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Savage Worlds Explorer Issue #3 – Available at Gen Con!

Pinnacle Entertainment Group - Tue, 08/15/2017 - 16:00

SW_Explorer_03_Cover_900[16174]They say the third time’s the charm and boy do we have an amazing third issue of Savage Worlds Explorer for Print + PDF purchase today!

Between the covers of Issue #3, you’ll find:

“Movie Night,” a supremely scary new scenario of the silver SCREAM for East Texas University written by the one-and-only Ed Wetterman.

“The Black Claw,” a high-flyin’ (and high-kickin’) martial arts-driven adventure by Terry Whisenant for use with the Super Powers Companion.

The next exciting chapter of Savage Tales of the Red Band for The Last Parsec titled “Ionized on Kalran-3” written by Matthew Cutter.

PLUS an Artist Spotlight on the supremely talented Aaron Riley.

If you’re attending Gen Con this week, swing by Studio 2 Publishing (#2029) and pick up this issue as well as Issue #1 and Issue #2 of Savage Worlds Explorer.


Categories: Company News

Doomtown: Reloaded SNEAK PEEK and Gen Con Plans!

Pinnacle Entertainment Group - Tue, 08/15/2017 - 15:59

For those who have been waiting patiently for There Comes a Reckoning (for Doomtown: Reloaded), we’ve got a special sneak peek for y’all! Check out the Bilton Collection Agency:


The Bilton Collection Agency is a deed that promotes a lot of player interaction, supports aggressive decks with great economical value, and even has a control point. It’s a fantastic new addition to There Comes a Reckoning.

And that’s not all! Our friends over at Pine Box Entertainment will be hosting several community events at Gen Con this week with chances to earn a Full-Art Servitor promo (find all the deets at Rumor has it they’ve got some bonus goodies for players and there will be demo decks on-hand for those interested in giving it a whirl.

And finally, mark your calendars because Doomtown: Reloaded – There Comes a Reckoning officially launches on Kickstarter September 5th at noon Eastern.


Categories: Company News

Pinnacle Entertainment at Gen Con 50!

Pinnacle Entertainment Group - Tue, 08/15/2017 - 15:58

GenCon 50Once again, it’s time for Gen Con (The Best Four Days in Gaming™) and as always, Savage Worlds will be well-represented. Whether you’re shopping for goodies (or Bennies) in the mighty Exhibit Hall, supporting us at the ENnie Awards, playing in any number of scheduled Savage Worlds events, or sitting in on our Saturday evening seminars, you’re guaranteed to have a Savagely good time.

First, find all our products (including all three (yes, I said three) issues of Savage Worlds Explorer) at the Studio 2 Publishing area (#2029) in the Exhibit Hall. And while you’re shopping, keep your eyes out for a few of us popping up from time to time if you want to chat, ask questions, or get your books signed.

GenConMap2Second, come cheer on Pinnacle at this year’s ENnie Awards (Friday at 8pm in the Grand Hall at Union Station)! This time around, Rippers Resurrected is a Judges’ Spotlight Winner while the following have all been nominated:

Third, get all the scoop about upcoming Pinnacle plans from some of us on the inside at the official PEG Seminar at 5pm on Saturday at the Crowne Plaza, Victoria Station, in Room C/D. Immediately following this, we hand the mics over to some of our amazing, Official Savage Worlds Licensees to find out what they all have in store for you!

Lastly, this year’s event schedule is jam-packed with Savage Worlds games aplenty, and if you’re GMing one of those scheduled games, don’t forget to swing by the booth on Thursday to pick up your swag (coupons) from Jeannine.

Safe travels and we’ll see you all in Indy!


Categories: Company News

Zach Best Family Benefit Bundle

Pinnacle Entertainment Group - Tue, 08/15/2017 - 15:57

Savage Worlds Great Deals For A Great CauseWe recently learned that game developer Zach Best is in hospice care. As a way to support him and his family in this very difficult time, a benefit bundle has been set up over at If you’d like to get your hands on a copy of the Savage Worlds Deluxe PDF (along with some really great independent game titles), this is a fantastic way to do it.

The price of the bundle is just $10, but you get well over $100 worth of terrific gaming materials for your donation.

You can find the bundle here: Zach Best Family Benefit Bundle

This promotion runs through this Friday (August 19th) and all proceeds from the sale will go directly to Zach and his family.


Categories: Company News

Guides, Characters, and Conventions!

Paizo - Tue, 08/15/2017 - 03:30

Guides, Characters, and Conventions!

Monday, August 14, 2017

Well, I'm at Gen Con in the middle of the Sagamore Ballroom. Spent the morning sorting banners and getting them ready for hanging. This afternoon, the team put the final touches on Pathfinder Society and Starfinder Society Roleplaying Guild Guides. So without further ado, the Guides!

Season 9 of the Pathfinder Society Roleplaying Guild Guide doesn't see the upheaval of last year's changes. Instead, we reviewed forum threads to find questions and clarifications. As a result, this is a buff and polish job. The biggest changes are in formatting. Our graphic designer, Emily, changed up some layout and made a stunning product. I really like the coloring and design she put together for Season 9 and am interested to hear your thoughts.

Season 1 of the Starfinder Society Roleplaying Guild Guide borrows heavily from the Pathfinder Guide. Which makes sense, since many of the items included in the guide are organized play pieces. Much like Starfinder, you'll find many similarities. But where things are different, they are different. Some of this appeared in preview blogs over the past few months, like boon slots and infamy. We've also included the two Starfinder Society base class ships, the Pegasus and the Drake. An expanded Faction chapter outlines faction boons for each of our five factions. So while you could skim over the guide and get the bare bones, I encourage you to delve deep and enjoy the new campaign.

Both Starfinder Society Roleplaying Guild Quest: Into the Unknown and Starfinder Society Scenario #1-00: Claim to Salvation utilize pre-generated iconic characters. It is our pleasure to reveal these today. Starfinder Designer Owen K. C. Stevens took point on turning our iconic characters—Altronus, Iseph, Keskadai, Navasi, Obazaya, Quinn, and Raia—into playable characters. As with the Pathfinder pregenerated iconic characters, they're now available for download as a Community Use Package.

My closing bit of information is about a change in our convention attendance schedule. After some deliberation, we decided to forgo our attendance at PAX West. Instead, this November, several staffers are attending PAX Unplugged in Philadelphia, Pennsylvania. Of all the PAX events, Unplugged is most aligned with our products and goals and as such, we wish to focus our efforts there.

But Seattleites' should not despair. There are still a number of local conventions with Paizo organized play activities: Dragonflight in August, Geek Girl Con in September, OrcaCon in January, and Norwescon in March. In addition, after Gen Con ends, we will take a look at the schedule of organized play activities at Emerald City Comic Con next March and get more information out to potential show attendees. Of course, you can always come to PaizoCon 2018, which is scheduled for May 25-28th in Seatac, Washington!

On Wednesday, the team will continue previewing our Gen Con releases. Until then, I bid you happy reading!

Explore, Report, Cooperate!

Tonya Woldridge
Organized Play Manager

Tags: Community Use, Organized Play, Pathfinder Society, Starfinder Society

Categories: Company News

Here There Be Aliens

Paizo - Mon, 08/14/2017 - 20:00

Here There Be Aliens

Monday, August 14, 2017

Amid our preparations for Gen Con, we here at the Paizo offices are strapping ourselves in for the launch of the Starfinder Core Rulebook and all of its related material (in less than a week!), including the first volume of the Dead Suns Adventure Path, Incident at Absalom Station. You've already seen a preview of the adventure, but I'm here to talk about the exciting new aliens and other threats that appear in the back of the book!

Much like how Pathfinder Adventure Path volumes present new monsters, every volume of the Starfinder Adventure Path will come chock full of new creatures in a section we are calling the Alien Archives. Many of these aliens will be found within the accompanying adventure, and some will present rules for playing them as characters, but all of them will help to flesh out the wider Starfinder universe. For the first volume, we presented ourselves with a unique challenge: we asked artist Allison Theus to draw two new aliens of her own design, and we would then write statistics and words to match! Feast your eyes on what she provided to us.

Pretty cool, right? Here's where I came in. Starfinder creative lead Robert G. McCreary asked if I wanted to be the one to write up these new aliens. Of course, I jumped at the chance to contribute to the first ever Starfinder Adventure Path volume. And since I had created adversaries for the playtest and the Free RPG Day product Starfinder First Contact, I was already familiar with the system we were using to build NPCs.

Let me walk you through some of my thought processes as I got my first glimpses of the art, starting with the rauzhant—that's the purplish-blue flying creature. We didn't yet have plans to introduce any new types of dragons into the game, and this beast has some wyvern-like qualities, so I started with the dragon creature type. The next thing that drew my attention was its face… or lack thereof. I figured it would have some form of blindsight (perhaps even being completely blind without it), and it really had to be able to do something with all those extra teeth and fangs, as well as those little hook-shaped claws. I decided it would have the ability to clutch on to its prey after succeeding at a bite attack and then rake with those claws in subsequent rounds. In the process, a rauzhant folds up its wings so that it and its victim begin plummeting through the atmosphere of Liavara, the gas giant the creature calls home. Once its prey is dead, it resumes flight while feasting on the corpse. A Large creature, the rauzhant is CR 6.

Next, let's look at the vracinea—that sort of plant-spider hybrid. With its wood- and grass-covered exterior making for good camouflage in jungle environments (especially those of Castrovel), this plant creature seemed like it could be an ambush predator of some kind, using its bright-purple blossoms as a lure. I followed this train of thought for a bit, making the lure a supernatural effect, turning the creature into a kind of aboveground plant-based anglerfish. I decided that, as a plant, the vracinea isn't very fast, so I gave it a paralyzing scent that freezes its prey in place, giving the creature enough time to approach and begin chomping with its many sharp-toothed maws. Also a Large creature, a vracinea is CR 4.

Look for more exciting new aliens in the upcoming Dead Suns Adventure Path volumes and the Starfinder Alien Archive, all coming soon!

Jason Keeley

Tags: Allison Theus, Dead Suns, Starfinder, Starfinder Adventure Path

Categories: Company News

13th Age Character Builds: Death Grip Necromancer

Pelgrane Press Ltd - Mon, 08/14/2017 - 08:16


In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements.

The Necromancer: digging up old acquaintances and making new friends!

This class is for players who like things a little darker, and can handle a bit more complexity and decision-making than is found in most other classes. The necromancer has aspects of battlefield control (by deploying undead servants to engage enemies, and hindering enemies via spells), healer (via things like channel life and deathknell), and part buffer (via the various turn-into-undead spells). More than other classes, the necromancer helps to define the shape and terms of a battle.



Download the Death-Grip Necromancer character sheets here.


This necromancer build is all about maximizing the number and potency of your undead followers. I’ve called this build ‘death-grip’ because leader-of-undead-multitude is a bit of a mouthful.

The spells you have tend to focus around improving the abilities of your undead followers, or summoning even more of them. You’ll even end up with powers that kill enemies and bring them back as undead under your command. Meanwhile your feats focus on improving your loyal skeletal minion, and getting the most out of a negative constitution modifier via the wasting away class feature.

You can cast your spells as rituals, so look forward to ritually raising graveyards full of workers to build a tower for you. Like a wizard you can pick new spells at the start of each day (so this build has only ‘suggested’ spells, rather than an inviolable list). You also gain a benefit from the wasting away feature, giving you FIVE death saves to fail before you die, and an identical number of last gasp saves.

Necromancers aren’t known for being tough (quite the opposite), so avoid getting into situations where you are a target. Hang back, and flood the battlefield with undead. Your skeletal minion isn’t the most impressive of your array of undead friends, so use it more as a disposable bodyguard than as your main offensive ploy.




Death Priest

Perform seances to commune with the spirits of the dead, gaining useful information.


When your followers die, you release them to their afterlife—as a result they fight for you with greater potency.

Skeletal Minion

You have a loyal servant/bodyguard, and when it inevitably falls apart you just go dig up a new servant.



Dragonics get a handy breath weapon, useful if an enemy gets too close. Our dragon will be bone-white, naturally.



For necromancers Constitution is a dump stat—in fact it is beneficial for necromancers to have as low a constitution as possible. What we do want is lots of Intelligence and a touch of Charisma: Str 8 (-1) Con 8 (-1) Dex 8 (-1) Int 20 (+5) Wis 10 (0) Cha 18 (+4).

1st level

Attributes: Str 8 (-1) Con 8 (-1) Dex 8 (-1) Int 20 (+5) Wis 10 (0) Cha 18 (+4)

Racial Power: breath weapon

Talents: death priest, redeemer, skeletal minion

Feats: wasting away

Skeletal Minion Level: 1

Spells: summon undead, command undead, death’s gauntlet, channel life

2nd level

New feat (skeletal minion (1st adventurer feat)), skeletal minion level (2), spells (1st level: summon undead, command undead, death’s gauntlet, channel life, unholy blast).

3rd level

New feat (skeletal minion (2nd adventurer feat)), skeletal minion level (3), spells (1st level: command undead, death’s gauntlet, channel life, 3rd level: summon undead, the bones beneath, summon horror).

4th level

+1 to three attributes (Intelligence, Wisdom, Charisma), new feat (skeletal minion (3rd adventurer feat)), skeletal minion level (4), spells (3rd level: summon undead, the bones beneath, summon horror, command undead, death’s gauntlet, channel life).

5th level

New feat (wasting away), skeletal minion level (5), spells (3rd level: command undead, death’s gauntlet, channel life, 5th level: summon undead, the bones beneath, summon horror, summon wraith).

6th level

New feat (skeletal minion (1st champion feat)), skeletal minion level (6), spells (5th level: summon undead, the bones beneath, summon horror, summon wraith, command undead, death’s gauntlet, channel life).

7th level

+1 to three attributes (Intelligence, Wisdom, Charisma), new feat (skeletal minion, (2nd champion feat)), skeletal minion level (7), spells (5th level: command undead, death’s gauntlet, channel life, 7th level: summon undead, the bones beneath, summon horror, summon wraith, death’s call).

8th level

New feat (wasting away), skeletal minion level (8), spells (7th level: summon undead, the bones beneath, summon horror, summon wraith, command undead, death’s gauntlet, channel life, death’s call).

9th level

New feat (skeletal minion (1st epic feat)), skeletal minion level (9), spells (7th level: command undead, death’s gauntlet, channel life, 9th level: summon undead, the bones beneath, summon horror, summon wraith, finger of death, death’s call).

10th level

+1 to three attributes (Intelligence, Wisdom, Charisma), new feat (skeletal minion (2nd epic feat)), skeletal minion level (10), spells (9th level: summon undead, the bones beneath, summon horror, summon wraith, command undead, death’s gauntlet, channel life, finger of death, death’s call).


Categories: Company News


Catalyst Game Labs - Sat, 08/12/2017 - 19:43
Categories: Company News

Free Starfinder Character Sheets Download!

Paizo - Fri, 08/11/2017 - 23:00

Free Starfinder Character Sheets Download!

Friday, August 11, 2017

Maybe this comes as no surprise, seeing as we already offer a free PDF download of the Pathfinder character sheets, but you can now download the Starfinder character sheet and Starship sheet for free as well!

Illustration by Alexandur Alexandrov

While Starfinder doesn't officially hit shelves until the 17th, we wanted to make sure to get these sheets up early, while those of you headed off to Gen Con still have time to print some out and stash them in your carry-on. (Though of course you can also play at the show by grabbing a pregen from Starfinder Society in the Sagamore Ballroom, or picking up a copy of the Starfinder Player Character Folio.) For everyone else, we can't wait to get back from the show, hop on the forums, and hear what you think of the game!

Download Starfinder Character Sheet — 1.2MB zip/PDF

Download Starfinder Ship Sheet — 655kb zip/PDF

James L. Sutter
Creative Director

Tags: Alexandur Alexandrov, Starfinder

Categories: Company News

The Maze Doesn't Sleep

Paizo - Fri, 08/11/2017 - 19:00

The Maze Doesn't Sleep

Friday, August 11, 2017

Hello, and welcome to this week's Pathfinder Battles: Maze of Death preview! The march to Gen Con continues, but we've taken a break from preparations to show off six new sculpts from November's Pathfinder Battles set. This week we begin with three undead creatures that are sure to give your players (and their characters) waking nightmares. To start, we have the Juju Zombie, medium uncommon, based off of artwork from the Strange Aeons Adventure Path.

The Witchfire is far and away one of my favorite undead creatures. The ladies will bring the pain, and look awesome doing it. The Witchfire is also a common medium figure in this set, and is based off of artwork from the Mummy's Mask Adventure Path.

Easily one of the creepiest undead we have published stats for, the Penanggalen is an uncommon medium figure in Maze of Death. Based on artwork from the Bestiary 3 Pawn Box, this gruesome creature will have a gloss on all the entrails, to give it that grossly fresh look which is all the rage these days.

DRAGONS! Pathfinder Battles: Maze of Death boasts these three new dragon figures to pit against your players. First, we have the Medium Copper Dragon (rare medium) and the Large Blue Dragon (large rare) with awesome scale and wing textures that I love.

And finally, we have the Large Nightmare Dragon, a large rare, which first appears in the Strange Aeons Adventure Path. The eyes on the same side of the head, and the neck frills are what do it for me with this miniature.

Sleep tight, and we will see you next week!

Michael Kenway
Director of Licensing

Tags: Licensed Products, Maze of Death, Miniatures, Pathfinder Battles

Categories: Company News

Ken and Robin Talk About Stuff: Snouted Meepers

Pelgrane Press Ltd - Fri, 08/11/2017 - 13:31

In a sweet but hopefully not suffocating episode of their ENnie-nominated podcast, Ken and Robin talk player tone shifts, spy news, pulp movies and the Boston molasses flood.

Categories: Company News

Pathfinding to Starfinding

Paizo - Thu, 08/10/2017 - 23:00

Pathfinding to Starfinding

Thursday, August 10, 2017

Since the announcement of the Starfinder Society Roleplaying Guild, us members of the Organized Play team have been getting a lot of questions about the differences between Starfinder Society and Pathfinder Society. So, we agreed that it was probably a good idea to do a blog on some of the major changes. And awaaaaaaaay, we go!

Starship Combat

Let's start with something big. Spoiler Alert: Starfinder has starships. In fact, starship combat is a major part of the Starfinder Core Rulebook, and it's something that the Organized Play team was keen on incorporating into Starfinder Society play. We're aiming to keep starship combat a fairly relevant part of the campaign and look to include such encounters at about a "one out of every four scenarios" ratio. In fact, three of our five Gen Con release events include starship combat.

While Starfinder has robust rules for creating and customizing starships, those rules don't necessarily translate well into an organized play environment. It can sometimes take a lot of time to introduce yourself and your character, let alone spending time customizing a completely new starship for every scenario you play! To alleviate some of this stress, the Starfinder Society Roleplaying Guild employs a duo of robust starship frames that players can select during the course of play: the Drake and the Pegasus. In a scenario involving starship combat, the PCs select one of these two starship frames at the same time they would slot their boons. Once selected, the PCs can further modify the Drake and Pegasus with additional modifications via the starship boon slot.

The Pegasus is a ship in line with Starfinder ideals, as it includes expansion bays that house a science lab and a tech workshop for out-of-combat assistance. It's also a faster ship, capable of quick speeds and easy turning during starship combat. The Drake is a different breed of starship, capable of filling the stars with missiles. We wanted to give players two distinct options: a lighter faster ship with some added expansions, and another ship that was all about taking a beating and retorting with overwhelming firepower. Given that missiles have a limited firing capability, you might want to consider taking a look at the Abundant Ammunition boon we previewed in an earlier blog.

The Organized Play team is excited to see how starship combat turns out in the campaign. John and I have both run playtest games to test out the system, and it really proved to be quick to pick up for our players, but also had a lot of intricacies for players to really dig into. And for those of you who are on the hunt for super unique boons... suffice it to say, I don't think the Drake and Pegasus will be only the available starships in the campaign for very long.

Alignment & Infamy

Alright, let's just get it out of the way right away—you can't play an evil character in the Starfinder Society Roleplaying Guild.

The Organized Play team knows that many players want to dance around the darker ends of the alignment spectrum, but we also know that it can be a real detriment to the enjoyment of other players at the table. One thing Starfinder Society let us experiment with is the idea of letting PCs make ignoble decisions. To that end, the Starfinder Society Roleplaying Guild tracks alignment infractions into a new system that we refer to as Infamy.

A PC can have anywhere from 0 to 3 Infamy. A character starts with 0 Infamy, but that score rises it if the PC partakes in any evil actions. Wanton acts of destruction, murder, and even unsanctioned thievery are all potential sources of Infamy. Since Starfinder lacks an atonement spell, Infamy acts as a means of tracking a character's progression towards evil. Each point takes the PC a step closer to becoming irredeemable and ineligible for future missions within the Starfinder Society Roleplaying Guild. Luckily, Infamy is not permanent, and can be bought off using Fame. The cost for such expenditures is fairly steep (about two scenarios worth of Fame), but some faction boons help assuage the cost. If a PC (NOT player) has 3 Infamy at the end of a scenario, she's barred from participating in the Starfinder Society Roleplaying Guild unless she spends Fame to reduce her Infamy score at the end of the session. If that character can't afford to pay off the Infamy, then that character is permanently retired from play.

Some of you folks out there might be thinking of ways to maximize this system, and you might be thinking "So I can accrue Infamy up to 2 and then just buy off whenever I decide to be a jerk after that?" While this is certainly an option, there is one last part of Infamy that's going to keep the wise PC away from accruing it. Infamy directly impacts PC purchasing power; the more Infamy a PC has, the lower her effective level is for the purpose of acquiring gear. A PC touting 2 Infamy will find that she can only purchase equipment listed on a Chronicle sheet at a reasonable level, while ordinarily available gear suddenly becomes nearly impossible to find!

Like all of our new systems, the Organized Play team is excited to see Infamy in action. Personally, I've been enjoying seeding in some Infamy situations into scenarios, and I think it's entirely possible that we'll end up with NPCs and boons that change based on how much Infamy a PC has collected.

Lightning Round!

Finally, I wanted to give some quick overviews of other pertinent changes between the Pathfinder Society Roleplaying Guild and the Starfinder Society Roleplaying Guild.

Scenario Tags: Each scenario now has a tag, located on the table of contents page, that details some key rules associated with the scenario. This is where you'll be able to tell if a scenario includes starship combat, is repeatable, if it has a faction mission, and several other options!

Registering Characters: The Starfinder Society Roleplaying Guild will use the same player numbers as Pathfinder. The only difference is that your character number will start with in the 700's, such as -701, -702, et cetera.

Adventure Path Play: Since Starfinder Adventure Paths are shorter than their Pathfinder counterparts, the entirety of the Starfinder Adventure Path adventures are sanctioned for Organized Play. Our first sanctioned adventure is Starfinder Adventure Path #1: Incident at Absalom Station, which should be ready in time for Gen Con!

Purchasing: As hinted at above, purchasing works a bit different in Starfinder. Since most equipment is based on item level, PCs will have access to equipment based on their relative level compared to the item. Items found on Chronicle sheets will be accessible sooner than items from the Starfinder Core Rulebook or alternate sources.

That's it for our first Gen Con release previews. We'll be posting a few more in the coming days, so stay tuned!

Thurston Hillman
Starfinder Society Developer

Tags: Kenneth Camaro, Organized Play, Starfinder Society

Categories: Company News

Lone Wolf Adventure Game Deluxe Dice Set – Available Now!

Cubicle 7 - Thu, 08/10/2017 - 15:54
From the dice geniuses at Q Workshop come the official Lone Wolf Adventure Game Deluxe Dice Set! A set of gorgeous D10s, with numerals 1-9 and a wolf's head symbol on the zero.

Be the envy of the other Kai Lords at the table with this fantastic addition to any Lone Wolf adventure!

About Lone Wolf Adventure Game

You race through the tangled forest, chased by a mob of vicious Giaks. Somewhere in the distance a pack of Doomwolves howls. Up ahead you can hear the roar of the waterfall, cutting off your path. 

What do you do next?”

In The Lone Wolf Adventure Game you decide!

In The Lone Wolf Adventure Game you are Kai Lords – brave and noble warrior-monks sworn to protect the realm of Sommerlund from the evil of the Darklords – adventuring across the world of Magnamund. You and your friends will face terrifying enemies and uncover fiendish plots, working together to overcome the wicked plans of the Darklords and emerge victorious!

The game is playable right out of the box – you can be setting off on your first adventure within minutes of opening the box. The game is easy to learn too, the first adventure teaching you how to play.

As you grow in experience, additional features can be added in to give the game additional depth. There are a bunch of these included in the boxed set, and more will be included in forthcoming supplements. Experienced gamers can dive right in with all the options included, while new gamers can tailor the learning curve to their group.

Joe Dever’s Lone Wolf gamebooks introduced a generation to fantasy gaming – now the legend continues with The Lone Wolf Adventure Game. Epic quests, thrilling combat, and a world of dangerous adventure lie ahead!

Categories: Company News

Cubicle 7 at Gen Con 50!

Cubicle 7 - Thu, 08/10/2017 - 13:56

Next week is the 50th Anniversary Gen Con!
 We’re at booth 933, so swing by, meet the team, play a demo, and catch up on the latest releases for all your favourite C7 titles. Just look for the Tower!   We have various demo games running throughout the 4 days, and we’ll be bringing you more info on those in our next update. Our events book up fast, but it’s always worth showing up with a generic ticket just in case someone drops out.

   See you there?
Categories: Company News

That's No Boon...

Paizo - Wed, 08/09/2017 - 19:00

That's No Boon...

Wednesday, August 9, 2017

Gen Con's only about a week away—I'm sure my colleagues' fainting away is out of sheer excitement—and Paizo's organized play team is bringing a huge amount of new content to debut. It's too much to share all in one blog, so we're saving our six new scenarios (three Pathfinder Society and three Starfinder Society) for next week and starting off with our special events.

From Thurston:

In our last Starfinder Society blog, you may have already heard a bit about Starfinder Society #01-00: Claim to Salvation, written by organized play veteran freelance author Larry Wilhelm. While this scenario acts as background to the eventual formation of the Acquisitives faction, it also serves to introduce the universe of Starfinder to a wide audience. Players take on the roles of our iconic Starfinder characters in their 4th-level iterations, showcasing some of the abilities and skills each class gets after a few levels of play. The special starts in the Pact Worlds and quickly moves into the unexplored reaches of space, getting into starship action, and eventually ending up on the false moon of Salvation's End. As you can see by the impressive artwork, Salvation's End is a pretty big location, and the PCs get their first look at it in our opening Starfinder Society special. One thing that really excites me, both as a developer and writer, are locations that can service multiple visits. Sufficed to say, Salvation's End is something we expect to regularly see in the Starfinder Society Roleplaying Guild campaign. We hope it develops into something like the Pathfinder Society Roleplaying Guild's own Gloomspires or Absalom Siege Castles. The first tables of Claim to Salvation open on Thursday evening, and I'm excited to see the result of Larry's stellar (bad pun) work.

Before Claim to Salvation debuts, players have an opportunity to learn the Starfinder rules with Starfinder Society Roleplaying Guild Quest: Into the Unknown, by an author who probably doesn't need any introduction: Ron Lundeen. Ron's credits include too many adventure path installments to list and one of my favorite Pathfinder Society scenarios, Pathfinder Society Scenario #3-21: The Temple of Empyreal Enlightenment. After working with Ron on several projects, I knew I wanted him to tackle this very important introduction to Starfinder. I can honestly say that he knocked this quest pack out of the park—maybe into orbit... ok not that... oh, he knocked it to the Drift! Into the Unknown takes the PCs from Absalom Station out to the depths of space, but does so in a way that really showcases what it means to be a Starfinder Society field agent. This quest pack provides a cohesive narrative spaced over the course of five distinct quests, including two introductory starship combat encounters. I'm eager to see GMs across the world get a chance to run these quests and introduce players to the science fantasy setting of Starfinder!

From John:

Multi-table interactive specials are something of a tradition at Gen Con, and this year's only difference is one of scope: we have two such specials. If you attended this year's PaizoCon, Origins, PaizoCon UK, or UK Games Expo, you've no doubt experienced Pathfinder Society Special #8-99: The Solstice Scar Version A by the talented Andrew Hoskins. We'll be running this excellent tale of museum curating gone tragically wrong on Saturday night. If you haven't heard, we'll be updating The Solstice Scar about twice a year to cycle in new content and advance the storyline. Gen Con 2017 marks not only the point at which you can start scheduling this for public events, but also celebrates the occasion by our running more than 180 tables of the adventure simultaneously.

We're also debuting Pathfinder Society Special #9-00: Assault on Absalom by Mikko Kallio. For millennia, warlords of all stripes have dreamed of conquering the City at the Center of the World. These sieges are central to Absalom's history and remain a prominent archaeological scar on its surrounding lands. For the first time in decades, someone has dared to besiege the city, and unless the Society's ready to aid Absalom's defense, this familiar conqueror might succeed. Not only has Mikko done an excellent job of presenting an exciting adventure and incorporating Absalom's flavor, but we've also worked with Keith Richmond from Lone Shark to provide an Adventure Card Guild component. Join us on Friday night for the tremendous event! Absalom may never be the same, and we may be hearing the repercussions of this epic battle for months to come.

It's gonna to be big—like, "towering battle golem that a cannon arm?" big.

And of course, you'll be able to find all of us either in the Sagamore Ballroom or at booth 103 in the exhibitor hall. Come by and say hello. Also be sure to check back here next week, when Linda tells us about the upcoming Pathfinder Society scenarios.

John Compton and Thurston Hillman
Organized Play Lead Developer and Starfinder Society Developer

Tags: Gen Con, Gen Con 2017, Organized Play, Pathfinder Society, Starfinder Society, Starfinder Society Scenarios

Categories: Company News

Get Thee Back to the Forum

Pinnacle Entertainment Group - Tue, 08/08/2017 - 16:00

Savage Worlds Web ForumAs promised in last week’s news, our mighty forum is now back in action and we certainly hope it’s bigger and better (and faster and furiouser–and more mobile!) than ever! Pop on over to the brand-new forum right now, register (yes, you will have to register again), and have a good look ’round.

We’ve done a little remodeling (and reorganizing) and we’ve added a few much-needed sections, but so far we’re quite pleased with the results and we hope they get your seal of approval. Please don’t hesitate to tell us if you have any issues, but for now, let us all celebrate the triumphant return of the Pinnacle Forum!

Also note that the entire archive of the old forum is now accessible (and searchable) should you wish to revisit a few favorite conversations, search for answers to your questions, or just take a stroll back through time to see how it all began.


Categories: Company News

Licensee Spotlight: Loving A Lovecraft Kickstarter from Atomic Overmind

Pinnacle Entertainment Group - Tue, 08/08/2017 - 15:59

tourdelovecraftbiggerTour de Lovecraft: The Tales was the publication that originally launched Atomic Overmind Press. Now, a decade later, Kenneth Hite, Hal Mangold, and Atomic Overmind Press are ready to take you on a whole new tour through the world and works of Howard Phillips Lovecraft with Tour de Lovecraft: The Destinations, now on Kickstarter!

This new volume (offered in multiple formats) takes you on a sight-seeing tour of Lovecraft’s settings: from Arkham to Antarctica, and from New York City to Hyperspace. Tour de Lovecraft: The Destinations drives the hidden routes connecting seemingly unrelated tales. It follows the tracks of Lovecraft’s predecessors and models, stops to get its bearings in the real world, then plunges back into mystery, deciphering and explaining the symbols and signs on the Master’s map.


And for those who have been having a blast with Mr. Hite’s Savage SettingThe Day After Ragnarok, there’s lots more coming your way for that grim reality populated by colossal serpents, mad cultists, seafaring pirates, agents sporting wild bio-tech, and Stalin’s uncontrollable armies of twisted humanzees!

Watch for Celtic Double-Cross set in the Emerald Isle (third quarter, 2017), The Speleo-Herpetologist’s Handbook, where you’ll explore all 2,500 miles of the dead Midgard Serpent (fourth quarter, 2017), and Memphis: Gateway to the Poisoned Lands (first/second quarter, 2018).

Pledge your support for Tour de Lovecraft: The Destinations, and follow Atomic Overmind Press through their website and their Facebook page to keep up on all the upcoming releases for The Day After Ragnarok!


Categories: Company News

Can’t Make Gen Con? Try ConFUSEcon!

Pinnacle Entertainment Group - Tue, 08/08/2017 - 15:58

Savage Worlds at a Convention Near YouThis Saturday (August 12th), if you’re in the Richland, WA area (just a little over three hours’ drive from both Seattle and Portland, OR), head over to ConFUSEcon 3 at the Richland Public Library.

ConFUSECon is a totally free, family-friendly gaming event where you can learn and play a mix of boardgames and roleplaying games including, of course, Savage Worlds. There will be tournaments, prizes (including a few of the Savage variety), and friendly volunteers teaching and running games all day long.

Also, our resident webmasters Brendan and Sara Quinn (of Squid&Crow), will be on-hand ensuring everyone is having a great time!

ConFUSEcon is dedicated to creating an open and welcoming environment for tabletop and roleplaying game enthusiasts. Head over to now and register. Everyone, at any experience level, is welcome.


Categories: Company News

Sign Up for Our Newsletter & Don’t Miss a Thing!

Pinnacle Entertainment Group - Tue, 08/08/2017 - 15:57

Subscribe to the Pinnacle Entertainment E-Mail NewsletterOnce in a while, we get questions about topics we’ve already addressed in our weekly news updates and while we’re always happy to respond, we do recommend subscribing to our weekly newsletter (aka The Pinnacle Post) to ensure you get the news delivered right to your inbox each and every week. Along with all the latest headlines from inside the hallowed halls of Pinnacle Entertainment Group, signing up for the newsletter also guarantees you’ll be the first to know when certain products are available for pre-order or immediate purchase.

For example, starting next week, you’ll be able to order the print + PDF copy of the third incredible issue of Savage Worlds Explorer, and if you sign up for the newsletter, you’ll know exactly when that will be happening and where to go to place your order!

You’ll also get occasional updates directly from us (like special sales or Kickstarter announcements), but don’t worry—we won’t spam you, we won’t sell your information, and we’ll keep the traffic light.


Lastly, for those attending Gen Con next week, copies of all three issues of Savage Worlds Explorer will be available for purchase at the Pinnacle Entertainment Group booth (#1929).


Categories: Company News

Save money on AutoHARP and ERA with e-support bundles

Iron Crown Enterprises - Tue, 08/08/2017 - 11:37

ERA for RolemasterWhile some roleplaying gamers love scratch paper, friends round a table and the feeling of holding your dice in your hand, others are keen to remove what they see as some of the less exciting, more administrative aspects of gaming so that they can focus on the characters, the adventure and the excitement.
To that end, Iron Crown Enterprises has created a number of different e-support products to manage everything from character creation and combat tracking to complete virtual tabletops.
We’re really pleased with the products that we’ve produced, so much so that we want as many people to be using them as possible (if that’s how they like to game) so we have created bundles on RPGNow so that you can buy complete sets of Iron Crown e-support products all in one go.
Electronic Roleplaying Assistant for Rolemaster
ERA (Electronic Roleplaying Assistant) for Rolemaster is the ultimate companion for Rolemaster campaigns. This free application manages all aspects of your RPG including character creation, campaign management and combat resolution.
You can download the application for free from RPGNow and now you can buy add-ons for the product in three bundles: RM Classic core dataset (containing Arms Law, Character Law, Spell Law and RMC Creatures), RMFRP core dataset (containing Core and Character Law, Spell Law, Arms Law and RMFRP Creatures) and RMFRP companion dataset (containing Arcane Companion, Channeling Companion, Essence Companion and Mentalism Companion).
Each of these bundles are now available for just $20 which is almost half the original price.
In addition to the ERA bundles, we are now offering two bundles for the brilliant AutoHARP e-support product.
AutoHARP combines a Character Creator and a Combat Tracker and is available for both HARP Fantasy and HARP-SF. We are now offering two bundles for AutoHARP – An SF bundle (containing AutoHARP SF and AutoHARP SF Xtreme datasets) and an AutoHARP Fantasy Supplements bundle (containing the Martial Law, College of Magics and Folkways datasets). Both bundles can be picked up from RPGNow for just $15.
For more information on Iron Crown Enterprises’ e-support offering, please visit our e-support page. For hints and tips on how to get the most out of ERA for Rolemaster or AutoHARP and to have your say on which features you would like to see next, visit the Iron Crown Enterprises forum.

Categories: Company News