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Metacreator & Call of Cthulhu 7th Edition

RPGNow - Fri, 06/23/2017 - 15:24
Metacreator & Call of Cthulhu 7th EditionPublisher: AlterEgo Software
Metacreator & Call of Cthulhu 7th Edition

Metacreator supports the 7th edition of the Call of Cthulhu roleplaying game. Rapidly create investigators for Call of Cthulhu. Game system rules and adjustments are built in with hundreds of data items ready to use from the Call of Cthulhu Keeper Rulebook and Investigator Handbook. All data is fully customizable, with character sheet, spell book, encounter group, and HTML stat block outputs.

If you already own Metacreator you can buy the Call of Cthulhu game system template alone, otherwise you should purchase the Metacreator/Call of Cthulhu bundle.

Call of Cthulhu Template Features
  • Supports Call of Cthulhu 7th Edition.
  • Includes all investigator occupations for 1920s and modern-day.
  • All character generation methods supported.
  • Converts characters from Call of Cthulhu Fifth and Sixth editions.
  • Calculates occupation and personal skill points and presents the appropriate selection lists.
  • Option to automatically distribute occupation and personal interest skill points.
  • Create encounter files that list all statistics for selected deities, monsters, NPCs, etc.
  • Create characters based on the deities, monsters, NPCs presented in the books for complete customization.
  • Determines derived characteristic points.
  • Includes all 7th Edition Weapons and 1920s and modern equipment.
  • Includes all 7th Edition Spells, Occupations and Skills.
  • Includes Creatures, Deities, Beasts and Monsters.
  • Includes Mythos Tomes.
  • Studying tomes automatically deducts SAN and increases Mythos knowledge and other skills, including skill checks for languages.
  • Logs character history, including Sanity loss, skill checks, Mythos knowledge increases, etc.
  • Comprehensive, hyperlinked Help pages
  • Link to item definitions for skills, spells, occupations, tomes, etc., in the original PDF files.
  • Selection rules can be turned on to display only those spells and skills that your character is allowed to choose. 
  • Add your own new occupations, spells, skills, equipment, monsters, etc.
  • Add your character's picture.
  • Includes name finder and die roller.
  • Customizable for your home rules.
  • Override standard items with your own data sheets.
Metacreator Features Customization
  • Easily extended -- add your own entities, occupations, skills, house rules, etc.
  • Tabular data entry -- data sheet editor has a spreadsheet-like interface.
  • Print template design -- create your own printed character sheet layouts. Change font sizes, rearrange stat blocks, add your own graphics.
  • Text-based data sheets -- edit and process data sheets with your own software.
  • Export characters to any text format -- write your own text filters to output character information.
  • Create your own game systems -- you get all the tools we use to create game system templates.
Utilities
  • Die roller -- including simple die rolls such as 1d4, 3d6, d20, d100, and complex die rolls such as best 3 of 9d6, Fudge dice, drawing cards, flipping coins, multiple rolls, additions, subtractions, multiplications, etc. Includes sound effects.
  • Name finder -- hundreds of names categorized by ethnicity and gender
  • Full character sheet editing capabilities -- create your own game system templates and modify existing ones
  • Custom data entry -- macro data sheets provide data entry with the ease of a spreadsheet
  • Print template design -- create your own custom printed character sheet layouts
  • Shortcut window that can be customized for each game system.
  • Character Details window allows full text formatting capabilities in your character's description
  • Built-in text editor for editing macro include files
  • Help files provided in both Windows Help for easy online viewing
System Requirements
  • Operating system: Window 10, Windows 8, Windows 7, Windows Vista. Windows XP is no longer supported by Microsoft; you may run Metacreator under XP at your own risk.
  • Memory: 512MB RAM.
  • Disk space: 15MB free.
  • CPU: 500MHz or faster Pentium or equivalent
  • Screen resolution: 640x480 minimum; 800x600 or greater recommended
Price: $29.95
Categories: Company News

The Lapis Observatory

RPGNow - Fri, 06/23/2017 - 15:01
The Lapis ObservatoryPublisher: Swordfish Islands

A system neutral, 6 level dungeon, for table top RPGs. Presented as a 28 page, illustrated zine.

Contains 44 rooms, a "big boss monster", 4 plants, 7 monsters, 5 NPC adventurers, and 10 treasure items.

Price: $7.00
Categories: Company News

Cartoony Monster Tokens

RPGNow - Fri, 06/23/2017 - 15:00
Cartoony Monster TokensPublisher: Lemuria

58 Monster tokens, 6 PC/NPC tokens and 1 RIP token, ready to use in online RPG systems such as Fantasy Grounds etc. 

Price: $2.50
Categories: Company News

Meriquai Falls - The Hands of Domination

RPGNow - Fri, 06/23/2017 - 14:35
Meriquai Falls - The Hands of DominationPublisher: DWR Game Studio

WELCOME TO THE CITY OF SPIRITS!

Welcome to Meriquai Falls, where Native American culture blends seemlessly with modern contemporary society to form one of the most beautiful cities in the United States. It is also home to one of the largest concentrations of metahuman activity in the Midwest. Between the schemes of Galvakar and his Imperions and the genocidal plots of the Manitou and his Totems of Retribution, the crazed antics of the Pooka King and the dark secrets of the Night Sparrow, there is plenty to do for an intrepid hero in Meriquai Falls. Save the city and perhaps, in so doing, save the world!

MEET THE HANDS OF DOMINATION!

The world of Meriquai Falls is full of surprises. So many villains and heroes in a modest Midwest city with little to offer compared to its coastal sisters is surprising enough. But when the world's most beloved teen adventurer hero from nearby Kansas City flips heel and forms a villainous mercenary company with her former archnemesis, everyone is in shock!

Meriquai Falls - The Hands of Domination includes six full HERO System 6th Edition character sheets and biographies for Kaity Powers, aka the Scarlet Saber, and her company of mercenaries willing to work with any villain for the right price. You can use these villains in a Meriquai Falls campaign, a Champions Universe campaign, or your own homebrew campaign.

Will your heroes be able to defeat the Hands of Domination? And, in the end, will they even want to? 

Download Meriquai Falls - The Hands of Domination today!

Price: $2.99
Categories: Company News

Light OSR Rags

RPGNow - Fri, 06/23/2017 - 14:25
Light OSR RagsPublisher: Ordoalea

In the barren and ash filled worlds of tomorow passed await new post-apocalyptic options.

Turn your Light OSR game from fantasy to a post-apocalyptic game. Or kitbash and pick the rules you find interesting to create a dark fantasy game.

The new LOSR "rulebook" adds the following:

  • Two new classes: The Mutant and The Scavenger
  • New items that capture the theme of a ruined world
  • Additional rules for survival
  • New traits for monsters and NPCs!
The Light OSR Core "rulebook" is required to play.

A light two page OSR game I made trying to simplify and unify the rules and make it as friendly to explain as possible.

My initial aim for this little pet project is to keep all of the "rulebooks" in a simple 2 page format.

This is the core rulebook and contains all of the rules needed to play a full game.

Some GM improvisation and immagination required.

PS: Have any ideas, suggestions, found errors, want something more? Contact me via my mail: [email protected]

Price: $1.12
Categories: Company News

Strange Brew: Magic Items

RPGNow - Fri, 06/23/2017 - 14:15
 Magic ItemsPublisher: Misfit Studios

Authors: Timothy S. Brannan, Rich Howard, Robert H. Hudson, Jr
Artists: Jacob Blackmon, Carlos Torreblanca of Purple of Duck Games, Rick Hershey of Empty Room Studios

Magic items like the classic witch’s broom or a potion-brewing cauldron are traditionally as much a part of the witch’s mythic history as spells. While not every witch needs--or wants--a flying broom or magical cauldron, there are many other possible items that tie back to the legends, stories, and myths of witches and covens and witchcraft (and even witch hunters) that characters might want to locate for all sorts of reasons.

Strange Brew: Magic Items contains new magic items either usable or created by witches (sometimes both), as well as items created by and for that those who hunt them.

Price: $3.99
Categories: Company News

Ken and Robin Talk About Stuff: So Fair It Shines as a Marketing Quote

Pelgrane Press Ltd - Fri, 06/23/2017 - 13:27

In the latest episode of their pallid podcast, Ken and Robin talk Yellow King RPG, Robert Graves, half-elves and Houdini’s ghostbusters.

Categories: Company News

NC7 - Giant Foothold

RPGNow - Fri, 06/23/2017 - 11:30
NC7 - Giant FootholdPublisher: Adventures in Filbar

The bustling metropolis of Saydown is the largest city in the Denali land and home to the current ruler King Pellet. As your party reaches the watery entrance a huge iron statue guards the docks. Upon closer inspection you notice that the item is actually a golem. After continued investigation you discover that the ‘heart’ of the creature has been stolen and you accept the job to uncover the loss!

This adventure setting was designed for 5th Edition AD&D for the Filbar Campaign for a 4-6 adventurers of 5th – 7th level and a DM.  This adventure is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign!

Don’t forget to follow us on Twitter @FilbarRPG for news and offers or listen to some of our adventures @TheBardsPodcast which this campaign serves as the basis for~!

Price: $3.00
Categories: Company News

June 23, 2017: Q&A With Munchkin Spell Skool Artist Katie Cook!

Steve Jackson Games - Fri, 06/23/2017 - 10:22
Food Fighters To celebrate the release of Munchkin Spell Skool, exclusively at Walgreens (hitting stores in the next week or so, so swing by your local Walgreens to pick up a copy, before they disappear), we sat down with Katie Cook and asked her a few questions about the game, her thoughts on magic, and her favorites from the set!   You've done a lot of work on Munchkin sets now – Munchkin Love Shark Baby, Munchkin Puppies, Munchkin Cthulhu Guest Artist Edition, Munchkin Oz Guest Artist Edition. Did you approach Munchkin Spell Skool any differently?       I try to approach everything I do with a sense of humor and enthusiasm . . . the Munchkin stuff especially so. These sets are such a blast to work on.    As you know, players in this Munchkin game are young students at a magic school. Did that theme inspire you? How?         I guess you could say I am a fan of a certain series of books about students at a magic school.   

Barf GolemWhich was your favorite card to draw for Munchkin Spell Skool?        Maybe the Food Fighters? Eggs-and-bacon food-fight face is a classic.    Was there a card or cards that gave you trouble in this set?        I think I drew a few things that were made of barf in this set . . . yet had to make it cute. CHALLENGE ACCEPTED.    Was there a card you thought was the funniest or the punniest?        The Rap-Scallions cracked me up. (Editor's note: They crack me up, too. -HS)    Do you believe in magic?        If you don't believe in magic, the world gets to be pretty boring.    Rap Scallions Do you have secret magical abilities?         I am a mom. I am all-knowing and all-seeing.    How are your other projects? Anything upcoming that fans should look for?       I've been illustrating some Star Wars books for Disney/Lucasfilm Press: ABC-3PO and Obi-123!   Where can fans find you on the web?         I'm katiecandraw on all the social media: Twitter, Tumblr, Instagram, Wordpress, and Facebook.    You can find out more about Munchkin Spell Skool in our previous Daily Illuminator post and our feature on Forbes.com. Start your summer schooling at Walgreens now! 

Hunter Shelburne

Warehouse 23 News: We Sell "See" Spells

Discover how to sense danger, detect poison, or set up a magical "watchdog" with GURPS Sorcery: Protection and Warning Spells. This supplement contains 38 new spells for GURPS Thaumatology: Sorcery. Make your games more magical today with this great download, only from Warehouse 23.
Categories: Company News

Federation News Service stardate 1104.3

RPGNow - Fri, 06/23/2017 - 08:54
Federation News Service stardate 1104.3Publisher: AGEMA

The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read!

More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here...

Price: $0.76
Categories: Company News

Legendary Villains: Dark Druids (5E)

RPGNow - Fri, 06/23/2017 - 08:02
 Dark Druids (5E)Publisher: Legendary Games

When the Woods are Wild and Wicked, Beware!

Druids have long been an afterthought in RPGs, relegated to the sidelines of adventure as harmless hermits or tree-hugging environmentalists. NO LONGER! Though little noticed, evil alignments have been open to druids since the dawn of 3rd Edition, and in a wilderness-based campaign they make magnificent and malevolent menaces. This product discusses the role of druids as villains and introduces the concept of the Umbral Wood, a transplanar wilderness that reaches across the Shadow Plane, the Fey Realms, and into the Material Plane. Deep in the heart of this blackest forest lies the realm of the Midnight Master, a debauched and debased deity that embodies every awful possibility that might darken the heart of a corrupted warden of the wilderness. What follows is a collection of archetypes and druid spells. With over 30 new rules elements, Legendary Villains: Dark Druids (5E) offers a bevy of options for making your 5th Edition druids dangerous and deadly!

Legendary Villains: Dark  Druids (5E) is the latest in our line of 5th Edition projects focused on wilderness exploration and the magic, mystery, and menace of the woodland realms. You can pick up dozens of marvelous magic items in the Treasury of the Kingdom and magnificent monsters in Beasts of Legend: Coldwood Codex and amazing arboreal adversaries in Beasts of Legend: Boreal Bestiary and an array of ardent adventurers to oppose them and serve as allies or rivals for your heroes (or even characters you can use yourself) in Conquering Heroes, plus terrific adventures like Cold Mountain and Horns of the Hunted and fabulous fey supplements like Faerie Mysteries, Faerie Passions, and the upcoming Faerie Bargains, all for 5th Edition!

We hope you enjoy using this 26-page supplement on the fey as much as we enjoyed making it, and that you’ll keep coming back again and again to Make Your Game Legendary!

Price: $5.99
Categories: Company News

Adepts of the Inward Eye

RPGNow - Fri, 06/23/2017 - 08:02
Adepts of the Inward EyePublisher: Total Party Kill Games

Within the whispered pages of the Adepts of the Inward Eye tome lies a number secrets for those willing to risk the journey of the mind.  This tome grants its readers a glimpse inward, into their inner selves and unlocks great power, unlimited by tradition and convention.  Those who take the journey of the tome often return with greater abilities than they possessed before.  They unlock both sides of their minds, melding strange and unthinkable combinations of power together as though one.

-Cimbris Talok, psychic sage

Within the 31 pages of this book are a number of psychically charged prestige classes.  These classes are more than just simple prestige classes though, they are akin to hybridized prestige classes similar to the mystic theurge.  Expanding on the concept of the mystic theurge introduced in the Core Rulebook, this book presents a number of new prestige classes alongside numerous feats and a new system in an attempt to help players create whatever erratic or multitalented character they wish. 

Psychic Prestige Classes

  • Phrenic Channeler
  • Empathic Armsmaster
  • Ocular Enlightener
  • Godmind
  • Reverend Dreamer
  • Esoteric Scholar
  • Combat Wonderworker
  • Twofold Sage
  • Grand Unifier

New Feats for Psychic Characters

  • Abnormal Origin
  • Arcane Chemyst
  • Armored Matrix
  • Compatible Forces
  • Devoted Student
  • Dualistic Spontaneity
  • Expansive Implements
  • Kinetic Disciple
  • Magic Amplification
  • Mind of Magic
  • Potent Endowment
  • School Devotee
  • Unusual Methodology
  • Versed Student

Plus new rules for creating your own psychic gestalt classes!

Check out all of our great dark fantasy adventures and sourcebooks!Price: $4.99
Categories: Company News

DunJon Poster JPG #137 (Steam Vixen)

RPGNow - Fri, 06/23/2017 - 08:02
DunJon Poster JPG #137 (Steam Vixen)Publisher: Stainless Steel Dragon

From the pages of DunJon eZine we humbly offer up this cosplay style image as a poster-sized jpg for those who would like to display it on their character sheets, walls, desktop, or as part of a self-made screen saver. (Collect Them All!)

FYI: This image is primarily being offered for those who like it well enough to hang it on their wall. The buyer of this JPG is licensed to create prints for personal use with it. (Such prints may be gifted to a friend, but not resold in any format.) This image is large enough to create a High Definition gallery quality 24x18/18x24 inch print at 250DPI -HD quality.) The cost for doing so is generally around $20 at your local copying center.  Thus for under $25 total you can create your own a gallery quality print that usually sells for twice as much at most generic online galleries and 5-10 times as much in walk-in fine art galleries, conventions and/or famous artist websites. 

  Here is your chance to “legally” own rare quality fantasy art at an affordable price. The perfect gift for the gamer who everything else.  

Price: $0.95
Categories: Company News

Legendary Villains: Evil Druids (5E)

RPGNow - Fri, 06/23/2017 - 08:02
 Evil Druids (5E)Publisher: Legendary Games

When the Woods are Wild and Wicked, Beware!

Druids have long been an afterthought in RPGs, relegated to the sidelines of adventure as harmless hermits or tree-hugging environmentalists. NO LONGER! Though little noticed, evil alignments have been open to druids since the dawn of 3rd Edition, and in a wilderness-based campaign they make magnificent and malevolent menaces. This product discusses the role of druids as villains and introduces the concept of the Umbral Wood, a transplanar wilderness that reaches across the Shadow Plane, the Fey Realms, and into the Material Plane. Deep in the heart of this blackest forest lies the realm of the Midnight Master, a debauched and debased deity that embodies every awful possibility that might darken the heart of a corrupted warden of the wilderness. What follows is a collection of archetypes and druid spells. With over 30 new rules elements, Legendary Villains: Dark Druids (5E) offers a bevy of options for making your 5th Edition druids dangerous and deadly!

Legendary Villains: Dark  Druids (5E) is the latest in our line of 5th Edition projects focused on wilderness exploration and the magic, mystery, and menace of the woodland realms. You can pick up dozens of marvelous magic items in the Treasury of the Kingdom and magnificent monsters in Beasts of Legend: Coldwood Codex and amazing arboreal adversaries in Beasts of Legend: Boreal Bestiary and an array of ardent adventurers to oppose them and serve as allies or rivals for your heroes (or even characters you can use yourself) in Conquering Heroes, plus terrific adventures like Cold Mountain and Horns of the Hunted and fabulous fey supplements like Faerie Mysteries, Faerie Passions, and the upcoming Faerie Bargains, all for 5th Edition!

We hope you enjoy using this 26-page supplement on the fey as much as we enjoyed making it, and that you’ll keep coming back again and again to Make Your Game Legendary!

Price: $4.99
Categories: Company News

Five Fast Fables: Volume 2

RPGNow - Fri, 06/23/2017 - 07:31
 Volume 2Publisher: Dancing Lights Press
Universal Story Ideas from the Aesopica Any setting, any system, any genre!

This booklet contains five fables, along with notes on how you can use them a plot hooks and adventure seeds for your own roleplaying game adventures or works of original fiction. Remix, recycle, and re-imagine them with careful consideration or reckless abandon.

The fables in this volume are:

  • The Father and His Sons
  • The Boy Hunting Locusts
  • The Rooster and the Jewel
  • The Kingdom and the Lion
  • The Wolf and the Crane
Price: $1.01
Categories: Company News

Super Powered Legends: Eclipse

RPGNow - Fri, 06/23/2017 - 05:31
 EclipsePublisher: Rogue Genius Games
Obedient for Now

Eclipse (PL 10) works for Typhon in his quest to seek out the artifacts of the Ancient Thirteen and the location of the Astral Forge. However, Eclipse is also biding her time. Should she succeed in finding the Forge before her “master,” she will use its power herself and make even the Inphinites grovel at her feet!

Super Powered Legends. Because sometimes what you need is a character everyone will recognize, even if they’ve never met her before.

Written and illustrated by Jacob Blackmon. Super Powered by M&M.

Price: $1.95
Categories: Company News

Friday Freebie Enhanced Map: 06-23-2017

RPGNow - Fri, 06/23/2017 - 05:23
 06-23-2017Publisher: Paratime Design

This PDF contains the June 23, 2017 Enhanced Friday Freebie Map with multiple layers allowing the options of white or black backgrounds, numbered or non-numbered areas, and secret doors on or off (for ease with Virtual Tabletop programs).

The free version can be found here: http://paratime.ca/ff06-23-2017.html

Price: $1.00
Categories: Company News

Everyman Minis: Mysteries of Summer

RPGNow - Fri, 06/23/2017 - 05:21
 Mysteries of SummerPublisher: Rogue Genius Games

By Margerhita Tramontano

For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular itch.

This installment of Everyman Minis includes: 1,000 words describing a new oracle mystery, the summer mystery! Use the power of a midsummer’s day to sear enemies, distort sunlight, protect yourself from heat, and much more!

With Everyman Gaming, innovation is never more than a page away!

Price: $2.95
Categories: Company News

The Storm Rises

Fantasy Flight Games - Fri, 06/23/2017 - 04:22
Published 22 June 2017 | The Lord of the Rings LCG The Storm Rises

Three New The Lord of the Rings Nightmare Decks Are Now Available

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"In the days of the Kings most of the High Elves that still lingered in Middle-earth dwelt with Círdan or in the seawards lands of Lindon. If any now remain they are few."
     –J.R.R. Tolkien, Appendix A

One of the greatest things about The Lord of the Rings: The Card Game is the way it reinvents itself with each new cycle and each new scenario. The structural flexibility of the game's quest and encounter decks permit a seemingly endless array of heroic quests, perilous dungeon crawls, epic battles, and sinister mysteries. From the shadows of Mirkwood, the game has delved into the heart of Khazad-dûm, traveled through the forests of Ithilien, and ventured into the tainted realms of Angmar.

Each new adventure has heralded new challenges and afforded new experiences. And each new Nightmare Deck has taken one of those experiences and rarified it into something just a little darker, a little deadlier, and a little bit more focused—filled with terrifying surprises certain to trip the unwary travelers who fall back to their tried-and-true strategies.

Now three more of these Nightmare Decks are available via FFG's in-house factory. Combined in a single package of 62 cards, The Grey Havens Nightmare Decks hit like a sudden squall, dramatically changing the course of the nautical adventures The Grey Havens expansion first allowed you to enjoy aboard the Dream-chaser and west of the shores of Middle-earth.

For a more detailed look at how these Nightmare Decks modify the expansion's three scenarios, we turn to developer Matt Newman.

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Voyage Across Belegaer

The first scenario in The Grey Havens, Voyage Across Belegaer was originally designed as a tutorial to introduce the new rules for sailing, ships, and boarding that the expansion introduced. These new mechanics changed up the ways that players quest and the ways they perceive enemies in the staging area, so it seemed natural to offer players a chance to experience these new mechanics for the first time in a scenario that was basically "what you see is what you get."

That said, the scenario had one more aspect of interest in its quest deck, which contained many different Stage 2 quests, and players needed to sail through them one by one, although they could skip one each time they completed a stage while staying on-course.

For the Voyage Across Belegaer Nightmare Deck, I had two primary goals, and they ensured the scenario would no longer—by any means—be considered an introductory tutorial.

  • My first goal was to ensure confrontation between the players and the Corsairs, since the original version made it possible—desirable, even—to try to stay under the radar and avoid enemies.
  • The second was to make Sailing tests more difficult. The gloves are off in Nightmare Mode, after all!

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To that end, two new Stage 2 quests are included in this version of the scenario, Corsair Confrontation $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 419 }; $('#12662').colorbox(opts); }); (Voyage Across Belegaer Nightmare Deck, 2) and Lost at Sea $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 419 }; $('#50E5').colorbox(opts); }); (Voyage Across Belegaer Nightmare Deck, 3), and each requires the players to deal with Corsairs or Sailing tests.

There are also new enemies, new ship enemies, and new locations that replace some of the easier cards from the original version. These cards test the players’ ability to manage their ships, their heading, their progress, and their threat simultaneously. Finally, there is a new treachery with a deadly effect that triggers not when it is revealed from the encounter deck, but when it is discarded during a Sailing test, dealing damage to every character committed to the test.

In the end, this scenario has been transformed from an introductory tutorial into a grueling and deadly voyage across the ocean that you will be hard-pressed to survive!

The Fate of Númenor

When we designed the Nightmare version of The Fate of Númenor, we knew we wanted to work with its double-sided locations, and we ultimately decided the best way was to create a whole new set of them, creating some new ones and reprinting some of the originals. The result is that you'll recognize some familiar locations, but you'll also stumble into such terrifying new locations as Desecrated Grounds $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#F92').colorbox(opts); }); (The Fate of Númenor, 7).

Another change in this scenario comes from the Nightmare Setup card $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#9FB9').colorbox(opts); }); (The Fate of Númenor, 1), which guarantees that players at Stage 2 cannot stumble into the Shrine to Morgoth too early. In Nightmare Mode, you must explore more of the uncharted locations in the staging area before you can find the Shrine.

$(document).ready(function() { var opts = { iframe: true, innerHeight: 477, innerWidth: 700 }; $('#8675').colorbox(opts); });

Finally, many of the new enemy and treachery cards in the Nightmare version of this quest enhance its manipulation of the bottom of your deck, and these cards tend to become more powerful the lower the cost of the cards in your deck.

While this theme was explored in the original scenario, it really reaches critical mass in Nightmare mode, with cards like Corrupted Flora $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#B62D').colorbox(opts); }); (The Fate of Númenor, 11), which removes characters from the quest and deals damage. My personal favorite is Guardian of the Golden King $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#FD61').colorbox(opts); }); (The Fate of Númenor, 9), a powerful opponent who can remove attacking characters from combat.

When you play this deadly new version of The Fate of Númenor, you’ll definitely want to stick close to Calphon’s $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#B939').colorbox(opts); }); (The Grey Havens, 28) side.

Raid on the Grey Havens

The climactic scenario from The Grey Havens, Raid on the Grey Havens had players on the defensive, protecting the ships in the Grey Havens from attack by deadly Corsairs.

One of the things I loved about this quest was the Aflame version of the Dream-chaser that felt really tragic and personal to me. I wanted each of the players to feel this personal connection to the quest, so the first thing I did in the Nightmare version of this quest was add a new Aflame version of the rest of the Dream-chaser’s fleet—the Nárelenya $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#10F1').colorbox(opts); }); (Raid on the Grey Havens, 6), the Dawn Star $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#789').colorbox(opts); }); (Raid on the Grey Havens, 7), and the Silver Wing $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#11A8').colorbox(opts); }); (Raid on the Grey Havens, 8).

Each of these has a Forced effect that mirrors the ship’s original ability, dealing damage to the ship if triggered. These new locations also advance one of this Nightmare Deck's greatest goals—to burn more ships to the ground! The more Ship locations you have in play—and the more you have damage dealt to them—the more likely you are to lose from The Havens Burn $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#1632').colorbox(opts); }); (The Grey Havens, 38), which amplifies the quest's tension and excitement.

The other major goal we pursued with this version of the quest is to make the battle with Captain Sahír $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#16A78').colorbox(opts); }); (The Grey Havens, 76) and Na’asiyah $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#FCA8').colorbox(opts); }); (The Grey Havens, 78) deadlier and more thrilling. The new version of Stage 2, Sahír’s Advance $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 419 }; $('#AD41').colorbox(opts); }); (Raid on the Grey Havens, 2), works toward this goal.

First, it does away with the ability to remove damage from locations by questing successfully, which means Aflame locations and The Havens Burn remain a huge threat during Stage 2. Second, Na’asiyah actually supports her captain during this stage, adding her resources to his throughout the battle. Finally, both Na’asiyah and Sahír must be defeated in order for the players to win. No longer can players effectively ignore Na’asiyah and go straight for Sahír; they must contend with both of them fighting in unison!

These new threats, along with those posed by its new Raider enemies, Aflame locations, and treachery cards, should make the scenario a harrowing experience even for experienced The Lord of the Rings: The Card Game players!

$(document).ready(function() { var opts = { iframe: true, innerHeight: 561, innerWidth: 700 }; $('#87BE').colorbox(opts); });

Face the Raging Seas

Continuing in the greatest traditions of The Lord of the Rings: The Card Game, The Grey Havens Nightmare Decks build upon the game's versatile framework—and the thrilling adventures from The Grey Havens expansion—to offer you bold, colorful, and thematic new experiences in the world of J.R.R. Tolkien's Middle-earth.

Are you ready to face these deadly new challenges? Pick up your copy of The Grey Havens Nightmare Decks today!

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The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 - 2013 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

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RPGNow - Fri, 06/23/2017 - 02:14
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