creatures and Treasures 2 for RolemasterHere at Iron Crown Enterprises we’re really pleased with the longevity of our games and the fact that even our older products continue to be a popular choice. This is why we’re so happy when an older product reaches new heights of popularity. We’re so excited to announce that Creatures and Treasures II is now a silver pick product on RPGNow!
 
A huge thanks to everyone who has bought and supported this product and of course to everyone involved in its creation.
 
Buy Creatures and Treasures II >>
 
Creatures and Treasures II
 
Creatures & Treasures II is a Rolemaster bestiary offering complete descriptions and game stats for hundreds of fantasy beasts, including Composite Monsters, Artificial Beings, and Entities from Deep Space! Also included are revised and reformatted guidelines for generating random treasure hoards, along with a huge listing of Modest, Potent, Most Potent and Artifact magic items. There are also a number of random encounter charts specifically designed for the monsters found in this volume.
 
Creatures & Treasures II, in the tradition of the immensely popular original C&T, is an invaluable supplement offering information and stats for the three key elements of fantasy role-playing: creatures, treasures and encounters. Although designed for use with the Rolemaster system, it is easily adaptable to most other role playing systems.
 
As a bonus, this book provides a section on incorporating magic items into adventure narrative – a great aid for most GMs!
 
Creatures & Treasures II includes:
 

  • Game statistics, descriptions, and illustrations for a wide variety of fantasy animals and beasts.
  • Tables for generating random treasures and encounters.
  • Descriptions for a multitude of magic items.


Publisher’s Note: This product was created from image scans and its quality is therefore imperfect. It is a searchable pdf
 
 
Buy Creatures and Treasures II >>
 
 

Categories: Company News

Director’s Briefing – May 2017

Fri, 05/05/2017 - 07:06

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the seventy-second Briefing and the fifth scheduled Briefing of 2017.
 
 
ICE at GenCon 2017
 
Another month closer to GenCon. Colin is gathering information on who is available to assist on the stand, who will be running games, and so forth. We will be determining how many copies of which products we need printed and organising with Pointy Hat Games the sanest way of getting the books to GenCon. Lots and lots of details to sort out.
 
 
HARP
 
We made the very minor corrections to HARP Fantasy and the updated pdf has been uploaded. If you purchased the pdf and have not downloaded the update, please do so. We have also updated the print masters, and HARP Fantasy is now available again in softcover and hardcover. (Again, for the avoidance of doubt, none of the changes are significant – it is a handful of numbers in the monsters chapter and the category heading in the master skill table – so if you already own a printed softcover or hardcover of HARP Fantasy, you do not need to buy another copy unless you actually need another copy.)
 
The print masters for HARP Folkways arrived and both Terry and I can report that we are very happy with how they turned out. HARP Folkways is now available on OneBookShelf in pdf, softcover, and hardcover.
 
Buy HARP Folkways now >>
 
On HARP Bestiary, it is a three-writer race as to whether John, Colin or I will finish first. John has been making headway on statting the Demons. Colin could snatch victory at any point where there is a pause in GenCon preparations as he is down to double-checking his stats, and I’m a third of the way through totalling up skill bonuses on Elementals. Over the next week or so, you will find me on the Cambridge-Ipswich trains with the Elemental chapter open in Word and a stat array spreadsheet open in Excel on my tablet at the same time and a printout of the master skill table in my other hand.
 
Some time ago, we put out a call for proposals on various new HARP projects. I received a really strong proposal for HARP Subterfuge and am currently discussing it with the prospective author.
 
 
AutoHARP for HARP
 
Version 2.2 of AutoHARP Architect has been released so if you already own a copy of this software, please update at your earliest convenience. There will be a version 2.3 of AutoHARP and there will be a AutoHARP Folkways dataset, released with the 2.3 edition.
 
 
Rolemaster
 
Jonathan and Joeri are still crunching numbers on Creature Law. Obviously the second race is my hand calculations on 50 monster blocks for HARP Bestiary versus Jonathan’s mastery of the spreadsheet on hundreds of different monsters.
 
 
Shadow World
 
Terry is pushing himself extremely hard to get two new products ready for GenCon 2017. Haalkitaine is still first on his list, with an enhanced version of Jaiman being pulled forward to be the second targeted product.
 
 
Until next time
 
Now where was I? Climbing is Ag and SD, Chi Defense is …
 
The next scheduled Briefing will be in June 2017.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Iron Crown Enterprises at Gen Con

Thu, 04/20/2017 - 11:12

NewICEIn case you (somehow) managed to miss it: IRON CROWN ENTERPRISES ARE GOING TO GENCON!
 
We’ve been away for many years, but this year ICE is heading to GenCon 50. We will be sharing a stand with Pointy Hat Games (one of whose principals is Aaron Smalley who worked on Dun Cru and City of Archendurn) and will be selling our wares, talking to fans and encouraging everyone to get involved with ICE through its games, website and forum.
 
Due to a number of our senior management team being unavailable for the event, we will be relying heavily on members of The Order of the Iron Crown and other volunteers at the convention while we manage things from this side of the pond.
 
As our first GenCon in a long time, we will be ‘testing the water’ a little bit as to what is involved, what is required and how to make the most of it. While we’ve learned a lot from the past few years of attending Dragonmeet in London, GenCon is a different kettle of fish and we’re really excited to be taking on this new challenge.
 
So what’s next? In short: A lot of hard work. We’ll be sorting the stand, the products, the legalities as well as organising volunteers, promoting our attendance and encouraging people to come and see us.
 
What can you do to help? Tell everyone that will listen that ICE will be at GenCon 50 and encourage them to come and see us at the stand. If you’re attending GenCon yourself, feel free to let us know on THIS FORUM THREAD. If you ARE attending and want to run an ICE game or help out on the stand, feel free to GET IN TOUCH.
 
We’re really excited about once again running a stall at GenCon, re-engaging with fans from the past and gaining new followers. None of this would have been possible without you, our stalwart fans who have been with us through thick and thin. Join us on this next adventure and cry “Long live the Iron Crown!”
 

Categories: Company News

Creature modules for ERA available now!

Fri, 04/07/2017 - 07:23

ERA Creatures RMC
 
Continuing the success of the brilliant Electronic Roleplaying Assistant (ERA), Iron Crown Enterprises are pleased to announced the release of two new modules for the amazing e-support product: ERA for Rolemaster RMC Creatures and ERA for Rolemaster RMFRP Creatures!
 
You can get these new modules from RPGNow for just $9.95 by following the links below:
 
Buy ERA for Rolemaster RMC Creatures >>
 
Buy ERA for Rolemaster RMFRP Creatures>>
 
 
 
ERA Creatures RMFRPCreature Modules
 
With the RMC Creatures package for ERA, you get 451 creature templates to choose from in your adventures. In the RMFRP package, you get 778 creature templates to choose from.
 
The RMC Creature module brings you information on movement, attacks, defenses and critical resolution for each and every entry in RMC Creatures and Treasures, while the RMFRP module brings you the same from the much loved RMFRP Creatures and Monsters
 
Dragons can be sent sweeping down to breath fire, and killer rabbits can be added to smile upon the party. Plants, demons, unicorns, and more, all included in these modules!
 
 
Electronic Roleplaying Assistant
 
This module is an add-on feature package for ERA for Rolemaster which is available for free from RPGNow.
 
ERA allows players to create their characters using a step by step wizard, level them up and configure all details in terms of stats, skills and special abilities. These characters can then be added to a running campaign in the adventuring module from which the game master can control all aspects of the game including resolving maneuvers, resistances, resting, and of course, spell casting and combat.
 
Try ERA for free >>
 
Love ERA? Check out our complete range of addition modules:
 
Rolemaster Classic
Character Law
Spell Law
Arms Law
Armory
Shadow World Module
Combat Companion
Rolemaster Companion I
 
Rolemaster Fantasy Role Playing
Core and Character Law
Spell Law
Arms Law
The Armory
Shadow World Module
Combat Companion
Mentalism Companion
Essence Companion
Channeling Companion
Arcane Companion
 

Categories: Company News

Director’s Briefing – April 2017

Wed, 04/05/2017 - 07:14

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the seventy-first Briefing and the fourth scheduled Briefing of 2017. Much news and two more software datasets to announce.
 
 
ICE at GenCon 2017
 
ICE will be present at GenCon 50. I will say that again, ICE will be at GenCon 50 in Indianapolis in August.
 
We (*) will be sharing a booth with Pointy Hat Games, one of whose principals is Aaron Smalley , who has freelanced for us in the past (City of Archendurn, Dun Cru), is working on a project for us at the moment (No Quarter under the Crown), and is frequently on the ICE forums. Pointy Hat Games will be taking point for us on the ground at the convention. Colin will be masterminding various parts of the logistics and support.
 
Some of you will already have been contacted by Colin regarding GenCon. We are looking for volunteers to help with booth staffing and to run games. There will be prize support for GMs and players. Expect lots of news from Colin about GenCon and preparations from now onwards.
 
(*) is the corporate “we”. Unfortunately GenCon 50 is sufficiently late in August that it clashes with university clearing in the UK. I am expected to be available to make decisions on whether prospective students who did not apply to the University of Suffolk originally should be offered a place on our degree programmes. Hopefully I will get to GenCon 2018.
 
 
HARP
 
One of our customers reported that the HARP Fantasy printed book that he had just received did not match his pdf version and seemed to have errors in it that were not in the pdf. As a precautionary measure, I made the print-on-demand versions temporarily unavailable. A careful investigation revealed that the customer had not refreshed his pdf version and so was looking at an old pdf. Downloading the current version of the pdf from OneBookShelf ensured that pdf and print copy now matched. I have collated all the errata from the forum thread and asked Terry if he can gently adjust the pdf to fix these and we will update the pdf and the print masters.
 
Please Note: None of the changes are significant. It is essentially a handful of numbers in the monsters chapter and a category heading in the master skill table. So if you already own a printed softcover or hardcover of HARP Fantasy, you do not need to buy another copy. (Unless you actually need another copy.)
 
HARP Folkways coverWe released HARP Folkways last month as a pdf and the first wholly new fantasy sourcebook for HARP Fantasy. Many of you have already purchased the pdf edition (thank you), and some of you kindly spotted a handful of errors which escaped my editorial eye. We have corrected those errors and I have written and added several pages of new material providing height, weight, age and Blood Talents for all the new races as well as extracting more of the racial talents so that they are priced and purchasable by other characters. The pdf has been updated (so please download the new version if you were an early adopter) and will remain available at the discount price until the 11th April (so don’t delay). Terry has worked his magic and the print masters have already been submitted to and approved by OneBookShelf. Once both Terry and I receive our respective proof copies and declare our happiness, we will put the print editions on sale.
 
Buy HARP Folkways now >>
 
On HARP Bestiary, I have been toiling away on writing up the stat blocks for the Elementals chapter. There are six “groupings” of Elementals in the chapter – Servitors, Steeds, Destriers, Hunters, Savants and Warriors. However there are four Elements, so you might think that makes for twenty-four stat blocks. Incorrect. There are actually 72 stat blocks required as the Hunters, Savants and Warriors have five Classes of might for each element, so 4 (Servitors) + 4 (Steeds) + 4 (Destriers) + 20 (5×4 Hunters) + 20 (5×4 Savants) + 20 (5×4 Warriors) = 72. The only sane way of creating this many stat blocks is to employ the industrial process of an assembly line. Hence I constructed the skeletons for all 72 first, then populated it with treasure code, outlook, skills ranks and talents. I am currently working on the spell choices for all the Savants. Once that’s done, I will calculate skill bonuses, and transcribe the needful items such as RRs and so forth into the summary blocks, and then calculate the BMR for them all. At that point, all 72 stat blocks are complete and the only thing remaining for the chapter is the two master summary tables. I also took the executive decision in February that as John Duffield had completed his chapters ahead of me, it was only appropriate to reward him by letting him stat up the Demons. The serious reason is that I need to be off the critical writing path for Bestiary as soon as possible as there is a backlog of editing to be done and I need to be revising Something Wicked and organising other projects.
 
 
Rolemaster
 
John and I are not the only folk crunching numbers. Jonathan and Joeri are crunching a lot more numbers. Final tweaks are being made to talent costs (3 DPs for +5 resistance talents was cited) and to some racial stats. The spreadsheets will then be taking a pummeling as the creatures (and there’s a lot more of them than six or seventy-two!) are recreated.
 
 
ERA Creatures RMCERA for Rolemaster
 
Everyone seems to be working on monsters. Max has been toiling away on two new datasets for ERA. These are RMC Creatures which has 451 creature templates from the creatures portion of RMC Creatures & Treasures, and RMFRP Creatures which has 778 creature templates extracted from RMFRP Creatures & Monsters.
 
Both datasets are now available from OneBookShelf at the following links:
 
ERA Creatures RMFRPBuy ERA for Rolemaster RMC Creatures >>
 
Buy ERA for Rolemaster RMFRP Creatures >>
 
You will need to update the core ERA package and if you have purchased any of the Rolemaster Companion I, RMFRP Arcane Companion and/or Shadow World datasets, then you need to download the updates for these as well.
 
 
 
 
Shadow World
 
Terry is reporting good progress on the new enhanced edition of Haalkitaine.
 
 
Until next time
 
I am going to do more elemental stat work and see if I can get this finally finished. Expect lots of news from Colin on GenCon in his newsletter. The next scheduled Briefing will be in May 2017.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd.
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

HARP Folkways out now!

Sun, 03/12/2017 - 07:58

HARP Folkways coverIn case you missed it in this month’s Director’s Briefing (in which case sign up HERE to get the briefing delivered straight to your inbox and never miss out again), Iron Crown Enterprises are pleased to announce the release of a BRAND NEW rules supplement for High Adventure Role Playing (HARP) Fantasy: HARP Folkways!
 
HARP Folkways is not a re-make or a re-print of an older product, but a completely brand new product written by Jonathan Cassie. With roughly 70% of the book being rules agnostic, HARP Folkways is a great buy whatever system you play.
 
For a limited time only you can now buy the new HARP Folkways for just $10 from RPGNow (normal price $15). However, this offer won’t last forever so buy it quick!
 
BUY HARP FOLKWAYS >>
 
 
 
Harp Folkways
 
HARP Folkways allows you to enrich your characters and your world with unparalleled cultural depth. Explore the diversity of cultures across twenty folkways drawing upon our world and fantasy classics. Make your own unique cultures by defining how they handle matters of kinship, authority and the supernatural, how they dress and what they eat, and more. With worked examples including cultures from Shadow World and Cyradon, this product is a must see!
 
HARP Folkways provides GMs and players with:
 

  • The Twenty Folkways – a technique to create believable cultures for any setting
  • A cultural perspective on well-known fantasy worlds from literature
  • Practical examples of culture creation including examples from Shadow World and Cyradon
  • Eleven new HARP races
  • Six new HARP cultural adolescence packages
  • Ten new HARP professions
  • New skills and talents
  • Twenty-three new HARP training packages

Buy Harp Folkways >>
 
Want more for your game of HARP Fantasy? You can also get the Martial Law, College of Magics and HARP Loot rules supplements or HARP-SF and HARP-SF Xtreme from RPGNow. In addition there are a number of e-support product to help run your campaign including AutoHARP.
 

Categories: Company News

Director’s Briefing – March 2017

Mon, 03/06/2017 - 18:32

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the seventieth Briefing and the third scheduled Briefing of 2017.
 
 
HARP Folkways coverHARP Folkways
 
We are very pleased to announce the arrival of a new addition to the HARP Fantasy line, namely the wholly new HARP Folkways.
 
HARP Folkways is not an enhanced edition. It is a brand new shiny book written by Jonathan Cassie (author of HARP Loot which we released last year) and beautifully illustrated by Maria Duffield, Rick Hansen and Raymond Gaustadnes.
 
HARP Folkways will help you enrich your world by giving you new tools to create believable and unique cultures. Jonathan describes and explains how to apply twenty folkways to design cultures. The folkways cover the range from environment, through kinship, authority, and the supernatural to dress and food. He draws upon examples from our world and from fantasy classics, and presents four full-blown worked examples, including the Orsai from Cyradon, and from Shadow World, the Lydians and Ochu of the Vasai Republic.
 
HARP Folkways introduces eleven new playable, yet unusual, races. These are the Amarvish minotaurs, the draconian Bentaxa, the avian Faleeka, the Gordaz ratfolk, the Hehn centaurs, the feline Kenra, the amphibious Menomonee, the giant Navrothor of the frozen north, the bestial Queequayth, the gregarious Tomalak, and the Vengha who dwell in the underdeeps. Six new culture packages support the new races.
 
HARP Folkways introduces ten new professions – Artisan, Athlete, Hunter, Intellectual, Laborer, Sailor, Scoundrel, Seeker, Trader and Valet. As a GM, you can use these professions to represent the ordinary folk of your world. However, all of these have been designed to be balanced with existing HARP Fantasy professions so they have twenty professional skill ranks, level bonuses and appropriate professional talents. They are therefore eminently suitable for characters who have greatness thrust upon them through unexpected circumstances or players seeking a non-magical route that isn’t pure combat or stealth. For GMs running high adventure but low magic, these new professions will greatly expand the range of available archetypes.
 
HARP Folkways also adds over twenty new training packages, new skills and new talents to support the new races and professions.
 
HARP Folkways is available now in pdf from the OneBookShelf network. The normal price is 15 USD, but we are offering a special one-month introductory discount price of 10 USD.
 
Buy HARP Folkways now >>
 
 
Until next time
 
We will cover progress on other products in the next scheduled Briefing, which will be in April 2017
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd.
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

RPG Players’ worst habits

Wed, 02/22/2017 - 08:15

Roleplay gaming is fun. I think we can all agree on that. However, there are some things that people do whilst at the table that are less fun… Some things that drive us mad. So we decided to run a survey to see what were RPG players’ worst habits.
 
After surveying our fans and followers via the Iron Crown forum and our various social media feeds, the results are now in. It turns out it was a pretty close contest. There are lots of small things that people find annoying but no one things that really drives us all mad. With that said, here are RPG players’ worst habits:
 
1. Using their phone / device whilst playing
 
Nearly 62% of people that took the survey said that players using their phone or device whilst playing is annoying or worse. 9% went so far as to say that when players use phones or devices during RPG sessions, “someone’s going to get hurt!”.
 
2. Distracting other players
 
Whilst almost 89% of people agreed this was annoying or worse, a lower percentage of people classed it as “someone’s going to get hurt” meaning that it was just pipped to the post for the top spot.
 
3. Not participating
 
81% of people agreed that players who just sit at the table and take no part in the game are annoying or worse. The top three worst habits are relatively close in terms of their overall scores but there is quite a drop to fourth place which is…
 
4. Interrupting the GM
 
4th and 5th place actually scored exactly the same overall. However, I have put this one in fourth due to the slightly higher number of people who think “someone is going to get hurt”. 62% of people agreed interrupting the GM was annoying or worse with almost 10% believing that “someone is going to get hurt”.
 
5. Being late for games
 
While 66% find it annoying or worse, less than 5% believe it to be hurt-worthy. Perhaps lateness is annoying but doesn’t necessarily have to affect the game, or perhaps we are all just used to everyone being late to everything.
 
6. Being a stickler for the rules
 
The majority of people surveyed didn’t think this was annoying. In fact, only 41% said it was annoying or worse and less than 2% thought it was hurt-worthy.
 
7. Trying to be funny all the time
 
Only 38% of people believed that this was annoying or worse. It turns out that Iron Crown fans enjoy a bit of comedy in their role play gaming.
 
 
THE BEST OF THE REST
 
The survey included the option for people to suggest other habits that they believe to be players’ worst. Here are some of the best (or worst):
 

  • Not paying attention and forcing the GM to explain the scene again
  • Being a sore loser when the game or the dice goes against them
  • Shutting someone else’s idea down by just saying ‘no’.
  • Inviting a new player without asking the group, the GM or the person whose house you’re playing in
  • Speaking for the GM when someone asks them a question
  • When they have had all round waiting for their turn to decide what to do and then still take ages deciding
  • Lack of hygiene
  • Excessive off topic discussion
  • Every character being a pyromaniac
  • Bringing politics into the game

It turns out that playing RPGs is not without its problems. However, I am surprised by the positivity of the responses. It seems that, for the most part, players are well behaved and GMs are willing to forgive most things for the sake of a fun and enjoyable gaming session.
 
What do you think of our list? Think we’ve missed something off? If so, have your say on the “players’ worst habits” thread on the ICE forum.
 

Categories: Company News

Arcane Companion for ERA out now!

Fri, 02/10/2017 - 08:19

ERA Arcane CompanionThanks to the fantastic work of Maximiliano Tabacman, Iron Crown Enterprises are pleased to announce the release of another expansion module for the popular ERA for Rolemaster e-support package. Ladies and Gentlemen, we give you the ERA for Rolemaster RMSSFRP Arcane Companion.
 
 
Arcane Companion Module for ERA
 
The RMFRP Arcane Companion package for ERA includes 4 professions, 4 attack tables, 2 critical tables, 46 spell lists, and a brand new realm with 2 additional spell fumble columns.
 
The power and the risk of using magic reaches a new level with the addition of Arcanists and Wizards. This unstable new realm can be randomly exploited by the Chaotic. Those who abuse the use of magic will be tracked and brought to justice by the the Magehunter.
 
New attacks are available to those wielding Mana and Void spells. Apart from Ball and Bolt attack tables, the destructive Mana and Void critical tables are provided.
 
You will also find all Arcane spells. Open, closed and evil magic with a power that surpasses all other realms. Arcane Healing will fix most wounds, Bladerunes will give the friends of the Arcane caster a new edge, and several spell lists allow the manipulation of earthnodes. When Arcane spell users really want to boast, they just copy any spell from their friends using Realm Law.
 
Buy the Arcane Companion Module now >>
 
Electronic Roleplaying Assistant
 
This module is an add-on feature package for ERA for Rolemaster which is available for free from RPGNow.
 
ERA allows players to create their characters using a step by step wizard, level them up and configure all details in terms of stats, skills and special abilities. These characters can then be added to a running campaign in the adventuring module from which the game master can control all aspects of the game including resolving maneuvers, resistances, resting, and of course, spell casting and combat.
 
Try ERA for free >>
 
Love ERA? Check out our complete range of addition modules:
 
Rolemaster Classic
Character Law
Spell Law
Arms Law
Armory
Shadow World Module
Combat Companion
Rolemaster Companion I
 
Rolemaster Fantasy Role Playing
Core and Character Law
Spell Law
Arms Law
The Armory
Shadow World Module
Combat Companion
Mentalism Companion
Essence Companion
Channeling Companion
 

Categories: Company News

Director’s Briefing – February 2017

Mon, 02/06/2017 - 08:39

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the sixty-ninth Briefing and the second scheduled Briefing of 2017.
 
I am sneaking this Briefing out during an intermission in the post-semester marking nightmare – my marking is complete but my colleagues will at some arbitrary point descend on me with requests to moderate samples of their marking, but one way or another it will be all over by 10th Feb.
 
ERA RMSS Arcane Companion
Software
 
Courtesy of Max, we have another new ERA dataset. Now it is the time of the RMSS Arcane Companion to step into the limelight. The new dataset includes the 4 professions, the 4 attack tables, the 2 critical tables, all 46 spell lists, and a brand new realm with 2 additional spell fumble columns.
 
This ERA dataset is now available for purchase on the OneBookShelf webstore network.
 
 
RMU
 
Creature Law is becoming tractable. The talents and flaws in Creature Law have been collated and winnowed down from well over six hundred to 280. That is still a lot but given the diversity of creatures covered in Creature Law, it is major progress and creatures can be reconstructed from this more concise foundation.
 
 
HARP
 
John Duffield has beaten the rest of us on the HARP Bestiary team to the punch by finishing his Lycanthrope chapter.
 
Terry is battling through the HARP Folkways layout and you can blame me for making a “helpful” suggestion that has slowed him down. HARP Folkways introduces various new professions and I thought that they should have their own dedicated page, so one page per profession. Terry implemented this and sent some samples, pointing out that there was considerable white space. I suggested that we could have the professional ability definitions appear in this space – this would avoid folks have to flip between profession and talent sections of the book for new talents introduced in Folkways, and more to the point, avoid the need to flip between Folkways and other HARP books. Now given the physical books, you are all well able to prop multiple books open and do the multibook hop, but is an inconvenience, and I find hopping between multiple ebook versions much more awkward (try following the witty footnotes in a Kindle version of a Discworld novel compared to just glancing at the bottom of the printed page.)
 
Clint Fell is currently working on a full proposal for a HARP SF vehicles compendium.
 
 
Shadow World
 
Terry is focusing on finishing Haalkitaine in terms of his writing. I will endeavour to keep him
focused.
 
 
Until next time
 
The next scheduled Briefing will be in March 2017
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd.
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Roleplaying adventure hooks

Tue, 01/24/2017 - 08:45

 
Looking for inspiration for your next roleplaying adventure? Then look no further! We’ve put together these three adventure hooks to give you some ideas for your next gaming session. Enjoy!
 
 
The Silent Bard
 
The group have discovered a man on the edge of death living rough in a forest. A famous bard no less who was kidnapped and had his voice stolen.
 
Synopsis
 
A famous bard is found half dead, living rough in a large forest. After investigating it becomes clear who he is and that he was kidnapped and had his voice stolen. The group must restore him to health, lead him back to civilisation and help him reclaim his voice. If they do, fame will follow them and songs will be sang about their kindness and bravery until the end of time.
 
 
One Giant Lie
 
A small frontier town is being terrorised by a local giant at night. People will leave town if the attacks don’t stop. However, it soon becomes clear that the giant isn’t to blame.
 
Synopsis
 
A town is being terrorised by a giant that lives in the local hills, he smashes up property and steals livestock etc. Adventurers are hired to find and kill the giant. However, with investigation it becomes clear the giant is not to blame. He is old and sick. Someone in the town is doing the damage and framing the giant, but who and why?
 
 
The Cursed Crew
 
A wealthy port is set upon and looted by a ship of blood thirsty skeletons and it isn’t the first time…
 
Synopsis
 
A wealthy port is regularly the victim of attacks from a ghost ship. Skeletal pirates from the ship descend on the town to loot and murder. Whilst nobody knows for sure where they come from or why the keep attacking, legend tells of a secret pirate island off the coast which is now home to an angry necromancer.
 
 
If you think you could turn one of these adventure hooks (or one of your own creation) into a full blown adventure module for publication, we’d love to hear from you – Get in touch >>
 

Categories: Company News

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