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Vagabonds of Dyfed

RPGNow - Sat, 05/26/2018 - 19:32
Vagabonds of DyfedPublisher: Sigil Stone Publishing
An unholy union between the OSR and PbtA. A modern take on fantasy rpgs compatible with the classics.

Vagabonds of Dyfed is designed to emulate old-school rpgs with streamlined mechanics. It focuses on “traditional” emergent storytelling and fictional positioning, while leveraging a cut-down Powered by the Apocalypse mechanic.

Vagabonds picks the pockets of greater games: World of Dungeons, Lamentations of the Flame Princess, Barbarians of Lemuria, Blades in the Dark, City of Mist, the Black Hack and the White Hack, and of course Moldvay’s venerable Basic.

  • Less swingy and random than most d20 games

  • Easy rules for tactics, clever approaches, and problem solving

  • Players roll everything (usually)

  • A single roll for attack and damage (which scales)


The game is (mostly) mechanically compatible with OSR retroclones, but benefits from a non-binary PbtA style system.

  • A single PbtA “move” core: 2d6 + mod, tiered results

  • Player-generated traits instead of playbooks or attributes

  • High character lethality (low HP, old school damage)

  • Strong GM authority (permissions, GM adjudication)


Basically, we set out to make World of Dungeons on steroids and came pretty close.

Character Sheet

Table of Contents

Quick Reference (by David Schirduan)


How Is It (Not) OSR?

The GM principles and methods are written to:

  • Present situations, not plots

  • Challenge both the player and the character

  • Discard any notion of fairness or balance

  • Remain an impartial judge and referee; an objective observer

  • Reveal the world through immersive play -- things aren’t collaboratively built by the group; it favors verisimilitude

  • Maintain GM authority


The game is built to be as close to compatible to 0e and B/X (Moldvay style) as possible.

  • HP and damage align with B/X, WoDu, and LotFP

  • PC power level and growth curve is similar to Basic, only 6 levels (most abilities grant tools, not numerical power)

  • Healing is difficult and can be time consuming; some injuries are permanent

  • Spells demand sacrifice and can yield unintended consequences


While 2d6 + mod isn’t compatible with B/X AC and attack rolls, this isn’t the first OSR game to eschew such mechanics (Maze Rats, Barbarians of Lemuria, Black Hack). Since the roll is based more on what the character can accomplish as opposed to the nature of the challenge, it plays more like the White Hack and many other OSR saving throw systems (Labyrinth Lord, etc).

Even though you can ignore a monster or a challenge’s attack and AC, there are mechanics for tweaking especially difficult tasks or enemies. There’s a thorough section on converting and creating monsters from old school games (with many must-have monster statblocks included) making it easy to adjust as necessary.


Module Flexibility and Incorporation

Most OSR modules, adventures, spells, and monsters are ready to pick up and play as is. Converting the few things that don’t perfectly align is trivial and can be done on the fly. Grabbing your favorite adventure from LotFP, DCC, LL, or Basic takes almost no additional prep.


Character Creation

One of the biggest departures from the OSR is the way characters are created; less random and more flexible than most old school games. The closest OSR analog is Barbarians of Lemuria or White Hack, but chargen is solidly in the “new school” camp.

Each player defines a few traits that describe the character (their approach, their background, etc) and when those traits are relevant they gain a bonus to their roll. Additionally characters have lineages (elf, dwarf, etc) and special abilities, spells, and so forth.  


Random Tables?

Other than those associated with magical mutations or traveling through the harsh wilderness, Vagabonds doesn’t have many random tables. We feel that there is an endless supply of those already out there; Vagabonds is trying to streamline the systems at play, not provide a lot of additional flavor or content.


What OSR Games is it most similar to?

It plays like a combination of White Hack, Maze Rats, and Basic.


How is it (Not) PbtA?

The game’s presented in a barebones, compact way. It can be hard for those used to other PbtA games to pick it up and run it like Dungeon World or Fellowship. Much of the advice and GM material found in other PbtA games is absent here; and that’s by design.

Vagabonds is meant to be as light and dense as possible; while there’s little to no advice, GM moves, or spelled out agendas, there are dozens of examples and principles to follow. We feel that the spirit of the game will come naturally to those through its play.


No playbooks?

Well, sort of. There are several character “archetypes” in the back of the book which function very similarly to playbooks. However character creation is a lot like World of Dungeons mixed with City of Mist — a combination of free form traits and player selected abilities.

Basically there’s a system in place for “building your own playbook,” not unlike early versions of Blades in the Dark or Uncharted Worlds. If you’ve played Freeform Universal, RISUS, or Fate, it won’t be unfamiliar.


Only one move?

The core is limited to a single move; basically Defy Danger. Most of the time the GM can make a ruling or interpretation and move on. However, there are tons of additional moves in the form of techniques.

Techniques are structured like PbtA moves but fill the role of spells, feats, or special abilities from other fantasy rpgs. All of these techniques conform to genre conventions (fantasy skullduggery), but since they’re not bundled into playbooks you’re able to mix and match til your heart’s content. This allows you to maintain the PbtA principle of sticking to the theme of the game without restricting you to a confined playbook structure. It’s admittedly more burdensome on the player (you can use the Archetypes all the way through level 6 if you wish) but the added customization is half the fun.


So like Dungeon World? Freebooters on the Frontier?

While related, it’s pretty dissimilar to those games. There’s much less meta-collaboration or player agency. Some might call Vagabonds primarily “actor stance” as opposed to “author stance;” the game encourages a clear distinction between GM authority and player input.

Dungeon World is of course a huge source of inspiration (it is what gave rise to World of Dungeons in the first place) but many of its rules have been discarded in favor of simpler, older, harsher ones. Likewise, it plays very differently due to the single-roll attack + damage, lack of playbooks, and shallower overall power curve.


What Else Is in the Book?

Check out the table of contents, or review the list below:

  • Examples: tons of examples, some for practically every rule or subsystem in the game.

  • Plan and Prep rolls: speed up play if you don’t have time to plan every detail and stow every torch

  • Tool kits: packets of semi-abstracted gear and items

  • Travel turns: track and trigger random dungeon or wilderness encounters

  • Hirelings: allies, mercenaries, even warhounds

  • Easy but interesting equipment rules: equipment functions like a combination of tags and techniques, sometimes granting permissions or bonuses, other times entire abilities or spells

  • Magic: various interpretations of how magic can work in your game (techniques only? Traits permissible? Anyone?)

  • Downtime scenes: cribbed and simplified from Blades in the Dark, but works surprisingly well in this context

  • Decays and hazards: weather, poisons, spell-mutations, and looming threats

  • Premade archetypes: want to get started playing in five minutes? Grab an archetype and start slayin’

Book Format

The game comes in two formats:

  • A digital-only, single-column PDF great for phones or smaller screens
  • A print, black and white, two-column square layout

When you buy the game you get the PDF of both versions in case you prefer the wider, two column format. Likewise, when you buy the print version you get all PDF formats. Finally, note that even though DT lists the game as "color" the interior of the book is printed in black and white; color printing is the only way we can get the higher quality paper. 

Price: $10.00
Categories: Company News

Inferno: City of Glasya-Labolas (2 books) [BUNDLE]

RPGNow - Sat, 05/26/2018 - 18:26
 City of Glasya-Labolas (2 books) [BUNDLE]Publisher: Spellbook Games
This special bundle product contains the following titles.


Inferno: City of Glasya-Labolas
Regular price: $5.50
Bundle price: $3.75
Format: Watermarked PDF
Spellbook Games announces the release of Inferno: City of Glasya-Labolas, a title in the Inferno line of adventure products. City of Glasya-Labolas describes in detail an evil city on the edge of the continent of Gehenna on the Plane of Devils, between the Apophis Mountains and the endless Orobus Marsh. It is the city of the Telchine Devils, supreme craftsmen and crafters of enchanted items. Devils share part of the city with mortals, which is described in detail. The adventure also describes areas around the city, from a nearby village to several islands located out in the marsh.   City of Glasya-Labolas is a sandbox for high level Adventurers, particularly neutral and evil persons, although it pleases the Devils to tolerate a few good persons. Information i...

Inferno: Glasya-Labolas Denizens
Regular price: $1.25
Bundle price: $1.05
Format: Watermarked PDF
Inferno: City of Glasya-Labolas described an evil city located on the edge of the Gehenna continent on the Plane of Devils.  The city is run by the Devils and is the home of the Telchine Devils, the craftsmen and enchanted item makers of the Diabolic world.  Mortals are permitted to live in parts of the city.  This book provides details for 162 characters that may be encountered in Glasya-Labolas, along with statistics for Telchine Devils and eight alien races that come from universes in the Celestial Sphere. This is ONLY the companion volume that provided descriptionsn and statististics for Denizens of the city....


Total value:$6.75Special bundle price:$4.80Savings of:$1.95 (29%)Price: $6.75
Categories: Company News

Xao: Island of Iron and Silk (PFSRD)

RPGNow - Sat, 05/26/2018 - 16:18
 Island of Iron and Silk (PFSRD)Publisher: LPJ Design

The world of Exodus boasts a turbulent history—from the rise of the Kaga to the defeat of the First Ones and the events of the Twilight War, from the creation of the Imperial Alliance to the present crisis that threatens to tear the Alliance apart. But even in this world, there are mysteries, and the greatest one in all of the world of Exodus is Xao. Xao: Island of Iron and Silk is an island that is a homage to the lost cities and continents of Atlantis, Avalon, Lemuria, and Mu combined with the Chinese / Indian / Southeast Asian inspired themes, mythology and background in the NeoExodus campaign setting.  This sourcebook is a small overview of Xao and it five major locations. In addition, there are over 170 feats that we included from the original conception of 3.5 OGL system to the Pathfinder RPG version in their original formats.

Price: $0.99
Categories: Company News

800-plus pages of Pathfinder for PaizoCon!!! Plus 40% off!

Legendary Games - Sat, 05/26/2018 - 13:29
We look forward every year to seeing our friends and fans at PaizoCon, and this year we have not one but TWO HUGE releases just in time for you to celebrate with us! Of course, to kick off the fun we are offering 40% OFF ALMOST EVERYTHING here at the Legendary Games webstore now through May 31st. Just […]
Categories: Company News

Deluxe Sci-Fi Character #4

RPGNow - Sat, 05/26/2018 - 13:29
Deluxe Sci-Fi Character #4Publisher: Peter Saga

Full color and black & white artwork ( separate files) of an Evil Antagonist in a high res digital format.

Line art specifics, 7" (w) 9.4" (h) inches @ 300dpi.

Purchase includes one of each file format - PSD & PNG with no background. 
All art files enclosed in a ZIP file.

Artist background - Peter Saga is a professional illustrator whose artwork has appeared in numerous publications.

* License usage guidelines enclosed in the attached ZIP file allowing the purchaser to alter or modify any illustration in this set, in addition to rules on crediting, etc.

Price: $1.99
Categories: Company News

10 Remarkable Races Submerged for 10$! [BUNDLE]

RPGNow - Sat, 05/26/2018 - 13:23
Publisher: Alluria Publishing
This special bundle product contains the following titles.


Remarkable Races Submerged: The Aquatic Anumi
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      The second in this line (after the Sunken Relluk) is the Aquatic Anumi; water pets who have undergone a radical transformation into humanoid versions of their former selves. More than just anthropomorphic sea animals; they have an ancient secret that once made them direct representatives of the gods themselves. With this catch-all bestial race, personify your favorite animal and lead him into combat against evil!   This book expand...

Remarkable Races Submerged: The Chrysopsaro
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      Does aquatic pathfinding have you hungry for gold? Just arriving from the secret sea beneath the largest bazaar in the multiverse are the chrysopsaros; a money-loving race that specializes in gold coin. Originating from the mysterious demiplane of commerce, these fish-folk eat and shed coins, and have a great eye for lucrative endeavors. To a chrysopsaro, money is life! So gather your delectable gold pieces together and discover something new. Included ...

Remarkable Races Submerged: The Kvol
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      Ever want to play a PC race with swarm-like traits? The kvol is a hive-mind collective of miniscule  luminescent squid that work together to make the body and mind of a hero! In this 7th chapter of the RRS series, we take the Kvals of Remarkable Races' fame and re-conceptualize them under the waves. So if you want to be the most unique member(s?) of the party, the kvols follow the same great format as the other races with colorful original art, ...

Remarkable Races Submerged: The Morgen
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      Ever wonder what motivates the authors of Cerulean Seas? Well perhaps it's the enthralling morgen! Based on the Muse from Remarkable Races, we explore a congenial citizen from the Sea of Dreams who can coax any aquatic adventuring party to new levels of adventure. A vision come to life, these striking and peaceful pseudo-merfolk remove your fears, and draw you closer to your desires.   This book expands on the material presented in...

Remarkable Races Submerged: The Mrawgh
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      What do you get when you cross a caveman with an ancient killing machine from the Devonian Age? You get a brutish proto-merfolk known as a mrawgh! In this 5th chapter of the RRS series, we take the Mahrogs of Remarkable Races' fame and re-conceptualize them under the waves. So if you ever pined for simpler times, it doesn't get any more primitive than this! Of course, the mrawghs follow the same great format as the other races with colorful...

Remarkable Races Submerged: The Nelumbu
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      Introducing the first Plant-based Aquatic PC race for the Cerulean Seas Campaign Setting and the Pathfinder Roleplaying Game! Nature is not good, nor is it evil. Its children could as easily save a lagoon, as pollute a bay. Living embodiments of nature have often been portrayed as either avid protectors or reclusive and dangerous hermits. This has been especially true of sentient plant species. However, most of all, nature is unpredictable. Perhaps i...

Remarkable Races Submerged: The Sea Squole
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      The fourth chapter in the series, introduces an amazing aquatic ooze PC race, the sea squole! A species of benevolent and colorful slimes proves that not all goo is awful, not all jellies are mustard, and ooze doesn't have to be a four-letter word...well not a bad one in any case. Not quite human, these female-shaped slimes take on adventurous tasks to make a name for themselves, discover a place in civilized society, and generally add a lot o...

Remarkable Races Submerged: The Sisiutl
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      Two heads are better than one for the Cerulean Seas Campaign Setting! The Sisiutl is bound to be the talk of the table as it offers the first-ever aquatic two-headed player option without adding an extra character sheet. Have a friend that you work well with? Want to play two PCs but the Gamemaster doesn't want to deal with an extra mini on the table or two-sets of statistics? Or maybe you are a Game Master and you want to add an NPC that a particular p...

Remarkable Races Submerged: The Sunken Relluk
Regular price: $2.00
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.      We will start the line with the Sunken Relluk. Ever wanted to play a man-sized wooden tiki mask, propelled by water jets, and bejeweled with glowing gemstones? Now is your chance!  This book expands on the material presented in the Cerulean Seas Campaign Setting, bringing you a new PC race for aquatic adventure!...

Remarkable Races Submerged: Trueforms
Regular price: $3.99
Bundle price: $1.00
Format: Watermarked PDF
Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones. Chomp like a shark, swim like an otter, wiggle like an octopus, and jiggle like a jellyfish… Did you ever want to play a sea animal as a PC race? Worried that you could never measure up to your humanoid companions with their fancy brains and opposable thumbs? Well worry no more! Trueforms give you all that’s great about an animal, plus sapience, tool use, and the ability to talk! Trueforms has all that you need to play an aquatic animal in the Ceru...


Total value:$21.99Special bundle price:$10.00Savings of:$11.99 (55%)Price: $21.99
Categories: Company News

Fury

RPGNow - Sat, 05/26/2018 - 12:55
FuryPublisher: Mutant Chiron Games

Humanity has been deceived. The hidden Hierophant and his oppressive Hierarchy has the world under its heel. But there is a resistance. The ancient ancestral spirit Lupus has given a few the gift of Fury. They are werewolves, and they won’t be stepped on!

Fury is a roleplaying game designed to create stories of what happens when those with power think they can do anything they want. An ultra-light system sets the characters up to face personal tragedy at the hands of vile and powerful oppressors, and then lets them shred their enemy with the destructive form of a savage werewolf.

Price: $1.00
Categories: Company News

Portraits Art Pack

RPGNow - Sat, 05/26/2018 - 12:33
Portraits Art PackPublisher: White Wolf

This art pack includes 10 portraits images for your Storytellers Vault projects.

All  that artwork is absolutely new, exclusive and specially created, and represents nocturnal people from all kinds and origins. Only 5 of that 10 faces are of clearly vampiric appareance, so most of them could equally represent Kindred, humans or ghouls. Each one is 579x774 pixels at a 300 pps definition, so they can be not only included in another professional-quality document for print, but properly printed, shown to players, trimmed and attached to character sheets, etc.


These images are yours to modify and use in your publications. Please do not distribute the images or resell them as an artwork only product.

Please specify Carlos G. Revilla as an artist in your title. If you need any assistance with the product, please do not hesitate to contact me via the comments section below and be sure to leave a link to your title.

All images ©2017 Carlos G. Revilla.

Price: $5.49
Categories: Company News

100 Hiding Places for Valuables

RPGNow - Sat, 05/26/2018 - 12:13
100 Hiding Places for ValuablesPublisher: Azukail Games


This is a list of 100 different hiding spots were valuable and important items can be hidden. Around a third of these hiding spots are suitable for any setting; the rest have a more modern twist. Some of the latter could date back as far as the eighteenth century, but the majority of the modern hiding spots will need the 20th century at the earliest, and especially the later end. The spots range in size from those suitable for hiding a single small gem or perhaps a microdot to ones that could be used to hide weapons. The hiding spots are predominately in buildings, but a few are for vehicles or people.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here is a sample result:

Painting - A canvas painting in a wooden frame. (The canvas of the painting itself has another layer of canvas behind it, providing a thin space for hiding such as documents.)

One page is the front cover and one page the front matter.

Price: $1.25
Categories: Company News

The Knitting Circle of Whispering Valley

RPGNow - Sat, 05/26/2018 - 12:10
The Knitting Circle of Whispering ValleyPublisher: Azukail Games

The Knitting Circle is an organised group of women who operate behind the scenes in the communities of Whispering Valley. They are the true power in the region and have various magical powers, providing healing and defence of the locals. These are normal women, not a secretive coven of witches, but ones with magic who subtly affect the area.

This is aimed at d100 systems but is generic enough in nature to be adapted to others.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

One page is the cover, one the front matter and one is ads.

Price: $0.50
Categories: Company News

Scarred Lands Starter Set - Slarecian Vault

RPGNow - Sat, 05/26/2018 - 11:37
Scarred Lands Starter Set - Slarecian VaultPublisher: Onyx Path Publishing

Ignite your new Scarn campaign with adventures and encounters in the city of Fernmagh!

In this supplement you'll find all you need to start your new Scarred Lands campaign set in Darakeene:

- a description of the city of Fernmagh compliant with the guidelines of the 5E DMG;

- a map of the city and the surrounding lands;

ten adventure hooks to start immediately your game sessions in Scarn, each of one directly tied to a specific location in Fernmagh.

Random encounters table included!

Price: $2.95
Categories: Company News

The Everburning Forge

RPGNow - Sat, 05/26/2018 - 10:39
The Everburning ForgePublisher: Halfling Caravan Games

A druid has been stopping travellers outside the city of Isserga on the Atindi Way, just beyond where the usual City Guard Patrols will bother to travel. The City Guard thinks the Druid is harmless, but a bit mad like most druids living out in the wilderness on nuts and berries in hairshirts and so on. She seems to want to know the contents of Merchant’s Shipments. As the story progresses, the party encounters the Wizard who has developed a new smoke-less forge, that is running on captured creatures from the Plane of Fire. Of course the Forge goes 'wrong' and explodes setting the town on fire.

This is a one-shot module, suitable for use in D&D 3.5E or 5E games. The NPCs would be suitable for a party of 4+ Level 3 or 4 characters, but could easily be scaled up or down to suit other parties.

It includes three Scenes, a main map, stat blocks for suitable for the main encounter and across a variety of CRs to make preparation easy for the GM.

It could easily be added into a longer campaign or as a filler-session in a longer story. Depending on the themes, it could be a launching point for a longer campaign.

Price: $1.99
Categories: Company News

JEStockArt - SciFi - Dark Spacecraft Fighter - INB

RPGNow - Sat, 05/26/2018 - 08:02
JEStockArt - SciFi - Dark Spacecraft Fighter - INBPublisher: Jeshields
Want more sci-fi stock art?
Custom Sci-Fi Stock Art Example
Try the Choose Your Own Sci-Fi Stock Art Kickstarter.

Image Details:
1 PNG
Inked Art
5" x 2.5"
300 DPI

License Terms:
May be modified for specific needs.
Must credit 'Jeshields' for any use.

May not be used in the following:
Products sold primarily for artistic value (Stock art, tokens, posters, etc)
Sexually explicit works
Works deemed racist, sexist, or similarly offensive works

Key Words: Ink Inked Line Art Black and White Free Pay What You Want SciFi Science Fiction Space Craft Fighter Ship Spaceship Black Dark Twin Turbines

Price: $1.99
Categories: Company News

Cosmic Encounter 42nd Anniversary Edition

Fantasy Flight Games - Sat, 05/26/2018 - 07:29
Published 25 May 2018 | Cosmic Encounter Cosmic Encounter 42nd Anniversary Edition

Return to the Classic Game of Galactic Colonization

 

In the far reaches of space, the aliens of the cosmos vie for control of the universe. Alliances are constantly forged and broken in the pursuit of power as starships journey from planet to planet, ready to build colonies and battle foreign powers. Only one species can win dominance and ensure the survival of their people as they spread throughout the stars. Fantasy Flight Games is proud to announce the upcoming release of Cosmic Encounter 42nd Anniversary Edition!

Now is the perfect time to return to Cosmic Encounter or to experience the classic game of intergalactic colonization for the first time. Cosmic Encounter 42nd Anniversary Edition will become the new standardized version of the game when it hits shelves in Q3 of 2018. For more information about the game and the exciting changes that await, read on!

Search the Stars

At the dawn of a forgotten age, the Precursors sought intelligent life in the cosmos, only to discover that they were alone. Feeling the weight of their solitude, they sent the seeds of life to thousands of planets in the hope that sentience would follow. But before they could see the fulfillment of their legacy, they disappeared.

Now, the species that sprung from the Precursors' efforts populate thousands of solar systems, with only the remnants of their creators’ technology to guide them. Without the guiding hand of the elder race, these aliens fall to squabbling amongst themselves and battle for supremacy over the stars. In Cosmic Encounter 42nd Anniversary Edition, as in previous editions of the game, you're invited to become the leader of your own unique alien species, seeking to expand the reach your civilization across the cosmos. You will launch the spaceships of your fleet through the Hyperspace Gate to reach planets beyond your home system where, with your own cunning and a bit of luck, you just might establish a colony. If you can successfully establish five of your colonies on foreign planets, you will earn victory and your species’ supremacy will be assured!

Extraterrestrial Expansion

As you attempt to colonize beyond the reaches of your home system, you will quickly find that every planet is controlled by someone. In Cosmic Encounter, the planets you target for your colonies are determined by Destiny cards, meaning you may be sent to the home system of a loyal friend or a dire foe, and alliances can shift in an instant. If you wish to establish a colony, you must win over the ruling species, either by negotiating a peace or engaging in conflict. If you succeed, you move closer to victory, but if you fail, you risk not only falling into obscurity, but also falling into the black abyss of space!

Cosmic Encounter is a competitive social game, where diplomacy is every bit as important as numerical strategy. Once you launch your spaceships, you can ask the other players at the table for support in your campaign… but of course, they each have their own goals, and their investment may cause you more harm than good. After the attackers and defenders are declared for conflict or a peace has been negotiated, you and the ruler of your target planet each select an encounter card and play it facedown.

No encounter takes place solely between two players, of course. At this time, every player can weigh in, using their Alien Powers, Artifacts, Reinforcements, or Flares to tip the odds in one side’s favor, allowing alliances to be forged and broken between anyone who wants to be part of the action. If your fleet wins the encounter, you may establish your colony, but if you lose, your ships may be sent into the Warp, trapped until you find a chance to rescue them! The back-and-forth action, surprising moves, and treacherous backstabs of Cosmic Encounter take center stage as every species struggles for supremacy, and we'll take a much closer look at these encounters in future previews!

Customize Your Conquest

Cosmic Encounter 42nd Anniversary Edition welcomes new players to the game of infinite possibilities with a freshly revised rulebook and a beautifully illustrated Quick-start Guide that captures the nostalgia of the original game and makes it easy for anyone to learn. The Quick-start Guide’s comic book style throws readers back to the 1970s, providing vital insight into the core rules of the game while embracing the fun of a cosmic conquest filled with wacky aliens and outrageous abilities. What's more, with the beautiful translucent ship pieces (as shown above), spreading your colonies across the galaxy has never been more stylish!

A newly discovered species joins the classic line-up of aliens. You can, of course, play as old favorites such as Mite $(document).ready(function() { var opts = { iframe: true, innerHeight: 600, innerWidth: 400 }; $('#10F69').colorbox(opts); }); or  Remora, $(document).ready(function() { var opts = { iframe: true, innerHeight: 600, innerWidth: 400 }; $('#D67').colorbox(opts); });   or you can try your hand at leading the ruthless Demon $(document).ready(function() { var opts = { iframe: true, innerHeight: 600, innerWidth: 400 }; $('#15494').colorbox(opts); }); to victory. Previously only released at Cosmic Con, this species was exiled from their original galaxy for unprincipled opportunism. Now they seek cosmic vengeance, using their power to possess other players’ hands to bolster their own strength and sap others’ will to win.

In addition to this monstrous newcomer, Cosmic Encounter 42nd Anniversary Edition offers you new ways to customize your games with the introduction of Cosmic Combo cards. These carefully assembled cards offer a list of alien species with a brief description of their powers to create themed matchups and explore different types of games. You may find yourself among some  Big Time Clubbers $(document).ready(function() { var opts = { iframe: true, innerHeight: 465, innerWidth: 300 }; $('#2832').colorbox(opts); }); or Cellar Dwellers, $(document).ready(function() { var opts = { iframe: true, innerHeight: 465, innerWidth: 300 }; $('#47D8').colorbox(opts); });  that can be integrated into three, four, or five-player games. Every card spins a new challenge and with these new options for customization, no two games are ever the same.

Conquer the Cosmos

The infinite possibilities of the cosmos lay before you. Forge your alliances, plan your betrayals, and expand your civilization’s reach to the farthest star!

 

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The copyrightable portions of Cosmic Encounter are © 2008 Fantasy Flight Publishing, Inc. Cosmic Encounter is a registered trademark of Eon Products, Inc. Used under license from Eon Products, Inc. Fantasy Flight Supply is a trademark of Fantasy Flight Publishing, Inc. All rights reserved.

Categories: Company News

Terror from Beyond the Mist

Fantasy Flight Games - Sat, 05/26/2018 - 01:29
Published 25 May 2018 | Runewars Miniatures Terror from Beyond the Mist

Announcing the Lord Vorun'thul Expansion for Runewars Miniatures Game

Order your own copy of the Lord Vorun'thul Hero Expansion at your local retailer or online through our website today!

Mindless monsters are not the only thing to emerge from the terrifying Mistlands of Mennara. In hushed whispers, many speak of ancient vampires, creeping from the mist to hunt those unlucky enough to find themselves on the edges of Waiqar's domain.

Lord Vorun was a renowned defender of the land and a knight of unquestionable honor. When his liege swore allegiance to Waiqar the Undying, Vorun was faced with a choice. Torn between his duty to Terrinoth and his oath of fealty, Vorun chose to trust in the wisdom of his master and continue his service despite his misgivings, and so the lord of House Ammanas joined the other great nobles of Bilehall in a fateful ritual that transformed them all into undead horrors. Upon realizing the full truth of what he had done, Vorun was overcome with shame and self-loathing, and he found himself unable to tolerate any reminder of his lost honor. He turned upon the lesser nobles and servitors of his house and hunted them down one by one, forcing them to join him in service to Waiqar.

$(document).ready(function() { var opts = { iframe: true, innerHeight: 867, innerWidth: 1024 }; $('#E826').colorbox(opts); });

Fantasy Flight Games is proud to announce the Lord Vorun’thul Hero Expansion for Runewars Miniatures Game!

A once noble and stalwart knight, Lord Vorun pledged his service to Waiqar and became the terrible, monstrous vampire Lord Vorun'thul. Trapped between his honorable intentions and an insatiable bloodlust, Lord Vorun’thul is the first Runewars Miniatures Game character with the power to transform mid-battle, alternating between his humanoid form and the terrifying Vorun’thul the Cursed. With an assortment of new upgrade cards alongside new deployment, objective, and terrain cards, this expansion brings vampiric power to the forces of Waiqar the Undying.

Honor and Chaos

For forty points, Lord Vorun'thul can be deployed into battle as either version of himself, giving an enemy unit of your choice a stun or immobolize token, depending on which version of Vorun'thul you choose to deploy. 

Lord Vorun’thul is a former stalwart knight, and though he has taken on a more ghoulish appearance, he still maintains the combat prowess he held prior to his dark transformation. Once during an attack, you may spend two surges to give the defender a stun token… which makes it much more difficult to strike back at this fearsome vampire, who attacks with white, red, and blue dice. However, if you choose to end your activation with a special modifier, Lord Vorun’thul transforms into his other, more fearsome, half.

Giving into his hunger, a special modifier sees Lord Vorun’thul placed within Range 1 and in line of sight of his current position and engaged with an enemy. Then, Vorun’thul squares up and transforms into Vorun’thul the Cursed before performing an attack. While you remove a die for this attack, the abilities provided by Vorun’thul the Cursed more than make up for removing a single die in an attack.

$(document).ready(function() { var opts = { iframe: true, innerHeight: 547, innerWidth: 700 }; $('#1773A').colorbox(opts); });
Thanks to his blue special modifier, Lord Vorun'thul can engage an enemy at Range 1, transform into Vorun'thul the Cursed, and attack an unsuspecting group of Oathsworn Cavalry.

With Brutal 1 and a Lethal value equal to the stable runes on the field, Vorun’thul the Cursed is almost guaranteed to do some kind of damage. Furthermore, rolling a surge can allow Vorun’thul to gain an additional Brutal 1 for the attack, increasing his threat to three. What's more, with the Protected 2 keyword, Vorun’thul the Cursed is an expert at being engaged with enemies and tearing them apart while taking minimal damage. While Vorun’thul the Cursed misses out on green actions and modifiers, he has his own built-in escape mechanism that allows him to prowl the battlefield with ease.

With you use the special modifier with Vorun’thul the Cursed, you can place him at Range 2 of his current position and not engaged with an enemy before transforming into Lord Vorun’thul and receiving one stun token.

$(document).ready(function() { var opts = { iframe: true, innerHeight: 547, innerWidth: 700 }; $('#A61C').colorbox(opts); });
Looking to disengage with the Oathsworn Cavalry, Vorun'thul the Cursed uses a special modifier to be placed at Range 2 of his current position, transform into Lord Vorun'thul, and receive a stun token.

Both of Vorun’thul’s unit cards share the same command tool, and it allows this deadly vampire to easily manuever around the battlefield in any form. With four white march orders, Vorun’thul has plenty of options for modifiers as he makes his way across the field. Blue modifiers offer two different charges that can launch either version of Vorun’thul into battle, and while Vorun’thul the Cursed loses access to green actions and modifiers, Lord Vorun’thul can use these actions and modifiers to shift and rotate, giving him easy control over the space around him.

Terror from the Mist

Each time Vorun’thul gives in to his hunger, it becomes harder for him to recollect himself and become the calm, composed lord he pretends to be. His handsome features have begun to twist with feral rage, and his hunger whispers incessantly for him to give up the fight. Centuries of lying to himself and others have divided his nature, but eventually, one of his halves is sure to win out over the other, and given the power of Waiqar’s curse, it is unlikely to be his beneficent guise. When Vorun’thul’s hunger finally overcomes him, there will be a reckoning within House Ammanas as his shrouded secrets fall away and his horrific nature is revealed to all.

$(document).ready(function() { var opts = { iframe: true, innerHeight: 868, innerWidth: 1024 }; $('#7EA7').colorbox(opts); });

Give in to your true nature with the Lord Vorun’thul Hero Expansion (RWM31) for Runewars Miniatures Game, available for pre-order from your local retailer or our website.

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TM & © 2016 Fantasy Flight Games.

Categories: Company News

Savage Thunderscape: Aden Gazette 10 - Leatherback Island

RPGNow - Sat, 05/26/2018 - 01:28
 Aden Gazette 10 - Leatherback IslandPublisher: Kyoudai Games

WARNING: This is the Savage Worlds version of this product.

The southern seas of the Known Lands are home to a great many islands, some of which appear on no map. Given the treacherous nature of the seas, few of these islands are home to more than a handful of inhabitants, and most hold secrets that those on the mainland cannot even guess. Leatherback Island is just such a place.

Turtles and tortoises of all sorts are mysteriously drawn to the island that takes its name from their presence. Protected by an enigmatic elven druids and her slurgithian allies, Leatherback Island is home to a small number of castaways and natives who have found balance in nature, but the tireless quest of a greedy alchemist threatens the island's peaceful nature. And what dark secret lies at its heart?

Price: $1.99
Categories: Company News

Dungeonographer Vegetation Map Icons (Any Editor)

RPGNow - Fri, 05/25/2018 - 23:50
Dungeonographer Vegetation Map Icons (Any Editor)Publisher: Inkwell Ideas

Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set includes the vegetation icons for Dungeonographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.)

You may publish maps using these icons--see the license below. Full list of buildings is also noted below.

Each image is a transparent PNG so it can be imported into many image and map editors, including Dungeonographer. (It has a paid version and a free version which limits some features.)

Instructions are included in the zipped file.

License:

  • The licensee may not use the art in another stock art/clip art/map icon product.
  • The licensee may modify the images.
  • The art can appear in advertisements for products which use the image.
  • If distributing a product with the art, the art must be credited in your product as follows: 'Some map icons from "Dungeonogrpaher Patreon Map Icons".'
  • Contact support@inkwellideas.com with questions.
Price: $1.99
Categories: Company News

Dungeonographer Castle Item Map Icons (Any Editor)

RPGNow - Fri, 05/25/2018 - 23:46
Dungeonographer Castle Item Map Icons (Any Editor)Publisher: Inkwell Ideas

Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set includes the castle item icons for Dungeonographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.)

You may publish maps using these icons.

Each image is a transparent PNG so it can be imported into many image and map editors, including Dungeonographer. (It has a paid version and a free version which limits some features.)

Instructions are included in the zipped file.

License:

  • The licensee may not use the art in another stock art/clip art/map icon product.
  • The licensee may modify the images.
  • The art can appear in advertisements for products which use the image.
  • If distributing a product with the art, the art must be credited in your product as follows: 'Some map icons from "Dungeonogrpaher Patreon Map Icons".'
  • Contact support@inkwellideas.com with questions.
Price: $1.99
Categories: Company News

Dungeonographer Sea Kingdom Map Icons (Any Editor)

RPGNow - Fri, 05/25/2018 - 23:41
Dungeonographer Sea Kingdom Map Icons (Any Editor)Publisher: Inkwell Ideas

Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set includes the sea kingdom icons for Dungeonographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.)

You may publish maps using these icons--see the license below. Full list of buildings is also noted below.

Each image is a transparent PNG so it can be imported into many image and map editors, including Dungeonographer. (It has a paid version and a free version which limits some features.)

Instructions are included in the zipped file.

License:

  • The licensee may not use the art in another stock art/clip art/map icon product.
  • The licensee may modify the images.
  • The art can appear in advertisements for products which use the image.
  • If distributing a product with the art, the art must be credited in your product as follows: 'Some map icons from "Dungeonogrpaher Patreon Map Icons".'
  • Contact support@inkwellideas.com with questions.
Price: $1.99
Categories: Company News

Forgotten Enemies #1

RPGNow - Fri, 05/25/2018 - 23:26
Forgotten Enemies #1Publisher: Tiger Paw Press

Forgotten Enemies

 

Many villains are always in the news; many are always on our minds. Some however, have not been seen for years and to some this means that they are retired, in jail or dead. Only if this was in fact the truth of the matter, but it isn’t.

 

Many villains have gone into hiding while others are simply enjoying the fruits of their labor. Some are sitting on a secluded beach getting a tan or perhaps amusing themselves in a casino or nightclub in a friendly country. Still others are upgrading their tech or learning some new ricks to use on heroes and law enforcement. The truth is that all villains aren’t created or driven in the same way.

 

Here you will find villains of old back from their self induced hiatus and ready to pounce on the world again. Villains from some of Hero Games older material that have yet to be upgraded to 6th edition. Some of your favorite or perhaps “lightly” use villains perfect to inject into a new Champions campaign.

 

In this installment 6th edition stats for Griffin, Halfjack and Hideous will be given including Hero Designer files & printable cardboard miniatures.

Price: $3.99
Categories: Company News

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