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CC1 Calidar, Beyond the Skies (Softcover)

Thu, 12/14/2017 - 17:16
CC1 Calidar, Beyond the Skies (Softcover)Publisher: Calidar Publishing

Second in the World of Calidar collection and for use with any RPG, Beyond the Skies unveils the gods of this fantasy universe. At its core lie the descriptions of pantheons for the main races and cultures of the Great Caldera, their individual deities, their mythologies, alliances, and foes. Each chapter reveals the history of the ancient peoples who summoned these gods into existence and established their cults. A significant part of this compendium details special powers mortal followers and priests can earn, based on the strengths of their piety. “Beyond the Skies” goes on to flesh out myriad servants of the gods, demons, demigods, divine cabals, the politics of pantheons and their internal rivalries, the bond between tribal shamans and Calidar’s World Soul, the spirit lords of the Dread Lands, secret societies and knightly orders among mortals, right down to death and what lies beyond. This book provides quite a lot of mechanical bits to enhance the game in addition to mythologies, secret plots, and the floor plans of temples and secret brotherhood lairs, each an invitation for encounters and adventures.

Much like those of ancient Greece, gods interact with mortals and epic heroes in game of chess reaching past nearby planets and outer planes. However powerful they are, they face a world of dangers including another universe whose monstrous deities seek to devour all: from the masses of mortals to their divine patrons. They will not relent until, perhaps, they gobble the World Souls themselves—the magical core and the source of life of the planets in Soltan’s ephemeris. As bleak as Calidar’s future may seem, the gods fear that their deaths aren’t the worst of fates. This aspect of their peril-fraught existence is one element contributing to the dynamics of this fantasy setting, as it directly affects the players’ heroes and the realms in which they go on adventuring. This compendium is crucial as it will influence all future titles published in this series.

All told, this book includes 248 color pages. Text comes close to 200,000 words, tightly fitted. It provides at least 10 geographic maps showing the extent of cults in the realms of the Great Caldera, 10 full-page floor plans depicting the temples of leading deities, 11 more floor plans for the lairs of secret societies, and 8 diagrams detailing the personal relationships of the gods within their pantheons.

Important: Ownership of the first title, Calidar “In Stranger Skies,” is recommended to better enjoy this book (see add-ons, later on this page--the PDF is available there for just $6). “Beyond the Skies” does not demand any specific role-playing game system, as all provided materials are designed to be easily converted.

Price: $19.95
Categories: Company News

Sci-Fi Robot Stock Art #1

Thu, 12/14/2017 - 16:22
Sci-Fi Robot Stock Art #1Publisher: Peter Saga

Stock art by Peter Saga and depicts an old-school black and white render of a Junk Yard Robot that is in disrepair.  

Line art specifics, 3.39" (w) 4.4" (h) inches @ 300dpi.

Purchase includes one of each file format - TIFF, JPEG, PNG. 
All art files enclosed in a ZIP file.

Artist background - Peter Saga is a professional illustrator whose artwork has appeared in numerous publications.

* License usage guidelines enclosed in the attached ZIP file allowing the purchaser to alter or modify any illustration in this set, in addition to rules on crediting, etc.

Price: $3.25
Categories: Company News

Eric Lofgren Presents: Demon Taskmaster

Thu, 12/14/2017 - 15:02
 Demon TaskmasterPublisher: Misfit Studios
Eric Lofgren Presents: Demon Taskmaster

Eric Lofgren Demon Taskmaster Eric Lofgren SignatureThis stock art image by Eric Lofgren depicts a partially armored Demon Taskmaster ready to flay someone with its whip. Is this creature an actual demon, tormenting lost souls or "encouraging" onward hellish armies, or is it some form of alien or the like?

This black and white purchase includes one JPG and a TIFF version, both at 300 dpi. Dimensions are 4 x 6 inches.

All art files are bundled in a ZIP file.

Work from Eric Lofgren aside from Demon Taskmaster

Eric Lofgren is a well-known industry professional whose talent has appeared in various projects, across numerous genres, for companies such as Paizo Publishing, White Wolf, Alderac Entertainment Group, Neca Online, Privateer Press, Monte Cook Games, Fantasy Flight Games, and Catalyst Labs are probably the biggest to date. He was also one of the first artists Misfit Studios worked with.

Eric Lofgren Stock Art License Summary

All stock art is licensed for use in professional publications. Eric Lofgren retains ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit. There are limits regarding how this art may be edited for use.

You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.

Price: $10.00
Categories: Company News

Battlemap : The Other Anomaly

Thu, 12/14/2017 - 14:48
 The Other AnomalyPublisher: Christian Hollnbuchner

This full color battlemap is the 383rd of a series featuring various terrains. This installment of the battlemap series features an anomaly in a shallow crater on the moon.

The map is 28 x 30 squares in size, with each 1 inch square scaled to represent 5 feet. It is provided in 12 segments, which need to be assembled, in a single PDF using the letter format.

The product has been updated to include a large gridless JPG image of the map, intended for use with VTT software. It is 2016x2160 pixels in size at 72dpi.

Price: $1.42
Categories: Company News

CA1 Dreams of Aerie

Thu, 12/14/2017 - 14:37
CA1 Dreams of AeriePublisher: Calidar Publishing

Centered on a flying circus, this mega-adventure and mini-setting can also be run in any game world, with RPG rules of your choice.

Adventure:  This tabletop role-playing game adventure also is a self-contained mini-setting. Because the action takes place on a flying circus, Dreams of Aerie is easy to adapt to any game world. Drawing on Barnum & Bailey and Cirque du Freak, this  book's main plot elements involve a murder mystery, the rivalries of circus guilds, urban adventuring, and monster-hunting. Countless hooks allow side trips and alternate storylines, as each of the 90+ circus folk hide shadowy pasts and secret motivations. The heroes must contend with secret societies vying for hegemony among circus folk. If left to its own devices, a monstrous presence hidden aboard heralds catastrophic world events.  

Sourcebook:  This book's setting includes the circus itself, standing amid side shows and carnie shacks, themselves surrounded by a ring of permanent shops and dwellings called aeries, perched at the edge of the clouds. Two more decks lie below with all that the Greatest Show on Calidar needs to function, as well as its stranger secrets.  The flying circus can be used as a permanent home base for player characters, with plenty of adventure hooks to fill the cracks between expeditions "away from home." Although written for the World of Calidar, this setting is nearly self-contained until the referee starts unfolding the hidden stories of circus folk, and connects them with the chosen game's universe. 

Contents:  Dreams of Aerie is a 132-pg full color book, 8" 3/4 x 11" 1/4. The digital file is fully indexed. The hardcover book is printed on premium heavyweight paper stock for best result with the many maps included therein; the softcover book uses standard color paper. Deck plans are included in the book, as two-page spreads and as inset maps.  Deck plans can otherwise be obtained at a discount when purchased with this book, as separate 12"x18" posters, both labeled and unlabeled. This book is system-neutral: guidelines to help adapt the adventure's game statistics to common RPGs are available as a pay-what-you-want title.

Click here for the the bundled maps.

Bundled Deck Maps

Price: $12.95
Categories: Company News

Potion Generator

Thu, 12/14/2017 - 14:12
Potion GeneratorPublisher: Dragon Turtle Games

With this simple generator you can create colorful potions on the fly.

They will impress your players, disturb them, shake what seems to be acquired or give opportunities for roleplaying.

What does this red potion do ? Heal ? Not this time. 

Price: $1.00
Categories: Company News

Variant Psionics for the Cepheus Engine

Thu, 12/14/2017 - 09:44
Variant Psionics for the Cepheus EnginePublisher: Stellagama Publishing

Bend the universe with the power of your mind!

Psychic abilities are a staple of science fiction in general and space opera in particular. Therefore, the Cepheus Engine Core Rules include rules for psionics. These core rules use a skill-throw mechanic for psionics, which, while being reasonable given the Cepheus Engine mechanics, greatly limit the use of psionics. This bookletpresents a variation on these core psionic rules, using a simple, more straightforward system. As we at Stellagama Publishing like to describe it: "pay the PSI points and the 'magic' happens". While these rules increase the power of psionics, there is still a strict limit to their scope in the shape of a tightly limited pool of Psionic Strength points.

In addition to these variant rules, we present expanded psionic powers; rules for psychic struggle between psions; new psionics-related equipment; and variant psionic training rules.

Compatible with the Cepheus Engine and other 2D6 OGL Sci-Fi games.

Price: $3.49
Categories: Company News

Genesys Core Rulebook

Thu, 12/14/2017 - 09:02
Genesys Core RulebookPublisher: Fantasy Flight Games

Face down a dragon as a brave knight, hack into a corporate security system as an elite runner, set sail in your airship. Unlimited adventure awaits you in Genesys,  a new roleplaying system designed for a variety of settings and limited only by your imagination.

The Genesys experience begins with the Genesys Core Rulebook, which features an explanation of the innovative narrative dice system and core mechanics of the game, an overview of five different settings in which to place campaigns, and advice for Game Masters to craft a myriad of adventures with unparalleled freedom.

Price: $19.95
Categories: Company News

GURPS Banestorm: Abydos

Thu, 12/14/2017 - 09:02
 AbydosPublisher: Steve Jackson Games

Abydos: The merest whisper of the name sends shivers down the spines of the God-fearing people of Yrth. What lurks in the forbidden city of Abydos is so great a heresy, the Church suppresses all mention of its very existence. But such loathing has no meaning for the shambling, silent bodies who roam the streets of Abydos. The undead are the greatest resource of the necromantic priests who practice their dark heresies in that city. Their beliefs and mandates are backed by the blades of highly trained soldiers and a very silent majority.

Written by fan-favorite author David Pulver (co-author of GURPS Fourth Edition), GURPS Banestorm: Abydos gives full details on the City of the Dead. This book describes Abydos' history, its religious and temporal organizations, and key features within the city itself. It also includes descriptions of major people and beings of the city, as well as adventure ideas and plot hooks for incorporating Abydos into your campaign.

Although designed for the Banestorm setting, GURPS Banestorm: Abydos is suitable for any GURPS Fantasy campaign that needs a "realistic" city of necromancers and their minions.

Warning! GURPS Banestorm: Abydos describes a culture wherein the living interact with the dead in ways that most readers would deem "intimate" and/or "disrespectful," and thus inappropriate. These elements may offend some readers. Please consider your gaming group's sensibilities before introducing this material into your campaign!

Price: $9.99
Categories: Company News

GURPS Big Lizzie

Thu, 12/14/2017 - 09:02
GURPS Big LizziePublisher: Steve Jackson Games

There's trouble right here in Nobles, Arizona. That's trouble with a capital "T," and that rhymes with "D," and that stands for . . . dinosaurs?!

Yeah. It's a long story, pardner. This here's a yee-haw yarn involving a band of bandits, a chest-pounding chase, and the final fate of a fetching filly named Donna Nesbitt. Oh, and barrels of bullets graciously given new homes in roving reptilians, to help those cranky critters rest a spell.

GURPS Big Lizzie is an adventure for a gang of gunslingers seeking to set things right in the Old West. It's best suited for a group of greenhorns saddling up for their first ride, but it can be adapted to those more seasoned in the saddle. Suffice it to say, this tale forges its own trail early on, and any heroes hoping to save the day (and the dame) best hold on tight.

What comes in GURPS Big Lizzie? In addition to everything you need to take this adventure from unlikely start to impossible finish, you'll get:

  • A detailed setup that provides an optional backstory and sufficient motivation to get in the saddle fast!
  • A full map of the island this adventure takes place on. (An "island" -- in Arizona?! Yeah; like we said, it's a long story. Let's call it a "desert isle" and leave it at that.)
  • Over a dozen dangerous denizens of the desert, made all cinematic and exciting-like. These ain't your father's turtles and crocs . . .
  • Ideas for turning the events of Big Lizzie into an ongoing campaign. Trust me; there's a wagon full of weirdness the heroes can help with.

If you want a rip-roaring tale that'll make your drinking buddies think you've been in the sun too long, you can't go wrong with Big Lizzie.

Price: $5.99
Categories: Company News

GURPS Powers: The Weird

Thu, 12/14/2017 - 09:02
 The WeirdPublisher: Steve Jackson Games
Weird And Wonderful

Fiction and folklore are full of strange powers. Most of these are so familiar to us from comics, movies, games, and novels that they're "strange" only in the sense that we don't deal with them in our daily lives. Although this lack of evidence leads to disagreements over the details, every gamer has a clear personal picture of magic, psionics, super-powers, and similar phenomena.

But then there's the really strange stuff -- the powers that push the limits of imagination itself.

GURPS Powers: The Weird is your guide to the mad science, uncanny realms, and bizarre superhuman abilities found in corners of fantasy, horror, and science fiction that attract labels like "bizarro," "psychedelic," and "surreal." It goes beyond safe stereotypes to explore powers that warp the human form, sanity, and reality itself. Take a look, if you dare, and unearth:

  • Weird Science. Eleven structured styles of mad and fringe science -- ranging from early psychical research and Frankensteinian experimentation to sci-fi nanotech and para-energetics -- let you invent unlikely technologies, explore impossible realms, and tinker with the nature of life itself. What could go wrong?
  • Weird Realms and Phenomena. Learn of novel ways to use familiar story elements such as outer space and time travel to put a bizarre twist on your campaign . . . and discover completely new strangeness like singularities and metaphysical realms.
  • Weird Powers. The powers of Dimensional Control, Logos, Metamateriality, Mutation, Noumena, Para-Energy, Parasitism, and Void take GURPS Powers to the outer limits, with 65 fully worked sample abilities that push the boundaries of body, mind, and natural laws.

All of this comes with ample notes on the new and variant traits needed to think and act outside the box, plus plenty of advice to GMs who don't want to tether their campaigns to mere reality. Only one question is left unanswered: Can you handle the truth?

Price: $9.99
Categories: Company News

Rifts® Adventure Sourcebook Four: The Vanguard™

Thu, 12/14/2017 - 09:02
 The Vanguard™Publisher: Palladium Books
Rifts® Adventure Sourcebook The Vanguard™ & the Chi-Town ‘Burb of Firetown™

The fourth of several adventure sourcebooks set in and around the Chi-Town ‘Burbs. The latest facts and information on the Coalition States’ dark history – the secret society of pro-CS sorcerers known as The Vanguard.

  • Overview and history of the Vanguard.
  • Vanguard operations, missions and goals.
  • The Vanguard as villains and as optional player characters – six new O.C.C.s.
  • More on the Chi-Town ‘Burb of Firetown.
  • 48 pages, written by Kevin Siembieda.
Price: $4.99
Categories: Company News

Blood and Bone GM Screen

Thu, 12/14/2017 - 08:45
Blood and Bone GM ScreenPublisher: Arcana Games

Compatable with the DriveThruRPG GM Screen.

This screen includes a reference panel for the Arbiter, a world map, and 4 art prints for the outer face.

The reference panel includes names, combat references, and other key terms.

Price: $4.99
Categories: Company News

Divine General Hybrid Class

Thu, 12/14/2017 - 07:49
Divine General Hybrid ClassPublisher: Wayward Rogues Publishing

Divine Generals are front-line combatants and strong warriors in melee. Their abilities provide allies with bonuses to attack and defense, inspire them to great deeds or urge them forward to victory. They have substantial spellcasting ability, though not so much as a focused cleric or paladin. Those whose religious views align well with the divine general will find a ready ally.

A Complete 1-20 Hybrid Class based on the Fighter and PaladinPrice: $3.99
Categories: Company News

Tyrants of Saggakar: Spiderfen Terror in the Trees

Thu, 12/14/2017 - 03:55
 Spiderfen Terror in the TreesPublisher: First Ones Entertainment

Spiderfen, Terror in the trees

The province and city of the same name are explored in this book. 

This book contains:

  • A history of the city of Spiderfen and the Forest
  • Detailed descriptions of its most important sites and features, such as the Kiflan River, the populous eastern forest, the dark and mysterious western edges.
  • Odd races of the Spiderfen Forest, including driders, fey, and hareen or feral halflings.
  • The city of Spiderfen is mapped and fully detailed.
  • Four First One Houses 
  • Major NPCs described
  • Unique locations and plot hooks
  • Guards and spiders fully statted out for 5th Edition and Pathfinder
  • Material used extensively for the Legacies Organized Play Campaign

Content of this book is usable for the Tyrants of Saggakar, but can be used in any campaign using BOTH 3rd and 5th edition of the world’s oldest role-playing game or Pathfinder Role-Playing Game. However, it is mostly system-agnostic and its content could be easily adapted to any game system.

Price: $3.00
Categories: Company News

Madman Protocol

Thu, 12/14/2017 - 02:13
Madman ProtocolPublisher: OopsWeLostOne

There is no timeline free of conflict. No matter how much the world may change there will always be a need for soldiers. In Madman Protocol you take control of special forces operatives for a combat-focused journey through an alternate history modern world. You will find many of the weapons you see in modern combat today as well as a few extra gadgets to fit a time slightly more advanced than our own. All you need to begin is a ten-sided die, a Fireteam, and imagination.

Price: $0.00
Categories: Company News

Into The Deep Dark

Thu, 12/14/2017 - 01:49
Into The Deep DarkPublisher: Gamehole Publishing

The normally quiet town of Ockney's Hold finds itself in disarray as a result of a vast criminal conspiracy. When Baron Reinson, the head of state, began to act erratically and destructively, a group of brave adventurers was hired to get to the bottom of the trouble. After a harrowing investigation, the adventurers confronted the terrible Brain Gorger, Marlipp, and were successful in forcing him to flee from his lair in a Copper Hills mine and into the Deep Dark. But though the characters were victorious, Marlipp's threat did not end. Now, the adventurers are charged with pursuing the Brain Gorger into the Deep Dark and destroying him utterly - but what they don't know is that there are other even more powerful forces at play. Wll these brave heroes be able to hunt down the foul Marlipp while navigating the perils of the Deep Dark? And how will they fare in negotiating with the other unknown and extremely dangerous forces at work in the underworld, many of which seek their doom?

Price: $4.99
Categories: Company News

Caravan Carts and Wagons - Modular

Thu, 12/14/2017 - 01:47
Caravan Carts and Wagons - ModularPublisher: EC3D

Take your adventuring on the road with this new modular caravan and wagon set! This set includes multiple varieties of modular wagons, with various harnesses and accessories. There are also a mix of covered tops (caravan and gypsy style) that set right on the wagons to make them travelling wagons! This set includes 15+ printable STL files so you can print and construct your own menagerie of caravan wagons for every use case in your tabletop gaming.

NOTE - the miniature in the picture is © WizKids and is not included in the product, and is only present for size reference.

Included in the set are:


The base modular wagon takes up 2x4" on a battle mat, has space for cargo in the back, and uses a modular harness system to switch out the tongue/harnesses as needed. The wagon comes in an easy-to-print 2-piece solid design that prints in 2 parts which do not require support, or a fully "rollable" version that has wheels/axles that roll on the table but requires more assembly. The modular wagon comes in 3 varieties (in both solid and rolling version):

  • Base wagon with no accessories. 
  • Wagon with a crossbow sitting under the driver's seat
  • Wagon with a waterskin and a lantern on the driver's seat
Wagon bed renders Wagon bed renders *CARAVAN TOPS* The modular caravan tops come in two flavors: A gypsy version to convert your wagon to a travelling comfortable home for a wandering salesperson, musician, etc - or a hard-edged caravan version, complete with verious accessory options. To make any base wagon a caravan wagon, just set the caravan top piece you want to use right on the bed and you are good to go! All tops print easily with no supports and have great sculpt detail. Variations include:
  • Gypsy wooden caravan top, with a rear door, front window, chimney, shingled roof, hanging lantern, and lots of hand-carved details
  • Base canvas covered-top wagon
  • Battle-ready canvas top with a long-sword tied to the front post and an iron shield slung off the back post
  • Road-worn canvas top with repaired rips and patches, canister hanging off front peg, and back flap ajar

The modular harnesses are designed to be interchangable with the base wagon bed. Using easy-to-access friciton fit pegs you can switch out harnesses in 2 seconds for your wagons. The harnesses are also designed with print-in-place hinges, so they can change height to match whatever animals you use as draft animals. There are three harness configurations:

  • Single harness, 1 row configuration
  • Double harness, 1 row configuration
  • Quadruple harness, 2 row configuration
Harness renders


As stated above, all elements require no supports excepting the harnesses, which require minimal support and print easy. All pieces assemble quickly and easily, are ready to drop right into your slicer for printing, and print very well. All examples in the pictures were printed with Hatchbox white PLA at .12mm layer height, primed, then painted with a mix of Army Painter and cheap Apple Barrel paints and washes. Complex painting techniques are NOT required to make these pieces look great!


The draft animals (oxen, horses, and bear) are all available to print for free over on my thingiverse -


Price: $9.00
Categories: Company News

Medieval map: Lost Souls Desert

Thu, 12/14/2017 - 01:46
 Lost Souls DesertPublisher: CoolStuff

You want a really beautiful map for your adventures? Here it is... Check it, love it, and get it!!

Lost Souls Desert is a very warm sandy area, where some humans survive, usually very close to a drinkable water source. This is also the powerful necromancers playground, their black magic allow them to survive death itself and of course summon a large variety of creepy undead creatures to annoy dwarves living in the Indomitables, located west of the desert, or humans located north of the territory.

Price: $1.00
Categories: Company News


Thu, 12/14/2017 - 01:31
 IndeaPublisher: Campion & Clitherow

Adding weather to your fantasy adventure game campaign can be fun, but most systems are either too simple to be satisfying or too complicated to be practical. SEVEN YEARS of FANTASY WEATHER gives you seven years of realistic weather for 2556 days. Each twelve-hour day or evening entry includes information on temperature (in Celcius and Fahrenheit) weather events - fog, thunderstorm, blizzard, etc. - amount of rainfall/snowfall, occurrence or possibility of lightning, wind speed, wind direction, phases of the moon, effect on movement rates and chance of getting lost. It's an almanac for the fantasy gamer. No more annoying die rolling or consulting an app or online program to generate a random or patternless result. With FANTASY WEATHER you can see all of it at a glance. Whether you're using Dungeons & Dragons 5e, an OSR retro-clone or any other current or past game or mechanic, this is the last word on weather for your roleplaying needs, This third volume simulates the weather patterns of the "monsoon coasts" of india and other locations in Southeast Asia. Good travels! May the wind be always at your back!

Price: $7.00
Categories: Company News