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Mad Dogs with Guns

Wed, 09/19/2012 - 00:59
Mad Dogs with GunsPublisher: Pulp Action Library

Mad Dogs With Guns is a miniatures game set in the “Roaring Twenties”—the wide-open era of Prohibition, Tommy Guns and concrete overshoes. It’s about mad-dog mobsters, crooked cops, and the kind of liquor that can send you blind for weeks. It’s about fast cars and faster women, paid-off politicians and basement breweries, private eyes and public enemies. But mostly it’s about men with silk suits, snap-brim fedoras and automatic weapons, quarrelling violently.

Price: $18.00
Categories: Company News

The Arcadians

Wed, 09/19/2012 - 00:57
The ArcadiansPublisher: Skortched Urf' Studios

The Arcadians

Every computer is a door, a portal to another world which can be opened with just the right combination of motherboards and keystrokes. This electronic world has hovered just outside the range of human perception, even on worlds where computers have not yet been imagined. Occasionally, a creature from the electronic world steps through a rift and into the physical world. The adventurous, noble race called the Arcadians are the best known of all such creatures…..

Arcadians are a race of noble, thrill-seeking creatures hailing from the electronic world, RKayed. They burst into reality in a shower of flaring pixels, accompanied by the tinny squeaks of MIDI trumpets.

Arcadians venture into the Physical Realms in search of adventure, or as part of some overlycomplex grand quest to win the hearts of their beloved. Some travel between worlds regularly, while others spend the majority of their lives in their new homeland, protecting its citizens and befriending the human children who hang around the arcades. Irrepressible, romantic souls, these planar visitors are known for their odd sensors of humor, courtly codes of honor and zest for life. Even the most selfish and roguish Arcadian will risk their lives to defend an innocent, especially a child who asks for their help.

Price: $1.99
Categories: Company News

The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

Tue, 09/18/2012 - 17:25
 A Campaign for Full Thrust, Stargrunt II and Dirtside IIPublisher: Art of War Games

The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified by member species and governments.
The Synod meanwhile has fortified its remaining systems and continues to build a large fleet presence in all of its worlds within the sector. Both Hevan's Gate and the Lion's Gate systems are heavily fortified and rumors persist among the Preservation Societies that the Synod has formed agreements with some fallen planets within the sector.
Terran has begun to send out colony ships and the first of many colonies have taken root in some nearby systems. The European Union and Australia together have colonized a planet in the Epsilon Eridani system and named the first colony on the planet Botany Bay. The United States has taken control of Alpha Centauri and Plymouth Rock. The Chinese sent out a colony ealier in the year headed for a planet in the Sirius system. The Wolf 359 system was colonized last year by a conglomerate of Russian, Middle Eastern and African nations financed by a few large multinational corporations. Tau Ceti, Gliese 876 and Sentai have been garrisoned by lage contingents of Alliance troops. Alpha Centauri and Sentai systems have the largest fleet presence as they are directly on the front lines.

Thirteen more scenarios recount the fight for the Trii'hom System against a fleet of Ghost ships. 

Price: $2.00
Categories: Company News

Fighting Vehicles IV :Ghost Fleet Military Forces in the Sol Sector

Tue, 09/18/2012 - 16:52
Ghost Fleet Military Forces in the Sol SectorPublisher: Art of War Games

Ghost Invasion Forces
The Synod is a huge collection of various races. Some of these races started life as artificial intelligences. These intelligences eventually grew and evolved and became new life. These early intelligences wished to be treated as any other sentient being and took the Synod to the courts.
After many years threading their way through the court system and eventually winning in a landmark decision the artificial intelligences who could pass certain tests were allowed to become full citizens of the Universal Synod of Worlds.
They called their new race, the Consensus of Minds or just the Consensus. They claimed dead worlds that none of the other races wished to invest in. These worlds were often rich in metals and cilicates. Eventually the Consensus became the premier operator of mines and factories in the Synod. They churned out legions of bots and drones designed to operate for extended periods in hostile and dangerous environments.
The Consensus spread throughout the Synod and became very influential in all areas of business and manufacturing. Entire systems had been turned into vast hives of drones and massive intelligences that controlled them.
Some of these intelligences began showing signs of instability and eventually all communications were lost with some systems. Any ship that entered these ghost systems never returned. They were quarantined and embargoed. No ships were allowed to enter or leave the system. The Ghost systems have slumbered undisturbed for centuries...

....until now

The Ghost forces rely heavily on energy weapons and vast armies of drones. Whether in space or dirtside they seek to overwhelm defending forces with swarms of smaller ships and a phalanx of energy weapons.

The following pdf will provide unit descriptions and game statistics for a typical Ghost Military Formation and their tactics.

This PDF is required to play through the Ghost War Campaign. 

Price: $2.00
Categories: Company News

#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability

Tue, 09/18/2012 - 16:50
#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class AbilityPublisher: Super Genius Games

Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.

#1 With A Bullet Point is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.

The High Concept: Twelve alternate class abilities that can replace the trapfinding ability of the rogue class, to allow a simple way to customize rogue characters. This is the latest in a series of products to celebrate the "Summer of Bullets" event!

The alternate class abilities included are:

  • Black Marketeer (Ex)
  • Chink in the Armor (Ex)
  • Climb Walls (Ex)
  • Harass (Ex)
  • Hoodwink (Ex)
  • Ki Pool (Su)
  • Pick Your Way (Ex)
  • Poison Use (Ex)
  • Trapmaker (Ex)
  • Turn the Knife (Ex)
  • Street Tough (Ex)
  • Sacrificial Blow (Ex)
Price: $1.00
Categories: Company News

Castles & Crusades Fields of Battle

Tue, 09/18/2012 - 16:15
Castles & Crusades Fields of BattlePublisher: Troll Lord Games

War is an evil thing; but it is not the most evil of things. For where evil reigns peace must suffer and the world’s want be lost in the wages of blood. It is here, where evil sows its seeds of destruction, that the brave must forever rise up to champion those that are true. And so it always has been, and always will be, that the wages of evil are spent upon the Fields of Battle.

Fields of Battle is a simple, straightforward, easy-to-use game of mass combat. It easily simulates battles between hundreds and even thousands of combatants, all in a single gaming session. Herein are all the tools you need to decide the outcome of large-scale warfare. Playable with the TLG’s Battle Unit Counters, or any type of miniatures, Fields of Battle is a flexible, easy-to-learn rules set that allows you to conduct small battles between a few dozen combatants or mass warfare between the armies of kings.

Stand-Alone Game
Fields of Battle is a simple, straightforward, easy-to-use game of mass combat. It easily simulates battles between hundreds and even thousands of combatants, all in a single gaming session. Herein are all the tools you need to decide the outcome of large-scale warfare. Playable with the included Battle Unit Counters, or any type of miniatures, Fields of Battle is a flexible, easy-to-learn rules set that allows you to conduct small battles between a few dozen combatants or mass warfare between the armies of kings.

Include Your Characters
Fields of Battle allows you to place your character on the battlefield. Stand should to shoulder with the combatants or lead from them from afar. Fields of Battle blends flawlessly with your table top RPG bringing war to your table like never before.

Compatible with Most Systems
Fields of Battle is fully compatible with most any role-playing game. Its simple Siege Engine mechanic is highly adaptable, allowing you to smoothly integrate the Fields of Battle rules set with any ongoing campaign. Your PCs and their archenemies can even battle it out alongside their clashing forces, their skills and abilities directly impacting the tide of the wars they wage!

Whether you play the supplied scenarios or develop your own, Fields of Battle puts the battle in your hands.

Price: $8.33
Categories: Company News

Tattered Banners - Bandit Lords and Mercenary Captains

Tue, 09/18/2012 - 11:15
Tattered Banners - Bandit Lords and Mercenary CaptainsPublisher: GRAmel
Some of them are dirty, their weapons rusty, their bellies rumbling with hunger, but more deadly than
snakes. Others are splendid in their shimmering bronze armor, their swords impressive, and are looking
for glory and a reign for themselves.
They are mercenaries and bandits, the scum and outcasts of the civilized lands, come to pillage the rich
cities of the Dominions and to trample ancient thrones under their dusty sandaled feet...
Do you dare to be one of them?

Welcome back to the Dominions! This supplement focuses on one of the staples of Sword and Sorcery, mercenary companies and bandit bands. These assorted groups of fighters, scoundrels and rebels have more than once held in their blood-stained hands the history of the Dominions, and their dust-covered banners have shaped today’s kingdoms.
The involvement of the heroes with these organizations can be on multiple levels: they can be worthy and interesting opponents, patrons and friends, or even more interestingly, the characters can be members themselves, becoming powerful captains and feared bandit lords.
Does the idea of a rugged war band at your command appeal to you? Then read on, but beware, powerful men always have powerful enemies…

To use this compendium you need copies of the Savage Worlds and Beasts and Barbarians rulebooks.  This sourcebook can be used with other fantasy settings, just with a little of work.  Price: $9.99
Categories: Company News

Tattered Banners Bandit Lords and Mercenary Captains

Tue, 09/18/2012 - 11:15
Tattered Banners  Bandit Lords and Mercenary CaptainsPublisher: GRAmel
Some of them are dirty, their weapons rusty, their bellies rumbling with hunger, but more deadly than
snakes. Others are splendid in their shimmering bronze armor, their swords impressive, and are looking
for glory and a reign for themselves.
They are mercenaries and bandits, the scum and outcasts of the civilized lands, come to pillage the rich
cities of the Dominions and to trample ancient thrones under their dusty sandaled feet...
Do you dare to be one of them?

Welcome back to the Dominions! This supplement focuses on one of the staples of Sword and Sorcery, mercenary companies and bandit bands. These assorted groups of fighters, scoundrels and rebels have more than once held in their blood-stained hands the history of the Dominions, and their dust-covered banners have shaped today’s kingdoms.
The involvement of the heroes with these organizations can be on multiple levels: they can be worthy and interesting opponents, patrons and friends, or even more interestingly, the characters can be members themselves, becoming powerful captains and feared bandit lords.
Does the idea of a rugged war band at your command appeal to you? Then read on, but beware, powerful men always have powerful enemies…

To use this compendium you need copies of the Savage Worlds and Beasts and Barbarians rulebooks.  This sourcebook can be used with other fantasy settings, just with a little of work.  Price: $9.99
Categories: Company News

Advanced Encounters: Alternate Objectives (PFRPG)

Tue, 09/18/2012 - 02:17
 Alternate Objectives (PFRPG)Publisher: Sneak Attack Press

Alternate Objectives is the second of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the GM to create more memorable encounters. Alternate Objectives focuses on creating encounters where they PCs have combat goals beyond just slaying the bad guys.

Alternate Objectives details several types of objectives and things to consider when building them. It then describes other elements that could be relevant in a range of encounters containing alternate objectives but are not tied to specific objectives. Finally Alternate Objectives provides six sample encounters along with adventure hooks and variations.

Price: $5.95
Categories: Company News

Advanced Encounters: Alternate Objectives (4e)

Tue, 09/18/2012 - 01:58
 Alternate Objectives (4e)Publisher: Sneak Attack Press

Alternate Objectives is the second of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the DM to create more memorable encounters. Alternate Objectives focuses on creating encounters where they PCs have combat goals beyond just slaying the bad guys.

Alternate Objectives details several types of objectives and things to consider when building them. It then describes other elements that could be relevant in a range of encounters containing alternate objectives but are not tied to specific objectives. Finally Alternate Objectives provides six sample encounters along with adventure hooks and variations.

Price: $5.95
Categories: Company News

Toys for the Sandbox 37: The Ancient Temple

Mon, 09/17/2012 - 23:03
 The Ancient TemplePublisher: Occult Moon

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.

Great for use with Legends of Anglerre, Strands of Fate, Dungeon World, Risus: The Anything RPG, FUDGE, Harnworld, and easily adaptable to Dungeons, and Dragons, Dungeon Crawl Classics, Pathfinder, Warhammer Fantasy Roleplay, The One Ring, HERO, GURPS, BRP, and many others.

The druids of the moon song grove have been worried for a while now, the consolation known as "The Temple" has been behaving oddly disappearing from the night sky and reappearing. They have taken it as a dark omen. Now an ancient temple has reappeared, or perhaps just been discovered depending on who you listen to. Legend has it this is not just any temple but the first temple built on the site where the gods first appeared to man.  

Price: $1.99
Categories: Company News

Metals and Materials

Mon, 09/17/2012 - 20:54
Metals and MaterialsPublisher: Bronze Dragon Publishing

A detailed summary of Fantasy, Science Fiction and real world metals, alloys and meterials taken from books, lore and history. Filled with over 35 listed metals and special elements that can be used in any campaign setting. Richly illustrated to give ideas on appearance and painstakenly researched to add depth to the histroy of precious metal alloys as well as providing real historical reference. As always, The Bronze Dragon delivers on Fantasy lore mixed with real scientific knowledge to give the reader a wider perspective on what is possible in a campaign setting. Metals and Alloys are included from many historical places as well as cutting edge technologies used today. Fantasy materials are taken from many sources including Tolkien, Star Trek, Warhammer and others to provide a short list of the best materails without you have to do all the work of looking.

Price: $2.50
Categories: Company News

Shadowrun: Mission: 04-10: Romero and Juliette

Mon, 09/17/2012 - 19:55
 Romero and JuliettePublisher: Catalyst Game Labs

Blood and Vengeance

A missing shadowrunner. An artifact with mysterious, blood-fed powers. And astral beings with horrible grudges. All of these elements—and more—are coming together to give shadowrunners a long day and a longer night, as they move from trying to find what has been lost to struggling for their survival. And with what they’re up against, survival would be a very notable accomplishment.

Whether you have played previous Missions in Season Four or are just now diving into this plotline, SRM 04-10: Romero and Juliette provides a test for any group of shadowrunners while also increasing the intensity of the hunt for artifacts in Seattle. This one will give runners a story to tell over the next round of drinks, as long as they an stay alive long enough to buy one.

SRM 04-10: Romero and Juliette is for use with Shadowrun, Twentieth Anniversary Edition.

Price: $3.95
Categories: Company News

Shadowrun: Elven Blood

Mon, 09/17/2012 - 19:36
 Elven BloodPublisher: Catalyst Game Labs

Blood Will Out!

Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else.

Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in front of them, they’re going to need it. There’s money waiting for runners if they’re willing to venture into elven territory and take on a host of odd jobs. Jobs like: Tracking down reagents from cranky critters. Messing around in the affairs of Tír royalty. Dealing with a number of different punks and thugs, none of whom like you. And intervening in a leadership challenge of the most powerful elven street gang there is.

Elven Blood is a compilation of five different Missions that have been written to premiere at summer 2012 conventions. They can, however, be played by anyone. Whether you’re playing at a con, in a game store, or in the comfort of your own home, Elven Blood has an adventure for you. Taking you from the mean streets of Seattle to the wild lands of Tír Tairngire, Elven Blood offers exciting and inventive adventures for all Shadowrun fans.

Elven Blood is for use with Shadowrun, Twentieth Anniversary Edition.

Price: $6.99
Categories: Company News

Fighting Vehicles III :Fel'akin Military Forces in the Sol Sector

Mon, 09/17/2012 - 19:18
Fel'akin Military Forces in the Sol SectorPublisher: Art of War Games

Fel'Akin Defense Forces
To Human eyes the Fel’akin appear to be large Feline humanoids. They are bipedal and stand between 6-7 feet tall and some have catlike tails The males appear larger to humans while the females appear slightly smaller in frame. They have a long natural lifespan and are very resilient to disease. Fel’akin possess great natural strength and agility. The Fel’akin are extremely intelligent and learn complicated material quickly.
The Fel’akin prefer worlds where forests cover the majority of the world. The Fel’akin build cities among the branches of the Fel trees that cover their homeworlds, spending the majority of their lives without ever touching the ground. The Ancestors of the Fel’akin used the trees to watch for approaching danger and to protect their holdings. Predators large and small rule the ground of most Fel’akin worlds. Only the bravest hunters venture to the darkness below the trees. Perpetual night exists below the canopies of the huge Fel trees in which the Fel’akin build their cities.
Fel’akin Hunting Parties are family based like the rest of their culture. Each extended family within a Clan form and equip their own Hunting Parties. These Hunting Parties are not standardized affairs and can vary wildly from Clan to Clan. A senior member of the family bearing the military title of Fang leads hunting Parties.

The following pdf will provide unit descriptions and game statistics for a typical Fel'akin Military Formation.

This PDF is required to play through the Ghost War Campaign. 

Price: $2.00
Categories: Company News

Ship Book: Garuda Class MSV

Mon, 09/17/2012 - 18:53
 Garuda Class MSVPublisher: Gorgon Press

Ship Book: Garuda Class MSV is a supplement to the Mongoose Traveller system which details a 200-ton modular ship. Designed to be customisable to almost any situation, the Garuda has caught the attention of many an agency and corporation and operates in numerous configurations across known space..

The Garuda class, with its large module bays and variable layout, makes an ideal ship for those looking for a little more than just a one role ship. The Garuda can be fitted for just about any mission, and a good owner will keep that in mind.

This ship book also details the ownership of a single Garuda class, with a full breakdown of its crew and how it came to be theirs. Filled with plot hooks, background events and event descriptions, this book is also ideal for any Referee needing ideas.

Features:

  • Stats and information for Mongoose Traveler. 
  • Full game stats for the Garuda class and several modules, as well as a new light fighter the CHA-AN 'Can'.
  • Deckplans and air vent diagrams for the ship.
  • A full history and background of the class, from design to destruction.
  • Two adventure hooks to get your players involved with the class.

      Price: $9.99
      Categories: Company News

      Plasma Base System

      Mon, 09/17/2012 - 17:21
      Plasma Base SystemPublisher: Kunlun Mountain Studios

      Introducing the Plasma System!  A basic role-playing system in the vein of the oldest classics, the Plasma System is simple, straight forward and rules light.  Using a single, twenty-sided die to resolve all rolls, Plasma shaves away the unnecessary while maintaining options to allow players to customize their characters the way they like!

      This .pdf file includes rules for character creation and growth, classes, task resolution, magic and items.   Please feel free to email us at [email protected] with any questions!  And don't forget to pick up a free copy of the Gram Preview, listing the cultures of the upcoming steampunk-fantasy setting GRAM!

      Price: $5.00
      Categories: Company News

      Inkwell Stock Art: Elemental, Earth

      Mon, 09/17/2012 - 16:14
       Elemental, EarthPublisher: Inkwell Ideas

      This stock art product features the talent of Ryan Sumo!  The zip file contains a pair of PNG files of 1200x1650 pixels each. The images each show an earth elemental.  One has trees on the shoulder (suggesting a much larger elemental) and the other leaves the trees out.

      Below is the license in plain English:

      • The art may not be sold as part of a stock art or clip art product. Further, Inkwell Stock Art may not make up over 25% of any product where it is used.  (So if you want to do your own bestiary using a 1/4 page image of each monster, you're at the limit, but that's OK.)
      • The licensee may modify the image as he sees fit as long as it does not affect the artist's moral rights. (Purposely make the art look bad.)
      • The image can appear in advertisements for products which use the image.
      • The artist’s name must appear in the product’s credits.

      Don't forget to look at all the stock art available from Inkwell Ideas.  Go to our company product listing.

      Price: $4.95
      Categories: Company News

      Inkwell Stock Art: Dragon, Green

      Mon, 09/17/2012 - 16:10
       Dragon, GreenPublisher: Inkwell Ideas

      This stock art product features the talent of Eric Quigley!  The zip file contains a transparent PNG file of 3900x3000 pixels. The image shows a roaring green dragon!

      Below is the license in plain English:

      • The art may not be sold as part of a stock art or clip art product. Further, Inkwell Stock Art may not make up over 25% of any product where it is used.  (So if you want to do your own bestiary using a 1/4 page image of each monster, you're at the limit, but that's OK.)
      • The licensee may modify the image as he sees fit as long as it does not affect the artist's moral rights. (Purposely make the art look bad.)
      • The image can appear in advertisements for products which use the image.
      • The artist’s name must appear in the product’s credits.
      Price: $4.95
      Categories: Company News

      Stock Art: Skeletal Warrior

      Mon, 09/17/2012 - 16:09
       Skeletal WarriorPublisher: Tim Tyler

      This pack includes the following image in color and in grayscale for commercial or personal use.

       

      Terms of Commercial Use

      • All images in this file are Copyright 2012, Tim Tyler.
      • Purchasing this product entitles the customer to unlimited royalty free rights to use and reuse this image in their publications, as long as those publications are not collections of artwork.
      • Customers may not resell or redistribute this image as a standalone product or as a part of any collection of art.
      • Credit and Copyright of the image must be included in the publication as "Tim Tyler, Copyright 2012"

       

      Price: $3.00
      Categories: Company News

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