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Inzae [BUNDLE]

RPGNow - Thu, 05/24/2018 - 15:09
Inzae [BUNDLE]Publisher: Troll Lord Games
This special bundle product contains the following titles.



Castles & Crusades By Shadow of Night
Regular price: $15.99
Bundle price: $5.66
Format: Watermarked PDF
The City of Bergholt lies upon the southern shores of the Interzae. Her crumbling walls and ancient cobbled streets are little more than a backwater, controlled by powerful merchants and thieves. In these darkened streets and twisted alleys people claw their way to the top through violence and guile. In Bergholt, the fear lingers in every shadow. In By Shadow of Night you’ll find a complete detailed description of Bergholt, a rich cast of NPCs who all have their own plots and plans, over 20 encounter areas, including a small dungeon and a large fold-out map of the city. All this setting material comes to life in the dark and deadly adventure, also included within, that is By Shadow of Night. By Shadow of Night picks up after the Death in the Treklant series, available from Troll...

Castles & Crusades Death in the Treklant
Regular price: $12.99
Bundle price: $4.60
Format: Watermarked PDF
The world of Inzae lies beneath the world of Aihrde, bound but separate. It is a harsh world where all life struggles agains the power of iron and darkness. It returns to the TLG library at last with the official release of the Death in the Treklant series. These three adventures were originally published in 2000-2001 and chart a wild introduction into the world of Inzae. We saw a limited release of the three adventures in the Castles & Crusades Kickstarter, but here for the first time, the three adventures are bound in one volume. Vakhund. Dzeebagd. Felsentheim. 4-8 Players Low to Mid Level...

Castles & Crusades Beneath The Black Moon
Regular price: $16.99
Bundle price: $6.02
Format: Watermarked PDF
TLG 80921 Castles & Crusades Beneath the Black Moon $19.99, ISBN 978-1-944135-75-1   The Celebration of the Black begins with the unfurling of the Banner of the Black Moon. Delivered to the streets of Bergholt by the gods, the Banner is raised high and paraded through streets and alleys for all to see. Everyone dons mask and cape, lights fires and burns incense, imbibes and enjoys a bacchanalia, only to be followed by deeds of heinous nature, murder most foul in dark alleys, killings and slaughter abound such that the night ends in dread and terror.   What brings the Black Moon?   This follow up to By Shadow of Night further explores the twisted streets of the city of Bergholt! With over 30 encounter areas and hordes...

Inzae Primer
Regular price: $6.99
Bundle price: $2.47
Format: Watermarked PDF
Source Book Print 15pp Observations, Notes and Commentary of Fodius the Fishmonger (deceased) on the World and People Before aught, the Dragon Inzaa existed. In the vast emptiness, Inzaa grew restless and wroth and began to spin upon herself. Such a violent thrashing and churning did this become that the Dragon ripped a shred from the fabric of nothingness and from this hole all manner of energy and matter spilt into the universe in a savage, churning vortex: the Maelstrom. Inzaa twirled about the Maelstrom for ages untold as time and space and matter and energy were cast off into the universe. Thus the beginning of worlds . . . . Inzae is a primer for a savage world of dark design. A land forged by the rage of a dragon. A land both harsh and cruel, where life is short and brutal ...

Inzae World Map
Regular price: $3.50
Bundle price: $1.24
Format: Watermarked PDF
nzae is a primer for a savage world of dark design. A land forged by the rage of a dragon. A land both harsh and cruel, where life is short and brutal and only the very strong or the very lucky survive. A 12" x 18" full color map of the world of Inzae!...

Total value: $56.46 Special bundle price: $19.99 Savings of: $36.47 (65%) Price: $56.46
Categories: Company News

Inzae World Map

RPGNow - Thu, 05/24/2018 - 15:04
Inzae World MapPublisher: Troll Lord Games

nzae is a primer for a savage world of dark design. A land forged by the rage of a dragon. A land both harsh and cruel, where life is short and brutal and only the very strong or the very lucky survive.

A 12" x 18" full color map of the world of Inzae!

Price: $3.50
Categories: Company News

May D&D Sale - Pugmire [BUNDLE]

RPGNow - Thu, 05/24/2018 - 15:00
May D&D Sale - Pugmire [BUNDLE]Publisher: Onyx Path Publishing
This special bundle product contains the following titles.



Monarchies of Mau Early Access
Regular price: $1.99
Bundle price: $0.96
Format: PDF
Before we were six. Now we are one. We differ on many points, but on these we agree: always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man.  — Monarch Trillani Persian von Mau, deceased Cats have inherited the world, unifying their six fractious monarchies after untold centuries. These cats have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic given to them by their lost worshippers. Others seek to create a cohesive nation, using Precepts of Mau agreed to after years of political conflict. The world is dangerous and m...

Pugmire Core Rulebook
Regular price: $11.99
Bundle price: $5.78
Format: PDF
Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.” — Sister Picassa Collie, Shepherd of the Church of Man Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic handed to them by their lost gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore left behind by humanity. The world is dangerous and mysterious, but good dogs will persevere. Some highlights of Pugmire include: An evocative a...

Pugmire: Thank You, Darcy Cat
Regular price: $1.00
Bundle price: $0.48
Format: Multiple File Formats
The world of Pugmire comes alive in this full cast audio drama experience! The police dogs have called Alistair Afghan to discuss the crimes of his valet, Darcy Cat. But this misunderstanding leads to the discovery of a deadly secret deep in the heart of Pugmire society. Will Alistair and Darcy be able to save Pugmire from this threat? Created by Audioblivious Productions in conjunction with Pugsteady. Check out Audioblivious on Facebook! Credits: Alistair Afghan played by Austin Beach Darcy Cat played by Mike Janson Inquisitor Max Collie played by Scott Phillips Inquisitor Constable Ruby Labrador played by Danielle Ries Other parts played by the cast Written and adapted for audio by Eddy Webb Music by Dayn Leonardson...

The Secret of Vinsen's Tomb: A Pugmire Jumpstart
Regular price: $1.59
Bundle price: $0.77
Format: PDF
"You! You are the ones that must be destroyed in the name of the Monarchies!"  One-Eyed Molly  A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?  “The Secret of Vinsen’s Tomb” is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of PugmireThe Secret of Vinsen’s Tomb contains:  An evocative and mysterious setting that’s...

Total value: $16.57 Special bundle price: $7.99 Savings of: $8.58 (52%) Price: $16.57
Categories: Company News

May D&D Sale: Middle-earth Adventures [BUNDLE]

RPGNow - Thu, 05/24/2018 - 15:00
 Middle-earth Adventures [BUNDLE]Publisher: Cubicle 7 Entertainment Ltd.
This special bundle product contains the following titles.



Adventures in Middle-earth - Rhovanion Region Guide
Regular price: $15.99
Bundle price: $8.51
Format: PDF
The Rhovanion Region Guide is an invaluable resource for Adventures in Middle-earth further describing the lands of the River and the Forest – the rolling Vales of Anduin and the trackless forest of Mirkwood. It expands on the descriptions given in the core Guides, offering new sanctuaries and new perils for Player-heroes to discover. Each region is described in detail, listing potential friends and foes, sites of interest and potential adventures. An expanded bestiary contains a host of strange creatures and servants of the Enemy, from the beasts of the forest to the fabled Great Spiders. Variant Cultural Backgrounds for the Wayward Elves and Wild Hobbits offer new options for adventurers. New Fellowship Phase actions bring the wild to life in your games...

Adventures in Middle-earth Loremaster's Guide
Regular price: $19.99
Bundle price: $8.51
Format: PDF
In Adventures in Middle-earth™ the greatest fantasy setting of all time comes to the world's favourite roleplaying game rules! Take your gaming group to Middle-earth with this thematic and atmospheric, OGL-compatible setting guide. “It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.” The world’s greatest fantasy setting comes to the world’s most popular roleplaying game rules! This Loremaster's Guide presents inspiration, guidance and additional new rules to help you create and run encounters, adventures and campaigns in the world of The Hobbit™ and The Lord of the Rings™, using the OGL ruleset. The quest that...

Adventures in Middle-earth Player's Guide
Regular price: $19.99
Bundle price: $6.13
Format: PDF
In Adventures in Middle-earth™ the greatest fantasy setting of all time comes to the world's favourite roleplaying game rules! Take your gaming group to Middle-earth with this thematic and atmospheric, OGL-compatible setting guide. Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow… In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.   Adventurers come from all the Free Peoples of Wilderland and beyond, all...

Adventures in Middle-earth Wilderland Adventures
Regular price: $14.39
Bundle price: $6.80
Format: PDF
“THERE ARE NO SAFE PATHS IN THIS PART OF THE WORLD. REMEMBER YOU ARE OVER THE EDGE OF THE WILD NOW, AND IN FOR ALL SORTS OF FUN WHEREVER YOU GO.” A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat - seven stories await to be told in the Twilight of the Third Age. Seven adventures need a company of heroes to undertake them. Wilderland Adventures contains seven ready-to-play adventures, complete scenarios that can be played separately, or as an epic campaign spanning across a number of years. All adventures are set in the years after 2946, and take place in Wilderland. A wealth of background material expands the setting information contained in the core manuals for&...

Total value: $70.36 Special bundle price: $29.95 Savings of: $40.41 (57%) Price: $70.36
Categories: Company News

Runewild Preview 3: Beasts that Lurk in the Runewild

RPGNow - Thu, 05/24/2018 - 10:24
 Beasts that Lurk in the RunewildPublisher: Sneak Attack Press

Beyond the kingdom of Aruanda, there is an untamed land. It is a place where witches walk, where goblins cavort, where the borders between the realms of man and fey grow thin. For some, it is a place of unspeakable wonder; for others, only madness and death lie within its trackless depths.

It is the Runewild, and it is both beautiful and cruel. Nowhere is this truth more evident than in the strange fey creatures that inhabit the great forest.

This preview features four new beasts that live in the Runwood:

  • The helpful fey lion
  • The thought-stealing fiddlehead
  • The enigmatic Nine Tails
  • The terrifyingly beautiful Golden Bodach
Price: $0.00
Categories: Company News

La Flaque

RPGNow - Thu, 05/24/2018 - 09:59
La FlaquePublisher: Cliff Hanger

Quelque-chose s'est échappé du Musée, après avoir réduit à néant le gardien de nuit, ne laissant de lui que des vêtements et ses plombages dentaires...

Cette chose semble déterminée à poursuivre sa course folle et destructrice.

Heureusement (?), des illuminés s'engouffrent dans son sillage pour l'étudier de plus près, bardés de théories farfelues dont certaines pourraient être partiellement vraies et donc utiles.

Cela suffira t il à arrêter la menace à temps ?

Price: $1.17
Categories: Company News

THE BOOK OF DARK SECRETS D&D5e & Pathfinder

RPGNow - Thu, 05/24/2018 - 08:32
THE BOOK OF DARK SECRETS D&D5e & PathfinderPublisher: DARK BY DEZIGN

THE BOOK OF DARK SECRETS D&D5e & Pathfinder
100% FREE Preview Book 

THE BOOK OF DARK SECRETS is a project that I have been working on behind the scenes for over 2 years now. This project began before the publishing of my current 6 titles, and it is has already been successfully funded on KS but is currently on the last 10 days of IGG, and it really needs some love as the KS campaign gobbled up all interested parties. 

In short, THE BOOK OF DARK SECRETS is really 2 books that will be in Digital, Softcover and Hardcover Print formats.

These 2 books will both be 200+ pages long and will focus on 100% STANDALONE, short, fill-in adventures. These short adventures will typically be between 5-12 pages (and sometimes more) apiece, and this collection of adventures will provide value to DMs and GMs whose gaming sessions have ended earlier than expected, or just to add spice and flavor to an ongoing and existing campaign, or even if a long adventure has lost some steam. These 36 (bot BOTH books) adventures can certainly help with those issues.

BOOK 1 - THE LOST TOMES - Volume 1

This book has 16 short, fill-in adventures for both D&D 5e and Pathfinder, which focuses on a secret society of tarnished heroes that have sworn themselves to destroying evil. The 16 founding members task the adventurers on 16 different adventures, each with a decidedly different theme, such as: assassin’s tools and weapons, bounty hunting, Demonology, siege warfare, recovering lost spell books and much, much more.

BOOK 2 - THE BOOK OF DARK SECRETS - Volume 1

There will be 20 short D&D 5e and Pathfinder-compatible adventures in THE BOOK OF DARK SECRETS.

This book focuses on a 20-sigil amulet with 20 powers. These 20 powers can help the adventurers IF they can figure out how to unlock said powers. Also, there are 20 short adventures in this book. This book has an 8-page introductory comic book story by Luiz Prado and an up to 40 pages of material for an inn and tavern called THE WYNTER WYNDS INN AND TAVERN. This tavern has 100 NPC each with profile art and stats. Some NPCs will have an entire page dedicated to fleshing out that character. This tavern will be 3+ levels and the adventures will be quite flavorful and diverse.

Anyone that has pre-ordered via KS, or will pre-order via IGG, all of those backers will get at least THREE, FREE 12” x 18” poster DIGITAL DOWNLOAD maps featuring the floor plans for the 40 page inn and tavern The Wynter Wynds Tavern, found in THE BOOK OF DARK SECRETS (book 2). If there are any extra 12” x 18” poster maps like this made for this project, ALL backers will  receive every one of the 12” x 18” digital downloads that are made for this project. This is as a THANK YOU for pre-ordering on (ended) KS and ACTIVE IGG!


Thanks!


Matthew A. Bogdan


Price: $0.00
Categories: Company News

JEStockArt - SciFi - Cowboy Bandit Fires While Riding Alien Horse - INB

RPGNow - Thu, 05/24/2018 - 08:02
JEStockArt - SciFi - Cowboy Bandit Fires While Riding Alien Horse - INBPublisher: Jeshields

Want more sci-fi stock art?
Custom Sci-Fi Stock Art Example
Try the Choose Your Own Sci-Fi Stock Art Kickstarter.

Image Details:
1 PNG
Inked Art
5.75" x 5.25"
300 DPI

License Terms:
May be modified for specific needs.
Must credit 'Jeshields' for any use.

May not be used in the following:
Products sold primarily for artistic value (Stock art, tokens, posters, etc)
Sexually explicit works
Works deemed racist, sexist, or similarly offensive works

Key Words: Ink Inked Line Art Black and White Free Pay What You Want SciFi Science Fiction Cowboy Bandit Rides Alien Horse Shoot Fire Cyborg Cybernetic Mesa Desert Landscape

Price: $1.50
Categories: Company News

Parasite

RPGNow - Thu, 05/24/2018 - 07:05
ParasitePublisher: Cliff Hanger

Sur une plateforme pétrolière, au large des côtes de l'Alaska se produisent d'étranges phénomènes.

Sont ils liés aux attaques de chiens errants qui se multiplient en ville ?

Saurez vous résoudre le mystère avant qu'il soit trop tard ?

Un scénario d'investigation ésotérique et de chasse au monstre.

Price: $1.17
Categories: Company News

PaperCraft Dice

RPGNow - Thu, 05/24/2018 - 02:17
PaperCraft DicePublisher: White Wolf

You did not have enough dices; your problems are over.
Camarilla and Sabbat Dice in papercraft.


Pay What You Want for the dice

Price: $0.50
Categories: Company News

Publisher's Choice -Science Fiction: Artopods

RPGNow - Thu, 05/24/2018 - 01:48
 ArtopodsPublisher: Fat Goblin Games
Publisher's Choice -Quality Stockart Science Fiction:  Artopods

This new line of stock art aims to bring you a huge variety of popular sci-fi vehicles, characters, aliens, and items. This file includes a 300dpi Tiff with transparent, background featuring a full-color depiction of an Artopods or whatever you want it to be!

Publisher's Choice Stockart is provided to aid new publishing companies in creating high-quality publications by providing the design essentials to compete with larger competitors. In addition, the line is perfect for adding fresh new content to the seasoned publisher's art library and aiding in keeping design budgets manageable.

Artwork License: A PDF copy of our license is included, allowing our customers to alter or modify any illustration in this set, in addition to rules on crediting, etc.

Price: $9.95
Categories: Company News

Autoduel Quarterly #8/3

RPGNow - Thu, 05/24/2018 - 01:43
Autoduel Quarterly #8/3Publisher: Steve Jackson Games

Autoduel Quarterly Issue 8/3 was published in the fall of 1990. It featured Aeroduel, the latest Car Wars supplement from Steve Jackson Games, and included mini-scenarios, Designer's Notes, and the full-length scenario "Aerowarriors" for the new aircraft expansion set. The issue also included articles on safely traversing the lands of the Native American Alliance, Emergency Vehicles in Car Wars, and two pieces of short fiction. All that, plus letters, columns, rules answers in ADQ&A, Uncle Albert's, and more!

Price: $2.99
Categories: Company News

GURPS Classic: Ultra-Tech

RPGNow - Thu, 05/24/2018 - 01:43
 Ultra-TechPublisher: Steve Jackson Games
Welcome to the Future!

GURPS Ultra-Tech is a sourcebook for science-fiction technology, from the near future to the farthest reaches of imagination. Ultra-Tech is an invaluable companion for GURPS Space or any GURPS campaign that needs incredible technological equipment. Used with GURPS Supers, it provides gadgets for heroes and villains. Inserted into a GURPS Horror campaign, Ultra-Tech technology can demonstrate that not all terror comes from the supernatural. It can also equip any mad scientist of the '30s for GURPS Cliffhangers. Whatever the setting, Ultra-Tech has the tools to do the job.

Ultra-Tech covers personal equipment from TL8 (the near future) to TL16 (super-science and beyond), including:

  • Personal Weapons - From caseless assault carbines and monomolecular-edged swords to plasma rifles and tachyonic disruptors.
  • Personal Protection - How do you stop a gamma-ray laser rifle? Try a military cybersuit with thermal superconducting armor and a personal force screen.
  • Heavy Weapons - Hunter missiles, strobe mines, and laser-guided grenades offer ultra lethality.
  • Medicine - Super-science can heal, rebuild, and even improve on nature. Death itself can become a temporary inconvenience.

And still more gadgets! Living biosuits, computer implants, holographic projectors, energy webs, psionic amplifiers, neutrino communicators, robot factories, chameleon cloaks, intelligent starships . . . there's something for every crisis at every tech level.

GURPS Ultra-Tech is designed for use with the GURPS Basic Set, Third Edition, Revised. It is a valuable resource for any science-fiction roleplayer or Game Master using any game system.

Price: $7.99
Categories: Company News

Roam Across Rhovanion

Fantasy Flight Games - Thu, 05/24/2018 - 01:24
Published 23 May 2018 | The Lord of the Rings LCG Roam Across Rhovanion

Announcing the Second Adventure Pack in the Ered Mithrin Cycle

"It was a path made by strong arms and heavy feet."
   –J.R.R. Tolkien, The Fellowship of the Ring

Fantasy Flight Games is proud to announce Roam Across Rhovanion, the second Adventure Pack in the Ered Mithrin cycle for The Lord of the Rings: The Card Game!

Order your own copy of Roam Across Rhovanion at your local retailer or online through our website today!

After venturing deep into the Grey Mountains and tracking an ancient beast across the Withered Heath, perhaps an even more daunting task stands before you: infiltrate the Orcish stronghold of Gundabad. But such a task requires you to first find a way in. Once your prisoner, the Goblin Urdug has promised to guide you to a secret entrance built by the Dwarves in times immemorial, but can he be trusted? With no other choice, you must follow this loathsome creature along an uncertain path.

Roam Across Rhovanion contains sixty cards, including a new hero card and other new player cards to enhance your decks and help your group of heroes meet this challenge. Additionally, the quest cards included in this pack can take you down any number of roads, from a deep bog to a ravine in search of an ancient key, ensuring that the quest plays differently each time you decide to try it. 

Lead the Way

After your adventures in The Withered Heath, you find yourself with a new quest. Your path may lead out of the bitter cold of the Grey Mountains, but that does not mean it gets any easier. Many hardships lie between you and Gundabad, and you’ll need all the help you can get to blaze a trail to the many locations you’ll visit along the way. Roam Across Rhovanion makes this a little easier with the inclusion of new Lore hero Haldan $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1CFC').colorbox(opts); }); (Roam Across Rhovanion, 26).

The first hero with the Woodman trait, Haldan can quickly lead you down almost any path. And, if the active location has an attachment on it, Haldan does not exhaust to quest, allowing him to commit to a quest and also lend his three attack to a fight without pausing to catch his breath. His affinity for attachments on locations doesn’t end there, either. As soon as the active location is explored, Haldan can draw one card for each attachment on that location, giving you quick access to even more cards.

With these abilities, Haldan forms the foundation of a new Woodman deck type that makes use of locations to gain several benefits. When paired with cards such as Woodmen's Path $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#BA14').colorbox(opts); }); (Roam Across Rhovanion, 30), Haldan helps you quickly find a path, draw cards, and fend off enemies all at once.

When venturing to Gundabad—and the Orcs that wait there—you’ll have to rely on all the allies you have made throughout your travels. The Eagles of Middle-earth can always be counted on to lend aid at just the right moment. In Roam Across Rhovanion, this aid extends all the way to the encounter deck. The Eagle of the North $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#ADFE').colorbox(opts); }); (Roam Across Rhovanion, 35) card bears the encounter keyword, meaning it can be shuffled into the encounter deck when the  Flight of the Eagles $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#17872').colorbox(opts); }); (Roam Across Rhovanion, 32) begins. This does require you to return an Eagle ally to your hand, but if this ally happens to be Meneldor $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#16B35').colorbox(opts); }); (Roam Across Rhovanion, 31), this drawback becomes a boon, allowing you to place two progress on a location. 

Through the Wilderland

Allying yourself with a Goblin is a risky proposition, of course, but this risk is worth it if it means avoiding a frontal assault on Gundabad. Before you head to the Orcish fortress, however, Urdug insists that you help him recover some things he lost in Rhovanion. But these items are scattered across the landscape and you can never be quite sure where he’ll lead you next.

Unlike a typical Adventure Pack, Roam Across Rhovanion can take you in many different directions. Once you complete the first part of your quest, you’ll randomly move on to one of three tasks. You might be asked to retrieve Urdug’s Horn from a massive Giant who is using it as a toothpick, or you could journey into a deep bog to save Urdug’s friend, Tiny. Finally, Urdug might take you on a hunt for a key that could ease your entry to Gundabad.


Once you complete the first stage of your quest, you randomly select one of three tasks to complete, ensuring your adventure plays differently every time!

No matter what happens, your journeys through Roam Across Rhovanion can vary considerably, providing you with a variety of challenges and taking you across the varied terrain of the Wilderland. Your path could take you through some Grey Moorland $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#12593').colorbox(opts); }); (Roam Across Rhovanion 41), for example, forcing you to shuffle all of the encounter cards you’ve worked through back into the encounter deck. What’s more, the Wilderland is full of wild Creatures that threaten your party. If you cross paths with a Wilderland Bear $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#5FFF').colorbox(opts); }); (Roam Across Rhovanion, 40), for example, it will either swiftly attack or make off with some of your cards. 

To Gundabad

Whether you venture through bog or deep ravine, all roads lead to Gundabad. To make it this far, though, you must place your lives in the hands of a treacherous Goblin. Steel your nerves and Roam Across Rhovanion!

Pre-order Roam Across Rhovanion (MEC67) at your local retailer today or on the Fantasy Flight Games website here!

Discuss this article
in our forums!

The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 - 2013 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

Categories: Company News

Xeno File Issue 7: Brace for the Sluagh

RPGNow - Thu, 05/24/2018 - 00:58
 Brace for the SluaghPublisher: Amora Game
Brace for the Sluagh?

XENO FILE Issue 7:

Issue 7 takes the adventure seeds of the Sluagh from Xeno File Issue 4, and brings them to the Savage Worlds rules.

The Sluagh:

Learn the secrets of Jonas Sluagh and his twisted organization formally known as the Sluagh Research Group. Follow the rumors of the Sluagh Company's dark findings and experiments gone wrong (or just right). Negotiate with company Captains or try to steal the Brace technology that Jonas covets so dearly.

    Price: $1.25
    Categories: Company News

    Publisher's Choice -Science Fiction: Aldebaran

    RPGNow - Thu, 05/24/2018 - 00:03
     AldebaranPublisher: Fat Goblin Games
    Publisher's Choice -Quality Stockart Science Fiction: Aldebaran

    This new line of stock art aims to bring you a huge variety of popular sci-fi vehicles, characters, aliens, and items. This file includes a 300dpi Tiff with transparent, background featuring a full-color depiction of an Aldebaran (or whatever you want it to be)!

    Publisher's Choice Stockart is provided to aid new publishing companies in creating high-quality publications by providing the design essentials to compete with larger competitors. In addition, the line is perfect for adding fresh new content to the seasoned publisher's art library and aiding in keeping design budgets manageable.

    Artwork License: A PDF copy of our license is included, allowing our customers to alter or modify any illustration in this set, in addition to rules on crediting, etc.

    Price: $9.95
    Categories: Company News

    The Path to Enlightenment

    Fantasy Flight Games - Wed, 05/23/2018 - 22:24
    Published 23 May 2018 | Legend of the Five Rings LCG The Path to Enlightenment

    Discover the Mystical Dragon Clan with Guest Writer Kilian Downey

    "Find your own path."
       –Way of the Dragon

    Order your own copy of Legend of the Five Rings: The Card Game Core Set at your local retailer or online through our website today!

    The enigmatic Dragon are hard to define. With a focus on individuality, the Dragon Clan run the gamut from introspective detectives to monks who have become masters of the martial arts. Their themes in Legend of the Five Rings: The Card Game are just as diverse, with plenty of options on how to approach the unique conflicts of the game. Today, guest writer Kilian Downey unravels the mysteries of the reclusive monks of the mountain.

    The Path

    Kilian Downey: Do you like monks with magical tattoos that may or may not have driven them to the edge of madness? How about hardboiled detectives who upend the norms of their society in search of truth and justice? Perhaps you like master alchemists raining down fiery potions? Or steadfast samurai, a sword in each hand, ready to duel to the death? Well then have I got a clan for you! Even if you don’t connect with any of these things (and I’m not sure how that’s possible) the Dragon have got something for you because, more than any other clan, the Dragon accept and even embrace individuality.

    This acceptance is borne out of the pursuit of enlightenment for which the clan was founded. Other clans ignore the path towards enlightenment entirely or pursue it through strict adherence to a single ideal. Samurai and monks alike grasp endlessly in their pursuit. Most fail, not understanding what the path is, or how to traverse it. The Dragon Clan, however, are not like most of their peers. Whether it’s the pragmatic Mirumoto, the mystical Agasha, the insightful Kitsuki, or the mysterious Togashi, all who call themselves Dragon understand the truth. Enlightenment is not at the end of a path—it is the path itself.

    All are welcome on the path and all who earnestly seek enlightenment are welcome in the temples of the Dragon. Each path towards enlightenment is unique, just as no two people journey the same path up the mountains. In their mountain temples, the Dragon are set apart from the rest of the empire: geographically, philosophically, and culturally.

    Actions that would be unthinkable for the samurai of any other clan are accepted and encouraged within the Dragon. The Kitsuki eschew testimony in favor of evidence. The Agasha pursue potions and elixirs as eagerly as they do the favor of the spirits. Even peasants may raise their place in the social order if they earnestly pursue enlightenment with the Togashi. There is no clan that has more diversity of thought, more adaptability, or more outright strangeness than the Dragon.

    The Mountain

    The diversity, adaptability, and yes, even the strangeness of the Dragon Clan has been captured beautifully in their design for the LCG®. This diversity can be seen chiefly in the fact that their design doesn’t box you into a rigid playstyle. If you want to build up a single, giant character and take your opponent’s stronghold at the end of turn two, you can do that. Just recruit a Niten Master $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#16384').colorbox(opts); });  (Core Set, 64) and give him a Fine Katana $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#16EB').colorbox(opts); });  (Core Set, 200) or two. On the other hand, if you want to slowly eat away at your opponent’s hand while saving up fate to grind them out in a long game, you can do that too. Drop a Jade Masterpiece $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#10821').colorbox(opts); });  (Tears of Amaterasu, 14) on a Kitsuki Investigator $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#37E8').colorbox(opts); });  (Core Set, 61) and watch your opponent’s resources dwindle. When you're deckbuilding for a Dragon deck, few cards are off-limits. In addition to having their own Monk theme, the Dragon have Bushi aplenty and Shugenja enough to play Spells. Dragon can even comfortably run Courtier cards, as their two Courtier characters are both quite good and go into most decks. If you love bringing a personal flair to the decks you build, then the Dragon gives you all the tools you could want.

    The adaptability of the Dragon is reflected in the design of their characters, who tend to have balanced stats, and in the Dragon attachments, which often provide a static skill bonus and another mechanic to generate value. Because of this, the Dragon can not only use value or tempo based strategies, but they can pursue either strategy out of a single deck by simply changing their playstyle.

    This means that players who favor a particular style can have fun with the faction regardless of their preference, but it also means that a skilled Dragon player can adapt to whatever is needed in a particular game and still have a chance to win from any board position. Looking at the Dragon stronghold, we again see the adaptability of the clan. On the face, Mountain's Anvil Castle $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#2069').colorbox(opts); });  (Core Set, 3) is simple—it gives a strength boost to a character with attachments. It's the myriad ways in which you can use this ability that make it so interesting. Some of these uses are obvious, like boosting a character’s skill to crack a province or raising your character's skill before they initiate a duel. Other uses, however, are more subtle.

    The way that I most enjoy using the stronghold is to force my opponent to use cards. Sometimes, simply using the stronghold in the normal course of play is enough to draw additional cards from your opponent’s hand. This is certainly nice when it happens, but, thanks to the Dragon’s access to Ancestral attachments, these kinds of scenarios can be purposefully engineered turn after turn. Because Ancestral attachments return to hand when the character they are attached to leaves play, these attachments, combined with the stronghold, allow an unthreatening character like Togashi Initiate $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#5F9C').colorbox(opts); });  (Core Set, 55) to transform into a threat that must be answered. Moreover, unless an answer targets the attachment itself, you’ll simply be able to repeat the process again next turn with a Togashi Mendicant $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#F5C0').colorbox(opts); });  (Meditations on the Ephemeral, 105) or a Doomed Shugenja $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#9F8F').colorbox(opts); });  (Core Set, 54). Beyond Ancestral attachments, the Togashi have their Tattoos, the Agasha have their Spells, and more than once I’ve used an opponent’s Pacifism $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#640B').colorbox(opts); });  (Core Set, 174) or Cloud the Mind $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#C69A').colorbox(opts); });  (Core Set, 202) to boost the character it was attached to. If you love the puzzle-solving aspect of finding the right line of play in card games or if you just hate feeling like you're out of choices, then the Dragon put you in a good spot.

    Finally, the Dragon have access to some of the most unusual card effects in the game. They can manipulate fate on rings in a way that nobody else can. They have a holding $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#756A').colorbox(opts); });  (The Chrysanthemum Throne, 66) that can attach to their stronghold. Their Champion $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#7724').colorbox(opts); });  (Core Set, 65) is a Bushi and a Shugenja. Kitsuki Yaruma $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#2612').colorbox(opts); });  (Tears of Amaterasu, 6) can flip provinces facedown. They have conflict characters that can be played as attachments. Togashi Tadakatsu $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#14A63').colorbox(opts); });  (Disciples of the Void, 15) allows the defender to choose the element of a conflict. All of these cards are unique within Legend of the Five Rings: The Card Game and that’s what makes them so much fun. Basically, if you enjoy having your opponent say “Wait, what?” and then read your card with a confused look on their face, then look no further.

    Finding Enlightenment

    So, there you go. I’ve given you the lowdown on the Dragon and why they’re my favorite of the clans of Rokugan. They’ve got the tools and they’ve got the talent. There’s plenty more I could say, but much like the Dragon, each player’s path will be their own. So, sleeve up some green guys and see if you don’t have a good time.

    Kilian Downey is a contributor to the Jade Throne Podcast and a Dragon Clan Hatamoto. You can check the Jade Throne Podcast out here . Special thanks from Kilian to all the Team Tsunami guys.

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    Categories: Company News

    UK Games Expo and Renkroda Heartlove!!!

    Paizo - Wed, 05/23/2018 - 22:00

    UK Games Expo and Renkroda Heartlove!!!

    Wednesday, May 25, 2018

    Before I turn you over to Starfinder Society developer Thurston Hillman for a peek at May's scenarios, I'd like to highlight a couple upcoming non-US conventions other staffers and I are attending.

    Also, we are pleased Michael's blog last week about sanctioning the the Strange Aeons Adventure Path was so well received. While there was a slight glitch in the pdf attachment process, it was resolved and you can now download the sanctioning documents from the link above.

    I've spent the past few weeks previewing convention offerings at PaizoCon, Origins, and Gen Con. This week, let's take a peek at a conventions outside the United States. For those of you in the area, you can find lots of gaming goodness the to 1st to 3rd of June at the United Kingdom Games Expo in Birmingham, England . A group of Paizo staffers joins the local Organized Play community to bring lots of Pathfinder and Starfinder options.

    Come take a sneak peek at the Pathfinder Playtest by visiting the Paizo booth in the NEC Exhibition Hall. Space is limited, so be sure to visit early and secure a place. Meanwhile, the Hilton Ballrooms play host to a cornucopia of organized play offerings, including the European premier of the next installment of the modular interactive special Pathfinder Society Scenario #8-99C: The Solstice Scar, version C on Saturday night. For more information on this scenario, see this week's Pathfinder Society Scenario preview blog.

    Visit the UK Games Expo website to get a badge and sign up for events. We have a bunch of Paizo staffers, including Amanda Hamon Kunz, Cosmo Eisele, Dan Tharp, Erik Mona, Jason Bulmahn, Jeff Alvarez, and myself, flying in for the event and we hope to see you there!

    If UK Games Expo doesn't work into your schedule, consider attending PaizoCon UK July 20th-22nd at the Aston University Campus in Birmingham, UK. Come join designer Logan Bonner and I, along with UK and European venture-officers, in celebrating the 10th anniversary of PaizoCon UK by playing games, talking about your characters, and enjoying some English hospitality. I'll write more about this event in a few weeks, but you can get a jump on planning by visiting their website!

    With all the upcoming conventions, we need new scenarios. I'm turning you over to Thurston as he catalogs the delights instore for Starfinder Society players this month.

    Until next time—Explore, Report, Cooperate!

    Tonya Woldridge
    

Organized Play Manager

    Wow, it's already coming up on PaizoCon season! When it came time to plan out the two scenarios the Organized Play Team knew would take the first salvo of "convention season", we wanted to focus on some less conventional scenario archetypes.

    Starfinder Society #1-14: Star Sugar Heartlove!!! is an experience! Anything I could say about it would spoil that experience. I can say that it brings together a lot of things that people have enjoyed about our inaugural Starfinder Society season in a fun and exciting way. OK, fine, I can also say that it begins right before the sugar pop sensation, Strawberry Machine Cake, is set to perform a debut concert for their new album. Paizo's own Eleanor Ferron, the creator of Strawberry Machine Cake, exceeded even my ridiculous expectations when she wrote this scenario. I look forward to seeing the fan reaction to this.

    This scenario has the Faction (Dataphiles) and Faction (Exo-Guardians) tags.

    If this month's first scenario tells us anything, it's that the Organized Play Team can be swayed by fan reactions. Our next scenario continues this trend.

    Pathfinder Society veteran author, Andrew Hoskins, is notorious for scenarios such as Pathfinder Society #6-17: From Under Ice, Pathfinder Society #7-17: Thralls of the Shattered God, and Pathfinder Society #8-07: Tome of Righteous Repose. He approached me last year about writing for Starfinder Society and I was happy to bring him onboard with a new scenario. What he received was an idea madly brewed in a cauldron of ideas floating around the Organized Play Team. Of course, Andrew being the stellar author that he is, ran with our somewhat abnormal outline.

    Starfinder Society #1-15: Save the Renkrodas differentiates itself from our other May scenario by having a space dinosaur. Ok, Ok… the space the dinosaur is technically an alien lifeform called a renkroda (first detailed in Temple of the Twelve, written by Organized Play Lead Developer John Compton. So while there was certainly already some love for renkrodas on the team, it wasn't until a particularly dedicated volunteer (who we'll be highlighting in next month's scenario preview) began espousing some detailed renkroda-related lore on social media, that we realized the time was right for a scenario.

    This scenario has the Faction (Acquisitives) and a new Vehicle tag that denotes the presence of a vehicle-related encounter.

    That's it for this month's preview. In June, you'll get to see a whole bunch of previews for scenarios debuting at our season launch at Origins Game Fair. For those of you attending PaizoCon this weekend in Seattle, feel free to come up and say hello! I'm on the Starfinder Society Organized Play panel on Friday and roaming the venue throughout the whole weekend.

    Either way, have a happy week of gaming!

    Thurston Hillman
    Starfinder Society Develope

    Tags: Conventions, Organized Play, Starfinder Society, Starfinder Society Scenarios

    2018-05-23T22:00:00Z
    Categories: Company News

    [ICONS]Improbable Tales: Helicarrier Heist

    RPGNow - Wed, 05/23/2018 - 21:29
     Helicarrier HeistPublisher: Fainting Goat Games

    Who doesn’t love the concept of a helicarrier?

    The venerable flying fortress has become one of the most iconic settings within superhero media. Whirling turbines, tons of armed troops, and the constant peril of crashing to earth make a helicarrier into an ideal setting for a superhero game.

    In this adventure, the heroes infiltrate the flying HQ of a super-science criminal organization.

    Their mission will be to steal a dire world-ending device and escape without getting caught. (So, essentially, this scenario is the last act of a superhero heist movie. The fun part - where everything goes sideways.)

    Helicarrier Heist is a short scenario, designed to be played in an evening or two. Included are several pre-gen characters to get the action started quickly.

    This adventure is complete in itself - but does contain some references to the setting in the Super Villains Handbook.

    This adventure was created for heroes using the ICONS —Assembled Edition RPG.

    Price: $2.99
    Categories: Company News

    “Shadowrun: Sprawl Ops” Goes Live on Kickstarter

    Catalyst Game Labs - Wed, 05/23/2018 - 19:54
    Innovative worker-placement game features push-your-luck dice rolling mayhem in the Sixth World (SEATTLE – May 23, 2018) The magic and high technology of the Sixth World are now open to tabletop gamers with today’s launch of “Shadowrun: Sprawl Ops” exclusively … Continue reading →
    Categories: Company News

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