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Updated: 2 hours 28 min ago

45 scary creatures from around the world

Fri, 06/08/2018 - 06:42

Whatever roleplaying game you’re playing, a good monster or evil villain can make the difference between a good campaign and a great one. That is why we thought we’d share these 45 scary and disturbing creatures from around the world.
 

 
This image was created by Kate Maloney, CEO of Costume Craze. It’s one of a number of different graphics that she has created and they’re all brilliant. You can see all of them at costumecraze.com.
 

Categories: Company News

Director’s Briefing – June 2018

Mon, 06/04/2018 - 07:08

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
Welcome to the eighty-fifth Briefing and sixth scheduled Briefing of 2018. May started well, and then the marking arrived. As I write, I have one full batch of assignments still to mark and then two smaller sets of assignments to moderate. And summer-term teaching starts in the first week of June to encourage me to make haste. Enough of the end-of-year marking rant, time for some actual news.
 
 
GenCon 2018
 
The countdown is on – Terry has been entering details of his gaming events into the Gen Con system, so hopefully they will already be visible and bookable.
 
I will be sending copies of all four RM Classic rulebooks for the ICE Gen Con stand.
 
A reminder to talk to Colin about anything that you would like to do for or about ICE at Gen Con.
 
 
Shadow World
 
Stats are safely in the enhanced Jaiman sourcebook – some stubborn images to sort out. Naturally this will go unpleasantly close to the wire so we may have a very short window of pdf released followed by Gen Con print run and expensive shipping to Aaron to reach the Pointy Hat Games convention convoy in time.
 
 
Software and A HARP Game Request
 
Max has created another RMSS dataset for ERA. This time it is Races & Cultures that receives the ERA upgrade. We will be launching this as soon as we have created the necessary pseudocover – Terry as you might imagine has been rather focused on Jaiman.
 
Speaking of software, you may recall that ICE (through me in my capacity as Director and my real-world role as person irresponsible for computing degrees at the University of Suffolk) had been in discussion with my real-world computer games lecturer colleagues about Suffolk students becoming involved in developing apps for HARP. A student has been put himself into the frame for potentially writing a HARP character creator app – he would like to gain some actual gaming experience with the system, so anyone running HARP in online format who would like an extra player, let me know asap.
 
 
HARP
 
I said that May had started well. I pursued the refresh of spells for HARP Something Wicked, Something Wondrous, so am very pleased to be able to report that, in terms of the original Something Wicked manuscript, the Sphere of the Warlock and the Witch is now complete (tick), the additional Universal and other Sphere/Circle spells are complete (tick), and the Great Circle of the Mentalist is now complete. I have perused the relevant spells from Codex and other sources, and have a shopping list of extra spells to rebuild or refresh. Once that is complete, I will deem the “Black Magic” chapter to be finished (unless inspiration strikes for yet another spell) and turn my writing attention to the non-mechanics chapters of the book.
 
Freelancers are hinting that complete drafts of two, possibly even three, other HARP sourcebooks will be arriving in my editorial intray in the next month or so.
 
 
Until next time
 
Finish this marking so that I can get back to writing and editing soon. The next scheduled Briefing will be in July 2018.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

What are your favorite childhood memories of RPGs

Tue, 05/22/2018 - 16:10

Playing a table top role playing game can take a long time. A lot of people will play in the same group for many years, if not decades and while a lot of people say they have less time for gaming as they get older, most players will spend their entire lives playing in one way or another. Despite this life long love affair with RPGs, many players will tell you that their favorite memory of gaming is from when they were very young or when they had just been introduced to the world of RPGs.
 
With that in mind, we asked our fans and followers for their favorite childhood memories of gaming and their early experiences with the hobby that we all love. Here are some of our favorite responses:
 
 
“My first D&D game when I was 10 years old at a Halloween party. My friend “borrowed” his older brother’s copy of the game and we played. We got it all wrong (of course) but it made such an impression that I shovelled snow all winter and spent every cent on D&D.”
 
“First game ever, running away from all the most powerful monsters in the book. It was the DM’s first game as well.”
 
“Picking up the “Little White Box,” Chainmail, and the Holmes edition of D&D with my cousin when the first hit the shelf and figuring out how to play with our friends.”
 
“Discovering Rolemaster and REAL roleplaying at around 17; after 7-years of D&D w/childhood friends, was awesome to really roleplay in a real system!”
 
“The best Rolemaster moment was when the party was resting from evading the people hunting them and camped for the night. When it came time for the Monk’s watch I rolled perception behind the screen and the roll was fumbled. He noticed something that was not there. As we progressed and he awakened everyone he wanted to make another perception check, so I had him roll behind my screen where he could not see it and fumbled it again. He then leapt attack the bush and he achieved an open ended attack roll and killed the bunny that was hiding under the bush. They had rabbit stew for breakfast…lol. Best fumble to critical attack ever!”
 
“My first experience with RPGs was the summer of grade 6. My Mom had bought my Dad the Star Trek RPG (by FASA). At the same time, he bought her MERP. We had quite the time figuring out how to play. The most fun were the ship to ship combats in Star Trek. But I remember sitting down and going through the sample adventure in the MERP boxed set with my Mom and battling the 9th level mage in the ruined castle just north-east of Bree. It got me hooked on MERP & RPGs in general. Then we moved to a new city and the kids I fell in with were all into RPGs. Marvel Superheros, GURPS and Rolemaster. I introduced them to MERP and after their characters got to Level 10, we converted them to RM2. I don’t think I ever looked back after that. I started buying every RM book I could get my hands on and went on to play Rolemaster with a number of different friends – both as a player and as a GM. The first group of friends & I started playing other games as well (Warhammer & WH40k mostly), but we always returned to RM2. We had lots of fun, and I miss those nights of gaming a lot.”
 
“I fell in love with the Uncanny X-men comic series in Grade 7, and soon started working for a local comic shop to help keep me in comics glory. I’d always pass the section we kept of MERP books and would gaze at the Angus McBride covers covetously. I’d hear stories of my Manager “killing” people but the stories always ended epically with battles against mythological beasts vs being IRL, thankfully, and asked to watch one day. Man, was it kewl! Later that year, ICE had its hooks into me as I had saved enough for the Red Box Set(RM2), its companions up to III, and was eyeballing Shadow World’s 1st Ed. boxed set for a setting. It wasn’t long before I enlisted my best friend, girlfriend, and Couz to play. First battle in the first adventure I wrote for 1st lvl PCs had the girlfriend try to rescue the buddy from being surrounded by a pack of Wolves. She made it to him, proceeded to fumble her Rapier and rolled a high 90+ ‘E’ Punc. which resulted in her ally dying of a brain hemorrhage! We ended the game session with close to a TPK and I made sure to read up on how to game balance encounters.”
 
“Seeing a Rolemaster critical chart for the first time. Bleeds, broken bones, nerve damage, stuns….mmmm mmm. That was the end of AD&D.”
 
“My friend Darren, who primarily liked the combat and roll-playing, who one night in our Rolemaster game rolled open-ended for an attack…then another, then another, then another. We were all cheering and shouting and by then he was so excited he was crying uncontrollably. I think he rolled 450 or so before mods hah. Darren was also responsible for the largest negative roll, -200 -300 ish for perception in a city. Some npc shouted ‘look out below!” and instead of moving away he looked down and got clocked by a large falling object.”
 
“I sat in on a session of Rolemaster one night and everyone was having a blast. Everyone was laughing and rolling on the floor. Literally. People were sitting on the floor because the dorm room was small and people were on the floor, the bed, the window ledge, but we were laughing so hard. THIS was what gaming was? It wasn’t nerds in the basement afraid to see the light of day? I knew these people! They were gaming and having a blast. One player in particular was Chris Elliot, one of the creators of HOL! We play-tested and helped make HOL in that dorm room! I was in on the creation of HOL with easily the best GM and most fantastic artists I have ever met.”
 
“My favorite childhood memories are Freshman year in college, getting to meet incredible gamers who became amazing friends, (one is the god father for my daughter), and having the fun and privilege of being invited to sit in one night.”
 
 
What are your favorite memories of gaming? Tell us your stories on the Iron Crown Forum.
 

Categories: Company News

Director’s Briefing – May 2018

Wed, 05/02/2018 - 07:04

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
Welcome to the eighty-fourth Briefing and the fifth scheduled Briefing of 2018. April seemed to disappear very quickly – I suspect some of that was being away in the Philippines followed by returning far too abruptly to teaching duties and the inevitable panic of students as final assignments and exams loom large in their horizons. The evil spectre of marking comes all too soon and the summer term teaching in June forestalls an early end to the academic year at Suffolk. I can but hope that all the students will have the good sense to pass their exams and their assignments first-time round.
 
 
GenCon 2018
 
It is coming closer. If you are up for running games or helping out in any way, please let Colin know as soon as possible.
 
It will soon be time for me to order new stock to supplement the existing material held in trust by Aaron for ICE. I will relent this year and have some RM Classic core rulebooks printed as there has been high demand by fans for these.
 
 
RMU
 
The RMU singularity did not happen or I would have been less willing to relent.
 
 
Shadow World
 
I have seen the cover image for Jaiman – it is looking very nice indeed. It’s illustration placement; it’s beating off stray tabs and newlines and other assorted nonsense that hides itself in the Excel spreadsheets only to bite in the InDesign version. Terry is having “fun”. Hang in there, Terry, it will all be worth it come GenCon.
 
 
HARP
 
One of the many useful things that John Duffield created as part of his work on multiple chapters of HARP Bestiary was to reconstruct the Cone concept using the enhanced College of Magics spell creation rules. I have been happily able to take this and use it to build (or more correctly refresh) Hellfire Cone for the Great Circle of the Demonologist. Other Cone spells will be appearing in HARP Something Wicked, Something Wondrous.
 
So where am I with the refresh of spells? The additional Cantrips have been revised (tick). The High Magic spells have been revised (tick). The Great Circle of the Demonologist (38 or is it 39? spells) has been fully revised (although I reserve the right to add more spells if some occur to me or someone makes a helpful suggestion) but this is still tick. The Sphere of the Witch and the Warlock is about two-thirds revised with the major block of spells still requiring attention being the Soulcharm spells (think a variation on a voodoo doll). The additional Universal and other extra spells for other Spheres and Circles are about halfway there. At the moment, however, I am going through the spells of the Mystic from the original College of Magics and transforming them into the Great Circle of the Mentalist. Once the Mentalist Circle is complete and the other waifs and strays have been revised, I will look closely at the additional spells in Codex and see what is sensible to recover. I will also look at the long-lost HARPer’s Grimoire and see if we should rescue any from there – if so, I will drop Chris Adams a note and ask permission to reuse them.
 
There are hints that another HARP manuscript will soon be coming my way in full draft, so while I find spell updating quite relaxing, I will not be lingering in this activity for any longer than necessary.
 
 
Until next time
 
More writing, more editing soon and generally more fun for me. The next scheduled Briefing will be in June 2018.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Real life critical fumbles – Game prep

Thu, 04/26/2018 - 07:06

No matter how many adventures you’ve been on, no matter how many foes you have defeated and no matter how many villages you have saved, everyone has moments when they’re not fully paying attention or when they’re a little too hung over or when they are simply having a bad day.
 
That’s why fumbles exist, because no one is always at their best. In gaming terms fumbles can happen at any time and lead to you injuring yourself, injuring your friends or aiding your enemies, but fumbling in real life can be no less disastrous and fumbling game prep can have just as serious consequences for your game.
 
Game prep real life critical fumbles:
 

01 – 25 You decide to take your game into a completely unexpected direction. Your players don’t like it. Oh well. Nothing ventured, nothing gained 26 – 30 Your dog eats your notes – 10 to initiative 31 – 40 Accidentally rub chilli oil in your eyes after cooking making it very difficult to read your notes – perception -10 41 – 50 Some of the snacks have exploded over your notes and books – 10 to initiative, – 5 to perception and -5 to leadership 51 – 60 You have been up all night worrying about the campaign and how it will be received by your players. You’re pretty tired – 20 to initiative, – 5 to memory 61 – 65 An image you were going to use as a portrait of an orcish NPC bares a striking resemblance to one of your new players – Lose two rounds as you quickly try to find a new image. 66 Almost all of your clothes are lost in a terrible laundry accident and you are forced to GM in a swimsuit – 30 to leadership 67 – 70 You forget that one of your players is lactose intolerant and all the snacks are cheese based – Lose ten rounds as they purposefully try to derail your plans 71 – 80 You stupidly keep your gaming books on the top shelf. As you get them down some fall on your head – 20 hits 81 – 85 Whilst painting some miniatures ready for your game you mistake the methelated spirits you are using to clean your brush for water – 20 hits, resistance roll against poison 86 – 90 You accidentally give the players the wrong address and telephone number. Spend the night alone wondering where they are and why they haven’t called. They never speak to you again 91 – 95 You have a great idea and rush to your desk to write it up. You are writing with such excitement that your pen slips and you stab yourself in the leg. – B puncture critical, 10 hits 96 – 99 You go to great lengths to create ‘love letters’ that your players will find during next week’s game. Your significant other finds them and believes that you mean to send them to someone else – Lose 20 rounds as you explain that they are props for the game 100 One of the secret demonic incantations that you ‘made up’ for the game turns out to be genuine. A world-destroying fire demon bursts into existence and within moments has all but destroyed the Earth. As everything that you have ever known or loved slides into non-existence, one of your less perceptive players comments “Wow! It’s so realistic” – Death

Categories: Company News

Sci-Fi plot generator

Wed, 04/11/2018 - 07:23

 
Need an idea for your next game of HARP-SF or Spacemaster? Look no further than this Sci-Fi plot generator from the good people at WIRED.
 
The sci-fi plot generator uses two James Gunn movies and two Ridley Scott films as illustrations, but could be used to create an endless number of variations. Simply fill in the gaps with your own ideas or mix and match from different films/books/TV shows and you have yourself a sci-fi plot.
 
sci fi plot generator
Source
 

Categories: Company News

Director’s Briefing – April 2018

Wed, 04/04/2018 - 08:05

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
Welcome to the eighty-third Briefing and the fourth scheduled Briefing of 2018.
 
 
GenCon 2018
 
Terry and Aaron have been coming up with Shadow World and Rolemaster scenarios for GenCon. It’s a happy mix of standalone demo games and tournament games with some set in southwestern Emer (yes, your chance to glimpse parts of Emer IV early) and some in Gryphonburgh (of Tales from the Green Gryphon Inn fame).
 
We would be delighted to have additional games run at GenCon so please contact Colin if you are willing to GM some Rolemaster, HARP, Spacemaster, etc.
 
 
Shadow World
 
Charles has delivered the Jaiman NPCs in RMSS/FRP stat form. Terry has switched attention from Haalkitaine text to pour the stats into the requisite tables.
 
 
HARP, HARP SF and Cyradon
 
John Duffield has finished with creating the stats for the Demons chapter of HARP Bestiary is nearly finished with the Demons chapter of HARP Bestiary. So many Demons, so many stat blocks, so many spreadsheets. With the power of Demons ranging from the lowliest Imp (a mere 4th level) to a mighty Archdemon (a modest 95th level), there will be something to challenge player-characters at any power level.
 
I am back on the case with regard to Something Wicked, Something Wondrous, and finding spell updating very relaxing.
 
I have answered all of Colin’s Cyradon questions – I am sure he will come up with more!
 
 
RMU
 
No singularity yet, but I am trying to see if we can provide Jonathan and Joeri with some extra assistance to get them over the last stubborn hurdle.
 
 
Until next time
 
More editing and more fun writing for me. The next scheduled Briefing will be in May 2018.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Out now – Molemaster for Rolemaster!

Sun, 04/01/2018 - 09:44

Molemaster CoverIron Crown Enterprises are pleased to announce the release of a brand new rules expansion for Rolemaster – Molemaster for Rolemaster.
 
Created for the new Unified Rolemaster system (yet to be released, sign up to our newsletters to be kept up-to-date on progress), Molemaster for Rolemaster introduces a brand new race and culture to the system – The molefolk!
 
The molefolk and molefolk culture are a brilliant addition to any game and can easily be adapted for Rolemaster Classic, Rolemaster Fantasy Roleplaying and High Adventure Roleplaying (HARP).
 
You can download your FREE copy of Molemaster for Rolemaster by clicking on THIS LINK!
 
 
 
 
 
 
 
 
 
APRIL FOOL!
 
Of course we wouldn’t release a rules expansion for molefolk to be used for the new Unified Rolemaster. Having said that. I have created and it is available to download for free using the link provided… Given how long it took me, perhaps this year the joke is on me…
 
Happy April 1st everyone!
 

Categories: Company News

Random rumor table

Tue, 03/27/2018 - 06:26

Need a side quest for your PCs or just looking for some tavern rumors and local tittle-tattle to occupy them for a while or throw them off the scent? Then look no further than our random rumor table!
 
Roll D100 and divide the answer by 2 and round up to see which rumors are currently doing the rounds.
 
1. The local tavern are watering down their beer… and not with water
2. There is a pig in the village that will grant a wish if you pat its head
3. The local priest is secretly a necromancer
4. There is a house in town that is an empty shell hiding a portal to another dimension… but no one knows which one it is
5. There are birds in the forest that have feathers of gold
6. One of the noble families are actually demons in disguise
7. Trolls have intestines made of silver
8. There is a tree in the forest that acts as a secret entrance to the faerie world
9. A famous group of bandits buried all their loot outside of town just before they were caught and put to death. No one has ever found it.
10. The local mages guild have made a fortune catching and selling slaves using their magics
11. A local man went missing for three days and has reappeared with no idea of where he has been
12. A huge monster lives in the catacombs beneath the castle
13. A group of bandits are living in the woods nearby and planning to sack the village
14. The blacksmith is having an affair
15. The local carpenter has learnt a little magic and has placed listening spells on all of the furniture he sells.
16. A local woman is regularly beaten by her husband
17. There was an accident at the fighters guild which resulted in the death of a member but it has been hushed up and those responsible will never be held to account
18. A mermaid has been spotted in the local waters
19. Every year on the first full moon someone disappears and is never seen again
20. The butcher is actually the illegitimate son of the king
21. There is a small town just across the mountains populated entirely by children. They overthrew the adults and send anyone who turns 21 into exile
22. People who enter the haunted woods say they can hear beautiful singing but no one has ever found the source
23. The farmer is working with a young magic user to create bigger and tastier animals but keeps his experiments locked away underground
24. The local pond is filled with dead bodies who will drown anyone who attempts to swim in it
25. The local merchant has rigged his scales so as to rip people off and make more money for himself
26. The childless nobles actually have a son but he was born a deformed monster and keep him in the dungeon.
27. If you eat enough of the local farm’s chicken, you will grow wings
28. A local boy found a powerful magic artefact but won’t tell anyone where he has hidden it
29. The archmage keeps powerful amulets hidden in his beard
30. The big tree in the middle of the forest is home to all kinds of horrible monsters
31. Someone has stolen all the necromancy books from the mage’s library
32. The local priest is a cannibal
33. A young boy fell down the well 100 years ago and if you listen carefully, you can still hear him moaning
34. The assassins guild have never actually killed anyone
35. This village is just an illusion cast by a powerful magician who is keeping us all captive
36. The noble’s daughter arranged to be kidnapped by goblins to get her hands on his money that would otherwise have gone to her feckless brother
37. The pies at the local inn have rat, mouse and anything else they find in the street in them
38. The local blacksmith used to be a champion jouster but quit after the scandal
39. There is a ghost that haunts the local churchyard
40. The huge forest on the edge of town wasn’t there 100 years ago
41. The homeless beggar used to be a hero of great repute that disobeyed the king
42. There is a hidden door at the bottom of the lake which leads to the temple holding the lost dwarven treasure
43. There is an owl in the forest that used to be a man and begs passers-by for help
44. The beer served at the local tavern is the best there is
45. The people that live on the corner are hiding a deep dark secret
46. If you stand on the bank of the swamp and repeat the word ‘hate’ five times, a demon will rise from the swamp’s depth and devour your enemies
47. If you cross the bridge carrying food, you have to throw some over the side otherwise a family of trolls will descend on you and eat you
48. The priest places large stones on top of the coffins he buries as the dead have a terrible habit of rising
49. The local undertakers will poison people during slow periods to make a bit more money
50. The captain of the guard can see in the dark
 

Categories: Company News

Roleplaying adventure hooks

Wed, 03/14/2018 - 08:28

 
Looking for inspiration for your next roleplaying adventure? Then look no further! We’ve put together these three adventure hooks to give you some ideas for your next gaming session. Enjoy!
 
 
A rabbit on a rampage
 
A magic user transformed a rabbit as a gift for his daughter’s birthday. It is now 20 feet tall and needs to be stopped!
 
Synopsis
 
On a quiet day in a quiet town, sudden shrieks of fear and horror are heard. An unwise magic user has created a 20-foot-tall rabbit for his daughter’s birthday. It has broken its chains and is now rampaging through the town causing untold destruction. The party will need to catch it and destroy it. The idiotic spell user can be dealt with later.
 
 
The greatest bards that ever lived
 
A band of travelling bards have turned up in town. However, no one that has seen them remembers much about them and strange things seem to happen around them.
 
Synopsis
 
There’s quite the buzz around town when a highly acclaimed band of bards turn up. However, no one who has seen them perform can remember much and a number of their viewers have started to act very oddly and plan to follow them when they leave town.
 
 
Death stalks the land
 
A small village has been cordoned off by officials due to an outbreak of plague, but no one has gone in or out for many years. Surely it is time to lift the quarantine?
 
Synopsis
 
A palisade wall and ditch have been constructed around a small village. Officials say that it is because of an outbreak of plague. Unfortunately views into the village are obstructed by hills and trees but no one has been in or out in years. The party have been tasked with finding out what is going on and what has happened to the village inhabitants.
 
 
Previous adventure hook posts:
 
Adventure Hooks #1
Adventure Hooks #2
Adventure Hooks #3
Adventure Hooks #4
Adventure Hooks #5
 
 
If you think you could turn one of these adventure hooks (or one of your own creation) into a full blown adventure module for publication, we’d love to hear from you – Get in touch >>
 

Categories: Company News

Director’s Briefing – March 2018

Mon, 03/12/2018 - 08:23

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
Welcome to the eighty-second Briefing and the third scheduled Briefing of 2018.
 
Like January, February also started well for me and then went unexpectedly downhill. All I will say is that the crises that occurred have been resolved – I will not claim to be human again as Murphy’s Law will inexorably come into play and find some new crises to devour my time.
 
 
GenCon 2018
 
As you may have heard, Terry Amthor will be attending GenCon 2018 on behalf of ICE. Yes, it’s really true. Terry has embarked on an exercise regimen to ensure that he is convention-fit. Visions of Terry spending his time rolling dice to practice getting d100 open-ended rolls and cross-referencing results on attack tables and critical charts do spring to mind, but I gather that it is rather more energetic than that!
 
Terry, Aaron, Monte and Colin are planning the details of gaming events for GenCon. If you are attending or planning on attending, stay tuned for more information and if you would be able to help out, then do let Colin know.
 
 
Shadow World
 
Charles is working very hard to give the final batch of Jaiman NPCs the complete set of RMSS/FRP stats. Terry is working feverishly hard on the Haalkitaine text.
 
 
HARP, HARP SF and Cyradon
 
John Duffield is nearly finished with the Demons chapter of HARP Bestiary. He’s running his own checks to ensure that he has been consistent across the full gamut of the legions of the Abyss.
 
Colin has read himself into Cyradon and has sent me a list of queries to scope out the detail of his work.
 
I am in negotiation regarding an additional dystopian future setting sourcebook for HARP SF.
 
 
Until next time
 
While the eye of Murphy is hopefully somewhere else, I will get on with clearing my backlog and doing some fun writing again. The next scheduled Briefing will be in April 2018.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Which RPG tools are the best?

Thu, 02/22/2018 - 08:33

Tabletop RPG ToolsOne of the best things about tabletop RPGs is the fact that anyone can play. All you need is a pen, paper and your imagination (well… at least one of you also needs to have the rulebook as well). However, there are a lot of tools on offer which can enhance or simplify game play without destroying the essence of role playing. With that in mind we thought we’d ask our fans and followers which tools they used and how effective they thought they were.
 
One thing that is interesting but probably unsurprising is how few people use electronic devices or aids in their gaming. While 65% of people used miniatures only 46% use word processors with even fewer using tablets (37%) and online tabletop platforms (35%). Perhaps people find the use of devices distracting or an unnecessary hassle given that long term players have grown up without any of these aids. It would perhaps have been interesting to have asked for respondents ages to see if younger players are more open / rely more heavily on electronic aids.
 
According to the survey results, the one tool that people should be using more often is graph paper. Only 47% of people said that they used graph paper and yet it ranked second in the list of most useful tools (with a score of 3.29 out of 5).
 
The greatest surprise for me was how often people try new RPG tools. I suspected that players and GMs would be very set in their ways and would rarely try new things. However, 26% of respondents said that they tried out new tools often or all the time and 44% said that they tried out new RPG tools ‘sometimes’.
 
We had some great responses to ‘what would your perfect RPG tool look like’ including “None. Pen and paper work just fine”, “A speech recognition combat helper” and “A system that records video and audio of all sessions, and uses that to create (in real-time / constantly) an interactive text document with all that happened, with easy search tools”.
 
Thanks to everyone who took part in the survey. If you’d like to give your opinion on the findings or to continue the discussion, please visit our forum.
 
Below are the results in full, do you agree? Are there any tools that you would like to see?
 
 
Which of the following do you use when playing tabletop RPGs?
 
Miniatures – 64.91%
Background music – 50.88%
Graph paper – 47.37%
Word processors – 45.61%
Dry erase boards – 45.61%
Tablets – 36.84%
Spreadsheets – 36.84%
Online tabletop platforms – 35.09%
Official e-support packages – 28.07%
Other apps – 28.07%
3rd party e-support – 19.30%
Sound effects – 17.54%
Forums – 12.28%
Projectors – 7.02%
 
How useful would you say the following tools are when playing tabletop RPGs?
 
Miniatures – 3.50
Graph paper – 3.29
Word processors – 3.16
Spreadsheets – 3.04
Dry erase boards – 3.00
Official e-support packages – 2.84
Tablets – 2.83
Background music – 2.81
Other apps – 2.73
Online tabletop platforms – 2.63
3rd party e-support – 2.40
Sound effects – 1.98
Projectors – 1.73
 
How often do you try new tools?
 
Never – 1.75%
Rarely – 28.07%
Sometimes – 43.86%
Often – 22.81%
All the time 3.51%
 
In a perfect world what tools would you like?
 
A computer based Campaign manager/combat tracker with searchable ruleset in one application
 
Something like Realm Works but with these added options: A game calendar where you can set the calendar up much like in Aeon Timeline, and an “individual” player reveal state. It would awesome if there was also an integrated VTT program like Mote or Maptools.
 
None. Pen and paper work just fine.
 
Rulesets for Fantasy Grounds is the big one. Also like art/maps to show the players. Everything else I can easily do with Excel/Word
 
Mobile apps for Character sheets
 
Software that allows .mp3 files to be accessed via assigned hot keys so background music and effects files can be played and mixed simultaneously. Software and/or spreadsheet that generates NPCs quickly would be great for random encounters that need a touch of detail
 
A well done master screen
 
A speech recognition combat helper!
 
Something like Fantasy Grounds, but with Realm works campaign management….
 
Combat tracking is still priority #1!
 
AI powered 3d visualisers that know what I mean, not what I say.
 
A system that records video and audio of all sessions, and uses that to create (in real-time / constantly) an interactive text document with all that happened, with easy search tools (who said what, which player requests to the GM are still pending, etc).
 
Table size tablet with a program for mapping, spreadsheets etc.
 
I would love to see the John dale rmfrp character sheet integrated with the roll 20 system.
 
A well thought out and designed character sheet. Most waste space with logos and dark background art.
 
I have seen someone use a Wii remote to recognize miniatures on the table and show movement ranges and area affects. Something like that would be great if I didn’t have to build it myself.

Categories: Company News

Shadow World Player Guide now a Gold Pick product

Thu, 02/15/2018 - 08:30

Shadow World Player guide coverIron Crown Enterprises are thrilled to announce that Shadow World Player Guide is now a Gold Pick product on RPGNow!
 
It is an absolutely amazing achievement given that only 132 other products have reached this accolade (a number which represents only 0.22% of all products available on RPGNow)!
 
Shadow World Player Guide is now only the second Iron Crown product to reach the level of Gold joining High Adventure Role Playing Fantasy in reaching this level of achievement.
 
Huge congratulations to Terry and everyone involved in the creation of this product and similarly huge thanks to everyone who has bought and supported this product and the entire Shadow World setting.
 
 
Shadow World Player Guide
 
The skyship trembled and began to list to starboard, her structure creaking ominously. Both men staggered but regained their balance as the craft slewed about in a strangely majestic spin, drawn towards the Essænce vortex. Ignoring the wind tearing at his clothes and flowing hair, Sulfean carefully replaced his Compass in its padded leather pouch. Moje fought to control his own flapping cloak in this sudden gale, while the Navigator turned to face the storm.
 
Step into the Shadow World with this indispensable and system-independent guide to a richly detailed and exotic fantasy setting. Designed explicitly for players, the World Guide will inform and delight newcomers and veterans alike through crystal-clear text and stunning artwork, which bring the world’s wonders to glorious life. For gamemasters, this book will answer the questions of what every character should know about the magic, the lands, the gods, the history, and the peoples of Shadow World.
 
Welcome to the Shadow World.
 

Categories: Company News

Director’s Briefing – February 2018

Tue, 02/06/2018 - 08:11

 
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Welcome
 
Welcome to the eighty-first Briefing and the second scheduled Briefing of 2018.
 
January started well but I was quickly besieged with last-minute requests by students to have their dissertation drafts checked, followed inevitably by the onslaught of the marking. The last handful of assignment submissions have been duly marked and I am human again.
 
 
Shadow World
 
Six Rolemaster Heroes” for Shadow World has been a very popular free download. At the time of writing, it had clocked up 251 downloads.
 
Knowing that the marking season would cause a prolonged overload, I prioritised my editing sweep of Jaiman as it did not involve juggling spreadsheets, word documents, and pieces of paper. Editing sweep of Jaiman safely completed early in the month, so Terry needs to make some modest amendments and we await the arrival of some artwork and some RMSS stats.
 
There has been discussion in various places as to what would be desirable in a future 5th edition Shadow World Master Atlas. I am currently of the opinion that the next “Atlas” should be more of a GM Guide, with a renewed emphasis on the gaming experience within Kulthea and helping GMs to make it feel real for their players through colourful detail. I would also be minded that the system mechanics should be extracted to form System Handbooks, so would envisage a Rolemaster Handbook and a HARP Handbook. With HARP Folkways showing what can be done with cultures. HARP Bestiary virtually complete in text, additional and high-powered magic coming with HARP Something Wicked Something Wondrous, and Jon Cassie getting to grips with the divine in the coming HARP Beyond the Veil, the difficulty degree of writing a HARP Handbook for Shadow World has been quietly lowering. (Once upon a time, it would have been a sheer folly writing maneuver, I am certain, not any longer.)
 
 
HARP, HARP SF and Cyradon
 
On the new supplements and adventures front, everyone has been working hard on their respective manuscripts and I have been able to assist several of our freelancers who had burning questions that needed answering.
 
On the Cyradon front, our intention is, as I stated in the January Briefing, to release the base book followed by a series of adventure modules. There is no point in releasing just the setting book and then have everyone waiting for ages for the next supplement. So you won’t see Cyradon (as in material set on the Cyradon continent of Mithra) return until the adventure modules are also ready to go and then we will release them like clockwork – one a month. (No pressure, Colin). The adventure modules that we have already in full draft follow the refugees’ timeline in sequence before opening up the scope in both space and time. I would expect that we will commission additional Cyradon modules for the more open scope at some point during this year.
 
Not all Cyradon material is set on the Cyradon continent of Mithra. Chris Seal’s excellent “Wedding in Axebridge” is set in the Shatterings; his current work-in-progress, the campaign module Caer Glais is also set in the same portion of the world. Caer Glais does not and will not need to wait on the other Cyradon books. Note that Chris’ work and southern realms setting is different in tone, feel and flavour to the Cyradon continent – Mithra is a big world.
 
 
Rolemaster and ERA
 
The RMU singularity did not happen in January.
 
Two new datasets for ERA were completed by Max, so we now have a ERA for RMC Treasures and an ERA for RMSSFRP Treasure Companion dataset.
 
 
Until next time
 
Back to being human and getting more editing and writing complete before the singularity The next scheduled Briefing will be in March 2018.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Real life critical fumbles – First dates

Wed, 01/17/2018 - 12:24

No matter how many adventures you’ve been on, no matter how many foes you have defeated and no matter how many villages you have saved, everyone has moments when they’re not fully paying attention or when they’re a little too hung over or when they are simply having a bad day. That’s why fumbles exist, because no one is always at their best. In gaming terms fumbles can happen at any time and lead to you injuring yourself, injuring your friends or aiding your enemies, but fumbling in real life can be no less disastrous and it seems that first dates are rife with fumbles.
 
First date real life critical fumbles:
 

01 – 25 Your date thinks that Rolemaster is over-complicated and unfun. They’re obviously not the right person for you. You leave without another word. Better luck next time 26 – 30 Your date never arrives. Spend 10 rounds waiting for them before giving up and going home to order a takeaway and have a bit of a cry 31 – 40 Accidentally call your date by your ex’s name -10 to all charm type skills 41 – 50 Whilst cutting your food a stray pea flies up from the plate and hits you in the eye. -10 to all perception checks and -10 to all charm skills 51 – 60 In an attempt to calm yourself down, you have a bit too much to drink -10 to initiative, -10 to perception, -10 to all charm type skills 61 – 65 An ex is in the same restaurant as you and, upon noticing you on a date, they spend the entire time talking very loudly about how awful you are – 25 to all charm type skills 66 Though you have a wonderful time, you just can’t stop talking in rhyme. -30 to all charm skills 67 – 70 Your blind date turns out to be the celebrity that you idolise. Your brain simply can’t cope -20 inititative, -20 perception, your Re is now at -10 71 – 80 Your blind date is your ex. Before you know what has happened they have punched you in the face and disappeared. 10 hits, prone for 3 rounds 81 – 85 In the process of cheersing to a good night you smash your glass in your hand -15 hits and an A slash critical 86 – 90 You are nervous. Your hands are shaking so much that you lose control of your knife, burrying it deep into your leg. 25 hit points and a B puncture critical 91 – 95 Your date is incredibly nervous and drinks too much in an attempt to calm themselves. Without warning they belch. The fumes ignite on the candles between you and you’re hit square in the face with a small fire ball – 30 hits, C heat critical 96 – 99 On your way back from the toilet you trip over an invisible dead turtle and fall face first into the table covering your date and yourself with your meals. They do not see the funny side and leave immediately – 30 hits, stunned for 5 rounds, A impact critical, dinner is on you 100 Your date goes really well and you end up going back to theirs. Unfortunately the second you get inside the door you are set upon by their family. They explain that they are in a demonic cult and require a human sacrifice. As you are led away to the alter, you can’t help but think that this is still isn’t the worst date you’ve ever been on. Death in 2 rounds.

Categories: Company News

Treasure Companions for ERA out now!

Mon, 01/15/2018 - 19:46

Iron Crown Enterprises are thrilled to announced the latest releases for the brilliant Electronic Roleplaying Assistant (ERA). Ladies and Gentlemen we give you ERA for Rolemaster RMSSFRP Treasure Companion and ERA for Rolemaster RMC Treasures!
 
These two new modules add to the ERA’s impressive line up of modules to help GMs speed up their game play and take out some of the administrative aspects of playing Rolemaster.
 
ERA for Rolemaster Treasure Companion for RMSSERA for Rolemaster RMSSFRP Treasure Companion
 
The RMFRP Treasure Companion for ERA includes 79 treasure tables, 3 professions and 22 spell lists.
 
All treasure tables in RMFRP Treasure Companion will be added to the Treasure Generation module, from where you can create items (both magic and mundane) but also piles of coins and jewels.
 
Start from the Item Component table, choose from very poor to very rich items, and get rolling! You can also start directly from your chosen table, be it a Charged Item, Enchanted Armor or an Artifact. To get some money, choose the Wealth Component table, and the gold will be yours.
 
This package also contains the Alchemists for each realm: Channeling, Essence and Mentalism. To make sure the characters can create the items themselves, spell lists are also included: 4 general alchemy lists, 5 for each realm and 3 divine alchemy spell lists.
 
ERA for Rolemaster RMC TreasuresERA for Rolemaster RMC Treasures
 
In the RMC Treasures package for ERA, you get a total of 53 tables that will allow the creation of a variety of items.
 
All treasure tables from RMC Creatures and Treasures are added to the Treasure Generation module, from where you can create items (both magic and mundane) but also piles of coins and jewels.
 
Start from the Treasure Size table, choose from very poor to very rich items, and get rolling! You can also start directly from your chosen table, be it a Spell Tome, Magical Sword or a Leather Armor. To get some money, choose the Money Size table, and the gold will be yours.
 
Electronic Roleplaying Assistant
 
ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards, they can be added to a running campaign in the adventuring module. From there, the game master can control all aspects of the game: resolve maneuvers, resistances, resting, and of course, spell casting and combat.
 
With ERA you can create Rolemaster characters and then manage their adventures. Players can also monitor their characters from their mobile devices as the action progresses. But no adventure is complete without some gritty combat. Blows must be dealt, and damage resolved. In the free base ERA product you will find 2 sample weapons and 3 critical tables.
 
Love ERA? Check out our complete range of addition modules:
 
Rolemaster Classic
Character Law
Spell Law
Arms Law
Armory
Shadow World Module
Combat Companion
Rolemaster Companion I
Creature Module
 
Rolemaster Fantasy Role Playing
Core and Character Law
Spell Law
Arms Law
The Armory
Shadow World Module
Combat Companion
Mentalism Companion
Essence Companion
Channeling Companion
Arcane Companion
Creature Module
Fire and Ice: The Elemental Companion
 
You can also now get ERA modules in one of three different bundles:
RM Classic core dataset (containing Arms Law, Character Law, Spell Law and RMC Creatures)
RMFRP core dataset (containing Core and Character Law, Spell Law, Arms Law and RMFRP Creatures)
RMFRP companion dataset (containing Arcane Companion, Channeling Companion, Essence Companion and Mentalism Companion).
 

Categories: Company News

Director’s Briefing – January 2018

Thu, 01/04/2018 - 07:55

 
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Welcome to 2018
 
Happy New Year to everyone. Welcome to the eightieth Briefing and the first scheduled Briefing of 2018.
 
My holiday reading this year has been Gail Z Martin’s Chronicles of the Necromancer quartet, a very enjoyable fast-paced fantasy epic of mayhem and magic, with a necromancer (or in the setting a Summoner) as a key hero. I dithered between following up with Elizabeth Moon’s Paladin’s Legacy quintet or Katherine Kerr’s Deverry series (having read the first two quartets but not the Dragon Mage or the Silver Mage sagas). In the end, I decided that I would try Gail Martin’s Ascendant Kingdoms quartet as this would be a different setting again and, when I am writing a fantasy rpg sourcebook on magic, I feel the need to read as widely as possible in fantasy to keep me inspired.
 
In the cinema, Jumanji: Welcome to the Jungle was enjoyable, Thor:Ragnarok funnier than most “comedy” films, Wonder Woman top superhero flick, but price of place for the year was Star Wars: The Last Jedi. While I gather some fans have been annoyed that various mysteries were not resolved, both my wife and I really enjoyed the latest addition to the Star Wars timeline. It will be very interesting to see how the Solo movie works out and how much (if any) of Brian Daley’s Han Solo trilogy feeds into it.
 
 
A retrospective on 2017
 
As we have done since 2012, let us begin our year with a look back at the previous year. We named 2017 to be the year of balance, where we would be jointly focusing on completion and ensuring that products for the future are commissioned.
 
2017 saw John Seal undertake a first reconnaissance of UK Games Expo, visiting as an ordinary attendee to get a lie of the land, and in December, the UK team ran a successful stand for the fourth time at the annual Dragonmeet convention. The highlight of the convention year was an ICE presence, thanks to our friends at Pointy Hat Games and a squad of loyal fans, at GenCon 2017. Probably our most effective marketing gambit of the entire year.
 
Last January, I said that 2017 would be a year where we would try to get Terry to focus in an effort to get two new Shadow World products to completion. This did not work out as expected. However, the observant will have noticed that a small free Shadow World product was released on 1st January 2018 – the protagonists who have been starring in some of Craig John’s fine artwork now have backstories and game stats. Terry also delivered a complete 190-page revised Jaiman manuscript in early December.
 
For HARP and HARP SF, 2017 saw the release of HARP Folkways by Jonathan Cassie, a wholly new sourcebook to support HARP Fantasy with new races, cultures and professions, as well as a wealth of game-independent material on creating realistic cultures. It also saw the release of HARP A Wedding in Axebridge by Chris Seal, in a new enhanced pdf and softcover edition as our first adventure module product. A veritable army of freelancers have been working on new supplements and adventures for HARP Fantasy and HARP SF – HARP Beyond the Veil (religions and divine magic), HARP Strongholds, HARP Subterfuge, HARP SF Vehicles Compendium, The Poseidon Gambit (sf adventure), Garden of Rain (fantasy adventure), and Caer Glais (fantasy campaign).
 
2017 was again a very good year for software support. AutoHARP received a new dataset, namely for HARP Folkways, and has been updated to version 2.3.1 (just after Christmas). ERA has continued to receive updates to its base software and new datasets such as ERA Arcane Companion, ERA Fire & Ice, and ERA Creatures.
 
Creature Law remains stubbornly incomplete and is the disappointment of 2017.
 
ICE was a frequent entrant on the top 15 publisher listing on RPGNow. OneBookShelf has discontinued the relative ranking facility so I don’t know if we continued to be in the top 2-3% of publishers over the entire year but we remained so during the period when it was possible to check.
 
 
2018
 
2018 is going to be the partitioned year.
 
At some arbitrary point in the year – and I have no control over when this will be – Jonathan and Joeri will appear in my inbox with Creature Law and say “It’s Done”. At that point, I move onto the critical path for Rolemaster as I commence the Master Edit and Rolemaster will be the most important ICE task that I will be involved in.
 
Before what we might call the Rolemaster singularity occurs, what can we predict about 2018 (barring disasters)?
 
In the convention arena, ICE will again have a presence at GenCon, through the auspices of our friends at Pointy Hat Games. If it works for Terry, we will seek to have Terry at GenCon. We will also be at Dragonmeet as traders and undertake a recon-in-force of UK Games Expo.
 
For Shadow World, we have begun the year with a little present for fans – a free six-page pdf giving the backstory and the Rolemaster stats of the adventurer party who have been appearing in many of our recent Shadow World products. The first major release for 2018 will be the enhanced edition of Jaiman. I have 190 pages from Terry to edit, Charles has some more RMSS stats to create, and there’s some more art to come in, but the hardest part is over in that Terry has finished the draft. Terry is currently shuttling between the Haalkitaine and Emer IV manuscripts. If we are fortunate, then we will have all three products this year, but the goal is at least two new Shadow World products for 2018.
 
For HARP Fantasy and HARP SF, HARP Bestiary has only thirteen more demon types requiring statting and then we have a fully complete manuscript. So we should expect HARP Bestiary as the definitive big release for HARP this year. The Poseidon Gambit and Garden of Rain are essentially racing each other to see which will be completed first. My suspicion is that Poseidon Gambit will be released first because Joel has the advantage of being able to create his own art (and has been creating some as he has been writing the module). I am making good progress on Something Wicked, Something Wondrous, but whether I bring it to a complete refreshed manuscript before the singularity occurs depends on when the singularity occurs. HARP Beyond the Veil, HARP Strongholds, HARP Subterfuge, HARP SF Vehicles Compendium and Caer Glais are still in varying levels of progress so it would be premature to make plans based on them. That said, Jon Cassie is hopeful that he will have a full draft of Beyond the Veil to submit in a few months. In terms of HARP and HARP SF therefore, our goal is to publish at least three new books in 2018.
 
I have described HARP Bestiary as being a logjam product with many other products dependent on it. As we made progress on it, we were able to release TGA4 in 2016 and HARP A Wedding in Axebridge in 2017, even though Bestiary was not itself finished. Now that it is virtually there, one of the great dependencies that can be unlocked is the Cyradon setting. Several years ago, I went through the Cyradon main sourcebook and updated all of its chapters except its Bestiary chapter. I also had four adventure modules commissioned – Ruins of Kausur, M for Murder, Enya Lote, and Escort Duty – all of which are complete manuscripts, needing only their monster stats updated in line with HARP Bestiary. We also have Allen Maher’s excellent scenario trilogy in the Vault, which we have permission from Allen to enhance to full module status. Colin, having won his spurs in writing several HARP Bestiary chapters, will be taking the lead in reawakening Cyradon. The goal for Cyradon is to get the base book and the adventure modules ready for release, but we won’t hit the release button until we have multiple products ready to go.
 
In the software arena, I expect additional datasets and improvements to AutoHARP and ERA. I know for certain that Max is currently hard at work on Treasures datasets for RM Classic and RMSS/FRP.
 
 
Until next time
 
Back to editing and writing before the singularity, and the necessary corporate admin of preparing the 2017 financial data for the company accountant. The next scheduled Briefing will be in February 2018.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

2017’s New Releases

Thu, 12/21/2017 - 08:21

As we approach the end of the year, now seems as good a time as any to look back over what we have achieved this year and what you might want to spend any money you get over the festive period on.
 
2017 saw the release of five new e-support products and two new pdf/print products for High Adventure Role Playing (HARP) Fantasy.
 
HARP Folkways coverHARP Folkways
 
You can take a hero out of the Borderlands but you cannot take the Borderlands out of the hero.
 
Enrich your characters and your world with unparalleled cultural depth. Explore the diversity of cultures across twenty folkways drawing upon our world and fantasy classics. Make your own unique cultures by defining how they handle matters of kinship, authority and the supernatural, how they dress and what they eat, and more. Worked examples including cultures from Shadow World and Cyradon will inspire your creativity.
 
HARP Folkways provides GMs and players with:
 

  • The Twenty Folkways – a technique to create believable cultures for any setting
  • A cultural perspective on well-known fantasy worlds from literature
  • Practical examples of culture creation including examples from Shadow World and Cyradon
  • Eleven new HARP races
  • Six new HARP cultural adolescence packages
  • Ten new HARP professions
  • New skills and talents
  • Twenty-three new HARP training packages


Wedding in Axebridge coverA Wedding in Axebridge
 
A Wedding in Axebridge is designed as a HARP Fantasy adventure module for 4-6 characters of up to 4th level. This module is set in the Aeden Isles which form part of the southernmost Shatterings of Mithra (aka the world containing Cyradon), but the adventure may be readily relocated to a different fantasy setting.
 
A wedding is normally a time for celebration and festivities, but in the village of Axebridge the celebration takes on a sinister undertone. Axebridge is a small, close knit village that lies on the south bank of the River Clearwater. The village takes its name from the ancient stone bridge that spans the river, and the crossed axe insignia that decorates its walls. Across the river, on its north banks, two ruined watchtowers stare out across the vast expanse of the Alfwood.
 
The lands around Axebridge are renowned for strange happenings. Unbeknown to the inhabitants, these occurrences happen because Axebridge is situated close to a place of great magical power, which was once the site of a great druidic temple. In more recent times, fey creatures have been drawn to the nexus. With the inevitable contact between fey and mortal, old wounds have been reopened. When a jealous admirer is thrown into the mix, the village of Axebridge finds itself under threat, and hope for the village’s future lies in the hands of a few bold souls marked by fate.
 
 
E-support products
 
 
AutoHARP Folkways
 
AutoHARP Fantasy: Folkways is an add-on database (drawing upon the HARP Folkways supplement) for the AutoHARP Fantasy software. AutoHARP Fantasy combines a Character Creator and a Combat Tracker, both of which are fully compatible with HARP Fantasy and helps speed up your gaming and take some of the administration out of GMing.
 
The database file includes all the new professions and races introduced in HARP Folkways and is a great addition for all HARP Fantasy GMs.
 
 
ERA for RolemasterERA
 
ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Just by running this free application players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards, they can be added to a running campaign in the adventuring module. From there, the game master can control all aspects of the game: resolve maneuvers, resistances, resting, and of course, spell casting and combat.
 
Players can also oversee the current status of their characters as the adventure progresses, simply by accessing the application with their mobile devices. This also allows them to check all known spells with full descriptions, current skill values and more. Inventory and game master-to-player communication also have their own systems.
 
ERA is compatible with Windows, Mac OSX and Linux.
 
 
ERA Arcane CompanionERA for Rolemaster RMFRP Arcane Companion
 
The RMFRP Arcane Companion package for ERA includes 4 professions, 4 attack tables, 2 critical tables, 46 spell lists, and a brand new realm with 2 additional spell fumble columns.
 
The power and the risk of using magic reaches a new level with the addition of Arcanists and Wizards. This unstable new realm can be randomly exploited by the Chaotic. Those who abuse the use of magic will be tracked and brought to justice by the the Magehunter.
 
New attacks are available to those wielding Mana and Void spells. Apart from Ball and Bolt attack tables, the destructive Mana and Void critical tables are provided.
 
You will also find all Arcane spells. Open, closed and evil magic with a power that surpasses all other realms. Arcane Healing will fix most wounds, Bladerunes will give the friends of the Arcane caster a new edge, and several spell lists allow the manipulation of earthnodes. When Arcane spell users really want to boast, they just copy any spell from their friends using Realm Law.
 
 
ERA Creatures RMCERA for Rolemaster RMC Creatures
 
With the RMC Creatures package for ERA, you get 451 creature templates to choose from in your adventures.
 
For each and every entry in RMC Creatures and Treasures, information on movement, attacks, defenses and critical resolution will be automatically loaded when selecting a creature. Get your combat ready in no time with all the options at your disposal.
 
Dragons can be sent sweeping down to breath fire, and killer rabbits can be added to smile upon the party. Plants, demons, unicorns, and more, all included in this single package!
 
 
 
ERA Creatures RMFRPERA for Rolemaster RMFRP Creatures
 
With the RMFRP Creatures package for ERA, you get 778 creature templates to choose from in your adventures.
 
For each and every entry in RMFRP Creatures and Monsters, information on movement, attacks, defenses and critical resolution will be automatically loaded when selecting a creature. Get your combat ready in no time with all the options at your disposal.
 
Dragons can be sent sweeping down to breath fire, and killer rabbits can be added to smile upon the party. Plants, demons, unicorns, and more, all included in this single package!
 
 
 
ERA for Rolemaster Ice and FireERA for Rolemaster Fire and Ice
 
The RMFRP Fire and Ice package for ERA includes 11 professions, 9 attack tables, 2 critical tables, 50 spell lists, and 80 creature templates.
 
Add an elemental touch to your campaign with the hottest and coolest RMFRP content. Create an elemental specialist for any of the 6 elemental powers, or combine them all under an Arcane Elementalist. Travel the elemental planes with an Elemental Explorer, or fight alongside the elemental companions of an Elemental Champion.
 
Special attack tables are presented. From the gigantic Boulder, to the powerful ball attacks of Aether and Nether (accompanied by their very own critical tables).
 
All characters can benefit also from access to the Closed Elemental spell lists. Control light and wield fire, create ice and move the very earth under your enemies.
 
Elemental creatures of all kinds can take form in your adventures. Fight against an Air Serpent, charge into battle on an Earth Steed, or roam the skies on an Ice Riding Drake.
 
 
Bundles
 
As well as four new modules for the brilliant ERA, we also made ERA modules available in bundles to help you get everything you need for your game quickly and easily. You can now get the following ERA bundles:
 
ERA RMFRP Companions Dataset – ERA for Rolemaster RMSSFRP Arcane Companion, ERA for Rolemaster RMSSFRP Channeling Companion, ERA for Rolemaster RMSSFRP Essence Companion and ERA for Rolemaster RMSSFRP Mentalism Companion in one bundle
 
ERA RMFRP Core Datasets – ERA for Rolemaster RMFRP Arms Law, ERA for Rolemaster RMFRP Core and Character Law, ERA for Rolemaster RMFRP Creatures and ERA for Rolemaster RMFRP Spell Law in one bundle
 
ERA RM Classic Core Datasets – ERA for Rolemaster RMC Arms Law, ERA for Rolemaster RMC Character Law, ERA for Rolemaster RMC Creatures and ERA for Rolemaster RMC Spell Law in one bundle.
 
 
Summary
 
In short, 2017 has been a busy year but we’re expecting 2018 to be even busier and with even more great new releases. If you want to make sure that you’re kept up-to-date with all the latest news and releases, make sure you sign up to our mailing list.
 

Categories: Company News

Director’s Briefing – December 2017

Fri, 12/08/2017 - 12:37

 
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Welcome
 
To the seventy-ninth Briefing and the twelfth scheduled Briefing of 2017. November was an unhappy month in terms of me making personal progress in editing or writing, with at every turn some new demand on my time from the day job, usually with incredibly short deadlines.
 
Dragonmeet 2017
 
John, Colin and I attended Dragonmeet, running our annual stand. We had some great chats with fans, we sold books and generally had a good time.
 
What we did not have this year were any games being run by Chris Seal as he could not make the convention (and I really wanted to present him with his author copies of HARP A Wedding in Axebridge in person – his copies are on their way by Royal Mail.) Next year, we will have at least one demo game – I may well GM a game myself.
 
 
UK Games Expo
 
Over the past eleven years, UK Games Expo has grown from a modest event in 2007 of about 1,000 attendees to the 2017 extravaganza of 16,300 unique attendees (30,000+ attendee-days). UK Games Expo caters for roleplayers, boardgamers, card gamers, wargamers, and gamers who defy such categorisation. It is a three day event held in Birmingham in late May/early June, so not as easy for us to organise a full-blown presence but in terms of our growth, it’s the next obvious convention presence. I suspect we are looking at reconnaissance in force for 2018, with a proper stand in 2019 if it looks like it should work for ICE.
 
 
A Wedding in Axebridge
 
The print masters were accepted and HARP A Wedding in Axebridge makes for a slender perfectbound book. Really pleasing. We look forward to publishing further adventure modules in 2018 (with Poseidon Gambit for HARP SF and Garden of Rain for HARP Fantasy at the front of the queue.)
 
You can purchase HARP A Wedding in Axebridge HERE
 
 
Shadow World
 
All I have to say is “Keep writing, Terry!”
 
 
HARP and HARP SF
 
All I have to say is “Keep revising Something Wicked, Something Wondrous” and “Keep editing HARP Bestiary” to myself, and “Keep working on HARP Beyond the Veil, HARP Strongholds, HARP Subterfuge, HARP SF Vehicles, Poseidon Gambit, Garden of Rain and Caer Glais” to the other freelancers. Duly refreshed from his break after completing his work on various chapters of HARP Bestiary, Colin has accepted another writing assignment from me, but he has to read himself in first.
 
 
RMU
 
To Joeri and Jonathan, keep fighting those creatures.
 
 
Until next time
 
I am off to heed my own injunctions on editing and revising, so all that remains for me to do is wish you all a very Merry Christmas (or other holiday of your choosing) and a Happy New Year. The next scheduled Briefing will be in January 2018.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Spacemaster 2nd Edition Player Book goes Electrum!

Thu, 11/23/2017 - 08:27

Spacemaster 2nd edition player book coverIron Crown Enterprises are thrilled to announce that Spacemaster 2nd Edition Player Book is now an electrum pick product on RPGNow!
 
We’re incredibly proud that Spacemaster 2nd Edition Player Book has joined a number of other Iron Crown products in reaching the level of ‘electrum pick’ which very few products ever reach.
 
Huge congratulations and thanks to everyone involved in creating Spacemaster 2nd Edition Player Book and thanks to everyone who has bought it, played it and supported it. We couldn’t have done it without you.
 
 
 
Spacemaster 2nd Edition Player Book
 
The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns
 
This is the Player Book of ICE’s original science-fiction roleplaying game (Spacemaster 2nd Edition), containing character creation rules, personal combat, psionic rules and general adventuring rules
 
If you haven’t bought your copy of Spacemaster 2nd Edition Player Book yet, you can get your copy from RPGNow where you can also get a wide range of other Spacemaster products from Iron Crown Enterprises.
 

Categories: Company News

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