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May 27, 2018: Illuminated Site of the Week: The Best Offense Is A Psychic Defense

Steve Jackson Games - 2 hours 58 min ago
 Popular opinion has it when he died, Nicola Tesla was sitting on plans for a death ray. These were subsequently picked up when his hotel room was raided by secret government forces. MuckRock claims it was even worse than this, though. According to Tom Bearden – you may recall he champions the existence and use of free energy from "the vacuum" – not only did the Russians gain control of some of Tesla's offensive secrets, they had the best defense against them: Tesla shield technology. The famed engineer's energy howitzers could knock our missiles out of the sky, but any that got through would simply impact on the force field surrounding the offending silos and cities. And these cannons weren't limited to hitting us with electricity – they could also throw time at us. Yes, actual time, used as a payload to age or obliterate whatever it hit.

How do we all know this? Through the CIA's psychic research project, of course. This is one page that just keeps giving.

– Andy

Warehouse 23 News: Learn The Ropes As A Swashbuckler!

Learn some of the ropes of the Dungeon Fantasy Roleplaying Game – or teach a new player – while you're having an adventure! Pyramid #3/104: Dungeon Fantasy Roleplaying Game contains "Trapped in the Living Tomb," a complete, ready-to-play solo adventure. Here, you'll uncover the secrets of a strange predicament . . . or die trying! This issue also features more goodies to help you prepare for your crypt-crawling career. Download it today at Warehouse 23.
Categories: Company News

Inferno: City of Glasya-Labolas

RPGNow - 11 hours 29 min ago
 City of Glasya-LabolasPublisher: Spellbook Games

Spellbook Games announces the release of Inferno: City of Glasya-Labolas, a title in the Inferno line of adventure products. City of Glasya-Labolas describes in detail an evil city on the edge of the continent of Gehenna on the Plane of Devils, between the Apophis Mountains and the endless Orobus Marsh. It is the city of the Telchine Devils, supreme craftsmen and crafters of enchanted items. Devils share part of the city with mortals, which is described in detail. The adventure also describes areas around the city, from a nearby village to several islands located out in the marsh.

 

City of Glasya-Labolas is a sandbox for high level Adventurers, particularly neutral and evil persons, although it pleases the Devils to tolerate a few good persons. Information is provided on most aspects of interacting with the city while providing Games Masters many opportunities to customize and adapt the city for their campaign. The mortal-occupied areas of the city are divided into neighborhoods, each with a described Boss, local map, lists of prominent locations, and lists of prominent persons who may be encountered. Many persons are mentioned but few described, to maximize flexibility for the Games Master.

 

City of Glasya-Labolas uses the Portal to Adventures RPG rules, but can easily be used by Games Masters using OD&D, 1E and 2E Dungeons and Dragons rules, and any similar rule sets.  Games Masters using 3E and later rules, or any similar rule set, may have additional work.  Games Masters should also refer to Diabolic Denizens by Spellbook Games (free download).  The following may also be useful: Gehenna Primer, Inferno: Journey through Malebolge, Inferno: Bestiary.  Glasya-Labolas consists of a two-book bundle, the city description and a companion volume with statistics and information on * denizens found in the city. Adventure 157 pages, Denizens 47 pages.

This is the Adventure module ONLY, and does not include the companion Denizens book.

Price: $5.50
Categories: Company News

Inferno: Glasya-Labolas Denizens

RPGNow - 11 hours 29 min ago
 Glasya-Labolas DenizensPublisher: Spellbook Games

Inferno: City of Glasya-Labolas described an evil city located on the edge of the Gehenna continent on the Plane of Devils.  The city is run by the Devils and is the home of the Telchine Devils, the craftsmen and enchanted item makers of the Diabolic world.  Mortals are permitted to live in parts of the city.  This book provides details for 162 characters that may be encountered in Glasya-Labolas, along with statistics for Telchine Devils and eight alien races that come from universes in the Celestial Sphere.

This is ONLY the companion volume that provided descriptionsn and statististics for Denizens of the city.

Price: $1.25
Categories: Company News

JEStockArt - SciFi - Dismembered Leaky Cybernetic Forearm - INB

RPGNow - 11 hours 29 min ago
JEStockArt - SciFi - Dismembered Leaky Cybernetic Forearm - INBPublisher: Jeshields

Want more sci-fi stock art?
Custom Sci-Fi Stock Art Example
Try the Choose Your Own Sci-Fi Stock Art Kickstarter.

Image Details:
1 PNG
Inked Art
6.5" x 3"
300 DPI

License Terms:
May be modified for specific needs.
Must credit 'Jeshields' for any use.

May not be used in the following:
Products sold primarily for artistic value (Stock art, tokens, posters, etc)
Sexually explicit works
Works deemed racist, sexist, or similarly offensive works

Key Words: Ink Inked Line Art Black and White Free Pay What You Want SciFi Science Fiction Dismembered Cut Off Separate Uninstalled Broken Severed Leaky Oil Cybernetic Bionic Cyber Arm Hand Forearm

Price: $1.99
Categories: Company News

Neon Lights - Laserowa Kobra

RPGNow - 12 hours 14 min ago
Neon Lights - Laserowa KobraPublisher: Skavenloft

Dodatek pozwalający wprowadzić do gry grupę przeciwników, z którymi będą mogli zmierzyć się bohaterowie graczy w trakcie podjętej misji. Przedstawia frakcję Laserowej Kobry - bezwzględnych przestępców siejących terror na ulicach miasta. Grupa ta może zostać wykorzystana do jednorazowego spotkania albo jako znacząca i groźna organizacja, z którą awanturnicy będą mierzyć się w czasie dłuższej przygody.

Price: $1.00
Categories: Company News

May 26, 2018: Munchkin Collectible Card Game Starters Back In The Warehouse!

Steve Jackson Games - 14 hours 59 min ago
Munchkin CCG When we launched the Munchkin Collectible Card Game earlier this year, we were painfully short on the game's three Starter Sets, leaving some of our larger distributors without any games for retailers. While the game's starters never quite reached "impossible to find" status over the last quarter, there were more friendly local game stores without access to the starters than we were expecting. Fortunately, we can now report that the reprint of all three sets has arrived and we've started shipping the games to our distributors.

There is one significant difference between this latest wave and the game's first printing. As we mentioned back in February, the first-printing starters included a bonus Munchkin Collectible Card Game booster pack. This latest printing, however, does not include that bonus. Those of you who can find the first printing – look for the seal on the front of the box stating there's a booster inside – will want to buy one to take advantage of the extra value that we packed into the first run.

The starters are back in the warehouse just in time for the release of the game's first expansion, The Desolation of Blarg, which is set to reach stores later this month. You can get a look at the upcoming expansion in this Facebook Live video, where Rhea pops open a few packs and shows off some of the expansion cards.

Phil Reed

Warehouse 23 News: Power Up Your Magic In GURPS!

You're a mage! Get big! Get flashy . . . and maybe a little crash-y! Deliver some hurt to lots of mooks! With 50 spells for nearly every college of magic, just about all mana-minded heroes (and villains!) can upgrade their offensive capabilities like never before with GURPS Magic: Artillery Spells. Download it today, thanks to Warehouse 23!
Categories: Company News

Alien Planetscapes I: Icy Planet

RPGNow - 17 hours 31 min ago
 Icy PlanetPublisher: Pathstoadventure.com

This digital product contains a series of high resolution full-page planetscape encounter maps for an "Icy Planet" theme including clean, hex, and grid versions. The eight variants can be combined to create one mas-sive 34” x 22” seamless starscape.  Combined super high-resolution 600 dpi source file (that can be used as a 68" x 44" starscape) is included.

Price: $4.95
Categories: Company News

Fortified Trading Post

RPGNow - 18 hours 23 min ago
Fortified Trading PostPublisher: Jade Tower Studio

Fortified Trading Post Map Set

By Rob Lusk (Jade Tower Studio)

The fortified trading post map set consists of a two-dimensional, top-down map of four buildings surrounded by a log palisade with a walkway. It can be used with 28mm figures in fantasy, late medieval, or early American frontier roleplaying or miniatures games. A weapons shop with blacksmith, fur trader & leather worker, dry goods shop, & bunkhouse are included. The map can be printed on six 8.5 by 11-inch (U.S. standard) pieces of paper (cardstock is recommended), or as a 24" by 24" complete map with a grass border. The buildings contain detailed interiors and can greatly increase the atmosphere of your game when your characters go shopping or want to make some trades.

In our experience, the 24" by 24" maps allow for easy use in the middle of a typical gaming table. Both ungridded and one-inch gridded versions of the complete maps are provided, as well as a version with empty buildings if you want to use your own furniture. All of these can be printed as 24" by 24" JPGs, & are suitable for use with VTTs.

A PDF is included with a labeled version of the map for easy reference; a description of each business and its owner(s) (generic, for easy use with different game systems); three adventure seeds; and advice on printing the maps.

Map Credits: Some of the images are by DarkByDezign & Avalon Games (used with permission).

Price: $0.50
Categories: Company News

Earl Geier Presents: Toothy Monster

RPGNow - 18 hours 33 min ago
 Toothy MonsterPublisher: Misfit Studios

 Earl Geier Presents Toothy MonsterEarl Geier LogoThis stock art piece from Earl Geier presents a bulky, Toothy Monster roaring its displeasure. Is this some kind of demon? An Alien? Regardless of its origins, it certainly looks angry and spoiling for a fight.

The image is 5 x 7.75" in dimension.

This purchase includes a JPG and a TIFF version at 300 dpi, along with an EPS vector version.

All art files are bundled in a ZIP file.

Earl Geier Stock Art License Summary

All stock art is licensed for use in professional publications. Misfit Studios (or, in some cases, the third-party artist) retain ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit.

You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.

Price: $5.99
Categories: Company News

Societates/Lion and the Lily Metacreator Template

RPGNow - Sat, 05/26/2018 - 23:35
Societates/Lion and the Lily Metacreator TemplatePublisher: AlterEgo Software

The release of Societates/The Lion and the Lily completes the coverage for all the Houses of Hermes for Ars Magica, which began with True Lineages/Guardians of the Forest and Mysteries/Mystery Cults

The Societates/Lion and the Lily Ars Magica 5th Edition supplement was written with the permission of Atlas Games, Inc.

Note: be sure to purchase or update to the latest version of Metacreator and the Ars Magica Fifth Edition template before installing this template.

Features
  • Contains all spells defined in both books.
  • Automatic selection of Ex Miscellanea Tradition and Flambeau School Virtues and Flaws 
  • New Virtues and Flaws: contains all new Virtues and Flaws from both books
  • Characters and creatures: contains the NPCs and creatures described in both books. Characters defined only with a House and personality traits can be fleshed out as normal characters.
  • Agents (from Societates): a new character type. The Agent Resistance is automatically computed and can be adjusted manually with the addition of options.
  • French, Flemish and Breton names supplied in the Name Finder.
  • Supports Accelerated Abilities.

Download the Ars Magica demo

The Metacreator application and Ars Magica Template are required. 

Price: $4.95
Categories: Company News

DG0B Universal Adventures Adventure Module The Ruins of Grimhold Keep: Gatehouse

RPGNow - Sat, 05/26/2018 - 22:51
 GatehousePublisher: New Realms Publishing

Enjoy great savings during our Memorial Day Sale.

Explore the ruined gatehouse in search of gold, glory and adventure! But beware, rumors abound of dangers within the ruins, including new bands of humanoid raiders and strange undead. The Ruins of Grimhold Keep: Gatehouse brings you everything you need to explore the ruined gatehouse, including introductory material, an Adventure Record and 9 Adventure cards, 9 Encounter cards, 9 Event cards, 9 Search cards and 18 Treasure cards. The adventure also includes several unique encounters, new treasures and a few new mechanics for exploring a multi-level structure. The ruined gatehouse can be used as an independent adventure site or as part of the Ruins of Grimhold Keep, with a new entrance to the dungeons beneath.

Like all Universal Adventures Adventure Modules, The Ruins of Grimhold Keep: Gatehouse is a generic adventure, suitable for use with any fantasy rpg, and can be played solo or with a group, with or without a GM. The adventure is highly re-playable and the cards can be combined with other cards in the series, or with other Universal Adventures products, to create additional adventures.

For more Universal Adventures products visit the Universal Adventures product page.

For more Adventure Modules visit the Adventure Module page.

Price: $5.95
Categories: Company News

Realms of Power: Magic Metacreator Supplement for Ars Magica

RPGNow - Sat, 05/26/2018 - 21:28
 Magic Metacreator Supplement for Ars MagicaPublisher: AlterEgo Software

Realms of Power: Magic is the first release in the Realms of Power series of Ars Magica supplements. The supplement was written with the permission of Atlas Games, Inc.

Note: be sure to purchase or update to the latest version of Metacreator and the Ars Magica template before installing this supplement.

Features
  • The ability to create general Magic Animal, Magic Human, Magic Spirit and Magic Thing characters.
  • Magic beings define the season, character type and power level to define the Magic Might.
  • Specific templates are provided for the dozens of character guides and NPCs defined in Realms of Power: Magic.
  • Magical Qualities and Inferiorities.
  • A new system of magic powers, including the ability to create magic powers from Hermetic spells.
  • New spells and guidelines.
  • New Virtues and Flaws.
  • Customizable tables for determining height and weight of characters based on Size.
  • Objects of virtue

Download the Ars Magica demo

The Metacreator application and Ars Magica Template are required. 

Price: $7.95
Categories: Company News

Fringeworthy 1992 edition

RPGNow - Sat, 05/26/2018 - 21:25
Fringeworthy 1992 editionPublisher: Tri Tac Games LLC

This is the 1992 version of Richard Tucholka's previously out of print edition of Fringeworthy.  It is the last version to contain his own gaming system he designed for the Fringeworthy Universe.

For all those that asked to see what the FW game system was all about, this is the most concise version he wrote.

Price: $18.00
Categories: Company News

Monster [BUNDLE]

RPGNow - Sat, 05/26/2018 - 20:46
Monster [BUNDLE]Publisher: Starbright
This special bundle product contains the following titles.


Present Day Cthulhu powered by Fate
Regular price: $15.00
Bundle price: $2.00
Format: Watermarked PDF
The Cthulhu Mythos is an excellent backdrop for any Fate Core campaign. This book includes a present day Cthulhu setting and a compact version of the Fate Core rules, so you have everything you need to confront cosmic horrors in one place. This 136-page book provides Mythos locations, Monsters, NPCs, the Dreamlands, an example scenario, several cults, a secret history of the Earth, and uncanny Mythos tomes, with the spells and powers they contain. The Earth is doomed and there is nothing your puny efforts can do to avert its fate, but it's your duty to try!...

Realms - FATE edition
Regular price: $15.00
Bundle price: $2.00
Format: Watermarked PDF
This is a big fantasy setting for FATE, with the core FATE rules baked right in. Fate is a generic role-playing game system designed to offer the least possible obstruction to role-playing. Fate has a large number of innovative gaming mechanics. This game includes the Fate core rules and a fantasy setting in one integrated package. Realms (FATE Edition) is set on a fantasy continent, divided into realms. These realms include human city states, elven forest kingdoms, halfling mounds and dwarven halls. There are monsters roaming the wild places, and there is treasure too.  This distinctive background, with a high-fantasy feel, integrates beautifully with the Fate rules to create an immersive setting where the GM's and players' imaginations can run wild. This PDF includes everythi...

The Moonbugs
Regular price: $3.95
Bundle price: $1.00
Format: Watermarked PDF
The Moonbugs is a role-playing game, suitable for ages 6 & up, set on a far-off planet where ‘There Be Monsters’. You play one of these monsters, and adventure across The Planet of the Moonbugs, and beyond.  The game includes lots of already-created monsters, and there are rules to make monsters of your own, with a few simple characteristics, a power and a bane. The rules are short but surprisingly detailed, with colourful illustrations, to make them accessible to children. There are simple rules to design robots and vehicles, and there is a starter adventure too. The Planet of the Moonbugs is described, and there are easy rules to make many more planets. The system is designed for children to enjoy, but it teaches real role-playing, and is fun for adults too. What ...

Zombified powered by FATE
Regular price: $15.00
Bundle price: $2.00
Format: Watermarked PDF
This game is about the zombification of the entire population of Earth, and it is set in a period when this process is already well under way. The zombie apocalypse has already come, in some places faster, in other places slower. Some areas have managed to keep the worst ravages at bay, but these areas are small and shrinking. The world will never be the same again. It's been zombified! The game includes the rules from FATE Core as the game system, and no other books are necesary to enable you to start play. The game includes rules for zombies, character creation, special zombie combat rules, details and maps of New York State after the zombie apocalypse, and a starter adventure to get you into the swing of zombie survivalism gaming. So grab a rifle and a tactical hatchet, and let...

Monster Fight
Regular price: $15.00
Bundle price: $2.00
Format: Watermarked PDF
Monster Fight is designed to allow players to start the mayhem with a minimum of preparation. It's a game for players who are between campaigns, or taking a break, and are looking for a good, short game. Character creation is designed to be very short. The stats and skills needed for each character have been whittled down to the bare essentials needed to retain a bit of crunch and flavour. It should be possible to start playing in less than ten minutes after reading the rules. The game also has a slightly light-hearted tone. It's door-busting, dungeon-crawling, action all the way. In Monster Fight you receive advancement in exchange for confirmed monster kills. When you have a certain number of kills, you hit the next level and your character abilities improve. So each character sheet ...


Total value:$63.95Special bundle price:$9.00Savings of:$54.95 (86%)Price: $63.95
Categories: Company News

D&D Studio with Douglas Cole 4-12-18

RPGNow - Sat, 05/26/2018 - 19:58
D&D Studio with Douglas Cole 4-12-18Publisher: Uncle Matt 's Gaming Stuff

This is an audio file of avideo from Uncle Matt's D&D Studio youtube channel. These are free to patrons of patreon.com/unclematt

Viking combat and Dragon Heresy! Douglas Cole of Gaming Ballistic and I talk about the Dragon Heresy game, and I get an eyes-on demonstration of the proper use of a viking shield. First half of the video is fairly heavy on game mechanics and the D&D connection, second half is vikings and shields.

Price: $0.99
Categories: Company News

Vagabonds of Dyfed

RPGNow - Sat, 05/26/2018 - 19:32
Vagabonds of DyfedPublisher: Sigil Stone Publishing
An unholy union between the OSR and PbtA. A modern take on fantasy rpgs compatible with the classics.

Vagabonds of Dyfed is designed to emulate old-school rpgs with streamlined mechanics. It focuses on “traditional” emergent storytelling and fictional positioning, while leveraging a cut-down Powered by the Apocalypse mechanic.

Vagabonds picks the pockets of greater games: World of Dungeons, Lamentations of the Flame Princess, Barbarians of Lemuria, Blades in the Dark, City of Mist, the Black Hack and the White Hack, and of course Moldvay’s venerable Basic.

  • Less swingy and random than most d20 games

  • Easy rules for tactics, clever approaches, and problem solving

  • Players roll everything (usually)

  • A single roll for attack and damage (which scales)


The game is (mostly) mechanically compatible with OSR retroclones, but benefits from a non-binary PbtA style system.

  • A single PbtA “move” core: 2d6 + mod, tiered results

  • Player-generated traits instead of playbooks or attributes

  • High character lethality (low HP, old school damage)

  • Strong GM authority (permissions, GM adjudication)


Basically, we set out to make World of Dungeons on steroids and came pretty close.

Character Sheet

Table of Contents

Quick Reference (by David Schirduan)


How Is It (Not) OSR?

The GM principles and methods are written to:

  • Present situations, not plots

  • Challenge both the player and the character

  • Discard any notion of fairness or balance

  • Remain an impartial judge and referee; an objective observer

  • Reveal the world through immersive play -- things aren’t collaboratively built by the group; it favors verisimilitude

  • Maintain GM authority


The game is built to be as close to compatible to 0e and B/X (Moldvay style) as possible.

  • HP and damage align with B/X, WoDu, and LotFP

  • PC power level and growth curve is similar to Basic, only 6 levels (most abilities grant tools, not numerical power)

  • Healing is difficult and can be time consuming; some injuries are permanent

  • Spells demand sacrifice and can yield unintended consequences


While 2d6 + mod isn’t compatible with B/X AC and attack rolls, this isn’t the first OSR game to eschew such mechanics (Maze Rats, Barbarians of Lemuria, Black Hack). Since the roll is based more on what the character can accomplish as opposed to the nature of the challenge, it plays more like the White Hack and many other OSR saving throw systems (Labyrinth Lord, etc).

Even though you can ignore a monster or a challenge’s attack and AC, there are mechanics for tweaking especially difficult tasks or enemies. There’s a thorough section on converting and creating monsters from old school games (with many must-have monster statblocks included) making it easy to adjust as necessary.


Module Flexibility and Incorporation

Most OSR modules, adventures, spells, and monsters are ready to pick up and play as is. Converting the few things that don’t perfectly align is trivial and can be done on the fly. Grabbing your favorite adventure from LotFP, DCC, LL, or Basic takes almost no additional prep.


Character Creation

One of the biggest departures from the OSR is the way characters are created; less random and more flexible than most old school games. The closest OSR analog is Barbarians of Lemuria or White Hack, but chargen is solidly in the “new school” camp.

Each player defines a few traits that describe the character (their approach, their background, etc) and when those traits are relevant they gain a bonus to their roll. Additionally characters have lineages (elf, dwarf, etc) and special abilities, spells, and so forth.  


Random Tables?

Other than those associated with magical mutations or traveling through the harsh wilderness, Vagabonds doesn’t have many random tables. We feel that there is an endless supply of those already out there; Vagabonds is trying to streamline the systems at play, not provide a lot of additional flavor or content.


What OSR Games is it most similar to?

It plays like a combination of White Hack, Maze Rats, and Basic.


How is it (Not) PbtA?

The game’s presented in a barebones, compact way. It can be hard for those used to other PbtA games to pick it up and run it like Dungeon World or Fellowship. Much of the advice and GM material found in other PbtA games is absent here; and that’s by design.

Vagabonds is meant to be as light and dense as possible; while there’s little to no advice, GM moves, or spelled out agendas, there are dozens of examples and principles to follow. We feel that the spirit of the game will come naturally to those through its play.


No playbooks?

Well, sort of. There are several character “archetypes” in the back of the book which function very similarly to playbooks. However character creation is a lot like World of Dungeons mixed with City of Mist — a combination of free form traits and player selected abilities.

Basically there’s a system in place for “building your own playbook,” not unlike early versions of Blades in the Dark or Uncharted Worlds. If you’ve played Freeform Universal, RISUS, or Fate, it won’t be unfamiliar.


Only one move?

The core is limited to a single move; basically Defy Danger. Most of the time the GM can make a ruling or interpretation and move on. However, there are tons of additional moves in the form of techniques.

Techniques are structured like PbtA moves but fill the role of spells, feats, or special abilities from other fantasy rpgs. All of these techniques conform to genre conventions (fantasy skullduggery), but since they’re not bundled into playbooks you’re able to mix and match til your heart’s content. This allows you to maintain the PbtA principle of sticking to the theme of the game without restricting you to a confined playbook structure. It’s admittedly more burdensome on the player (you can use the Archetypes all the way through level 6 if you wish) but the added customization is half the fun.


So like Dungeon World? Freebooters on the Frontier?

While related, it’s pretty dissimilar to those games. There’s much less meta-collaboration or player agency. Some might call Vagabonds primarily “actor stance” as opposed to “author stance;” the game encourages a clear distinction between GM authority and player input.

Dungeon World is of course a huge source of inspiration (it is what gave rise to World of Dungeons in the first place) but many of its rules have been discarded in favor of simpler, older, harsher ones. Likewise, it plays very differently due to the single-roll attack + damage, lack of playbooks, and shallower overall power curve.


What Else Is in the Book?

Check out the table of contents, or review the list below:

  • Examples: tons of examples, some for practically every rule or subsystem in the game.

  • Plan and Prep rolls: speed up play if you don’t have time to plan every detail and stow every torch

  • Tool kits: packets of semi-abstracted gear and items

  • Travel turns: track and trigger random dungeon or wilderness encounters

  • Hirelings: allies, mercenaries, even warhounds

  • Easy but interesting equipment rules: equipment functions like a combination of tags and techniques, sometimes granting permissions or bonuses, other times entire abilities or spells

  • Magic: various interpretations of how magic can work in your game (techniques only? Traits permissible? Anyone?)

  • Downtime scenes: cribbed and simplified from Blades in the Dark, but works surprisingly well in this context

  • Decays and hazards: weather, poisons, spell-mutations, and looming threats

  • Premade archetypes: want to get started playing in five minutes? Grab an archetype and start slayin’

Book Format

The game comes in two formats:

  • A digital-only, single-column PDF great for phones or smaller screens
  • A print, black and white, two-column square layout

When you buy the game you get the PDF of both versions in case you prefer the wider, two column format. Likewise, when you buy the print version you get all PDF formats. Finally, note that even though DT lists the game as "color" the interior of the book is printed in black and white; color printing is the only way we can get the higher quality paper. 

Price: $10.00
Categories: Company News

Xao: Island of Iron and Silk (PFSRD)

RPGNow - Sat, 05/26/2018 - 16:18
 Island of Iron and Silk (PFSRD)Publisher: LPJ Design

The world of Exodus boasts a turbulent history—from the rise of the Kaga to the defeat of the First Ones and the events of the Twilight War, from the creation of the Imperial Alliance to the present crisis that threatens to tear the Alliance apart. But even in this world, there are mysteries, and the greatest one in all of the world of Exodus is Xao. Xao: Island of Iron and Silk is an island that is a homage to the lost cities and continents of Atlantis, Avalon, Lemuria, and Mu combined with the Chinese / Indian / Southeast Asian inspired themes, mythology and background in the NeoExodus campaign setting.  This sourcebook is a small overview of Xao and it five major locations. In addition, there are over 170 feats that we included from the original conception of 3.5 OGL system to the Pathfinder RPG version in their original formats.

Price: $0.99
Categories: Company News

800-plus pages of Pathfinder for PaizoCon!!! Plus 40% off!

Legendary Games - Sat, 05/26/2018 - 13:29
We look forward every year to seeing our friends and fans at PaizoCon, and this year we have not one but TWO HUGE releases just in time for you to celebrate with us! Of course, to kick off the fun we are offering 40% OFF ALMOST EVERYTHING here at the Legendary Games webstore now through May 31st. Just […]
Categories: Company News

Deluxe Sci-Fi Character #4

RPGNow - Sat, 05/26/2018 - 13:29
Deluxe Sci-Fi Character #4Publisher: Peter Saga

Full color and black & white artwork ( separate files) of an Evil Antagonist in a high res digital format.

Line art specifics, 7" (w) 9.4" (h) inches @ 300dpi.

Purchase includes one of each file format - PSD & PNG with no background. 
All art files enclosed in a ZIP file.

Artist background - Peter Saga is a professional illustrator whose artwork has appeared in numerous publications.

* License usage guidelines enclosed in the attached ZIP file allowing the purchaser to alter or modify any illustration in this set, in addition to rules on crediting, etc.

Price: $1.99
Categories: Company News

10 Remarkable Races Submerged for 10$! [BUNDLE]

RPGNow - Sat, 05/26/2018 - 13:23
Publisher: Alluria Publishing
This special bundle product contains the following titles.


Remarkable Races Submerged: The Aquatic Anumi
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      The second in this line (after the Sunken Relluk) is the Aquatic Anumi; water pets who have undergone a radical transformation into humanoid versions of their former selves. More than just anthropomorphic sea animals; they have an ancient secret that once made them direct representatives of the gods themselves. With this catch-all bestial race, personify your favorite animal and lead him into combat against evil!   This book expand...

Remarkable Races Submerged: The Chrysopsaro
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      Does aquatic pathfinding have you hungry for gold? Just arriving from the secret sea beneath the largest bazaar in the multiverse are the chrysopsaros; a money-loving race that specializes in gold coin. Originating from the mysterious demiplane of commerce, these fish-folk eat and shed coins, and have a great eye for lucrative endeavors. To a chrysopsaro, money is life! So gather your delectable gold pieces together and discover something new. Included ...

Remarkable Races Submerged: The Kvol
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      Ever want to play a PC race with swarm-like traits? The kvol is a hive-mind collective of miniscule  luminescent squid that work together to make the body and mind of a hero! In this 7th chapter of the RRS series, we take the Kvals of Remarkable Races' fame and re-conceptualize them under the waves. So if you want to be the most unique member(s?) of the party, the kvols follow the same great format as the other races with colorful original art, ...

Remarkable Races Submerged: The Morgen
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      Ever wonder what motivates the authors of Cerulean Seas? Well perhaps it's the enthralling morgen! Based on the Muse from Remarkable Races, we explore a congenial citizen from the Sea of Dreams who can coax any aquatic adventuring party to new levels of adventure. A vision come to life, these striking and peaceful pseudo-merfolk remove your fears, and draw you closer to your desires.   This book expands on the material presented in...

Remarkable Races Submerged: The Mrawgh
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      What do you get when you cross a caveman with an ancient killing machine from the Devonian Age? You get a brutish proto-merfolk known as a mrawgh! In this 5th chapter of the RRS series, we take the Mahrogs of Remarkable Races' fame and re-conceptualize them under the waves. So if you ever pined for simpler times, it doesn't get any more primitive than this! Of course, the mrawghs follow the same great format as the other races with colorful...

Remarkable Races Submerged: The Nelumbu
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      Introducing the first Plant-based Aquatic PC race for the Cerulean Seas Campaign Setting and the Pathfinder Roleplaying Game! Nature is not good, nor is it evil. Its children could as easily save a lagoon, as pollute a bay. Living embodiments of nature have often been portrayed as either avid protectors or reclusive and dangerous hermits. This has been especially true of sentient plant species. However, most of all, nature is unpredictable. Perhaps i...

Remarkable Races Submerged: The Sea Squole
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      The fourth chapter in the series, introduces an amazing aquatic ooze PC race, the sea squole! A species of benevolent and colorful slimes proves that not all goo is awful, not all jellies are mustard, and ooze doesn't have to be a four-letter word...well not a bad one in any case. Not quite human, these female-shaped slimes take on adventurous tasks to make a name for themselves, discover a place in civilized society, and generally add a lot o...

Remarkable Races Submerged: The Sisiutl
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      Two heads are better than one for the Cerulean Seas Campaign Setting! The Sisiutl is bound to be the talk of the table as it offers the first-ever aquatic two-headed player option without adding an extra character sheet. Have a friend that you work well with? Want to play two PCs but the Gamemaster doesn't want to deal with an extra mini on the table or two-sets of statistics? Or maybe you are a Game Master and you want to add an NPC that a particular p...

Remarkable Races Submerged: The Sunken Relluk
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      We will start the line with the Sunken Relluk. Ever wanted to play a man-sized wooden tiki mask, propelled by water jets, and bejeweled with glowing gemstones? Now is your chance!  This book expands on the material presented in the Cerulean Seas Campaign Setting, bringing you a new PC race for aquatic adventure!...

Remarkable Races Submerged: Trueforms
Regular price: $3.99
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones. Chomp like a shark, swim like an otter, wiggle like an octopus, and jiggle like a jellyfish… Did you ever want to play a sea animal as a PC race? Worried that you could never measure up to your humanoid companions with their fancy brains and opposable thumbs? Well worry no more! Trueforms give you all that’s great about an animal, plus sapience, tool use, and the ability to talk! Trueforms has all that you need to play an aquatic animal in the Ceru...


Total value:$21.99Special bundle price:$10.00Savings of:$11.99 (55%)Price: $21.99
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