The Wargs Have Come

Fantasy Flight Games - 2 hours 22 min ago
Published 30 March 2017 | The Lord of the Rings LCG The Wargs Have Come

Race Across Harad Is Now Available for The Lord of the Rings: The Card Game

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"Suddenly Aragorn leapt to his feet. 'How the wind howls!' he cried. 'It is howling with wolf-voices. The Wargs have come.'"
     –J.R.R. Tolkien, The Fellowship of the Ring

The Wargs have come, and they're carrying Orcs. Race Across Harad is now available for The Lord of the Rings: The Card Game!

With the Wargs and Orcs hard on your heels, you'll need to spur your Oliphaunts to pick up their pace. While Wargs and Orcs are no match for your Oliphaunts in limited numbers, there's no way you and your allies would survive a protracted encounter with the ever-growing horde behind you. Your only hope? An all-out sprint for the River Harnen.

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The Desperate Race for Survival

Back in the announcement of the Haradrim cycle, developer Caleb Grace explained how the decision to transport Middle-earth's heroes to the remote and hostile south of Harad resonated throughout its scenarios.

In his words, the cycle is "the story of how this brave group of adventurers make the long and perilous journey back to Gondor and the safety it offers. And the survivalist nature of this story gives each scenario in the Haradrim cycle a tinge of desperation. It's more than five-hundred miles to Gondor, much of that is inhospitable desert, and each adventure feels like it could be the heroes' last."

In Race Across Harad, this desperation comes to the fore immediately as you and your friends find yourself pitted in a race against the scenarios' many Orcs and Wargs. While you're pushing your Tamed Mûmakil $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#F5A6').colorbox(opts); }); (Race Across Harad, 38) toward the Ford, the Orcs and Wargs are racing through their own series of quests.

It is this "dueling quest decks" design that truly distinguishes Race Across Harad and makes it so that you can almost feel the creatures' hot breath on the back of your neck. At the beginning of your adventure, you'll create the Orcs' area, a new play area where you'll find many of the Orcs and Wargs trying to overtake you. So long as you're at differently numbered stages, those Orcs and Wargs are immune to player card effects, they don't add their threat to your staging area, and they won’t engage you because they haven’t caught up to you yet. Still, you can see them getting closer and closer as they make progress on their stage.

And when you end up at quest stages with matching numbers, those enemies attack you as fiercely and savagely as possible, driven by their hatred and the harsh commands of their Uruk Chieftain $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#5C60').colorbox(opts); }); (The Sands of Harad, 61), whom you'll place into the Orcs' area during setup.

Finally, there is one other matter complicating your efforts to escape. Like Stage 2B, $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 419 }; $('#1480F').colorbox(opts); });  each of the scenario's different stages limits the amount of progress you can place on the quest in any given round. And because that restriction is relaxed if you commit your Tamed Mûmakil to the quest, you'll find yourself faced each round with a difficult choice: will you ride your Tamed Mûmakil as fast as you can to the River, or will you keep it ready to crush the Orcs and Wargs in combat?

Ride for the Ford

Of course, as with every new Adventure Pack for The Lord of the Rings: The Card Game, Race Across Harad supports your heroes' fight for survival by supplying you with access to a new hero and a host of player cards.

As fits the cycle's themes of discovery and unexpected alliances, Race Across Harad introduces a new side quest, plus the hero Thurindir $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#392C').colorbox(opts); }); (Race Across Harad, 28), who combines perfectly with the pack's side quest—and just about every side quest. You'll also find a new Harad ally in the Leadership sphere, a Tactics attachment than grants its bearer the Warrior trait, and a Tactics event that triggers when you have a pair of characters, one with the Ranger trait and one with the Warrior trait.

More than this, though, it adds a new Mount to the game, meaning that your Tamed Mûmakil needn't be the only beast to carry you toward the Ford. For just one resource, the Steed of the North $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#7FE5').colorbox(opts); }); (Race Across Harad, 30) is a fantastic attachment to play upon any Dúnedain or Ranger hero who can contribute meaningfully to both the quest and combat phases.

Furthermore, the Steed's ready effect is likely to prove even more interesting in really clever decks. For example, you might exhaust a hero to draw cards with Peace, and Thought $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1417A').colorbox(opts); }); (Shadow and Flame, 135) and then play a Dúnedain Hunter $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#17447').colorbox(opts); }); (The Lost Realm, 3) to engage an enemy in the planning phase, commit your character to the quest, and then ready that character again during the engagement phase. In this way, your rider can really get around—participating in card draw, questing, and your eventual attacks.

Spur Your Oliphaunt to Action

Quick! Put the spurs to your Mûmakil and any other steeds you may have. You can hear the distant baying of Wargs on the wind. The race is on…

Race Across Harad (MEC57) is now available at your local retailer. So don't wait for the Wargs to catch you—pick up your copy today!

Discuss this article
in our forums!

The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 - 2013 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

Categories: Company News

Join Us at Star Wars Celebration

Fantasy Flight Games - Thu, 03/30/2017 - 21:48
Published 30 March 2017 | Star Wars: Destiny Join Us at Star Wars Celebration

Come Find Fantasy Flight Games at Star Wars Celebration 2017

Make the jump to hyperspace and join us in a galaxy far, far away—Fantasy Flight Games will be attending Star Wars Celebration 2017 in Orlando, Florida! For Star Wars fans of any caliber, this annual celebration of all things Star Wars can’t be missed, and we at Fantasy Flight Games have a few things planned that you won’t want to miss.

Celebrate with FFG

Throughout the four-day event, we’re going to show and demo some of our most popular Star Wars games, including Star Wars™: Destiny and X-Wing™. If you haven’t yet taken the chance to battle across the Star Wars saga or pilot a classic starfighter, these thrilling games are your ticket to enter the universe at your own tabletop.

What’s more, Star Wars Celebration will also play host to the Coruscant Invitational—the stunning finale to the X-Wing Open series. Over the last few months, we hosted eight prestigious tournaments across the United States and Europe, challenging the very best X-Wing players to travel out and test their mettle against players from across the country. Now, the culmination of those eight tournaments has arrived. The eight champions have each received tickets to Star Wars Celebration, where they’ll engage in a special tournament. Only one ace pilot will fly their way past every obstacle to emerge undefeated, and at Star Wars Celebration, you’ll be able to follow every step of the Coruscant Invitational. For more information on the X-Wing Open Series, click here.

Finally, Star Wars Celebration is the perfect place for you to catch up on Fantasy Flight Games’s latest Star Wars projects. We’ll be giving a presentation during the show, and if you’re interested to hear what we have in store for our Star Wars games, we encourage you to join us there!

Enter the Star Wars Galaxy

As any fan could tell you, Star Wars Celebration is something special—a love letter from Lucasfilm to their fans. And we can’t wait for you to join us there! Come find us when you attend Star Wars Celebration 2017 in Orlando, and prepare to enter the galaxy of tabletop games.

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.

Categories: Company News

Blights of Bestiary 6

Paizo - Thu, 03/30/2017 - 19:00

Blights of Bestiary 6

Thursday, March 30, 2017

So here's a secret about the text we create for the back cover of our books and the blurbs that go on our website and catalogs. They're usually done at the last minute by a developer who's been working on the product possibly for many months. In my case, that means I get a chance, finally, to play around with some writing of my own, even if it's only for a few paragraphs. When I wrote the blurb for Bestiary 6, I mentioned something called "strangely sentient oozes," because of the new category of ooze I came up with to include in the book. I didn't want to reveal their name or theme yet (that's for this blog post... read on for more!), but I did want to mention them in some way that felt nice to read and fun to write. And so I came up with the phrase "strangely sentient oozes," because I enjoyed the sound of the phrase; its consonance makes you hiss when you read it, which evokes in the mind (in theory) imagery of something slithering and sliding sloppily in subterranean sloughs or sepulchral sewers. See? I wasn't trying to give folks hints as to a new system of calculating intelligence for ooze monsters or trying to make folks deduce the nature of how a primordial ooze might become self-aware. It wasn't a clue as much as it was an attempt at lyricism.

But it was certainly a blast seeing folks try to figure out clues anyway!

So, the time is here to reveal a little more about these strangely sentient oozes. They comprise a new category of ooze called a blight. This is a subtype of ooze, all of which are very intelligent (the dumbest one in the group has an Int of 15), all of which are quite powerful (the CR scores range from CR 13 to CR 19—I can't see any blights coming in future products that are CR 12 or lower, but there's absolutely room for blights above CR 19!), and all of which are linked to a remote, wilderness terrain.

Blights themselves were created eons ago by serpentfolk druids who worshiped the raw savagery of nature, and when they discovered a way to infuse the terrain itself with malevolence and sentience to recruit the land as yet another minion against their enemies, the first blights were born. But when they performed the ritual, it backfired... not only did the land liquefy and awaken, but so did their culture and the druids themselves. These druids, their sacred grounds, and the surrounding terrain transformed into a protoplasmic monstrosity that viewed all civilization (yes, including serpentfolk civilization) as the enemy. The first blight split itself apart into countless blots of slimy hatred and infested several different regions. The nature of those regions further shaped and forged these first blights' powers. The least powerful of them settled in the relatively lifeless deserts, where they developed powers of drawing moisture out of surrounding life and cursing their domains with extreme temperatures. The most powerful seeped into the deep caverns in the heart of the serpentfolk domain, absorbing radioactive ores and developing the power to petrify at a touch. Others settled in forests or mountains, sewers or swamps, and even in the frozen tundra. All possess spell-like abilities, a favored terrain, the ability to curse that terrain, and a tendency to rejuvenate if you don't uncurse their realm after defeating them. Blights are also tailor-made to serve as "boss" monsters for wilderness-themed adventures, for while they detest other creatures that have intellects, they understand that such creatures make great agents and soldiers in their campaigns against civilization. That they save their agents for last in their murderous plans is an uncomfortable truth that all who serve blights eventually learn.

Although there's seven blights in all, I'm only gonna show off three of them, but that should be enough to get an idea of their shared physical traits and themes!

Illustrations by Damien Mammoliti and Andrew Hou

James Jacobs
Creative Director

Tags: Andrew Hou, Bestiary 6, Damien Mammoliti, Pathfinder Roleplaying Game

Categories: Company News

Tome of Tomes - Volume Five

RPGNow - Thu, 03/30/2017 - 17:12
Tome of Tomes - Volume FivePublisher: Expeditious Retreat Press

Books in fantasy games have always been sources of mystery. We're all familiar with the sight of the magic user's eyes lighting up like a 5-year-old at Christmas when one is found. This work provides 100 more tomes for your gaming pleasure, ranging from the magical to the mundane, from the common to the unique. Never again will you be at a loss to describe that recently found libram.

Tome of Tomes Volume Five is a compilation of books that could be found on a sage's shelf or on the shelves of a city library. Each tome is described and classified according to field of study and special knowledge category (if applicable).

Price: $3.00
Categories: Company News

Iconic Legends: Coyote

RPGNow - Thu, 03/30/2017 - 15:08
 CoyotePublisher: Rogue Genius Games
The Daughter of a Man without a Past!

Coyote was created by M-Division to be one in an army of “war wolves.” However, once the War Wolves transformed into full Metas, gaining the power to regenerate and produce deadly, razor-sharp bone talons, the entire operation turned against M-Division. Coyote’s unit rebelled against their masters and enacted an escape. 

Iconic Legends. Because sometimes you a need a character everyone knows, even if they're meeting them for the first time.

ICONS and associated marks and logos are trademarks of Steve Kenson and Ad Infinitum Adventures, and are used under license.

Illustrated by Jacob E. Blackmon, and designed by Jacob E. Blackmon and Mike Lafferty!

Price: $1.37
Categories: Company News

Super Powered Legends: Manes

RPGNow - Thu, 03/30/2017 - 14:56
 ManesPublisher: Rogue Genius Games
The Stuff of Nightmares

The Manes (pronounced “Mah-nez”) are a race of vampiric shapeshifters who are feared across the known galaxy. For thousands of solar cycles, the Manes were contained within the G’henna Star Cluster by the Astral Knights.

That all changed ten solar cycles ago, when the Manes created a great dreadnaught and used it to destroy the Astral Knights. The Manes were able to escape from G’henna and scatter across the Milky Way Galaxy.

Vampiric by nature, Manes subsist on a diet of blood. Manes transform to mimic the appearance
of any creature whose blood they have tasted. 

Super Powered Legends. Because sometimes you a need a character everyone knows, even if they're meeting them for the first time.

Designed and Illustrated by Jacob Blackmon, Super Powered by M&M!

Price: $1.95
Categories: Company News

Strange Magic Expanded - Ethermagic for Core Classes (PFRPG, Standalone)

RPGNow - Thu, 03/30/2017 - 14:49
Strange Magic Expanded - Ethermagic for Core Classes (PFRPG, Standalone)Publisher: Interjection Games

Let's call it a gateway expansion.


The ether is a interuniversal fluid whose sole role is to absorb the awesome energies released by the restless gyrations of the universes it cradles like so much tapioca. Without the ether, the multiverse's components would grind against each other and ultimately be torn to shreds. By random chance, mortal beings can forge a connection with this otherworldly wellspring of power and learn to wield its brutish power; however, as a connection to the ether requires constant effort to strengthen, those who receive their gift and don't follow up with it tend to express an atrophied variant of what could have been.


Strange Magic Expanded - Ethermagic for Core Classes is a standalone expansion for Strange Magic 1, and introduces a number of ethermagic-themed character options for the bard, fighter, and wizard base classes. All necessary ethermagic manifestations are reprinted herein, so no additional purchase is required.


Product Features

  • Cosmic minstrel bard archetype
  • Etherblade fighter archetype
  • Three wizard arcane schools - ether, gravity, and madness
  • Partial reprint of the voidmeld and alteration etherheart manifestations list
Price: $1.00
Categories: Company News

Battlemap : The Red Tower

RPGNow - Thu, 03/30/2017 - 14:40
 The Red TowerPublisher: Christian Hollnbuchner

This full color battlemap is the 346th of a series featuring various terrains. This installment of the battlemap series features a small, abandoned palace, built from red stone, in a desolate landscape.

The map is 28 x 30 squares in size, with each 1 inch square scaled to represent 5 feet. It is provided in 12 segments, which need to be assembled, in a single PDF using the letter format.

The product has been updated to include a large gridless JPG image of the map, intended for use with VTT software. It is 4032x4320 pixels in size at 144dpi.

Price: $1.29
Categories: Company News

Everyman Minis: Malborgoroth

RPGNow - Thu, 03/30/2017 - 14:38
 MalborgorothPublisher: Rogue Genius Games

By Alexander Augunas

For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular itch.

This installment of Everyman Minis includes: 1,000 words discussing the malborgoroth, a horrific creature from beyond the stars that was twisted by alien powers into a wretched creature of nihilistic decadence best known for its wretched breath weapon.

With Everyman Gaming, innovation is never more than a page away!

Price: $1.95
Categories: Company News

March 30, 2017: Who Rules The Disc?

Steve Jackson Games - Thu, 03/30/2017 - 12:47
Discworld Roleplaying Game Discworld Roleplaying Game isn't just a great sourcebook on Sir Terry Pratchett's beloved universe (although it is that, as we showed recently). As its title implies, it's also a roleplaying game . . . and a game needs rules!

Today's PDF preview presents a few of the "crunchier" parts of the Discworld Roleplaying Game. You'll get insight into playing a supernatural personification (not that uncommon on the Disc!), the mechanics of the magic system, and a couple of oddball enchanted items.

The Discworld Roleplaying Game is built on an award-winning rules foundation. Whether you're new to GURPS, or to roleplaying in general, or looking for a stand-alone product that's fully compatible with the vast GURPS library, you can be confident that it's right for your campaign!

Steven Marsh

Warehouse 23 News: Munchkin Quest: Portal Kombat Gives You A New Way To Move

Love your game of Munchkin Quest, and want to add something new?

Munchkin Quest: Portal Kombat adds magical gates between rooms. Move to the other side of the dungeon in the blink of an eye, or stay where you are and throw stuff through portals across the board! Get it on Warehouse 23 today. 
Categories: Company News

Casas de Sangre

RPGNow - Thu, 03/30/2017 - 11:34
Casas de SangrePublisher: Nosolorol Ediciones

Ambición. Deseo. Venganza. No puedes tener uno sin los demás.

Hace miles de años, los Ven gobernaban el mundo. Eran un pueblo apasionado, obsesionado con el romance y la venganza, la ópera y el teatro, y todos los deleites prohibidos que su decadente cultura les proporcionaba. Finalmente, aquello que los hacía brillar también fue su perdición.

Casas de Sangre es un juego sobre las obsesiones trágicas que tienen lugar en el fantástico mundo de la mitología y las “leyendas de los Ven”, donde los jugadores interpretan a poderosos personajes que desean conquistar el mundo, destruir a sus enemigos y poseer todo lo que deseen.

      Price: $12.91
      Categories: Company News

      DunJon Poster JPG #52 (Druid And The Dragon)

      RPGNow - Thu, 03/30/2017 - 08:02
      DunJon Poster JPG #52 (Druid And The Dragon)Publisher: Stainless Steel Dragon

      From the pages of DunJon eZine we humbly offer up this cosplay style image as a poster-sized jpg for those who would like to display it on their character sheets, walls, desktop, or as part of a self-made screen saver.

      FYI: This image is primarily being offered for those who like it well enough to hang it on their wall. The buyer of this JPG is licensed to create prints for personal use with it. (Such prints may be gifted to a friend, but not resold in any format.) This image is large enough to create a High Definition gallery quality 24x18/18x24 inch print at 250DPI -HD quality.) The cost for doing so is generally around $20 at your local copying center.  Thus for under $25 total you can create your own a gallery quality print that usually sells for twice as much at most generic online galleries and 5-10 times as much in walk-in fine art galleries, conventions and/or famous artist websites. 

        Here is your chance to “legally” own rare quality fantasy art at an affordable price. The perfect gift for the gamer who everything else.  

      Price: $0.95
      Categories: Company News

      Fifth Edition Condition Cards (5E)

      RPGNow - Thu, 03/30/2017 - 08:02
      Fifth Edition Condition Cards (5E)Publisher: Total Party Kill Games

      Fifth Edition Options: Condition Cards are a GM and player resource for the Dungeons & Dragons ™ 5th edition game.  


      In this 52 card deck you'll receive four cards of every official condition from the 5E OGL along with four cards of each of our additional conditions from Fifth Edition Options.  The cards are also designed to maximize playability, so that the conditions on the face of any card are very unlikely to be used with the conditions on the rear, maximizing usability.

      We suggest adding a standard sized 70 card deck box to your purchase for protecting your cards, as this deck is printed on demand and are simply printed with a plastic band.

        Price: $2.99
        Categories: Company News

        Easter Kiddy counters

        RPGNow - Thu, 03/30/2017 - 04:58
        Easter Kiddy countersPublisher: FSpace Publications

        This booklet contains a series of child friendly easter themed counters for tabletop gaming.

        They can be used for suitable games for children or for more traditional gamers wanting something a little different. For normal gaming they could be used as unique creature/treasure encounters, or simply as an Easter scavenger hunt game.

        This pack contains designs at both 3.4 inch and 1 inch square sizes and a hex size - all compatible with our base maps, other counters and a number of 3rd party vendor products. The counter designs include:

        • Easter Bunny (modelled on a soft toy - part of original Kiddy counter product)
        • Gold foiled eggs
        • 3 different chocolate eggs
        • 2 different Hot X buns

        Enjoy your Easter!

        Price: $0.50
        Categories: Company News

        Lost in Time and Space

        Fantasy Flight Games - Thu, 03/30/2017 - 03:47
        Published 29 March 2017 | Arkham Horror: The Card Game Lost in Time and Space

        Announcing the Sixth and Final Mythos Pack in The Dunwich Legacy

        $(document).ready(function() { var opts = { iframe: true, innerHeight: 695, innerWidth: 400 }; $('#2165').colorbox(opts); });

        "The oceans of earth’s dreamland drop wholly to abysmal nothingness and shoot through the empty spaces toward other worlds and other stars and the awful voids outside the ordered universe where the daemon-sultan Azathoth gnaws hungrily in chaos…"
             –H.P. Lovecraft, The Dream-Quest of Unknown Kadath

        You're going to need a bigger gun.

        As your search for two missing professors has led you down the path to abject madness, Fantasy Flight Games is proud to announce the upcoming release of Lost in Time and Space, the sixth and final Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game!

        Nothing can prepare you for what you'll discover at the cycle's end. As your world dissolves into pathways of sound and color that extend for an eternity in all directions, the lines between objects grow jagged, shifting. Your skin starts to crawl, feeling as though it's turning inside out. Somehow, you must find your way across this foreboding alien landscape. And, somehow, you know you're not entirely alone…

        As the conclusion of The Dunwich Legacy cycle, the new scenario from Lost in Time and Space is full to bursting with otherworldly chaos, non-Euclidean geometry, and menacing, extra-dimensional entities possessed of incomprehensible powers. And for those who play it as the capstone of The Dunwich Legacy campaign, the scenario's also littered with effects that call back to the decisions you've made. It is an adventure, a reckoning, and a descent into madness.

        $(document).ready(function() { var opts = { iframe: true, innerHeight: 326, innerWidth: 700 }; $('#1222').colorbox(opts); });

        An End to All Your Struggles

        One way or another, the scenario from Lost in Time and Space is going to bring about an end to all your struggles. One way or another, it's going to conclude your run through The Dunwich Legacy campaign. One way or another, you will find the finality for which you've been searching...

        The ground before you shifts and disintegrates. Worlds appear and disappear. Pockets of reality spring into existence, only to collapse moments later. And you are somewhere—and somewhen—amidst all of this chaos, looking for some way to escape it.

        Will find a pathway back to Arkham? Will you get lost? Will your mind unravel amidst the chaos of a realm beyond the veil of our reality? Will you be devoured by entities no other human has seen or heard? Will you end up stranded, forced to endure an eternal, withering existence of atrophy in an alien world beyond mortal time and space?

        It may all depend on how you spend the experience you've gained over the course of your campaign. Do you shore up your weaknesses? Do you double-down on your strengths? Do you spend your points here and there, dishing out one or two for a series of smaller upgrades? Or do you cash in large chunks of experience for a couple key cards?

        $(document).ready(function() { var opts = { iframe: true, innerHeight: 326, innerWidth: 700 }; $('#17EED').colorbox(opts); });

        There's no telling which strategy may prove best, but if you've got the experience, the player cards from Lost in Time and Space will provide you plenty of ways to spend it. In addition to its scenario, Lost in Time and Space introduces twenty-four player cards (two copies each of twelve different cards), and most of these require some rather heavy experience expenditures.

        In return, they grant you access to some rather astonishing abilities. Among those, you'll find the bigger guns you need, as both Lightning Gun $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#CC36').colorbox(opts); }); (Lost in Time and Space, 301) and Chicago Typewriter $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#1001').colorbox(opts); }); (Lost in Time and Space, 304) are two-handed Firearms that cost four or more experience and deal three damage per shot.

        But while those Weapons are undoubtedly powerful, they're also relatively straightforward. And there are other cards in Lost in Time and Space that are decidedly not so straightforward.

        One of these is The Gold Pocket Watch $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#15E55').colorbox(opts); }); (Lost in Time and Space, 305), an Exceptional accessory that requires you spend eight experience to add it to your deck. However, when you do, it grants you the astonishing ability to either skip a phase—such as the Mythos phase—or repeat one.

        $(document).ready(function() { var opts = { iframe: true, innerHeight: 335, innerWidth: 700 }; $('#402E').colorbox(opts); });

        While forces beyond your comprehension are shifting time and space at will, it seems only fair for you to use The Gold Pocket Watch to fight back. Of course, even then, there's no telling it will be enough.

        Truths You Can Never Unlearn

        If you hope to survive your journeys through Lost in Time and Space and the end of The Dunwich Legacy cycle, you will need to find the order hidden beneath or amid the chaos. Or you will need to create that order.

        But in the end, there will be no escaping the chaos. You may survive your adventure. You may return to Arkham. You may even return the professors to their former lives. But your life will never again be the same. You will never unsee the chaos that crawls within the corners of your mind and that eats at you while you sleep. You will never again unfeel the bonds that leave you sensitive to the otherworldly forces that spread their influence into our world.

        You will never again be one of the blissfully ignorant and uninitiated.

        How will you live with all you've seen and discovered? Lost in Time and Space (AHC08) arrives at retailers everywhere in the second quarter of 2017!

        Discuss this article
        in our forums!

        © 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

        Categories: Company News

        Wellstone City Wednesday - Big Trouble in Little Haiti

        RPGNow - Thu, 03/30/2017 - 02:25
        Wellstone City Wednesday - Big Trouble in Little HaitiPublisher: Silver Gryphon Games

        Wellstone City Wednesday is a standing Tradition at Silver Gryphon Games, supplying additional people, places, organizations, and adventure hooks for our Wellstone City Setting, available as a standalone setting for Savage Worlds or included in our own Æther Core Book. These updates are free for your enjoyment, but if you should find yourself enjoying them, we always appreciate you utilizing the Pay What you Want feature of our favorite PDF Sales point!

        Big Trouble in Little Haiti

        This is a set of adventure hooks that gives you a little insight into the seedy underbelly of the least-discussed borough of Wellstone City, Little Haiti. Explore the world of Yves Felix, an up-and-comer in the organized crime world who has his fingers in everything that goes through the Wharf at Little Haiti, and like all powerful men in Wellstone, he wants more.

        Employing everything from competent henchmen to local gangs and even using Voodoo priests, Yves will stop at nothing to grow his power, but he finally may have bitten off more than he can chew, especially as those under him gain in power as well.  And then, there's the damn rats...

        Price: $0.00
        Categories: Company News

        Weekly Beasties: Shoe Thief

        RPGNow - Thu, 03/30/2017 - 02:06
         Shoe ThiefPublisher: Gorgon Breath Games

        The Shoe Thief  is a Weekly Beastie developed by Gorgon Breath Games! You can support additional monsters through a pay-what-you-want donation, or backing our Patreon. Check out our home page for more details!

        A shoe thief is an odd fey that seems to exist purely for the purpose of stealing mortals’ footwear. Their standing among other fae, their social structure, and their self-worth are all rooted in their personal hoard of stolen shoes. There are a variety of rules governing when, where, and why a shoe thief is allowed to steal - but the most common of them is some wrong done to another fae. The shoe thief is then contracted to deal with slight or injury by stealing the mortal’s shoes.

        Physically, a shoe thief is appears to be an aged, oversized gnome with a thick furry coat and stumpy legs ending in perfectly normal humanoid feet. Their arms are much like a bird’s scaly legs, ending in taloned claws that they do not hesitate to use against those who are reluctant to part with their footwear.

        Shoe thieves are exceptionally fond of magical footwear, going so far as to create and disseminate a spell for their summoning among mortal spellcasters in order to increase their chances of being called upon to acquire such objects. Magic footwear, seeing as it usually conveys exceptional powers of movement to the wearer, is often much easier to steal.

        Price: $1.00
        Categories: Company News

        Easter Kiddy counters released

        FSpace RPG - Thu, 03/30/2017 - 00:00
        We've released a new child friendly counters product with an Easter theme.
        Categories: Company News

        Anime Action (PDF) [BUNDLE]

        RPGNow - Wed, 03/29/2017 - 23:32
        Anime Action (PDF) [BUNDLE]Publisher: Three Sages Games
        This special bundle product contains the following titles.

        Anime Action Challenge Deck
        Regular price: $4.99
        Bundle price: $3.99
        Format: Watermarked PDF

        Anime Action!™ decks help organize and speed up gameplay. The Challenge Deckhelps the Director to quickly randomize Episode Challenges, and allows the players to keep track of their Personal Challenge Goals. This deck includes enough cards for the Director and up to 4 players:

        15 Fitness Challenge cards 15 Intellect Challenge cards 15 Appeal Challenge cards 9 Technique Challenge cards *NOTE: This is not a stand-alone game, and requires the Anime Action!™ rules to use effectively. ...

        Anime Action Condition Deck
        Regular price: $4.99
        Bundle price: $3.99
        Format: Watermarked PDF

        Anime Action!™ decks help organize and speed up game play. The Condition Deckhelps the Director and players to quickly and easily track any conditions affecting the characters or NPCs.

        This deck includes enough cards for the Director and up to 4 players:

        20 Basic Condition cards: Injured [5], Stressed [5], Embarrassed [5], Fatigued [5] 20 Relationship Condition cards: Like [4], Attracted [4], Love [4], Antipathy [4], Rival [4] 14 Special Condition cards Strapped [4], Chibi [4], Partner [4], Permanent [2]

        *NOTE: This is not a stand-alone game, and requires the Anime Action!™ rules to use effectively.


        Anime Action Motivation Deck
        Regular price: $4.99
        Bundle price: $4.00
        Format: Watermarked PDF

        Anime Action!™ decks help organize and speed up game play. The Motivation Deckhelps the Director and the players keep track of character Elan, Energy, and Drive, and allows a quick transfer of Drive during Challenges. This deck includes enough cards for the Director and up to 4 players:

        36 Drive cards 12 Energy cards 4 Elan cards 2 rules reference cards *NOTE: This is not a stand-alone game, and requires the Anime Action!™ rules to use effectively. ...

        Anime Action: Diceless Anime-Style Roleplaying
        Regular price: $8.00
        Bundle price: $6.40
        Format: Watermarked PDF

        Play your favorite anime or manga series, or create your own unique settings.

        This innovative system forgoes the use of dice and uses a mechanic that allows characters to accept their weaknesses or push themselves beyond their limits to succeed.

        Play anything from mundane, slice-of-life, romcoms to ultra-powered, galaxy-shattering sentais. Easy to play; nearly limitless applications.

        The Double-A™ diceless mechanic is perfect for play over the Internet, or any other situation where dice aren’t always convenient.

        It’s time for…   ANIME ACTION!...

        Total value:$22.97Special bundle price:$18.38Savings of:$4.59 (20%)Price: $22.97
        Categories: Company News

        Diviner's Handbook, Hero Lab Files

        RPGNow - Wed, 03/29/2017 - 23:15
        Diviner's Handbook, Hero Lab FilesPublisher: Drop Dead Studios

        This product is the Hero Lab files for the Diviner’s Handbook, an expansion to the Divination sphere from the Spheres of Power magic systemincluding new talents, new magic items, new rules, new racial abilities, new rituals, and more.

        Price: $4.99
        Categories: Company News