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Dominion Map Poster

RPGNow - Tue, 03/20/2018 - 08:02
Dominion Map PosterPublisher: The Order of the Link

Map Poster of The Dominion

A detailed map of the Dominion, printable at up to 18"x24". Also great for virtual tabletop. Usable with The Order of The Link, or any other gaming system. The Dominion Sourcebook, which describes many of the locations, may be helpful in using this map.

Price: $2.00
Categories: Company News

Mists of Akuma Iconic - Matsi Tsunamo, Private Eye For Hire

RPGNow - Tue, 03/20/2018 - 08:02
Mists of Akuma Iconic - Matsi Tsunamo, Private Eye For HirePublisher: Storm Bunny Studios

Mists of Akuma is an eastern fantasy noir steampunk campaign setting for Fifth Edition and Matsi Tsunamo has seen the seedy sides of its underbelly, walking the beat in Sanbaoshi and using the imperial capital to earn her coin as a private eye.

This is a preview from the Imperial Matchmaker Kickstarter and includes a brief explanation of the campaign setting, one of Matsi’s close calls, how she came to be a detective in Sanbaoshi, roleplaying notes for players and GMs, her signature magic dice, and builds at 4th and 7th level.

Another 7 iconics are on the project page: Ayakashi the theater mask tsukumogami, Kanden the necroji ninja, Lan the self-proclaimed immortal, Natsuko the Kamispeaker, Piasu the erikotera machine-armored warrior, Rinna the Rosoku-Urasan, and Tomoe Masamune the Crimson Blade!

Price: $0.00
Categories: Company News

High Plains Samurai: Legends

RPGNow - Tue, 03/20/2018 - 08:02
 LegendsPublisher: Broken Ruler Games
An Introduction to the Tales of Gunslingers, Samurai, Gangsters, Barbarians, and Steampunk in a Post-Apocalyptic World of Qi Warriors

Available for free (PDF only) this GM's Day 2018 weekend! Then it goes back in the vault until the official launch date of March 20, 2018. 

“These are not mere contraptions built from the scrap metal of old, my dear apprentice. These are the foundation for a new world, and those who build them control its fate.” 
     – Deckland Burr, creator of The Salvation

The One Land used to be a place of beauty, co-operation, and progress. It was the envy of all the known universe, built and nourished under the guidance of the Elemental Spirits that created it. We were their chosen ones, gifted with sentience, emotion, and creativity. All until the All-Father, creator of everything, became jealous of this world doted on by his children. So he came down in his true form and sought to wipe it from existence. His children fought back to protect what they had built and locked the All-Father (now known by his proper name, Chaos) within the Shard of Hope.

That was then. This is now. The battle of Chaos’ Wrath ruined this once idyllic paradise and left us scrambling to make ends meet under the fury of the warlords controlling the remaining Five Cities. And let us not forget about the Wastes, the nuclear desert where Chaos began his path of destruction. Things are bleak and a world this damaged needs heroes to rise up and show the people hope against the odds. That hope begins with Legends.

"If you are already prepared to jump into a narrative game . . . there is a lot of potential for cinematic action in a wild and imaginative setting, in a book that looks great and is structured to be very friendly to the Director running the adventures." - Gnome Stew

High Plains Samurai: Legends provides a one-shot experience to this storytelling RPG of epic exploits against a post-apocalyptic, high fantasy setting. Acting as both a preview for the upcoming High Plains Samurai Roleplaying Game and a stand-alone version, players will have a chance to tell their own versions of three storylines using condensed rules and pre-generated lead characters. Master the political intrigue and dangers of Yung Zhi while bringing in the gunrunner, Dollface, in Showdown In Yung Zhi; survive another day on the Salvation as it races through the Wastes in To Catch A Train; and discover the vengeance and sheer power of the legendary figure known only as Black Scorpion.

A perfect way to bring HPS to your favourite convention or as an introduction to your friends before the release of the HPS core rulebook (currently slated for late Summer/early Fall 2018).

Your Legends are only the beginning.

Designer: Todd Crapper
System: ScreenPlay
Page Count: 84
Features: Complete rules; 3 adventures; 4 pre-generated characters; scene notes; table of contents; bookmarks; hyperlinks; multiple layers for printing

Price: $0.00
Categories: Company News

RPGPundit Presents #24: History & Rule of the Clerical Order

RPGNow - Tue, 03/20/2018 - 03:16
RPGPundit Presents #24: History & Rule of the Clerical OrderPublisher: Precis Intermedia

This weekly OSR periodical from the mind of RPGPundit features a different theme or topic in each issue.

Issue 24 (Mar 20, 2018): History & Rule of the Clerical Order

This elaboration on the history of the Clerical Order and its 40 regulations is the perfect addendum for RPGPundit's Dark Albion setting or any other Medieval-Authentic campaign, OSR or otherwise.

Price: $2.99
Categories: Company News

Golems and their Many Uses & The Halflings of the Triad who build them aka All About Golems & Halflings

RPGNow - Tue, 03/20/2018 - 01:54
Golems and their Many Uses & The Halflings of the Triad who build them aka All About Golems & HalflingsPublisher: Board Enterprises

    Golems - Big, dumb, dangerous.  Halflings - Little, speedy, wanderlust.  Done!  Right?

    If you’re done with just that, you are ignoring some fascinating creatures, on both sides!  Golems can be anything.  They can be defenders of dungeons.  They can be workhorses and fantasy engines.  They can be gladiators.  Really, they can be nearly anything.  And the little guys - Well, just assume that we’re saying halflings can be so much more than simple stereo-types.

    If you’re looking for a ton of new ideas, ideas you can easily use in your existing game world or use to craft a new game world, then Small Bites is what you’re looking for.  Our goal is to take a subject, whether an archetype, a monster class, or some other FRPG theme and bring you as much content about it as we can.  But this isn’t a simple one-shot supplement.  We want to get you involved in the process - giving us the themes you want most, the articles you like the best, and the feedback we need to make you happy.

    This is the “World Walker” edition.  The Game Master edition gives you even more, including ideas about campaigns, enemy characters, and world building.  We know that veteran and starting players and game masters are all going to find things they can use, and ideas to spark their characters, campaigns and game worlds!  Come on - You’ve got nothing to lose!

    This supplement contains 18 pages of content, compared to the full version which contains 48 pages.  

Price: $0.00
Categories: Company News

Drawn to the Flame

Fantasy Flight Games - Tue, 03/20/2018 - 01:12
Published 19 March 2018 | Legend of the Five Rings LCG Drawn to the Flame

Preview the Non-Phoenix Cards Featured in Disciples of the Void

“Honor is for those with no deeds to their name.” 
   –Moto Nergüi

While the Phoenix consider themselves the best equipped to handle the problems of the Emerald Empire, their relationship with other clans has begun to strain. It is because of the visions of the Phoenix that the Unicorn must teach others of their mysterious meishōdō magic, and tensions have risen between the two clans. Meanwhile, the Crane Clan believe only they have the knowledge and beauty to fix the flawed Emerald Empire… and while the Phoenix may make for wise allies, it is the Crane who know best.

Disciples of the Void features a wide variety of Phoenix cards that will expand their strategies, but also features three copies each of nine non-Phoenix cards, many of which are specifically designed to counter the powerful new strategies the Phoenix Clan will find in the pack. Join us today as we preview the non-Phoenix Cards featured in the Disciples of the Void Clan Pack for Legend of the Five Rings: The Card Game, available for pre-order now from your local retailer or our website!

Words and Deeds

Like the other Great Clans of Rokugan, the Unicorn are honorable samurai, but they place a special emphasis on their actions over their glory. Moto Nergüi $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#14CF7').colorbox(opts); });  (Disciples of the Void, 17) is one of the Unicorn’s fearsome Cavalry, and she says more through her deeds than her words. At zero glory, Nergüi’s stats will most likely remain static at two military skill and two political skill, regardless of her status. However, she truly shines in her ability to lock out those who focus too much on their own glory. As an Action during a military conflict that she's participating in, Moto Nergüi can move the character with the highest glory home. This will almost never be Moto Nergüi and since you get to choose in case of a tie, you can manipulate the game in your favor by turning the conflict's tide to your favor… or save one of your own characters from committing to a losing battle.

This ability is especially effective against the Phoenix Clan, who often rely on their high-glory characters to break provinces and win conflicts.  An honored Serene Warrior $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#FA7').colorbox(opts); });  (Core Set, 88) or Shiba Tsukune $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#3672').colorbox(opts); });  (Core Set, 93) are some of the most dangerous characters in the game, but their high glory makes them an easy target for Moto Nergüi, making your opponent think twice before committing them to a military conflict.

Beauty and Grace

With a barrage of powerful Spell cards introduced in Disciples of the Void, the Phoenix’s hand of conflict cards will become a terrifying and dangerous mystery for their opponent. Luckily, as with all matters in Rokugan, the Crane are well suited to keeping the other clans in check. Doji Shigeru $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#14131').colorbox(opts); });  (Disciples of the Void, 14) is a powerful Crane Courtier who severely limits the cards your opponent will play during a conflict. After your opponent plays an event during a conflict in which Doji Shigeru is participating, that opponent must choose and discard a card from his or her hand.  

Hemorrhaging cards in this way can make your opponent think twice before they try to swing a conflict with an event. In the case of clans like the Phoenix and the Scorpion, this can be devastating, as Doji Shigeru can force them to throw away vital Spells and events that they would otherwise rely on to tilt conflicts in their favor. It's also important to note that this ability only affects your opponent, meaning the Crane are free to express themselves through powerful events with no such penalty.

Guardian Spirits

Though much of the drama found in Rokugan centers around the Great Clans, these samurai are far from the only inhabitants of Rokugan, mortal or otherwise. Disciples of the Void represents this by featuring two powerful, neutral conflict characters that mirror one another.  

The Guardian Kami  (Disciples of the Void, 26) is a Keeper role only Spirit, and while it is defending, you may sacrifice it to resolve the effect of the contested ring as if you had won the conflict as the attacker.

The effects of the five rings can each turn the momentum of the game in your favor, but resolving them in the middle of a conflict can give you an even greater boost. Using the Water ring to bow an opponent’s character normally weakens your opponent’s skill in a later conflict, but using it in the middle of a conflict can bow one of your opponent's participating characters, negating their skill from the conflict. The Fire ring works in a similar way, giving you the power to honor one of your characters or dishonor an opponent's at a critical moment. Sacrificing a character can be a tall order, but the benefit could swing the entire game in your favor.

Kami Unleashed  (Disciples of the Void, 27) is nearly identical, but is limited to clans with a Seeker role and can only be sacrificed during a conflict in which you are attacking. This can put extreme pressure on your opponent, and should you win the conflict, you'll be able to resolve the ring effect a second time! A successful Fire conflict could net you two honored characters. Or, you could use the Earth ring to refill your own hand while destroying your opponent’s plans.

The New Disciples

While Disciples of the Void places an emphasis on the mystical Phoenix Clan, every Great Clan in Rokugan will receive new tools for the conflicts to come. As the elements continue to shift in the land of Rokugan, the focus turns to the unique Shugenja and Spells available to every clan. What awaits the Emerald Empire?  

Unleash your magic and pre-order Disciples of the Void (L5C08) from your local retailer or our website!

Discuss this article
in our forums!
Categories: Company News

The Dwarf: Old School Meets New School

RPGNow - Mon, 03/19/2018 - 23:58
 Old School Meets New SchoolPublisher: Spes Magna Games
Glory draws nigh! Grab your shield and axe! Defend dwarvenkind against your ancient foes!

Old School meets New School in The Dwarf, a new combination character class/race. Now you can relive the glory days of the World's Greatest Roleplaying Game, back when a dwarf was a dwarf instead of a dwarf fighter or rogue or whatever. The Dwarf presents a complete race-as-class, including two new subraces, three new archetypes, and three new backgrounds.

Price: $2.00
Categories: Company News


RPGNow - Mon, 03/19/2018 - 23:04
HELLSCAPES CorebookPublisher: Scrivened, LLC
Living is hard, now that society has fallen. We used to complain that our lives were boring. These days, every moment is a struggle. Every meal is earned. Every breath is precious. Dangers roam the landscape, both human and worse. Few survive, and numbers dwindle. Those who manage to live long are legend, hardened heroes or monstrous villains. You are among them.

Your canteen, your weapon, your food: these are the most precious treasures in the world. But once you reach our level you might start wanting more, the whispered wonders yet to be uncovered. Secrets of old ready to come back into the harsh light of this fallen world. 

Will you plumb those depths and scour the wastelands for what we’ve lost? Will you band together with fellow survivors, watching each other’s backs in the treacherous night? Will you lend a blistered hand to rebuilding society in this hell of a world? Or will you break what is left of it, and remake it anew? 

HELLSCAPES is the beaten and battered manual you need to run post-apocalyptic survival games. We’ve scavenged the noble bones of Dungeons & Dragons 5th edition, reworking its lightweight materials into twisted mechanics to serve our needs. We bastardize classes into those that suit the wastes, allowing for new and dangerous heroes to arise. We’ve repurposed the raw materials of Feats and Backgrounds to reflect the storylines of hardened scavengers. We recast Races into Origins, allowing you to customize tribes, mutations, and robotic enhancements to suit the hellish campaign settings you choose. 

Need a game where society collapses as the dead rise to consume the living? Want to see how you’d fare against the unblinking gaze of robotic overlords? Hope to lead the uprising of a human resistance against alien conquerors? We’ve got the system for you. 

HELLSCAPES includes all the post-apocalyptic baddies your DM needs to tear you limb from limb, leaving more food for those who remain. Just kidding, we’re sure you’ll make it tough guy. 

We’re building HELLSCAPES on the engine that drives our last Kickstarter, the highly successful HYPERLANES. There we showed that magical spells could be converted into a system of gambits, where skill and pluck can easily play out as powerful but limited abilities. Here we go further, inventing hundreds of new Gambits for deployment against barbaric raiders and hostile environments alike. 

Built lightweight and simple, gambits allow for creative uses beyond our own limited imaginings. This is where players flourish, bending raw Gambits to the needs of the moment in bursts of creativity. 

We’ve even made sure to include Gambits for use in daring vehicular chases. If you want hellish landscapes traversed by spike-mounted dune buggies and cargo trucks, we’ve got you covered. Since HYPERLANES was made to handle space flight, we’ve got this vehicles thing down pat. HELLSCAPES is all about action movie stunts and gasoline explosions.

Price: $20.00
Categories: Company News

HELLSCAPES Character Sheet

RPGNow - Mon, 03/19/2018 - 22:50
HELLSCAPES Character SheetPublisher: Scrivened, LLC

A form fillable 2 page character sheet for your post-apocalyptic adventures in HELLSCAPES, and it's free!

Price: $0.00
Categories: Company News

Skryba Końca Świata nr 6 03/2018

RPGNow - Mon, 03/19/2018 - 22:15
Skryba Końca Świata nr 6 03/2018Publisher: Legacy of the Empire

Skryba Konca Swiata swietuje wlasnie pol roku! W szostym numerze naszego miesięcznika znajdziecie miedzy innymi:

  • Dzien Proby, czyli duza przygode wprowadzajaca do gry nowy Rod: Gorskie Klany;
  • opis rozmaitych zawodow typowych dla sredniowiecznego i renesansowego swiata;
  • dwa filozoficzne eseje;
  • Super Bohater, czyli pierwsza czesc cyklu o tworzeniu bohaterow inspirowanych postaciami z ksiazek, komiksow i gier;
  • Imperium Podzielone: obszerne sprawozdanie z odcinka drugiego i zapowiedz trzeciego,

i jeszcze więcej!

Price: $2.00
Categories: Company News

RPGPundit Presents #23: Uncanny Creatures & Objects (Spanish)

RPGNow - Mon, 03/19/2018 - 22:14
RPGPundit Presents #23: Uncanny Creatures & Objects (Spanish)Publisher: Precis Intermedia

This weekly OSR periodical from the mind of RPGPundit features a different theme or topic in each issue.

Issue 23 (Mar 13, 2018): Last Sun: Uncanny Creatures and Objects of the Middle-Northern Wilderlands (Último Sol: Criaturas y Objetos Asombrosos de las Tierras Salvajes del Norte)

From the annals of the RPGPundit's (in)famous Last Sun gonzo fantasy campaign, this supplement brings you a variety of curious creatures and interesting objects that can be found in the Middle-Northern Wilderlands. From the Cactus People and Mountain Dragon to Pythian War weapons and mecha, make your own games a little more gonzo.

La edición española de la publicación semanal OSR creada por RPGPundit que presenta un tema diferente en cada número.

De los anales de la infame campaña de fantasía gonzo de RPGPundit, Último Sol, este suplemento describe curiosas criaturas y objetos interesantes que pueden encontrarse en la zona central de las Tierras Salvajes del Norte. Desde los Cactilianos y el Dragón de Montaña hasta los mechas y armas de guerra pitios, haz tus partidas un poco más gonzo.

Click here for the English version of this issue.

Price: $2.99
Categories: Company News

Mists of Akuma Iconic - Piasu, Haiiro-Kishi Battle Brother

RPGNow - Mon, 03/19/2018 - 21:03
Mists of Akuma Iconic - Piasu, Haiiro-Kishi Battle BrotherPublisher: Storm Bunny Studios

Mists of Akuma is an eastern fantasy noir steampunk campaign setting for Fifth Edition and Piasu is a feared erikotera warrior from Soburin, a shikome (hobgoblin) wrought from a wolf corrupted by the supernatural fog.

This PDF preview from the Imperial Matchmaker Kickstarter contains one of the fearsome warriors battles, how he came to be erikotera, roleplaying notes to guide anyone using him, his powerful (albeit faulty) machine armor and revving tetsubo, and build at 4th and 7th level.

There are 7 other adventurers joining Piasu on the project page: Ayakashi the theater mask tsukumogami, Kanden the necroji ninja, Lan the self-proclaimed immortal, Matsi the tanuki private eye, Natsuko the Kamispeaker, Rinna the Rosoku-Urasan, and Tomoe Masamune the Crimson Blade!

Price: $0.00
Categories: Company News

Piasu - Haiiro-Kishi Battle Brother

RPGNow - Mon, 03/19/2018 - 21:03
Piasu - Haiiro-Kishi Battle BrotherPublisher: Storm Bunny Studios

Mists of Akuma is an eastern fantasy noir steampunk campaign setting for Fifth Edition and Piasu is a feared erikotera warrior from Soburin, a shikome (hobgoblin) wrought from a wolf corrupted by the supernatural fog.

This PDF preview from the Imperial Matchmaker Kickstarter contains one of the fearsome warriors battles, how he came to be erikotera, roleplaying notes to guide anyone using him, his powerful (albeit faulty) machine armor and revving tetsubo, and build at 4th and 7th level.

There are 7 other adventurers joining Piasu on the project page: Ayakashi the theater mask tsukumogami, Kanden the necroji ninja, Lan the self-proclaimed immortal, Matsi the tanuki private eye, Natsuko the Kamispeaker, Rinna the Rosoku-Urasan, and Tomoe Masamune the Crimson Blade!

Price: $0.00
Categories: Company News

Fighter Class Preview

Paizo - Mon, 03/19/2018 - 21:00

Fighter Class Preview

Monday, March 19, 2018

Over the past 2 weeks, we've tried to give you a sense of what Pathfinder Second Edition is all about, but now it's time to delve into some details on the classes. From now until the game releases in August, we'll go through the classes one by one, pausing now and then to look at various rules and systems. Today, let's take a look at one of the most foundational classes in the game: the fighter.

The fighter was one of the first classes we redesigned, alongside the rogue, cleric, and wizard. We knew that we wanted these four to work well in concert with each other, with the fighter taking on the role of primary combat character, good at taking damage and even better at dealing damage. The fighter has to be the best with weapons, using his class options to give him an edge with his weapons of choice. The fighter also has to be mobile, able to get into the fray quickly and hold the line, allowing less melee-oriented characters time to get into position and use their abilities without have to fend off constant attacks.

Let's start by looking at some of the features shared by all fighters.

Illustration by Wayne Reynolds

First up is attacks of opportunity. This feature allows you to spend your reaction to strike a creature within your reach that tries to manipulate an object (like drinking a potion), make a ranged attack, or move away from you. This attack is made with a –2 penalty, but it doesn't take the multiple attack penalty from other strikes you attempt on your turn. Other classes can get this ability—and numerous monsters will as well—but only the fighter starts with it a core feature. Fighters also have feat choices that can make their attacks of opportunity more effective.

Next up, at 3rd level, you gain weapon mastery, which increases your proficiency rank with one group of weapons to master. Your proficiency rank increases to legendary at 13th level, making you truly the best with the weapons of your choice. At 19th level, you become a legend with all simple and martial weapons!

The fighter gets a number of other buffs and increases as well, but one I want to call out in particular is battlefield surveyor, which increases your Perception proficiency rank to master (you start as an expert), and gives you an additional +1 bonus when you roll Perception for initiative, helping you be first into the fight!

As mentioned in the blog last week, the real meat behind the classes is in their feats and (as of this post), the fighter has the largest selection of feats out of all the classes in the game! Let's take a look at some.

You've probably already heard about Sudden Charge. You can pick up this feat at 1st level. When you spend two actions on it, this feat allows you to move up to twice your speed and deliver a single strike. There's no need to move in a straight line and no AC penalty—you just move and attack! This feat lets the fighter jump right into the thick of things and make an immediate impact.

Next let's take a look at Power Attack. This feat allows you to spend two actions to make a single strike that deals an extra die of damage. Instead of trading accuracy for damage (as it used to work), you now trade out an action you could have used for a far less accurate attack to get more power on a roll that is more likely to hit.

As you go up in level, some of the feats really allow you to mix things up. Take the 4th-level feat Quick Reversal, for example. If you are being flanked and you miss with your second or third attack against one of the flankers, this feat lets you redirect the attack to the other target and reroll it, possibly turning a miss into a hit!

We've talked before about how fun and tactical shields are in the game. To recap, you take an action to raise your shield and get its Armor Class and touch Armor Class bonuses, and then you can block incoming damage with a reaction while the shield is raised. At 6th level, fighters can take the feat Shield Warden, which allows them to use their shield to block the damage taken by an adjacent ally. At 8th, they can even get an extra reaction each turn, just to use shield block one additional time. (And yes, they can spend this extra reaction on another use of Shield Warden.) At 14th level, a fighter can use their shield to protect themself from dragon's breath and fireballs, gaining their shield's bonus to Reflex saves.

The fighter also has a wide variety of options with ranged weapons, allowing you to deal more damage up close or fire more than one arrow at a time. I foresee a lot of fighters taking Debilitating Shot, which causes a foe to be slowed if the attack hits (causing it to lose one action on its next turn).

And all this is a small sample. We've made a conscious effort to give fighters a number of paths they can pursue using their feats: focusing on shields, swinging a two-handed weapon, fighting with two weapons, making ranged attacks, and fighting defensively. These paths are pretty open, allowing you to mix and match with ease to create a fighter that matches your play style.

The goal here is to give you a variety of tools to deal with the situations and encounters you are bound to face. You might walk into a fight with your bow and open with Double Shot, allowing you to fire a pair of arrows into the two nearest foes, only to swap over to using a greataxe when the rest surround you, making an attack against all enemies in your reach with Whirlwind Strike! It all comes down to the type of fighter you want to play.

Jason Bulmahn
Director of Game Design

Tags: Fighters, Pathfinder Playtest, Valeros, Wayne Reynolds

Categories: Company News

The Drooler in the Dark

RPGNow - Mon, 03/19/2018 - 20:23
The Drooler in the DarkPublisher: Chaosium

I stood at the door, my face pale. A cold sweat dampened my brow. I turned to look at my companion to see how he was faring.

 “Prepare yourself, Joe. We are about to face something so horrible and evil that I am surprised that the very earth does not reject its presence.”

 “What is this horror?” said Joe.

“The Drooler in the Dark, the Dog That Should Not Be...” I said, my voice trailing off to a whisper.

“A Hound of Tindalos!” Joe cried as a look of terror crossed his face.

“No, far worse.” I said as the door swung open, revealing It.

“Oh, look at the cute doggy!” said Joe, stepping forward to meet the Beast.

“No, Joe!” I cried, but it was already too late...

This Call of Cthulhu 7th Edition adventure pits an investigator against the humorous horror of the Drooler in the Dark.

Pay what you like; you can like to get it for free.

Price: $0.50
Categories: Company News

Midgard Worldbook for 5th Edition and PFRPG

RPGNow - Mon, 03/19/2018 - 20:17
Midgard Worldbook for 5th Edition and PFRPGPublisher: Kobold Press
Adventure In a Dark World of Deep Magic!

It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage.

The omens are dire. The roads to the shadow realm are open again, and the fey have returned to claim their ancient tribute. In the north the giants prepare for Ragnarok, while the goblins in the west grow restless. In the Crossroads, the shadow of the vampire princes falls across the land. The World Serpent is stirring—and not even all-knowing Baba Yaga can say what will happen next.

Now more than ever, Midgard needs heroes to stand against the dark, driving it back with spell, steel, and cunning!

The 460-page Midgard Worldbook includes:

  • Detailed description of Midgard's empires, cities, and kingdoms, with associated heraldry, rulers, and adventure hooks for each state, large or small
  • Characters from Baba Yaga to the lords of the Dragon Empire, from the honest folk of Zobeck to various elven holdouts of Dornig and the vampire lords of Morgau
  • Full lore on the pantheons of the Northlands, Crossroads, Elves, and others, including divine domain lists, rituals, divine demands, and the various masks and sacred texts—plus rituals and ambitions of the Dark Gods, for the GM's eyes alone!
  • Revised and expanded lore of the planes, history, calendars, and conflicts of the world
  • Forbidden lore of blood magic, void magic, and various dooms and items not meant for players' eyes!
  • And much more!

Start your next campaign off right—put your players on a dark road!

Price: $29.99
Categories: Company News

Shaintar: Thundering Skies

RPGNow - Mon, 03/19/2018 - 20:03
 Thundering SkiesPublisher: Savage Mojo
The Tempest is Coming!

     Violent, unexplained storms batter the coast of Shaintar, Smashing into towns with incredible ferocity. It is the start of the Tempest, and there's nothing natural about the extreme weather descending on the realm.

     Tell the story of heroes battling the greatest of evils in Thundering Skies, the first published campaign setting for Shaintar. The stakes have never been higher - or more dangerous - for the Tempest represents a terrible foe that seems unstoppable. Even Ceynara, the Queen of Hell, casts a wary eye upon the forces of the Tempest.

Be prepared, for the skies are Thundering!

    With this book you have the tools to set the scene and tell the story of a full Plot Point Campaign. You'll find plenty of new player options, background on events and locations, a hoste of Savage Tales, and a bestiary full of NPC?Enemy stat blocks related to the Tempest in Shaintar. 

Writing: Howard Brandon, Darren Pearce and Drew Wendell  Rules: Howard Brandon, Brett Smith; Edits: Gayle Reick, Miles Kantir; Art: Alida Saxon, Bien Flores, Carl Holden; Chris Bivins Layout: Alida Saxon

Price: $19.99
Categories: Company News

They Came From Below!

Paizo - Mon, 03/19/2018 - 19:00

They Came From Below!

Monday, March 19, 2018

The journey into the Jungle of Despair continues this week with a look at some of the myriad threats that may face your party in the Darklands below the jungle, such as in the final two volumes of the Serpent's Skull Adventure Path.

You've already seen the morlock cleric, serpentfolk cleric, and serpentfolk wizard, so there's no use in trying to tease what monstrous civilizations this week's previews are going to represent. What good is a morlock cleric without a congregation of followers to do his bidding? Look no further than the morlock, a Medium common figure. I expect most GMs to get at least two of these figures to take advantage of their swarming special ability!

Not to be outdone by the degenerate offspring of their ancient Azlanti enemies, serpentfolk are even better represented in this set than morlocks, with two more figures we haven't seen yet. The first is the serpentfolk hunter, a Medium common figure, the perfect component for a serpentfolk warband, either guarding their subterranean domain or venturing to the surface with evil intent.

The final serpentfolk in the set is the serpentfolk rogue, a Medium uncommon figure. I love hand crossbows, and this figure shows off why. Using the vials of poison on its belt, the serpentfolk rogue can envenom both a bolt and its blade, presenting a deadly threat both to enemies within reach and dozens of feet away.

Lastly, we have a brave adventurer willing to travel into the darkness to rid the world of these sinister beasts. The human paladin commander makes a great figure for both a player character or the noble leader of a holy order of knights, such as the Glorious Reclamation in the Hell's Vengeance Adventure Path. The human paladin commander is a Medium rare figure.

Check back next week, for the antepenultimate entry into our Jungle of Despair preview series! Yes, that makes this the preantepenultimate preview, but who's counting?

Mark Moreland
Franchise Manager

Tags: Jungle of Despair, Licensed Products, Miniatures, Pathfinder Battles

Categories: Company News

The Dungeon Delving Deck

RPGNow - Mon, 03/19/2018 - 18:44
The Dungeon Delving DeckPublisher: Scrub Oak Publishing LLC
Take your 5e game anywhere and help prisoners find heroes.

Preview of Card Faces with Dice Numbers

The Dungeon Delving Deck provides an amazing amount of help running 5e games:

  • A regular card deck (Ace-King and Joker for each Suit)
  • provides dice rolls for d4, d6, d8, d10, d12 and d20
  • geomorphs for designing your own dungeon
  • spell and conditions reference for 5e

But buying The Dungeon Delving Deck helps others too…

Prisoners Need Heroes
Roleplaying can be a great way to explore problem-solving, ethical behavior and heroic expectations. That means it can be an important part of the rehabilitation process for prisoners. But playing in prison can be tough… dice are usually forbidden so other randomizers have to be used. A regular deck of playing cards can be used, but has some limitations when you’re trying to generate all the numbers needed for most RPGs.

But what else could I add other than dice results?

What about spell and condition references...? The spells are some of the most common low level spells, especially suited for Clerics and Wizards.

Preview of Card Faces with Conditions

What about the backs?

I thought that a great idea for the backs would be dungeon geomorphs... i.e tiles that you can fit together to make dungeon layouts. For the dice cards, it's important that you can't tell what the face of the card is by the back (for example, if you're using the cards to play a regular game of poker). So each card has one of two layouts and they're distributed in a random way so that you can't tell anything about the card values. But the cards that don't have dice can be special. So they're an assortment of 'point of interest' tiles that you can use in the dungeon layout.

Preview of Dungeon Geomorph Layout

Hmmm... what about folks who aren't in prison?

Yeah. So once I figured out all the things I could do with the cards they seemed pretty neat. Maybe something that folks would want to use in home games, or as a planning tool. I even realized that if you made the size right, you could use building blocks as character/monster tokens:

Using 1x1 building blocks as tokens

So I decided to open things up for everyone. And I also decided that by doing that, it might help out my plans to get these decks to prisoners. When you buy The Dungeon Delving Deck, a portion of the proceeds will go to producing Decks to be donated to prisons across the United States.

The complete Deck

Price: $8.88
Categories: Company News

100 Terrible Quest Rewards

RPGNow - Mon, 03/19/2018 - 18:31
100 Terrible Quest RewardsPublisher: Metal Turtle Games

Sometimes being an adventurer isn't very glamorous (especially when you are starting your carreer) and you often have to do annoying quests for pityful rewards.

This list is perfect to give terrible rewards to your players that will make them conscious of how low they are on the food chain !

Price: $0.50
Categories: Company News