You are here

Home » Latest News » Categories

Company News

Map-A-Day 10/12/2017 Wet Caves

RPGNow - Tue, 10/17/2017 - 03:02
Map-A-Day 10/12/2017 Wet CavesPublisher: MeditatingMunky

10/12/2017- Wet Caves...

Deep below the Dwarven Roads lies a Runic Prison... Enter if you dare...

This Map is compatible with Endless Dungeons Volume 15: Organic Caverns  sets as well as Decor and other items from both Series!

Remember to follow me on Twitter @MeditatingMunky.

These maps and tiles were made for VTT use. All grids align at a 140x140 pixel per unit ratio. All titles of the tiles are named with the pieces size in units- ie: 30x30_Map_A_Day__Wet_Caves... That map or tile will fit your VTT at the size ratio for the grid size in your VTT of choice. All tiles Snap together on a grid in Photoshop or Gimp when assembled there as well! If you like these maps or tiles, check out more from me at /browse/pub/11814/MeditatingMunky

By purchasing and/or downloading this file you agree to use it for personal, non income generating purposes only. For Commercial Licenses contact me!

Price: $1.50
Categories: Company News

Endless Dungeons: Dwarven Keep

RPGNow - Tue, 10/17/2017 - 02:58
 Dwarven KeepPublisher: MeditatingMunky

Ever wonder what the inside of a Dwarven Home smells like? Me neither, but If you said yes, then this set is for you! Endless Dungeons Volume 17 takes your party to the smelly pits of the Dwarven Keeps that our Elven forefathers warned us of! Step inside and see for yourselves!

  • 8 Ready to Play 30x30 Battle Maps in Blank and Furnished versions
  • 50 Tiles made to fit this Volume of the Endless Dungeons Series
  • Over 80 Decor Items from Including Anvils, Blacksmith Tools, Tables, Chairs, Pilars, Statues, Urns, Fountains, Chests, Crates, and more!
  • 148 Total Items contained in One Stalky Little Dwarven Zip File

...If you build it, they will run...

These maps and tiles were made for VTT use. All grids align at a 140x140 pixel per unit ratio. All titles of the tiles are named with the pieces size in units- ie: 25x25_Map_03. That map or tile will fit your VTT at the size ratio for the grid size in your VTT of choice. All tiles Snap together on a grid in Photoshop or Gimp when assembled there as well! If you like these maps or tiles, check out more from me at /browse/pub/11814/MeditatingMunky

By purchasing and/or downloading this file you agree to use it for personal, non income generating purposes only. No commercial provisions granted. For Commercial Liscense inquiries, contact me.

Price: $4.99
Categories: Company News

Map-A-Day 10/11/2017 Runic Dungeon

RPGNow - Tue, 10/17/2017 - 02:53
Map-A-Day 10/11/2017 Runic DungeonPublisher: MeditatingMunky

10/11/2017- Runic Dungeon...

Deep below the Dwarven Roads lies a Runic Prison... Enter if you dare...

This Map is compatible with Endelss Dungeons Volume 17: Dwarven Keep and Endless Dungeons Volume 15: Organic Caverns  sets as well as Decor and other items from both Series!

Remember to follow me on Twitter @MeditatingMunky.

These maps and tiles were made for VTT use. All grids align at a 140x140 pixel per unit ratio. All titles of the tiles are named with the pieces size in units- ie: 30x30_Map_A_Day__Runic_Dungeon... That map or tile will fit your VTT at the size ratio for the grid size in your VTT of choice. All tiles Snap together on a grid in Photoshop or Gimp when assembled there as well! If you like these maps or tiles, check out more from me at /browse/pub/11814/MeditatingMunky

By purchasing and/or downloading this file you agree to use it for personal, non income generating purposes only. For Commercial Licenses contact me!

Price: $1.50
Categories: Company News

Map-A-Day 10/11/2017 Forest_Encounter

RPGNow - Tue, 10/17/2017 - 02:53
Map-A-Day 10/11/2017 Forest_EncounterPublisher: MeditatingMunky

10/11/2017- Runic Dungeon...

Deep below the Dwarven Roads lies a Runic Prison... Enter if you dare...

This Map is compatible with Endelss Dungeons Volume 17: Dwarven Keep and Endless Dungeons Volume 15: Organic Caverns  sets as well as Decor and other items from both Series!

Remember to follow me on Twitter @MeditatingMunky.

These maps and tiles were made for VTT use. All grids align at a 140x140 pixel per unit ratio. All titles of the tiles are named with the pieces size in units- ie: 30x30_Map_A_Day__Runic_Dungeon... That map or tile will fit your VTT at the size ratio for the grid size in your VTT of choice. All tiles Snap together on a grid in Photoshop or Gimp when assembled there as well! If you like these maps or tiles, check out more from me at /browse/pub/11814/MeditatingMunky

By purchasing and/or downloading this file you agree to use it for personal, non income generating purposes only. For Commercial Licenses contact me!

Price: $1.50
Categories: Company News

The Primal Order: Chessboards: The Planes of Possibility

RPGNow - Tue, 10/17/2017 - 01:28
 The Planes of PossibilityPublisher: Hostile Work Environment

One of the best parts of roleplaying is the opportunity to explore strange, new worlds. Now Chessboards: Planes of Possibility provides gamemasters with the first organized, flexible system for designing and evolving game environments. This fun-to-read book covers such topics as the various types of planes and their relationships, planar growth cycles, wways to planes, and several varieties of interplanar traveL For those using The Primal Order, it also includes expanded guidelines on planar use primal energy, planar artifacts, and advanced interactions between planes and deities. Five samples metaplanes provide inspiration and illustrate important concepts. Usable with any roleplaying system, this reference work will give GMs the tools they need to create exciting new planes, run multiple settings in one campaign, or link several campaigns into one logically organized muftiverse.

--

Keep in mind, The Primal Order is what is called a capsystem—a system of rules designed to be an extension of any game system on the marlet.

"Peter Adkison's The Primal Order... is probably the single most useful book a GM can buy regarding the proper and effective use of gods and religion in a campaign." - Loyd Blankenship, Pyramid

--

This book is not a roleplaying game; it must be used with an existing roleplaying game system, such as those listed below.

The Primal Order is what we call a "capsystem": a system of rules designed to enhance and extend any game system on the market. To eliminate guesswork, we have included specific conversion rules for integrating The Primal Order with the following popular game systems:

  • The Arduin GrimoireTM
  • Ars MagicaTM
  • Castle FalkensteinTM
  • Chivalry & SorceryTM
  • CORPSTM
  • EarthdawnTM
  • GURPSTM
  • HarnmasterTM
  • Hero SystemTM
  • KultTM
  • PendragonTM
  • RoleMasterTM
  • RuneQuestTM 
  • ShadowrunTM
  • TalislantaTM
  • TorgTM
  • Tri TacTM Games
  • Warhammer FRPTM
  • World of DarknessTM Games
  • World of SynnibarrTM 

"The Primal Order is the definitive work on religion in roleplaying... Most systems treat gods as monsters, and religion is just a source of spells, or a restriction on weaponry. Not any more."  —The Gamer

Price: $8.99
Categories: Company News

The Primal Order: Knights: Strategies in Motion

RPGNow - Tue, 10/17/2017 - 01:27
 Strategies in MotionPublisher: Hostile Work Environment

"When half-gods go, the gods arrive."  —Emerson

Everyone who's read The Primal Order knows that deities need to build strong religlons. In Knights: Strategies in Motion, you'll see how three flctional deities approached this task. For those Interested in the mortal side of things, there are notes on worshiper lifestyles, sacraments, duties of priesthood, and more. On the divine end, Knights explores the personallty, background, abilities, and responsibilies of the various divine beings in each religious hierarchy. Whether you want some ready-made religions, a source of ideas, or just a few examples to follow, your search is over.

--

Keep in mind, The Primal Order is what is called a capsystem—a system of rules designed to be an extension of any game system on the marlet.

"Wizards of the Coast has just released The Primal Order, a must-have for any gamemaster who needs to add spice back Into the game of his or her choice." — Jim Moore, Game Shop News

--

This book is not a roleplaying game; it must be used with an existing roleplaying game system, such as those listed below.

The Primal Order is what we call a "capsystem": a system of rules designed to enhance and extend any game system on the market. To eliminate guesswork, we have included specific conversion rules for integrating The Primal Order with the following popular game systems:

  • The Arduin GrimoireTM
  • Ars MagicaTM
  • Castle FalkensteinTM
  • Chivalry & SorceryTM
  • CORPSTM
  • EarthdawnTM
  • GURPSTM
  • HarnmasterTM
  • Hero SystemTM
  • KultTM
  • PendragonTM
  • RoleMasterTM
  • RuneQuestTM 
  • ShadowrunTM
  • TalislantaTM
  • TorgTM
  • Tri TacTM Games
  • Warhammer FRPTM
  • World of DarknessTM Games
  • World of SynnibarrTM 

"The Primal Order is the definitive work on religion in roleplaying... Most systems treat gods as monsters, and religion is just a source of spells, or a restriction on weaponry. Not any more."  —The Gamer

Price: $9.99
Categories: Company News

Star RPG Alien Races Compilation [BUNDLE]

RPGNow - Tue, 10/17/2017 - 00:04
Star RPG Alien Races Compilation [BUNDLE]Publisher: GM DemonMoose
This special bundle product contains the following titles.



Star RPG Alien Races
Regular price: $5.00
Bundle price: $4.00
Format: Watermarked PDF
Star RPG Alien Races 1 A collection of 10 alien races for use in Star RPG games as player characters and non-player characters. Alien Races I includes the fierce and oppressive Kentaurax, the sonic-wielding Du’Bari, the outer god-touched Halzithothans and seven other strange alien races. Also included are some of their unique equipment and optional traits to further customize these species. ...

Star RPG Alien Races 2
Regular price: $5.00
Bundle price: $4.00
Format: Watermarked PDF
Star RPG Alien Races 2 This is a collection of 10 alien races for use in Star RPG games as player characters and non-player characters. This title includes the Mirrorites, crystalline infiltrators that can appear as the viewer’s race, the Mark of Singularity, technological constructs given sentience from a long-dead artificial Goddess, and the Chromals, coloration altering jellyfish. Star RPG Alien Races 2 also includes equipment and optional traits for these alien races. ...

Star RPG Alien Races 3
Regular price: $5.00
Bundle price: $4.00
Format: Watermarked PDF
Star RPG  Alien Races 3 GM DemonMoose This title includes 10 strange alien races from across the galaxy with equipment and optional traits for use as player characters or non-player characters, villains, or world-building elements. Alien Races 3 includes the Durugans, time-controlling troll experiments; the Equufae, horse-like fey with spatial abilities; and the Ooznans, odorous ooze creatures that practice commerce in hazardous material suits. ...

Star RPG Extra Races
Regular price: $3.00
Bundle price: $0.00
Format: Watermarked PDF
Star RPG  Extra Alien Races This extra title includes three races: -The Mystikos, supernatural hunters that can trap souls in their weapons. -Primords, elementals that take the form of animals. -Gravitonnes, gravity-wielding elementals. ...

Total value: $18.00 Special bundle price: $12.00 Savings of: $6.00 (33%) Price: $18.00
Categories: Company News

Star RPG Extra Races

RPGNow - Tue, 10/17/2017 - 00:00
Star RPG Extra RacesPublisher: GM DemonMoose

Star RPG 

Extra Alien Races


This extra title includes three races:

-The Mystikos, supernatural hunters that can trap souls in their weapons.

-Primords, elementals that take the form of animals.

-Gravitonnes, gravity-wielding elementals.


*This Title is included for free in the Star RPG Alien Races Compilation.
Price: $3.00
Categories: Company News

Tinkering 303 - Matroishka Automatons

RPGNow - Mon, 10/16/2017 - 23:13
Tinkering 303 - Matroishka AutomatonsPublisher: Interjection Games

The tinker base class (three-time Endzeitgeist "top 10" winner) has smart robots, big robots, combining robots, and necromantic robots, just to name a few, but in the end, the tinker's board presence is all too easy to wipe away with a single area-of-effect ability. Tinkering 303 - Matroishka Automatons remedies this situation with the introduction of automatons that deploy "child" automatons when destroyed, ensuring that you have something to work with when your next turn come around.

Product Features

  • 4 new innovations
  • 1 new greater innovation
  • 8 new inventions
Price: $1.00
Categories: Company News

October 16, 2017: Illuminated Site of the Week: Sorry, Zone Of What, Again?

Steve Jackson Games - Mon, 10/16/2017 - 23:00
 Not so loud. If you ask UNESCO, sure, you're going to get the boring party line about the Jornada Biosphere Reserve, its location and ecosystem and blah-blah-blah. Let's shoot straight: It's a stretch of desert in Mexico, home to La Zona del Silencio or the "Zone of Silence." Here, it is said, radio signals don't work and strange electromagnetic fields wander from one spot to another.

Want more? So do the ladies who visit these fields. Rumor has it that a visit to the zone can improve a woman's chances of conceiving a child. So the fact that America lost an Athena rocket here (in and of itself suspicious, no?) and had to send Wernher von Braun to fetch it, and that UFOs make repeated flyovers, may be among the least interesting aspects of the lay of this land. There's more at Atlas Obscura.

– Suggested by RespectableLawyer

Warehouse 23 News: Flick Your Way To Victory!

Take turns firing a custom die from your flying saucer onto city targets in the fast-playing dexterity game Mars Attacks: Ten-Minute Takedown! Takes less than a minute to learn and about 10 minutes to play (depending on how good you are at flicking dice). Fly over to Warehouse 23 to pick one up! 
Categories: Company News

October 15, 2017: Announcing Ogre Miniatures Set 2

Steve Jackson Games - Mon, 10/16/2017 - 23:00
Your Kickstarter support for the first Ogre Miniatures set was amazing, so we're doing it again!  The Ogre Miniatures 2 campaign will launch Nov. 13, as Set 1 supporters are receiving their rewards.

This time we are skipping the stretch goals and going straight to the final number of units. We have already made the molds, and you can see the results in the photos!

The set will include: One Ogre Mark IV (red) One Paneuropean Fencer with extra Fencer-B turret (blue) Supporting Paneuropean units from G.E.V. (blue):
  • 6 Superheavy Tanks
  • 4 Mobile Howitzers
  • 6 GEV-PCs with 3 infantry each (infantry are compatible with those from Set 1)
  • 12 Light Tanks
  • 12 Light GEVs
Like the first set, these are on sprues, unassembled and unpainted. Below you can see two views of the Fencer: an unpainted test shot from the mold, and Ben Williams' paint job.

We will offer the reverse set and other colors as add-ons, like last time.

Fencer

Fencer Painted   Ogrezine Update While we're on Ogre, here's a brief update on Ogrezine. It's going very well. We have a lot of material that we like, and we have promises of more first drafts soon. But we're still open for submissions of art, scenarios, or fiction, so send them to Drew.

Steve Jackson

Warehouse 23 News: The Shadows Are Hungry

Be prepared to fight against the slathering forces of darkness, with GURPS Monster Hunters 3: The Enemy. This collection includes a plethora of classic powerful fiends: vampires, mummies, lycanthropes, zombies, cultists, and much more. It's perfect for your GURPS Monster Hunters games or any other high-powered GURPS campaign. Download it today, only from Warehouse 23!

Categories: Company News

Rivals

Fantasy Flight Games - Mon, 10/16/2017 - 23:00
Published 16 October 2017 | Star Wars: Destiny Rivals

Announcing a Draft Set for Star Wars: Destiny

"Good is a point of view, Anakin. The Sith and the Jedi are similar in almost every way, including their quest for greater power."
   –
Palpatine, Star Wars: Revenge of the Sith

Since Awakenings was released in 2016, Star Wars™: Destiny has grown and evolved through Spirit of Rebellion and Empire at War. Players have engaged in duels with characters spanning the entire Star Wars saga. Now, it’s time to find a different path to your destiny.

Fantasy Flight Games is proud to present the Star Wars: Destiny Rivals Draft Set, the backbone of a brand-new way to play Star Wars: Destiny.

The Star Wars: Destiny Rivals Draft Set introduces a new way to play Destiny in the form of draft and sealed events. Playing in a draft requires each player to have one Rivals Draft Set and six Star Wars: Destiny booster packs of any set. You can pre-order your Rivals Draft Set at your local retailer or online through our website today, and read on for more information!

No Such Thing as Luck

During a Star Wars: Destiny draft event, every player will open three booster packs and combine the cards into a single pack. Then, every player will select a single card from the pack and pass the remaining cards to their left for the next player to select a single card before passing the pack on again. Once all of these cards have all been selected, the next three packs are opened and players draft cards again, passing in the opposite direction. When the draft is finished, you and each of your fellow players will have thirty cards from the booster packs and the twenty cards featured in their Rivals Draft Set to construct a deck of twenty to thirty cards. In the draft format, you can add as many copies of a card to a deck as you want, even crossing the boundaries of morality to mix hero, villain, and neutral cards in the same deck.

 

In a draft, each player needs a Star Wars: Destiny Rivals Draft Set and six Star Wars: Destiny booster packs. In the sealed format, every player needs a Star Wars: Destiny Rivals Draft Set and eight Destiny booster packs.

A sealed event works similarly to a draft. Every player starts with eight booster packs and opens all of them, ending up with forty cards from the booster packs and the twenty cards in the Star Wars: Destiny Rivals Draft Set to construct a deck.

The twenty cards within the Rivals Draft Set are meant to supplement the cards you draft from Booster Packs. With characters, supports, upgrades, and events of every color, the Rivals Draft Set gives you all the tools you need to construct a successful deck. What's more, every card featured in Rivals is legal for constructed play in Destiny, making this a great way to expand your collection.

The Space Between

Should you choose to draft heavy into blue but are missing a solid character, Rivals introduces Anakin Skywalker, Conflicted Apprentice $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#137FC').colorbox(opts); });  (Rivals, 1). Anakin Skywalker represents the conflict between the light and dark found in all characters in Rivals. As a neutral character, Anakin can be built with an exclusively hero or exclusively villain deck in constructed play, and gains distinct advantages for each, letting either his protective nature or inner rage shine through. Anakin can be used as a hero, teamed up with characters like  Rey, Finding the Ways $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#12AD2').colorbox(opts); }); (Two-Player Starter, 24) to provide a steady stream of shields or with Villains like  Captain Phasma, Ruthless Tactician $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#B91F').colorbox(opts); }); (Two-Player Starter, 2) to create a team focused on pure damage. Anakin can slot into a hero or villain deck perfectly in constructed play, and his presence can be used to add in powerful blue cards during draft play.

But perhaps you went a different direction with your draft, and you need a Red character to fill out your drafted deck. Lobot, Cyborg Aide $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#7AD3').colorbox(opts); }); (Rivals, 2) might be exactly what you are looking for. His special symbol allows you to resolve one of your dice, increasing its value by two. Furthermore, while you control the battlefield, Lobot gains the Guardian Keyword. With the Guardian ability and the potential to boost the value of other dice, Lobot is a great support character used the fuel the abilities of more expensive characters. If you find you have drafted a powerful fifteen-to-twenty point character with plenty of damage like Mace Windu $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#E3D4').colorbox(opts); }); (Empire at War, 34), Lobot may be a solid choice to add protection and additional damage to your team.

Players looking to build a trickier deck can find Ketsu Onyo, Black Sun Operative $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#1225F').colorbox(opts); }); (Rivals, 3) in Rivals. Before one of your characters is defeated, you can move a Weapon from that character to Ketsu. This essentially gives all of your Weapon cards the redeploy keyword if your opponent chooses to focus damage on another one of your characters. Teaming up Ketsu with characters like Rey, Force Prodigy $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#18676').colorbox(opts); }); (Awakenings, 28) can allow you to take full advantage of Rey's ability, while ensuring any Weapon you equip her with will be around until the end of the game, moved to Ketsu in case of Rey's defeat.  This makes Ketsu Onyo an aggressive support, able to deal damage when needed and ideally getting a boost when your other characters are defeated.

Along with neutral characters, Rivals introduces another first to Star Wars: Destiny in the form of a Gray character. It’s possible that when drafting you may come up just a little short of your full, thirty point allotment. This is where the Jawa Scavenger $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#115EA').colorbox(opts); }); (Rivals, 4) comes into play. At only six points, the Scavenger can give your team the extra strength they need to succeed, and after you activate the Scavenger, you may discard a support or upgrade that costs two or more to gain a resource. While the Scavenger’s die may not hit consistently with two blank sides, their ability to convert your cards into resources can help fuel your deck’s resource engine and give you the tools you need to play high-costed cards.

The Jawa Scavenger is also currently the only card that can allow you to play Resourceful $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 298 }; $('#9969').colorbox(opts); });  (Rivals, 13), which can only be used if you spot a Gray character. Resourceful lets you remove one of your character dice to gain one resource. If you rolled a blank (something that's especially likely with the Jawa Scavenger), this can be a way to scavenge something from a bad result and turn that blank into something useful for future rounds.

A New Path

With the Star Wars: Destiny Rivals Draft Set, your destiny is in your hands. The set features a fresh new way to play Destiny and features cards that will become staples in constructed play.

Forge a new path and pre-order the Star Wars: Destiny Rivals Draft Set (SWD06) set from your local retailer or from our website here!

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.

Categories: Company News

New Times for New Angeles

Fantasy Flight Games - Mon, 10/16/2017 - 23:00
Published 16 October 2017 | Android: Netrunner LCG New Times for New Angeles

2016 World Champion Chris Dyer on the Future of Android: Netrunner

It's an exciting time to be a fan of Android: Netrunner. Rotation and the announcements of the Revised Core Set, the Kitara Cycle, and the new Most Wanted List (pdf, 5.8 MB) have dramatically altered the game's landscape.

You still have hoppers racing overhead. Virt displays continue to burst to life with sound and color as they register your PAD. And you'll stil find the Beanstalk shooting up from the heart of New Angeles.

But at the street level, many things have changed. The game's Corps and Runners continue to go about their business—waging high-stakes duels for control of valuable data—but the players have changed. They've aged. There have been promotions, demotions, and disappearances. This is a time of tremendous change. Chaos. Potential.

With the Android: Netrunner 2017 World Championships fast approaching, the Corps and Runners who can best adapt to the changing environment stand the best chance of ruling and reshaping the Net. What do you see in the future of Android: Netrunner? How can you unlock its potential?

To help us answer these questions, we turned to 2016 World Champion Chris Dyer.


Chris Dyer with the trophy from his 2016 World Championship. You can watch his match on YouTube.

2016 World Champion Chris Dyer on the Future of Android: Netrunner

The recent changes—including the rotation of the first two Data Pack cycles, the introduction of the Revised Core Set, and a completely overhauled Most Wanted List—have provided a totally fresh Android: Netrunner play environment. That makes things exciting, and the first significant tournament to be played under these rules will be the 2017 World Championships, which will provide a fantastic advert for the revitalized game and a true test of skill for those attending!

As we look toward Worlds, let's take a guess at what each faction will look like by the time of the tournament, starting today with some general thoughts about the larger metagame and then a look at the Runner facitons.

Rotation and the Revised Core Set

There are some very significant changes coming with rotation and the Revised Core Set that promise to fundamentally impact the way that players build their decks and play the game.

  • The game looks to be a little bit slower, as some of the more explosive cards, economic options, and powerful combinations will no longer be around. I expect to see games average a couple of turns longer than they used to, and decks that take a bit longer to build toward a powerful late-game should be more viable. The natural counter to this is for Corporations to try to go faster and score quickly, if they can.
  • The removal of Yog.0 and Parasite means that some ice, especially low-strength, high-impact ice like Komainu $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1D6B').colorbox(opts); }); (Honor and Profit, 17) and Fairchild 2.0 $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#33FB').colorbox(opts); }); (Blood Money, 31), will see a lot more play than they did before. Runners will need sustainable solutions to this type of ice, plus the economy to support them.
  • The rotation of Account Siphon, Vamp, and Medium significantly reduces the pressure and disruption that runners place on central servers. Corps can respond by defending centrals less and being more aggressive when creating and icing remote servers.
  • Jackson Howard, who for years has been the most reliable way to deal with early hands containing too many agendas, is gone. Corporations will need to find another way to deal with agenda flooding or pursue more aggressive strategies that prefer to see agendas early. Runners can respond by trying to make the Corporation’s scoring plans difficult, and picking off the agendas as they build up in HQ.

The Most Wanted List

The sweeping changes made by the new Most Wanted List also promise to have a huge impact on deckbuilding and gameplay. Previous iterations of the list raised the influence cost of certain ubiquitous or overpowered cards, while this new list flat-out removes the most problematic cards while simultaneously aiming to break up oppressive combinations and increase diversity in deckbuilding.

The most notable hit on the runner side is to economy, with all of the most powerful and sustainable options having either been Removed—Temujin Contract and Bloo Moose—or Restricted— Aesop’s Pawnshop $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#8D28').colorbox(opts); }); (Revised Core Set, 52) and Magnum Opus $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#576').colorbox(opts); }); (Revised Core Set, 50). Corp strategies that aim to economically tax the Runner had recently fallen out of favor, but these changes promise to make those decks viable again. On the other side of the table, Runners will have to think much more carefully about their economy engine while building their deck, and may need to spend influence or jump through a few hoops to make their decks as reliable as possible.

On the Corporation side, the Most Wanted List has primarily hit asset-based decks, removing several key components and restricting others. Before the announcement of the new Most Wanted List, these strategies looked like they might be even better post-rotation since their natural predator, Whizzard, was no longer an option. I think that the Most Wanted List has done a good job of making pure asset strategies untenable, which should allow more freedom in deckbuilding and more exciting game play.

The other significant impact is on agenda suites, with Global Food Initiative $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#C499').colorbox(opts); });  (Data and Destiny, 26) and Obokata Protocol $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#F317').colorbox(opts); }); (Blood and Water, 70) both Restricted. Global Food Initiative, in particular, has featured in ninety-nine percent of competitive decks since its release, but the opportunity cost of putting it in your deck means it will now be a bit rarer, though still very well represented. Expect to see a bit more diversity in the Corporation's agendas.

The Most Wanted List has another, subtler impact, as well. Players don’t need to spend additional influence for cards on the list, which means that they will have a bit more influence to spend during deckbuilding. As a result of this, you should expect to see more high-influence, high-impact cards splashed across all the factions. It also means that players will have some more flexibility to import basic requirements, like economy or breakers, that their faction may be lacking.

So what do these changes mean for the game's Runner factions? Read on!

Anarch

The competitive game has long been dominated by Anarchs in one form or another, but the faction now needs to find a dramatically new look. All of the existing archetypes have lost fundamental elements of their decks—whether it’s Yog.0, Parasite, and Medium which helped power the "regular" Anarch decks or the Account Siphon, Keyhole, and Data Leak Reversal that fueled the more aggressive builds. In addition, Whizzard—by far the most common Runner identity at tournaments for the past two years—has now rotated out of the game.

As a result, new wave Anarch decks are likely to focus on the faction’s ability to pressure centrals and disrupt the Corporation’s game plan. There are a wide range of powerful cards—such as Mining Accident $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#AD31').colorbox(opts); }); (Crimson Dust, 101), Lamprey $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#2986').colorbox(opts); }); (Upstalk, 14), Imp $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#BA98').colorbox(opts); }); (Revised Core Set, 11), Maw $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#81B5').colorbox(opts); }); (Daedalus Complex, 2), Datasucker $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#4E08').colorbox(opts); }); (Revised Core Set, 9), and Bhagat $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#13218').colorbox(opts); }); (Fear the Masses, 98)—that all support this theme. There are also several good identities for the deck, including Alice Merchant $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#2B61').colorbox(opts); }); (Blood and Water, 61), Edward Kim $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#6564').colorbox(opts); }); (Order and Chaos, 3), and Reina Roja $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#17E8D').colorbox(opts); }); (Revised Core Set, 1). The one element that the faction really lacks is a way to translate this disruption in to victory, so players will likely need to import cards like Indexing (Revised Core Set, 39) or HQ Interface $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#1301A').colorbox(opts); }); (Revised Core Set, 26) to prop up this part of their deck.

Players might also find success by using Frantic Coding $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#1330B').colorbox(opts); }); (Intervention, 62) to install Magnum Opus early and place the "conspiracy breakers"— Black Orchestra $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#46D3').colorbox(opts); }); (Escalation, 42), MKUltra $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#52F3').colorbox(opts); }); (Martial Law, 81), and Paperclip $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#15DFE').colorbox(opts); }); (Blood Money, 24) in the heap. The advantage of this deck is that it has strong economy and can quickly threaten remote servers, making it a strong answer to rush decks.

The new Most Wanted List has also returned DDoS $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#4B7E').colorbox(opts); }); (The Universe of Tomorrow, 103) as an influence-free card for Anarchs, which opens up a few options like decks built around Apocalypse $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#D852').colorbox(opts); }); (Data and Destiny, 30) to create huge swings in board state. The fact that both DDOS and D4v1d $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#5B6C').colorbox(opts); }); (The Spaces Between, 33) are once again free to Anarch decks gives the faction a much needed boost and makes them an intriguing proposition for deckbuilders.

All in all, I suspect that the World Championships is likely to come a month or two too soon for Anarchs. I think they have a really strong faction identity, and I’m excited to see what they get from the next cycle. But I think they probably need those cards to round them out. I still expect them to be a popular choice at the World Championships, but would be surprised if there were many Anarch decks left towards the sharp end of the tournament.  

Criminal

Towards the end of the Red Sand Cycle, Andromeda decks started to gain popularity, picking up wins at several Nationals events and the North American Championship. Those decks have taken a significant hit, losing cards that have long formed the very core of the deck—Account Siphon, Desperado, and Andromeda herself. This means Criminal players will need to look in a new direction for Worlds.

All is not lost, though. Cards like Legwork $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#62').colorbox(opts); }); (Honor and Profit, 35), HQ Interface, and Gang Sign $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#14F9').colorbox(opts); }); (The Underway, 67) provide an element of HQ pressure that should prove even more valuable now that Jackson Howard has rotated, especially if players can find enough ways to slow the game down and disrupt scoring. And while that may prove tricky without Account Siphon, there are still plenty of Criminal cards to threaten remote servers and make it difficult for the Corp to rush agendas, especially with the Leela Patel $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#FE7E').colorbox(opts); }); identity (All That Remains, 95). It’s even possible that corporations will defend HQ less than they have in the past, making this faction’s key strength in that area more potent.

The other hurdle that Criminals will need to overcome is their economy, which has long relied on Temujin Contract and, more recently, Bloo Moose. Both cards have been removed by the Most Wanted List, meaning that players will have to find alternatives or import solutions from other factions. Tapwrm $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#7F39').colorbox(opts); }); (Quorum, 104) may be the strongest in-faction answer, but they are also likely to import cards like Liberated Account $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#6431').colorbox(opts); }); (Revised Core Set, 16) or even Magnum Opus. They also have a range of cards like Aeneas Informant $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1A2B').colorbox(opts); }); (Earth's Scion, 44), Security Testing $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#5C43').colorbox(opts); }); (Honor and Profit, 48), and Aumakua $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#431F').colorbox(opts); }); (Crimson Dust, 104), which can punish open remotes and may provide Criminals with a solution if asset-based decks continue to prove strong.

The Red Sand Cycle also focused on de-rezzing ice as a key mechanic, with cards like Rubicon Switch $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#16D3B').colorbox(opts); }); (Earth's Scion, 43), Los $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#BC06').colorbox(opts); }); (Station One, 25), and Keros McIntyre $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#D015').colorbox(opts); }); (Blood and Water, 65) providing the core of a very synergistic deck. Although Crescentus has rotated out, Emergency Shutdown $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#1601C').colorbox(opts); }); (Revised Core Set, 21) remains and adds a bit more punch to this archetype.  

The other Criminal to consider is Armand "Geist" Walker $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#6FB0').colorbox(opts); }); (The Underway, 63), who saw a key card preserved in the form of Fall Guy $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#A15C').colorbox(opts); }); (Revised Core Set, 35). Geist was the one Criminal ID that usually did not use Desperado or Account Siphon, and is, therefore, in a stronger position than most post-rotation. Geist also tends to benefit from a slower game, as he is extremely strong once he’s fully set-up.

Ultimately, the success of Criminal decks will depend largely upon which Corporation decks are most popular. Geist looks to be the strongest deck that they have available, but he often struggles against quick or rush decks. Criminals have decent decks available to them, but they may not be best placed to exploit the field.

Shaper

At first glance, Shapers appear to be the big winners of the announced changes and look set to dominate the first few tournaments post-rotation. They already had a range of existing viable decks, most of which used Faust to answer early rush strategies before building a more traditional rig late game. And while those decks were neutered by the Most Wanted List and its removal of Faust, Shapers still have plenty of options going forwards.

The Most Wanted List also restricted a range of Shaper cards, meaning that players will have to think long and hard about which one to include. Magnum Opus is likely to be a popular choice, because it provides all the economy a Runner needs without taking too many card slots. There are a range of other economy packages available, though, with Professional Contacts $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#A84D').colorbox(opts); }); (Creation and Control, 49) likely to prove popular. Shapers can also import Tapwrm for additional income—and it's a card they are well positioned to exploit as Sacrificial Construct $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#1195F').colorbox(opts); }); (Revised Core Set, 54) is also commonly played. Avoiding Magnum Opus will let Shapers take Clone Chip $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1818B').colorbox(opts); }); (Creation and Control, 38) as a restricted card to give them greater flexibility, Film Critic $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#2823').colorbox(opts); }); (Old Hollywood, 86) to counter some Weyland or Jinteki strategies, or Employee Strike $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#12E6C').colorbox(opts); }); (Data and Destiny, 53) to give them general protection against a range of decks. Ultimately, I expect all of these choices to be viable, which goes to show just how much flexibility the faction has after rotation.

The obvious biggest hurdle for the faction to overcome will be the rotation of Kate McCaffrey. On the other hand, there are several other identities with strong abilities that are already seeing play. These identities, however, require a bit more focus during deckbuilding, but cards like Deep Data Mining $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#6A8').colorbox(opts); });  (Terminal Directive, 14), Indexing, and Mad Dash $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1478D').colorbox(opts); }); (Daedalus Complex, 8) grant Shapers the strongest R&D pressure in the game—and I expect other factions to lean on some of these cards, as well.

Because they have such a wide range of toolbox cards, Shapers always tend to do well in an uncertain environment. They can search their decks with cards like Artist Colony $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#46E3').colorbox(opts); }); (Kala Ghoda, 9) and Self-modifying Code $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#11D85').colorbox(opts); }); (Creation and Control, 46). These allow Shapers to play flexible decks that can dig out answers to a range of archetypes—the perfect sort of deck for a large tournament where people aren’t sure what the strongest deck is!

I expect to see a wide range of Shaper decks doing well at Worlds, played out of Ayla "Bios" Rahim $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#11FF1').colorbox(opts); }); (Terminal Directive, 12), Hayley Kaplan $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#12380').colorbox(opts); }); (Breaker Bay, 25), and Ele "Smoke" Scovak $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#35E7').colorbox(opts); }); (Intervention, 66)—all of which will aim to make scoring out of a remote server difficult before building up late-game inevitability through an efficient rig and some choice multi-access cards.

In the end, Shaper can support a range of diverse strategies such as combo, stealth, Apocalypse, and Security Nexus $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#E230').colorbox(opts); }); (Data and Destiny, 47), and all look to be competitive come Worlds.

And What of the Corporate Response?

Now that Chris has profiled the post-rotation Runners, you can bet that all the game's top Corporate executives are placing calls to their chief officers, sysadmins, and… independent contractors. Which of the game's Corps will respond most effectively to the new Runner threat? We won't know for certain until the World Championships on November 5th, but Chris will return shortly to offer his take on what each of the Corps has to offer.

Until then, head over to our community forums and share your thoughts on what the Revised Core Set, rotation, and the new Most Wanted List have brought to your games of Android: Netrunner!

You can pre-order the Revised Core Set (ADN49) at your local retailer or online through our website today!

Discuss this article
in our forums!

Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2017 Fantasy Flight Games. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2017 Wizards.

Categories: Company News

Vurt: The Tabletop Roleplaying Game

RPGNow - Mon, 10/16/2017 - 22:12
 The Tabletop Roleplaying GamePublisher: Ravendesk Games

A feather that opens a door.

A door that opens to infinite worlds.

And now a tabletop RPG that lets you explore them all.

Vurt: The Tabletop Roleplaying Game is an RPG based on the visionary and hallucinatory science fiction of author Jeff Noon (winner of the Arthur C. Clarke award). Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender Vurt feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams. But they're no mere fantasies. These worlds- and all the wonders and horrors they contain - are as real, and every bit as dangerous, as the one you were born in.

Price: $39.99
Categories: Company News

Vurt: Player's Guide

RPGNow - Mon, 10/16/2017 - 22:11
 Player's GuidePublisher: Ravendesk Games
Price: $19.99
Categories: Company News

Gothic Abby

RPGNow - Mon, 10/16/2017 - 20:58
Gothic AbbyPublisher: www.printablescenery.com
Gothic Abby

This is Gothic Abby. Suitable for a wide variety of theaters of war.

Also included are ruin components that can be scattered around it.

This is a large 4 part model to be printed in 4 parts and assembled.

Copyright©2017 www.printablescenery.comPrice: $9.95
Categories: Company News

Elemental Village Bundle [BUNDLE]

RPGNow - Mon, 10/16/2017 - 19:28
Elemental Village Bundle [BUNDLE]Publisher: Dicey Ventures Studios
This special bundle product contains the following titles.


Elemental Village - Air Dwelling
Regular price: $6.99
Bundle price: $4.89
Format: STL (3D Model)
Denizens of the air element prefer not to dwell on the ground, and the Elemental Village Air Dwelling is a perfect example of how such beings stay off the ground while still being a part of the village.  The Air Dwelling is a multi-part model that includes all of the STL files necessary to 3D print the model. Default scaled for 28mm games and is able to be re-scaled for print to be played with any game. Assembly and painting required.  Need some guidance for a paint scheme? Check out our Elemental Village Color Guide that's free to download.  ...

Elemental Village - Air Town Hall
Regular price: $5.99
Bundle price: $4.19
Format: STL (3D Model)
A meeting place for the Elemental Village, the Town Hall is an open air forum that serves as a stage for meetings, concerts, court procedures, and any other function that is needed. Open to denizens and visitors alike, the Town Hall signifies the best of the air element's inclusive and universal nature.  The Town Hall is a multi-part model that includes all of the STL files necessary to 3D print the model. Default scaled for 28mm games and is able to be re-scaled for print to be played with any game. Assembly and painting required.  Need some guidance for a paint scheme? Check out our Elemental Village Color Guide that's free to download....

Elemental Village - Arcane Library
Regular price: $6.99
Bundle price: $4.89
Format: STL (3D Model)
A center for learning and the expansion of magical knowledge and lore, the Arcane Library is a centerpiece for the Elemental Village, a central point for members of every element to come together and advance the art of magecraft.  The Arcane Library is a multi-part model that includes all of the STL files necessary to 3D print the model. Default scaled for 28mm games and is able to be re-scaled for print to be played with any game. Assembly and painting required.  Need some guidance for a paint scheme? Check out our Elemental Village Color Guide that's free to download.  ...

Elemental Village - Arcane Temple
Regular price: $4.99
Bundle price: $3.49
Format: STL (3D Model)
Arcane Temples are always built directly above magical ley lines and serve as focal points for the convergence of the elements. Within an Arcane Temple, all of the elements can be used to their full potential, harmonizing in unity or rampantly destroying in chaos. An Arcane Temple is not just a rare treasure, but it is also a potential threat if it falls into the wrong hands.  The Arcane Temple is a multi-part model that includes all of the STL files necessary to 3D print the model. Default scaled for 28mm games and is able to be re-scaled for print to be played with any game. Assembly and painting required.  Need some guidance for a paint scheme? Check out our Elemental Village Painting Guide on our downloads page.   ...

Elemental Village - Brewery
Regular price: $5.99
Bundle price: $4.19
Format: STL (3D Model)
Every village needs a way to make sure that its denizens can quench their thirst whenever the need arises. The Earth Brewery makes a perfect complimentary piece for the Earth Tavern or Dwelling and brings the Earth buildings a new option for the theme of your gaming table.  The Earth Brewery is a multi-part model that includes all of the STL files necessary to 3D print the model. Default scaled for 28mm games and is able to be re-scaled for print to be played with any game. Assembly and painting required.  Need some guidance for a paint scheme? Check out our Elemental Village Color Guide that's free to download....

Elemental Village - Earth Dwelling
Regular price: $3.99
Bundle price: $2.79
Format: STL (3D Model)
Humble and simple, the Earth Dwelling exemplifies those who hail from the same element. Desiring a closeness with the earth and with the things that grow in it, most of these dwellings descend underground, leaving only a portion as their above ground entrance.  The Earth Dwelling is a single part model that includes all of the STL files necessary to 3D print the model. Default scaled for 28mm games and is able to be re-scaled for print to be played with any game. Assembly and painting required.  Need some guidance for a paint scheme? Check out our Elemental Village Color Guide that's free to download.  ...

Elemental Village - Earth Tavern
Regular price: $4.99
Bundle price: $3.49
Format: STL (3D Model)
A welcome and inviting establishment, an Earth Tavern operated by the characteristically friendly and hospitable earth element races is an experience in warmth, comfort, and good food and drink. The Earth Tavern serves as a quiet and reliable place for travelers and locals alike to come and enjoy the company of like-minded folk late into the evening.  The Earth Tavern is a single part model that includes all of the STL files necessary to 3D print the model. Default scaled for 28mm games and is able to be re-scaled for print to be played with any game. Assembly and painting required.  Need some guidance for a paint scheme? Check out our Elemental Village Color Guide that's free to download.  ...

Elemental Village - Fire Dwelling
Regular price: $3.99
Bundle price: $2.79
Format: STL (3D Model)
Fire element beings tend towards martial skills and fighting. Housing brave warriors, courageous gladiators, and skilled warsmiths, the utilitarian Fire Dwellings can be found near the Fire Forge or other martial buildings within an Elemental Village.  The Fire Dwelling is a single part model that includes all of the STL files necessary to 3D print the model. Default scaled for 28mm games and is able to be re-scaled for print to be played with any game. Assembly and painting required.  Need some guidance for a paint scheme? Check out our Elemental Village Color Guide that's free to download.  ...

Elemental Village - Fire Forge
Regular price: $6.99
Bundle price: $4.89
Format: STL (3D Model)
The Fire Forge personifies the industrious and detail oriented side of those who belong to the Fire element. Production for war materials, machinery, and engineering devices takes place in the Fire Forge. The strong center of military and defense production for any Elemental Village, how the Forge is used is ultimately up to the village.  The Fire Forge is a multi-part model that includes all of the STL files necessary to 3D print the model. Default scaled for 28mm games and is able to be re-scaled for print to be played with any game. Assembly and painting required.  Need some guidance for a paint scheme? Check out our Elemental Village Color Guide that's free to download.  ...

Elemental Village - Fortifications Bundle
Regular price: $14.99
Bundle price: $10.49
Format: STL (3D Model)
Villages sometimes need walls! Walls need gates, and gates need towers! Now you can protect your Elemental Village pieces with the stalwart and sturdy Fortifications Pack! The Fortifications Pack includes STL files for the following pieces: - Gatehouse (Gate Up) - Gatehouse & Gate (Gate Down) - Guard Tower (Tower & Roof) - Long Wall Section (Pointed & Flat Roofed) - Short Wall Section (Pointed & Flat Roofed) - Wall Corner (Pointed & Flat Roofed) - Adapter (Between Walls and Towers) 12 Structure STL files in total!  Need some guidance for a paint scheme? Check out our Elemental Village Color Guide that's free to download.  ...

Elemental Village - Verdant Trees Bundle
Regular price: $3.99
Bundle price: $2.79
Format: STL (3D Model)
Every world needs trees and bushes! This first nature pack has all of the bush and tree files that you could ever need to populate your Elemental Village and provide some much needed shade and greenery. The Verdant Trees STL pack includes eleven (11) STL files, including 4 bushes and 7 trees.   ...

Elemental Village - Wasteland Bundle
Regular price: $3.99
Bundle price: $2.79
Format: STL (3D Model)
Not all land is lush and verdant. Sometimes a fire ravages the land, or the terrain does not befit greenery all year, or even at all. The Wasteland Trees pack gives you a chance to explore outside the verdant lands where most Elemental Villages might be found, fitting especially well in a fire land or winter/tundra setting.  The Wastelands Pack has twelve (12) STL files, including burned trees, boulders, and rock formations.   ...

Elemental Village - Water Dwelling
Regular price: $2.99
Bundle price: $2.09
Format: STL (3D Model)
The Water Dwelling embodies the perfect characteristics of those denizens of the Elemental Village who hail from the element of water. Bubbly and cute, Water Dwellings pop up around streams, springs, and wells.  The Water Dwelling includes all of the STL files necessary to 3D print the models you see. Default scaled for 28mm games and is able to be re-scaled for print to be played with any game. Assembly and painting required.  Need some guidance for a paint scheme? Check out our Elemental Village Painting Guide on our downloads page.     ...

Elemental Village - Water Mill
Regular price: $6.99
Bundle price: $4.93
Format: STL (3D Model)
Taking advantage of the natural power of flowing water, the Water Mill provides crucial materials and resources for any Elemental Village. Echoing the bubbly and bulbous nature of the smaller Water Dwellings, the Water Mill stands as an opposite, but not opposed, piece to the Fire Forge, allowing the buildings to work together for the betterment of the village.  The Water Mill includes all of the STL files necessary to 3D print the models you see. Default scaled for 28mm games and is able to be re-scaled for print to be played with any game. Assembly and painting required.  Need some guidance for a paint scheme? Check out our Elemental Village Painting Guide on our downloads page.     ...


Total value:$83.86Special bundle price:$58.70Savings of:$25.16 (30%)Price: $83.86
Categories: Company News

Malifaux - Broken Promises - 2E

RPGNow - Mon, 10/16/2017 - 19:12
Malifaux - Broken Promises - 2EPublisher: Wyrd Miniatures

BETRAYAL IS IN THE AIR

After a year of chaos and fighting, the new Governor-General has finally forced the city into an uneasy peace. His predecessor might have stopped there, content with the illusion of control, but Franco Marlow has bigger plans. Under his leadership, the Guild has tightened its iron grip on Malifaux City, and the Masters of the Guild have but one choice: obey his commands or suffer the consequences.

Divided by their own internal conflicts, the other factions of Malifaux have been unable to stop him. Distrust spreads like wildfire through the Arcanists, Nephilim slaughter Nephilim beneath the dark boughs of the forest, and the agents of the Ten Thunders murder each other in the streets.

Everywhere, promises are broken and loyalties are tested, and only one thing is certain: nothing will ever be the same again.

---

No longer do you have to trust the fickle fate of a dice roll. In Malifaux you use cards, called a Fate Deck, as you lead your Crew to victory with strategy, tactics, and resource management, and if that isn’t enough, you can Cheat Fate.

Looking for scalability? Malifaux has it. Jump in with nothing more than a single Crew for a quick and brutal fight, or take your time to gather allies and mercenaries and field a much larger force. Each character brings unique skills and abilities. But don’t waste a single Soulstone; it may be your final mistake.

Price: $28.00
Categories: Company News

All That Ends Well, Something Something

Paizo - Mon, 10/16/2017 - 19:00

All That Ends Well, Something Something

Monday, October 16, 2017

Hello and welcome to the last set of reveals for Pathfinder Battles: Maze of Death! This includes the rest of our rare figures, dungeon dressings, and the elemental lord case incentives. We'll start off with Talmandor, a rare medium figure, whom those familiar with the Pathfinder Campaign Setting will recognize. If not, this miniature is a good stand-in for any avoral agathion, or feathered player character. And if that's not quite enough for you, we have the swashbuckling Tengu Hero, also a rare medium. If you like bird men, this miniature would make a great swashbuckler, gunslinger, rogue, fighter, ranger, or thief.

Looking to expand your options for spellcasting figures? Maze of Death includes the rare large Cyclops, rare medium Diabolical, and rare medium Elf Mystics, based off of artwork from the Hell's Vengeance Adventure Path and Inner Sea Monster Codex.

Set the scene for a creepy encounter with the Barred Door and Blood Stained Altar! Almost every adventurer, at some point in their career, needs a barred door in between them and some monster. Don’t forget, that monsters also need barred doors to keep the pesky murder hobos out of their lairs. And what credible villain wouldn't use one of these altars in their decor?

The next few dungeon dressing pieces are great flexible items to drop into just about any scenario. Maze of Death includes a Fireplace, Fountain, Knight Statue, and Portcullis. Especially good for any adventure you may be running that say, has a fountain whose waters act as a potion of healing, or take up for a rest in a local estate (that totally isn't haunted). WizKids took the extra step to make the logs in the fire removable for the Fireplace, but unfortunately, creating a Portcullis that would open and close is a bit too expensive for the price point. Suspend your disbelief, remember this is a mini, and remember that magic and extra dimension space saving spaces exist in the Pathfinder Roleplaying Game.

And finally, here come the big guns! I present you with the Air and Fire Elemental Lords, the case incentive figures for Maze of Death! These miniatures are Huge, and based off of artwork from the Mythic Adventures hardcover.

Pathfinder Battles: Maze of Death officially releases this month and is now making its way out to subscribers and game stores! Stay tuned into this space next week as we take a look into the upcoming Iconic Heroes sets.

Michael Kenway
Director of Licensing

Tags: Licensed Products, Maze of Death, Miniatures, Pathfinder Battles

2017-10-16T19:00:00Z
Categories: Company News

1pot: rules system & house rules for old school RPGs

RPGNow - Mon, 10/16/2017 - 18:42
 rules system & house rules for old school RPGsPublisher: Wedge the Halfling Under the Door!

1pot ruleset for low level OSR style play across your game or retroclone of choice

1pot is a collection of optional modular rules, house rules, and ideas that can bring a grittier feel to other, especially old-school style, roleplaying games - but that in itself also describes a complete simple, abbreviated and rules-lite RPG. The goal is to extend the risky, one-roll-away-from-death, feel of low level play whilst providing more interesting routes for classes progression to replace 'leveling' - to enjoy finding out what a character might become if you're smart enough to keep them alive.

Yes, it's another 'heartbreaker' or retroclone. But it's mine. And it's PWYW.

Content includes

  • 4,8 or 12 core classes depending on the style of game you play, including the goblin and companion animal
  • Embracing randomness in character creation
  • Rules for armor attrition and physical trauma
  • Vampirism and Lycanthropy are growing curses as new class progressions
  • Level-less experience, and reworked spell system
Download includes the ruleset, and a quick reference/player guidePrice: $3.99
Categories: Company News

Pages