Cracking the Metagame

Fantasy Flight Games - 14 hours 39 min ago
Published 22 February 2018 | X-Wing Cracking the Metagame

A Report from the 2018 X-Wing™ System Open Series

The 2018 X-Wing  System Open Series has just made the jump to lightspeed!

Last weekend, Portland's Oregon Convention Center played host to the System Open Series. This was the year's fourth event, and it came hard on the heels of the battles in Glendale, Arizona, and Copenhagen, Denmark.

And now that the System Open Series is in full swing, we’re racing from one event to the next, blasting through the stars at top speed. And after we just saw hundreds of ships flying to battle in Portland, we’re already running up against this weekend's battles in Kraków, Poland.

It’s a lot to process in relatively short time—especially as we're still seeing the metagame ripples from Wave XII and XIII. So what did we see in Portland, and what can you expect from Kraków?

Results from Portland

A string of results at recent Regional Championships, System Open Series events, and other tournaments have demonstrated the huge metagame impact of squadrons featuring the Ghost and Fenn Rau in the Sheathipede-class Shuttle.

As Top 8 player Andrew Bunn noted, the players in Portland were well aware of this fact. "People either brought the list itself, or something they thought had a good chance of beating it. That's why you see so much Expertise showing up in the lists in the cut—including my list."

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Expertise was easily the number one upgrade from the Top 8, featuring in no fewer than five of the eight squadrons. Even so, the Ghost and Fenn Rau still made their way to the final table, flown by Taylor Seidlitz against Gordon Pinkerton, who didn't just take Expertise as a counter to Fenn Rau's Hotshot Co-pilot, but also flew a Tactician aboard his Lowhhrick as a counter to the Expertise he saw everywhere else.

In the end, Gordon said the final moments of his match with Taylor were "extremely close and down to the wire, ending with a 1-hull Rey versus his 'Zeb' shuttle. It could've gone either way," he added, "but I managed to get in close and hit him hard before he could hit me back… But it was very tense!"

Notably, for their performances, Gordon, Taylor, and all the other Top 8 participants earned an invite to the Coruscant Invitational to be held in October at the Fantasy Flight Games Center.

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The Top 8 were joined, also, by Tom Wiggin who went undefeated in the Hyperspace Qualifier. With his success in that event, he has also earned an invitation to the Coruscant Invitational.

Tom's success is notable, in part, because he's been playing the game for less than a year. "It's been a great season so far," he said. "This is my first full year playing X-Wing with no tabletop experience before."

To prepare for the event, Tom tested a number of different lists in other events, trying the Alpha-class Star Wing at one event before trying out the Ghost and Fenn Rau in another. These experiences provided him a better idea of what he might expect, and he ended up playing what he saw as a "hard counter" to the Ghost and Fenn Rau—three Auzituck Gunships, all loaded with passive dice modification and Tactician.

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Congratulations to all nine of these players for their great showing at Portland, and we look forward to seeing them in October for the Coruscant Invitational. For his victory, Gordon earns a free flight and hotel accommodations for the event.

More to Come

The battles at the Portland System Open were fast and furious, but there's much more to come. In fact, the series blasts over to Kraków this weekend, where we'll get a glimpse of the European metagame!

What can we expect from the Europeans and their takes on the recent Waves? Will we see the Rebel Alliance once again conquer all? Check our list of System Open events to plan your attendance. Then stay tuned for more of our updates, and you might find some new squads to fly against your friends and in your local tourneys!

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© and ™ Lucasfilm Ltd.

Categories: Company News

The Oncoming Storm

Fantasy Flight Games - 14 hours 39 min ago
Published 22 February 2018 | Arkham Horror: The Card Game The Oncoming Storm

Black Stars Rise Is Now Available for Arkham Horror: The Card Game

“The people faded away, the arches, the vaulted roof vanished. I raised my seared eyes to the fathomless glare, and I saw the black stars hanging in the heavens: and the wet winds from the Lake of Hali chilled my face.”
   –Robert W. Chambers, “In the Court of the Dragon”

Long after The King in Yellow was first performed at Arkham’s Ward Theater, strange occurrences have continued to wreak havoc on those who witnessed the cursed play. You could not find the answers you sought in Arkham. Tracing back the history of the play, you voyaged across the sea to Paris and delved deep into the catacombs where few dare to tread. Even that was not enough. As the mystery unravels, you follow the trail to Mont Saint-Michel where a storm is brewing. Hastur is coming…

Black Stars Rise, the fifth Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, is on sale now at your local retailer or online through our website here!

Choose Your Fate

The island commune of Mont Saint-Michel is both elegant and enigmatic. During low tide, you would be able to walk across the tidal causeway to reach the island, but when you arrive the tide is higher than you anticipated or even thought possible. Dark clouds circle overhead, blacking out the sun, and the distant roar of thunder speaks of an approaching storm. With a rare stroke of luck, you find a boat with a captain willing to take you to the island, and prepare for the ritual to come.

As the Black Stars Rise, there is no hope for escape. This Mythos Pack, which can be played as a standalone adventure or as part of the larger The Path to Carcosa campaign, has no Act deck. Rather, the only agency you have is in choosing how you will meet your doom with two Agenda decks in play at any given moment. By investigating the island locations, you will uncover clues that you can spend to advance the agenda of your choice. Advancing one agenda will bring you closer to opening a path to lost Carcosa, while the other will provide Hastur with a chance to escape into our world.

In some instances, you will have no choice which fate you suffer, such as when doom is placed on a location you visit or a monster you encounter. This counts towards the doom threshold on both agendas. But perhaps the freedom from choice is a blessing when your options may lay bare your soul for all to judge. A Rift Seeker $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#17B98').colorbox(opts); }); (Black Stars Rise, 301) may force you to make an impossible decision when they attack: either take an additional blow to both your health and sanity or place one doom on each agenda in play. Do you push yourself closer to the brink of death or sacrifice yourself to protect the world, when you know it will only delay the inevitable?

Fortune’s Fool

How you respond to these shifting, inescapable agendas is entirely up to you. First, you may simply choose to prepare for the dangers to come. To help in this endeavor, Black Stars Rise provides you an upgraded version of Ward of Protection $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1A6E').colorbox(opts); }); (Black Stars Rise, 270). This Spell, which originally appeared in the Core Set, allows you to cancel the revelation effect of a non-weakness treachery card, in exchange for suffering one horror. But while the original Ward of Protection $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#12133').colorbox(opts); }); (Core Set, 65) only permitted you to make this exchange in your own defense, the upgraded version found in this Mythos Pack lets you pay this price for any investigator, no matter how far away they are. With the coming of Carcosa and your impending doom, your companions are all you have left.

If the odds appear insurmountable, you can always surrender to despair and embrace the fact that you have nothing left to lose. The certainty of your demise may embolden you to stop trying to escape the monsters that stalk your every move and instead go On the Hunt $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#46F1').colorbox(opts); }); (Black Stars Rise, 263). You may use this Tactic when you would draw an encounter card during the mythos phase. Rather than drawing an encounter card, you can search the top nine cards of the encounter deck for an enemy and spawn it engaged with you. But be careful—those who go looking for trouble often find it and when courage becomes foolhardy, you put more than just yourself at risk.

But one more choice remains. You can decide that this cursed place so far from home is not where you meet your demise. No, you will fight what is written in the stars and prove that you are a True Survivor $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#14792').colorbox(opts); }); (Black Stars Rise, 273), using all your knowledge to pull through this ordeal and keep your Spirit alive. After all you have learned, all you have seen, it cannot end like this.

Rising Tide

Your fate is sealed, but all hope is not lost. You may be powerless to escape the horror of Black Stars Rise, but you can be sure that you will not go down without a fight. Journey to Mont Saint-Michel, battle the agents of Hastur, and discover The Path to Carcosa

You can pick up Black Stars Rise (AHC16) at your local retailer today or on the Fantasy Flight Games website here!

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© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

Categories: Company News

The Dirge of Reason

Fantasy Flight Games - 14 hours 39 min ago
Published 22 February 2018 | Arkham Horror: The Card Game The Dirge of Reason

A New Arkham Horror Novella Is Now Available

“Where were the bodies?”
“All over,” he said, “Some were whole, some were in pieces, some were…”
“Some were what?”
“Hard to describe. Crushed, I guess. Like a bug when you step on it and drag your shoe.”

Lake house destroyed. 38 dead. Cause unknown.

Federal Agent Roland Banks has always done things by the book. It was the only way to avoid being dragged into the mire of corruption and quid pro quo that is government in Prohibition America. But when Banks busts the wrong bootlegging operation in backwoods Virginia, his punishment is a bizarre assignment in Arkham, Massachusetts.

It is clear from the outset that Arkham keeps its secrets close, and Roland isn’t going to break open this case if he sticks to standard procedure. As the mystery and chaos surrounding the investigation threaten to unravel Roland, he must decide how much he’s willing to risk in order to uncover the truth. Fantasy Flight Games is pleased to announce that The Dirge of Reason, the thrilling new Arkham Horror novella by Graeme Davis (including four exclusive cards for Arkham Horror: The Card Game) is on sale now at your local retailer or on our website here!

A Tragic Quandary

The Dirge of Reason throws you headfirst into the roaring twenties, where tragedy has struck the small town of Arkham, Massachusetts. During an apparent freak accident, the entire New England Virtuosi Orchestra perished, and federal agent Roland Banks has been sent all the way from Washington D.C. to investigate. The official report reads, “Explosion, cause unknown.” Can you really expect anyone to be pleased with a conclusion like that? The house looks like a howitzer shell hit it, but nobody knows why and the local authorities weren’t encouraged to look very hard. There is no gas that anyone knows of, and the boiler was far too small to explode with that amount of force. Could it have been bootleggers? A mob hit? Or something more sinister, something unnatural?

Upon investigating the house, or what remains of it, Roland finds that even the trees are bowed away from the house as if some giant had pushed them askew. At the center of the clearing, there's nothing more than hints of foundation and a crumbling chimney which looms over a jumble of wood and rubble. There is no hint of fire anywhere. All the animals have fled, and the only sound is an unsettling wind that chills Roland’s heart and fills the federal agent with a sense of dread. Even dynamite would have been kinder than whatever happened here.

With few leads and even fewer witnesses, Roland begins his investigation. But where it takes him may be worse than the crushing ignorance that haunts his waking hours. Now, you are invited to accompany the Fed and experience the mystery for yourself. Within the pages of The Dirge of Reason, you will find full-color inserts of Roland Banks’s case notes as well as all the evidence that the agent has at his disposal: letters, newspaper clippings, and official reports. You have the unique opportunity to step into the federal agent’s shoes as you review the evidence that may lead to a crack in the case. The key to solving this riddle may be hidden right in front of you.

Mysteries Remain

In addition to the novella, filled with the twists and turns that define the Arkham Horror Files universe, The Dirge of Reason includes four exclusive cards for Arkham Horror: The Card Game that can only be found in The Dirge of Reason. These new cards offer additional deckbuilding options for use with this investigator. The fearless Roland Banks was one of the first to confront the terrors that haunt Arkham when he entered Arkham Horror: The Card Game in the Core Set. Now, in The Dirge of Reason, the Fed gets a bold new player card to accompany his continuing adventures.

Roland Banks is nothing if not a savvy investigator. Even in places where others are certain all clues have been found, Roland knows that Mysteries Remain $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#AA0E').colorbox(opts); }); (The Dirge of Reason, 5). When you are embodying the federal agent in your investigations, his natural Insight enables you to either place one clue from the token bank on your location, or discover one clue at your location, and then remove Mysteries Remain from the game. If you find yourself trapped in an investigation where you are constantly hitting dead ends, you may use this event to increase the number of clues at a location with a low shroud value, thus giving you the opportunity to gain more clues and advance the Act deck without struggling at locations that are difficult to investigate.

However, on the opposite end of the spectrum, Roland Banks may become bogged down by The Dirge of Reason $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#13EE0').colorbox(opts); }); (The Dirge of Reason, 6) trapping him in his own form of Madness. When you are playing as Roland and this card is revealed, you must place two of your clues on your location. If you cannot, you must place all of your clues on your location, take one horror, and shuffle The Dirge of Reason back into your deck. Roland may be a skillful, trained agent, but how can an investigator accept answers that defy all laws of logic?

Crack the Case

Solving this mystery will not bring back the lives that have been lost, but it may offer closure to the families and prevent anyone else from suffering the same fate. Expand your investigations, help Roland Banks crack the case, and never surrender to The Dirge of Reason!

Pick up The Dirge of Reason (NAH11) at your local retailer today or on the Fantasy Flight Games website here!

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© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

Categories: Company News

Blizzard Assault

Fantasy Flight Games - 14 hours 39 min ago
Published 22 February 2018 | Star Wars: The Card Game Blizzard Assault

Trust in the Force Is Now Available for Star Wars: The Card Game

“We have spotted Imperial walkers!”
  
–Echo Base trooper, Star Wars: The Empire Strikes Back

The Star Wars galaxy is a place of adventure and danger, a place where anything can happen. Perhaps most of all, it’s a place where you want close friends and allies standing by your side. You can bring the iconic characters of the classic trilogy and Star Wars Rebels together with Trust in the Force, the fifth Force Pack of the Alliances cycle for Star Wars™: The Card Game, now available at your local retailer and online through our webstore!

The Alliances cycle has nearly drawn to its close with the release of Trust in the Force. As it pushed the boundaries by encouraging players to bring their factions together in a single deck, it also turned an eye onto the past cycles of Star Wars: The Card Game. Within the ten new objective sets (two copies each of five distinct sets) found within Trust in the Force, you’ll find a copy of Obi-Wan Kenobi that rewards you for working across factions and two other sets that mark a return to the battles of Hoth.

Back on the Ice

In the first cycle of Force Packs for Star Wars: The Card Game, The Hoth Cycle, players were drawn into a thematic journey through the entire Battle of Hoth—from the Empire’s first probing efforts to find Echo Base to the Rebel Alliance’s desperate flight after the walker assault. Now, the Imperial Navy objective set from Trust in the Force gives dark side players a way to make Walker units more dangerous than ever before.

Two towering Walker units lie at the heart of this objective set, starting with Blizzard 1 $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#667A').colorbox(opts); }); (Trust in the Force, 2178), the AT-AT that General Veers rode as he commanded the assault on Echo Base. Like all AT-ATs, Blizzard 1 offers high damage capacity and a punishing array of combat icons, as well as the elite keyword. However, like many other Walker units, it also offers you the chance to forfeit your combat icons for another effect. In this case, you can simply discard any participating unit, so long as it doesn’t have an enhancement attached to it. If your blast damage would be useless (such as when defending against a light side attack), discarding an enemy unit outright can be more powerful.

You’ll also be able to punish your opponent’s forces with another Walker, Blizzard 2 $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#D8B2').colorbox(opts); }); (Trust in the Force, 2179). While it’s not an elite unit like Blizzard 1, Blizzard 2 has the edge (1) keyword, making it that much easier for you to win the edge battle. Blizzard 2’s effect is not as openly dangerous as Blizzard 1, but it offers a far more insidious effect. Instead of using Blizzard 2’s combat icons, you can instead set the Balance of the Force to the dark side and skip the Force phase this turn! By guaranteeing that you’ll hold the Force through the entirety of the next turn, Blizzard 2 can help you spread the power of the dark side across the galaxy.

The downside of marching heavy Walkers into battle is their high resource cost. Especially earlier in the game, before you’ve had a chance to establish your economy, investing a large amount of resources to play a single unit could be fatal. Fortunately, this set’s objective gives you a way to reduce the cost of your assault force. So long as you have Blizzard Assault $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#FBD5').colorbox(opts); }); (Trust in the Force, 2176) in play, you can reduce the cost of the first Walker unit you play each turn by the number of Hoth objectives that you control. Potentially playing Blizzard 1 for just two resources makes Blizzard Assault an invaluable addition to your objective lineup—and you can keep it around longer by using Battle of Hoth $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#136F8').colorbox(opts); }); (Trust in the Force, 202) to remove damage.

No assault on Echo Base would be complete without the Imperial general who led their forces into battle: General Veers $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#10849').colorbox(opts); }); (Trust in the Force, 2177). General Veers makes all of your Walker units elite, and you can also play him as a pilot on one of your Walker units. As we’ve already seen, Walker units are known for having an additional, powerful effect, so long as you forfeit your combat icons. With General Veers piloting a Walker, that unit can both trigger its Reaction and resolve its combat icons! This additional firepower may even give you the edge that you need to declare a Decisive Victory $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#2E23').colorbox(opts); }); (Trust in the Force, 2180), destroying enemy enhancements even as you blow up objectives.

The Force Is Strong

You may be fighting the Battle of Hoth all over again—or you may be forging unlikely alliances across the galaxy, finding new friends, and fighting side by side. Whether you fight for the dark side or the light, you’ll find new cards in the Trust in the Force expansion for Star Wars: The Card Game!

You can pick up your copy of Trust in the Force (SWC41) at your local retailer or online through our webstore today!

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© & TM Lucasfilm Ltd. Living Card Game, LCG, and the LCG logo are ® of Fantasy Flight Publishing, Inc.

 

Categories: Company News

The Rebellion Is Born

Fantasy Flight Games - 14 hours 39 min ago
Published 22 February 2018 | Star Wars: Edge of the Empire The Rebellion Is Born

Dawn of Rebellion Is Now Available

Dawn of Rebellion, the first Era Sourcebook for the Star Wars™ Roleplaying Game, is available now from your local retailer or on our webstore! Drawing from the characters, locations, and equipment featured in Rogue One: A Star Wars Story and the Star Wars Rebels series, Dawn of Rebellion gives players and Game Masters the tools and the inspiration to create their own adventures set in the early days of the Rebellion against the indomitable war machine of the Empire.

Whether your campaign is primarily themed around Edge of the Empire, Age of RebellionForce and Destiny, or a blend of all three, Dawn of Rebellion offers a range of new specialization trees and species for you to use as player characters and the denizens of the galaxy that they meet. Location dossiers for iconic worlds such as Alderaan, Jedha, Dathomir, and more contribute terrific source material for your tales of danger and adventure. Additionally, extensive information on every level of the organization of the Empire gives players and Game Masters a solid background foundation for stories of desperate fringers, brave Rebels, or nascent Force-users.

Talents for the Talented

In Dawn of Rebellion, players gain access to an astounding six new specialization trees, representing a wide range of archetypal themes from the Star Wars galaxy that can help contour a character’s place in their own story.

We’ve shown you the Retired Clone Trooper, a veteran of countless battles who serves as a stalwart anchor for allies in combat. Force Adherents, while not able to channel to flow of the Force themselves, dedicate their lives to the lost principles of focus, determination, and discipline that guided the Jedi for millennia. Imperial Academy Cadet is a specialization designed for those who became disillusioned with the oppressive government they once swore to serve and now use that same galaxy-class education and training for their own, or loftier, goals. The Padawan Survivor provides a character of any previous specialization with a Force Rating of 1 and includes a multitude of talents for protecting oneself in a hostile galaxy. Pirates navigate the underworld with a sharp tongue and plasteel nerves, always on alert for a good deal or an unsuspecting fool. Finally, Ship Captains roam the galaxy with their loyal crew, confident in the knowledge that that loyalty is earned and rewarded.

Species in Revolt

Four new species also arrive in Dawn of Rebellion, all of which are themed around the control and exploitation of Imperial occupation. Freedom-loving Drabatans are an amphibious race of artists and singers who value expression and independence above nearly all else. Gigorans are burly, furry giants whose family and clan social structure has been upended by organized slavery operations. The ape-like Iakaru never developed space travel on their own, so their simple matriarchal society has only recently been displaced due to Imperial and corporate invasions of their resource-rich homeworld. The mineral-rich planet of Yar Togna has long been a source of materials for vital technologies, and the Empire did not hesitate to dominate the harvest and exportation of resources once belonging to the callous and cybernetically enhanced Tognath people.

Grand Designs

For Game Masters, Dawn of Rebellion offers significant insight into the workings of many Imperial organizations that may vex players, no matter the theme of the campaign. The Imperial Army and Navy are obvious foes, and ones that might largely be avoided by characters not playing an Age of Rebellion story. However, COMPNOR, the Imperial Security Bureau, and the Inquisitorius are fundamentally more insidious and pervasive. Beyond that, other groups like criminal organizations and independent Rebel cells provide both allies and opposition, as all kinds of motivations and goals may align or counter in interesting ways.

Modular encounters also make a return in Dawn of Rebellion, showcasing each of the different legendary locations featured in the book. As always, these encounters are designed to give players a strong sense of connection between the locale and the campaign, though any of the encounters could easily be modified to assimilate into an existing story.

Make Your Way

The embers simmer, ready to become a mighty blaze. From the populous and buzzing Core Worlds to the barren frontier of Outer Rim, no individual can fully escape the repercussions of the Galactic Empire. Even if one never sees a stormtrooper or hasn't felt terror in the shadow of an orbiting Star Destroyer, the presence of the Empire permeates all things. It is a galaxy in which, if the Emperor so wishes, it shall be.

Civilization has never seen such darkness. It has never needed such hope. It has never before needed heroes more. 

Join the fight. Dawn of Rebellion (SWR10) is available now at your local retailer and our online store, so pick up your copy today!

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© and ™ Lucasfilm Ltd.

 

Categories: Company News

The Hunger from Below

RPGNow - 15 hours 9 min ago
The Hunger from BelowPublisher: Wayward Rogues Publishing

The Freedom Games summons competitors from throughout the civilized world, but the events are doomed. Agents of evil have a vile plan for the unwary citizens of Omnilibertas, and heroes must rise to face terrifying foes, or the free city could fall forever to an ancient horror.

Can these raiders be stopped? Who sent them? What do they want?

The Hunger from Below is the first installment of The Ravenous Ruin, a six-part quest taking players from 7th level through 12th level. Within are 26 pages of thrilling adventure, new monsters, magical items, plus a primer on the city of Omnilibertas, its eccentric freedom-minded citizens, and an overview of Hastroi, God of Valor.

Price: $3.99
Categories: Company News

Night of the Fuufi

RPGNow - 15 hours 33 min ago
Night of the FuufiPublisher: Michael Brown

Responding to a distress call in the vast, cold outsystem can lead to adventure, danger, or just plain confusion. In the adventurers' case, all three ensue as they race to rescue a noble who has just had her ship hijacked by pirates. Can the group recover her ship from the ruthless cutthroats? And what is the startling secret of the noble's cuddly pet, which was trapped on board during the violence and which she insists must not come to harm?

Night of the Fuufi is a one-page, no-frills adventure for Cepheus Engine and other tabletop RPG science fiction games using a 2D6 mechanic (including The Original 2D6 Science Fiction Game) starring characters of varied career backgrounds.

Price: $0.75
Categories: Company News

Fantasy Adventure VTT Map Icons (Over 620 Icons)

RPGNow - 15 hours 35 min ago
Fantasy Adventure VTT Map Icons (Over 620 Icons)Publisher: Pathstoadventure.com

This collection of over 620 VTT map icons include all of the map icons used in The Big Book of Maps for Tabletop Roleplaying Games - Volume 1: Fantasy Adventure.  They are provided as 600 dpi PNG image files with transparent background. They are ready to use with any of the Big Book of Maps Virtual Tabletop maps or any other high resolution VTT map of your choice. In addition to the map icons, this product also includes the Cartographers Toolkit which provides frames, compass roses, and other useful tools. 

This collection contains the following:

  1. Over 620 Map Icons organized in 30 different themed sets
  2. 1 "Grassland VTT Map" for Outdoor Map Use
  3. Cartographer's Toolkit
    • 5 Map Borders Designs
    • 5 Compass Rose Designs
    • Photoshop Actions to convert 8.5x11 Maps into Pachment Handouts

See the following graphic (or click here for full size) to view the included sets of VTT map icons:

Price: $39.99
Categories: Company News

Friday Freebie Enhanced Map: 02-23-2018

RPGNow - 16 hours 1 min ago
 02-23-2018Publisher: Paratime Design

The February 23, 2018 Enhanced Friday Freebie Map product contains a multi-layered PDF (allowing the options of white or black backgrounds, numbered or non-numbered areas, and secret doors on or off) and a zip file with all relevant map files as individual jpg images.

The standard, free version can be found here: http://paratime.ca/ff02-23-2018.html

Price: $1.00
Categories: Company News

Xenoplicity Quickstart

RPGNow - 16 hours 3 min ago
Xenoplicity QuickstartPublisher: DH Publishing

Download your FREE XENOPLICITY QUICKSTART today!

The Quickstart serves as an introduction to Xenoplicity, a tabletop roleplaying game by DH Publishing. The Quickstart comes with a condensed set of rules, 3 one-shot adventures, and 6 pre-generated characters for each adventure.

This is not the core rulebook, this is only a simplified version of the game intended to provide a fast and friendly way to playtest the Xenoplicity roleplaying game for yourself. 

What is Xenoplicity? 

Imagine a sci-fi fantasy television series you as a player get to star in and direct, that's Xenoplicity in a nutshell. This roleplaying game emphasizes cinematic gameplay and collaborative storytelling among players. The Xenoplicity setting includes sci-fi, fantasy, and post-apocalypse elements. The game also offers a new innovative game system that is simple to learn, easy to run, and fast to play.   

Price: $0.00
Categories: Company News

T&T Starter Pack

RPGNow - 16 hours 6 min ago
T&T Starter PackPublisher: Joel Marler Games

A collection of resources designed to familiarise you with T&T. Includes the free abridged rulebook and character sheets.

Price: $0.00
Categories: Company News

VTT Map Set - #025 Interplanar Astral Crossroads

RPGNow - 16 hours 31 min ago
VTT Map Set - #025 Interplanar Astral CrossroadsPublisher: Pathstoadventure.com

This product is the high-resolution map set for Map #025 from The Big Book of Maps for Tabletop Roleplaying Games - Volume 1: Fantasy Adventure (book available here).

Included with this purchase are the following versions of this map: 

  1. VTT Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  2. Player Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  3. GM Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  4. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  5. Player Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  6. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)

GM Maps -- Show grid, room numbers & lables, any secret doors or passages, and any hidden areas on the map. 

Player Maps -- Show grid, but NO room numbers, lables, secret doors or passages, and any hidden areas are neatly obscured on the map. 

VTT Maps -- The map without any grid, room numbers, lables, secret doors or passages. Map icons and other elements are removed so the map can be cusomtized however you please. 

Please see the product image for a preview of the GM Map version included in this product. 

What does "Poster-Print Quality" mean? 

Due to the high resolution of the digital maps included in this product, they can be scaled up and print crisp and clean at the 1-inch scale for use with miniatures or pawns. Please see the following video for a visual example of a map from this collection printed out at 34-inch by 44-inch poster map (which scales the grid to exactly 1-inch): 

Price: $2.00
Categories: Company News

VTT Map Set - #024 The Ruby Keep

RPGNow - 16 hours 36 min ago
VTT Map Set - #024 The Ruby KeepPublisher: Pathstoadventure.com

This product is the high-resolution map set for Map #024 from The Big Book of Maps for Tabletop Roleplaying Games - Volume 1: Fantasy Adventure (book available here).

Included with this purchase are the following versions of this map: 

  1. VTT Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  2. Player Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  3. GM Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  4. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  5. Player Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  6. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)

GM Maps -- Show grid, room numbers & lables, any secret doors or passages, and any hidden areas on the map. 

Player Maps -- Show grid, but NO room numbers, lables, secret doors or passages, and any hidden areas are neatly obscured on the map. 

VTT Maps -- The map without any grid, room numbers, lables, secret doors or passages. Map icons and other elements are removed so the map can be cusomtized however you please. 

Please see the product image for a preview of the GM Map version included in this product. 

What does "Poster-Print Quality" mean? 

Due to the high resolution of the digital maps included in this product, they can be scaled up and print crisp and clean at the 1-inch scale for use with miniatures or pawns. Please see the following video for a visual example of a map from this collection printed out at 34-inch by 44-inch poster map (which scales the grid to exactly 1-inch): 

Price: $2.00
Categories: Company News

VTT Map Set - #023 Something Lurks in the Mythril Mines

RPGNow - 16 hours 40 min ago
VTT Map Set - #023 Something Lurks in the Mythril MinesPublisher: Pathstoadventure.com

This product is the high-resolution map set for Map #023 from The Big Book of Maps for Tabletop Roleplaying Games - Volume 1: Fantasy Adventure (book available here).

Included with this purchase are the following versions of this map: 

  1. VTT Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  2. Player Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  3. GM Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  4. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  5. Player Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  6. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)

GM Maps -- Show grid, room numbers & lables, any secret doors or passages, and any hidden areas on the map. 

Player Maps -- Show grid, but NO room numbers, lables, secret doors or passages, and any hidden areas are neatly obscured on the map. 

VTT Maps -- The map without any grid, room numbers, lables, secret doors or passages. Map icons and other elements are removed so the map can be cusomtized however you please. 

Please see the product image for a preview of the GM Map version included in this product. 

What does "Poster-Print Quality" mean? 

Due to the high resolution of the digital maps included in this product, they can be scaled up and print crisp and clean at the 1-inch scale for use with miniatures or pawns. Please see the following video for a visual example of a map from this collection printed out at 34-inch by 44-inch poster map (which scales the grid to exactly 1-inch): 

Price: $2.00
Categories: Company News

VTT Map Set - #022 Enchanted Hedge Maze

RPGNow - 16 hours 47 min ago
VTT Map Set - #022 Enchanted Hedge MazePublisher: Pathstoadventure.com

This product is the high-resolution map set for Map #022 from The Big Book of Maps for Tabletop Roleplaying Games - Volume 1: Fantasy Adventure (book available here).

Included with this purchase are the following versions of this map: 

  1. VTT Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  2. Player Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  3. GM Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  4. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  5. Player Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  6. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)

GM Maps -- Show grid, room numbers & lables, any secret doors or passages, and any hidden areas on the map. 

Player Maps -- Show grid, but NO room numbers, lables, secret doors or passages, and any hidden areas are neatly obscured on the map. 

VTT Maps -- The map without any grid, room numbers, lables, secret doors or passages. Map icons and other elements are removed so the map can be cusomtized however you please. 

Please see the product image for a preview of the GM Map version included in this product. 

What does "Poster-Print Quality" mean? 

Due to the high resolution of the digital maps included in this product, they can be scaled up and print crisp and clean at the 1-inch scale for use with miniatures or pawns. Please see the following video for a visual example of a map from this collection printed out at 34-inch by 44-inch poster map (which scales the grid to exactly 1-inch): 

Price: $2.00
Categories: Company News

VTT Map Set - #021 Imperial Prison

RPGNow - 16 hours 51 min ago
VTT Map Set - #021 Imperial PrisonPublisher: Pathstoadventure.com

This product is the high-resolution map set for Map #021 from The Big Book of Maps for Tabletop Roleplaying Games - Volume 1: Fantasy Adventure (book available here).

Included with this purchase are the following versions of this map: 

  1. VTT Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  2. Player Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  3. GM Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  4. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  5. Player Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  6. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)

GM Maps -- Show grid, room numbers & lables, any secret doors or passages, and any hidden areas on the map. 

Player Maps -- Show grid, but NO room numbers, lables, secret doors or passages, and any hidden areas are neatly obscured on the map. 

VTT Maps -- The map without any grid, room numbers, lables, secret doors or passages. Map icons and other elements are removed so the map can be cusomtized however you please. 

Please see the product image for a preview of the GM Map version included in this product. 

What does "Poster-Print Quality" mean? 

Due to the high resolution of the digital maps included in this product, they can be scaled up and print crisp and clean at the 1-inch scale for use with miniatures or pawns. Please see the following video for a visual example of a map from this collection printed out at 34-inch by 44-inch poster map (which scales the grid to exactly 1-inch): 

Price: $2.00
Categories: Company News

VTT Map Set - #020 Den of the Beholders

RPGNow - 16 hours 56 min ago
VTT Map Set - #020 Den of the BeholdersPublisher: Pathstoadventure.com

This product is the high-resolution map set for Map #020 from The Big Book of Maps for Tabletop Roleplaying Games - Volume 1: Fantasy Adventure (book available here).

Included with this purchase are the following versions of this map: 

  1. VTT Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  2. Player Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  3. GM Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  4. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  5. Player Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  6. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)

GM Maps -- Show grid, room numbers & lables, any secret doors or passages, and any hidden areas on the map. 

Player Maps -- Show grid, but NO room numbers, lables, secret doors or passages, and any hidden areas are neatly obscured on the map. 

VTT Maps -- The map without any grid, room numbers, lables, secret doors or passages. Map icons and other elements are removed so the map can be cusomtized however you please. 

Please see the product image for a preview of the GM Map version included in this product. 

What does "Poster-Print Quality" mean? 

Due to the high resolution of the digital maps included in this product, they can be scaled up and print crisp and clean at the 1-inch scale for use with miniatures or pawns. Please see the following video for a visual example of a map from this collection printed out at 34-inch by 44-inch poster map (which scales the grid to exactly 1-inch): 

Price: $2.00
Categories: Company News

1001 Mystical Magic Names

RPGNow - 17 hours 9 min ago
1001 Mystical Magic NamesPublisher: Wintertree Software

1001 Mystical Magic Item Names

The adventurers, deep in a dungeon once again, have slain a fearsome troll and gained its treasure. Much of the troll hoard consists of random detritus, with a scattering of coins that no smarter and sneakier denizen of the dungeon has yet snatched from it, but buried under the pile of debris they find a dagger.

GM: The dagger looks fairly ordinary, though surprisingly clean considering where you found it.

Party Leader: Clean, under that garbage heap? That looks like it might be magical. Kalthras, what do you make of it?

Kalthras: I'm almost out of spells by now, but I can try a simple detection spell on it.

GM: It's definitely magical, though not strongly; it should give a small bonus to combat skill.

Party Leader: Sounds like an ordinary +1 dagger. Well, better than nothing.

Jarmak: One of my daggers is stuck in that winged thing that got away. Can I have this one?

Party Leader: Anyone else? Kalthras? Okay, Jarmak, it's yours. Don't lose this one.

(the next day)

Party Leader: That's the third time today we've fought a ghost-thing, whatever they are. Something just isn't right here. What's changed?

Jarmak: Well, I lost my lucky dagger.

Kalthras: And got a new one. Now that I've had a night's rest, I can do some more magical examinations. Jarmak, let me have a look at that dagger.

GM: You don't pick up a lot about it, aside from confirming its combat bonus. That, and one other thing: The name its last owner, the guy the troll ate, gave it.

Kalthras: And? What is that?

GM: The Haunted Dagger.

At that point, a ghostly apparition begins materializing out of thin air yet again, and the group has more things to worry about than the rogue's problematic dagger. Haunted indeed.

Welcome to the "1001 Things" collections

This is a list of magical item names, and what names they are! Have your players memorized every magic item, or wondrous item, or whatever your game system calls them, in the book? Do they know instantly what elven boots do, and inspect bags carefully to determine whether they're bigger on the inside than the outside? Give them a Stone of Time, a Mirror of Unmaking, or, indeed, a Haunted Dagger, and sit back and enjoy the confusion.

Here you have 1001 item names ready for you to attach a description to them. You could do something simple, such as assigning the name Haunted Dagger to an ordinary +1 dagger and producing a ghostly being to attack the characters every few hours. Or you could pick an interesting name and let it spark your imagination: perhaps the Mirror of Unmaking will cause the closest inanimate object it reflects to decompose into its component parts when the command engraved on the back of the mirror is spoken. There are 998 more names on the list, all just waiting to add life and interest to your campaign.

No more "Um, it's just a +1 dagger, nothing special about it; with 1001 Magic Names to choose from, you'll be ready with an instant item name any time you need one.

Price: $1.50
Categories: Company News

VTT Map Set - #019 Paladin Stronghold

RPGNow - 17 hours 13 min ago
VTT Map Set - #019 Paladin StrongholdPublisher: Pathstoadventure.com

This product is the high-resolution map set for Map #019 from The Big Book of Maps for Tabletop Roleplaying Games - Volume 1: Fantasy Adventure (book available here).

Included with this purchase are the following versions of this map: 

  1. VTT Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  2. Player Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  3. GM Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  4. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  5. Player Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  6. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)

GM Maps -- Show grid, room numbers & lables, any secret doors or passages, and any hidden areas on the map. 

Player Maps -- Show grid, but NO room numbers, lables, secret doors or passages, and any hidden areas are neatly obscured on the map. 

VTT Maps -- The map without any grid, room numbers, lables, secret doors or passages. Map icons and other elements are removed so the map can be cusomtized however you please. 

Please see the product image for a preview of the GM Map version included in this product. 

What does "Poster-Print Quality" mean? 

Due to the high resolution of the digital maps included in this product, they can be scaled up and print crisp and clean at the 1-inch scale for use with miniatures or pawns. Please see the following video for a visual example of a map from this collection printed out at 34-inch by 44-inch poster map (which scales the grid to exactly 1-inch): 

Price: $2.00
Categories: Company News

VTT Map Set - #018 Deep Sea Dungeon

RPGNow - 17 hours 23 min ago
VTT Map Set - #018 Deep Sea DungeonPublisher: Pathstoadventure.com

This product is the high-resolution map set for Map #018 from The Big Book of Maps for Tabletop Roleplaying Games - Volume 1: Fantasy Adventure (book available here).

Included with this purchase are the following versions of this map: 

  1. VTT Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  2. Player Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  3. GM Version of Map at Poster-Print Quality (600 dpi; 5100px x 6600px)
  4. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  5. Player Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)
  6. VTT Version of Map at Virtual Tabletop Software Quality (300 dpi; 1800px x 2329px)

GM Maps -- Show grid, room numbers & lables, any secret doors or passages, and any hidden areas on the map. 

Player Maps -- Show grid, but NO room numbers, lables, secret doors or passages, and any hidden areas are neatly obscured on the map. 

VTT Maps -- The map without any grid, room numbers, lables, secret doors or passages. Map icons and other elements are removed so the map can be cusomtized however you please. 

Please see the product image for a preview of the GM Map version included in this product. 

What does "Poster-Print Quality" mean? 

Due to the high resolution of the digital maps included in this product, they can be scaled up and print crisp and clean at the 1-inch scale for use with miniatures or pawns. Please see the following video for a visual example of a map from this collection printed out at 34-inch by 44-inch poster map (which scales the grid to exactly 1-inch): 

Price: $2.00
Categories: Company News

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