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d-Infinity Volumes 0-7 [BUNDLE]

RPGNow - Sat, 06/24/2017 - 05:17
d-Infinity Volumes 0-7 [BUNDLE]Publisher: Skirmisher Publishing
This special bundle product contains the following titles.



d∞ (“d-Infinity”) Volume #0: The Shape of Things to Come
Regular price: $0.00
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Format: PDF

This is a free preview of d∞ ("d-Infinity"), a multi-platform gaming supplement that covers a wide variety of rules systems and includes content that can be universally applied to many different sorts of table-top, live-action, and role-playing games. 

We believe that the most enjoyable gaming periodicals are not just devoted to single games or even the products of a single company, but also include content that makes a reader interested in other games, material that can be applied to all or many sorts of games, and items that are self-standing and which can be played on their own. For that reason, this publication includes many voices and exclusive material compatible with many rules systems and the products of many different companies.

Features of ...


d∞ (“d-Infinity”) Volume #4: Dark Future
Regular price: $4.99
Bundle price: $2.50
Format: PDF

A Dark Future is one of the most omnipresent themes in science fiction and fantasy literature, films, and games. From the grim futures postulated by H.G. Wells in The War of the Worlds and The Time Machine, to the dystopian societies described by Aldous Huxley in Brave New World and George Orwell in 1984, to the post-apocalyptic worlds of The Walking Dead and Suzanne Collins in The Hunger Games, the predominant vision for the future is generally a dark one. And whether the cause is aliens, vampires, zombies, atomic holocaust, oppressive governments, megacorporations, or divine retribution, the net effects tend to be strikingly similar. It is to this theme that this volume of d-Infinity is dedicated.

d-Infinity Volume #4<...


d∞ (“d-Infinity”) Volume #1: The Adventure Begins
Regular price: $4.99
Bundle price: $2.50
Format: PDF

d∞ ("d-Infinity") is a new multi-platform gaming supplement that covers a wide variety of rules systems and includes content that can be universally applied to many different sorts of table-top, live-action, and role-playing games. It is jointly published by Armorcast, Dark Threads, 5th Epoch, Flying Buffalo Inc., Mindgame Productions, OffWorld Designs Inc., Skirmisher Publishing LLC, Sonic Legends, and the United States Marine Space Corps.

The most enjoyable gaming periodicals are not just devoted to single games or even the products of a single company, but also include content that makes a reader interested in other games, material that can be applied to all or many sorts of games, and items that are self-standing and which can be played on their own. For that...


d∞ (“d-Infinity”) Volume #3: Children of the Night
Regular price: $4.99
Bundle price: $2.50
Format: PDF

Vampires, zombies, Bigfoot, and every other sort of “Children of the Night” can be found in d∞ Volume #3! Its contents include a self-standing card game, an interview with an industry luminary, a zombie survival guide, a complete adventure dual-stat’ed Call of Cthulhu and Cthulhu Live, lots and lots of monsters, and more!

Volume #3 Contents

Editorial: “Children of the Night”

“The Search for Bigfoot” (Twisted Tile Matching Game)

Interview: “Artist, Author, and Impressario Andy Hopp”

“‘Code Z’ Field Survival Guide”

Digital Dice: Mapping Programs

Cthulhu Live/Call of Cthulhu: “One Starry Night”

T...


d-Infinity Volume #2: Lost Treasure
Regular price: $4.99
Bundle price: $2.49
Format: PDF

Highlights of this edition of d∞ include the "lost interview" with D&D creator Gary Gygax, a complete self-standing card game, and more than a dozen other great items!

d∞ ("d-Infinity") is a multi-platform gaming supplement that covers a wide variety of rules systems and includes content that can be universally applied to many different sorts of table-top, live-action, and role-playing games. It is jointly published by Armorcast, Dagon Industries Inc., Dark Threads, Flying Buffalo Inc., Mindgame Productions, OffWorld Designs Inc., Skirmisher Publishing LLC, Sonic Legends, and the United States Marine Space Corps.

Features of each volume include a self-standing game; new rules, stats, and bonus content tying in with several different ga...


d-Infinity Volume #5: Full Circle
Regular price: $4.99
Bundle price: $2.50
Format: PDF

To many of us, the idea of going full circle — as opposed to simply going in circles — is to not just come back to the place one started out but to also have accomplished or discovered something in the process. For the authors, artists, and editors of d-Infinity, that means looking back at what we have experienced as members of the game industry over the past three decades and beyond, from the things we have learned and enjoyed to those that we have created for the enjoyment of others. It is probably much the same for anyone who started as a consumer of games and who has, to one extent or another, moved on to being a producer of them. Of particular concern to us, of course, is what we have accomplished thus far with d-Infinity.

 

d-In...


d-Infinity Volume #6: The Mythos
Regular price: $4.99
Bundle price: $2.50
Format: PDF

From its very beginnings, the idea of the Mythos has pervaded role-playing gaming to one extent or another, overtly influencing innumerable authors, developers, and game masters. At its core, the idea behind the Mythos is that there is a vast body of pre-human — even alien in the most fundamental sense — history, science, and cosmology, that people periodically perceive glimpses of these cosmic horrors, that those who do quickly find ways to rationalize or forget about them, and that those who seek to delve into them suffer madness, death, or fates even worse.

d-Infinity Volume #6 Contents Editorial: “The Mythos” Fiction: “Their Blood Is the Sea” Digital Dice: “Mobile Apps” Prop Room: “The Allure of Innsm...


d-Infinity Volume #7: Holidays & Celebrations
Regular price: $4.99
Bundle price: $2.50
Format: PDF

In the real lives of most people, holidays and celebrations of various sorts often provide them with their greatest experiences, and positive and negative events alike tend to be significantly more memorable when viewed through the lenses of festivities. While most game masters and storytellers certainly understand how festivals, holidays, and celebrations can be used to accentuate the action of their scenarios, however, such events are used surprisingly rarely in this way. Several of the features in this volume of d-Infinity are designed to be of use to game designers and authors who want to use holidays and celebrations to a greater extent in their stories. 

d-Infinity Volume #7 Contents

Editorial: “Holidays &amp...


Total value:$34.93Special bundle price:$17.49Savings of:$17.44 (50%)Price: $34.93

Categories: Company News

Strike Files Agenda [BUNDLE]

RPGNow - Sat, 06/24/2017 - 04:37
Strike Files Agenda  [BUNDLE]Publisher: HAZARD Studio
Own the first 20 threats from the ARGUS Strike Files while also capturing their dossier on M.E.R.C. - A Muscle for hire organization - The right fight for the right price! This special bundle product contains the following titles.



Enemy Strike File: Blackstar
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

Martin Furlong was never what one might call, "a winner." His drug addicted lifestyle had almost reached a terminal end when a meteor came apart, showering him in radioactive dust. Martin became a man transformed. If only the meteor could have kept him from becoming a supernatural menace.

Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition games. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Stds.

...

Enemy Strike File: Catalyst
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

Sometimes when a mediocre life has you bogged down, you take a trip to clear the cobwebs and look for something bigger than yourself. While traipsing through Europe, Aurthur Brunner found himself drawn to an oddities shop where he fell into items of alchemy. It wasn't long before he was almost sacrificed as part of sorcerer’s ritual! Finding out you are a latent sorcerer from a long line of them can have explosive results. The explosion took care of his captors and branded him as the alchemical menace, Catalyst!

Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition games. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium ...

Enemy Strike File: Count Hephaestus
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

Alfonso had a great career in journalism ahead of him when he took on the story of a lifetime. He would cover the story of an active volcano. As tremors turned to ruptures, the man that was Alfonso fell below the surface. What rose from the elemental fire was a vile threat that feeds on humanity.  Count Hephaestus.

Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition games. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Stds.

...

Enemy Strike File: Death Warrant
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

I am the the one you need. I can make your problems go away.  I will be a scalpel if you need one and the hammer when you don't. Show me your problems and I'll be the one to sign their Death Warrant.

Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition games. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Stds.

...

Enemy Strike File: Der Jager
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

Humans. The most dangerous game. This is the territory of the man known as Der Jager. Born into privilege, the hunter is a man of conviction with a zeal to chase the ultimate prey. He has now set his sights on those with super human abilities as he goes from the most dangerous game to the deadliest catch.

Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition games. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Stds.

...

Enemy Strike File: Donner
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

What's a Nazi to do when he comes upon a Viking burial ground and finds a hammer? After being transformed into a superhuman warrior, Donner becomes the favored weapon of the Nazi war machine until his disappearance. Emerging out of no where in modern day, what does the arrival of this old time threat mean for your heroes?   

Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition games. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Stds.

...

Enemy Strike File: Fury
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

"I'll never be caged again." The driving motivation behind the savage, Fury.  How do your heroes deal with a menace that is as much victim as villain?

Written by Dominique Sumner with full color art by Storn Cook, and layout by Walt RobillardEnemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition roleplaying game. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Studios.

...

Enemy Strike File: Gorgon
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

What's an archaeologist with a penchant for lining his pockets to do when he finds an ancient mask that appears to call to him? Once he donned the mask, everything changed in the life of Stefon Pulos. He was powerful and now had the ability to take what he wanted in life. Can your heroes convince him otherwise?

Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition games. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Stds.

...

Enemy Strike File: Gravaton
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

Dr. Adrian Lerner was THAT guy.  He was the one who walked around the lab as though he was superior to everyone and he loved pointing it out. That changed the day a lab accident produced wonderful powers to control gravity. Unfortunately, having powers reinforced his belief that he was superior. He will now prove it to the world unless your heroes can stop him.

Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition games. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Stds.

...

Enemy Strike File: Landslide
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

Thugs never think about the consequences of their actions.  When the thugs attacked Darius, they had no idea they would unleash a landslide of terror upon them.  They also had no idea that they would be crafting a better class of criminal.  Darius would show them all.  Punks and want-to-be heroes alike would have to face the power of Landslide!

Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition games. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Stds.

...

Enemy Strike File: Madame Winter
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

It was Natasha's dream to become the epitome of the fairytale.  She had it all.  Money, respect, and a mob boss for a husband.  No one knows how she survived the plane crash that killed her dream or gave her fantastic powers. All everyone can agree on is that she has used these new found gifts to cut her way to the top of the crime family her husband once ruled. Beware the icy stare of Madame Winter!

Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition games. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Stds.

...

Enemy Strike File: Mudslide
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

Limping his way through life, Lester Mullins was on a long road to nowhere. It was this road that led to an accident, sparking his mutant ability. Now a massive nuisance to the public and Law Enforcement alike, Lester has massive ability and a monstrous appearance as Mudslide!

Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition games. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Stds.

...

Enemy Strike File: Pathogen
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

It could be anyone.  It could takeover anything it touches. Can your heroes stop Pathogen, the living virus? This release includes a NEW BOOST usable with SUPERS! Revised Edition!

Written by Dominique Sumner with full color art by Joe Singleton, and layout by Walt Robillard.Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition roleplaying game. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Studios.<o:p></o:p>

...

Enemy Strike File: Permafrost
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

An experiment gone wrong transformed a mild mannered scientist into a dynamo of super powered cold. The mishap also twisted his mind as he now sees his new powers as motive and means to continue his twisted research as Permafrost!

Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition games. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Stds.

...

Enemy Strike File: Polymer
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

After an accident leaves Dr. Norman Sellers with a broken body and a shattered family, he swears revenge on those responsible.  Downloading into an experimental android, he has become a threat to those he blames for his current state as well as an asset to his, "silent partners," as POLYMER!

Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition games. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Stds.

...

Enemy Strike File: Professor Atmos
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

Sometimes things go wrong in the lab.  It could be that stray wire not connected properly or someone spilling coffee on a keyboard. On that fateful day, it was a Prometheus Strike Team. No one knows how Simon survived the accident. Everyone knows it was his company trying to profit from his pain, that drove him to become Professor Atmos!

Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition games. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Stds.

...

Enemy Strike File: Sea Devil
Regular price: $0.00
Bundle price: $0.99
Format: Watermarked PDF

Most of the time, evil goes unchecked.  Thugs and criminals do what they want and no one steps up to make them pay.  That was until a warlord in a third world country tried to dump Peiter's body into the river.  What came back to exact a terrible revenge wasn't a mild mannered researcher.  It was the Sea Devil

Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition games. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Stds.

...

Enemy Strike File: Slab
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

Bullies are all around us and come from all walks of life.  It's tough enough to stand up to one when they are bigger and stronger, but what happens when they have super powers? Due to his abilities, Slab is a law enforecement nightmare.  Do your heroes have what it takes to put him down? 

Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition games. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Stds.

...

Enemy Strike File: Thermite
Regular price: $0.99
Bundle price: $0.83
Format: Watermarked PDF

Being a mutant with powers you don't understand is hard enough. Being a hot head with fire powers when you are on the run from your country and the police, it becomes a powderkeg. Going from muscle to superhuman menace, he has become a power for hire.  Can your heroes extinguish the threat of THERMITE?

Enemy Strike Files are character packs detailing a villainous threat for your SUPERS! Revised Edition games. The Enemies are extensively detailed so that they can be seamlessly integrated into your games; from a one-shot to an ongoing campaign. From New Millennium Games - Published by HAZARD Stds.

...

M.e.r.c.
Regular price: $5.99
Bundle price: $4.06
Format: Watermarked PDF

Have you ever wondered where your favorite villain hires his gun-toting thugs? The answer is M.E.R.C., a “company” that recruits, trains, equips, and supplies mercenaries and super powered muscle to the world's tyrants, dictators, and supervillains.

Written by Dominique Sumner with full color art by Joe Singleton, and layout by Walt Robillard. Be it an individual villain, group, or organization, each Enemy Strike File Source Book details a villainous organization for use with your SUPERS! Revised Edition roleplaying game. Each organization is extensively detailed allowing it to be easily integrated into your games; be it a one-shot gaming session to an ongoing campaign. From New Millennium Games - Published by HAZARD Studios.

...

Total value: $23.81 Special bundle price: $19.99 Savings of: $3.82 (16%) Price: $23.81
Categories: Company News

On Friday 5E Day the Dark Druids are here!

Legendary Games - Sat, 06/24/2017 - 01:23
Today we are pleased to present the latest legendary installment for forest-focused campaigns, Legendary Villains: Dark Druids (5E)! This terrifyingly terrific tome contains a wealth of new options to make those harmless hermits in the woods into a sinister and deadly menace to any heroes foolish enough to wander in the woods and wild! If […]
Categories: Company News

United Against the Swarm

Fantasy Flight Games - Sat, 06/24/2017 - 01:23
Published 23 June 2017 | Runebound United Against the Swarm

Previewing the Locust Swarm Scenario from the Unbreakable Bonds Expansion

Long ago the world met darkness
Beneath red banners, horror gripped the land
Wandering, thirsty, and bloodied by rage
They swarmed the land like locusts

Rumors have reached the adventurers of Terrinoth that an ancient evil has returned to terrorize the Realm. The Uthuk Y’llan, commonly called the locust swarm, have awoken from their slumber. Their violent warbands have gathered and are riding out of the wastes to attack shrines, towns, strongholds, and cities of the Baronies. If the realm’s heroes wish to push back the locust swarm, they must set aside their differences and work together… even if just this once.

Today we'll look at a preview of the Locust Swarm scenario from the Unbreakable Bonds  expansion for Runebound Third Edition!

Locust Swarm

The Uthuk Y’llan are a race twisted by their unholy alliance with the demonic realm. They have not been seen in Terrinoth since the First Darkness, when a horde led by Llovar Rutonu rampaged across the kingdoms of Elves, Dwarves, and Men. They came from the Ru Darklands, where their foul touch turned what was once green brown and sere. They did the same to the lands they conquered, turning them into blackened wastes, slaughtering or taking prisoner any who dared cross their path. It was only the heroism of Timmerran Lokander that saved the world, when he slew Llovar at the Battle of the Locusts. The threat of the Uthuk soon faded into memory, and memory into legend.

But the Ru Darklands stir once more, and the Uthuk warbands venture forth from the Black Citadel to bring nightmares to life. Woe betide anyone who falls beneath the grisly cut of the Uthuk’s curved blades, but a worse fate awaits those who are taken alive.

Demonic Destruction

Now, the Uthuk warbands rampage across Terrinoth and leave destruction in their wake. At the beginning of the Locust Swarm scenario, players place one random warband faceup on the first space of the story track, and then spawn that warband in Outlaw’s Glade. To anticipate the growing horde, players must also place one additional random warband facedown on the story track for each player; these will reveal themselves as the Story Quest progresses.

Each of the five Uthuk warbands gains units throughout the story, either through events or when gems are refreshed. These units make the locust hordes more powerful, with their growing power determining their next target. At their weakest, with one unit, the warband can target shrines only. But as their forces grow, they progressively become equipped to target towns, strongholds, and eventually cities. Whenever a warband enters a civilized hex, they ravage the area beyond repair, and players must place a scorched earth token in that hex. Civilized hexes that bear the scorched earth token are considered empty and have the wild terrain type.

The Uthuk Y’llan are an opportunistic race, taking advantage of those they know they can dominate. As such, they will never engage in a fight they cannot win and cannot enter a civilized hex they cannot target. Instead, they must maneuver around these areas, keeping to the shadows until they find a weaker target they can strike. If a warband does not have a target, they gain a unit on each of their turns until a target is acquired. The moment that the Uthuk Y’llan learn of a target ripe to pillage, they move in its direction no matter how far it takes them.

Unlikely Partnership

The only ones standing in the way of the Uthuk Y'llan's unopposed victory are the heroes of Terrinoth. Unbreakable Bonds changes a core element of the original Runebound game by introducing both solo and cooperative combat experiences. Now faced with their most difficult task to date, heroes will have to put aside their differences and fight alongside those who once acted as their rivals.

To defeat the Locust Swarm, up to four heroes may form a Party. A party allows players to achieve more by sharing the cost of learning skills, and trading across the realm using envelopes to share gold, quests, rumors, or skills. However, old rivalries die hard, and working together may not always go smoothly. If tensions rise among the group, a hero may leave the Party at any time, regardless of whose turn it is. This can increase a single player's opportunity to gain wealth and glory, but also costs them any skills they learned as part of the team. Should a hero decide their abandonment was folly, they must reach a hex occupied by the rest of the party and likely make a humble apology to rejoin the group. 

Infiltrate the Horde

To combat the Locust Swarm, heroes may find that brain is more effective than brawn. With the right clothing, makeup, and stench, even a human can pass for an Uthuk. With the Infiltrate quest, a hero may test their mind against the cunning of the Uthuk and hopefully gain entrance into their ranks. In order to invade the warband and gain their trust, a hero will have to take damage by donating blood to sell the illusion. However, once they have successfully penetrated the Uthuk’s ranks, a hero has the opportunity to falsify orders. This can weaken the warband by moving their units to another locust horde. Ultimately, the hero may steal from the warband’s pillage hoard, using the demonic foe’s ill-gotten gains to benefit themselves and act toward the warband’s ultimate destruction.

To win, heroes must defeat all the Uthuk warbands, a task only possible by banding together to push back the mighty locust hordes. The demonic foes are daunting, but the power of heroes fighting side-by-side may be enough to drive the monstrosities out of Terrinoth.

Push Back the Swarm

Can the heroes of today live up to the greatness of the past, or will Terrinoth itself fall into legend, granting Llovar his final revenge?

Battle the Locust Swarm in Unbreakable Bonds (RB06) at your local retailer in Q4 of 2017!

Discuss this article
in our forums!

The copyrightable portions of Runebound Third Edition are © 2015 Fantasy Flight Publishing, Inc. Runebound is a ® of Fantasy Flight Publishing, Inc.

Categories: Company News

Fantasy Tokens Set 2: Townsfolk

RPGNow - Sat, 06/24/2017 - 00:00
 TownsfolkPublisher: Greg Bruni

This set contains 24 png. files of fantasy, townsfolk characters inspired by an "Old world" fantasy theme.     Each file is 480x 480 pixels and 100 dpi.  

 

Price: $4.99
Categories: Company News

Legends of the Forsaken Empire: Armaments of the Immortal (DAD DND)

RPGNow - Fri, 06/23/2017 - 23:07
 Armaments of the Immortal (DAD DND)Publisher: GeekPunk

Welcome to the Forsaken Empire--the campaign setting for the DAD DND podcast.

Armaments of the Immortal is the first supplement of the Legends of the Forsaken Empire series based on the actual play podcast DAD DND. Legends of the Forsaken Empire provides additional information on story elements from the DAD DND podcast that is suitable for use with the "Fifth Edition Role-Playing Game" rules in which exploring Dungeons and slaying Dragons may occur.

Once heralded as the great Triadic Empire, a shroud on uncertainty spread across the land after the Almighty Exodus of the deities left no power to answer their devoted clergy. Under the duress of clashing factions, power-hungry senators, and an increasing air of xenophobia between the Dwarves, Elves, and Humans, the Triadic Empire crumbles and the Shattering War begins.

With no deities to guide the denizens of the land—humans, demihumans, and creatures alike—a new struggle of power grows amid the Forsaken Empire.

The nine armaments contained within this supplement -- from the Greatsword of Thaco to the Wrap of Ivorsa -- are artifacts of divine creation by the gods of the Forsaken Empire campaign. But, that doesn’t mean they have to be so for use in your own campaign or game. Feel free to change the names to deities associated with your game, or even designate them as wondrous items once belonging to legendary heroes or villains. 

Be sure to listen to the DAD DND podcast available through GeekPunk.

Price: $3.00
Categories: Company News

DAD DND Podcast (Episode 005)

RPGNow - Fri, 06/23/2017 - 22:35
DAD DND Podcast (Episode 005)Publisher: GeekPunk

Welcome to DAD DND! As rewarding as fatherhood may be… The call to explore DUNGEONS and slay DRAGONS must still be answered. A true fantasy league for fathers who just want to play Dungeons & Dragons.

Episode five of DAD DND finds our gallant adventurers faced with the task of crossing a rickity rope and plank bridge across a subterrainian cavernous chasm. Simple, huh? Not quite. Be sure to tune in to find out what happens to Cam, Skor, Pedrus, and Emo.

Price: $0.00
Categories: Company News

Deadly Twists

Fantasy Flight Games - Fri, 06/23/2017 - 22:23
Published 23 June 2017 | Game of Thrones: The Iron Throne Deadly Twists

Discover What the Allies of The Wars to Come Add to The Iron Throne Board Game

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"Always keep your foes confused. If they are never certain who you are or what you want, they cannot know what you are like to do next."
     –Petyr Baelish

With all of its battles, alliances, betrayals, and mind games, The Iron Throne board game makes it easy for you and your friends to imagine yourselves within the world of HBO's hit television series, Game of Thrones. You command one of the Great Houses. Your friends control others. All of you seek power. But there's only one Iron Throne.

Inevitably… invariably… your tensions lead to conflicts. Alliances are brokered—then shattered upon the altar of convenience. And yet your struggles remain consistently unpredictable. Yes, you can expect your friend to betray you, but when? What will be the tipping point? So long as you share a common coal, your friends in House Tyrell are bound to support you, right? So long as you treat the Starks fairly, shouldn't you expect them to repay you in kind?

The Iron Throne encourages all manner of deadly twists. Someone is always hatching a new intrigue. Someone else is always waiting to make the clever play of a House card and emerge victorious from his or her next conflict. And all of these desperate and secretive strategies are soon to get a massive boost from The Wars to Come expansion.

Not only does The Wars to Come introduce the two Great Houses we reviewed in our earlier previews—House Greyjoy and House Martell—it also offers you the chance to populate your games with twenty-five of the most iconic and notorious allies in Essos and the Seven Kingdoms.

Petyr Baelish $(document).ready(function() { var opts = { iframe: true, innerHeight: 468, innerWidth: 300 }; $('#B640').colorbox(opts); }); , Varys $(document).ready(function() { var opts = { iframe: true, innerHeight: 468, innerWidth: 300 }; $('#448D').colorbox(opts); }); , Jon Snow $(document).ready(function() { var opts = { iframe: true, innerHeight: 468, innerWidth: 300 }; $('#4138').colorbox(opts); }); , Ygritte $(document).ready(function() { var opts = { iframe: true, innerHeight: 468, innerWidth: 300 }; $('#EC2B').colorbox(opts); }); , Mance Rayder $(document).ready(function() { var opts = { iframe: true, innerHeight: 468, innerWidth: 300 }; $('#18438').colorbox(opts); }); , Daario Naharis $(document).ready(function() { var opts = { iframe: true, innerHeight: 468, innerWidth: 300 }; $('#1874').colorbox(opts); }); , Missandei $(document).ready(function() { var opts = { iframe: true, innerHeight: 468, innerWidth: 300 }; $('#131F3').colorbox(opts); }); , and Brienne of Tarth $(document).ready(function() { var opts = { iframe: true, innerHeight: 468, innerWidth: 300 }; $('#16247').colorbox(opts); }); —they're all here, plus many more. And when you play with the expansion's optional ally rules, these characters infuse your struggles with even more unpredictability, chaos, and opportunity.

$(document).ready(function() { var opts = { iframe: true, innerHeight: 644, innerWidth: 700 }; $('#BF72').colorbox(opts); });

Sworn to Your Cause

"The Second Sons are yours, and so is Daario Naharis. My sword is yours. My life is yours. My heart is yours."
     –Daario Naharis

When you play the game of thrones, the allies you make can spell the difference between life and death. And when you play with the ally deck from The Wars to Come, its characters' unique abilities can be a tremendous boon to your efforts—or the bane of your opponents. Either way, if you choose to play with the ally deck, you won't be the only one using it to forge a variety of secretive and powerful friendships.

Each player in the game receives one ally at random during setup and can then choose to draw an ally card from the top of the deck instead of receiving rewards. You can claim an ally no matter if you're the active player or a supporting player, the challenger or the defender. If you do, you place your new ally with any other allies, keeping them all facedown in your play area—ready to spring to life and wreak havoc at the appropriate moment.

Each ally indicates when it can be played, both in terms of timing and conditions to be met, and there are no limits to the number of ally cards you can play in a turn, provided you meet their criteria. So, as an example, if you were lured into a challenge as the defender, you could use Ygritte to discard three of your opponent's House cards. Then before you reveal the House cards, you can use Gregor Clegane $(document).ready(function() { var opts = { iframe: true, innerHeight: 468, innerWidth: 300 }; $('#F9E').colorbox(opts); }); to triple the power value of your participating character.

$(document).ready(function() { var opts = { iframe: true, innerHeight: 400, innerWidth: 700 }; $('#778A').colorbox(opts); });

After the House Greyjoy player sends Yara Greyjoy against the Martells, Oberyn gains the support of both Olenna Tyrell and Robb Stark. This puts the defenders at twelve strength to Yara's three, but the Greyjoys surprise their opponents by using Ygritte to discard all three of the Martell's House cards, then playing Gregor Clegane to triple Yara's strength. Finally, the Greyjoy player plays a four-strength House card to tip her total strength to thirteen and win the challenge!

And that might be the least astonishing of all the different ways the expansion's new allies might alter the course of your games!

Each of the twenty-five different allies introduces a unique—and uniquely powerful—way to disrupt the game's standard flow. After all, there's very little in Westeros that's beyond the reach of your plots and schemes.

  • Despite all that your opponent might do with his or her allies to spur the downfall of your House, Maester Aemon $(document).ready(function() { var opts = { iframe: true, innerHeight: 468, innerWidth: 300 }; $('#F47F').colorbox(opts); }); allows you to broker a truce out of thin air.
  • Ramsey Bolton $(document).ready(function() { var opts = { iframe: true, innerHeight: 468, innerWidth: 300 }; $('#12CE0').colorbox(opts); }); coopts the talents of any hostages you've taken, allowing you to use their game text as though they were taking part in one of your challenges.
  • Podrick Payne $(document).ready(function() { var opts = { iframe: true, innerHeight: 468, innerWidth: 300 }; $('#17CD5').colorbox(opts); }); can deflect an entire challenge, forcing one of your power hungry opponents to crash headlong into another power hungry opponent, rather than letting either of them sink their swords into you.
  • Missandei shares information with the whole table, forcing an opponent of your choice to reveal his or her hand before the House cards are played facedown in a challenge.
  • And Petyr Baelish, who manipulates his opponents best when he's not directly involved in a challenge, seems to have instructed Sansa Stark $(document).ready(function() { var opts = { iframe: true, innerHeight: 468, innerWidth: 300 }; $('#E629').colorbox(opts); }); in the game of thrones quite well. She doesn't just get even; she uses her name, title, and talents to get ahead of anyone who moves against her and her House.

$(document).ready(function() { var opts = { iframe: true, innerHeight: 644, innerWidth: 700 }; $('#2E70').colorbox(opts); });

But, perhaps, the most important thing that these allies do is bring even more life to The Iron Throne and the ways it portrays your struggles in Westeros. They take you from the North, where the Wildlings gather under Mance Rayder, to the remote grasslands of Essos, where Pyat Pree $(document).ready(function() { var opts = { iframe: true, innerHeight: 468, innerWidth: 300 }; $('#175C3').colorbox(opts); }); works his magic, and to the war-torn kingdoms where Thoros of Myr $(document).ready(function() { var opts = { iframe: true, innerHeight: 468, innerWidth: 300 }; $('#B22E').colorbox(opts); }); travels with the Brotherhood Without Banners, breathing life back into Beric Dondarrion each time he falls.

When you take control of one of these allies, you gain access to more of the show's setting, cast, and deadly twists. You gain access to more of Westeros.

There Is No Middle Ground

"The Red God takes what is his, lovely girl. And only death may pay for life."
     –Jaqen H'gar

The Wars to Come are fast approaching. The Ironborn of House Greyjoy and the vengeful Dornish of House Martell are setting forth to join the struggles in King's Landing. They're placing their bids for the Iron Throne. And all throughout the Seven Kingdoms—and Essos—you'll find men and women ready to support one of the Houses or another, serving either faithfully or according to their own selfish interests.

But behind it all, one simple truth lingers in all their minds—their game is a dangerous one. When you play the game of thrones, you win or you die. There is no middle ground.

Enjoy bigger games. Recruit more of your favorite characters. Navigate a wild and tumultuous path to the Iron Throne. The Wars to Come is scheduled to arrive at retailers on Thursday, July 6th, and your games of The Iron Throne board game will soon be bigger, better, and more fantastic than ever!

Discuss this article
in our forums!

Official HBO Licensed Product © 2017 Home Box Office, Inc. All Rights Reserved. HBO and related trademarks are the property of Home Box Office, Inc.

Categories: Company News

Necronomicon

RPGNow - Fri, 06/23/2017 - 22:16
NecronomiconPublisher: Tiger Paw Press

The Necronomicon or the Book of The Dead is what you now hold in your hands. Many have died for this book and the secrets that it holds. These pages hold the spells of Necromancy, as well new undead creatures that will give children and even the strongest of heart horrible nightmares.

 

This foul book is what many gave their lives to possess. The knowledge and the power that one can gain is worth any risk to one’s soul. To become a Necromancer is to hold the power of life and death.

 

Anything is worth the risk to gain such rewards.

So do you dare look at the pages found within?

 

This 35 page PDF includes 45 Spells, 7 new undead creatures & Hero Designer files for all.

Price: $3.99
Categories: Company News

TITechCorp Flyer #5

RPGNow - Fri, 06/23/2017 - 22:13
TITechCorp Flyer #5Publisher: Tiger Paw Press

Are you tired of your agents having inferior weapons?

Tired of your lackeys falling like flies to the superheroes of the world?

Tired of those dim witted Until agents having better equipment than your agents?

 

Then you have come to the right place here at TITechCorp we are dedicated to creating the best weapons, armor and other equipment money can buy.

 

So stop by today and pick up the latest blaster or force belt and get a jump on those pesky do-gooders.

 

And remember your satisfaction is guaranteed or we won’t see you again.

 

Small list of equipment to add to your Champions campaign includes Hero Designer files.

Price: $1.99
Categories: Company News

Take the Plunge!

Paizo - Fri, 06/23/2017 - 22:00

Take the Plunge!

Friday, June 23, 2017

Let me guess, another adventurer scared of getting a bit wet are we? Beneath the sea there's another world waiting for those brave enough to challenge the depths. And you're not wrong, it can be scary down there if you're not prepared. Unlike any other terrain on the face of Golarion, venturing underwater constantly reminds you that you're as out of place as the proverbial fish out of water. Krakens, lusca, and worse swim circles around you while you're still worrying about little things like breathing. Looking for a bit of help? Well, you've come to the right place!

Aquatic Adventures includes a lengthy section on Aquatic Rules with more rules content than normal for a book in the Campaign Setting line, including simple but in-depth rules for handling the challenges of underwater adventuring on the topics of swimming and aquatic adventures, fighting underwater, and underwater hazards and features. The rules for swimming consolidate and expand previous swimming rules that were written from the perspective of a land campaign where the Swim skill is described as a way mainly to avoid going underwater in the first place. The rules for fighting underwater collect and adjust the various changes to weapons, spells, and more when used underwater. For instance, creatures with a natural swim speed can ignore penalties for using their inherent natural attacks underwater, so an octopus or kraken doesn't deal less damage with its tentacles. Water attacks that deal bludgeoning damage, like a kineticist's water blast, work without penalty underwater as well! Finally, underwater hazards and features abound, making it easier than ever to add exciting new features to underwater adventures while always having the various threats (drowning, pressure, temperature, and more) right at your fingertips, with guidance about how they vary in different oceanic zones.

But that's not all! This tome also contains pages and pages of aquatic options to customize PCs and foes alike. The strange alchemists known as aquachymists have adapted their craft to the particular hindrances of undersea life, while aquakineticists and deep shamans of waves allow two water-related options to further master the realms beneath the sea. Meanwhile, the tidal trickster rogue moves around in the middle of her full attacks, throwing her foes off-balance. But the aquanaut fighter has one of the coolest abilities: "At 15th level, as a full round action, an aquanaut can spin ferociously underwater, creating a whirlpool around himself with a spinning force that drags all creatures within 120 feet of him 30 feet closer to him. Creatures closer than 30 feet spend the 30 feet of movement circling around the aquanaut in a single direction of his choice. The whirlpool isn't fast enough to deal damage, but the aquanaut is unaffected by his own whirlpool, allowing him to make attacks of opportunity against creatures moving in it."

Illustration by Julien Carrasco

Before venturing beneath the waves, make sure to buy various mundane items useful to adventuring underwater, such as sureseal bladders to keep your potables safe and ready to drink and pressure pills (good news, it's not a suppository!). Teach yourself a variety of aquatic feats including two new style chains based on the ways dolphins and great white sharks hunt their prey (it turns out dolphins are kind of jerks to their prey, and you can be too!). Discover new magic items like the apparatus of the octopus (a more affordable apparatus of the crab), the practical underwater weapon special ability, and the tidefinder, best friend to terrestrial vampires vacationing under the waves. There's even a new major artifact as well as the paladins who seek it, finally sating your curiosity as to what that Pathfinder Society boon for Aquatic Adventures was talking about.

Illustrations by Vicky Yarova

While many of the spells have undersea applications, like invisibility bubble or lead anchor, I'll leave you with a spell that's equally fun above the waves as it is below (one undersea deep platinum medallion to the first person who remembers the forum thread that led directly to this spell's creation)!

STEAM RAY FUSILLADE

School evocation [fire, water]; Level sorcerer/wizard 7 Casting Time 1 standard action

Components V, S, M (a scraping from a hydrothermal vent) Range personal

Target you

Duration 1 round/level

For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as part of casting the spell). These rays function similarly to the rays from scorching ray (you can fire them at close range, they're ranged touch attacks, they deal 4d6 points of fire damage each, and spell resistance negates them) except that they work both underwater and above water without a caster level check for being a fire spell.

Mark Seifter
Designer

Tags: Julien Carrasco, Pathfinder Campaign Setting, Vicky Yarova

2017-06-23T22:00:00Z
Categories: Company News

Ars Magica Covenants Template for Metacreator

RPGNow - Fri, 06/23/2017 - 21:33
Ars Magica Covenants Template for MetacreatorPublisher: AlterEgo Software

Track all the details of your covenant and its labs, libraries, finances and members.

The Covenants Ars Magica 5th Edition supplement was written with the permission of Atlas Games, Inc.

Note: the Covenants supplement requires both Metacreator and Ars Magica. Be sure to purchase or update to the latest version of Metacreator and the Ars Magica template before installing this supplement.

Features
  • New character sheets provided for covenants and laboratories.
  • Accounting of vis and expenditures, including inhabitants, consumables, provisions, labs, wages, cost savings for specialists and magic items, etc..
  • Contains all the data for covenants and laboratories, including boons, hooks, lab virtues and flaws, spells, etc.
  • Covenant windows include boons and hooks, members, enchanted items, laboratories, lab texts, land holdings, library, reputation, specialists, craftsmen, sundry expenses, vis sources and stocks, expenditures, income, loyalty, etc.
  • Laboratory windows include virtues, flaws, enchanted items, lab routines and features.
  • Laboratory characteristics, specializations and routines affect lab totals and aging rolls when a lab is selected for a character.
  • Laboratory setup and improvement integrated into  activities that characters can perform.
  • New types of study resources: significato and realia collections.
  • New book quality rules and casting tablets supported.
  • Print templates and filters for covenants, labs and the covenant charter. An HTML filter allows you to publish your covenant on the web.
Price: $7.95
Categories: Company News

Weekly Wonders - New Figurines of Wondrous Power

RPGNow - Fri, 06/23/2017 - 19:46
Weekly Wonders - New Figurines of Wondrous PowerPublisher: Necromancers of the Northwest

Complete Your Set!

 

Who doesn’t love figurines of wondrous power? These fun and flavorful wondrous items are not only small enough to fit in your pocket (and look great on the mantel), but often contain powerful magic. Who wouldn’t want a fashion accessory that doubles as a guardian in times of need? But while there are several different kinds of figurines of wondrous power in the Pathfinder Roleplaying Game Core Rulebook, there are plenty of other animals and materials out there that one could make into a figurine. This book presents twelve new figurines of wondrous power, each with their own unique and exciting abilities. Included are:

 

  • Brass cobra
  • Copper grizzly
  • Darkwood porcupine
  • Ivory frog
  • Jade monkey
  • Jet butterfly
  • Jeweled dragon
  • Pearl tyrannosaurus rex
  • Porcelain badger
  • Ruby triceratops
  • Steel shark
  • Wooden squirrel
    Price: $1.49
    Categories: Company News

    Pelgrane Press Unveils the New Yellow King RPG!

    Arc Dream Publishing - Fri, 06/23/2017 - 19:31
    Robin D. Laws and Pelgrane Press have just begun a Kickstarter for a new RPG: The Yellow King Roleplaying Game. Inspired by Robert W. Chambers’ influential cycle of short stories, […]
    Categories: Company News

    Cthulhu Dark Preview

    RPGNow - Fri, 06/23/2017 - 19:12
    Cthulhu Dark PreviewPublisher: Graham Walmsley

    This is Cthulhu Dark Zero, the preview version from the Cthulhu Dark Kickstarter.

    This is here so people can download complimentary copies for free. You can buy it if you like, but you might want to head to cthulhudark.com instead.

    Price: $20.00
    Categories: Company News

    Medieval Roadside Inn - Fantasy Floorplans

    RPGNow - Fri, 06/23/2017 - 17:07
    Medieval Roadside Inn - Fantasy FloorplansPublisher: Dreamworlds

    Floor Plans and descriptions of a large roadside inn in the medieval period. Ideal for classic high fantasy, historical fantasy and old school/classic role playing. Designed as a setting for fantasy roleplaying games and gaming, would work well with D&D, AD&D and C&S. This booklet is generic and can be used with any role playing system. Includes four detailed floor plans, descriptions and basic background. Written and illustrated by Cornelius Clifford.

    Price: $1.99
    Categories: Company News

    Toy World

    RPGNow - Fri, 06/23/2017 - 16:01
    Toy WorldPublisher: GRAmel

    In this setting for Adventurers! the players roleplay children’s toys, living in a daycare center in a large mall. The toys spend their days playing with the kids visiting the daycare center, and at night, filled with power of Joy, they participate in their own adventures. Teddy bears try to outwit the servant of the Rat King, master brick builders try to help the parrots in the pet store, and plastic paladins with shining swords maintain order. This is Toy World.


    And as other Adventurers! settings, Toy World include:

    A player guide (with a description of the world, new Skills, gear and much more)
    A game master guide (with a mini-gazetteer, specific magic and monster rules)  
    A full-fledged scenario  
    6 Pre-generated heroes  
    20+ new monsters on Monster Cards (so you can easily consult them during the game)

    Price: $4.99
    Categories: Company News

    Toy World

    RPGNow - Fri, 06/23/2017 - 16:01
    Toy WorldPublisher: GRAmel

    In this setting for Adventurers! the players roleplay children’s toys, living in a daycare center in a large mall. The toys spend their days playing with the kids visiting the daycare center, and at night, filled with power of Joy, they participate in their own adventures. Teddy bears try to outwit the servant of the Rat King, master brick builders try to help the parrots in the pet store, and plastic paladins with shining swords maintain order. This is Toy World.


    And as other Adventurers! settings, Toy World include:

    A player guide (with a description of the world, new Skills, gear and much more)
    A game master guide (with a mini-gazetteer, specific magic and monster rules)  
    A full-fledged scenario  
    6 Pre-generated heroes  
    20+ new monsters on Monster Cards (so you can easily consult them during the game)

    Price: $4.99
    Categories: Company News

    Call of Cthulhu 7th Edition Template

    RPGNow - Fri, 06/23/2017 - 16:01
    Call of Cthulhu 7th Edition TemplatePublisher: AlterEgo Software
    Call of Cthulhu 7th Edition Template

    Metacreator supports the 7th edition of the Call of Cthulhu roleplaying game. Rapidly create investigators for Call of Cthulhu. Game system rules and adjustments are built in with hundreds of data items ready to use from the Call of Cthulhu Keeper Rulebook and Investigator Handbook. All data is fully customizable, with character sheet, spell book, encounter group, and HTML stat block outputs.

    If you already own Metacreator you can buy the Call of Cthulhu game system template alone, otherwise you should purchase the Metacreator Call of Cthulhu bundle.

    Call of Cthulhu Template Features
    • Supports Call of Cthulhu 7th Edition.
    • Includes all investigator occupations for 1920s and modern-day.
    • All character generation methods supported.
    • Converts characters from Call of Cthulhu Fifth and Sixth editions.
    • Calculates occupation and personal skill points and presents the appropriate selection lists.
    • Option to automatically distribute occupation and personal interest skill points.
    • Create encounter files that list all statistics for selected deities, monsters, NPCs, etc.
    • Create characters based on the deities, monsters, NPCs presented in the books for complete customization.
    • Determines derived characteristic points.
    • Includes all 7th Edition Weapons and 1920s and modern equipment.
    • Includes all 7th Edition Spells, Occupations and Skills.
    • Includes Creatures, Deities, Beasts and Monsters.
    • Includes Mythos Tomes.
    • Studying tomes automatically deducts SAN and increases Mythos knowledge and other skills, including skill checks for languages.
    • Logs character history, including Sanity loss, skill checks, Mythos knowledge increases, etc.
    • Comprehensive, hyperlinked Help pages
    • Link to item definitions for skills, spells, occupations, tomes, etc., in the original PDF files.
    • Selection rules can be turned on to display only those spells and skills that your character is allowed to choose. 
    • Add your own new occupations, spells, skills, equipment, monsters, etc.
    • Add your character's picture.
    • Includes name finder and die roller.
    • Customizable for your home rules.
    • Override standard items with your own data sheets.
      Price: $14.95
      Categories: Company News

      Dungeonous Treasure Pack VIII

      RPGNow - Fri, 06/23/2017 - 16:00
      Dungeonous Treasure Pack VIIIPublisher: New Realms Publishing

      Enjoy great savings on our entire catalogue of products during our Father’s Day Sale! Stop by our publisher page or the Sales Guide and take a look at everything we have to offer. Now through Tuesday!

      Three new treasures await those brave enough to seek them and bold enough to claim them. Three new Treasure cards for your Dungeonous games.

      For more Dungeonous titles visit our Dungeonous page.

      Price: $0.00
      Categories: Company News

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