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Warhammer Fantasy Roleplay First Edition - Shadows Over Bogenhäfen The Enemy Within Part 1

RPGNow - Tue, 12/12/2017 - 14:59
Warhammer Fantasy Roleplay First Edition - Shadows Over Bogenhäfen The Enemy Within Part 1Publisher: Cubicle 7 Entertainment Ltd.

And at the appointed time we shall rise from our secret places and throw down the towns ans cities of the Empire. Our brethren shall pour forth from the forests to slay and burn. Chaos will cover the land and we, the chosen servants, shall be exalted in His eyes. Hail to Tzeench, Changer of the Ways – Njawrr’thakh ‘Lzimbarr Tzeentch!”
Excerpt from The Book of Transmutation

The Empire. Perhaps the greatest nation of the Old World, it has stood for two and a half millenia as a bulwark against the threat of Chaos. Down the ages – from the time of legen when Sigmar Heldenhammer ruled, to the peaceful days it now enjoys – the Empire has endured. Within its borders, the Emperor’s armies keep the peace. The Empire stands firm against the enemy without.

But what of The Enemy Within?

The Enemy Within: Shadows Over Bögenhafen
is the first volume in an epic campaign for Warhammer Fantasy Roleplay First Edition. It is the definitive guide to the mighty Empire of the War hammer Old World, full of background information covering the history, geography, politics and religions of the Empire, as well as invaluable material on starting and running the campaign.

And you can begin straight away with an intriguing and chilling adventure which introduces the players to the Empire, sets them on a hunt to seek out and destroy the heart of a demonic conspiracy, and brings them face to face with the corruption threatening the very foundations of their world.

This PDF combines material originally published separately as The Enemy Within and Shadows Over Bögenhafen, revised into a clear, easy to use format, as published in print in 1995 by Hogshead Publishing.  

We’ve painstakingly scanned every page, and created a PDF that maintains the appearance of the original. This does make for a slightly larger file than we’d normally produce, but on this occasion, we think it’s worth it for all the great First Edition feel! The PDF is also extensively bookmarked for ease of reference. 

Price: $9.99
Categories: Company News

Plane Shift: Amonkhet

RPGNow - Tue, 12/12/2017 - 14:42
 AmonkhetPublisher: Wizards of the Coast

Five deadly Trials await every initiate on the plane of Amonkhet.

Can you enter the Trials and prove yourself worthy of a place in the God-Pharaoh's afterlife? Perhaps you will take on the role of a vizier, serving the gods and maintaining the social order of Naktamun. Or will you become a dissenter, turning against the city, the gods, and the will of the God-Pharaoh?

If The Art of Magic: The Gathering—Amonkhet sparked your interest in the wasted desert and thriving city of this plane, you can experience it yourself in these pages. Author James Wyatt leads the way through the Trials of the five gods with a set of rules to bring your Dungeons & Dragons adventures to life in Amonkhet, including new races, new monsters, new backgrounds, and cleric domains for each of the five gods.

The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events.

Note: No artwork, setting, or other material from the Plane Shift or other Magic: the Gathering products is allowed in the DMsGuild community content program. See the DMsGuild FAQ for more information.

Price: $0.00
Categories: Company News

Plane Shift: Innistrad

RPGNow - Tue, 12/12/2017 - 14:42
 InnistradPublisher: Wizards of the Coast

Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn't mean their Multiverses can't meet.

From the beginning, Magic's plane of Zendikar was conceived as an "adventure world" where parties of explorers delve into ancient ruins in search of wonders and treasures, fighting the monsters they encounter on the way.

Many of the plane's creative roots lie in D&D, so it should be no surprise that The Art of Magic: The Gathering—Zendikar feels a lot like a D&D campaign setting book. It's littered with adventure hooks and story seeds, and lacks only the specific rules references you'd need to adapt Zendikar's races, monsters, and adventures to a tabletop D&D campaign.

And it's all surrounded by amazing fantasy art that holds boundless inspiration in itself.

Note: No artwork, setting, or other material from the Plane Shift or other Magic: the Gathering products is allowed in the DMsGuild community content program. See the DMsGuild FAQ for more information.

Price: $0.00
Categories: Company News

Plane Shift: Kaladesh

RPGNow - Tue, 12/12/2017 - 14:42
 KaladeshPublisher: Wizards of the Coast

The latest crossover between Magic: the Gathering and D&D visits the world of Kaladesh—a living work of art owing its bright existence to the tangible presence of aether.

"Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors' Fair!"

—Herald of the Inventors' Fair

If the optimism, innovation, and spirit of creativity pervading the world of Kaladesh kindled your drive for adventure, we have what you're looking for. If The Art of Magic: The Gathering—Kaladesh made you long to experience the aether-swept landscapes and brilliant inventions of Magic's latest plane for yourself, these pages have what you need. Like a renegade inventor tinkering in a secluded workshop, author James Wyatt has crafted a set of rules to bring your Dungeons & Dragons adventures to life on Kaladesh, including new races, new monsters, and a distinctly aether-flavored take on crafting the marvelous and ingenious magic items that define this plane.

The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events.

Price: $0.00
Categories: Company News

Plane Shift: Zendikar

RPGNow - Tue, 12/12/2017 - 14:42
 ZendikarPublisher: Wizards of the Coast

Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn't mean their Multiverses can't meet.

From the beginning, Magic's plane of Zendikar was conceived as an "adventure world" where parties of explorers delve into ancient ruins in search of wonders and treasures, fighting the monsters they encounter on the way. Many of the plane's creative roots lie in D&D, so it should be no surprise that The Art of Magic: The Gathering—Zendikar feels a lot like a D&D campaign setting book. It's littered with adventure hooks and story seeds, and lacks only the specific rules references you'd need to adapt Zendikar's races, monsters, and adventures to a tabletop D&D campaign. And it's all surrounded by amazing fantasy art that holds boundless inspiration in itself.

You can think of Plane Shift: Zendikar as a sort of supplement to The Art of Magic: The Gathering—Zendikar, designed to help you take the world details and story seeds contained in that book and turn them into an exciting D&D campaign. The easiest way to approach a D&D campaign set on Zendikar is to use the rules that D&D provides mostly as written: a druid on Zendikar might call on green mana and cast spells like giant growth, but she's still just a druid in the D&D rules (perhaps casting giant insect).

Plane Shift: Zendikar was made using the fifth edition of the D&D rules. D&D is a flexible rules system designed to model any kind of fantasy world. The D&D magic system doesn't involve five colors of mana or a ramping-up to your most powerful spells, but the goal isn't to mirror the experience of playing Magic in your role-playing game. The point is to experience the worlds of Magic in a new way, through the lens of the D&D rules. All you really need is races for the characters, monsters for them to face, and some ideas to build a campaign.

Note: No artwork, setting, or other material from the Plane Shift or other Magic: the Gathering products is allowed in the DMsGuild community content program. See the DMsGuild FAQ for more information.

Price: $0.00
Categories: Company News

X MARKS THE SPOT A Plane Shift: Ixalan Adventure

RPGNow - Tue, 12/12/2017 - 14:42
 Ixalan AdventurePublisher: Wizards of the Coast

X Marks the Spot

A prison escape for an unlikely group of heroes turns into a race for an ancient relic sought by the Legion of Dusk. Can you brave the unknown and capture the treasure before the enemy does?

This Dungeons & Dragons adventure is set on the plane of Ixalan from Magic: The Gathering. It uses 4th-level characters provided with the adventure.

Note: No artwork, setting, or other material from the Plane Shift or other Magic: the Gathering products is allowed in the DMsGuild community content program. See the DMsGuild FAQ for more information.

Price: $0.00
Categories: Company News

Vampire Sourcebook - DARK PLACES & DEMOGORGONS & other OSR games

RPGNow - Tue, 12/12/2017 - 12:55
Vampire Sourcebook - DARK PLACES & DEMOGORGONS & other OSR gamesPublisher: Bloat Games
This is a Vampire Sourcebook designed for use with SURVIVE THIS!! - Dark Places & Demogorgons but is compatable with most OSR games and retroclones
More info on Dark Places & Demogorgons:

In Dark Places & Demogorgons, you play as high school students during the early 1980s. The town you live in has had a rash of disappearances and strange happenings. The adults seem lost as what to do, the police are as clueless as ever and aren’t helping and Reverend Phillips is on another witch-hunt. It’s up to you and your friends to figure out what’s going on and stop it from happening again! 



Price: $3.49
Categories: Company News

December 12, 2017: Our Vanishing Supply Of Munchkin Holiday Grab Box(es)

Steve Jackson Games - Tue, 12/12/2017 - 12:03
Holiday Grab Box It's the holidays, gang, and that means it is time to find gifts for your favorite person . . . yourself! Wait. No. Stop. I'm being told that this festive time of year is about gifts for others. So it is best to focus on finding gifts for your favorite person . . . you, on Christmas morning! After all, a future version of yourself is a totally different person, right? Makes perfect sense to me. (This may be why I am not invited to gift exchanges.)

Fortunately, we know exactly what you want: lots of loot! And that's why we assembled the Munchkin Holiday Grab Box and even larger Munchkin Santa-Sized Holiday Grab Box. Each of these is a giant mailer box loaded with Munchkin loot; it was thanks to the support of your fellow Munchkin collectors that these crates of cheer were created and released into the wild. We've mailed hundreds of these boxes already, and we're watching the shelves empty out as Christmas grows closer and closer, meaning that there will be a sad day not too far in the future when all these boxes are gone.

Exactly what loot is packed into each box? That would be telling. Every box is randomized, though, so even if we gave you an itemized list of what is in one box, there's no guarantee that a second box would have identical contents. It's a surprise, so jump in with both feet and load down your favorite person – you, remember? – with Munchkin gear for the holidays! I suppose that you could give one of these boxes to a friend, but if you do, make absolutely certain that your friend invites you over to play Munchkin on Christmas Eve. It's the last chance to do something nice before Santa shows up . . .

Phil Reed

Warehouse 23 News: Santa-Sized Holiday Grab Boxes!

Have a friend or family member who has never been introduced to the world of Munchkin? We have the perfect gift for them this holiday season! With the Munchkin Santa-Sized Holiday Grab Box, you get over $200 worth of Munchkin goodies for only $120! Not only does this box contains a deluxe game, a ton of accessories and swag, it also has its own special rule! Grab yours now at Warehouse 23!
Categories: Company News

Make Your Own Maps

RPGNow - Tue, 12/12/2017 - 11:22
Make Your Own MapsPublisher: DARK BY DEZIGN

This 3-piece Layered PHOTOSHOP 12” x 18” POSTER MAP (300 Res RGB) Design Set includes the following pieces for YOUR personal and/or PROFESSIONAL/COMMERCIAL DESIGN & PUBLICATIONS. COMERCIAL LICENSE INCLUDED.

• 12” x 18” THE WOOD SHED MAP

• 2, THE CABIN IN THE PINES 12” x 18” POSTER MAPS

• 2, THE VILLISCA HOUSE 12” x 18” POSTER MAPS (please change name for commercial publications)

This Design Set would be ideal for Fantasy and/or Horror adventures for:

• Haunted Cabins

• Haunted Houses

• Haunted Churches

• Haunted Wood Sheds

• Haunted Watch Towers

and much more…

YOU CAN ALSO

 

• Size DOWN For 8.5” x 11” Publications

• Create Your Own Maps and SELL on DTRPG! (must change 66% of map shape minimum)

• Create Your Own PRO MAPS For Your Publications

• With Practice, Create Maps 100% Complete in as little as under 3 Hours

• True, Moveable DRAG-N-DROP Photoshop Assets!

• BEST WISHES THIS FINE HOLIDAY SEASON! 

Price: $30.00
Categories: Company News

Stock Art - Dwarf Merchant

RPGNow - Tue, 12/12/2017 - 11:21
Stock Art - Dwarf MerchantPublisher: BPB Games

Stock Art License


The commercial terms and conditions for the Stock Art are very simple.

The purchased image(s) may appear in print, electronic or web-based advertisements for the product in which it is featured. The image may not be used in another stock art collection, or be sold individually.

The licensee may alter the image(s) to work within the publication provided the artist’s signature legibly appears in the final image (when applicable) or the artist is credited. If the image is resized, the original proportions must be maintained.

The artist's name must appear in the product's credits.

This illustration can be used in personal and commercial products without restriction once purchased.

Price: $2.00
Categories: Company News

Stock Art - Halfling Rogue

RPGNow - Tue, 12/12/2017 - 11:21
Stock Art - Halfling RoguePublisher: BPB Games

Stock Art License


The commercial terms and conditions for the Stock Art are very simple.

The purchased image(s) may appear in print, electronic or web-based advertisements for the product in which it is featured. The image may not be used in another stock art collection, or be sold individually.

The licensee may alter the image(s) to work within the publication provided the artist’s signature legibly appears in the final image (when applicable) or the artist is credited. If the image is resized, the original proportions must be maintained.

The artist's name must appear in the product's credits.

This illustration can be used in personal and commercial products without restriction once purchased.

Price: $2.00
Categories: Company News

Stock Art - Halfling Marine

RPGNow - Tue, 12/12/2017 - 11:21
Stock Art - Halfling MarinePublisher: BPB Games

Stock Art License


The commercial terms and conditions for the Stock Art are very simple.

The purchased image(s) may appear in print, electronic or web-based advertisements for the product in which it is featured. The image may not be used in another stock art collection, or be sold individually.

The licensee may alter the image(s) to work within the publication provided the artist’s signature legibly appears in the final image (when applicable) or the artist is credited. If the image is resized, the original proportions must be maintained.

The artist's name must appear in the product's credits.

This illustration can be used in personal and commercial products without restriction once purchased.

Price: $2.00
Categories: Company News

Multi-Purpose Blank Template PDF

RPGNow - Tue, 12/12/2017 - 11:19
Multi-Purpose Blank Template PDFPublisher: Jean-Sebastien Auger

This Blank Template is on a standard sheet and can be used for mostly anything from a character's death certificate, a king's letter to the players and cooking recipe or basicaly anything you can think of as a hand out to your players...It is fully customizable and comes in both B&W format and color as well. This product is copyrighted but it can be printed and used for all your gaming needs.

Price: $1.00
Categories: Company News

A New Path

Fantasy Flight Games - Tue, 12/12/2017 - 09:02
Published 11 December 2017 | Star Wars: Destiny A New Path

Learn More about the Rivals Draft Set for Star Wars: Destiny

"You underestimate my power!"
   –Darth Vader, Star Wars: Revenge of the Sith

For over a year, Star Wars™: Destiny has put players in the middle of epic duels from the Star Wars galaxy. From Rey and Jyn Erso teaming up to fight Count Dooku to Han Solo facing down Jango Fett, Star Wars: Destiny has allowed players to live out any battle they could imagine from a galaxy far, far away. 

Now, Star Wars: Destiny invites you to relive the epic showdowns of Star Wars in a brand-new way with the Rivals Draft Set. Team up with five other players and participate in a card draft before creating decks and proving yourself as the ultimate Star Wars: Destiny player!

What's more, we're proud to announce that the wait for Rivals is nearly over! Limited quanitites of the Rivals Draft Set will be available for purchase at retailers in the United States next Friday, December 15th to celebrate the holiday season. For more information, just check with your local retailer! Meanwhile, you can look for a full release of Rivals in the first quarter of 2018, with a special release promotion and more information coming soon!

Though this special Holiday Preview Wave of Rivals offers a preview of an exciting new product, it's important to note that these cards will not be tournament legal until the product is officially released in the first quarter of 2018.

Join us today as we preview a mock draft for Star Wars: Destiny, using the Rivals Draft Set!

A Demonstration of Power

With Rivals ushering in a brand-new format to Star Wars: Destiny, we’re going to look at what a draft might look like.

In this scenario, we’re going to follow Star Wars: Destiny player Jesse as he participates in a draft with five of his friends. A draft requires each player to have a Rivals Draft Set as well as six booster packs, taken from any sets of Star Wars: Destiny. In this case, each player has two packs of Spirit of Rebellion, two packs of Empire at War, and two packs of Legacies.

To begin a draft, each player opens three of their packs to create a hand of fifteen cards, setting the three dice from the rares or legendaries from their packs in front of them. Each player selects one card from their hand of fifteen and passes the rest to the player on their left.

Jesse opens his first three packs, (one from each set) and finds his dice cards to be Aurra Sing $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#133F4').colorbox(opts); });  (Spirit of Rebellion, 18), LR1K Sonic Cannon $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#DD25').colorbox(opts); }); (Empire at War, 46 ), and Aayla Secura $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#1442D').colorbox(opts); });  (Legacies, 29). His uncommon cards are Defensive Teaching $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 312 }; $('#D5B').colorbox(opts); });  (Legacies, 106), Never Tell Me the Odds $(document).ready(function() { var opts = { iframe: true, innerHeight: 421, innerWidth: 300 }; $('#E5DF').colorbox(opts); });  (Spirit of Rebellion, 115) and  Fearless $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#13018').colorbox(opts); });  (Empire at War, 106). The rest of his cards are commons. Jesse figures he will see multiple copies of these cards during the draft and focuses first on the six rarer cards.

In a draft, selecting a character early is an important decision. Draft changes a lot of deckbuilding rules, but decks can still only include colors that match their characters. Deciding what you want to build early will help you make important decisions later in the draft and give you a clear direction.

Knowing this, Jesse decides to draft Aayla Secura, with ideas of constructing a Blue/Red deck with Aayla as a centerpoint. Jesse passes the rest of his cards to his left and receives fourteen more.

Knowing the commons will stick around for a while, Jesse focuses on the rares and uncommons in the next set. The Legacies rare has already been taken—and by looking at the dice in front of Mike, who's sitting to Jesse's right, Jesse can see a Palpatine, Darth Sidious $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#11688').colorbox(opts); }); (Legacies, 4) die with the matching card absent from his current hand. This lets Jesse know immediately that Mike might also be interested in drafting Blue cards. Looking through his options, Jesse decides to draft  Lure of Power $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#16448').colorbox(opts); }); (Spirit of Rebellion, 16), thinking it will pair well with Aayla’s high damage dealing die. Since draft decks can feature any mix of Hero and Villain cards, Jesse doesn’t have to worry about including Hero Aayla Secura and Villain Lure of Power in the same deck.

After another pass, Jesse receives thirteen cards and examines his options.

Not seeing anything interesting among the uncommons, and not wanting to draft commons quite yet, Jesse decides on BB-9E $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#78A9').colorbox(opts); }); (Legacies, 28). Jesse makes this choice partly because he won’t have many more opportunities to draft cards with dice this round, but also because this card is missing from his collection, and players in the draft get to keep the cards that they draft.

Jesse’s next hand has one rare remaining, a Y-Wing $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#709F').colorbox(opts); });  (Empire at War, 29). Still hoping to build a deck that's at least partially Red, Jesse selects the Y-Wing, despite not having drafted a red character. Every player has access to the Rivals Draft Set, so Jesse knows that he can always include Lobot, Cyborg Aide $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#4CE6').colorbox(opts); });  (Rivals, 2) on his team.

The round continues until the last card from each hand is drafted. At this point, the players open their next three packs and repeat the process, this time passing their cards to their right. When all is said and done, each player will have thirty drafted cards, as well the twenty cards available to them in the Rivals Draft Set to construct a deck of twenty to thirty cards. After all players have created their decks, they are ready to play! In a typical draft, you'll compete against each other player in the draft one time, tracking your wins as you play.

Putting It All Together

Jesse’s strategy of drafting Red and Blue cards has worked out well. As far as characters go, he knows he wants to build around Aayla Secura and was able to draft a Rebel Commando $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#2C64').colorbox(opts); });  (Spirit of Rebellion, 28) in the second group of packs. Jesse is still eleven points short of the thirty-point limit, which allows him to include Lobot as a third character.

Jesse now selects between twenty and thirty cards to make up his deck. He has selected a fair number of upgrades and supports that include dice, including a Y-Wing and Lure of Power, but he is still looking for more. He digs into the Rivals Draft Set to include a T-21 Repeating Blaster $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#C0E6').colorbox(opts); });  (Rivals, 16), Vibrosword $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#FA39').colorbox(opts); });  (Rivals,17), Crafted Lightsaber $(document).ready(function() { var opts = { iframe: true, innerHeight: 486, innerWidth: 418 }; $('#7256').colorbox(opts); });  (Rivals, 6), and Fang Fighter $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#ABC8').colorbox(opts); });  (Rivals, 8) that will provide some additional firepower.

Next, Jesse adds in some dice removal cards to protect his characters in the form of  Crush the Rebellion $(document).ready(function() { var opts = { iframe: true, innerHeight: 426, innerWidth: 300 }; $('#9793').colorbox(opts); });  (Legacies, 85) and Mislead $(document).ready(function() { var opts = { iframe: true, innerHeight: 426, innerWidth: 300 }; $('#1FE7').colorbox(opts); });  (Legacies, 130). Jesse was able to draft three copies of  Spell of Removal $(document).ready(function() { var opts = { iframe: true, innerHeight: 426, innerWidth: 300 }; $('#F36B').colorbox(opts); });  (Legacies, 81), and since there is no limit to the number of copies of a single card you can include in a draft deck, he decides to throw all three copies of Spell of Removal in.

Next, Jesse adds in some resource generation in the form of two copies of  Prepare for War $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#EF38').colorbox(opts); });  (Empire at War, 65).

Finally, Jesse adds some cards that will boost the value of his characters' dice. He includes Ataru Strike $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 312 }; $('#9731').colorbox(opts); });  (Legacies, 101) and Ruthless Tactics $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#CBBE').colorbox(opts); });  (Empire at War, 67) for use with his upgrades.

Jesse then gets to work filling in the rest of the holes before he must select a battlefield. Since he chose not to draft one, he chooses to use Sith Temple $(document).ready(function() { var opts = { iframe: true, innerHeight: 298, innerWidth: 418 }; $('#10751').colorbox(opts); });  (Rivals, 20), which is included in the Rivals Draft Set and ends up with a deck as follows:

Characters (3):
Aayla Secura $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#3754').colorbox(opts); }); , Lobot $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#AB00').colorbox(opts); }); , Rebel Commando $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#57F0').colorbox(opts); });   Battlefield (1):
Sith Temple $(document).ready(function() { var opts = { iframe: true, innerHeight: 298, innerWidth: 418 }; $('#3BB8').colorbox(opts); }); Events (11):
  Prepare for War $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#ADF5').colorbox(opts); }); (2), Ataru Strike $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 312 }; $('#1AE6').colorbox(opts); }); (1), Ruthless Tactics $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#12F39').colorbox(opts); });  (2), Crush the Rebellion $(document).ready(function() { var opts = { iframe: true, innerHeight: 426, innerWidth: 300 }; $('#14E2A').colorbox(opts); });  (1) , Mislead $(document).ready(function() { var opts = { iframe: true, innerHeight: 426, innerWidth: 300 }; $('#144EC').colorbox(opts); });  (2),  Spell of Removal $(document).ready(function() { var opts = { iframe: true, innerHeight: 426, innerWidth: 300 }; $('#1134C').colorbox(opts); }); (3),  Supports (3):
  Y-Wing $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#1169F').colorbox(opts); });  (1),  BB-9E $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#15732').colorbox(opts); }); (1), Fang Fighter $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#1108B').colorbox(opts); }); (1) Upgrades (6):
  T-21 Repeating Blaster $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#1458').colorbox(opts); }); (1), Crafted Lightsaber $(document).ready(function() { var opts = { iframe: true, innerHeight: 486, innerWidth: 418 }; $('#2A66').colorbox(opts); });  (1), Lure of Power $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#132ED').colorbox(opts); });  (1), Shoto Lightsaber $(document).ready(function() { var opts = { iframe: true, innerHeight: 486, innerWidth: 418 }; $('#E476').colorbox(opts); });  (1),  Makashi Training $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#AA7E').colorbox(opts); }); (1), Vibrosword $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#181A2').colorbox(opts); }); (1)

Now, Jesse is ready to play his friends with his very own draft deck!

Rivals

The time for talk is over. Seize your chance to get the Rivals Draft Set next Friday, December 15th from select retailers in the United States, with a wide release in the first quarter of 2018. Do you have what it takes to create the ultimate draft deck?

Fulfill your destiny and pre-order a Star Wars: Destiny Rivals Draft Set (SWD06) from your local retailer or our website to prepare for a whole new way to play Star Wars: Destiny.

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.

Categories: Company News

13 Fighter Talents and Maneuvers (13th Age Compatible)

RPGNow - Tue, 12/12/2017 - 09:02
13 Fighter Talents and Maneuvers (13th Age Compatible)Publisher: Jon Brazer Enterprises

Fight With Your Own Style

Rush into battle! Take the impossible blow! Dare your enemies to face you! Fighters are the point of any adventuring group’s spear, and their fighting styles are as unique as they are. Now you can go beyond the core book and show off new fighting talents and maneuvers to define your character.

13 Fighter Talents and Maneuvers is the first in our 13 Class Options series for the 13th Age Roleplaying Game. Inside this 9-page PDF, you will find:

  • 4 New Fighter Talents, including First To Arms to claim the highest initiative and Taunt to draw the ire of an enemy

  • 5 Heroic Fighter Maneuvers, including options to daze an enemy upon a miss or deal ongoing damage

  • 2 Champion Fighter Maneuvers, including the ability to pin your enemy to a wall

  • 2 Epic Fighter Maneuvers, such as the ability to rain arrows down upon your enemies

Fight on your own terms and in your own way in the 13th Age.

Price: $2.00
Categories: Company News

GURPS Classic: Screampunk

RPGNow - Tue, 12/12/2017 - 09:02
 ScreampunkPublisher: Steve Jackson Games
Warning:

Contained in this slender volume are Horrors so great that Unmarried Women, or those in Delicate Condition, should read with Great Caution -- and Protective Eye Wear, if available.

It is an Age of Revolution; the world has been cruelly purged . . . in fire, and blood, and steam. From the past, untold horrors wait to clutch at men's souls.

It is an Age of Invention; even the Laws of Nature must fall before the power of Progress! Sinister villains plot to use their newfound inventions against society, nature, and even God Himself!

It is an Age of Steam; the most brilliant minds of the age experiment with novel, wondrous ideas -- but is mankind ready for such power?

GURPS Screampunk presents a toolkit for incorporating Victorian steampunk into games of gothic horror:

  • A guide to gothic horror themes, locations, and plots, with suggestions that add a doom-laden atmosphere to your games.
  • The use of weird technology as a corrupting influence.
  • Real-world Victorian scientific institutions -- and the mobs that opposed them.
  • Character archetypes including the cruel guardian, the sinister servant, the ingenue, and the swarthy foreigner.
  • Adventure seeds, plot hooks, and guidance for running gothic horror scenarios.

The ominous shadows of the past loom over the present. The forces of reason man the last barricade against superstition, medieval barbarism, and ancient nightmares. Will you stand against the darkness?

(This is a digital reprint of a GURPS Third Edition product.)

Price: $2.99
Categories: Company News

GURPS Classic: Steam-Tech

RPGNow - Tue, 12/12/2017 - 09:02
 Steam-TechPublisher: Steve Jackson Games

The Mad Scientists, Illuminated Thinkers, and Inspired Tinkerers of the Steampunk Age have brought their finest, their deadliest - and their strangest - work together in one place. GURPS Steam-Tech has it all, from weapons and armor to analytical engines, automata, vehicles, pharmaceuticals, and even living plant and animal creations!

GURPS Steam-Tech is compiled by William Stoddard, author of the Origins-Award-winning GURPS Steampunk, and is a must for Steampunk and other Victorian-era campaigns.

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
Categories: Company News

GURPS Classic: Steampunk

RPGNow - Tue, 12/12/2017 - 09:02
 SteampunkPublisher: Steve Jackson Games
An Age of Discovery

The 19th century's heroes were adventurers, pioneers, and scientists, from explorers in the African jungles to inventors in basement workshops. They transformed the world. Enter an age of high adventure - the Age of Steam.

GURPS Steampunk offers you everything you need to build a Steam Age character or campaign:

  • Rules for steam age technologies, including power plants, vehicles and analytical engines.
  • "Weird sciences" from etheric physics to psychical research, translated into GURPS rules.
  • A guide to 19th-century history and geography, politics, and customs.
  • The evolution of weapons and warfare in the real 19th century and in alternate TL5+ settings.
  • New advantages, disadvantages, and skills, including TL5+ versions of scientific skills.
  • New character templates to get your players started: the clergyman, the demimondaine, the detective, the inventor, the navy officer, the sportsman, and many others.
  • Campaign seeds for several alternate steampunk worlds.

If you love the science fiction of Verne or Wells; if you want a campaign filled with airships, analytical engines, etheric cannon, and other wonders; if you want to dam the straits of Gibraltar, journel to Percival Lowell's Mars, or struggle to free the future from Morlock tyranny . . . then GURPS Steampunk is the book you've been waiting for.

2000 Origins Award Winner
Best Roleplaying Supplement

(This is a digital reprint of a GURPS Third Edition product.)

Price: $7.99
Categories: Company News

Generic One-Time Print

RPGNow - Tue, 12/12/2017 - 09:02
Generic One-Time PrintPublisher: Game Designers' Workshop (GDW)
Price: $0.00
Categories: Company News

Galaxy Pirates - Hazards: Alien Hazards

RPGNow - Tue, 12/12/2017 - 04:38
 Alien HazardsPublisher: Evil Robot Games

Alien hazards, from nanite hives to energy devouring life forms, the galaxy is filled with weird things that might try to kill you. Here are just six of them for your characters to encounter.

The Hazards series delivers hazards you can use in your Starfinder campaigns. 

This booklet contains:

Alien Hazards: CR 2-6+ hazards with descriptions and skill checks for knowledgeable PCs to have heard of these things before.

Six hazard knowledge blocks, each delivering five pieces of information at an increasing difficulty.

This Galaxy Pirates product is part of a new line, we’d love it if you'd give us some feedback on it.

Price: $1.99
Categories: Company News

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