The Good Friends of Jackson Elias, Podcast Episode 115: Shub-Niggurath

RPGNow - 5 hours 44 min ago
 Shub-NiggurathPublisher: Paul Fricker
Episode 115 – The Good Friends are transformed by Shub-Niggurath

We’re back and we’re dancing around in the woods, bleating with ecstasy, smearing our mutating bodies with Mother’s milk. This episode is our discussion of the Lovecraftian deity, Shub-Niggurath. It is part of our ongoing look at the gods of the Mythos, continuing from our recent episode about Dagon.

Shub-Niggurath appealed to us greatly, as she is so loosely defined in the original fiction. Her evocative soubriquet of The Goat of the Woods with a Thousand Young has inspired many writers since Lovecraft to find interesting uses for her. Her roles and identities in games and fiction are almost as numerous as her progeny.

In our discussion, we try to pin down where Shub-Niggurath came from and how she has grown and mutated in fiction and RPGs. We then build on this to offer some ideas about how you could use Shub-Niggurath in your own games. Her role as a corrupted and corrupting force of nature and her connection to witch cults make her suitably fecund inspiration, birthing many abominable ideas.

The show may contain occasional swearing and is thus NSFW.

Runtime: 67 min

Previous episodes include discussions of 7th Edition Call of Cthulhu rules, stories by H.P.Lovecraft, Gencon, interviews with game designers and much more. 

For further information and more episodes visit:

http://blasphemoustomes.com

Price: $0.00
Categories: Company News

It’s a Malevolent Medium Monster Monday!

Legendary Games - 6 hours 11 min ago
The latest from Legendary Games is a two-fisted torrent of terror from Thurston Hillman and Jesse Benner, with a ton of terrifying tormentors that are NOT titanic in stature but are terrifically potent nonetheless. We bring you the long-awaited Malevolent Medium Monsters! Too often in high-level Pathfinder RPG play, your opponents are either high-level NPCs or towering titans of […]
Categories: Company News

October 18, 2017: Pre-Order Dungeon Fantasy At Your Local Store

Steve Jackson Games - 6 hours 11 min ago
Dungeon Fantasy Our new Dungeon Fantasy Roleplaying Game started shipping to project supporters last month, and many of the U.S. backers have already received their games. The initial responses have been spectacular, so now it is time we direct our attention away from fulfilling the Kickstarter project to launching the game in stores.

If you've not yet preordered the game, we have this handy PDF preorder form that you can print and take to your local store. Submit the form to your store in the next few weeks, because we expect to ship this new GURPS boxed roleplaying game to distributors in mid-October, meaning that the game could be in stores by Halloween week.

If you've already got your copy, please join the discussion on our forums. There, you can engage with other players, as well as our GURPS creative team, and get the latest info on the game.

Phil Reed

Warehouse 23 News: Fool The Greatest Detective

Be one of the villains in Gotham City competing to collect the most loot before Batman arrives! Batman: The Animated Series Dice Game is a press-your-luck dice game in which each player is a different villain, with a different ability – but everyone wants to get as much loot as they can before they roll three Batman symbols! Get it today on Warehouse 23.
Categories: Company News

3Deep Role Playing Game How To:

RPGNow - 6 hours 51 min ago
Publisher: PPM

This book is a primer on how to run and play role playing games. It uses the 3Deep system as example rules but the contents can used equally well with any game system. 

The book covers fantasy and modern day settings and has examples of actual play by people new to role playing games. There is even a hint of Sci Fi in one of the sessions!

Price: $9.99
Categories: Company News

Adventure Shorts, Volume 6 (5e)

RPGNow - 7 hours 19 min ago
Adventure Shorts, Volume 6 (5e)Publisher: R&D Adventures

Adventure Shorts Volume Six is series of five encounters, written for the Fifth Edition of the world's most popular roleplaying game. Each can be played as a stand-alone encounter or dropped into an existing adventure or campaign. Although we’re calling these encounters, some are a little longer, most notably the Unwelcome Neighbors encounter, which is much like a mini dungeon crawl. This particular encounter may take more than one gaming session to complete.

As in previous volumes, we’re providing balanced encounters and treasure for a party of five characters of levels five, seven, or nine. The encounters include some new monsters and NPCs, traps, obstacles, and treasure set in interesting environments to challenge your Fifth Edition players. We’ve also included printer-friendly maps that can be used to set up your own player grids. The encounter titles and descriptions are as follows:

1. The Well - Town residents are puzzled by the disappearance of
another well bucket and are looking for someone to help solve the mystery.
2. Thieves - A group of soldiers has information about a string of recent crimes and a notice which has just posted with a reward for the capture of those responsible.
3. The Cracked Skull - The Cracked Skull is an old winery, which has been renamed, and is now being used as a tavern, and a hideout.
4. Unwelcome Neighbors - Local authorities seek help investigating several disturbances by locals living out in the countryside.
5. Waylaid - A distraught and frantic group of travelers asks for help after a member of their party goes missing during the night. 

We’re excited to share these new encounters with you and we hope you have as much fun playing them as we did writing them.

Happy Adventuring!

You can connect with R&D Adventures at:
www.randd-adventures
[email protected]

Price: $8.95
Categories: Company News

Some Title - Custom Card

RPGNow - 9 hours 11 min ago
Some Title - Custom CardPublisher: Monte Cook Games
What the hell?

A community created card built with the DriveThru card creator.
www.drivethrurpg.com/builder/numeneraPrice: $0.25
Categories: Company News

Noble Wild [BUNDLE]

RPGNow - 11 hours 23 min ago
Noble Wild [BUNDLE]Publisher: Skirmisher Publishing

This special 50% bundle contains both the Pathfinder and OGL editions of the bestselling and ENnie-nominated Noble Wild! It is ideal both for people who do not yet own either book, or for those who own one of them and would like to obtain the other at a discount. This bundle also contains an affiliated publication on animal familiars. 



The Noble Wild
Regular price: $17.99
Bundle price: $8.99
Format: PDF
A 2008 ENnie Award Nominee! This exciting book introduces comprehensive rules for playing intelligent animals in a wide variety of game settings and situations. It will be popular with everyone from groups that want to try all-animal or mixed animal/humanoid parties, to players who want to expand the options for their animal companions and familiars, to game masters who are looking for interesting and unexpected foes to run against their players. Features of this "Animal Player’s Handbook" include: Statistics for more than 60 playable species of noble animal; Modifications and additions to existing classes, skills, and feats appropriate to animal characters; A new basic character class, the Greater Familiar; Eight new Prestige Classes, including the M...

The Noble Wild: An Animal Player’s Handbook for Fantasy Role-Playing Games (Pathfinder Edition)
Regular price: $15.99
Bundle price: $7.99
Format: PDF
... and so, we tracked the evil necromancer Marrowglass through uncharted wilderness and over treacherous mountains, attempting to right the wrongs that were done in his name. We did bloody battle with his minions, losing not a few comrades along the way. We found his stronghold and stormed it in righteous fury. We clashed with the foul wizard in a battle that will live in song long after we fade from this world. We vanquished the villain through our might and our craft ... And then we ate him. Welcome to the Noble Wild! Take a look at fantasy adventure from a new perspective. Living secretly alongside the humans, elves, dwarves, and even orcs, Noble Animals are descended from god-touched bloodlines, capable of accomplishing amazing things. The Pathfinder edition of th...

Updated Animal Familiars: An OGL Supplement Inspired by ‘The Noble Wild’ Animal Player’s Handbook
Regular price: $1.99
Bundle price: $0.99
Format: PDF
This booklet is dedicated to expanding the options for familiars available to arcane spellcasters like Sorcerors and Wizards and is inspired by a number of the concepts introduced in Skirmisher Publishing LLC’s ENnie-nominated The Noble Wild. This book, an “Animal Player’s Handbook,” presents a detailed system for incorporating viable animal characters into a either traditional or animal-oriented OGL campaign. Some of the material in this publication was developed as addenda to The Noble Wild and some of it appears in the current edition of that book. Collectively, however, this material has applications that can be applied outside of the system presented in The Noble Wild. And so, we have created Updated Animal Familiars as a means bo...

Total value: $35.97 Special bundle price: $17.97 Savings of: $18.00 (50%) Price: $35.97
Categories: Company News

Babylon - Hospital Green

RPGNow - 12 hours 31 min ago
Babylon - Hospital GreenPublisher: Dave Graffam Models

Babylon

Forgotten and forsaken, the colony of Babylon sits at the edge of explored territory, a lonely outpost facing the unknown...

This 28mm scale card models kit contains all of the printable files and step-by-step assembly instructions you need to create a sprawling futuristic colony with towers, stairways and elevated walkways. Transform your tabletop with just a few affordable supplies and some spare time. Are they sturdy? Yes! You can safely use most ordinary metal miniatures on cardstock terrain made from cover-weight paper.

Modular Kit

Your models can be arranged in lots of different ways on your tabletop. Place them next to each other to form separate rooms in a large complex, and stack them on each other to create towers and balconies. Add stairways, walkways, rooftop transmitters, and ladders wherever you like. All of these components can be rearranged from one battle to the next.

Accessible Interiors

All of the building levels have lift-off roofs and textured interior areas so you can move the action indoors.

Easy to Build

Each part of this kit is easy to build, requiring just a few ordinary craft supplies. No paper modeling experience is necessary! The instructions booklet tells you everything you need to know, and will point you to even more resources. You will need heavy 110# US letter-size or 199gsm A4 cardstock sheets to print on, hobby knife, scissors, metal ruler, cutting mat, white paper glue, poster putty, and some mat boards or other mounting boards.

To see how fun and easy it is to create paper models, try out the free Hovel or Cargo Pods kits from Dave Graffam Models.

Optional Details

The PDF files in this kit include optional graphics layers that you can control with the click of your mouse before you print, giving you control of window and door positions and other details. You can print many versions of the same component, all with a distinct look.

Image

Single Layered PDFs

For your printing convenience, this kit includes a selection of prepared JPG files that do not require a PDF reader and can be easily edited using your favorite graphics software.

Image

28mm Scale

The models are set up for the standard 28mm gaming scale, but can be printed at 15mm, 18mm (HO model railroad scale), 20mm, and 25mm scales as well. Instructions for adjusting your printer settings are included.

Software Requirements

You'll need the free Adobe Acrobat Reader 7.0 or later in order to use the PDF files.

Contents

You get all of these components:

Walls to create standard rooms (4" x 4", 4" x 6", 4" x 8", 6" x 6", 6" x 8", 8" x 8")
Walls to create expanding rooms (4" to 6", 6" to 8")
Removable roofs with various railing styles
Removable floors
Elevated walkways (4", 6", 8")
Stairways
Rooftop transmitters
Ladders

Price: $14.95
Categories: Company News

Wheelhouse RPG Character Sheet

RPGNow - 13 hours 31 min ago
Wheelhouse RPG Character SheetPublisher: Laughing Moon

This is the official character sheet for the heroic "bandiar" characters found in the Wheelhouse RPG. It is highly recommended that you also download the available issues of the Laughing Moon Chronicle, which detail the setting, the denizens, and the mechanics and rules as they apply to players.

Price: $0.00
Categories: Company News

The Laughing Moon Chronicle: Wheelhouse, Issue 3

RPGNow - 13 hours 44 min ago
 Wheelhouse, Issue 3Publisher: Laughing Moon

The Laughing Moon Chronicle is a newsletter-type publication intended to provide information to readers and gamers on the new RPG setting, Wheelhouse.

This issue serves as a Player's Guide to the tabletop role-playing game. The game mechanics are streamlined with an emphasis on story-telling and player input. Game Masters are encouraged to share the narrative with players when it comes to certain actions and scenarios during the adventure.

While this book is by no means a comprehensive manual for players of the Wheelhouse RPG, it is designed to offer the basics in terms of getting started as well as a little in-depth look at how the dice roll at the gaming table. Gamers wanting to familiarize themselves with the setting and denizens of the world should also read Issues 1 and 2 of the Laughing Moon Chronicle.

It is recommended that you also download the free Wheelhouse Character Sheet as this issue references specific aspects of character creation and game play.

 

Price: $0.00
Categories: Company News

Plucking the Rose

Fantasy Flight Games - 15 hours 11 min ago
Published 17 October 2017 | A Game of Thrones: The Card Game Plucking the Rose

Preview the Martell and Targaryen Cards from House of Thorns

“Your father keeps his secrets well, Prince Quentyn. Too well, I fear. If the queen had known of this pact in Qarth, she might never have turned aside for Slaver's Bay, but you came too late.”
  
–Ser Barristan Selmy, A Dance with Dragons

The strength of House Tyrell is growing in the Reach, as they draw upon their wealth and the prosperity of their lands to push their ambitions in King’s Landing. Still, there are those who have reason to wish the Tyrells ill. House Martell has a feud stretching back centuries—only exacerbated in recent years by the Red Viper’s crippling of the Tyrell heir, Willas. And while the Tyrells fought loyally under Aerys Targaryen against Robert’s rebellion, they have long since turned their cloak—paying no heed to the last of the Targaryens stranded in Essos. These Great Houses have nothing but fiery vengeance for those who bear the rose.

House of Thorns is an upcoming deluxe expansion for A Game of Thrones: The Card Game, and it invites House Tyrell to step fully into the spotlight with a massive influx of new characters, locations, attachments, and events. Still, House Tyrell is far from the only faction to receive new cards in this expansion. Alongside a new agenda and an assortment of neutral cards to push the game’s Maesters, each other faction in the game receives two non-loyal cards. Today, we’ll see the Martell and Targaryen cards from House of Thorns!

Bastards and Bloodriders

House Martell has a long history of animosity with the Tyrells. The two Houses have bickered and warred over the Dornish Marches for decades, and even when House Martell was brought into the Seven Kingdoms by marriage with the Targaryens, there has been little love between Tyrell and Martell bannermen. It’s fitting, then, that Martell receives a location like Hellholt $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#105C').colorbox(opts); }); (House of Thorns, 32).

Hellholt is a two-gold location with a simple effect—after you lose a challenge by five or more STR, Hellholt gains one power. At first glance, this may seem like a simple inverse of a Tyrell location— The Honeywine $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#9633').colorbox(opts); }); (Watchers on the Wall, 38). There are, however, a few crucial differences.

First, The Honewine requires you to win a challenge by five or more STR as the attacking player. To trigger Hellholt, on the other hand, you simply need to lose a challenge by five or more STR—on attack or defense. This automatically raises the threshold for the number of times you could trigger Hellholt in a single round. The Honeywine could only be triggered three times at most, barring effects that grant additional challenges, such as Olenna's Informant $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#4B95').colorbox(opts); }); (Core Set, 189). Hellholt, on the other hand, could conceivably be triggered six times in a single round! Even if that seems unfeasible, it’s undeniable that you’ll certainly lose several challenges by five or more STR in the course of a normal game. And with House Tyrell’s penchant for boosting their characters’ STR, Hellholt becomes even more likely to collect extra power.

The other Martell card in House of Thorns gives you a way to grab some power, but it can also boost your economy and help you spring some surprises. The Bastard of Godsgrace $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#15068').colorbox(opts); }); (House of Thorns, 31) is a respectable character on his own, featuring good STR and icons, and he's cheap enough to quickly bring into play with Arianne Martell $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#17890').colorbox(opts); }); (Core Set, 104). These attributes are paired with the renown keyword to grab more power—an aspect of the game where the Martells have been historically weak. You can use The Bastard of Godsgrace's power for far more interesting tactics than simply winning the game, however.

As a Challenges Action, you can discard one power from The Bastard of Godsgrace to reduce the cost of the next card you play or ambush this phase by two! Obviously, playing events like Tears of Lys $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#117A8').colorbox(opts); }); (Core Set, 44), Vengeance for Elia $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#99A2').colorbox(opts); }); (Calm Over Westeros, 96), or You Murdered Her Children $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#2744').colorbox(opts); }); (Lions of Casterly Rock, 30) without needing to save any gold can have a significant impact on the game. Or, you may use The Bastard of Godsgrace to ambush Areo Hotah $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#170B0').colorbox(opts); }); (Core Set, 103), Southron Messenger $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#B1E6').colorbox(opts); }); (Watchers on the Wall, 31), or Venomous Blade $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#4EB5').colorbox(opts); }); (Called to Arms, 36) at a discounted price. Ultimately, The Bastard of Godsgrace offers an unprecedented freedom for planning your tricks.

House Targaryen has tricks of its own in House of Thorns—especially with Qotho $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#C255').colorbox(opts); }); (House of Thorns, 37). Characters with the ambush keyword are relatively common. Qotho offers a twist by allowing you to pay with your cards instead of gold. By discarding two other Targaryen cards from your hand, you can put Qotho into play without paying a single gold! In many circumstances, springing a five STR character into play without warning can be a notable swing in the game's tempo, and Qotho is even more valuable if you use him to activate your other Bloodriders. Giving stealth to Jhogo $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#8B8E').colorbox(opts); }); (True Steel, 113) and intimidate to Rakharo $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#11FAF').colorbox(opts); }); (The Road to Winterfell, 33) is simply a bonus to Qotho rushing to your side in the fight.

Finally, you may be able to combat the power-rush tendencies of House Tyrell with a new Targaryen attachment: Tokar $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#A1D6').colorbox(opts); }); (House of Thorns, 38). In A Song of Ice and Fire, the tokar is a garment worn by the Ghiscari elite… but it’s also a symbol of the strictures of Ghiscari culture, entangling Daenerys in a web of bureaucracy, tradition, and compromise. Now, in your games of A Game of Thrones: The Card Game, you can use a Tokar to entrap your opponents in a similar way.

A Tokar can be given to any Targaryen character, and it raises the attached character’s STR for each attachment on that character. Boosting a character’s STR is most likely not enough to warrant inclusion—but a Tokar’s effects don’t stop there. In fact, it forces your opponents to play by your rules if they want to play the game of thrones. While your character wearing a Tokar is participating in a challenge, characters cannot gain power… unless they have attachments of their own! If your opponent was hoping to race to fifteen power by employing an wide assortment of characters with renown, a few Tokars could stop your opponent dead and force him to reconsider his battle plans.

Burn the Reach

Tyrell is ascendant with the coming release of the House of Thorns deluxe expansion, but that doesn’t mean the other factions are defenseless.

Choose which faction you will fight for, and pre-order your copy of House of Thorns (GT29) at your local retailer today!

Discuss this article
in our forums!

The copyrightable portions of A Game of Thrones: The Card Game Second Edition is © 2015 Fantasy Flight Publishing, Inc. Licensed by George R.R. Martin. The names, descriptions, and depictions applied to this game are derived from works copyrighted by George R.R. Martin, and may not be used or reused without his permission. A Game of Thrones: The Card Game Second Edition, its expansion titles, Living Card Game, LCG, the LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.

Categories: Company News

Ultimate Age of Discovery Guide: Renaissance France (EGS)

RPGNow - 16 hours 37 min ago
 Renaissance France (EGS)Publisher: Mystical Throne Entertainment

The world of Renaissance France spans from around the turn of the century in 1500 to the beginning of Louis XIV’s personal reign in the mid-1660s. While this covers only a little more than 150 years, the changes that occurred during this period were immense.

Ultimate Age of Discovery Guide: Renaissance France is a sourcebook for the Entropic Gaming System that delves into France during the Renaissance period. This less than two century span was filled with religious turmoil, rebellion, persecution, tumultuous nobility, blackpowder weapons, and of course the great swashbuckling musketeers!

Ultimate Age of Discovery Guide: Renaissance France includes:

  • A brief history of Renaissance France.
  • A look at the different areas of France during the Renaissance.
  • The many military divisions of the Maison du Roi.
  • The King's Musketeers.
  • New Qualities and Equipment.
  • Non-player Characters
  • A collection of adventure frames.
  • ... and more!

Ultimate Age of Discovery Guide: Renaissance France can lay the groundwork for a historical or alternate history adventure set within Renaissance France. It can also be used as a guide for creating swashbuckling characters within fantasy or historical games.

Price: $5.00
Categories: Company News

Miniature Wargame Review: Cult (full crew) (2010, 2011, 2012, 2013, 2014, 2015, 2016)

RPGnet - 17 hours 13 min ago
Playtest Review by Antonios S (5/5): What's piracy without a healthy dose of magic?
Categories: Reviews

Infestation Pregen Pack (Pip System)

RPGNow - Tue, 10/17/2017 - 23:46
Infestation Pregen Pack (Pip System)Publisher: Third Eye Games

Need to jump into Infestation: An RPG of Bugs and Heroes on the fly? Download these 6 characters and get started right away. 

  • Baby Ruth: A Roach Ritualist
  • TiVo: An Ant medic
  • Noxzema: A Lady Bug in search of someone as cool as her
  • Maalox: A Mosquito looking for a fight
  • Kleenex: A Stink Bug with a heart of gold
  • DiGiorno: A Beetle looking for his next meal
Price: $0.99
Categories: Company News

Trust in the Force

Fantasy Flight Games - Tue, 10/17/2017 - 23:01
Published 17 October 2017 | Star Wars: The Card Game Trust in the Force

Announcing the Fifth Force Pack in the Alliances Cycle

"This is Master Obi-Wan Kenobi. I regret to report that both the Jedi and the Republic have fallen, with the dark shadow of the Empire rising to take their place. This message is a warning and a reminder for any surviving Jedi: Trust in the force. Do not return to the Temple. That time has passed, and our future is uncertain."
     –Obi-Wan Kenobi

Fantasy Flight Games is proud to announce the upcoming release of Trust in the Force, the fifth Force Pack in the Alliances cycle for Star Wars™: The Card Game!

While the mighty mechanical feet of the Galactic Empire's AT-ATs and AT-STs trample across the galaxy, the defenders of freedom hide themselves on desert planets and in the icy wastes, biding their time until they can mount a critical counterattack. The Jedi haven fallen. Alderaan has been destroyed. But these Scouts, Leaders, Troopers, and Force Users still have hope for a brighter future. They still trust that if they can rally new recruits—and spur new worlds to action—they can still win the war.

With its sixty new cards (including two copies each of five new objective sets), Trust in the Force pushes the Alliances cycle closer to its climactic conclusion. Even as it continues to develop the cycle's support for decks that feature two or more affiliations, Trust in the Force follows the march of General Veers and his Walkers across the frozen surface of Hoth. It lends support to those massive war machines with a new Scum objective set that protects and enhances your Vehicles. And it peers into the hidden corners of Hoth and Tatooine, where Jawas, Rebel Troopers, and Jedi Masters all work in secret to rally new forces against Imperial tyranny.

Pre-order Trust in the Force at your local retailer or online through our webstore today, and read on for more information!

An Uncertain Future

"Help me, Obi-Wan Kenobi. You're my only hope."
     –Princess Leia

Even hidden among the arid sand dunes and rocky outcrops of Tatooine, Jedi Master Obi-Wan Kenobi posed a tremendous threat to the Galactic Empire, its tyranny, and its lies. He was a threat not only because of his skills as a warrior, Force user, and former general, but because he could inspire hope—as a survivor of Order 66. He hadn't been defeated. He lived. He could still fight back.

In Trust in the Force, we find a new version of Obi-Wan Kenobi $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#1ECB').colorbox(opts); }); entering Star Wars™: The Card Game (Trust in the Force, 280-2), one with the power to protect and inspire others, offering new synergies with units from each of the game's different light side affiliations.

Arriving in the Danger in the Wastes $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 419 }; $('#1266A').colorbox(opts); }); objective set (Trust in the Force, 280-1), this is an Obi-Wan at a crossroads. We recognize the old hermit who watched over the young Luke Skywalker from afar, silently and secretly protecting the boy and his family from the dangers presented by Jabba the Hutt, his enforcers, and even bounty hunters like Black Krrsantan. But we also recognize the Jedi Master's desire to lead the fight against the Empire—to provide the Rebellion with the Edge it would need to win more victories.

There's also a powerful remnant of the guardian impulse in this version of Obi-Wan Kenobi. Allied with any of the game's Smugglers and Spies, Obi-Wan gains protect Character; his protective instincts are not limited solely to Luke Skywalker, after all, but to all those threatened by the Empire, the Hutts, and other thugs and mercenaries.

All told, this new version of Obi-Wan finds himself pulled in a variety of different directions—and trusting the Force to guide him.

Regardless of the different directions in which he may have found himself pulled, we know that Obi-Wan ultimately stayed on Tatooine, remained hidden, and watched over Luke until the fateful day that Luke's new R2 unit brought the two together. The Danger in the Wastes objective set reflects this fact by supporting Obi-Wan's extended stay on Tatooine with a Steadfast Settler $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#8866').colorbox(opts); }); (Trust in the Force, 280-3) and Krayt Dragon Howl $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#B82E').colorbox(opts); }); (Trust in the Force, 280-5). These suggest the different people with whom Obi-Wan would have interacted and the subtle ways he drew upon the Force in those moments when he felt compelled to do so—no lightsabers were needed when he could simply scare the weak-minded away from their misguided pursuits.

At the same time, the objective set provides us with Obi-Wan's Robes $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#4ADF').colorbox(opts); }); (Trust in the Force, 280-4), an enhancement that reminds us of the tremendous impact Obi-Wan could make outside of Tatooine—working either with the Rebel Alliance or the Smugglers and Spies subverting the Empire in their own ways. Whenever it is attached to a Character and you control a Rebel or Smuggler card, Obi-Wan's Robes increases your reserve value by one—or by two if the enhancement is attached to Obi-Wan himself.

Obi-Wan's Robes can easily have an even greater impact on your games when they're combined with the larger starting reserve values offered by Jedi: Guardians of Justice $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#402C').colorbox(opts); }); (Allies of Necessity, 2063). Imagine your opponent's surprise when your strange, old desert hermit pulls back the cowl of his robes to reveal the face of Obi-Wan Kenobi, Jedi Master. Backed by the whopping nine cards in your hand, your Obi-Wan will have more than enough tricks and Force icons to emerge the victor from any confrontation!

For Obi-Wan, the other residents of Tatooine, and all those oppressed by the Galactic Empire, the future may be uncertain, but if you trust in the Force—and let it flow through your hand—your opportunity will come. You'll be able to hold your ground, protect those around you, and then—when you sense the time is right—you can strike a blow for freedom!

It Binds the Galaxy Together

The Force binds the galaxy together, and it flows through Star Wars: The Card Game as you cycle your cards each turn. Some opportunities you seize. Some cards you play. Others you let pass, discarding them, or using them in your edge battles.

Whether you throw in your lot with Jedi Master Obi-Wan Kenobi and the light side of the Force or seek to harness its powers to spread tyranny and fear, you'll find the Force at full strength in Trust in the Force, penetrating and binding together all its cards.

Trust in the Force (SWC41) is scheduled for release in early 2018. Head to your local retailer to pre-order your copy today, or click here to place your pre-order online!

Discuss this article
in our forums!

© & TM Lucasfilm Ltd. Living Card Game, LCG, and the LCG logo are ® of Fantasy Flight Publishing, Inc.

 

Categories: Company News

Weekly Wonders: Wendigo Corruption

RPGNow - Tue, 10/17/2017 - 22:26
 Wendigo CorruptionPublisher: Necromancers of the Northwest

Endless Hunger and Eternal Chill!

 

                Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to bask, however briefly, in its dark power. While Horror Adventures presents 11 different corruptions to choose from, there are many more potential sources of corruption that could potentially be explored.

 

                This book presents the wendigo corruption, a brand new corruption featuring unique progression rules, and 10 new manifestations that are flavorfully connected to the wendigo. Curse others with hunger, transform into smoke and wind, unleash frightening howls that spread terror to your victims, and more!

Price: $1.49
Categories: Company News

Ponyfinder - By the Night

RPGNow - Tue, 10/17/2017 - 22:13
Ponyfinder - By the NightPublisher: Silver Games LLC

An adventure for 6-10'th level characters, By the Night is a 2-4 hour adventure that can be used as a one-off.

Set in the world of Everglow, Ponyfinder's official campaign setting, the party receives an ominous portent from a dark goddess demanding their service to curtail greater evil from rising.

This adventure was produced under the support and direction of the Ponyfinder patreon (http://www.patreon.com/ponyfinder).

Price: $1.99
Categories: Company News

Cartographer’s Cache – September 2017

RPGNow - Tue, 10/17/2017 - 21:59
Cartographer’s Cache – September 2017Publisher: Pathstoadventure.com

Cartographer’s Cache is a collection consisting of maps created by Justin Andrew Mason as part of his VTT Maps Patreon.

Contributing patrons wanted to know if there was a way to go back and get the maps released during months before they became patrons or in months they missed funding. Cartographer’s Cache is the solution to that request. Each set contains all the maps released by Justin Andrew Mason via his Patreon for a specific month.

Both 600 dpi high-resolution and 300 dpi VTT-friendly versions are included of every map. All maps are in JPG format and are sized to fit a full 8.5 x 11 inch page. Three versions of each map are included with this product:

• VTT Map – No grids, no numbers, no icons/symbols, all rooms shown

• Player Map – With grids, no numbers, player-relevant icons/symbols, and secret rooms are hidden

• GM Map – With grids, with numbers, all icons/symbols, all rooms shown

Please see the preview video below on this product page to see which maps are included.

If you have any questions, please contact me via e-mail at [email protected]

If you find these maps useful, please leave a rate and/or review. Thanks!

Price: $9.99
Categories: Company News

Advantageous Abilities: Defensive Abilities (5e)

RPGNow - Tue, 10/17/2017 - 20:03
 Defensive Abilities (5e)Publisher: Dire Rugrat Publishing

Advantageous Abilities provides Game Masters a toolkit with which they can easily add feature abilities to monsters and NPCs, giving their NPCs an advantageous edge (or just a little role-playing fun).

Each product in this line has more than 15 themed feature abilities, and instructions that allow GMs to easily customize existing creatures or create all new foes.  

This installment brings you defensive abilities that can easily diversify an existing creature or help enhance your original creature creations, keeping them going even when the battle is fierce.

Make a barroom brawl more exciting with abilities like Taproom Defender, keep them going with Personal Affirmation or throw your PCs for a loop with  Recovery Posture.  No matter your choice, this PDF is sure to help you make flavourful and effective NPCs.

Take a look at the full line of Advantageous Abilities here. 

Price: $0.99
Categories: Company News

Faith in Azlant

Paizo - Tue, 10/17/2017 - 19:00

Faith in Azlant

Tuesday, October 17, 2017

Subscribers have already started thumbing through their copies of the third installment of the Ruins of Azlant Adventure Path as they arrived in the mail, and one of the first things I saw people talking about was the article on the gods of ancient Azlant. I'll talk a little more about that in a bit, but for now here's a look at some of the other exciting things in Pathfinder Adventure Path #123: The Flooded Cathedral.

Up until this point in the Adventure Path, the PCs have had to deal with only a few encounter locations that are submerged, but this one takes the water wings off and drops the adventurers into the deep end in—you guessed it—a flooded cathedral. Don't get scared off yet! The entire cathedral isn't flooded, and not all of the adventure takes place in that one location. This adventure reveals some of the secrets of Azlant as the heroes explore a temple of Amaznen on an island near Ancorato. While inside they get to see some of the amazing wonders engineered by that dead god's priesthood like clockwork winding stations, seismic power generators, intelligent clockworks, and an analytical engine.

This volume also contains an article about clockworks, which talks about their origin and places they are more common on Golarion. It also includes a number of new augmentations for clockwork creatures to keep them fresh in your games, including ioun memory nodes, which grant clockwork creatures a measure of sentience.

I also got the chance to explore religion in ancient Azlant with a full pantheon of gods commonly worshiped during the height of the empire. With the utter destruction of Azlant, it's a wonder that any knowledge of these gods carried through to the current age. That many did is a testament to faith. Some of these gods are familiar faces that were worshiped slightly differently over 10,000 years ago, while others deities in the article are new and mostly unknown to the Inner Sea and current day Golarion. In this article you can learn about how Shelyn was depicted as being in mourning after her brother left for places unknown, and how Pharasmins during the height of Azlant still trusted in prophesy.

Some people who've already read this article have commented that the details on Nurgal don't exactly add up to what's mentioned in Pathfinder RPG Book of the Damned. Much of this is due to the focus of the pantheon article, where I was focusing on how things were close to the end of the Azlanti Empire. The ancient origin of Nurgal as presented in Book of the Damned happened long before the empire's collapse, and frankly an expansive origin story for that demon lord deserves to be in the Book of the Damned where it has more space than a single column in an Adventure Path.

Gods of Ancient Azlant DeityALAreas of ConcernDomainsFavored Weapon AbadarLNCities, merchants, wealthEarth, Law, Nobility, Protection, TravelLight crossbow AcavnaCNCompanionship, defensive battle, the moonChaos, Darkness, Protection, Repose, WarSpear AchaekekLEMonsters, murder, natural disastersDeath, Evil, Law, Trickery, WarSawtooth sabre AesocarLGCreation of life, health, medicineArtifice, Good, Healing, Law, ProtectionMancatcher AmaznenLNInvention, magic, secret knowledgeArtifice, Knowledge, Law, Magic, ProtectionLight hammer DesnaCGDreams, luck, stars, travelersChaos, Good, Liberation, Luck, TravelStarknife ElionCGColonization, discovery, explorationChaos, Community, Good, Travel, WeatherLongbow GozrehNNature, the sea, weatherAir, Animal, Plant, Water, WeatherTrident GroetusCNEmpty places, oblivion, ruinsChaos, Darkness, Destruction, Madness, VoidHeavy flail JaidiNGAgriculture, hard work, self-sufficiencyAnimal, Glory, Good, Plant, SunScythe LissalaLNDuty, fate, reward for service, runesKnowledge, Law, Nobility, RuneWhip MyrLGCharity, lineage, physical perfectionGlory, Good, Law, Nobility, StrengthLongsword NurgalCEDeserts, senseless warfare, the sunChaos, Evil, Fire, SunHeavy mace OnosNElements, embassies, extraplanar travelAir, Earth, Fire, Travel, WaterChakram PharasmaNBirth, death, fate, prophecyDeath, Healing, Knowledge, Repose, WaterDagger ScalNEAnnihilation, catharsis, purity Destruction, Earth, Evil, Liberation, VoidMeteor hammer ShelynNGArt, beauty, love, musicAir, Charm, Good, Luck, ProtectionDagger SicvaLEDomination, invasive species, oppressionAnimal, Evil, Law, Nobility, StrengthLasso UlonNEConspiracy, isolation, manipulationCharm, Community, Evil, Knowledge, TrickeryHand crossbow ZuraCEBlood, cannibalism, vampiresChaos, Death, Evil, MadnessRapier

I hope everyone's been enjoying the Ruins of Azlant Adventure Path. There's still more to come!

Adam Daigle
Managing Developer

Tags: Pathfinder Adventure Path, Ruins of Azlant

2017-10-17T19:00:00Z
Categories: Company News

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