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Purple Duck Stock 26 - Dagger 3

RPGNow - Sat, 09/24/2011 - 13:54
Purple Duck Stock 26 - Dagger 3Publisher: Purple Duck Games

This piece of Purple Duck Stock Art was created by Marc Radle. It is a 1200 dpi .tif clipart for you to use in your personal and professional projects such to the attached license.

 

 

Price: $3.00
Categories: Company News

Purple Duck Stock 25 - Dagger 2

RPGNow - Sat, 09/24/2011 - 13:47
Purple Duck Stock 25 - Dagger 2Publisher: Purple Duck Games

This piece of Purple Duck Stock Art was created by Marc Radle. It is a 1200 dpi .tif clipart for you to use in your personal and professional projects such to the attached license.

 

 

Price: $3.00
Categories: Company News

Purple Duck Stock 24 - Dagger and Scabbard

RPGNow - Sat, 09/24/2011 - 13:32
Purple Duck Stock 24 - Dagger and ScabbardPublisher: Purple Duck Games

This piece of Purple Duck Stock Art was created by Marc Radle. It is a 1200 dpi .tif clipart for you to use in your personal and professional projects such to the attached license.

 

 

Price: $3.00
Categories: Company News

September 12, 2011: A Big Milestone For John Kovalic!

Steve Jackson Games - Sat, 09/24/2011 - 05:00


John K. has been illustrating Munchkin for more than ten years now. After the first few years, he remarked to me that, though he liked the game and played a lot, he'd never won.



As the years went by . . . he still never won.



UNTIL SATURDAY NIGHT! On September 10, 2011, John finally won a game of Munchkin - he defeated the Bad Smell to get to Level 10. You can go read his happy tweets about it - he's @muskrat_john. Now, will it be another ten years before he wins again?



Phil, Andrew, and I will be in Madison all next week for the ACD show - and a lot of that time will be hanging out with John, talking about 2012 Munchkin plans and whatever else comes to mind. If you're a retailer, come to the show, see what's new, and play games with us.



-- Steve Jackson

Categories: Company News

Dogs of War

RPGNow - Fri, 09/23/2011 - 22:55
Dogs of WarPublisher: Little Red Goblin Games

Cry havoc! Let slip five new breeds of dog in this supplement from Little Red Goblin Games! From the elven fey hound to the orcish mastiff, new companions for your characters come to the Pathfinder Roleplaying Game! Also being introduced is the dog handler; a class specialized in the use of these canine companions to bring out their full potential!

The bond between man and dog has stretched back farther than our recorded history. Dogs can be used for many different tasks, and we wanted to help bring that idea alive in the Pathfinder Roleplaying Game. The dog breeds can be used to model a wide variety of canines, from the normal to the fantastic. They can prove to be as challenging foes as they are useful allies, and with the dog handler class, you can ensure that your companion will stay relevant through any level of play. So, all that we're saying is: Give dogs a chance!

 

This Book Includes:
• 5 new breeds of dogs
• The Handler Base Class
• New feats

 

*Refund Guarantee! If you don't like our product, you don't have to pay for it! We offer a complete 100% satisfaction guarantee that you will enjoy our products! If not, please tell us how we can make them better for you!

Price: $2.99
Categories: Company News

Advanced Encounters: Terrain Toolbox

RPGNow - Fri, 09/23/2011 - 22:35
 Terrain ToolboxPublisher: Sneak Attack Press

Terrain Toolbox is the first in a planned series of books that offer advice and tools for DMs to create more memorable encounters. Terrain Toolbox is designed to increase the creative use of terrain in your game, making battles more dynamic.

The book begins with general advice for designing terrain effect and powers. It discusses why we use terrain, different things terrain can do, and how the terrain might change throughout an encounter.

Terrain Toolbox also contains forty-eight sample terrains, including a blood mage's circle, solid clouds, and lightning pillars. Each sample terrain includes advice on how to use the terrains, and most include mechanical and cosmetic variations.

 

Price: $4.95
Categories: Company News

Modern Advances: Ghostmaster

RPGNow - Fri, 09/23/2011 - 19:37
 GhostmasterPublisher: NUELOW Games

"Hey, be nice! The dead have feelings too!"

When that last adventure went a bit wrong and you had what is referred to as a Near Death Experience, something changed. If you had any doubts that there was life after death, those doubts have been erased, because when you were brought back to life, you gained a new and constant companion--a ghost who has decided to form a partnership with you. It's a little bit like having an invisible friend who can actually help you out!

Inspired by films like The Frighteners and the classic television series like Randall and Hopkirk (deceased) and Ghost Whisperer, "Modern Advances: Ghostmaster" provides a different take on ghosts for Modern OGL games. Designed by RPG industry veteran Steve Miller, this release features:

- The Ghostmaster advanced class.
- Three new feats, including Ghost Companion.
- The first of NUELOW Games' Terror Templates, which will rework classic creatures in ways that fit better with modern and futuristic settings.
- A fully detailed NPC -- celebrity Ghostmaster Marion K. Bassett.

COMPATIBLE WITH THE LEADING d20-BASED OGL GAME SYSTEMS!

 

 

Price: $3.00
Categories: Company News

The Sinner

Atlas Games - Fri, 09/23/2011 - 18:51
If you wonder what Lunch Money creator Charlie Wiedman has been up to lately, check out the Facebook page and official website for his movie, The Sinner.  Charlie writes, "We hope to have an informal cast and crew screening in late October. Our target release for the DVD is late November."
Categories: Company News

Pathfinder Battles Preview: Heroes & Monsters Behind the Scenes

Paizo - Fri, 09/23/2011 - 17:00

Pathfinder Battles Preview: Heroes & Monsters Behind the Scenes

Friday, September 23, 2011

So far we’ve revealed the digital sculpts for 11 of the prepainted miniatures in our Pathfinder Battles: Heroes & Monsters base set, including the mighty Huge Black Dragon! Digital sculpts give us the chance to see what a miniature will look like in full color, and allow us a chance to make minor (or even major) adjustments to ensure that the miniatures accurately model the characters and creatures that inhabit the Pathfinder world.

But digital is not the only way to sculpt a miniature, of course. Even though our partners at WizKids use the most modern methods to create their beautiful minis, sometimes the best way to make a miniature is to sculpt it by hand using precision tools and modeling putty. This is the same process by which most metal miniatures come into the world. Because the epoxy putty used by most sculptors is usually green, minis lingo refers to these preliminary miniature sculpts as “greens,” no matter what color they turn out to be.

Below you can see the green of the tallest miniature in the Heroes & Monsters set, the two-headed Ettin. The pose is an amalgamation of a black-and-white ettin image from a Pathfinder’s Journal fiction piece and the ettin entry in the Pathfinder RPG Bestiary. When WizKids provided this image to Paizo for approval, Senior Art Director Sarah Robinson and I thought it captured the creature perfectly, and gave the sculpt our stamp of approval almost immediately.

Once a sculpt has been approved, WizKids technicians use the green to form the basis of the mold from which the entire production run will come. At about the same time this is being done, painters must determine what the final paint job of the miniature will look like. In the case of digital sculpts, general paint guides come with the sculpt itself. In the case of traditional sculpts, however, the artists must interpret colors from the original art, and take their best shot at how they think the final colors should look.

Just this week, WizKids sent over the proposed paint deco specs for the Ettin, which looked like this:

Like the sculpt before it, the paint deco sample passed inspection with very few changes. We like the way this guy looks. That said, from experience with the Beginner Box Heroes set, WizKids improves the painting with each step, so the final miniature will likely look a little more “weathered” than this one, giving it a slightly more realistic look.

So the Ettin went very smoothly, transitioning from art to green to mold to paint deco with virtually no hitches. I’m happy to say that this has been the case for most of the miniatures in the Heroes & Monsters set, but a few have been somewhat more stubborn, requiring more substantial changes at each step in the process. A good example of this is the Human Ranger.

When we decided to put the Human Ranger in the set, we provided this great illustration by Eric Belisle to WizKids.

Their sculptor’s first crack at this miniature captured a lot of what we thought was important about the character’s costume and general demeanor, but Sarah and I were concerned that the pose was too two-dimensional, and wasn’t as dynamic as Belisle’s original illustration. Our WizKids counterparts agreed, and came back with the following major improvement:

We really liked this approach, and approved the sculpt. Now here was a bowman we could see people really wanting to play, and the pose really tells a lot about the character. We were excited! But things got a lot more exciting earlier this week, when WizKids sent over the following paint deco for approval:

And that, as they say, was a bulls-eye.

From here the paint decos will be turned into “masks” that go over the unpainted miniatures, allowing paint application to go in all the right places. Add some hand-finishing to bring out the tiny details, and the Ettin and Human Ranger are on their way to production!

Next Week: Goblins, Goblins, Goblins!

Erik Mona
Publisher

Tags: Eric Belisle, Miniatures, Pathfinder Battles

2011-09-23T17:00:00Z
Categories: Company News

Great Reviews for Grit and Gunslingers—and More!

Super Genius Games - Fri, 09/23/2011 - 13:59

Another couple of weeks have passed, and we’ve seen another dozen terrific reviews for SGG products. It was especially gratifying to see Ultimate Options: Grit and Gunslingers pick up a 5-star review within hours of going on sale, but it’s also great to see some love heaped on a few older titles—which are still out there and still just as great as the day they were published! Here’s a rundown of what we’ve seen recently:

Ultimate Options: Grit and Gunslingers

“The Fusilier is more of a swashbuckler than western gunslinger. He uses Panache instead of Grit, is able to use his deeds with firearms or finesse weapons, and can add slowly add his Charisma modifier to his armour class. All in all, an interesting class.”

“This product really raises the bar, even for SGG. From alternate uses of Grit, to variations of Grit, to a swashbuckler like alternate class, you can’t go wrong with this book.”

“One of the best supplements to compliment the fine gun rules Paizo introduced.”

Codex Draconis: Red Tyrants of the Mountains

“Are you a GM who intends to ever use a dragon anywhere? Buy this book.”

Genius Guide to 110 Spell Variants and Another 110 Spell Variants

“From alchemists to inquisitors to some nice exclusive oracle spells, they all get their due.”

“The vast majority of the variants actually serve some interesting, cool purpose and offer fluff and options via their names and the classes to which they’re offered. From the howling agony-based inquisition spell to the superbly cool eye of doom, the ultimate scrying tool to remote-cast your foes to oblivion, this pdf offers a lot of neat ideas.”

#1 with a Bullet Point: 8 Barbarian Feats

“If you want more mighty-thewed barbarians superior to those weakened by the decadence of civilization, these are the feats you have been looking for.”

The Forgotten Tomb of Felgar the Goblin King

“Whilst a straightforward ‘dungeon delve’ on the face of it, this is a neatly-crafted adventure that should make a memorable one-off or interlude in a campaign, perhaps revealing a little of the ancient history of your setting or posing some interesting questions for more reflective characters.”

Advanced Options: Inquisitors’ Judgements

“The ability to see invisible foes via blazing eyes, the power to banish summoned creatures to sickening and weakening strikes, the offensive judgments rock.”

The Genius Guide to Dream Magic

“I’m all excited for this pdf: The spells rock, the templates are cool, the dreamscape-ideas are cool and can easily be merged with other rules.”

Krazy Kragnar’s Magic Staff Emporium

“The Tige Vierge [allows] crafters to create most of a staff as a blank slate, and add spells to it later. It is an interesting idea, and really if you have a Kragnar-like magic shop in your game, it is a great way to present the players and other npcs with access to specific staves.”

The Genius Guide to Races of Hoof and Horn

“The three new races are concisely presented, especially the Lapith, which makes playing a centaur without worrying about being large and not having legs possible is a stroke of genius.”

The Genius Guide to the Time Thief

“I really like modular classes that have a lot of options to choose from, and the time thief serves as a prime example of excellent class design. A complex concept that is hard to balance not only gets a balanced representation, but a rather cool one at that. “

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Categories: Company News

Emperor Edition Themes: Unicorn

AEG - Fri, 09/23/2011 - 06:49

Lords of the PlainsThe Emperor Edition themes page has been updated and contains the next theme of Emperor Edition to be revealed: Lords of the Plains.

Please be sure to check back next Friday for the next unveiling!

Categories: Company News

September 11, 2011: ACD Game Day

Steve Jackson Games - Fri, 09/23/2011 - 05:00


Every year, ACD -- one of our largest distributors -- invites regional retailers to come to its Madison, Wisconsin, headquarters for a couple days of socializing and gaming . . . with a bit of direct marketing as well. It's known as the ACD Games Day, and we've been attending for a number of years.



Why, you may ask, should I care about a retailer-only event? To this, I can only point out that John Kovalic lives near said headquarters, and when Steve, Phil, Andrew, and John get together, ideas happen. For instance, it was from this stew-pot of creativity that both Zombie Dice and Cthulhu Dice emerged, ladled into the soup bowl that is your gaming experience like a delicious chili, or perhaps a meaty minestrone.



The creativity will be on high boil, and we may even have a playtest session to run. If so (and this is very much an "if," at the moment), we'll announce and coordinate the event via Twitter, where we can be followed as "@sjgames." We'll certainly put a note in the Daily Illuminator, but for updates, I'd really recommend following our tweets.



And if your retailer is attending, ask him to pick up a signature for you. Steve will be signing things -- details to be announced later -- so if your retailer is there, one of those signed things could end up in your personal game library.



-- Paul Chapman

Categories: Company News

The Genius Guide to 110 Spell Variants Volume 3

Super Genius Games - Fri, 09/23/2011 - 02:38
When it comes to magic, more choices are always better!

ghost step variation on feather step. A jester’s jail variant of fool’s forbiddance. A version of campfire wall that protects an entire barony. Small changes to a spell—an alteration in target, duration, casting time, energy type, or so on—can greatly affect its theme, its atmosphere, and its appropriateness to different classes, giving you something with a fresh feel, but without inventing new spells from the ground up.

Although a vast number of spells are available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. Following up the variants in the highly successful The Genius Guide to 110 Variant Spells and The Genius Guide to Another 110 Variant Spells, the 110 spell variants in this tome are based on the idea that you can make a lot of different effects by making minor changes to how a spell works, by combining effects of multiple spells, or by mixing a spell and magic item or even a class ability.

  • Pathfinder and OGL compatible
  • 14 pages
  • $4.99
  • Designed by Owen K.C. Stephens
  • September 2011
  • Available at the Paizo storeDriveThru RPG, and RPGNow
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Categories: Company News

Behind the Monsters: Dark Folk

RPGNow - Thu, 09/22/2011 - 23:55
 Dark FolkPublisher: Tricky Owlbear Publishing

 

These pdfs follow a format similar to that found in the popular Behind the Spells series (also presented by Tricky Owlbear Publishing) so chances are good that, if you enjoy that series, this one will also strike your fancy. Each issue is narrated by Jadrin Nelv, monk of the Order of the Sacred Branch. Jadrin schools novice monks in the ways of the multiverse's creatures and we, the readers, get to listen in. Whether you're a player or a GM, you will find something of use within these pages.

Includes two character advantages, one new monster (dark keeper), and one new magic item!

 

 

Price: $2.00
Categories: Company News

DRAGONSHIRE: Fold-Flat Building Expansion #1

RPGNow - Thu, 09/22/2011 - 23:40
 Fold-Flat Building Expansion #1Publisher: Fat Dragon Games

Fat Dragon's all new 'Fold-Flat' model designs allow you to easily store your models and fold most items flat for conveinant storage. The Dragonshire building expansion #1 gives you hundreds of possible combinations including wall construction, doors, windows, window boxes, building expansions and more. This set includes:

• Five building designs

• Layer options for various wall designs and construction combinations

• Multiple window and door options for each building

• Multiple add-on pieces to customize the base buildings further

• Balconies

• Roof adaptors that allow miniatures to be placed on rooftops

• Easy storage

• Full color beginners guide

• Last, but not least, this set includes a paper miniature of a DIRE HONEY BADGER!*

Please note that street tiles are not included. These are available in the DRAGONSHIRE: Deluxe Edition model set.

 

 

 

 

 

Price: $8.99
Categories: Company News

Red Ace High (TIMEMASTER)

RPGNow - Thu, 09/22/2011 - 19:11
Red Ace High (TIMEMASTER)Publisher: Goblinoid Games

Red Ace High was originally presented as the introductory adventure in the 1984 TIMEMASTER RPG boxed set.

The Time Corps Sentinel--our watch-man in the Out-time-- has reported a Demorean penetration of Parallel T-0. The penetration lies in November of 1917, at a critical point on the WWI Western Front. With basic training completed, you are ready for action in the field. In light of the talents and skills in your group, we know we have chosen the best tem to tackle this assignment.

Price: $0.00
Categories: Company News

The Genius Guide to 110 Spell Variants Volume 3

RPGNow - Thu, 09/22/2011 - 19:08
The Genius Guide to 110 Spell Variants Volume 3Publisher: Super Genius Games

While there are a vast number of spells available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that there are a lot of interesting effects you can make with fairly minor changes to how a spell works, or by combining effects of multiple spells, or a spell and magic item or even a class ability (preferably from a class not used in the campaign). While we have explored 220 variants in previous products (The Genius Guide to 100 Spell Variants, and The Genius Guide to Another 110 Spell Variants), there’s always room for more magic!

Some spell variants are common and fairly obvious, such as having an iceball spell that is simple fireball dealing cold damage. The following list of 110 spells variants are slightly more complex, and are designed to show how it’s possible to create new spells without too much work. One important tip is that when you base a new spell on an old one many details — such as it’s school, components, duration, and often even interaction with other spells — is already determined. Similarly, you can often create spells that have entirely new themes just by changing casting time and legal targets. This last trick is often a great way to make spells appropriate for new classes.

For example it’s fairly obvious a druid class shouldn’t have the haste spell on its spell list, but a new spell called pack tactics which acted like haste but could only be cast on creatures of the animal type is perfect for druids. And even better, you already know it’s about a 3rd level spell, since it doesn’t do anything the wizard haste spell doesn't.

Price: $3.99
Categories: Company News

Now on e23: Hedge Magic Revised Edition

Atlas Games - Thu, 09/22/2011 - 18:39
The latest file added to e23 and available for sale is Hedge Magic Revised Edition, the expanded and updated sourcebook for Ars Magica 5th Edition.
Categories: Company News

Abney Park’s Airship Pirates RPG Now Available in Print and PDF!!!

Cubicle 7 - Thu, 09/22/2011 - 17:50

The eagerly awaited "Abney Park's Airship Pirates" RPG is now available to buy in both print and PDF! Copies recently arrived with retail stores worldwide and the PDF is also now live and available to buy by itself.

Airship Pirates is also part of the Bits & mortar scheme, which means you can get a complimentary PDF of the game when you buy the physical book through participating retail stores. For more information about Bits & mortar please check out their website (details below).

If you don't have a local retailer you can buy online from our own webstore and qualify for the complimentary PDF too!

 

Cubicle 7 Webstore

RPGNow (PDF Only)

Bits & Mortar Scheme

With a crew of drunken pilots

We're the only airship pirates

We're full of hot air and we're starting to rise

We're the terror of the skies but a danger to ourselves

From the music of renowned steampunk band Abney Park

From the true (honest!) tales of Captain Robert of the airship Ophelia

Categories: Company News

Pathfinder Author Chat Next Monday!

Paizo - Thu, 09/22/2011 - 17:30

Pathfinder Author Chat Next Monday!

Thursday, September 21st, 2011

Hey there, fiction fans! This coming Monday, September 26th, Pathfinder Tales author Dave Gross has set up an awesome Pathfinder Tales round table discussion in the Paizo chat room. Starting at 6:00pm PST, this is your chance to catch all of the current Pathfinder Tales novelists in one place, to offer your opinions and ask your burning questions (such as the all-important “Who would win, Elyana or Ellasif?”). The floor will be entirely open, and your questions will determine what we talk about, so drop by http://chat.dmtools.org/ on Monday night to chat with Dave Gross (Prince of Wolves, Master of Devils, Winter Witch), Elaine Cunningham (Winter Witch), Howard Andrew Jones (Plague of Shadows), Robin D. Laws (The Worldwound Gambit), and yours truly (Death’s Heretic, Fiction Editor). (Once you get there, be sure to type /join PFTales to enter the side room hosting the discussion.) It’s guaranteed to be a riotous, educational, and undeniably literary affair.

I’ll be there—will you?

James Sutter
Fiction Editor

Tags: Chat, Dave Gross, Death’s Heretic, Elaine Cunningham, Howard Andrew Jones, James L. Sutter, Master of Devils, Pathfinder Tales, Plague of Shadows, Prince of Wolves, Robin D. Laws, The Worldwound Gambit, Winter Witch

2011-09-22T17:30:00Z
Categories: Company News

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