Weekly Wonders - Eldritch Archetypes Volume IX - Archetypes of Yuggoth

RPGNow - 2 hours 5 min ago
Weekly Wonders - Eldritch Archetypes Volume IX - Archetypes of YuggothPublisher: Necromancers of the Northwest

Enhance Your Brain Power!

 

                The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the alien terrors of the cosmos. Each installment of Weekly Wonders: Eldritch Archetypes contains five archetypes for eldritch characters—those that are weird, alien, and otherworldly, who don’t fit in with normal society—as well as a cleric domain devoted to a specific mythos entity or race.

                For this book, we focus on the Mi-Go, also known as the fungi from Yuggoth, a strange race of alien creatures that are best known for their ability to harvest and preserve brains, still alive and sentient, within strange jars, to benefit from their knowledge. From H.P. Lovecraft’s The Whisperer in Darkness and The Fungi from Yuggoth, this deceptive and uncaring alien race is a staple of the Cthulhu mythos. Whether they mention the mi-go directly or not, each archetype in this book builds on themes of brain harvesting, deceptiveness, alien technology, and fungal biology. This book contains the following archetypes:

 

  • The Yuggothian surgeon, an alchemist archetype that slowly transforms into a fungal creature, and can numb victims with a touch.
  • The brain mage, an arcanist archetype that stores his spells in harvested brains, and can use captured brains in a variety of eldritch manners.
  • The fungal stalker, a hunter archetype that gains a mi-go companion, and can borrow skills from harvested brains.
  • The agent of Yuggoth, a rogue archetype with a focus on fleshwarping and a fungal anatomy.
  • The servant of Yuggoth, a witch archetype who stores spells in captured brains, and gains access to a variety of mi-go themed hexes.
  • A bonus cleric domain devoted to those who adhere to the strange religion of the mi-go.

 

                Whether you're about to embark on a campaign of eldritch horror (such as the official Paizo adventure path dealing with strange and alien entities), or you just want an excuse to play a servant of the unknowable and uncaring cosmic entities of the Cthulhu mythos, this book has lots of tantalizing options to offer. Even GMs can get in on the fun, as several of the archetypes here are perfect for insane cultist NPCs as well, and can make for exciting and memorable encounters.

 

Price: $1.49
Categories: Company News

Heroic Maps - Stone Rift Locations

RPGNow - 3 hours 13 min ago
Heroic Maps - Stone Rift LocationsPublisher: Heroic Maps

Stone Rift Locations


The Dwarven City of Stone RIft, home to the Thunder Dwarves of Erenoth. 

A set of printable battlemap compatible with any RPG/Dungeon-Crawl game. Use as a standalone gameboard, or combine with any same-scale tileset.
Contents: Inspired by locations created and imagined by the team at Absolute Tabletop, this set of 4 locations depict various important locations in the city of Stone Rift. - The Repository - a huge chamber where lightning is trapped and stored in huge runic structures. - Stonehammer Corridor - part of a large, wide corridor that cuts through the underground city - The Lift - an ingenious marvel of technology, granting access to various levels. -The Sentinel Gate - a huge stone gate in the deep caverns below, housing a trapped Dwarven soul
Valdisfjell Market can also be used with this set, as Blackstone Bazaar
Get a copy of 'Stone Rift' by Absolute Tabletop

Also included is a 300dpi full size jpg, for poster printing or VTT. (n.b. gridless version only available as jpeg)   - -  Price: $5.50
Categories: Company News

H.G. Wells' Floor Games

RPGNow - 3 hours 27 min ago
H.G. Wells' Floor GamesPublisher: 5Realms Publishing

     Before Wells wrote Little Wars, he created what some would consider to be a sort of companion book to it.  Published in 1912, Floor Games instructs creative children of all ages on some very imaginative activities for rainy days... or even sunny ones.

     This edition includes the photos from the original publication and faithfully retains the integrity of the antique font.

Price: $1.00
Categories: Company News

Erenoth: Stone Rift

RPGNow - 3 hours 36 min ago
 Stone RiftPublisher: Absolute Tabletop

To the Rift, to the Rift, we go...

Delve into Stone Rift, the sprawling, electric, canyon city of the industrious thunder dwarves of Erenoth. Harnessing the lightning above, the dwarves light their city and craft unparalleled objects of wonder and danger. Stone Rift is a city of splendor and ingenuity, of bright progress and shadowy secrets. Be it civil conflict above, or monstrous enemies below, the thunder dwarves stand at the dawn of a new age – unyielding.

  • Discover a brand new playable subrace: the thunder dwarf!

  • Explore Stone Rift with the incredibly detailed cutaway city map.

  • Learn the secrets of the Rift with an illustrated timeline.

  • Find your quest with more than 30 unique adventure hooks!

  • Find danger and intrigue with three unique city landscapes – the Surface, the Upper Sprawl, and the Lower Depths.

  • Create endless puzzles with the Sentinel Gate generator – a new way to challenge your players!

  • Revere the storm with 8 new deities!

  • Pit your adventurers against 11 new and unique monsters and NPCs!

  • Bolster your hoard – 8 new unique items!

  • Start adventuring right now – this book includes a 9-page, ready-to-play adventure module featuring full-color maps from Heroic Maps.
Check out these beautifully printable maps of Stone Rift, by our friends over at Heroic Maps!

 Stone Rift Locations

Price: $1.00
Categories: Company News

Rags to Riches

RPGNow - 4 hours 9 min ago
Rags to RichesPublisher: HistorianForHire
If reality were a sandbox RPG, this would be the rule system. Rags to Riches is a skill-based RPG intentionally designed to be the most accurate simulation system available on the market. Based on years of study and research, RtR has been rigorously tested to provide a simple yet expansive system that can cater to all styles of play from devious politics to a knightly journey, mythical adventure, or medieval warfare. Price: $10.00
Categories: Company News

Urban City Rooftop Maps

RPGNow - 4 hours 9 min ago
Urban City Rooftop MapsPublisher: Game Tile Warehouse

6 massive scale modern-day designs that measure 27 x 18" in 100 DPI JPG for VTT that can be combined together to give a sprawling city roofscape surface ideal for Modern-Day Themed RPGs, displays, lego backdrops, airborne miniatures and offering a stunning visual expansion for games such as Ghostbusters, Teenage Mutant Ninja Turtles, Warhammer, Transformers, or Superhero Settings such as Superman, Batman or Marvel settings. Corporate environments complete with lofty city skyscrapers and industrial complexes towering above the blur of bustling streets far below.

Designs include a Hospital and Rooftop Helicopter Pad in Both Day and Night Versions, a generic Cityscape Rooftop in Day and Night, a Flooded City and Alternate Clustered Rooftop Set.

Whether seeking Futuristic Time Zones and Settings for Sci-Fi, Star Wars, Blade Runner, James Bond, Japanese Manga, Alien Invasions, Die Hard Terrorist Takeovers, Parkour, Rooftop Getaways, Zombie or even regular Apocalypse, or the means to host Epic Rooftop Battles - Urban City Rooftops offers an inexpensive set of maps to suit featuring a variety of building rooftops with different levels and highly-detailed and realistic features such as Gantries, Powerboxes and Electrical Circuitry, Pipes and Boilers, Whirlybirds, Fans and Air-Conditioners, Water-Towers, Cooling Vents and Ducting and Satellites for that Industrial Feel.


A Closer Look...

Sample of the 2 Night-Time Designs



Price: $5.00
Categories: Company News

MEANDERS: Synchable-Terrain Maps [Sample Pack]

RPGNow - 4 hours 10 min ago
 Synchable-Terrain Maps [Sample Pack]Publisher: Game Tile Warehouse

Recently funded on Kickstarter, and encouraged by backers to make these maps available via DriveThruRPG: "Meanders": are super-sized "synchable" tile designs measuring 27x18" each that fit together with other Meanders to create endless landscapes strewn with wandering paths for exploration.

This Meander Sample Pack includes:

  • 2 x Forest
Meanders Synchable-Terrain Samples

Pay what you want and try an inexpensive sample trial with 2 Forest-Themed Meanders supplied as gridless JPG's in 100 DPI. Ideal for Virtual Table Top including Fantasy Grounds and Roll20 and even with two you can make a good variety of terrain layouts. If you like Meanders, there is a 48 Design Mega-Pack available for expansion.

    These maps aim to fill that special need for terrain between quests. A place for all of the stuff that happens in the beloved - but oft overlooked - mid-way point: shortly after departure from the tavern/spaceport/craft and just before the arrival at the dragon-filled mountain range or Alien Queens acid filled biomass cavern.

    What happens between setting off and finally arriving is perhaps the most important aspect of RPG to capture the imagination, for the Journey from Here to There represents endless possibility for stories to evolve, a mystical place for stumbling upon new side-quests, sudden action, the excitement of exploration and the threat of random encounters where anything can happen and often does.

    Yet while they are particularly intended for areas after leaving the tavern/spaceship and before reaching the location of major quests - allowing players to wander the wilderness or planetary landscape - they also serve up a number of classic RPG tropes for situating major quests such as: a Desert Shipwreck or Temple Ruins, Woodland Altar or Forest Pond, Alpine Cemetery or Jungle Swingbridge. Each board has a mixture of narrow and wide paths with multiple clearings for hiding treasure chests, trapdoors, entrances to your dungeons or your custom secrets and strategic terrain design for setting up ambushes, wandering monster or NPC encounters and even labyrinths. Need an endless desert? Enchanted forest that won't let them leave? Lost in the snow? Meanders can take care of it for you. 

    Meanders provide instant and massive adventure vistas for characters to wander through a variety of classic (and not-so-classic) tropes: from sprawling forest and steaming jungle, miles of snow or near-endless desert - and how big you make the playground is up to you. Simply join another board or boards of the same or different theme to your Meander and it will line up all of the paths, doubling, trebling or quadrupling the size of the Meander. Create a gigantic sprawling landscape just waiting to be populated with NPC's, monsters, treasure and Meanders provides enough caverns, clearings and paths to lead almost anywhere... 

    [Special Thanks to Michael Potter for the Sample Pack Offer Suggestion]

    Price: $0.50
    Categories: Company News

    Mazes & Perils Christmas Megabundle [BUNDLE]

    RPGNow - 4 hours 36 min ago
    Mazes & Perils Christmas Megabundle [BUNDLE]Publisher: Moebius Adventures
    This special bundle product contains the following titles.



    Garret's Guide to the Undead
    Regular price: $3.99
    Bundle price: $1.58
    Format: Watermarked PDF
    So you want to fight the undead?

    We introduced The Holy Knight to rid the world of evil in the name of the gods. But even a blessed warrior of all things good and pure needs a bit of tactical help every now and then.

    Garret's Guide to the Undead is the first guide pulled together from the notes of Sir Garret Thom. Without Sir Thom, the civilized world would have been much darker and under the yoke of its vampiric oppressors. His followers saw fit to pull his wisdom together for future generations of knights.

    Garret's Guide to the Undead is a 20 page PDF (16 pages of content) with details on nine different types of undead as well as some rumors and theories that may have slipped in over the years. Use this content as a player or referee (GM) for your&...


    Mazes & Perils Deluxe Edition
    Regular price: $7.99
    Bundle price: $3.20
    Format: Watermarked PDF

    The Mazes & Perils Role-playing Game (MnP) takes a page from the first wave of the Old School Renaissance (OSR) when it wasn’t OLD at all… Inspired by the 1977 “Holmes” edition of the world’s most popular role-playing game, it shuns pages and pages of rules for a simpler time when House rules were the order of the day.

    First released in 2012, MnP drew a line on the map of OSR retroclones as something easy to pick up and play where your heroes weren’t superheroes. There are no superpowers here. Fighters have swords and armor. Clerics have their faith. Thieves skulk in the shadows seeking better items to steal. And Magic-Users sling magics at their foes until they run out of spells. This style of gaming is about grit and...


    Mazes & Perils: Character Sheet
    Regular price: $0.00
    Bundle price: $0.00
    Format: Watermarked PDF

    The Mazes & Perils Role-playing Game (MnP) takes a page from the first wave of the Old School Renaissance (OSR) when it wasn’t OLD at all… Inspired by the 1977 “Holmes” edition of the world’s most popular role-playing game, it shuns pages and pages of rules for a simpler time when House rules were the order of the day. And here's the free character sheet you can use for those simpler characters! Feel free to download and print for all your MnP character needs! 

    We have added two new character sheets for your use as well - one for print and one that is form fillable so you can save characters locally. 

    ...


    Mazes & Perils: The Holy Knight
    Regular price: $1.99
    Bundle price: $0.80
    Format: Watermarked PDF

    The Gods have not forsaken you, mortal. They have sent warriors on holy missions to protect you in your hour of need. Holy Knights dedicated to the ideals of their patron deities to lead the charge against the forces of evil!

    He’s around the corner, kneeling in prayer before engaging with the enemy. He’s there, on horseback, a beacon of hope and light. He’s there to fight back the darkness and lead you to the light!

    The Holy Knight is an exciting new addition to Mazes & Perils. It can be played as PC or NPC, includes some neat new tricks, 6 new spells, and new rules for Squires and Followers.

    He is only one of a few new classes we have planned for M&P, so keep an eye out to see what else we have in store for you to play with!

    Mazes & Perils: The Vile Witch
    Regular price: $1.99
    Bundle price: $0.80
    Format: Watermarked PDF

    On the fringes of the civilized world lie things wishing for the way things were... before. In the dark days prior to the dawn of the humanoid races, it was kill or be killed. And survival of the fittest was the only rule of law. Back then, the shadows swelled with terrifying beasts using anything they could to spread the taint of fear to every dark corner. 

    Those things are still out there. Plotting. Planning. Scheming. Struggling to find a foothold in the light of day.

    From that darkness, Vile Witches have emerged to spread their particularly nasty form of corruption to the world. And they have come to stay... They may live in the refuse of a civilized world, but they are far from powerless. 

    The Vile Witch is t...


    The Brigade - A Mazes & Perils Adventure
    Regular price: $3.99
    Bundle price: $1.60
    Format: Watermarked PDF

    A Village in Trouble! Bandits! Monsters! Ancient Evils!

    Your heroes have come to the village of Nubonne on the borders of Domerre and Orde to help the villagers stop vicious attacks by giant wolves and local bandits. These contested borderlands have been unpatrolled and lawless in recent years and the people need brave adventurers to step up to the plate. Will your heroes help these kind folks who have lost children and friends in senseless attacks? 

    The Brigade is a short adventure designed for 4-6 Mazes & Perils characters of 1st or 2nd level, but it can easily be adjusted for use with any edition of your favorite fantasy RPG.

    This module introduces:

    New monsters with stats and descriptions for use in Mazes & Perils! Bears! Lesse...


    The Howling Mines of Khegek - A Mazes & Perils Adventure
    Regular price: $3.99
    Bundle price: $1.60
    Format: Watermarked PDF

    A Lost Expedition!

    The village of Glarhur has been fading for years, but suddenly they gained a glimmer of hope. An old mine, lost and forgotten, recently was uncovered and may yet have ore to give. But an expedition sent to investigate and report back has failed to return. Will your heroes follow them to discover what has happened? 

    The Howling Mines of Khegek is a short adventure designed for 4-6 Mazes & Perils characters of 1st or 2nd level, but it can easily be adjusted for use with any edition of your favorite fantasy RPG.

    This module introduces:

    New monsters with stats and descriptions for use in Mazes & Perils! Bats! Giant bats! Gorge hounds! The Village of Glarhur – complete with details about its many amenities.

    Th...


    Total value:$23.94Special bundle price:$9.58Savings of:$14.36 (60%)Price: $23.94

    Categories: Company News

    Player Paraphernalia Christmas Bundle [BUNDLE]

    RPGNow - 4 hours 41 min ago
    Player Paraphernalia Christmas Bundle [BUNDLE]Publisher: The Knotty-Works
    This special bundle product contains the following titles.



    Player Paraphernalia #1 New and Reworked Feats
    Player Paraphernalia #1

    This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder charac...
    Player Paraphernalia #10 The Cathartic Caster
    Player Paraphernalia #10

    This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder chara...
    Player Paraphernalia #11 The Witch Hunter
    Player Paraphernalia #11

    This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder chara...
    Player Paraphernalia #12 The Witch Hunter II
    Player Paraphernalia #12

    This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder chara...
    Player Paraphernalia #13 The Witch Hunter III
    Player Paraphernalia #13

    This issue introduces three core class archetypes, the Witch Hunter III. Offering several Witch Hunter archetypes for three of the core character classes including the bar...
    Player Paraphernalia #14 The Witch Hunter IV
    Player Paraphernalia #14

    This issue introduces three more core class archetypes, the Witch Hunter IV. Offering several Witch Hunter archetypes for three more of the core character classes includin...
    Player Paraphernalia #15 Arcane School Sub-Domains
    Player Paraphernalia #15

    This issue introduces several cleric sub-domains based on arcane schools. All are associated with the Magic domain, but many fall under other domains as well such as the N...
    Player Paraphernalia #16 Shirel's Automaton Manual (Tiny and Small Constructs)
    Player Paraphernalia #16 Shirel's Automaton Manual (Tiny and Small Constructs)

    This issue introduces several viable constructs that can easily be created using the Animated Objects or other anima...
    Player Paraphernalia #17 The Bushi
    Player Paraphernalia #17 The Bushi

    This issue introduces an alternate fighter class with an oriental flavor. The bushi are common warriors that seek to follow the code of Bushido, the way of the ...
    Player Paraphernalia #18 The Elemental Druid
    Player Paraphernalia #18 The Elemental Druid

    This issue introduces a new druid archetype that focuses on all things elemental. This archetype builds upon the core abilities of the druid, allowing...
    Player Paraphernalia #19 The Imperial Druid
    Player Paraphernalia #19 The Imperial Druid

    This issue introduces a new druid archetype with an Oriental flavor. The Imperial Druid is an agent of the Celestial Court, responsible for maintaining...
    Player Paraphernalia #2 The Wand Weaver
    Player Paraphernalia #2

    This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder charac...
    Player Paraphernalia #20 The Elemental Summoner
    Player Paraphernalia #20 The Elemental Summoner

    This issue introduces a new summoner archetype. The Elemental Summoner forges a link with one of the four elemental planes, gaining an elemental ba...
    Player Paraphernalia #21 The Sword Saint
    Player Paraphernalia #21 The Sword Saint

    This issue introduces a new cavalier archetype, the Sword Saint. The sword saint forgoes the mount of the typical cavalier and focuses all of his energy o...
    Player Paraphernalia #22 Orders of Alignment
    Player Paraphernalia #22 Orders of Alignment

    This issue introduces four new cavalier orders, each based on one of the four aspects of alignment; good, evil, chaos, and law. Each order grants the ...
    Player Paraphernalia #23 Old School Cavalier
    Player Paraphernalia #23 Old School Cavalier

    This issue introduces a new cavalier archetype based on the old school cavalier. This archetype focuses even more on mounted combat if that is even po...
    Player Paraphernalia #24 Old School Samurai
    Player Paraphernalia #24 Old School Samurai

    This issue introduces a new samurai archetype based on the old school samurai. This archetype is built on the abilities of the original samurai class f...
    Player Paraphernalia #25 The Charger
    Player Paraphernalia #25 The Charger

    This issue introduces a new base class, the Charger. This class is designed around the concept of hitting your opponent before they can hit back. The charger ...
    Player Paraphernalia #26 Alternate Archetypes, Archer
    Player Paraphernalia #26 Alternate Archetypes, Archer

    This issue introduces a two new archetypes based on the fighter's archer archetype. The Bow Master is an archetype for the Barbarian core cla...
    Player Paraphernalia #27 Alternate Archetypes, Thunderstriker
    Player Paraphernalia #27 Alternate Archetypes, Thunderstriker

    This issue introduces a four new archetypes based on the fighter's thunderstriker archetype. The Bulwork Brawler is an archetype for ...
    Player Paraphernalia #28 The Old School Ranger (Archetype)
    Player Paraphernalia #28 The Old School Ranger

    Another new Old School archetype. This issue focuses a new archetype for the ranger, taking it back to its roots. Although some of the new iconic ra...
    Player Paraphernalia #29 The Old School Paladin (Archetype)
    Player Paraphernalia #29 The Old School Paladin

    Another new Old School archetype. This issue focuses a new archetype for the paladin, taking it back to its roots. Although some of the new iconic ...
    Player Paraphernalia #3 The Scrollmaster
    Player Paraphernalia #3

    This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder charac...
    Player Paraphernalia #30 The Kensai (Archetype)
    Player Paraphernalia #30 The Kensai

    This issue offers another kensai archetype, this one for the fighter class. This archetype is nothing like the magus version, but builds upon the focus of a si...
    Player Paraphernalia #31 The Totemic Sentinel (Hybrid)
    Player Paraphernalia #31 The Totemic Sentinel

    This issue offers a new hybrid built from the Druid and Fighter core classes. The totemic sentinel gains the power and strengths of a chosen animal t...
    Player Paraphernalia #32 The Ecclesiast
    Player Paraphernalia #32 The Ecclesiast

    This issue introduces a new archetype for the Magus class.  The Ecclesiast twists the magus character to the side of the divine, combining the magus' ...
    Player Paraphernalia #33 The Ghost Hunter (Archetypes)
    Player Paraphernalia #33 The Ghost Hunter (Archetypes)

    This issue introduces a three new archetypes (a barbarian, fighter, and ranger version) and a new Sorcerer bloodline that focuses on battlin...
    Player Paraphernalia #34 The Domain Specialist (Archetype)
    Player Paraphernalia #34 The Domain Specialist (Archetype)

    This issue introduces a new archetype for the cleric that focuses on his domain powers. New feats relating to domains are also introduce...
    Player Paraphernalia #35 The Hand of Faith (Archetype)
    Player Paraphernalia #35 The Hand of Faith (Archetype)

    This issue introduces a new archetype for the cleric that completely customizes the cleric's non spell class abilities through the power of ...
    Player Paraphernalia #36 The Highwayman (hybrid class)
    Player Paraphernalia #36 The Highwayman (Hybrid Class)

    This issue introduces a new hybrid class, the highwayman. The knight of the road, or gentleman bandit; the highwayman combines the code of h...
    Player Paraphernalia #37 The Wushu Master (hybrid class)
    Player Paraphernalia #37 The Wushu Master (Hybrid Class)

    This issue introduces a new hybrid class, the wushu master. Combining the martial arts of the monk with the arcane spell casting of the wi...
    Player Paraphernalia #38 The Way of Armor I (Alternate Archetypes)
    Player Paraphernalia #38 The Way of Armor I (Alternate Archetypes)

    This issue focuses on the Armor Master fighter archetype, applying its effects to five other classes including the barbarian, ca...
    Player Paraphernalia #39 The Way of Armor II (Alternate Archetypes)
    Player Paraphernalia #39 The Way of Armor II (Alternate Archetypes)

    This issue focuses on the Armored Hulk archetype, applying its effects to five other classes including the barbarian, cavalier,...
    Player Paraphernalia #4 The Arcanger
    Player Paraphernalia #4

    This is a new series of short and ecnomical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder charact...
    Player Paraphernalia #40 Master of the Way (hybrid class)
    Player Paraphernalia #40 The Master of the Way (Hybrid Class)

    This issue introduces a new hybrid class, the Master of the Way. Combining the martial arts of the monk with the divine healing and s...
    Player Paraphernalia #41 Core Prestige Classes (Barbarian, Bard, and Cleric)
    Player Paraphernalia #41 Core Prestige Classes (Barbarian, Bard, and Cleric)

    Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige cla...
    Player Paraphernalia #42 Core Prestige Classes (Druid, Fighter, and Monk)
    Player Paraphernalia #42 Core Prestige Classes (Druid, Fighter, and Monk)

    Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classe...
    Player Paraphernalia #43 Core Prestige Classes (Paladin, Ranger, and Rogue)
    Player Paraphernalia #43 Core Prestige Classes (Paladin, Ranger, and Rogue)

    Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige clas...
    Player Paraphernalia #44 Core Prestige Classes (Sorcerer and Wizard)
    Player Paraphernalia #44 Core Prestige Classes (Sorcerer and Wizard)

    Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes bui...
    Player Paraphernalia #45 The Bruiser (Base Class)
    Player Paraphernalia #45 The Bruiser (Base Class)

    Classes that focus on unarmed attacks seem to rely on the standard goto Monk class with its oriental flavor. The Brawler takes it a step closer t...
    Player Paraphernalia #46 Flowing Water Style
    Player Paraphernalia #46 Flowing Water Style (Martial Arts Style Feats)

    The Flowing Water Style allows the warrior to use a wide variety of weapon ranging from the bo staff to the Yueng Yang Blad...
    Player Paraphernalia #47 Elemental Domains of Metal and Wood
    Player Paraphernalia #47 Elemental Domains of Metal and Wood

    The Elemental Domains of Fire, Water, Air, and Earth are represented by the core cleric Domains. However, the alternate elements of Me...
    Player Paraphernalia #48 The Shuhenja (Base Class)
    Player Paraphernalia #48 The Shuhenja (Base Class)

    This Oriental themed divine class offers a new take on the original similarly named class. The shuhenja combines the thematic elements of the ka...
    Player Paraphernalia #49 Implements of the Ninja
    Player Paraphernalia #49 Implements of the Ninja

    Master assassins and spies of the East, Ninjas were just as reknown for their tools as their skills. This issue covers several items that no ninja...
    Player Paraphernalia #5 The Conformanger
    Player Paraphernalia #5

    This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder charac...
    Player Paraphernalia #50 The Elemental Ninja (Class Archetypes)
    Player Paraphernalia #50 The Elemental Ninja (Class Archetypes)

    More than simple assassins and agents of espionage, the ninja captures an air of mysticism and mystery. The following archetypes pr...
    Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes)
    Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes)

    More than simple assassins and agents of espionage, the ninja captures an air of mysticism and mystery. The following arch...
    Player Paraphernalia #52 The Berserker (Class Archetype)
    Player Paraphernalia #52 The Berserker (Class Archetype)

    Warriors whose focus on battle is legendary, letting nothing get get between them and their next kill, including even the most grievous of...
    Player Paraphernalia #53 The Shinobi Master (Hybrid Class)
    Player Paraphernalia #53 The Shinobi Master (Hybrid Class)

    This issue of the Player Paraphernalia introduces a new hybrid class, the Shinobi Master. Taking the deadly focus of the ninja with the ...
    Player Paraphernalia #54 The Shadow Monk (Archetype Class)
    Player Paraphernalia #54 The Shadow Monk (Archetype Class)

    Not all monks follow the path of peace and self-enlightenment. The Shadow Monk follows a much darker path, hidden in the shadows. This a...
    Player Paraphernalia #55 The Shadowfire Acolyte (Base Class)
    Player Paraphernalia #55 The Shadowfire Acolyte (Base Class)

    Following the darker theme introduced in last issue, Issue #55 provides a new base class, the Shadowfire Acolyte. Not only is this bas...
    Player Paraphernalia #56 The Noble Barbarian (hybrid class)
    Player Paraphernalia #56 The Noble Barbarian (Hybrid Class)

    This issue introduces a new hybrid class, the Noble Barbarian. Combining the Barbarian's rage ability and powers with the Paladin's dei...
    Player Paraphernalia #57 The Merciless Warden (hybrid class)
    Player Paraphernalia #57 The Merciless Warden (Hybrid Class)

    As a follow up to the Noble Barbarian last issue, we introduce the Merciless Warden. Combining the Barbarian's rage ability and powers...
    Player Paraphernalia #58 Wardens of Nature (Class Archetypes)
    Player Paraphernalia #58 Wardens of Nature (Class Archetypes)

    As a wrap up of the previous two issues, this issue introduces four archetypes based on the hybrid classes of the Noble Barbarian and...
    Player Paraphernalia #59 The Afflicted Erudite (Base Class)
    Player Paraphernalia #59 The Afflicted Erudite (Base Class)

    An original concept by Randy Price, this new base class presents a class of pain and suffering, a dark servant of the Kytons found in P...
    Player Paraphernalia #6 The Churimanger
    Player Paraphernalia #6

    This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder charac...
    Player Paraphernalia #60 The Mystagogue (Hybrid Class)
    Player Paraphernalia #60 The Mystagogue (Hybrid Class)

    An original concept by Palak Shah, the Mystagogue is a hybrid class, a mixture of the Cleric and Sorcerer. Although the Diocesan from the 20...
    Player Paraphernalia #61 The Sellsword (Hybrid Class)
    Player Paraphernalia #61 The Sellsword (Hybrid Class)

    An original concept by Adam Matherly, a martial hybrid class built upon the fighter and ranger. A mercenary by trade, the sellsword excels in...
    Player Paraphernalia #62 The Serpentfolk Aspirant
    Player Paraphernalia #62 The Serpentfolk Aspirant

    Known for their mastery over eldritch energies and espionage, serpentfolk find persuasive means to infiltrate nearly any society. As such these e...
    Player Paraphernalia #63 Arcane Traditions
    Player Paraphernalia #63 Arcane Traditions

    An original concept by Adam Matherly, arcane traditions are similar to the sorcerer's bloodlines but built upon the eight schools of magic. These tradit...
    Player Paraphernalia #64 The Ravager (Hybrid Class)
    Player Paraphernalia #64 The Ravager (Hybrid Class)

    Born of Fire and Ice, the Ravager is a new hybrid class that combines the wild aspects of the ranger and combine it with the superstitious magi...
    Player Paraphernalia #65 The Eldritch Desperado (Hybrid Class)
    Player Paraphernalia #65 The Eldritch Desperado

    A arcane wielding spellcaster hybrid, the eldritch desperado uses hiw own magical energies to enhance his shots from his trusty duster. Built upon ...
    Player Paraphernalia #66 The Witch Hunter V (Hybrid Class)
    Player Paraphernalia #66 The Witch Hunter V

    A new hybrid class combining the martial arcane finesse of the magus with the drive and determination of the inquisitor. An original concept by Adam Ma...
    Player Paraphernalia #67 The Inexorant (Base Class)
    Player Paraphernalia #67 The Inexorant

    The ability to mix magic with martial prowess is not solely the province of the magus. The Inexorant presents a martial character class wholly on par with t...
    Player Paraphernalia #68 The Toxicologist (Hybrid Class)
    Player Paraphernalia #68 The Toxicologist

    Seeking to build a Hulking character? No longer desiring to Hyde in the darkness? This issue of the Player Paraphernalia series offers the Toxicologist, ...
    Player Paraphernalia #69 The Tormented (Hybrid Class)
    Player Paraphernalia #69 The Tormented

    Forged from the pain of loss, tempered by the flames of vengeance, and bathed in the tears of sorrow. The tormented is a hybrid class, combining the diligen...
    Player Paraphernalia #7 The Evolutionary Alchemist
    Player Paraphernalia #7

    This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder charac...
    Player Paraphernalia #70 The Mighty Avenger (Hybrid Class)
    Player Paraphernalia #70 The Mighty Avenger

    The fight against evil is a gritty, dirty business. While some are called by the light to be exemplars of good, many other competent soldiers fill the ...
    Player Paraphernalia #71 The Dhasar (Base Class)
    Player Paraphernalia #71 The Dhasar

    Primal power drives many to seek out the secrets of the elemental plans of existence. The Dhasar is one such individual, seeking the means to not only channel ...
    Player Paraphernalia #72 The Soulless Heart (Hybrid Class)
    Player Paraphernalia #72 The Soulless Heart

    The fight against good is a tiring but satisfying business. While some are called by the dark to be drive forth the spread of evil, many other competen...
    Player Paraphernalia #73 The Pale Rider (Hybrid Class)
    Player Paraphernalia #73 The Pale Rider

    Finding the true focus of faith and devotion through the love and companionship of her mount, the pale rider seeks to help others and right wrongs while se...
    Player Paraphernalia #74 The Hospitallar (Hybrid Class)
    Player Paraphernalia #74 The Hosptiallar

    Service comes from both a just cause and true faith. The hospitallar takes up the shield of chivalry and the armor of piety in service to both church and ...
    Player Paraphernalia #75 Orders of Arcane Lore
    Player Paraphernalia #75 Orders of Arcane Lore

    An original concept by Adam Matherly, Orders of Arcane Lore present cavalier orders based on the eight schools of magic. New feats are also included...
    Player Paraphernalia #76 Giant Hunters and Beast Lords
    Player Paraphernalia #76 Giant Hunters and Beast Lords

    Two class concepts set to fighter, barbarian, and ranger archetype and two new cavalier Orders The Giant Hunter gains a boost in strength to...
    Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons
    Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons

    This issue of the Player Paraphernalia offers an alternate look at the witch, providing a bookish archetype along with eight new pa...
    Player Paraphernalia #78 The Deathly Orders
    Player Paraphernalia #78 The Deathly Orders

    This issue introduces nine new cavalier orders. Each order revolves around a specific type of undead, ranging from the Banshee to the Wraith. So whethe...
    Player Paraphernalia #79 The Pale Adversary (new Alternate Class)
    Player Paraphernalia #79 The Pale Adversary

    If you saw the last issue, we presented several new undead oriented cavalier orders. And you may be wondering, how can these be employed? Well, in this...
    Player Paraphernalia #8 The Theosophyst
    Player Paraphernalia #8

    This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder charac...
    Player Paraphernalia #80 The Natural Orders I (Terrain Based Orders)
    Player Paraphernalia #80 The Natural Orders I, Terrain Based Orders

    Introducing eight new cavalier orders based on eight different natural terrains. Sparked from a discussion with Adam Matherly, ...
    Player Paraphernalia #81 The Blackguard (Hybrid Class)
    Player Paraphernalia #81 The Blackguard

    The world is full of dark intentions and bleak moral apathy. Issue #81 introduces a new class that thrives in such a world, willing to take advantage of an...
    Player Paraphernalia #82 The Esotericist (Archetype Class)
    Player Paraphernalia #82 The Esotericist (Archetype Class)

    Knowledge is not the province of faith and guidance of gods, and the Esotericist dabbles in the realms of mind and the psyche. Issue #82...
    Player Paraphernalia #83 Wizard Implements (Alternate Class Rules)
    Player Paraphernalia #83 Wizard Implements, Alternate Class Rules

    Seeing the power that can be harnessed from psychically charged objects, there wizards that forego their normal connection to the...
    Player Paraphernalia #84 Domains of the Kingdom (Ten Nature Domains)
    Player Paraphernalia #84 Domains of the Kingdom, Ten Nature Domains

    This issue of Player Paraphernalia offers ten new nature-based domains designed for druids and other nature-themed classes. Off...
    Player Paraphernalia #85 The Seven Odious Orders (Seven Cavalier Orders)
    Player Paraphernalia #85 The Seven Odious Orders

    Introducing seven new cavalier orders based on seven deadly sins. Sparked from a discussion with Adam Matherly, the orders of Anger, Envy, Glutton...
    Player Paraphernalia #86 Seasoned Flexibility (Three New Archetypes)
    Player Paraphernalia #86 Seasoned Flexibility, Three New Archetypes

    This issue of the Player Paraphernalia presents three new archetypes. The Ruthless Overseer by Derek Blakely presents a rogue a...
    Player Paraphernalia #87 The Precentor (New Paladin Archetypes)
    Player Paraphernalia #87 The Precentor (New Paladin Archetype)

    This issue introduces a new Paladin archetype whose voice lifts even the heavens above, the Precentor. The creation of James Cooke, ...
    Player Paraphernalia #88 Taking on the Dead (New Cleric Archetypes)
    Player Paraphernalia #88 Taking on the Dead, New Cleric Archetypes

    This issue introduces three new cleric archetypes that focus on taking the fight to undead. The ghost hunter learns how to harne...
    Player Paraphernalia #89 Lead in the Air (New Gunslinger Archetypes)
    Player Paraphernalia #89 Lead in the Air, New Gunslinger Archetypes

    This issue features the creations of N. Jolly, two gunslinger archetypes that couldn't be further apart in regards to purpose a...
    Player Paraphernalia #9 The Inviolate Hound
    Player Paraphernalia #9

    This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder charac...
    Player Paraphernalia #90 Truly Nature's Ally (New Archetypes)
    Player Paraphernalia #90 Truly Nature's Ally, New Archetypes

    This issue introduces six new archetypes, each focusing on summoning nature's ally or other wild aspects. There are two new archetypes...
    Total value:$132.80Special bundle price:$0.09Savings of:$27.78 (21%)Price: $132.80

    Categories: Company News

    Big Cat Collection!

    RPGNow - 4 hours 54 min ago
    Big Cat Collection!Publisher: mz4250
    Lions, Tigers, and bigger Tigers oh my! In this colletion you have some large cats to add to your games which include: Lion (male) Tiger Panther Saber Tooth Tiger Print them as is with supports and a raft. The tiger heads should be printed looking up. Price: $0.00
    Categories: Company News

    Christmas Megabundle [BUNDLE]

    RPGNow - 5 hours 47 min ago
    Christmas Megabundle [BUNDLE]Publisher: Raging Swan Press

    This special bundle product contains the following titles.

    For a short time only, get this $667 value for just $29.95! That's a 95% saving!!!

    100% Crunch: Goblins - Watermarked PDF 100% Crunch: Kobolds - Watermarked PDF 100% Crunch: Liches - Watermarked PDF 100% Crunch: Orcs - Watermarked PDF 100% Crunch: Orogs - Watermarked PDF 100% Crunch: Skeletal Champions - Watermarked PDF 100% Crunch: Skeletons - Watermarked PDF 100% Crunch: Zombie Lords - Watermarked PDF 100% Crunch: Zombies - Watermarked PDF Aasimar: Heirs of Glory - Watermarked PDF Against the Cult of the Bat God - Watermarked PDF All That Glimmers - Watermarked PDF Antipaladins - Watermarked PDF Bag of Tricks - Watermarked PDF Bandits of the Rampant Horror - Watermarked PDF Bard's Tales - Watermarked PDF Bard's Tales II - Watermarked PDF Barroom Brawls - Watermarked PDF Bleached Skull Gnolls - Watermarked PDF Brethren of the Crimson Altar - Watermarked PDF Bugbears of the Frozen Tears - Watermarked PDF Caves & Caverns - Watermarked PDF Centaurs of the Bleak Moor - Watermarked PDF Cultists of Havra Zhoul - Watermarked PDF Dark Oak - Watermarked PDF Dark Waters Rising - Watermarked PDF Dhampir: Scions of the Night - Watermarked PDF Dragon and the Thief - Watermarked PDF Duergar of the Obsidian Citadel - Watermarked PDF Dungeon Denizens: EL 1 - Watermarked PDF Dungeon Denizens: EL 2 - Watermarked PDF Dungeon Denizens: EL 3 - Watermarked PDF Dungeon Denizens: EL 4 - Watermarked PDF Dungeon Dressing: Altars - Watermarked PDF Dungeon Dressing: Archways - Watermarked PDF Dungeon Dressing: Bridges - Watermarked PDF Dungeon Dressing: Captives - Watermarked PDF Dungeon Dressing: Ceilings - Watermarked PDF Dungeon Dressing: Chests - Watermarked PDF Dungeon Dressing: Corpses - Watermarked PDF Dungeon Dressing: Doom Paintings - Watermarked PDF Dungeon Dressing: Doors - Watermarked PDF Dungeon Dressing: Double Doors - Watermarked PDF Dungeon Dressing: Dungeon Entrances - Watermarked PDF Dungeon Dressing: Dungeon Names - Watermarked PDF Dungeon Dressing: Fiendish Traps - Watermarked PDF Dungeon Dressing: Floor - Watermarked PDF Dungeon Dressing: Fountains - Watermarked PDF Dungeon Dressing: Gates & Portals - Watermarked PDF Dungeon Dressing: Goblin's Pockets - Watermarked PDF Dungeon Dressing: Legends - Watermarked PDF Dungeon Dressing: Legends II - Watermarked PDF Dungeon Dressing: Pits - Watermarked PDF Dungeon Dressing: Pools - Watermarked PDF Dungeon Dressing: Portcullises - Watermarked PDF Dungeon Dressing: Sarcophagi - Watermarked PDF Dungeon Dressing: Secret Doors - Watermarked PDF Dungeon Dressing: Simple Magic Traps - Watermarked PDF Dungeon Dressing: Stairs - Watermarked PDF Dungeon Dressing: Statues - Watermarked PDF Dungeon Dressing: Tapestries - Watermarked PDF Dungeon Dressing: Thrones - Watermarked PDF Dungeon Dressing: Trapdoors - Watermarked PDF Dungeon Dressing: Walls - Watermarked PDF Dungeon Dressing: Wells - Watermarked PDF Dwellers Amid Bones - Watermarked PDF Fellowship of the Blackened Oak - Watermarked PDF Figurines of Wondrous Power - Watermarked PDF Frost Giant Pirates of the Icy Heart - Watermarked PDF Gibbous Moon - Watermarked PDF GM's Miscellany: Tribes Most Foul - Watermarked PDF Half-Goblins of the Tangled Wood - Watermarked PDF Henchfolk & Hirelings - Watermarked PDF Hobgoblins of the Mailed Fist - Watermarked PDF Horns of Valhalla - Watermarked PDF Iconic Characters - Watermarked PDF Kai's Scoundrels - Watermarked PDF Kobolds of the Fallen Halls - Watermarked PDF Lizardfolk of the Dragon Fang - Watermarked PDF Minotaurs of the Black Hills - Watermarked PDF Orcs of the Eternal Zenith - Watermarked PDF Pazuzu's Fury - Watermarked PDF Portentous Dreams - Watermarked PDF Retribution - Watermarked PDF Road of the Dead - Watermarked PDF Robes of Summoning - Watermarked PDF Robes of Useful Item - Watermarked PDF Rods of Wonder - Watermarked PDF Scions of Evil - Watermarked PDF So What's For Sale, Anyway? - Watermarked PDF So What's For Sale, Anyway? II - Watermarked PDF So What's For Sale, Anyway? III - Watermarked PDF So What's For Sale, Anyway? IV - Watermarked PDF So What's For Sale, Anyway? V - Watermarked PDF So What's That Shiny Thing Like, Anyway? - Watermarked PDF So What's The Armour Like, Anyway? - Watermarked PDF So What's The Demi-Human Called, Anyway? - Watermarked PDF So What's The Exotic Mount Like, Anyway? - Watermarked PDF So What's the Hoard Like, Anyway? - Watermarked PDF So What's the Hoard Like, Anyway? II - Watermarked PDF So What's the Hoard Like, Anyway? III - Watermarked PDF So What's The Human Called, Anyway? - Watermarked PDF So What's The Human Called, Anyway? II - Watermarked PDF So What's The Mount Like, Anyway? - Watermarked PDF So What's The NPC Like, Anyway? - Watermarked PDF So What's The Pirate Ship Like, Anyway? - Watermarked PDF So What's The Riddle Like, Anyway? - Watermarked PDF So What's The Riddle Like, Anyway? II - Watermarked PDF So What's The Riddle Like, Anyway? III - Watermarked PDF So What's The Spellbook Like, Anyway? - Watermarked PDF So What's The Tavern Like, Anyway? - Watermarked PDF So What's The Tavern Like, Anyway? II - Watermarked PDF So What's The Weapon Like, Anyway? - Watermarked PDF So What's The Zombie Like, Anyway? - Watermarked PDF Swallowfeld - Watermarked PDF Thanegar's Horde - Watermarked PDF The Lonely Coast - Watermarked PDF The Sunken Pyramid - Watermarked PDF Town Backdrop: Wolverton - Watermarked PDF TRIBES Anthology I - Watermarked PDF TRIBES Anthology II - Watermarked PDF TRIBES Anthology III - Watermarked PDF Tribes Most Foul: Goblins - Watermarked PDF Tribes Most Foul: Hobgoblins - Watermarked PDF Tribes Most Foul: Kobolds - Watermarked PDF Tribes Most Foul: Ogres - Watermarked PDF Tribes Most Foul: Orcs - Watermarked PDF Tribes Most Foul: Trolls - Watermarked PDF Tribes Most Foul: Worgs - Watermarked PDF Troglodytes of the Tentacled One - Watermarked PDF Urban Dressing: Alleyways - Watermarked PDF Urban Dressing: Borderland Town - Watermarked PDF Urban Dressing: Bridge Town - Watermarked PDF Urban Dressing: Decadent Town - Watermarked PDF Urban Dressing: Docks - Watermarked PDF Urban Dressing: Dwarven Town - Watermarked PDF Urban Dressing: Elven Town - Watermarked PDF Urban Dressing: Graveyards - Watermarked PDF Urban Dressing: Guildhalls - Watermarked PDF Urban Dressing: Logging Town - Watermarked PDF Urban Dressing: Market Stalls - Watermarked PDF Urban Dressing: Marsh Town - Watermarked PDF Urban Dressing: Mining Town - Watermarked PDF Urban Dressing: Parks - Watermarked PDF Urban Dressing: Pirate Town - Watermarked PDF Urban Dressing: Plague Town - Watermarked PDF Urban Dressing: Port Town - Watermarked PDF Urban Dressing: Sages - Watermarked PDF Urban Dressing: Shrines - Watermarked PDF Urban Dressing: Slum Town - Watermarked PDF Urban Dressing: Temples - Watermarked PDF Urban Dressing: The Watch - Watermarked PDF Urban Dressing: Theatres - Watermarked PDF Urban Dressing: Thieves - Watermarked PDF Urban Dressing: Trade Town - Watermarked PDF Urban Dressing: Traders & Craftsmen - Watermarked PDF Urban Dressing: War-Torn Town - Watermarked PDF Village Backdrop: Agravaine's Rest - Watermarked PDF Village Backdrop: Apia - Watermarked PDF Village Backdrop: Ashford - Watermarked PDF Village Backdrop: Bossin - Watermarked PDF Village Backdrop: Chasm - Watermarked PDF Village Backdrop: Denton's End - Watermarked PDF Village Backdrop: Golden Valley - Watermarked PDF Village Backdrop: Hard Bay - Watermarked PDF Village Backdrop: Hjalward - Watermarked PDF Village Backdrop: Hosford - Watermarked PDF Village Backdrop: Hulw'ma - Watermarked PDF Village Backdrop: Longbridge - Watermarked PDF Village Backdrop: Oakhurst - Watermarked PDF Village Backdrop: Prayer's Point - Watermarked PDF Village Backdrop: Refuge - Watermarked PDF Village Backdrop: Riverburg - Watermarked PDF Village Backdrop: Roake - Watermarked PDF Village Backdrop: Star Run Falls - Watermarked PDF Village Backdrop: Summerford - Watermarked PDF Village Backdrop: Thornhill - Watermarked PDF Village Backdrop: Trickletrek - Watermarked PDF Village Backdrop: Vulcanbridge - Watermarked PDF Village Backdrop: Vulgruph's Hollow - Watermarked PDF Village Backdrop: White Moon Cove - Watermarked PDF Villainous Pirates - Watermarked PDF Villains - Watermarked PDF Villains II - Watermarked PDF Villains III - Watermarked PDF Wererats of the Roach-Run Sewers - Watermarked PDF Whispers & Rumours: Borderland - Watermarked PDF Wilderness Dressing: Bandits - Watermarked PDF Wilderness Dressing: Castles - Watermarked PDF Wilderness Dressing: Deserts - Watermarked PDF Wilderness Dressing: Extreme Weather - Watermarked PDF Wilderness Dressing: Hills - Watermarked PDF Wilderness Dressing: Mountains - Watermarked PDF Wilderness Dressing: Plains - Watermarked PDF Wilderness Dressing: Primal Forest - Watermarked PDF Wilderness Dressing: Ruins - Watermarked PDF Wilderness Dressing: Sea Voyages - Watermarked PDF Wilderness Dressing: Snow & Ice - Watermarked PDF Wilderness Dressing: Swamps - Watermarked PDF Wilderness Dressing: Travellers - Watermarked PDF Wilderness Dressing: Woodlands - Watermarked PDF Wondrous Treasures - Watermarked PDF

    Total value: $667.71 Special bundle price: $0.18 Savings of: $264.64 (40%) Price: $667.71
    Categories: Company News

    Federation News Service stardate 1103.5

    RPGNow - 5 hours 59 min ago
    Federation News Service stardate 1103.5Publisher: AGEMA

    Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read!

    More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here!

    Price: $0.62
    Categories: Company News

    Tangent! [BUNDLE]

    RPGNow - 6 hours 36 min ago
    Tangent! [BUNDLE]Publisher: D3 Adventures
    This special bundle product contains the following titles.



    Tangent! #10 Temple of the Titan Lord
    Regular price: $2.49
    Bundle price: $1.25
    Format: Watermarked PDF

    In the desolate wastes of the desert, a temple to a long forgotten titan has again become active. Now, the  wealthy and noble are disappearing and all signs point to the temple. Can the heroes overcome the ancient god of veng eance? Will they help the oppressed or serve the powerful?

    ...


    Tangent! #11 Nuclear Winter
    Regular price: $2.49
    Bundle price: $1.25
    Format: Watermarked PDF

    A powerful Russian aristocrat seeks to return his Motherland to the time of the Tsars, at any cost. By acquiring a specific Faberge Egg, he intends to plunge the world into a new Ice Age.  Can the heroes discover his plans and stop him before the glory of the Tsars returns?

    ...


    Tangent! #1: The Barrow Mound
    Regular price: $2.49
    Bundle price: $1.25
    Format: Watermarked PDF

    Under a black, cloud-choked sky, something stirs near the hamlet of Elrin. Rumors of an unnatural blight, creatures of darkness and evil threatening the countryside abound. Brave souls are needed to dare the twisted forest, to find the heart of wickedness plaguing Elrin and defeat it forever...or be consumed by it.

     

    Are you up to the challenge, adventurers? The Barrow Mound awaits.

    ...


    Tangent! #2: Black Ichor Mines
    Regular price: $2.49
    Bundle price: $1.25
    Format: Watermarked PDF

    The city of Flagstone lived off the scraps left by a mine at the base of Vinson's Peak, barely surviving ... but nearly a decade ago,its fortunes changed.  A pitch-black ooze began seeping from the walls of the mine, a substance that terrified the miners, then attracted scholars, sages, and merchants who could make use of its unique properties. Flagstone has prospered ever since, the bounty of the strange substance a blessing to the city and its people.

    Or is it?

    Rumors abound that there is something wrong, that something deep within the shadow-haunted passages of the mine has awakened to wreak a terrible revenge upon Flagstone. The howls of wolves echo within the earth, and the wise shutter their windows and bar their doors to protect against the terrors of the nig...


    Tangent! #3: The Follower's of Moxa
    Regular price: $2.49
    Bundle price: $1.25
    Format: Watermarked PDF

    The forest hides many things.

    Deep within the shadows of the trees, a small village conceals dark secrets. A cult, with an age-old blood pact and led by a nearly-immortal man, feasts on travelers and wanderers. As fewer travelers roam into the village on accident, the cultists have gone on the offensive, lacing the forest with traps and kidnapping parties. Soon, the forest will be shunned as the word of disapperances and tales of bloody-handed murder spread. The cult will spread beyond its borders, carrying the worship of their wicked goddess beyond its borders on a campaign of murder and terror.

    Can your band of adventurers confront the Followers of Moxa and defeat their bloody crusade...or will they become its latest victims?

    ABOUT TANGENTS

    As Gamemast...


    Tangent! #4: Ragnarok
    Regular price: $2.49
    Bundle price: $1.25
    Format: Watermarked PDF

    For decades, the Ragnarok group has sought to destabilize the current government and large corporations. They have felt the increase in power by these groups to be a direct threat to the survival of humanity and have been fighting in the shadows to bring these organizations down.

    Labeled as terrorists by the people they fight against, they have slowly gathered support in their struggle. Due to being vastly outnumbered and financially insignificant, they have only had luck with small scale operations such as destruction of remote facilities (fuel sources, research buildings, etc.)

    Within the last couple of years, the organization has seen a drastic increase in violent activity. This is due to two things: the recent promotion of a much less tolerant council chair, and the ...


    Tangent! #5: The Puppetmaster
    Regular price: $2.49
    Bundle price: $1.25
    Format: Watermarked PDF

    Fifty years ago, a great master craftsman suddenly disappeared. He no longer replied to pleas for his fine works of art. Nobility around the world mourned what they believed to be his passing.

    Now, rumors are spreading of a small village beset upon by strange creatures. Some say they are the creations of the long forgotten craftsman. Is the Puppetmaster alive and the threat or is he merely a puppet himself to a greater evil?

    ...


    Tangent! #6: Fiends at Ft. Worth
    Regular price: $2.49
    Bundle price: $1.25
    Format: Watermarked PDF

    An ancient evil has risen again and is preparing to bring the hordes of Hell to invade Ft. Worth! The dark ritual to open the portal is nearly complete. The only items still needed are the blood and bodies of powerful heroes, like the player characters.

    Can the party stop the nefarious plot? Can they overcome a powerful sorceress and her demonic master? The fight awaits in Fiends at Ft. Worth!

    ...


    Tangent! #7: The Depths of Zealotry
    Regular price: $2.49
    Bundle price: $1.25
    Format: Watermarked PDF

    Eons ago, an ancient evil was trapped beneath the village of Farcaster.  Now, however, dark forces are working in the shadows of the city.  Cultists roam the streets.  Villagers are disappearing.  Messengers seeking assistance have vanished.  The city needs heroes.  Can the party restore the ancient wards are defeat the mighty Maranos?

    ...


    Tangent! #8 Shadow Over Drake City
    Regular price: $2.49
    Bundle price: $1.25
    Format: Watermarked PDF

    It is a warm summer day in the metropolis of Drake City.  People are enjoying the good life when that life is suddenly shattered.  Thousands of meteorites pour down on the city causing mayhem and destruction.  Even worse, the meteors contain the beginning of an alien invasion.  The insectlike Khroleans have claimed Earth as their next target.  Can the heroes save the planet?  Can they prevent the destruction of Drake City and the enslavement of millions of people?  It is time to find out!

    ...


    Tangent! #9: Trade Wars
    Regular price: $2.49
    Bundle price: $1.25
    Format: Watermarked PDF

    The first ships of the season have braved the winter storms to arrive in Ancient Port. However, they remain anchored in the bay, despite being obviously laden with tradegoods. Something is wrong and the city is hiring heroes to investigate. Will the party discover the plot behind the mystery ships? Will they be able to stop the destruction of Ancient Port?

    Designed for any level of heroes and any system with minimal preparation.

    ...


    Tangent! The Grey Man of Chapel Weir
    Regular price: $2.49
    Bundle price: $1.25
    Format: Watermarked PDF

    The Town of Tunere' has been blessed with fertile lands and abundant crops. It has grown from a small village to an incredible city. However, it has a dark history. Every year a youth is sacrificed to maintain this prosperity, but now the Grey Man is coming much more often to claim the tributes.The mayor and businessmen are desperate to find a solution. Can the heroes stop the sacrifices or will doing so destroy the world? Why is the Grey Man coming more often? Has some other dark force altered the delicate balance?

    Tangent! products have a detailed location, complete with a map, NPCs, and plot hooks to get the players involved.  Each Tangent! is system-less, allowing you to modify it for your game and play style.  They have enough content ideas for a...


    Total value:$29.88Special bundle price:$15.00Savings of:$14.88 (50%)Price: $29.88

    Categories: Company News

    TO1 The Sea Scourge

    RPGNow - 8 hours 35 min ago
    TO1 The Sea ScourgePublisher: Dan Hass Endeavors

    Peace never lasts long in Dimgaard, but the communities throughout Dimgaard fight for a modicum of safety and often achieve that for a time. A new type of raider has landed along the coast to shatter the hopes of the residents of Dimgaard. A Dungeons and Dragons® 5th Edition Adventure for 1-8 2nd level characters; episode 1 in the DGA2 Tales of Ordning.<o:p></o:p>

    Price: $2.99
    Categories: Company News

    FVS12 - McAllister the Runaway

    RPGNow - 9 hours 16 min ago
    FVS12 - McAllister the RunawayPublisher: Adventures in Filbar

    Tis the month of Christmas and today we give out an early gift in the form FVS12 - McAllister the Runaway! This adventure was meant to be a serious campaign addition but could with some tweaking. Instead, we present this as more of a seasonal classic based on a popular movie. The scenario is a solo PC attempting to locate a runaway during the holidays. With a gypsy, a runaway, and an old “abandoned” house what could possibly go wrong?

    This adventure setting was designed for 5th Edition AD&D for the Filbar Campaign for a 5th level solo adventurer and DM.  This adventure is easily adaptable to most any game and system but was designed to be a “tongue in cheek” adventure. Don’t forget to follow us on Twitter @FilbarRPG for sales and special announcements!

    Price: $0.00
    Categories: Company News

    Ancient Tombs

    RPGNow - 11 hours 45 min ago
    Ancient TombsPublisher: Legendary Games
    Among the Dead
    Ancient Tombs provides a wealth of knowledge to enhance your Pathfinder campaign wherever your heroes are delving into the funereal grounds and burial chambers of the ancient dead. You'll find within a detailed exploration of tombs of all types from both history and fantasy, with tables and detailed descriptions to create tomb treasures of every kind, from the ransacked graves of peasants to the pyramids of kings! Of course, tombs should not go unguarded, and you'll find tomb hazards like the hungry sarcophagus and pharaoh's fall trap, alongside guardian creatures like the grave warden and mummified zombie templates and an encyclopedic assortment of graven guardians suited to every deific domain. You'll also find a dozen new tomb-focused spells and feats, from Bind the Ancient Dead and Sleeper in Dust to lost in the sands and pharaoh's binding. Whether it's a lonely grave or a sprawling necropolis, Ancient Tombs is an indispensable resource to bringing your burial grounds to life! Grab this 36-page Pathfinder product today and Make Your Game Legendary! Price: $4.99
    Categories: Company News

    Symbaroum - Manuale Base (ITA)

    RPGNow - 11 hours 45 min ago
    Symbaroum - Manuale Base (ITA)Publisher: GGstudio

    Edizione Italiana - Italian Edition

    Dopo il successo ottenuto all’estero, arriva in Italia il gioco di ruolo definito come la perfetta fusione tra Il Trono di Spade e La Principessa Mononoke. Un modo duro e spietato, nato dalle ceneri di un passato turbolento e dalla caduta delle gerarchie sociali che non nega a nessuno l’opportunità di emanciparsi da una vita votata alla sola sopravvivenza, a patto di avere il coraggio di affrontare le insidie nascoste e le seduzioni mortali del Davokar, l’oscura foresta che racchiude nelle sue profondità i resti dell’antico impero di Symbaroum, origine del male e sorgente di riscatto. Sei pronto a sfidare il Patto di Ferro, il contagio del Morbo, la furia dei troll e l’astuzia del Popolo Antico per riempire la tua borsa, ampliare la tua conoscenza o glorificare la tua casata? Symbaroum ti accompagnerà sulla strada dell’avventura facendoti vivere emozioni indimenticabili!

    Symbaroum ti invita all’avventura! Esplora la vasta foresta del Davokar in cerca di fama, fortuna e conoscenza perduta. Visita i clan barbarici per commerciare o saccheggiare i loro tesori. Lotta per il potere con i principi, le gilde o i profughi ribelli nella capitale Yndaros. Sopravvivi all’incontro con gli enormi Troll, le subdole creature contagiate dal Morbo e i signori della guerra non morti.

    Qualsiasi strada sceglierai tuttavia, non ignorare mai gli avvertimenti dei guardiani della foresta: agisci con cautela e non disturbare le rovine del passato, perché l’oscura profondità del Davokar si sta risvegliando.

    • Regole veloci e flessibili per creare i personaggi e guidarli nel mondo di gioco.
    • 5 razze giocabili e 3 archetipi divisi in 15 professioni, come base per creare il Personaggio.
    • 35 abilità, 25 poteri mistici, 33 Rituali e un’ampia scelta di armi e armature per rendere unico il tuo Personaggio.
    • Linee guida dettagliate su come creare le avventure; 38 mostri e creature, 19 Tratti mostruosi per caratterizzare ulteriormente gli avversari dei Personaggi.
    • Più di 50 pagine di descrizione della storia, della geografia e delle popolazioni del mondo di gioco, con un approfondimento particolare su 4 luoghi: la foresta del Davokar, la città dei cacciatori di tesori Forte Cardo, la capitale del regno di Ambria Yndaros e l’altopiano di Karvosti, dove si radunano i clan barbarici.
    • Symbaroum è un gioco di ruolo completo; tutto quello di cui hai bisogno per giocare sono carta, matite e un set di dadi.
    • Questo gioco di ruolo è adatto a tutti gli avventurieri umani, goblin e troll dai 12 anni in su.
    Price: $15.81
    Categories: Company News

    Injustice for All! v13 - Dragonchylde

    RPGNow - 12 hours 49 min ago
    Injustice for All! v13 - DragonchyldePublisher: Twin Flame Publishing

    Regina spent her life with her head in the clouds, always wishing for more, always losing herself in imagination. Either through delusional force of will or her "true right of birth" she became transformed. DRAGONCHYLDE claims to be dragon royalty and with her great might and noble heritage she would finally live the life she dreamed of and claim the riches and respect she deserved. And any who were fool enough to stand in her way would feel her wrath!

    Injustice for All!

    In your heroes' neverending battle they are bound to meet a myriad of villains! INJUSTICE FOR ALL is a series of super powered villains, teams, and organizations to make sure your campaign can always bring on the bad guys.

    Every villain presented in INJUSTICE FOR ALL is fully illustrated in color with a complete character write-up for the Supers! Revised Edition roleplaying game and includes a background, notes on powers & tactics, and story ideas to incorporate into your campaign setting.

    The characters in INJUSTICE FOR ALL can be dropped directly into your campaign or used to inspire your own creations.

    If you like INJUSTICE FOR ALL, be sure to check out our series of heroes: AND JUSTICE FOR ALL!

    Price: $0.99
    Categories: Company News

    And Justice for All! v13 - Medusa

    RPGNow - 12 hours 49 min ago
    And Justice for All! v13 - MedusaPublisher: Twin Flame Publishing

    An innovator in the design and development of stasis technology, Dr. Wright was on the fast track to success, accolades, and making the world a better place. Unfortunately, like so many great new inventions, cost and production concerns prevented the technology from doing what it was intended to. Finding the solution and inspiration from the heroes outside her window, she designed a powered suit that incorporated her tech. Now MEDUSA would do some good, help people, and prove her stasis tech was feasible even in the most adverse situations!

    And Justice for All!

    In your heroes' neverending battle they are bound to meet other do-gooders! AND JUSTICE FOR ALL is a series of super powered heroes, teams, and organizations that can be heroic rivals, the heroes of another city or dimension, or... for those who play for the side of evil, arch enemies that always try to thwart your sinister plans!

    Every hero presented in AND JUSTICE FOR ALL is fully illustrated in color with a complete character write-up for the Supers! Revised Edition roleplaying game and includes a background, notes on powers & tactics, and story ideas to incorporate into your campaign setting.

    The characters in AND JUSTICE FOR ALL can be dropped directly into your campaign or used to inspire your own creations.

    If you like AND JUSTICE FOR ALL, be sure to check out our series of villains: INJUSTICE FOR ALL!

    Price: $0.99
    Categories: Company News

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